上位 200 件のコメント全て表示する 348

[–]MrMarbles77 170ポイント171ポイント  (84子コメント)

Just from the snippets I've gathered from the streamers who have gotten this early, there seems to have been a whole lot of "stretching the truth" about this game, or at least a lot of things they've been talking about for years haven't made it into the final game.

Among the biggest issues for me:

  • Though they previously said that 9 out of 10 planets would be lifeless, there is plant and animal life on pretty much every one.

  • It's apparently impossible to fly into a sun, the water, a mountain, etc. which raises questions about how much is open world and how much is "skybox".

  • The AI of space stations and NPC ships is apparently super dumb.

Even with all that, I feel like the streamers are doing a much better job communicating what this game is than Hello Games ever did. What a crazy story so far.

[–]daze23 [スコア非表示]  (8子コメント)

play-testers might have found that 9 out of 10 planets being lifeless is kinda boring. it sounds cool from a scientific perspective, but how much time are you really gonna want to spend exploring a barren rock?

[–]DrDongStrong [スコア非表示]  (3子コメント)

I think they wanted to count on finding that one planet with life to be exciting. But they must have changed their minds between then and now.

[–]daze23 [スコア非表示]  (2子コメント)

if probability doesn't work in your favor, you might end up going to like 30 planets without finding life. it's the kind of thing that could make a lot of people just quit playing

[–]I_AM_SKEFF [スコア非表示]  (1子コメント)

Imho it would make the game far more mysterious and drawn out, which is good

[–]daze23 [スコア非表示]  (0子コメント)

I kind of agree. I think it would be cool if inhabited planets was based on their size, composition, distance from star, etc. that would make it so finding them would be a skill you could get better at

[–]Kinglink [スコア非表示]  (2子コメント)

Exactly this. 9/10 would be great for "Realistic" mode, but I don't play games to be realistic, I want to go and find shit. I don't believe there's a person on here who is going to say "I want to have to see 10 different planets before I see something cool"

[–]huyan007 [スコア非表示]  (0子コメント)

Exactly why I returned Dayz after an hour and a half of playing. Five more empty towns later and I want having any fun.

[–]Paremo [スコア非表示]  (0子コメント)

Yeah, but if you can move on fast enough it doesn't really matter. Think of the system map in elite - If 9/10 of those planets were lifeless you could still pick the interesting ones out at a glance. Then it's just the arbitrarily defined travel speed that limits how long it takes to find an interesting planet.

You'd have less interesting planets per system, but there is a virtually unending supply of systems so it's not a problem as long as travel time and cost is adjusted.

[–]Xet 49ポイント50ポイント  (50子コメント)

I remember there was some gameplay footage that showed underwater environments, so it would be very surprising if that was no longer a thing.

Edit: Since apparently you're only talking about taking your ship to these places, that seems like an odd complaint. I don't see why your ship would be submersible. That's a bit silly. Similarly, flying into a star seems completely pointless. Not sure what you mean about the mountains. You can't fly to the top of a mountain? Or you mean, you can't fly inside a mountain? I don't get it.

[–]dr_droidberg 19ポイント20ポイント  (47子コメント)

You can swim under water, I think /u/MrMarbles77 was just saying you can't do that with your ship.

[–]Xet 16ポイント17ポイント  (39子コメント)

Why would he expect your ship to be able to go underwater? That's not really a big deal in that case.

Similarly flying into a star? Like, why would you expect to be able to do that?

[–]MrMarbles77 54ポイント55ポイント  (19子コメント)

I meant the game doesn't let you fly into things that might hurt you. It's not a flight sim where you can fly into an obstacle if you want to (or make a mistake). Sounds very on-rails.

[–]TheMasterfocker 14ポイント15ポイント  (8子コメント)

You can fly into asteroids and it hurts you. There's no crash landings or anything though.

[–]PandaBearMcSausage 17ポイント18ポイント  (7子コメント)

Thats actually disapponting. Screwing up and having, at least minor, consequences makes a fun game. Having to either lose your stuff or have friends bail you out would be cool.

[–]2_bit_encryption [スコア非表示]  (3子コメント)

To this day nothing compares to flying into the sun in Elite: Dangerous when you come out of a hyperjump barreling towards it...

The sense of scale is so incredible. Without that true scale, NMS is going to seem so strange.

[–]Michaelbama [スコア非表示]  (2子コメント)

Would you recommend Elite: Dangerous? I feel like there's so much division when it comes to that game.

[–]2_bit_encryption [スコア非表示]  (1子コメント)

I would recommend it if it is on sale.

What Elite: Dangerous does better than any other space sim I've played is make you feel like you really are the captain of your own space ship. The atmosphere is amazing. The sounds of the ship, the creak of the hull, the frost on your windshield as you blast away from a sun... there's really nothing like it.

Everything is to scale. If a sun is a billion times larger than a planet, it really is a billion times larger in the game. I think this game gave me a sense of scale about our solar system that I never had before. It's very, very impressive.

What do you do in it? Not a whole lot, and that's the primary criticism. If you want tons of things to do, an unlimited amount of experiences to have, etc, this might not be your game. But if you just want to be the captain of one small ship in the cold, dark, vast reaches of space, flying system to system hoping to discover a black hole... then this game might be for you. This is a game where you make your own stories, so be prepared for that. Definitely worth it, if it's on sale.

[–]Malitiae 7ポイント8ポイント  (0子コメント)

On-rails means there's little or no freedom of movement, like Star Fox on the N64, or those space missions from early SWTOR.

This just sounds like some restrictions on an otherwise open game.

[–]DrBoomkin 0ポイント1ポイント  (2子コメント)

Well, the game is the opposite of "on rails", considering you can literally go wherever you want and exploration is the objective of the game.

It appears you are right about the ship though. It seems you can't crash it into a planet, or get it stuck somewhere. I'm pretty sure the reason they did that, is that if you lose your ship but survive, you are pretty much fucked. You would be stranded on a massive planet thousands of miles from civilization. The planet could be uninhabited even.

[–]DrakoVongola1 6ポイント7ポイント  (1子コメント)

Just make the ship respawn somewhere, or make it so you always die if your ship explodes with you in it

[–]DrBoomkin 5ポイント6ポイント  (0子コメント)

You die if the ship explodes with you inside, and then you respawn at a space station with a broken ship that needs to be repaired. The problem happens if you manage to leave the ship before it gets destroyed, or get it stuck somewhere.

[–]mattattaxx 14ポイント15ポイント  (18子コメント)

Why wouldn't you be able to do it? Not many games these days force you to be unable to head towards danger. Elite Dangerous, for example, allows you to fly in a sun, space station, planet surface.

[–]Silent-G 11ポイント12ポイント  (13子コメント)

Elite Dangerous is a space flight/trading simulator, though, No Man's Sky is a planet exploration/survival game. It's like saying "Why does Skyrim let me climb this mountain, but Dark Souls prevents me from jumping over this small obstacle?". I don't think not being able to destroy your ship and become completely stranded on a planet is a bad thing for No Man's Sky.

[–]mattattaxx 5ポイント6ポイント  (8子コメント)

Elite dangerous is semi survival based too.

And survival sounds like you should have to survive, you know, the elements. Like a star.

[–]DecemberFlame 5ポイント6ポイント  (6子コメント)

There is no "surviving" a star, thats the entire argument here: you fly into it, you die. Functionally I can understand why people feel like the game is playing with kiddie gloves on but realistically the complaint feels shallow.

[–]Symbolis 15ポイント16ポイント  (5子コメント)

If you're silly enough to fly into a star you should absolutely die. You should not bounce off, pass through or otherwise be unaffected by it.

[–]Silent-G 0ポイント1ポイント  (0子コメント)

And survival sounds like you should have to survive, you know, the elements. Like a star.

Well, in a space survival you would need to survive the elements of a star that exist in space (gravity, flying too close, etc.), in a planet survival, like No Man's Sky, you would need to survive the elements of a star that effect the planet you're on (temperature, weather, radiation, etc.). Again, they're two different games, so they approach things differently. I'm not saying you're wrong for not liking the way that one game approaches something, I'm just saying that it's not realistic to expect every game to approach it the same way.

[–]uberduger 8ポイント9ポイント  (3子コメント)

To paraphrase Futurama:

Going underwater requires a ship that can tolerate pressures of many atmospheres of pressure. A spaceship is designed to withstand anywhere between 0 and 1.

I know that in reality, a lot of spacecraft would be good to go a little underwater (from an engineering POV), but pushing them far underwater would probably crush them, and is a perfectly good in-universe explanation for why you can't go underwater. That and the fact that you need totally different engines for it.

(But from a gameplay/fun POV, you totally should be able to go underwater!)

[–]mattattaxx 6ポイント7ポイント  (0子コメント)

My comment was about flying into the sun, not going underwater.

[–]ybfelix 0ポイント1ポイント  (1子コメント)

Well make it flying into water = you die, then

[–]ribosometronome [スコア非表示]  (0子コメント)

Do you really think that there will be a civilization advanced enough to make space ships but not auto-avoid collisions with water, mountains or the sun? We can barely go to space but are already starting to get there with cars.

[–]DrBoomkin 15ポイント16ポイント  (0子コメント)

I've seen most of the footage and what the guy above you says is bullshit. He apparently doesn't know what the term "skybox" means, since he clearly uses it incorrectly.

[–]DarriusBlack [スコア非表示]  (0子コメント)

There was an podcast where this was brought up and it was clearly stated you cannot take your ship underwater.

[–]shinrikyou 24ポイント25ポイント  (11子コメント)

Seeing this is nothing short of a lesson for Valve and HL3 on the disparity between a runaway blind hype train and reality with it's constraints. I put some blame on HG for doing that truth stretching but seems like the gaming community in general is still dumb as brick to go blindly into this level of expectations fueled by nothing more than their own personal vision of a perfect game fulfilling every single aspect they might wish there is, ending with a comically unrealistic version of an extremely romanticized game. So many people taking NMS as 'the game to end all games' or something like that, and here I am baffled as to just how people still go through life without a shred of skepticism, especially on something this big.

Meanwhile Star Citizen keeps shugging forward, and I'm curious to see if that's gonna be another hype bubble ready to burst or not.

[–]Razumen 11ポイント12ポイント  (0子コメント)

I don't think NMS is really comparable to Star Citizen. It has a playable alpha, there's a lot more information for people, especially videos of actual people playing.

[–]Straint [スコア非表示]  (1子コメント)

Seeing this is nothing short of a lesson for Valve and HL3 on the disparity between a runaway blind hype train and reality with it's constraints.

Except in HL3's case there are already several prior games that give you a firm idea of what kind of experience you could expect - a mostly-linear story-driven FPS experience with a ton of cool scripted stuff happening.

In the case of NMS which is arguably a new kind of game, the marketing has been extremely vague in terms of what exact kind of experience you're going to get in the game, and what you really can (and more importantly can't) do. The lack of solid details up until this point has thrown theory-crafting into overdrive and has led to the feelings a lot of people suddenly have now.

[–]TheWitcherThree [スコア非表示]  (0子コメント)

NMS is hardly a "new kind of game", its essentially 3d starbound without building/settlement simulation/dungeons and adds in space combat, or minecraft without building and you can travel in a space vehicle between world seeds

[–]petard [スコア非表示]  (5子コメント)

Haha Star Citizen. I remember when there'd be articles nearly every day about that one! No doubt Star Citizen won't live up to the hype. It's practically impossible to do that at this point, it's just been hyped too much. I have my doubts that it'll even be a good game at all, it seems every time a game gets overhyped that much it ends up being mediocre at best. Like Spore.

[–]acemarke [スコア非表示]  (1子コメント)

I'm an early backer of SC, citizen ID around 4000, read /r/starcitizen every day. I'm also a software engineer.

Yeah, there's no possible way it can live up to the hype. Like many other things, games and otherwise, the fantasy of the not-yet-released leads to all kinds of out-of-control hype and dreaming. Nothing can match the imagination.

But, I do see a lot of very definite progress being made, with real technical challenges being solved, and I continue to feel confident that a good solid single player campaign and an innovative MMO will be released. Now, I'm also very realistic about the timelines - I don't see Squadron 42 coming out until Q2 2017, and we're probably two years away from the "enough done to call it actual release 1.0" stage of the SC MMO.

That said, it'll be very interesting to see what they show off at GamesCom and CitizenCon in the next few months. Procedural planets are already looking impressive from the few glimpses we've had. We'll see what else they've got up their sleeves.

[–]ConkerBirdy [スコア非表示]  (0子コメント)

I never understood how the SC hype is this high. I love my space sims and its good to see the genre come back again and im basically expecting a expanded version of X3: Terran Conflict/Freelancer for Star Citizen and a more modern Wing Commander for Squadron 42.

But the haters for this game are just as bad as the people who are overhyped for the game.

Also the forum and subreddit, as the SC Discord channel describes them, "space sim romanticists".

[–]ConkerBirdy [スコア非表示]  (0子コメント)

I think Squadron 42 will be an excellent game. Star Citizen will be good space sim but NOWHERE near as what people are hyping it to be.

Im excited as fuck for it (but still cautiously optimistic) but it seems people who are super hyped and fantasize about are usually the ones who never played a space sim before.

[–]finalfrog [スコア非表示]  (0子コメント)

I fully expect that the final product of Star Citizen will disappoint at least 50% of the fans to a great degree. I've known this from the beginning and I still don't regret the ridiculous amount of money I've sunk into it.

By supporting Star Citizen I hope that major publishers will take notice and realize that there is still plenty of demand for a good space-sim.

Even if Star Citizen were to flop or never release, it would leave a gaping vacuum which more than one publishers would doubtlessly rush to fill with a new title to take advantage of the unfulfilled demand.

[–]WildlifeAnalysis [スコア非表示]  (0子コメント)

Can you explain what you mean about not being able to fly into a mountain? Are you saying that the planets have closed off areas?

[–]Mnstrzero00 [スコア非表示]  (0子コメント)

The lifeless planets thing seems like a last minute change that they thought would make the game more fun. I highly doubt they weren't able to pull off only having life on 10% of the planets. Taking features out is easier.

[–]literal_reply_guy [スコア非表示]  (0子コメント)

I mean come on, it was stated multiple times before release that you wouldn't be able to fly into the ocean or into a mountain. There were enough valid discrepancies between what was said and what was there without having to conjure up more.

That said both streams have said it would be a massive mistake to cancel your preorder and that they're both really enjoying the game. The first person has largely finished the game but still can't wait to wake up and play it.

Not that /r/games cares about that when it comes to NMS. Even in his first round of thoughts the original user to stream still said he was having a great time alongside many positives that got conveniently left out by people quoting him here.

[–]xx00xx00xx 190ポイント191ポイント  (94子コメント)

Yikes. If true, this doesn't sound like the developer has any confidence in the game. They keep signaling that there are these big secrets they're trying to keep under wraps, but the people streaming the game don't seem to have encountered any universe-shattering secrets that would justify that position.

[–]Drigr 76ポイント77ポイント  (35子コメント)

I'm surprised that a game wrapped in so much red tape and secrecy managed to generate SO MUCH hype...

[–]BLACKOUT-MK2 123ポイント124ポイント  (20子コメント)

It's because it was wrapped in so much"red tape and secrecy" that it generated all the hype. People saw it as an opportunity to project their theories and ideas of what it could be, to the point that what was expected was far more incredible than what was actually being made. Once they heard of a procedurally generated galaxy with huge planets you could fly down to and explore the sky became the limit in their minds, and thus expectations started to run wild. Leave them to fill in the gaps, and fill in the gaps they will.

[–]_thenational 55ポイント56ポイント  (13子コメント)

i wish it wasn't $60. i feel like that price tag is purely a hype generator. every gameplay video, and now the streams, looked like it was your basic "mine resources to upgrade gear to go further to mine rarer resources to upgrade gear" type game. those games are, what, $20 or $30 max?

but this one's gasp $60! combine it with the extreme secrecy, and it's no fucking wonder people think it's going to be more than a pretty landscape exploration simulator. logically, there MUST be more to it.

i've watched a few hours of shitty quality streams to see how much more there is to it, and i haven't quite found it yet. i'm not disappointed in what i've seen. it's my type of game. i want to explore that world. i want to get sucked into the gameplay loops and atmosphere and immersion. it looks like a good game, but that price tag makes me want more.

[–]CocaineInMyDickVein [スコア非表示]  (1子コメント)

You're over thinking this. The game is 60$ because it has enough hype that people will drop 60$ on it.

[–]AL2009man [スコア非表示]  (0子コメント)

I heard that initial 60 dollar price tag is to help HG to add more, FREE content during post-launch.

Outside of that, I do remember that people were concerned about The Witness being slightly more expensive (I think 40 Dollars?) As if Indie Dev aren't allow to make their games more expensive due to among of content and value.

[–]japasthebass [スコア非表示]  (1子コメント)

Same boat. I can't justify paying $60 for this but id love to give it a whirl. Maybe 6 months from now

[–]ComMcNeil [スコア非表示]  (0子コメント)

I am pretty confident they will drop the price rather quickly when the hype has died down, and when everything the game can offer has been spoiled to the public.

[–]Herman999999999 [スコア非表示]  (0子コメント)

I'm just glad Elite Dangerous has a cool community. The only drama they ever had was the pay for season pass deal and that was about it. Plus, there are some ambitious things in the works, like being able to board other ships, walk in your own, and FPS combat.

If this doesn't work out, Elite Dangerous and Star Citizen are going to remain the top space sims in the market.

[–]CptOblivion -2ポイント-1ポイント  (4子コメント)

I dunno, I feel like the price tag is because they expected (and possibly still expect) it to be a fairly niche title. If the audience is smaller, but the budget is still high (like, "rebuild a studio and replace all the work lost to flooding" high), they'll have to charge more per unit.

[–]TROPtastic 13ポイント14ポイント  (0子コメント)

And yet that's not the approach that most indie games take. Not saying you're wrong, but I'd be surprised if this was the reason.

[–]Lost_and_Faded 7ポイント8ポイント  (0子コメント)

I feel like the price is solely because of the hype that was built around it. If they didn't get such a positive response at e3 I bet they'd have priced it like a regular indie game.

[–]TheMasterfocker 4ポイント5ポイント  (0子コメント)

Plus I'm sure Sony had some input on the price.

[–]minizanz [スコア非表示]  (0子コメント)

i think the price tag is since it is on ps4. i feel like being one of the only A or AA exploration games with a retail release on a console lets them do that.

[–]Bamith [スコア非表示]  (1子コメント)

I honestly don't think it looks worth much more than Starbound at the moment.

[–]t-berta [スコア非表示]  (0子コメント)

Starbound looks infinitely more entertaining.

[–]Mooply [スコア非表示]  (1子コメント)

I remember this happening with Spore. There's going to be a lot of disappointed players when this releases.

[–]Lyratheflirt [スコア非表示]  (0子コメント)

Spore is different we ended up getting something completely different thanwhat was show in e3.

[–]bigblackcouch 0ポイント1ポイント  (1子コメント)

It's unfortunate that way too, I thought the technology looked neat but from the get-go where they mentioned it was basically planetary exploration I kind of didn't have much interest in it. Could be really cool! But I dunno, it kind of had that Minecrafty look to it where there's not really any goal to it. Which is fine for a lot of people, just not me.

I'm not sure why it was so heavily kept under wraps. It seems like that's done the game a hell of a lot more harm than good, I've seen the view of it swing from super-duper-hype to disappointment and mocking it before it's out. Mostly due to how hush-hush they were keeping it.

Hope it does well, because it looks genuinely neat at least in technology. But it's not something for me, lots of ideas people had would've been sweet to see though.

[–]fiduke [スコア非表示]  (0子コメント)

All the game really has going for it is exploration. If we had a thousand videos of people exploring planets, our playthrough would feel a heck of a lot more dull. As awesome as I want procedural to be, worlds are going to start looking similar once you do a few of them.

[–]Ultimatenut 50ポイント51ポイント  (10子コメント)

Because everyone wants to push their sci-fi fantasies onto it. A LOT of people are gonna be disappointed.

[–]Udontlikecake 2ポイント3ポイント  (9子コメント)

Because everyone wants to push their sci-fi fantasies onto it.

And the devs did nothing to stop this

[–]Ultimatenut 10ポイント11ポイント  (4子コメント)

Publicity is publicity, I guess.

[–]Kamishini 1ポイント2ポイント  (3子コメント)

People like to think there is no such thing as "Bad" publicity but its there and deadly.

[–]fiduke [スコア非表示]  (2子コメント)

Any Examples? Because this game is killing it in sales.

[–]zaffass [スコア非表示]  (0子コメント)

With this kind of publicity, if it goes wrong, the problem is that it will swing the opposite way rather harshly. Any sequel or additional games these guys make could lead to having massive problems for anybody to believe anything they say.

Examples would be the Slaughtering Ground guys for example. If bad publicity was good publicity those guys would be king.

And again, this is only if it goes wrong. I, personally, have no expectations of NMS and will wait for a sale at some point after release.

[–]Clevername3000 1ポイント2ポイント  (0子コメント)

I think the devs were a little busy

[–]datscray [スコア非表示]  (0子コメント)

What, did you expect them to come out and say "yo, our game isn't actually going to live up to your wildest fantasies"?

You can only blame yourself for not managing your expectations.

[–]Alinosburns [スコア非表示]  (0子コメント)

When shit is secret people speculate.

When you then answer questions in a cagey manner, suggest there are mysteries, and refuse to fully commit to a statement

Then players run a way into the wild, and at that point sometimes even official information can be seen as them "trying to pull the wool over our eyes" because we did it reddit we figured a thing out we weren't meant to

People like to say that players ran away with everything but the thing is the developers didn't stop it, because hey hype is good... To a point.

And instead of tactically reigning it in occasionally, they let the hype train just keep tooting

[–]OrionNorthwest 34ポイント35ポイント  (12子コメント)

I don't think this can be a good indicator either way of the game's quality or the developer's confidence in it. Both Doom and Shadow of Mordor had similar deals, and they turned out great.

[–]silvermember 2ポイント3ポイント  (0子コメント)

But we have a full picture of nms versus doom. Doom did not have leakers

[–]babybigger 3ポイント4ポイント  (6子コメント)

But in this case, because many people are playing leaker copies right now, we know that the shipped version is has some major bugs and issues. Hello Games knows this and does not want people to see the game in this state before launch.

[–]blackmist [スコア非表示]  (0子コメント)

I think it's becoming like demos. They're working out that reviews before release do lead to reduced sales. Some people can't wait for reviews before buying, but might not buy if they see a bad review a few days before launch.

People who wait for reviews will buy anyway if it's good.

[–]IICVX 14ポイント15ポイント  (8子コメント)

Yikes. If true, this doesn't sound like the developer has any confidence in the game.

While this may be true, keep in mind that nobody had prerelease review copies of 2016 Doom either.

[–]commandersteel 9ポイント10ポイント  (6子コメント)

Right, but in most cases, no pre-release review copies being sent out is an early sign of a game that the developer is not confident in.

[–]DrBoomkin 8ポイント9ポイント  (11子コメント)

I've seen most of the streams and there aren't really any big secrets, except from what's located in the center of the galaxy. The guy who already finished the game said the exploration part would be 9/10. The combat and "story" aren't nearly as good. There is some element of survival and having to find new technologies and collect resources, but surviving isn't difficult, and most of the technologies are just percentage improvements. There are also some bugs and balance issues.

Basically this is a game for those who enjoy walking around Skyrim and enjoying the views. If you just like to go from one objective to the next, you wont like this game.

[–]fraseyboy 3ポイント4ポイント  (0子コメント)

Basically this is a game for those who enjoy walking around Skyrim and enjoying the views.

Isn't that pretty much what Sean has been saying the whole time?

[–]Stephen_Gawking 4ポイント5ポイント  (7子コメント)

So I'm probably good if I just want to smoke weed and look at stuff? I honestly have zero expectations other than a general interest in the project.

[–]Bagmann [スコア非表示]  (0子コメント)

Odd that surviving is easy in a game that advertised it's survival aspects.

[–]Bladethegreat 4ポイント5ポイント  (0子コメント)

It's not exactly a rare occurrence for reviews copies of a game to not be sent out before release, there's no need to start with the doomsaying just because of this. I definitely think it speaks better for the confidence of the publisher when copies are sent out early, but the fact that they're not doesn't necessarily mean they're trying to cover up some kind of raging garbage fire

[–]babybigger 2ポイント3ポイント  (5子コメント)

The game was shipped with a lot of serious bugs (such as one that makes the game crash on PS4) and some major balance issues. Fans are hoping they will have a day one patch that will fix a lot of this.

The people who are playing this now say the game does not feel like the finished version. I am pretty sure Hello Games just does not want reviewers or anyone else to see the gameplay before they get a chance to try to fix some of the problems.

[–]gufcfan 1ポイント2ポイント  (0子コメント)

Yep, there have been some huge red flags for me. I definitely wouldn't buy it at launch.

[–]THEMACGOD [スコア非表示]  (0子コメント)

I think DOOM did the same and it was well received. Just sayin.

[–]moush [スコア非表示]  (0子コメント)

No, they're just hoping that the hype markets their game for them instead of substantial information.

[–]Spazicle 88ポイント89ポイント  (20子コメント)

Didn't the same thing happen with Doom? Bethesda withheld copies from reviewers and people were saying it's because the devs knew the game was shit; yet it turned out to be one of the biggest hits of the year so far. I'm not saying the same thing will happen again with NMS; just that we need to reserve judgement for when the game is finally in the hands of the masses.

[–]CptOblivion 41ポイント42ポイント  (5子コメント)

It seems to me the lack of review copies has more to do with a company's internal policies than with the company's expectations for the game.

[–]potpan0 [スコア非表示]  (4子コメント)

Yeah, I can't remember where I read it, but I'm sure I've seen that not sending out review copies doesn't correlate with the game being worse than average.

[–]ProbeOne [スコア非表示]  (3子コメント)

I think what really drove the opinion that Doom 4 was gonna suck was the bad job marketing the game. Everyone I talked to was very surprised that it was so good.

[–]hughie-d [スコア非表示]  (2子コメント)

Didn't it look great though? Wasn't there a Vulkan demo with a guy on a PC showcasing the first level? I think people (me included) were sold on it's pace and frantic action.

[–]ProbeOne [スコア非表示]  (0子コメント)

That was the start of the turn around. Before then it was washed out filters and QTEs, by what they showed us.

It really didn't represent the final product and for once, the final product was much better.

[–]stooners [スコア非表示]  (0子コメント)

The multiplayer beta was garbage was I think the reason people got worried. Glad the single player turned out alright.

[–]reymt 14ポイント15ポイント  (0子コメント)

The only real thing to get from the lack of reviews is to wait past it's out and then check reviews even moreso than you would pre-release.

Doom is the happy accident, not sure why Beth had so little trust in the game. Maybe they just didn't understand that there are people love that kind of game (because noone made a classic fps for the longest of times). Usually this is a very common patterns for bad games, at least projects publishers are worried about.

[–]TheUndynamicDuo [スコア非表示]  (1子コメント)

Regardless of whether it's an indication of a good or bad game, it's a bad practice and is not consumer-friendly. They might as well think it's a great game, but they might also be worried that potentially bad reviews will damage the massive hype.

Either way, reviews should be available prior to launch for the benefit of the consumer and in the interest of letting as many as possible make an informed of a decision as possible.

[–]riggydiggy20 6ポイント7ポイント  (3子コメント)

In most cases, holding off on review copies shows that the publisher doesn't have much faith in its game. Doom was lucky and frankly I'm not sure why they held off. Maybe they thought it was worse than they thought.

[–]fancifuldaffodil [スコア非表示]  (1子コメント)

I don't understand why there is so much drama about this game. It looks fantastic, but people have blown things way out of proportion with unfounded expectations and exaggeration

[–]TheSeaOfThySoul 27ポイント28ポイント  (27子コメント)

If it's true, it's a real shame. I do think holding off on reviews until after launch is really bad practice. Thankfully, we've got quite a few leakers out there.

Balance issues, bugs, typical things - but the game otherwise looks exactly as displayed in the demos, and with more sugar on top. Would anticipate a day-one patch to fix some of the more serious ones.

[–]JamSa 16ポイント17ポイント  (14子コメント)

I used to think review embargoes meant a game the devs didn't feel good about it too, and then DOOM came out.

[–]nullstorm0 6ポイント7ポイント  (2子コメント)

DOOM's multiplayer was shit, though.

[–]drmcst 16ポイント17ポイント  (0子コメント)

But we knew that from the beta.

[–]DecemberFlame 9ポイント10ポイント  (6子コメント)

Its NEVER meant that. I don't rightly know why companies insist on doing it, but a lot of really good games (great, even) have had these embargoes. I can't actually think of a really bad game whos review embargo might have saved its early sales (Not to say it doesn't exist) but I really don't buy this lack-of-faith reasoning. I'm positive that if you looked at the history of games with review embargoes it wouldn't really support the claim.

[–]Suluchigurh [スコア非表示]  (0子コメント)

AC Unity. The Sims 4. Tony Hawk's Ride and Pro Skater 5. I'm sure there are others. I don't have a full list, but I know those didn't send out advanced copies.

[–]kemb0 [スコア非表示]  (0子コメント)

Everyone is using Doom as an example and ignoring the endless examples where review embargoes have hidden shoddy games. Of course it'll help sales. Every day a game makes huge pre-order sales as release date approaches. If your game sucks what's the best thing to do: have reviews go out a week early that pan it, or put a blanket ban on early reviews?

In not going to do your research for you but a prime example is Sim City. Feel free to do a Google search to read any of the endless articles written about this.

[–]WildlifeAnalysis [スコア非表示]  (0子コメント)

DOOM still fits with the trend IMO, because it's still a case of the publisher trying to hide the shitty aspects of their game. DOOM was marketed primarily as a multiplayer game, and the multiplayer ended up being received badly. I think the publisher just wasn't sure if the single player would make up for the multiplayer, but it thankfully did.

[–]TheMasterfocker 9ポイント10ポイント  (9子コメント)

Yep. Games looks mostly as they promised, granted with a few bugs and other stuff (atlas stones come to mind). Saw the last stream by the OG leaker and there was a shark, spawned vertical, on land, not really directly near any water.

Hoping that gets fixed in a day one patch. But from what we've seen, it's exactly what we've been told for the most part. Kinda weird there'd be no review copies - at least for a few different publications.

[–]M3cha 6ポイント7ポイント  (3子コメント)

From what I've seen, it looks like what Hello Games has promised - a single player procedurally generated survival game in space. I don't know if it's worth $60, but it's definitely what they've shown (in addition to what has leaked).

I hope the PC version performs well, has scaling video options, good resolution support, and good FOV support. Here's hoping.

[–]Froggmann5 17ポイント18ポイント  (2子コメント)

survival

Not even. Both streamers that got the game early showed just how trivial the "survival" element is. You just have to repair your life support systems with extremely easy to get material every now and then.

[–]reymt 1ポイント2ポイント  (0子コメント)

Honestly, I don't mind that, especially considering how survival hurts games like We Happy Few.

Of course needs other content to keep you at bay, but that's a given.

[–]Razumen 2ポイント3ポイント  (0子コメント)

Considering how boringly grindy most "survival" type games are, this doesn't really bug me.

[–]babybigger 0ポイント1ポイント  (0子コメント)

Kinda weird there'd be no review copies

The guy who has played this game a lot this week really feels he is playing an unfinished version because there are so many problems. I am sure Hello Games does not want any reviewer to see the game as it is now and get the same impression.

[–]babybigger 1ポイント2ポイント  (1子コメント)

Balance issues, bugs, typical things

I would not say typical. Maybe typical for a game that launches with a lot of problems. The bugs and balance issues currently in the game are serious and game breaking in some cases. PS4 keep having the game crash.

The best hope is Hello Games can use a Day 1 patch to fix some of these problems. I think that is why they don't want any reviewers to see the game in it's current state.

[–]IIHURRlCANEII [スコア非表示]  (0子コメント)

Seeing as no one should even have the game right now, I'll give them a pass on bugs.

[–]Mackinstyle 14ポイント15ポイント  (12子コメント)

That poor studio. They wanted to make a neat game and Sony brought them up on stage and the hype train left the station.

[–]le_benis [スコア非表示]  (10子コメント)

The game still looks great. Regardless, it's baffling to me that people keep saying "hype" when there has been nothing but cynicism for this game. It's sickening.

[–]bluesmurph [スコア非表示]  (0子コメント)

nothing but cynicism for this game

So every popular game before release? I can't even think of the last video game that had mainly hype for release and little hate... maybe Overwatch? (I didn't know anything about overwatch until the beta right before launch so I might of missed out on the Hate Train)

But tons of great games (and even beloved games) had lots of cynicism before release. Everyone was hating on the Witcher 3 before launch because of the downgrades. The game turned out fine. TONS of hate for Fallout 4 (and still some hate). IMO the game is fine (and lots of fun). It seems like any game that generates hype generates a near equal amount of cynicism towards it. Battlefield 1 is getting a ton of praise right now and I also see A LOT of people trying to downplay the game as another BF4 reskin like Hardline (which is dumb but I won't argue that now).

People always want to feel right/smarter/ahead of the curve... so they resort to hating on the game JUST so when/if the game turns out bad they can scream "SEE I WAS CORRECT". I'm guilty, I've done it a few times before (like with BF Hardline and Evolve, see I'm doing it right now :O ) but it gets amplified on the internet when everyone is coming to the same conclusions and agreeing with each other in a huge circle jerk.

[–]TotalyMoo 18ポイント19ポイント  (16子コメント)

I'm not usually a NMS fanboy since, to me, it's just not that appealing of a concept.

Having that said; this move aligns pretty well with their idea of keeping the experience personal and somewhat unique, no? A huge part of the selling point is to explore this world yourself.

I reckon this signals they aren't that stressed about day one sales and trust word of mouth to keep them going.

[–]Gondile 19ポイント20ポイント  (1子コメント)

I mean, at the end of the day, they're still holding back reviews from being published before release, meaning customers don't get to make an informed purchase and will be tempted to buy on hype alone, and to me, that's pretty dirty.

[–]ElZilcho31415 [スコア非表示]  (0子コメント)

"Dirty"?

Because consumers don't get a product review soon enough to make an informed decision at launch? How about exercising a bit of self control and waiting the 20 hours following release for all the reviews.

[–]xx00xx00xx 5ポイント6ポイント  (0子コメント)

Based on the hype they could ship a coaster at this point and still make bank. They probably don't need any more press and have more to lose than gain with respect to reviews.

The way the developer has been trying to maintain a fog around this game concerns me though.

[–]CutterJohn 1ポイント2ポイント  (11子コメント)

Review embargoes have virtually always been a tactic to stall criticism.

[–]briktal 18ポイント19ポイント  (0子コメント)

Review embargoes and not sending out review copies are not the same thing.

[–]Elysium_Dream 9ポイント10ポイント  (9子コメント)

Sometimes it's just weird tho, see Doom 2016, which had a review embargo and yet basically everyone loved it extremely hard.

[–]CutterJohn 6ポイント7ポイント  (0子コメント)

True.

Perhaps they're just figuring out what they figured out about demos.. that they don't help sales. So why bother?

[–]nullstorm0 3ポイント4ポイント  (1子コメント)

Except the multiplayer. Makes some grim sense that Bethesda didn't want to scare off anyone who would have wanted a good multiplayer experience from their $60 game.

[–]dlm891 0ポイント1ポイント  (0子コメント)

We're seeing an increase in the amount of review embargoes, at least in the videogame industry. I remember in the 32bit/128bit generations that review embargoes for a major game were insanely rare, and would totally signify something was terribly wrong with the game.

But nowadays, more hyped and AAA games have review embargoes, to the point where companies might just put one on for the hell of it.

[–]Seizure_Storm [スコア非表示]  (0子コメント)

It makes sense that they embargoed, the last game they made was Rage and I remember everyone calling that game a bugfest when it came out.

[–]bigblackcouch 0ポイント1ポイント  (0子コメント)

Judging by how they've focused so heavily on multiplayer, I think they were banking on the multiplayer being the "big draw" of the game and that single player would just be a novelty. It might've been that when the multiplayer turned out to be shit, especially with the whole beta where everyone hated it...They likely expected a piss-poor reception. That DOOM single player came out of nowhere and was mind-blowing that it was so perfectly old-school and yet well-done.

[–]teerre 0ポイント1ポイント  (0子コメント)

I mean, even if that's their actual reason and there's nothing shady about it, this is a pretty bad reason

It's like one of those artists that think you should feel pain to experience their art, yeah, it's cool you have a vision and all, but first and foremost comes the consumer

In a monetary transaction trust has no place. You need to change a specific amount of money for a product and to do that you need to know what you're getting

[–]ACG-Gaming 4ポイント5ポイント  (0子コメント)

Can confirm. As well. Looks like plans changed as there was a plan for prerelease coverage on my channel. Happens.

[–]BettyCrockabakecakes 1ポイント2ポイント  (0子コメント)

As long as flying my space ship and exploring planets is solid, I don't think I'll be disappointed. Anything extra is just the cherry on top.

[–]Spader623 5ポイント6ポイント  (16子コメント)

And so the hype begins to plummet. It won't stop until people realize that the game probably isn't gonna be 10/10 GOTC. So.... That'll be fun to watch.

And now it's a game of who can play the least amount of time to constitute a review and post theirs first and have EVEEYONE click it and get them all the clocks.

[–]SegataSanshiro 22ポイント23ポイント  (7子コメント)

until people realize that the game probably isn't gonna be 10/10 GOTC.

I'd be happy with a 7-8/10 game with those neat planet-to-space transitions and decently varied procedural planets(which that guy with the early copy seems to be reporting). If I get a solid 10-20 hours, I'll be happy.

I don't know when it became a crime to just make a video game that has some faults.

[–]M3cha 12ポイント13ポイント  (1子コメント)

/r/games and the internet as a whole is fairly critical of gaming - if it doesn't live up to the hype, then it is probably a terrible game.

That being said, Sony's marketing has blown the game up, with many losing the salient point that Hello Games is a small development studio and this is definitely an "indie" game in scope and quality.

[–]xx00xx00xx 2ポイント3ポイント  (2子コメント)

I don't know when it became a crime to just make a video game that has some faults.

Certainly nothing wrong with making a flawed game and there are lots of terribly flawed games I love playing.

This situation is slightly different since there has been this giant vacuum of information which was filled by hype. Leading up to the release, the developer has arguably tried to restrict information about the game from spreading. The lead developer suggested that people to stop reading about the game and avoid streams. They shut down streams of people that got copies early. Not participating in pre-release reviews seems consistent with the goal of keeping players ignorant of the final product. I hope their intentions are good.

[–]CptOblivion 3ポイント4ポイント  (1子コメント)

The thing is, outside of the specific sub for the game there's not really very much hype (and c'mon, why would you go to a game-specific sub if you wanted unbiased opinions about it). Most of the discussion about the game is people talking about how overhyped it is, and people going "huh, seems neat I'll probably check it out if the reviews aren't bad".

[–]avgmr [スコア非表示]  (0子コメント)

Most? I'd say 95% of discussion on this game is people saying the same fucking thing. It's really starting to make me feel like most of this subreddit is clever NPCs rephrasing the same thing fully convinced it's an original thought.

[–]daiz- [スコア非表示]  (0子コメント)

It's a crime to over promise and under deliver. But honestly, people got carried away with this one and assumed so much it seems like mass hysteria.

The dev's kind of ran with it and certainly didn't dispel anything, but it seems like a lot of people's opinions of what this game can and will be is coming from mostly fan speculation that simply wasn't denied.

[–]Chet_Awesomelad 10ポイント11ポイント  (6子コメント)

And so the hype begins to plummet

I'm guessing you haven't visited the NMS subreddit recently, because it's a shitshow over there. The leaked gameplay footage isn't living up to everyone's expectations (or even adhering to what the developers have previously said about the game) so people are freaking out.

[–]IIHURRlCANEII [スコア非表示]  (0子コメント)

Um the gameplay is met with a lot of positivity. It was daymeeuhns comments that caused a shitshow.

I haven't seen anyone say anything that negative of actual gameplay.

[–]Spader623 0ポイント1ポイント  (4子コメント)

Oh I saw, it's fucking hilarious. People are losing their shit. It's their own faults too.

[–]Chet_Awesomelad 14ポイント15ポイント  (3子コメント)

I feel like part of it is on the developer, to be fair.

For example, the developer announced back in 2014 that they had a 90/10 rule - i.e. 90% of planets won't have life on them, and of the 10% that do have life, 90% of the life will be primitive. So only 1% of planets will have intelligent life on them, making it a rare discovery.

Now the leaked gameplay footage is showing intelligent life on literally every planet the guy visits. Some speculate that the version he's playing isn't the final version, but even if this is some sort of specially-created media version it's a bit strange that the rarity of intelligent life has changed so much.

I'm still gonna check the game out, I'm happy either way, but I can understand why people would be upset to be told one thing and then shown something else.

[–]CptOblivion 5ポイント6ポイント  (1子コメント)

I mean, if I were making a game like that and I were showing it off for "this is how the game works" demonstrations I'd weight the numbers in that demo version so I didn't have to spend 99% of the interview time looking around for the thing I was trying to show off. Seems like a pretty sensible thing to do for a media version.

It's also possible that they realized the game wasn't fun with the rarity the way it was, I guess- or maybe they were just lying. I dunno.

[–]Chet_Awesomelad 2ポイント3ポイント  (0子コメント)

I assume it's some combination of the two. They want to be able to get right to the meat in the demo, but I can also imagine that testing and feedback could have led them to change the rarity of life.

[–]JagerBaBomb 1ポイント2ポイント  (0子コメント)

All of this reminds me of Spore. The hype and mystery, the new and amazing scope of everything. Then the disappointment. Even the look of the game is reminiscent.

And honestly? That's fine, I loved Spore, quirky mess that it was. I'll probably love this, too.

[–]ataraxy -4ポイント-3ポイント  (21子コメント)

Any criticism they receive is of their own making due to the insane lack of transparency they demonstrated throughout the development (wtf is it that you do beyond the romanticism of "infinite" planets) of the title along with the insanely curated experiences they demo'd through the past few months.

I realize most of these questions have been answered by now and that individuals have a role in tempering their own expectations, but the hype machine was all of their own doing and in turn became a beast of its own making with little to no help from the devs in managing expectations for the general public.

[–]ma7cha 17ポイント18ポイント  (15子コメント)

due to the insane lack of transparency they demonstrated throughout the development

What are you talking about? Did you actually do any research on the game at all? There's literally 30 minute sit down videos with the head developer playing the game and showing/explaining the different things you can' do in the game.

This entire debacle is a result of people having no clue what the fuck they're talking about and blaming the developers for it lol

[–]CrispyHaze 6ポイント7ポイント  (3子コメント)

A lot of people are saying lack of transparency, quite honestly this sub is insane and it is so frustrating to read. Perhaps many of these people are young or have not been around for many game launches, but it has been one of the most transparent I've ever seen.

I feel I had a pretty good idea of what the game was about even before the IGN coverage. It was clear Sean didn't want to show too much, to leave much of it a surprise, then the rabid fanboys got loud enough that they explained it to death. But still you have these people screaming bloody murder and asking "but what do you actually do?" right until the end.

[–]Razumen 1ポイント2ポイント  (1子コメント)

Sounds like people just wanted to believe there was something more to the game, even though the developers never said or showed that there would be.

[–]Chet_Awesomelad 1ポイント2ポイント  (0子コメント)

Yeah there are a lot of uninformed commenters who haven't done even the slightest amount of research.

Not too long ago, people were claiming that the devs have never confirmed whether you can see other players, but a cursory google search reveals several interviews where the developer has confirmed that very thing.

Same with people saying that the leaker can't be playing a special media demo version of the game because there is no such thing, whereas in several articles it is mentioned that the media were presented with a special version of the game that was designed differently so as to show off the features of the game, and that the final version would be different.

[–]xx00xx00xx 3ポイント4ポイント  (1子コメント)

For me, this points to the old adage of "show me". So much of the hype was built up around stuff the developers said but never actually demonstrated.

Part of the reason so many people ask, "what do you do" is because so little actual gameplay was shown in favor of procedural planets with great graphics.

[–]le_benis [スコア非表示]  (0子コメント)

So much of the hype was built up around stuff the developers said but never actually demonstrated.

Please tell me, what?

the reason so many people ask, "what do you do" is because so little actual gameplay was shown

So much gameplay was shown prior to release. "What do you even do" is a meme being regurgitated by cynical people who are too lazy to look into the game and just want to get some quick negativity karma. This thread is trash.

[–]big_swinging_dicks [スコア非表示]  (0子コメント)

Meh not a massive deal, there is no need to buy a game on release. Just wait a week or so, check the feedback and make an informed decision.

[–]variable42 [スコア非表示]  (0子コメント)

A procedurally generated exploration game with no co-op play? Sounds like a very niche game to me. I'd be shocked if this game isn't on life support (in terms of daily users) within a matter of a few weeks.

[–]piepei [スコア非表示]  (0子コメント)

I feel like there's too many factors at play to make a judgment about what this means for the developers or the game.

And plus reviewers just go with the general publics opinion anyways so they're very pointless. I only need to see some gameplay to make my own opinion (also TB is helpful too)

[–]UnionJames [スコア非表示]  (0子コメント)

If only to balance out the negativity in this thread Doom did the same thing and it turned out great. At this point it just seems like normal practice in the industry. If you aren't confident that you'll like the game then at least you wont have to wait too long for the first reviews to come in.

[–]WoefulEnema 0ポイント1ポイント  (0子コメント)

Well, I wouldn't be surprised if all the excessive hyper covering this game goes down like the Hindenburg.

[–]anikm21 0ポイント1ポイント  (0子コメント)

What's the point of doing that since a random dude apparently bought an early copy regardless? Do they have literally 0 confidence in this game?