There's another post by the creator of the mode with more comparisons here: http://www.moddb.com/mods/autumn-lea...nd-a-small-modAutumn Leaves is a DLC-sized quest mod for Fallout: New Vegas developed by BaronVonChateau, who you may know on the Codex as Chateaubryan. By all accounts it's an excellent mod, taking inspiration from classics such as Planescape: Torment and proudly upholding Codexian design values such as choice & consequence and skill checks. Hell, it even has a Cleve Blakemore reference. Unfortunately, coming out only weeks before the release of Fallout 4, Autumn Leaves was overlooked by many players. Somebody at Bethesda must have noticed it, though...because it turns out they shamelessly plagiarized it for their recent Far Harbor DLC. And I don't just mean that they took inspiration. Take a look at Chateaubryan's comparison at Mod DB:
A few weeks before Fallout 4’s release, Autumn Leaves, a Fallout : New Vegas Mod was published on Moddb and the Nexus. It featured a colorful cast of excentric robots, in charge of a forgotten Vault where a strange murder happened. Sounds familiar ?
Maybe, to those who played Far Harbor’s “Brain Dead.”
First off, both quests begins with a discussion through an interphone with the caretaker of the Vault, a headwaiter robot with a rather distinguished persona. The big mandatory Vault Door opens, leaving the player up for the exploration of said vault.
The main quest itself, which consists in investigating the murder by checking the crime scene, and speaking to every robot in the Vault.
The mysterious death of the prime financier of the Vault, who - in both cases - worked alongside Vault-Tec to build the special place.
The importance of voice modulators in the plot, to distinguish the robots between themselves.
The sexytime moment.
And of course, the mandatory “Let’s discuss paintings with a robot.”
Then, there’s the Neural Interface Matrix in BD versus the Neuro Comp Matrix in AL, the presence (and relevance to the plot) of a robotic expert in the Vault, the feel of the central atrium, the quasi-exclusive robotic cast confronted to a murder, the misleading piece of evidence (Keith/Rolland), among others.
The Codex has always talked about how Bethesda are creatively bankrupt, but this is a new low. So what can be done? Bethesda are probably legally within their rights doing this. I say they should be publicly shamed into extending credit to Chateaubryan...but that would take a louder megaphone than ours. Ultimately, all I can say is that you should download and play Autumn Leaves. And not Fallout 4.
edit: wow, that post by the creator himself is crazy
I mean, they'll get paid anyway, so it's not like it matters in the end.
But I would guess all mods belong to Bethesda
barfproudly upholding Codexian design values
I also don't quite get what I'm supposed to see in this picture except that railing looks similar? Though the text makes it sound very hard to believe that it's all a coincidence. If I were that modder I would be proud though.
Originally Posted by Vital Tundra
Holy heck. Effin shame. That user can fight this for sure right?
Doubt it. Creating a mod for a game usually comes with the stipulation that the maker of the game owns whatever you made.There are literal possible legal ramifications for this
also, this takes paid mods to a whole new level
Qualifications: Fixed Souls, Deadly Premonition, Lightning Returns, Umihara Kawase, Symphonia, PhD, likes mimosas.
Seriously, when you resort to something like this as a huge development studio a categorization as "creatively bankrupt" no longer sounds like something only some RPG nerds at an obscure sites would consider.
Doesn't that mean they technically own it? Still doesn't sit well, even if they do.
You should probably read the moddb link, if more people are confused I'll update the OP with pictures.Originally Posted by Fantastapotamus
barf
I also don't quite get what I'm supposed to see in this picture except that railing looks similar? Though the text makes it sound very hard to believe that it's all a coincidence. If I were that modder I would be proud though.
Why would you be proud of someone ripping off your work without credit for profit?Originally Posted by Fantastapotamus
barf
I also don't quite get what I'm supposed to see in this picture except that railing looks similar? Though the text makes it sound very hard to believe that it's all a coincidence. If I were that modder I would be proud though.
And yeah, RPG Codex is a pile of dicks, but they're absolutely right to speak up about this.
The developer is irrelevant in this instance. Bethesda owns New Vegas and always has, not Obsidian, as is generally the case with publisher-backed projects -- the company footing the bill is the copyright holder.Originally Posted by KingBroly
even if it's used in a different game? From a different studio?
Still feels super scummy, they could have at least credited the guy for the work he did.
But man is that embarrassing for one of the biggest studios on this planet to do shit like this
Well if thats from the EULA then they are not doing anything wrong since they can reproduce, adapt, etc the mod.Originally Posted by dishonestjest
"You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit."
Doesn't that mean they technically own it? Still doesn't sit well, even if they do.
Actually, they probably can.
Because they ripped more than just a visual item that cannot be seen in a picture.Originally Posted by Fantastapotamus
barf
I also don't quite get what I'm supposed to see in this picture except that railing looks similar? Though the text makes it sound very hard to believe that it's all a coincidence. If I were that modder I would be proud though.
Yeah seems so. But for one of the biggest names in the industry to completely just take another persons work without any credit, is scummy as fuck.Originally Posted by dishonestjest
"You automatically grant to Bethesda Softworks the irrevocable, perpetual, royalty free, sublicensable right and license under all applicable copyrights and intellectual property rights laws to use, reproduce, modify, adapt, perform, display, distribute and otherwise exploit and/or dispose of the New Materials (or any part of the New Materials) in any way Bethesda Softworks, or its respective designee(s), sees fit."
Doesn't that mean they technically own it? Still doesn't sit well, even if they do.
GG Bethesda. You're going to alienate the remaining tiny minority of modders that still believed in you.
GOTY, amirite?
yeah, this is the really sad part, it really confirms that the company is completely out of ideasOf course they can do that legally and the modder can't do shit about it I assume
But man is that embarrassing for one of the biggest studios on this planet to do shit like this
Nothing illegal about it but, it's lame as hell.
No, I would be proud that somebody took my idea and put it into a big game. That they did it without giving credit is fucked up. Shame on you Bethesda, it's not like it would be hard to contact that guy and just ask him. Seriously, did they really think nobody would notice?Why would you be proud of someone ripping off your work without credit for profit?
And yeah, RPG Codex is a pile of dicks, but they're absolutely right to speak up about this.
I'm not trying to defend Bethesda here, I don't even like Fallout 4. At all.
I know, that's why I wrote that second sentence. I was just not sure what I'm supposed to see in this picture and thought that I may be missing something.Because they ripped more than just a visual item that cannot be seen in a picture.
Plus, it's a single quest. I haven't played the DLC yet, but I'm guessing that it isn't nowhere near a significant chunk of that particular DLC. Not really a reason to call them creatively bankrupt. And, if game devs were to have to acknowledge every single person and place form where they get their ideas (because I can assure you, a very significant amount of them aren't novel either), well...
Why would you be proud of someone stealing your work uncredited? A big name using your idea uncredited isn't a good thing.Originally Posted by Fantastapotamus
barf
I also don't quite get what I'm supposed to see in this picture except that railing looks similar? Though the text makes it sound very hard to believe that it's all a coincidence. If I were that modder I would be proud though.
Again, salt is valid, we aren't mad over having not heard about it.So much salt over a mod that 99% of the Fallout community never heard of until today.
What are you trying to say, that being annoyed about it isn't valid or something?
That seems to be the case, but I would be very interested to see if this would actually hold up in court. Is there any precedent for this being legally enforceable?Well if thats from the EULA then they are not doing anything wrong since they can reproduce, adapt, etc the mod.
I agree for sure, the biggest offense is the lack of credit.Originally Posted by Fantastapotamus
No, I would be proud that somebody took my idea and put it into a big game. That they did it without giving credit is fucked up. Shame on you Bethesda, it's not like it would be hard to contact that guy and just ask him. Seriously, did they really think nobody would notice?
I'm not trying to defend Bethesda here, I don't even like Fallout 4. At all.
I know, that's why I wrote that second sentence. I was just not sure what I'm supposed to see in this picture and thought that I may be missing something.