上位 200 件のコメント表示する 500

[–]ThisIsReLLiK 966ポイント967ポイント  (722子コメント)

I have seen lots of posts like this, but nothing saying if the game was actually worth it or not. Is there anyone here that actually played it that can let us know if it lived up to the hype?

[–]kingofsnake 1113ポイント1114ポイント  (356子コメント)

How much you'd like it depends on your personality.

It's not a very actiony game. Plus considering the scope of the game everything you've seen and done basically counts as nothing. So it's not like you can really affect anything you see in a meaningful way. You're never going to "come back for that later" and everything you miss is completely dwarfed by all the things you don't even know they're there.

It becomes an exercise of "what is this world like?" "Can I learn new alien words and find new upgrades or rare materials?" until you're bored with that planet and decide to go find a different one. And the stuff you left behind is always so minimal compared to what's out there that it's hard for it to register.

If that sounds fun to you (it is to me) you'll like the game alot. You'll spend hours walking around looking around. It's an endless minecraft universe where you can't build a house you just gotta keep going. If that sounds tedious to you, it will be and you'll hate it.

This is going to be a hard game for reviewers to rate objectively.

[–]wesim 509ポイント510ポイント  (177子コメント)

Sounds fun but definitely not worth $60 for me

[–]DJ_Gregsta 192ポイント193ポイント  (31子コメント)

'For me' being the key word. This is a very very polarising game and you just have to look at the early critic reviews and the user reviews to see that. This game is truly the marmite of the gaming world - you either love it or hate it.

Ive just finished played an hourand a half and im personally blown away. Its tougher than i thought (im on a poisonous planet covered in mushroom plants with tentacles and massive catacombs of caves) and ive actually been killed by the sentinels once...to be honest i didnt really know what i was doing. The game is huge and as others have said this will vary depending on what you want. This is an explorers wet dream and is the perfect relaxing space simulator and a "whats over that corner?" Type game.

[–]Ysmildr 33ポイント34ポイント  (1子コメント)

If youre still on the poisonous cave planet, go searching in the caves for Vortex cubes. They sell for a LOT. 10 go for 250k.

[–]kamikazeaa 3ポイント4ポイント  (0子コメント)

Or find Emril and mine away, its worth a ton

[–]TastyBrainMeats 4ポイント5ポイント  (4子コメント)

What happens if you die?

And...can you ever get or build a different ship? Mine is kind of dinky.

[–]Tacorgasmic 5ポイント6ポイント  (0子コメント)

It does sounds like my kind of game! But with I prefer to see the game in action by other gamers before buying it. I'm broke, I need ti be picky with the games I buy.

[–]draxor_666 18ポイント19ポイント  (4子コメント)

I paid $30 for dayZ and that game is a piece of shit that i still played the fuck out of. Thos is worth 60 for me

[–]KodekGB 109ポイント110ポイント  (102子コメント)

If alphas and betas were classified by amount of content alone, this game would be classed as late alpha. There seems so little to do in it.

[–]DoobieDubes 60ポイント61ポイント  (15子コメント)

I recall, after the game leaked, a large number of people were upset by the falseness behind the 90/10 rule; 90% of life (stuff) is on 10% of the planets. The streamers were finding plants and animals everywhere. HG 'fixed' that in the day one patch, and now everyone is just as mad about how little there is now.

Frankly, there is as much in this game as you put into it. You craft your own story, this game just gives you the universe as your setting and lets you explore and imagine.

IMHO I think people are essentially spiraling into a circlejerk of negativity toward the game, rather than enjoying the game for what it is.

[–]Max_TwoSteppen 101ポイント102ポイント  (56子コメント)

This is my biggest worry with the game. Yes the engine is cool and the scale is incredible but if I'm just exploring to explore that's pretty empty to me :/

[–]I_POTATO_PEOPLE 23ポイント24ポイント  (4子コメント)

People might have said the same about Kerbal Space Program, but I'll be fucked if that wasn't the best 800 hours I have ever spent in a video game.

[–]BreadstickNinja 45ポイント46ポイント  (13子コメント)

I saw one reviewer saying the opposite, that it's less about exploration than he hoped and more about survival. He said the exploration part was constantly interrupted by your suit beeping because it needs more zinc or whatever. I'm gonna wait for the whole range of reviews and gameplay videos to come out before I spring for it.

[–]Max_TwoSteppen 5ポイント6ポイント  (3子コメント)

Yea, fair enough. I'll probably wait for its first sale before I spring for it but reviews are going to be key for me here.

[–]sh4dy15 28ポイント29ポイント  (12子コメント)

This seems to be exactly what you do in this game...explore to explore. Pretty fun but its a little overwhleming and makes you feel lost. However, I am under the impression that this was their goal. Its basically a space simulator, they want you to realize how small you are in the universe as a whole.

Cool concept but I do miss a story of some sort.

[–]AThiker05 19ポイント20ポイント  (5子コメント)

You have to use the resources on a constant basis. Its not just to explore. There is trading/ pirate ships/ alien languages to learn/decode, upgrading your multi-tool(finding new styles with more capacity) upgrading and buying/ finding new ships(with more capacity) and finally upgrading your suit. Its has this mass effect feel where conversations have outcomes that base how an alien type deal and interact with you. Its a lot more game than I thought there would be. Im 100% satisfied with this game., and I LOVE IT.

edit: the crafting/ resource gathering process is really simple once you get the hang of it (about 10 min into the game) it makes this game really interesting.

[–]Athos19 3ポイント4ポイント  (0子コメント)

I think most proceduraly generated games get old fast without some avenue of creativity (a la Minecraft).

[–]Garuketo 5ポイント6ポイント  (0子コメント)

This has seemed like a $20 game since it was announced to me. For $60 I'm expecting cool trailers of the worlds, features of the game, and maybe meeting another player at the end to show its possible. For $60 I want to be blown away or at least know it's going to be a safe buy.

This game doesn't seem like $60 and I expect it to drop in price soonish to $20-40 after the hype wears off

[–]Raigeko13 22ポイント23ポイント  (7子コメント)

I bought it, and honestly, I don't believe it's a $60 game. Not to mention I'm a little salty about how Sean has been very flip flop on the multi-player thing since they announced the game. I know things change in development, I get that. But damn man, you have to be straight forward about these things, not cryptic. That only serves to confuse more people.

Despite all of that, I am at least enjoying it. It's a very small game space wise which is a pro and easy to just pick up and go somewhere and chill. It's a very mellow game.

[–]rationalcomment 276ポイント277ポイント  (63子コメント)

Been playing this game for a while now, and even though it's too early to give a final opinion on this game, so far it's been underwhelming to say the least. I don't personally care about multiplayer as much as I do about just how empty this game is, and how quickly you end up recognizing the patterns behind the algorithm that generates these terrains, plants and animals. Once you do, all of the interest in exploring new planets quickly fades as you realize that the next animal will simply be a new permutations of parts you've already seen, or that the next planet will be a combination of geologic and plant features you've already seen but just shuffled up differently. If you have a few dozen body designs set for each section of the body, you can get an insane amount of permutations (just how you can shuffle a 52 card deck into an absurd number of variations), but ultimately they're all the same.

The survival mechanics are horribly unfun. I'm not sure many people seem to enjoy mineral collection, especially due to a really small inventory size. It mostly consists of scanning and following icons, and is incredibly repetitive and not very rewarding. Combat is also really unsatisfying, with enemies that don't react to getting hit and no real threat outside of space (where the main weapon is a lock-on laser). The exploration controls with the ship are pretty decent and it's fun to fly around while listening to the excellent atmospheric music, but wears out its welcome fast because there's not much exciting hidden content. The monoliths you find don't give much, alien outposts are not exciting.

There are a few things that this game needs badly:

  1. Implement bases, storage, and furniture. This needs to be done almost immediately. I want to be able to set up base camps on planets, forge for resources, and store extra stuff.

  2. Add unique non-generated content that add some sort of story or quest with specific details about a past civilization, more than the generic monoliths. The bottom line is this: human-made content with some sort of narrative will always, always have more thought put into it than content spit out haphazardly by an algorithm.

  3. Bases need special atmosphere bubbles, so you cant start farms and bring different animals from different planets there. This should include plants, let's grow plants from other planets on new planets, or seed dead worlds.

  4. I want to be able to take animals to them and move them from planet to planet. Add cargo ships at least.

  5. Fix the map so we can see the names of the systems you've already been to.

  6. Fix the inventory so its not a nightmare to manage. You spend most of the time in this game mining and grinding for materials, at least make this part seamless.

  7. Add some variation to the animal behavior. Simply varying the colors and meshes isn't enough, they all do similar pathfinding and don't attack and interact with each other. There should be an entire ecosystem of realistic behaviors, with full life cycles and possibly some mechanics that we can study these and earn some sort of reward. Right now "taming" them essentially means they poop out resources.

Those need to be done like, IMMEDIATELY. I can respect the sheer ambition of this title, but the fact that this was developed by a team of like 15 people also shows throughout. This game is fucking empty. It's like minecraft but you can't actually build anything, just use your boat to go across oceans to different procedurally generated biomes.

[–]terminalScript 33ポイント34ポイント  (20子コメント)

Well, at the end of the patch notes for the say one update, Sean did say "Next up we're adding freighters and the ability to build bases." Yes, that's a direct quote.

[–]SoulCheese 32ポイント33ポイント  (18子コメント)

Then release the game later. It's just that simple.

[–]WetwithSharp 11ポイント12ポイント  (2子コメント)

Hilariously enough, the game's been delayed for ages actually already at this point.

[–]Belarock 4ポイント5ポイント  (0子コメント)

It got delayed a bunch already. They fucked up by trying to build hype or by not having enough money to flesh out the game enough.

[–]waycaster2 16ポイント17ポイント  (0子コメント)

Damn son, I'm gonna have to buy A LOT of weed

[–]TRNielson 4ポイント5ポイント  (2子コメント)

Haven't picked up NMS (and don't intend to) for a reason you touched on: there's no incentive to commit to repetitive gameplay.

It seems a repetitive process of: land on this planet, farm materials, go to next planet, rinse and repeat. And the sheer scale of the game means that this process is nigh infinite. To me, that sounds boring as all hell. If my only reason to land at the next planet is simply because I have to in order to farm materials to keep going forward, and not because the planet has something interesting to offer in terms of story or side quests, I probably wouldn't be able to play it for more than two/three hours.

I give developers props for the sheer scale of their game, but it doesn't sound like my cup of tea.

[–]solen-skiner 2ポイント3ポイント  (1子コメント)

The bottom line is this: human-made content with some sort of narrative will always, always have more thought put into it than content spit out haphazardly by an algorithm.

Man, check out Dwarf Fortress. Or even Rimworld. Generated games can have really rewarding emergent behavior from very simple rules.

Sadly, this game doesn't, but I have to protest that human-made content always will be better (if i'm allowed to build a small straw man). Algorithms can by sheer luck create hilarious situations no human would ever thought of :D

[–]joybuzz 4ポイント5ポイント  (0子コメント)

Is everyone really surprised by this? I thought half of the people excited for this game were blinded by the concept and the other half already knew it'd be a procedurally generated suckfest. You can't make billions of planets truly unique, it just isn't feasible.

[–]Fredasa 139ポイント140ポイント  (44子コメント)

I was turned off by the reports that leaving an area resets it, which really puts a big fat underscore under what you said about your actions counting for nothing. To me, that is the antithesis, the absolute antithesis of what a good exploration game should be.

[–]nkduke 51ポイント52ポイント  (22子コメント)

What do you mean leave an area? I hopped on to two planets yesterday and all my discoveries are still there so this problem doesn't exist

[–]Zeidiz 29ポイント30ポイント  (10子コメント)

I'm guessing he means that if you make a giant crater and then leave the planet, it won't be there when you come back.

[–]sybrwookie 4ポイント5ポイント  (3子コメント)

I have a feeling that he's talking about the fact that you can, for instance, mine something, leave, then someone else can show up and it's there again to mine.

[–]Jinno 4ポイント5ポイント  (1子コメント)

Does he mean that the things you destroyed are reset, perhaps? I've not played yet so I don't know if you mined any large objects if they'd still be mined when you got back.

[–]Hurksogood 4ポイント5ポイント  (0子コメント)

I mined a huge block of "Heridium" on a planet, jumped in ship flew over to the space station sold it and returned to the planet where I saw the same mountain of Heridium all mined and destroyed not regenerated.

[–]Krawbeard 275ポイント276ポイント  (44子コメント)

I enjoy the game but mostly because I'm an amateur astronomer with an obsession with space and what's out there in such an almost infinite universe. This game brings my imagination to life.

[–]CyGoingPro 79ポイント80ポイント  (14子コメント)

Same boat really. Looking forward to feeling like an explorer in an unknown world.

[–]MarconisTheMeh 40ポイント41ポイント  (10子コメント)

I play as an explorer/trader and it's a dream. Soo fun, I've had 2 combat moments but avoiding combat still makes the game so enjoyable.

[–]zygasaurus 13ポイント14ポイント  (3子コメント)

Accidentally pissing off too many Sentinels and then making a mad dash back to my ship has been half the fun for me.

[–]DrSpagetti 30ポイント31ポイント  (4子コメント)

Have you tried KSP yet? If you're into casual astronomy it's an amazing game that will truly teach you about the fundamentals of space travel and orbital mechanics. NMS kind of seems like a dungeon crawler except the dungeons are planets.

[–]kokiboki123 7ポイント8ポイント  (1子コメント)

I love KSP but it doesn't provide much in exploring new planets with possible life forms and weird terrain.

[–]epictro11z 1ポイント2ポイント  (0子コメント)

I don't have any sort of astronomy background but seeing gameplay of this makes me so excited for this to drop on PC.

[–]MarconisTheMeh 67ポイント68ポイント  (5子コメント)

Depends on your hype. The game is not what I expected, it's actually better. It's addictive and the planet to planet exploring works, I'm satisfied.

[–]Shadou_Fox 17ポイント18ポイント  (4子コメント)

seriously, I spent hours on just one planet. I'm almost afraid to leave planets thinking that I'll miss something.

[–]Callmebobbyorbooby 57ポイント58ポイント  (13子コメント)

The game is pretty much exactly what they said it would be and I'm loving it. I really enjoy outer space stuff, and I also enjoy exploration games. This is both and I'm totally hooked. If you're looking for high intensity and action, this game isn't for you. If you enjoy exploration and a pretty deep game, you will probably like this.

[–]HughJaynusIII 8ポイント9ポイント  (2子コメント)

People wanted this game to be something it isn't/never was and now they're mad. I don't think that's how this works.

Sony's marketing certainly made people want this game, regardless of what it actually was.

[–]MannToots 44ポイント45ポイント  (11子コメント)

It can never live up to the hype. The actual PR team for the game didn't even advertise much of what the players were hyping. People have this image in their head they built up for the game themselves that it can never possibly live up to. It'll probably be a good game even still but not what people expected.

[–]rat_muscle 31ポイント32ポイント  (0子コメント)

I'm 10 hours in and i love it.

[–]Metroidman 4ポイント5ポイント  (0子コメント)

I think it's really fun. So far I have only played it for like 5 hours but it is crazy how beautiful the art is for these planets. It is a very lonely game you see npc every once I while. I kinda get an almost animal crossing feel from it where it's is a life simulation game where you explore, mine, etc. It isn't very challenging but is very relaxing and you can just do whatever you want. There isn't any goals or objectives just to play and have fun and I really like that aspect of it. Might not be for everyone

[–]tehweave 4ポイント5ポイント  (0子コメント)

I have not been following the hype for the past two years, but I got the game yesterday. After one day, I'm really enjoying myself. I like the exploration aspects, and I like flying through space. It's fun.

[–]unjusticewin 70ポイント71ポイント  (122子コメント)

yes from all the posts the game is great just alot and alot of complaints from the people who bought it thinking it was multiplayer

[–]JoelMahon 28ポイント29ポイント  (14子コメント)

I thought it sorta was, but you had to bump into another player which is super rare because the universe is so big?

[–]Time2kill 20ポイント21ポイント  (5子コメント)

Actually no. Two players "found" each other already, but the game is coded so you cant see other players. Just check the top post of nms sub.

[–]Sevrdhed 7ポイント8ポイント  (0子コメント)

Well, we THINK it's coded that way. But then another interpretation of Sean's Twitter feed is that it only happened that way cause of server load. That's the biggest complaint I've really seen... We're not getting real facts. At this point, I'm assuming that what happened yesterday was working as designed, and Sean isn't confirming because sales for pc might be affected. Would love to be wrong though!

[–]goblingirl 70ポイント71ポイント  (96子コメント)

How the hell do you NOT know these things before you buy a game? Poor Bastards.

[–]KingNZ 110ポイント111ポイント  (83子コメント)

Because they were never clear about whether or not it was possible, there has been conflicting information from devs about what the multiplayer would be.

[–]Bladelink 11ポイント12ポイント  (6子コメント)

They probably just didn't want to say "No." and put a bunch of people off it.

[–]krispyKRAKEN 31ポイント32ポイント  (5子コメント)

.... which is why certain people are rightfully upset that they don't have multiplayer.

If you don't have it, just say "No it's not in the game". The only reason to dance around it is to trick players into buying it.

Here's some Q and A with the Devs they seriously mislead players... lol. I haven't bought the game yet but will probably pick it up when the price drops though.

  Q : "Can you run into other players while playing the game?"

  A : "Yes. But the chances of that are incredibly rare."


  Q : "How do you know what you look like?"

  A : "Other people will have to tell you."

[–]sirhumperdink 10ポイント11ポイント  (3子コメント)

His complaints are legitimate.

I find that NMS is a lot like D&D in the aspect that as a player you must maintain a suspension of disbelief for the game to continue being fun.

I've got about 15 hours played as of right now and I thoroughly enjoy it even agreeing with OPs complaints.

If you like exploration in games, go for it. If you prefer combat, puzzles, and other aspects then this niche game is probably not for you.

[–]RighteousZeros 3ポイント4ポイント  (0子コメント)

It's a great exploring game. It lived up to the hype the devs gave it. Not so much on what the community gave it. People that are being negative on the game are just people that expected what was never promised.

[–]goblingirl 34ポイント35ポイント  (28子コメント)

I've played for a few hours and here are my impressions so far.
Absoutly livid about 30FPS on console. Most people say they "get used to it" and I play mostly on console so I didn't think it would be a big deal. The very first time I turned to look at something and the plants/trees etc just went blurry/janky. I immediatly regreted my decision to get it for console and wish I got it for PC. But this is on me, would be worth it IMO on PC.

  1. Exploring is fun and I find it funny you can feed the animals and they poop mineral rocks. I'm enjoying it more now that I have my ship going so I don't need to worry about being too far away for resouce management most of the time.
  2. Resource management is a pain in the begining. I'm hoping that the more I explore I'll get more slots in my suit and ship. (I've been selling all the green things) With that said I wish there was a trading terminal in the ship. This might be an upgrade later I don't know.
  3. Finding small bits of info about other races in ruins is cool.
  4. Finding new technology to craft and add things to suit/gun/ship, also cool.

As I said I've only played for a few hours but I'm enjoying it so far.

[–]callthewambulance 58ポイント59ポイント  (5子コメント)

Absolutely livid about 30FPS on console

Where have you been? Nearly everything is 30fps on console...

[–]Cobra_Stallone 5ポイント6ポイント  (7子コメント)

You can feed animals? No way! I didn't know you could do this. They all seem to run away from me.

[–]kschris236 3ポイント4ポイント  (2子コメント)

If you feed them, they become friendly and follow you around pointing out resources.

[–]Minion_of_Cthulhu 3ポイント4ポイント  (1子コメント)

You need to find a species that isn't skittish (or hostile, of course). Some are more curious than others. When you find one and get close enough it will stand there and you can hit the square button to interact with it and feed it. What you feed it depends on the creature. So far I've only had it happen once, mostly because I've been too busy obsessively tracking down all of the '?' symbols on the planet and not paying much attention to the critters. Unfortunately I didn't have the element that it would eat so I'm not sure what it would have, uh, "produced" in return.

[–]lordrehan 18ポイント19ポイント  (2子コメント)

I've been playing since it came out yesterday and let me say this: IT DEFINITELY LIVES UP TO THE HYPE.

[–]MrCakePie 513ポイント514ポイント  (99子コメント)

For those who don't understand why No Man's Sky is referenced here I'll try to objectively explain:

No Man's Sky was released a few days ago. It's a kind of space exploration sandbox game, where players get to explore and discover new planets and species of creatures, and so on. Sean Murray, the developer of the game, has been quite dodgy with answering questions regarding Multiplayer in the game. This has led quite a lot of players to believe that you would be able to see another player in the game, assuming you were both on the same planet at the same place.

Yesterday, two players that managed to find each other, tried to stream the encounter, and despite being in the same place at the same time could not see one another.

This has led to a major outcry from the No Man's Sky community. Some players outright calling Sean Murray a liar. A compilation of clips of Sean Murray stating that you'll be able to meet other players in NMS was made. Some of the other players are saying that Sean Murray may not be a liar, and that there are other, technical reasons why the players did not see each other.

I personally do not have an opinion in the matter, and am waiting for an official response from Sean Murray, and the No Man's Sky development team.

Hope that helps clarify things.

[–]JModzUK 72ポイント73ポイント  (8子コメント)

this might be the semi-statement you're looking for (read bottom to top)

[–]Davelch 12ポイント13ポイント  (1子コメント)

That doesn't really tell us much, though. Other than "wow you found eachother" but it doesn't address that people can't even see eachother.

[–]gologologolo 12ポイント13ポイント  (2子コメント)

Wtf.

It's like if someone asked him

"Hey Sean, are you pregnant?" Sean: "Carrots"

[–]Andiththekid 24ポイント25ポイント  (0子コメント)

Thanks, I seriously had no clue to what was going on

[–]DM7000 44ポイント45ポイント  (44子コメント)

Didn't Sean tweet out that there is no multiplayer aspect just a couple days ago?

[–]Geers- 75ポイント76ポイント  (31子コメント)

No he said NMS wasn't a multiplayer game and not buy it expecting a multiplayer experience.

[–]InflammatoryMuskrat 52ポイント53ポイント  (20子コメント)

Isn't that basically the same thing?

[–]Tewks44 32ポイント33ポイント  (3子コメント)

The problem is he said multiple times you can run into other players in game. If that's not actually going to be the case by design you better be pretty damn clear.

[–]Zenigen 12ポイント13ポイント  (0子コメント)

"Basically", yes. Not "literally" yes, though. He is on record saying 2 players are able to see each other, because the game is supposed to automatically create local lobbies limited to a very small amount of people whenever 2 players are near enough to each other. You can find posts with proof of that over on the subreddit for the game.

Also refusing to directly answer the question means he is either unable or unwilling to talk about the multiplayer thing.

[–]tr1xus 2ポイント3ポイント  (0子コメント)

Yes it is.

EDIT: NMS defense force out in droves

[–]ranioz 3ポイント4ポイント  (0子コメント)

He did say just that, but he also followed it up with another tweet minutes after saying "The chances of two players ever crossing paths in a universe this large is pretty much zero."

That combined could be interpreted as him saying it is not a multiplayer game because of how rare encountering another player is.

[–]Peenerweinercaliban 9ポイント10ポイント  (2子コメント)

Possibly. But that was not the story from the start. It's like painting the hype train red and saying "it's actually blue" right before it pulls in the stop.

[–]Geers- 35ポイント36ポイント  (6子コメント)

I personally do not have an opinion in the matter, and am waiting for an official response from Sean Murray, and the No Man's Sky development team. Hope that helps clarify things.

What's this? Logic? Reason? Control? What are you, some kind of freak!?

[–]WRONGFUL_BONER 40ポイント41ポイント  (13子コメント)

Wow. I'm not a very hardcore gamer and haven't even been on the hype or anti-hype trains for this game at all, but this seems like the world's tiniest stupid nitpick that's gotten this blown out of proportion in a long ass time.

[–]Mulsanne 14ポイント15ポイント  (0子コメント)

Welcome to gaming communities on the Internet, where nothing is minor, and the only bole is hyper.

[–]phdmatt 21ポイント22ポイント  (2子コメント)

  1. People hyped the game themselves not because of bad intentions, rather pure excitement.
  2. I think the devs didn't stick to the saying : under promise, over deliver. Again not based on bad intentions, rather genuine excitment. It ended up biting them back.
  3. I would assume that people hanging on reddit and subs about the game / gaming and that were following this game liked (perhaps loved) the ideas behind this game. Add to that the fact that they probably played lots of similar games that had a more developed mutiplayer component, perhaps even coop mode.

All of the above created the actual situation, that is people disappointed and a developer trying to make things right. Honestly I'd give this game a chance or at least give Hello Games the benefit of the doubt. We're not talking Alien Colonial Marines debacle type here.

[–]WickedTriggered 16ポイント17ポイント  (3子コメント)

Unless you're Christopher walken, I disapprove of your use of comma in the title.

[–]Snatch1414 74ポイント75ポイント  (49子コメント)

Game looks pretty decent. I don't think it would be my favorite game or anything and I'm 50/50 on if I'd play it for more than 8-12 hours, but it definitely looks all right. That said, yeah pre-orders are bad for gamers as a community. People in this hobby seem to have no restraint though.

[–]lildeadlymeesh 4ポイント5ポイント  (2子コメント)

Some of the mechanics look interesting and some of the game play- coming from someone who plays Elite off an on. The art style really bothers me from everything I see though. Everything looks off to me. Over saturated color schemes with an instagram style filter over it- even in space? It shouldn't bother me so much, but it does and it made me all but ignore this game until people started talking about it during this week.

[–]Snatch1414 2ポイント3ポイント  (1子コメント)

That was the only thing I really didn't care for in the streams I watched. I liked the concept art that'd been released for the game, but seeing a pink grassland for a half an hour was a huge eyesore in my opinion. Then you travel to a planet entire made of purple rocks, etc. That was the one thing I didn't like at all.

[–]FireWaterAle 346ポイント347ポイント  (48子コメント)

It's sweet. Getting my space ship up and going and getting up to a space station was an awesome feeling. Everyone is being too concerned about how much they're going to be guaranteed to enjoy every aspect of it. Just play the damn thing. It's cool

[–]-Rhombus- 161ポイント162ポイント  (14子コメント)

when there wasn't a load screen as i hopped in my ship, left orbit, and landed on another planet, i was satisfied with my purchase. i expected a little animation of me getting in/out of another planet's atmosphere but nope.

[–]CrimsonShrike 13ポイント14ポイント  (5子コメント)

Didn't the Evochron series have that already?

I mean the graphics were pretty awful, but it was fun multiplayer experience in general.

[–]inform880 4ポイント5ポイント  (2子コメント)

Yes, I've put several hundred hours into EM, and NMS seems like an upgraded version of it. It seems to be better, though, in the fact it doesn't take so damn long to enter a planet's atmosphere and land.

[–]mr_d0gMa 71ポイント72ポイント  (17子コメント)

It was marketed to the masses when in reality it is only going to be certain gamers cup of tea. I prefer a solitary gameplay experience that's slow paced

[–]Suck_my_Credulity 94ポイント95ポイント  (11子コメント)

It wasn't really marketed towards the masses. It was marketed as an nearly endless space exploration game. Which in itself is a pretty niche genre.

It was the internet that marketed the game otherwise. By hyping a simple feature like trading up to be as intricate as something like Eve online. When in reality they were only 10 developers making an indie space exploration game.

Pretty much all the trailers have been about a large number of planets, and everything is created by one algorythm and such. Nothing about a feature rich multigenre space wonder game, in which everything is possible.

[–]CrimsonShrike 11ポイント12ポイント  (7子コメント)

Didn't help some people compared it to other space sims by saying only that it had more planets, I think that led to the false equivalence that it would be better than anything before.

[–]figmaxwell 10ポイント11ポイント  (5子コメント)

some people

Devs shouldn't be held responsible for people listening to other people on the Internet. This game was hyped up most by people who didn't make it.

[–]hahman12 81ポイント82ポイント  (6子コメント)

I didn't care about multiplayer. So far it seems like NMS has what I want. I'm good'o.

Though I can understand others' disappointment, I don't get how people could turn on Sean and Hello Games so quickly. The subreddit, usually fanatic in it's reverence of Sean, now acts like the man was caught in a child sex abuse scandal of Catholic proportions. Hold off the pitchforks and torches people.

[–]Towelie-McTowel 7ポイント8ポイント  (1子コメント)

I don't care for multiplayer as well, I just want a game I can get lost in so I'll be picking this up next paycheck.

[–]damen65 2ポイント3ポイント  (0子コメント)

Same. Right when I get paid next I'm picking it up. I'm excited to just get lost in space.

[–]Vendilion_Chris 17ポイント18ポイント  (7子コメント)

There must be a big incentive to Pre-Ordering right? It's the digital download age. It's not like they are going to run out of copies at your local game store.

[–]avatarofultima 7ポイント8ポイント  (0子コメント)

That's just it, there really wasn't any incentive. Pre-ordering this game made 0 sense whatsoever, yet people did it in droves anyways.

[–]kirolm 265ポイント266ポイント  (198子コメント)

No Man's Sky's PR would have Molyneux say "Woah man, tone it down"

[–]zetadelta333 328ポイント329ポイント  (129子コメント)

Im pretty sure most of the hype was buy us and not them. They showed some cool fucking demos, people fucking shot thier loads and spregged about it everywhere, and now they are mad cus it didnt live up to the player built hype.

[–]malthuswaswrong 50ポイント51ポイント  (42子コメント)

Fortunately I remember the hype and launch of Spore. I am now inoculated from prerelease hysteria.

[–]TheAbyssGazesAlso 22ポイント23ポイント  (29子コメント)

Man, I STILL feel a stretching in my asshole from the utter solid shafting I got from Spore. It left a stain on my soul that will never vanish.

[–]Soylent_Hero 10ポイント11ポイント  (20子コメント)

So I hear this all the time, but what was actually wrong with Spore?

[–]mediokrek 19ポイント20ポイント  (6子コメント)

The first demo at GDC ended up promising a very scientifically accurate game, which got a lot of people excited. Then, over the next 3 years of delays, with little news from EA or Maxis, we all overhyped the shit out of the game. When it eventually came out, it was significantly simpler than we were expecting and a lot of people were very disappointed.

It wasn't a bad game. I still sunk hours into it. But it wasn't the massive game changer we hyped it up to be.

[–]buster2Xk 3ポイント4ポイント  (0子コメント)

It wasn't even simpler than we were expecting, it was simpler than the original demo we were shown. They took out all the underwater creature-stage content, for example. You were meant to even be able to develop intelligent sea life, and move into land by living in water filled dome cities!

And what did we get? A sea monster that eats you if you dare to stray into water.

[–]Maybeyesmaybeno 2ポイント3ポイント  (0子コメント)

I actually don't think this is a complete representation of the problems of Spore. Here's some of the essential issues:

  • Visual Style - The original playing models were much more "adult in style to what was finally released - compare this video with Robin Williams - https://www.youtube.com/watch?v=V5TXEUiR1Xk - Even with all the humour the style is much more clean and viceral, compared to the final version - https://www.youtube.com/watch?v=J9FU13EYels - which is almost entirely cartoonish.

  • Game Play - We were given the sense that we were going to get to play each of the elemental "phases" of life: Ocean, Land, Tribal, Civilization, Galactic member. These were provided, but in essence, the ease at which you completed the first 4 phases meant that the only real long term game was the space race. Even this was more like a dumbed down version of Civ, or even EV Nova or Masters of Orion. Everything in a sense was dumbed down, to the point where each phase felt less like a part of a whole, and more like a mini-game.

  • Hype - Yes it was overhyped, in many ways similar to NMS, but there was something different in the hype. They talked about the vastness of what you would be able to do, the concequences of your actions, the impact of your travelling the universe, and how the decisions you made at the cellular level of the game could have repurcussions on your space-faring society. It wasn't that we hoped for much and got less. We hoped for everything and got nothing. Creating creatures was a boring feature after a while, because having 6 arms made no difference to how your society developed compared to having no legs. The "choices" were all window dressing.

NMS has said there will be many things, but I played it last night, and it's heart I think is in the right place, even if it isn't perfect. It isn't everything. But I do get to explore vast alien landscapes. Are they a bit repetitive? Maybe. But I haven't seen that many yet. And maybe that's something about the universe, the new is difficult to discover. But I can go almost anywhere, and it's hard in a good way.

It's certainly no Spore.

[–]Ibreathelotsofair 5ポイント6ポイント  (1子コメント)

spore was a simple game that took a wide as an ocean deep as a puddle approach, each phase of your species evolution was essentially a glorified minigame or dumbed down strategy game. It was pretty boring and didnt scale to their promises at all. I played it years later for 5 bux and it would make a solid IOS game, a full price retail launch game it was not.

Also I seem to remember something about supremely fucked up DRM on launch.

[–]teenagesadist 4ポイント5ポイント  (2子コメント)

It promised a lot more than it delivered. There were videos before it came out of Will Wright playing, making it look far better than it did on release. They dumbed it down a lot before release, to appeal to a broader audience. And the space stage got old fast, you basically just took some planets, grox would take them, you'd take them back.

[–]SteoanK 151ポイント152ポイント  (38子コメント)

Everyone I'm seeing talk about it fucking loves it.

[–]rat_muscle 51ポイント52ポイント  (22子コメント)

I love it!

[–]gremlock7 27ポイント28ポイント  (18子コメント)

id give it a 7/10

[–]een-ze-nood 18ポイント19ポイント  (9子コメント)

That's a fair score from what I've played of it so far.

[–]gremlock7 5ポイント6ポイント  (1子コメント)

Honestly the first 4-5 hours of the game are indeed amazing. It's filled with discovery and wonder of finding that next strange animal or what is going to be on sale at the next space station when you finally get more warp drive fuel. The problem is that I have all the ingredients to make more fuel I have discovered over 50 words and have a huge inventory for my suit. All i feel like im doing now is grinding now to get more warp drive fuel and with 163,000 more light years to go I dont think im going to make it. Its just so damn boring. The 3 races that you stumble upon don't give you anything new at this point. I keep getting the same modules for my mining tool/gun thing. There is just nothing keeping me playing the game except wanting to find out what's actually at the center. The game just needs more variety. 7/10

[–]een-ze-nood 3ポイント4ポイント  (0子コメント)

I agree. There is a lot of really great moments in the game, but it does/will fizzle out after so many iterations of the same things. I knew what I was getting into when I bought the game. I knew that regardless of how many planets there are that there would only be so much variety. I understood this full well.

My main hope is that there is more that hasn't been found yet in terms of crafting and things like that, or at least there will be continued support and added features to the game over time. It would be a shame for a game like this to be capped off because of limited and monotonous activities.

[–]BannedByChildren 13ポイント14ポイント  (0子コメント)

It really is a great game. I'm not disappointed by it in the least

[–]erikdisab 16ポイント17ポイント  (8子コメント)

The people who love it are playing it. The people who hate it (or haven't played it) are complaining about it on the Internet

[–]greentoof 70ポイント71ポイント  (27子コメント)

I don't fucking understand where this "derail the hype train" movement came from, people should have freaking known what a 10 man team was capable of making. Even in the Stephen colbert interview, they don't oversell the game, its a simple exploration game, they don't shoot for anything bigger.

I was hyped for his because we are finally taking bigger steps in procedural generation, because of how programming works its like expanding normal content generation exponentially. No man sky was baby steps, I can't understand how people didn't see that.

Edit: I'd like to state in the Tv Spot with stephen colbert they even go on to explain how Multiplayer is not a core feature, an extra that isn't to be focused on. Its what they're stating about it now, the Crowd made stupid assumptions.

[–]ThatsMyHoverboard 6ポイント7ポイント  (10子コメント)

That's certainly saying something

[–]MisterSkills 62ポイント63ポイント  (9子コメント)

I feel that gamers actually hyped the game for me, not the PR team.

[–]MannToots 16ポイント17ポイント  (7子コメント)

Yup. They absolutely did. The PR team didn't even release all that much.

[–]Suck_my_Credulity 11ポイント12ポイント  (1子コメント)

All the PR team released was about how there were a lot unique of planets and it was all made from one algorythm. It was the internet that made it "BEST GAME EVER MADE WITH SO MANY FEATURES YOU WILL NEVER BE BORED AGAIN!".

I don't know why people hyped it up so much for a clearly niche space exploration game with light survival elements. I am for one enjoying it a lot. Though i also enjoyed Spore for what it was.

[–]BrindlyPibbly 5ポイント6ポイント  (0子コメント)

Spore was fun! I have never seen such an in depth, granular approach to creating bathroom stall graffiti dick monsters before. It was incredible.

[–]BeatupMckillyoustein 28ポイント29ポイント  (9子コメント)

Seems more like people hyped themselves up more-so than the devs.

I never really got hyped about this, the lack of combat footage, multiplayer interaction and actual content was a very obvious red flag, but saying that would mean you just got downvoted as a hater.

[–]QueueWho 6ポイント7ポイント  (1子コメント)

Well include me in the haters then, if that's what it takes. It's like this game got right what Elite Dangerous got wrong, and it got totally absolutely wrong what Elite got right.

[–]rationalcomment 87ポイント88ポイント  (34子コメント)

Been playing this game for a while now, and even though it's too early to give a final opinion on this game, so far it's been underwhelming to say the least. I don't personally care about multiplayer as much as I do about just how empty this game is, and how quickly you end up recognizing the patterns behind the algorithm that generates these terrains, plants and animals. Once you do, all of the interest in exploring new planets quickly fades as you realize that the next animal will simply be a new permutations of parts you've already seen. If you have a few dozen body body designs set for each section of the body, you can get an insane amount of permutations (just how you can shuffle a 52 card stack into an absurd number of variations), but ultimately they're all the same.

The survival mechanics are horribly unfun. I'm not sure many people seem to enjoy mineral collection, especially due to a really small inventory size. It mostly consists of scanning and following icons, and is incredibly repetitive and not very rewarding. Combat is also really unsatisfying, with enemies that don't react to getting hit and no real threat outside of space (where the main weapon is a lock-on laser). The exploration controls with the ship are pretty decent and it's fun to fly around, but wears out its welcome fast because there's not much exciting hidden content. The monoliths you find don't give much, alien outposts are not exciting.

There are a few things that this game needs badly:

  1. Implement bases, storage, and furniture. This needs to be done almost immediately. I want to be able to set up base camps on planets, forge for resources, and store extra stuff.

  2. Add unique non-generated content that add some sort of story or quest with specific details about a past civilization, more than the generic monoliths. The bottom line is this: human-made content with some sort of narrative will always, always have more thought put into it than content spit out haphazardly by an algorithm.

  3. Bases need special atmosphere bubbles, so you cant start farms and bring different animals from different planets there. This should include plants, let's grow plants from other planets on new planets, or seed dead worlds.

  4. Add large freighters, I want to be able to take animals to them and move them from planet to planet.

  5. Fix the map so we can see the names of the systems you've already been to.

  6. Add some variation to the animal behavior. Simply varying the colors and meshes isn't enough, they all do similar pathfinding and don't attack and interact with each other. There should be an entire ecosystem of realistic behaviors, with full life cycles and possibly some mechanics that we can study these and earn some sort of reward. Right now "taming" them essentially means they poop out resources.

Those need to be done like, IMMEDIATELY. This game is fucking empty and will quickly die as people get bored of seeing the same procedurally generated terrain and plants over and over again. The early streamers were right, the game lacks depth.

[–]SpongebobNutella 16ポイント17ポイント  (6子コメント)

They confirmed they're adding base building and owning large freighters!

[–]QueueWho 30ポイント31ポイント  (5子コメント)

You hit the nail on the head. This is basically minecraft without the mining, or the crafting, or the building. So it is basically nothing.

[–]Zkv 31ポイント32ポイント  (0子コメント)

Just flying to planets that are all different in the way that snowflakes are different, yet they all look the same.

[–]itsjaredlol 12ポイント13ポイント  (1子コメント)

To me the game works as a really big $60 demo to some potentially cool but not fully realized technology.

I just think it's funny if you go to somewhere like Kotaku and read the article about the 2 guys who were on the same planet at the same time and place and didn't see each other was funny because someone down in the comments suggested that GASP they're in different timelines and that this is a deep mystery! No. There's just no multiplayer and the Colbert interview was wrong. This guy actually thinks a team that doesn't code in physics to the point of chopping out the bottom of a tall structure just leaves it suspended motionless in mid-air like some high-fidelity version of Minecraft, but totes itself on immersion while doing everything in its power to break that is ACTUALLY going to code in some timeline nonsense into their algorithm. Riiiiight.

[–]OurSuiGeneris 7ポイント8ポイント  (4子コメント)

lol. I still remember one of the IGN podcasts pretending to be him... "In Fable 3 WE'LL RENDER THE MOON!!"

[–]Alk15 11ポイント12ポイント  (1子コメント)

Not to mention almost everything Sean said about the game is in the game, gamers overhyped it not the developers.. Sans this ridiculous player meeting up situation anyway.

[–]eSportWarrior 5ポイント6ポイント  (0子コメント)

So posts like this will come after every major release of a new series?

People won't change, let them pre-order if they want.

For my part, i wait until a game drops under >€25 and after that period of time it also got enough patches to play it bug free. Obviously there are some series (Witcher+GTA) where i also pre-ordered blind, and would do it again (rip witcher series tho ).

If you compare the entertainment to a cinema visit you probably have 90% of the time a better time/price value anyway. Even at a $60 price tag games are cheap entertainment (in a first world country). We are kinda spoiled in that way .

tl:dr: Don't tell people what to do in terms of gaming.

[–]Noozey 45ポイント46ポイント  (96子コメント)

Don't you pre-order something based on the promises and gameplay you have seen prior to release? This isn't strictly towards NMS but any game.

[–]SchleftySchloe 20ポイント21ポイント  (26子コメント)

I preorder from companies I know I can trust to make a good game. Which is like 2 companies.

[–]Akkryls 4ポイント5ポイント  (0子コメント)

Would be nice if I could trust a company.

I used to trust gearbox, but aliens colonial Marines and battleborn crushed that. Tripwire made the awesome killing floor, and then have proceeded to make killing floor 2 into a fucking mess so far.

I guess the only company I can think of off the top of my head is arrowhead games, who make Magicka and Helldivers, who are kind of trustworthy.

[–]hk31324 15ポイント16ポイント  (20子コメント)

CD Projekt Red and...I can't think of another working today I'd pre-order from.

[–]Hyaze 4ポイント5ポイント  (1子コメント)

CDPR, Rockstar, Turn10 (Forza) & Naughty Dog

[–]PsychedelicRabbit 2ポイント3ポイント  (0子コメント)

Rockstar is like that massive douche who gets away with everything because he's funny.

They get away with being dicks because they make great games.

[–]Nailclippers 14ポイント15ポイント  (5子コメント)

I just don't pre-order, I wait for a game to have been released for a month+ to see what people's opinions are and where problems lie.

This way I can see if the problems people face are going to turn me off it without paying a dime beforehand

[–]Noozey 3ポイント4ポイント  (4子コメント)

That's fine and makes total sense. The last game I pre-ordered was Dark Souls 3 but I knew it was going to be good and something I enjoy. Can't remember the last game I pre-ordered before that.

[–]Clintown 19ポイント20ポイント  (2子コメント)

If it goes on a nice Steam Sale I may get it then

[–]Clarkey7163 3ポイント4ポイント  (1子コメント)

Even to an extent the hype that devs do/do not build can be worth nothing if you've no idea of how to maintain your expectations.

I preordered No Mans Sky, why? Because I felt I had a realistic view of what the game was, I scoured footage and ignored the hype by Sony and just looked at what was in front of me.

Time and time again, were told by HG that the possibility of meeting other players is incredibly unlikely. So I don't expect a multiplayer game. When all of a sudden the smallest aspect of multiplayer function doesn't work, do I care? No!

And this is why, firstly I don't expect to meet anyone in my travels, and as they said most people won't meet anyone, so what use is it complaining about that function. It's like me complaining about the shooting mechanics in Telltale's TWD, it's not the core part of the game and so it not working day one is not suprising.

How so many people are outraged about not being able to see someone else is beyond me, especially after one day of play as well when the servers are most likely fucked (I get disconnected and reconnected all the time.

I'm sure this will be downvoted to hell, but I just get disappointed at the people raging about what I consider to be a pretty fucking cool game. The potential is there, I felt the same way exploring the stars as I did exploring a minecraft world in its alpha. There's a tonne of room to grow, so how about we let them focus on the actual game (hello, they've hinted at base building, and at giving us trading ships and freighters.... Do you want them to focus on that or on fixing the situation where you can see someone at 1 in a million odds)

[–]Creativity_Rater 9ポイント10ポイント  (10子コメント)

What were the promises that the game didn't live up to?

[–]geoCorpse 7ポイント8ポイント  (0子コメント)

I preordered it and am very happy.

It's very relaxing and the music and sound effects are awesome.

Can't wait to get home back from work and immerse myself in the world of this game once more.

[–]Nato-jenkins 3ポイント4ポイント  (0子コメント)

what happened to the days when if you a bought a game and it sucked then you got made fun of by all of your friends you played it anyway and when mom got paid again you bugged her non stop for a new one until she caved?

[–]Puvitz 3ポイント4ポイント  (2子コメント)

I have no idea how so many people developed these ridiculous expectations for No Man's Sky. People started comparing it to Star Citizen and Elite Dangerous when they're not even the same type of game.

It wasn't even marketed as a super in-depth MMO simulator either, people just develop these delusions of grandeur when it comes to upcoming games that can never be fulfilled. You do this to yourselves.

[–]Cptejcltr 3ポイント4ポイント  (0子コメント)

Oh my god, yes yes yes! That is a really smart thing to say, i like your posts, do you have any other posts you're working on right now? Because I will upvote you for it right now if you guarantee I can see it as soon as you post it, I really like what I've seen from you so far and I'm really excited about the next one, I know it's going to be amazing!!!

[–]osmlol 2ポイント3ポイント  (0子コメント)

I'm really at a loss for why so many people are bashing the game. I'm loving it so far. It is what it is, an exploration rpg. If you went in expecting some action rpg then you didn't follow the game very well.

[–]IShouldGetAJob 83ポイント84ポイント  (64子コメント)

Wow why use an image of NMS? I quite enjoy it so far. It's exactly what I expected.

[–]Colored_Infinity 90ポイント91ポイント  (61子コメント)

Because everyone on r/gaming and r/nomansskythegame is butthurt about no multiplayer.

[–]honsuo73 29ポイント30ポイント  (16子コメント)

Is that the only thing bad about it? I've seen so much hate for NMS that I assumed there must be tons of bugs. I've been super hyped for the game assuming it was a single player experience the whole time

[–]Udontlikecake 10ポイント11ポイント  (2子コメント)

People are angry because the devs have been intentionally vague and misleading people constantly and they refuse to actually say anything definite for some odd reason.

People aren't as angry about "no multiplayer" as they are about how the Devs have been handling everything.

[–]Mac4491 185ポイント186ポイント  (65子コメント)

If I think a game looks good and I want it day one, I'll pre-order. It's my money and I'll spend it how I wish.

Quit telling people what to do.

[–]Sarah_loves_you_all 44ポイント45ポイント  (7子コメント)

This is all fine and well until you pre-order it and then bitch about it. I'm not talking about you in particular. I just understand that this post was directed at those who do.

[–]socokid 6ポイント7ポイント  (2子コメント)

I pre-order sometimes as well, but almost always for franchises I'm familiar with and has gained "some" trust. I've never pre-ordered a brand new game from a new team and probably never will...

Only have been bitten once... (a certain Command and Conquer game...)

[–]Exducer 19ポイント20ポイント  (3子コメント)

The problem most people (myself included) opposed to it have is that it tends to feed the machine that churns out bad games. That company thinks shit game was successful even though it was shit and churns out another shit game after hyping it up again.

If you're comfortable feeding that machine fine. Maybe it's me being older now but I do NOT see the point in pre-ordering. It genuinely doesn't make sense...everything is digital; once you realize it's worth it you can just download it. What is it you get out of having it on day one that you love so much? It will be there the next day, and give you a chance to look at reviews to see if it really is for you. You can also watch someone else play it on youtube for a bit. I definitely think there is a benefit to being patient for a day or two. Make the companies accountable and don't line their pocketbooks when they don't deserve it.

I'm not going to tell you what to do. Just thought I'd reiterate (as I'm sure you've heard it before) why this is a problem.

[–]Hellion1982 17ポイント18ポイント  (3子コメント)

I would have agreed, until Arkham Knight came along. If it hadn't been for Steam's refund policy, do your think WB would have pulled the game back at all?

[–]iTayluh 2ポイント3ポイント  (0子コメント)

He's not telling you what to do, just giving you good advice so you don't get burned on a bad/ incomplete game.

[–]BasedBoyScout 2ポイント3ポイント  (0子コメント)

I bought it to support an indy team with a huge vision. It's just 60 bucks. I would rather support new and daring ideas than ignore them. Will see what I finally think after the PC release...but overall, I don't regret my pre-order at all.

[–]BornIn1980Fine 2ポイント3ポイント  (1子コメント)

I bought this game yesterday after work and I had no hype for it at all I just would always hear about it through reddit posts and youtube and I gotta say its a breath of fresh air really. Finding new planets and lifeforms and naming them either cool names or ridiculous names like "Long Dongy kong" makes you really feel like an actual explorer and every planet has its different lore about the lifeforms that have lived there. Im barely 4 hours in but I might put more hours into this than fallout 4.

[–]thundertool 2ポイント3ポイント  (2子コメント)

Preordered. Loving it. My only regret is I'm not playing right now

[–]QueenJack_ 2ポイント3ポイント  (0子コメント)

This is gonna be my kind of game for sure. Something to chill out with and just look around and neat stuff. And, I'm optimistic that stuff like building your own base will get added in time.

Basically, I want to play EVE without worrying about getting exploded by everybody. X)

[–]KingOfKaijuStyle 2ポイント3ポイント  (0子コメント)

I pre-ordered on the promise that was going to be a survival-esq space/planet explorer and i got exactly that.

People expecting more did it to themselves and didn't actually spend a minute researching the game.

[–]B4rkingSpidr 2ポイント3ポイント  (1子コメント)

I learned this lesson from Spore. Will Wright got a standing ovation when he announced the upcoming features of Spore. What was delivered wasn't even close to what was promised. Grrr...

[–]Gugu42 2ポイント3ポイント  (0子コメント)

I loved Spore but didn't bother watching any of the promises before release. What were those unfullfilled promises?

[–]SirFinklewad 2ポイント3ポイント  (0子コメント)

The game isn't bad though... People need to realize that every game will have a problem. Not seeing another player doesn't matter in any way. You can't trade with them and playing with them would be hard. Every game will have a problem and people just need to accept that. Also people keep bitching about bugs. There are less bugs I've encountered in NMS than i did in Fallout 4.

[–]Cannot_go_back_now 2ポイント3ポイント  (0子コメント)

I think too many people were expecting Destiny+Minecraft+Rogue Squadron (or something similar and newer), it's a little bit of all three but without what makes all three games great.

I bought in for the chance to explore and screw around, my expectations were delivered, no ragrets, not even just a letter.

[–]MaskedUploader 2ポイント3ポイント  (0子コメント)

Honestly, I didn't follow any of the hype but seeing it on Twitch made me want to get it. A chill game where I can explore and name shit and fly around seems really cool.

[–]suugakusha 2ポイント3ポイント  (0子コメント)

What developers promise? This game is exactly what Sean Murray has been saying it would be.

People just shouldn't get overhyped (but they will because they are human)

[–]break1289 2ポイント3ポイント  (0子コメント)

Man, r/gaming is the biggest bunch of bitches I have ever come across. If there is something to bitch about it will be on r/gaming. Want to know how I know that? Go check out controversial all-time and it's filled with r/gaming out of every single subreddit.

[–]MarconisTheMeh 17ポイント18ポイント  (1子コメント)

I was hyped. I forgot to pre order. I bought. I played. I loved. Remember people it's a video game. If you want a life simulator there's always outside.

[–]Skreamie 5ポイント6ポイント  (3子コメント)

I've not boarded the hype train, but let's be honest here - it was gamers and not the developers that built the hype, were I not on Reddit or in some gaming groups on Facebook I would have heard very little of this besides the generation capabilities.

[–]cptblumpkins 4ポイント5ポイント  (1子コメント)

This will probably get lots of downvotes if anyone sees it but I want to make a counterpoint specific to pre-ordering No Mans Sky.

No Mans Sky was not made by a major studio. It is not part of a franchise or a continuation from a previous game. You can bet that a sequel won't be released next year. Sure, Hello Games received support from some large companies after an impressive showing at some conventions (and I am sure in meetings beforehand), but this was a small studio talking a shot at a completely unique concept that wowed the fuck out of everyone when it was first showed at E3.

If any game is worth your pre-order dollars, this might be it. I know everyone hates pre-ordering and people will always be disappointed when a game doesn't meet expectations, possibly including this one (my pre-order won't be delivered until today so I haven't had the chance to play it myself). My pre-order of this game was as much about my wanting to play the game as is was about supporting a small studio taking a huge risk. Unlike pre-ordering the newest CoD or EA title, where your support prior to release likely has little/no effect on the studio or the future of this game or other games that they may make down the road, this isn't the same situation.

I know the community is generally opposed to pre-ordering games, and rightfully so because we have been burned a lot in the past. I almost always wait until after release with few exceptions but for No Mans Sky, I knew I wanted to play it and also wanted to show my support for Hello Games by committing my money ahead of time. My hope is that the success of this game prior to launch may lead more smaller developers to take shots at making big unique games like this down the road. They won't all be good, but that's fine with me as long as developers outside of the major studios are being encouraged to take big risks and to make new games that allow us to play in a way that we haven't before.

[–]FarkDiggReddit 10ポイント11ポイント  (0子コメント)

I don't think "common sense" means what you think it means.

[–]Soulessgingr 13ポイント14ポイント  (8子コメント)

I'm not disappointed. I pre-order because the game looked amazing fun. And I AM having tons of fun. Sooo.... ya....

[–]redosabe 10ポイント11ポイント  (1子コメント)

This game is freaking awesome!

played it on my brothers PS4 for hours!

can't wait for it to come out on PC! =D

[–]blowbwan 3ポイント4ポイント  (0子コメント)

This is an amazing game, you can tell it is the product of a labor of love. The Hello team made this an awesome experience. You just need a few upgrades to be effective against the sentinels and figuring out the game as you go makes it so much more enjoyable