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[–][deleted] 31ポイント32ポイント  (2子コメント)

please, no more. i've been reminded, over and over, that this shit ain't happening... I (WE) FUCKING KNOW!!

my poor heart... it can't take much more.

[–]Aaron__G 9ポイント10ポイント  (0子コメント)

Seriously man, I actually hate that people keep posting this stuff, it just keeps rubbing it in. :'(

[–]Huknar 49ポイント50ポイント  (16子コメント)

This is the reason why I still can't get my head around it. He's absolutely right, it makes no sense after all the buzz P.T made. This game would have sold like heck.

[–]Miss_Darko 3ポイント4ポイント  (0子コメント)

It makes perfect sense from the perspective of a company that doesn't care about games. Games are not as profitable as they used to be, and the changed gambling laws in Japan promise to be fair more profitable than videogames ever were, so they have no reason to keep up with making games when they don't care about games.

As stated in another post, some of Kojima's methods regarding game development didn't help either. Silent Hills probably wouldn't have seemed like nearly as much of a money drain if Kojima didn't have the tendency to go way over-budget. As it was, they cut off the perceived leech before it drained them of even more money that they figured they would never see back.

Kojima gets a reputation as a "Diva", but I do wonder how much that is relative to other gaming companies. Of course Konami would get annoyed by Kojima's perfectionism, but as a publisher that never cared about games as a medium, that's to be expected. What would Kojima's reputation be at a company that is as passionate about games as he is?

Sometimes you have be unwilling to cut some corners to create something great. Some developers and their companies work similarly, though of course they have limits. But it's interesting... even though Kojima's habits grind their gears so much, Konami seems to have a pretty hands-off approach to game development. They don't really seem to care too much what their people are making as long as it fulfills its basic goals, makes money, and doesn't cost too much money. I don't see how else Silent Hill would have been made in the first place - its only real goal was to compete with Resident Evil, and it did. So the developers could make things as deep, nuanced, and complex as they wanted with seemingly very little 'studio' interference.

So I imagine Konami, while being constantly annoyed at Kojima, never really does anything about it. They only act now, when they're prepared to quit making games for good, just to trim the fat and get satisfaction. But they had to be able to hold in the reins more, and would have done so if they cared enough, to stamp out those rebellious tendencies of Kojima earlier on rather than letting it become a disaster then fire him once they couldn't control it anymore. At the very least, we wouldn't have been promised Silent Hills and then have it taken away from us. It just wouldn't have happened in the first place.

[–]ghostunit777 11ポイント12ポイント  (11子コメント)

Notice how Del Toro doesn't mention money.

It makes sense for Konami to cancel it because of the combination of all of the following:

1) AAA games today are riskier and not as profitable as 3 years ago. This is a general trend. Even MGS5 has sold only about 60% of the copies needed to break even..

2) Kojima exacerbated the above by frivolously wasting years and millions of dollars in MGS5.

3) Kojima being a diva gradually soured his relationship with Konami and now it seems that Konami can't stand him anymore.

Conclusion: from 2 and 3 above, we can see that Konami really, really does not want to put up with Kojima anymore, no matter the project. And from 1, we see that it's not worth it financially anyways, not when they can make tons of money on crappy mobile games, pachinko, sports club and what not.

[–]TerminalMontage 7ポイント8ポイント  (5子コメント)

I'm surprised I haven't read those articles before. I completely understand now, and any hope that PT was still secretly being made and this was all a publicity stunt has been silenced.

[–]thekeanu 3ポイント4ポイント  (3子コメント)

PT was never going to be continued to be made.

Jk being pedantic.

Still, there's nothing to say Kojima and Ito and Del Toro couldn't do their own thing without the Silent Hill IP.

[–]TerminalMontage 1ポイント2ポイント  (0子コメント)

I'm really hoping for that, I heard Kojima's contract with Konami is up in December. I'm excited to see what he does next no matter what it is.

[–]Freeside1 0ポイント1ポイント  (1子コメント)

They definitely could collaborate on something similar, but not too similar. Depending on how far they got into designing and how much they kept track of and their contracts. If the new hypothetical game was too similar Konami could reap some of its profits or stall it by claiming in court that they were on Konami's payroll when they started making it.

[–]thekeanu 0ポイント1ポイント  (0子コメント)

With Del Toro and Ito on board, I feel like they'd have tons of ideas which don't even need to be remotely close to the Silent Hill IP and they should be safe from any legal BS.

I personally hate how flogged IPs are and would fully prefer new IPs so they don't need to be limited by canon etc.

[–]ZaphodBeelzebub 1ポイント2ポイント  (0子コメント)

You should check this Allison road. It's looking to be a spiritual successor.

[–]Huknar 3ポイント4ポイント  (0子コメント)

I understand this completely, and admittedly, all these needless big names attached to it does seem rather overkill, especially with the announcement that Junji Ito would have been involved. Between him, Del Toro, Reedus and Kojima and the potential high-end graphics, it was looking to be one expensive project, and no doubt Konami based its potential success on the last few installments to Silent Hill.

However, wouldn't it have made more sense to either insist a reduction of this talent for cheaper alternatives, and if Kojima wasn't happy about that, simply hand the game off to another development team, similar to the first Silent Hill (apparently a team of failing employees).

Outright cancelling it has done far more to damage their reputation as a company than changing out the people involved making it.

If they had gone for a cheaper-funded product with a team that worked their hardest to stretch that budget to its limit, then they could have used the result to gauge the success of future installments and increased the budget appropriately, as I am sure Silent Hills would have sold an awful lot more than the hilariously un-advertised Silent Hill: Downpour. Especially if the resulting game had first person elements what with the exciting rise of VR and as a result, the rise of survival horror.

[–]the_rocket_punch 0ポイント1ポイント  (0子コメント)

Even MGS5 has sold only about 60% of the copies needed to break even..

I'd say that's pretty damn good considering it's only been out 2 months. I know most of the sales are in the first few weeks, but if it's already at 60% it's more than likely to get into the black by next year I'd argue. That's a lot faster than most games like this.

[–]Arvell_bard 0ポイント1ポイント  (2子コメント)

Hm, it seems that the development cost of MGS5 was around $80m

http://www.eurogamer.net/articles/2015-08-03-new-article-on-konami-paints-a-bleak-picture

However, there are reports that the MGS5 opening day alone brought $179m

http://www.destructoid.com/metal-gear-solid-v-s-opening-day-beats-jurassic-world-avengers-combined-315459.phtml

This and the other examples of AAA game franchises for the past 3 years prove that the industry is highly profitable.

[–]ghostunit777 0ポイント1ポイント  (1子コメント)

Poorly thought out. The figure is assuming that the 60$ you pay for a copy of MGS5 all go directly to Konami, which is hilarious.

Furthermore, it's the figure of sales from Konami to distributors. The distributors (retailers, etc.) still have to actually make the sell to a consumer for it to count.

[–]Arvell_bard 3ポイント4ポイント  (0子コメント)

Yes, I see what you mean. And I agree with you.

However, having looked through the number of articles I think that we still need a lot more info on budgeting, sales and profit distribution, because right now it all seems very muddy.

For example the Forbes report which was the main source for the first link you've provided: http://www.forbes.com/sites/olliebarder/2015/09/06/metal-gear-solid-v-the-phantom-pain-sells-3-million-units-but-its-not-out-of-the-woods-yet/

There is no concrete proof that Konami has to sell more to break even, because that's just what author Ollie Barder assumes should happen. The first paragraph alone is riddled with all sorts of "likelies", citing the unrelated case of bloated marketing expenses described by EA's CCO Rich Hilleman.

I'm afraid that there is still no evidence of MGS5 being a commercial flop.

[–]Hifiloguy 1ポイント2ポイント  (0子コメント)

And today's lesson in the grown-up world is that high-profile art-- games, movies, music, whatever--is a business, and if a company isn't pursuing a project it's because they don't think the project in question will be worth the financial gains however indirect.

This is incidentally why we don't have a Hellboy 3 and Pacific Rim 2 is almost certainly not going to happen.

I love Del Toro and Kojima but neither are known for being great returns on investment-- Kojima because he's a diva and Del Toro because as much as I love him he's got a niche appeal.

[–]MyShadesOnYourFace 9ポイント10ポイント  (0子コメント)

My heart will never heal.

[–]NerdyJerzyGirl 10ポイント11ポイント  (3子コメント)

It frustratingly doesn't make sense. In my personal opinion, Silent Hill is probably the epitome of horror games. Not to say that there aren't good horror games. But nothing compares to Silent Hill. Why cancel such an amazing thing. Pity really. Will this mean that the movies will be stopped also??

[–][削除されました]  (1子コメント)

[deleted]

    [–]NerdyJerzyGirl 0ポイント1ポイント  (0子コメント)

    Hell yeah. Because of silent hill there wouldn't be the Last of Us.

    [–]ghostunit777 -4ポイント-3ポイント  (0子コメント)

    My very personal IMHO is that Kojima has only made 1 great game (MGS1) and ever since he has been failing to deliver. Castlevania Lord of Shadows, anyone?

    So I don't really care. I'm sure he'd have failed to deliver, yet again.

    People think that because of the "big names" attached to this project it was bound for greatness. Not so. The original SHs were made by nobodies. And when you get a "Dream Team" you get... Shadows of the Damned.

    [–]arachnophobia-kidKnife 4ポイント5ポイント  (1子コメント)

    The Last of Us came out in 2013. If Del Toro is telling the truth they must've been working on Silent Hills for something like 2 years before it got cancelled.

    [–]Fruitspunch_SamuraiHammer 2ポイント3ポイント  (0子コメント)

    It is just planning and conception.

    [–]SometimesIBleed 12ポイント13ポイント  (0子コメント)

    "We were hoping to actually create some sort of panic with some of the devices we were talking about..." -Del Toro

    Goddamnit PT was so brilliant and terrifying. I would LOVE for them to pick up where they left off.

    [–]kittenmittons 3ポイント4ポイント  (1子コメント)

    it's because they want to make all that money on the garbage arcade SH games they are working on right now

    [–]M1DN1GHTG4M3RTravis 0ポイント1ポイント  (0子コメント)

    Fuckin' slot machines -__- damn them all

    [–]CASHSWAG99 1ポイント2ポイント  (0子コメント)

    This is just speculation but I think they might be holding it off until sony vr comes out

    [–][deleted] 0ポイント1ポイント  (0子コメント)

    I never understood why they canned it, it would've been a huge hit!

    [–]MetalcentraldialogHenry 0ポイント1ポイント  (0子コメント)

    Even I don't fucking get it: How does Konami, a company that got a loving reputation and while doing some fuck ups, can still be loved, fuck up this badly. How do you fuck up probably one of the most brilliant and impressive what could have been game ever with a man who developed one of their best franchises period, a man that knows horror and action from the back of his own hand, an artist infamous for encompassing body horror, and finally an actor that had been getting immense reception from not just one of his more known roles as an Irish Vigilante and a fighter of zombies and then go " FUCK IT, PANCHINKO MACHINES ARE THE RAGE!", I mean.

    FUCKONAMI.

    [–]countbobcatula -1ポイント0ポイント  (0子コメント)

    Just saw Crimson Peak and was not impressed at all. I laughed almost the entire movie. I normally love Del Toro's work and in particular P.T. But that movie was super terrible in my opinion. When I got out of the movie the first thought in my head was what if P.T. was like the Crimson Peak trailers. Teaser/trailer look amazing and the final product was seriously one of the worst movies I've seen in a theater. I was flummoxed.