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Enter the Dragon Punch
(07-04-2016, 10:46 PM)
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http://www.eurogamer.net/articles/20...finite-hold-up

For context, their original review was 10/10.

After playing Infinite through a second time, I dug out my original review of the game (written for Custom PC Magazine) and was surprised to find myself describe it as "the pinnacle of what the mainstream FPS can offer." Three years down the line, I couldn't feel further from that assertion.

I can understand where I was coming from. In terms of its ambition, BioShock Infinite is a shooter that's second to none. How many other FPS' do you know that attempt to tackle themes ranging from religion to the physics of spacetime, that addresses topics such as racism and the oppression of the working classes? I also still believe that, as an FPS, it's a fun one. When it all comes together, the skyrails, Vigors and tears all make for some colourful and dynamic combat.

But the central problem with BioShock Infinite is that it so rarely does come together. Like the City of Colombia itself, Infinite is a drifting archipelago of ideas held together by the flimsiest of connections. What we see when we play Infinite is a glimpse of a much larger and more cohesive game that was ultimately chopped up, thinned out and stapled back together in order to ship a product.

At this funfair the player is introduced to Vigors, rehabilitative tonics that imbue the drinker with magical powers. They're Infinite's equivalent of BioShock's Plasmids. But they lack the same grounding within the world. How precisely do they work? Why do so few of Colombia's inhabitants use them when they are so readily available? And how come they haven't resulted in the same downfall of society that BioShock's Plasmids caused? Infinite's Vigors seem to exist for one reason - BioShock had them.

As the game progresses, more such inconsistencies reveal themselves. The skyrails, great arches of suspended metal which are ostensibly used to travel between islands, and looked so impressive in early footage of the game, are more often than not limited to tiny closed loops that bear little resemblance to their initial presentation. This, coupled with the fact that Infinite is a strictly linear experience that nevertheless offers the player side-quests, appear to be the lingering ghosts of a larger game.

In contrast, I cannot think of a single likeable character in Infinite. Both Comstock and Fitzroy are thoroughly detestable. The Luteces' clipped and condescending dialogue quickly begins to grate. DeWitt might sport the rugged jawline of Indiana Jones, but the charm is gouged out in favour of sneering misanthropy. Even Elizabeth, Comstock's doe-eyed talisman, cannot escape the plot's determination to see her miserable and corrupted, switching within heartbeats from childish naivety to adolescent pouting and, finally, weary resignation. In my second play-through the only character who provoked a strong emotional response in me was Songbird, Elizabeth's gigantic avian jailer whose possessive love for her tragically suffocates them both.

Infinite is so obsessed with pushing the plot forward, on giving you vigors and skyrails and tears, contemplating religion then racism then capitalism then socialism then quantum physics, that its characters and relationships never get a chance to blossom. Whatever happened during those five years at Irrational, at some point down the line the heart was cut out of Infinite, resulting in a shooter that ponders an awful lots of subjects, but doesn't really care about any of them.

BioShock Infinite is a game that wants to have its cake and eat it, and rather than accept its limitations, rips a hole in the fabric of reality to do so. It's gaming's loftiest and most spectacular folly, a monument to the mad extremes this industry will sometimes go to in search of a better version of an idea already explored to exhaustion.

There's quite a bit more at the link - and I absolutely recommend you read it. Glad to see more people coming to terms with the game now that the honeymoon period is long buried and dead - though there's still nothing inherently wrong if you love the game.
Cert.in.Death
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(07-04-2016, 10:49 PM)
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Reading now, will edit in comments shortly.

I have yet to return to Infinite since I platinumed it on PS3 in 2014 (and I largely ran through it to get trophies), but I agree wholeheartedly with the author's premise that the game is certainly not what it had originally set out to be.

EDIT:

A well-expressed opinion. I need to return to Columbia to compare what rests in my nostalgia to what was actually presented, but the author is right about several things:

1) Vigors are not adequately explained or serve a meaningful purpose in the narrative outside of servicing a gameplay mechanic. This was my biggest complaint of Infinite when it released and remains today. Fink (or his brother? I forget who precisely) uses the tears to copy what Rapture had created and - voila! - Plasmids are back in the game. There's never much of an effort made to explain why vigors are valued or sought for in a theocratic society in the same way Plasmids were explained in the objectivist world of Rapture.

2) The rail system espoused in early previews certainly looked like the game would be far more "open-world" - or at the very least, have more pronounced branching paths. I still find them to be quite useful as a way of varying combat and exploration, as well as giving Columbia a more distinct identity from its predecessors. It certainly evokes a "what if" feeling, however, as though they were supposed to be much more than just escape hatches from prickly encounters. You can see the intended role for the rail system a little bit in the Burial At Sea DLC, where rails are only accessible once a certain plasmid is obtained and prevent the PC from accessing areas prematurely.

3) Characters, and this is largely subjective. I, for one, love Elizabeth and the Luteces and the roles they play. The Luteces are interdimensional variations of the same self and while I can see where the author is coming from with respect to their dialogue, it was quite apparent from the very beginning that the Luteces held all of the game's secrets and would trickle information to the player, plus half of their appeal is the mystery that enshrouds them. Every time they showed up, it was (to me) an indication that there was something important for them to divulge and the player to process, which made their cryptic and ghoulish appearances all the more fascinating.

Elizabeth, on the other hand, does have a few issues I struggle to overlook, the foremost being how personable she is after living locked away in a tower her whole life and how readily she is able to recognize Columbia for its failings and lies (including Comstock's). Her knack for producing a response similar to the knowledgeable PC isn't consistent with a character in her predicament. It's a bit too convenient at times. All that said, the variation of the "damsel in distress/princess locked away in a tower" was an interesting motif to tinker with in the context of a fantastical, dark reality and how she not only contributes but causes much of the dark ambitions in her malevolent father.

I don't agree with the author's view about racism in Columbia. I agree that the game doesn't give you much in the way of explanation about how or why minorities come to Columbia, but Comstock's voxophones (i.e. "sermons") concerning the nature of the Colored man (and, as I interpreted it, minorities in Columbia generally) is to me clearly expressed:

As a boy, I had a dog named Bill. And like all dogs, Bill was a loyal friend. If we had not fed him, Bill would have been loyal. If we had struck him, Bill would have been loyal. Only when the colored man can make that claim will he take his place in society.

What exactly was the “Great Emancipator” emancipating the Negro from? From his daily bread. From the nobility of honest work. From wealthy patrons who sponsored them from cradle to grave. From clothing and shelter. And what have they done with their freedom? Why, go to Finkton, and you shall find out. No animal is born free, except the white man. And it is our burden to care for the rest of creation.

Columbia's racism - as taught - is a byproduct of the belief that the elect are elevated to oversee and attend to the remnants of God's creations, who in turn must learn to be willingly subservient. Couple the prophetic mantle espoused by Comstock, the magnificence of the floating city, and the power of Vigors, and the contours of the founding philosophies of Columbia emerge to illustrate how a sincere belief in one's own election generates bigotry, civil unrest, and hatred between classes. Bioshock used the same techniques to provide commentary on objectivism, and I found Infinite was doing the same here (with respect to the theocracy).

I still consider Infinite be one of the finer games of last generation, even in spite of its resonance having diminished. But I agree with the author that there are very apparent "seams" where the previous game was shed away in order to create what was released. Nevertheless, I found the commentary about society and the guiding principles inherent in Bioshock to be present in Infinite, commentary which I feel greatly enhances the experience.
Last edited by Cert.in.Death; 07-04-2016 at 11:58 PM. Reason: Replaced "black" with "colored" to properly reflect the later quote (mistakenly recalled)
Solidsoul
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(07-04-2016, 10:50 PM)
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Can't say I agree with this article. Loved the game and felt for the characters. I feel like it truly belongs with the other greats in gaming. I cannot wait to replay all three later this year.
Broken Joystick
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(07-04-2016, 10:50 PM)
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As a side note, I'd love to see more of this from reviewers and outlets. Going back to older, maybe overrated games, and discussing them, noting how their opinion has really changed (or maybe not!)
Enter the Dragon Punch
(07-04-2016, 10:51 PM)
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Originally Posted by Broken Joystick

As a side note, I'd love to see more of this from reviewers and outlets. Going back to older, maybe overrated games, and discussing them, noting how their opinion has really changed (or maybe not!)

Gamespot has also re-reviewed Infinite, changing their score to a 4/10. But that was a few years ago.
Finale Fireworker
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(07-04-2016, 10:52 PM)
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Originally Posted by Cert.in.Death

Reading now, will edit in comments shortly.

I have yet to return to Infinite since I platinumed it on PS3 in 2014 (and I largely ran through it to get trophies), but I agree wholeheartedly with the author's premise that the game is certainly not what it had originally set out to be.

Pretty much exactly what I was about to post, glad I refreshed first.

I too haven't replayed it since my platinum. But I love it then and think I will still love it when I play the remaster. I think Infinite is a great game whose biggest weakness is context: it is a poor follow up to BioShock 1 and never delivered on its own promises or advertising.
Kintaro
Worships the porcelain goddess
(07-04-2016, 10:53 PM)
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Originally Posted by Broken Joystick

As a side note, I'd love to see more of this from reviewers and outlets. Going back to older, maybe overrated games, and discussing them, noting how their opinion has really changed (or maybe not!)

Would be better to break away from the bullshit, day zero review rat race that created these reviews to begin with.

Or simply become better critics.
Riskington
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(07-04-2016, 10:54 PM)
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Originally Posted by Kintaro

Would be better to break away from the bullshit, day zero review rat race that created these reviews to begin with.

Or simply become better critics.

The true quality of something reveals itself in time. You can't remove the time element and "get good" at criticism. There is no shortcut.
Brakke
(07-04-2016, 10:55 PM)
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The critical response to Bioshock Infinite at release was embarrassing, so much knobslobbing over a trash game. The game gestures at being good so I understand how so many people convinced themselves it is good.
YianGaruga
Member
(07-04-2016, 10:56 PM)
This is pretty much how I felt about it from he beginning. It's a game I never want to replay, I don't remember ever having fun in it at all or caring about anything. The opening when you first see Columbia is stunning, but it's all downhill after that.

The reviews for this seem like the ones for GTA IV, completely blinded by hype.
Jonneh3003
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(07-04-2016, 10:56 PM)
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Time doesn't effect quality, a mediocre game is mediocre from the moment it launches, sometimes our judgement is clouded by hype or visual treats but a game doesn't go from being fun to being boring as time passes. Sorry I just don't agree with the whole "games ageing" concept, there are so many games from the 80s and 90s I've played for the first time in the modern day and they're some of my all time favourite games now. Bioshock Infinite is still a meh game to me and that won't change with time.
Massa
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(07-04-2016, 10:56 PM)
I think this piece says more about the reviewer than the game. Amazing what launch hype can do to people that are paid to criticize video games.
StrongBlackVine
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(07-04-2016, 10:56 PM)
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Possibly the most overrated game of all time.
Karak
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(07-04-2016, 10:57 PM)
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Originally Posted by Broken Joystick

As a side note, I'd love to see more of this from reviewers and outlets. Going back to older, maybe overrated games, and discussing them, noting how their opinion has really changed (or maybe not!)

I do constantly and go back to do videos when I can. Can't say I have felt hugely differently regardless of the age of the review though.
PsychoWARD23
Banned
(07-04-2016, 10:57 PM)

Originally Posted by StrongBlackVine

Possibly the most overrated game of all time.

last of us also came out that year mate


more on topic, I liked Bioshock Infinite but felt the 2 weapon limit was a serious regression for the series, other than that I loved the atmosphere, story and art design and the gameplay - while not as good as 2 - is still a helluva lot better than 1 could ever hope to be. The skyhook is great in particular, shame people refuse to like it "because the E3 demo was different!!!111!".


It's a solid game, maybe not 10/10 goty status but it's certainly not bad. I've also never seen a faster and more drastic turn on a game than Infinite, the first few days after release praised the HELL out of it here and then not even within a month the general consensus was that it was overrated garbage. Crazy, not even Skyrim did that much of a 180 that fast on here.
Last edited by PsychoWARD23; 07-04-2016 at 11:02 PM.
IronicSonic
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(07-04-2016, 10:57 PM)
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Well that second opinion match with my initial impressions of the game so I stand with my "average shooter with presumptuous narrative" diagnosis
Gray Matter
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(07-04-2016, 10:57 PM)
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Only played it the one time when I got it back in 2013, and I loved it. Never felt the need to replay it again, however.
Loris146
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(07-04-2016, 10:58 PM)
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Originally Posted by IronicSonic

Well that second opinion match with my initial impressions of the game so I stand with my "average shooter with presumptuous narrative" diagnosis

Same for me. A good game anyway but not a masterpiece.
The Technomancer
card-carrying scientician
(07-04-2016, 10:58 PM)
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Originally Posted by Massa

I think this piece says more about the reviewer than the game. Amazing what launch hype can do to people that are paid to criticize video games.

This is sort of what I take away from it, except I think you have to lay some of the hype at the feet of the industry at large, not just the outlets. BioShock Infinite is fine, the problem is in asserting that its the one true and brilliant game that is the pinnacle of the medium, which is what a lot of stuff at launch was saying
Funyarinpa
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(07-04-2016, 10:58 PM)
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I loved it when I played it, and I loved the twins and Booker and Elizabeth and the Songbird, but it is undeniable that despite being incredibly fun, Bioshock Infinite could have been so much better. In retrospect, it's also too scattered in terms of plot- Bioshock was about Rapture, and plasmids, and how the Ryanist thought drove the city to oblivion. Bioshock 2 was more of a father-daughter tale, although sparsely told. I can see how Bioshock Infinite spread itself too thin.
PaulExcellent
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(07-04-2016, 10:58 PM)
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It was my game of the year then.
It's alright. Replayed it a few months ago. The last few missions kill the pacing so hard, though.
Bsigg12
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(07-04-2016, 10:59 PM)
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Originally Posted by Enter the Dragon Punch

Also, fun throwback to Ken Levine's reddit AMA that may explain why the story was... What it was.

Wasn't the game essentially rebooted at some point as well?
Maximo
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(07-04-2016, 10:59 PM)
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Yeah my least favourite out of the Bioshock Series it certainly doesn't help up as well since the honey moon effect has worn off.
GWX
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(07-04-2016, 10:59 PM)
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Matthewmatosis's piece on this game is a great watch. Sums up all the problems I have with the game.
Jacknapes
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(07-04-2016, 10:59 PM)
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Can't 100% agree with the review, Infinite was good right up to one moment.

When you found out there were infinite lighthouses featuring different versions of Booker and Elizabeth, then it got confusing.
Enter the Dragon Punch
(07-04-2016, 10:59 PM)
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Originally Posted by Bsigg12

Wasn't the game essentially rebooted at some point as well?

Yes. Pretty much 0% of the game that we initially saw even exists in the final product.

Don't think much of the 2011 demo made it in, either.
Last edited by Enter the Dragon Punch; 07-04-2016 at 11:02 PM.
ZSeba
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(07-04-2016, 10:59 PM)
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I will never forgive Irrational for those E3 2011 promises
Chairman Yang
if he talks about books, you better damn well listen
(07-04-2016, 11:00 PM)
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Originally Posted by Jonneh3003

Time doesn't effect quality, a mediocre game is mediocre from the moment it launches, sometimes our judgement is clouded by hype or visual treats but a game doesn't go from being fun to being boring as time passes. Sorry I just don't agree with the whole "games ageing" concept, there are so many games from the 80s and 90s I've played for the first time in the modern day and they're some of my all time favourite games now. Bioshock Infinite is still a meh game to me and that won't change with time.

I'm not convinced. Are you really saying that you've never changed your opinion of any game over time? Are you really saying that games like Civilization 1, which were incredible at the time of their release but had sequels that improved on every aspect, didn't age at all? Is it possible that the games you love from the 80s and 90s are not a representative sample of good games from the time, but instead are the small subset that happened to age extremely well?
786110
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(07-04-2016, 11:00 PM)
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Originally Posted by StrongBlackVine

Possibly the most overrated game of all time.

God, overrated/terribly aged ps3/360 games thread would be grand but my initial response to this post was

Juan29.zapata
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(07-04-2016, 11:01 PM)
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Hence the only non-white character Infinite lends a voice to becomes the exact kind of monstrous caricature portrayed in Comstock's House of Heroes. We also hear DeWitt repeatedly emphasise that there is no difference whatsoever between Comstock and Fitzroy, which is an astoundingly asinine assertion. Criticising a bloody uprising is fair enough, but to tar racism and revolution with the same brush and then dismiss the entire topic? That isn't just oversimplification, that's verging on cowardice.

Describes the entire narrative very well. Infinite aimed to continue with the first game's legacy or something of being a thinking man's shooter, which was clear throughout the reveal and marketing. The developers wanted to talk about so much, that in this chase they didn't really say anything significative about anything, which hurt the story. I'll never forget Ken Levine's claim that they had cut enough content to make 2 games. Mismanaged from the beginning, which didn't help the construction of their ambitious world.

Less is more. Some of the best stories I've seen and read have been simple. Execution is all and elevates the material.

I really enjoyed the game and lost my mind with the ending of it, and I don't want to replay it because I know I'll just hate the game because of the narrative.
Last edited by Juan29.zapata; 07-04-2016 at 11:15 PM.
Brakke
(07-04-2016, 11:01 PM)
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Originally Posted by Jacknapes

Can't 100% agree with the review, Infinite was good right up to one moment.

When you found out there were infinite lighthouses featuring different versions of Booker and Elizabeth, then it got confusing.

Nah. Infinite is good right up until you kill your first bad guy, then it sucks until the end.
euphemism
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(07-04-2016, 11:01 PM)
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Originally Posted by PsychoWARD23

last of us also came out that year mate


more on topic, I liked Bioshock Infinite but felt the 2 weapon limit was a serious regression for the series, other than that I loved the atmosphere, story and art design and the gameplay - while not as good as 2 - is still a helluva lot better than 1 could ever hope to be


It's a solid game, maybe not 10/10 goty status but it's certainly not bad.

Boom.gif
Neoleo2143
Member
(07-04-2016, 11:01 PM)
It is because Bioshock Infinite was an FPS that it failed to really explore the themes it had properly. As it is, the visuals evoke the time but the narrative is insensitive at worst and bland at best. A shame really. Mostly anything the game does is uninteresting compared to other more focused games aside for a handful of moments.
StrongBlackVine
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(07-04-2016, 11:02 PM)
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Originally Posted by PsychoWARD23

last of us also came out that year mate


more on topic, I liked Bioshock Infinite but felt the 2 weapon limit was a serious regression for the series, other than that I loved the atmosphere, story and art design and the gameplay - while not as good as 2 - is still a helluva lot better than 1 could ever hope to be


It's a solid game, maybe not 10/10 goty status but it's certainly not bad.

The Last Us is so much better than Bioshock Infinite that it is laughable. TLOU still holds up while this game's honeymoon ended a couple of months after launch. The combat in Infinite is a complete joke.

It was an amazing idea with mediocre execution. It shows that Rod Ferguson just went in there and put together a product fit for release and nothing more.
Last edited by StrongBlackVine; 07-04-2016 at 11:04 PM.
-MD-
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(07-04-2016, 11:02 PM)
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Originally Posted by StrongBlackVine

Possibly the most overrated game of all time.

There are some strong contenders

GTA IV having a 98 metacritic is pretty hilarious.

Originally Posted by PsychoWARD23

last of us also came out that year mate

Yeah but it was actually good.
Jonneh3003
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(07-04-2016, 11:03 PM)
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Originally Posted by Chairman Yang

I'm not convinced. Are you really saying that you've never changed your opinion of any game over time? Are you really saying that games like Civilization 1, which were incredible at the time of their release but had sequels that improved on every aspect, didn't age at all? Is it possible that the games you love from the 80s and 90s are not a representative sample of good games from the time, but instead are the small subset that happened to age extremely well?

I think iterative installments can replace the game that came before it, why play the previous one if the next is the same experience with improvements right? I also get that some games have control schemes of their time but with a patience to grasp the learning curve you'll still find the game as fun as you did when it launched, afterall it is the same game. Some games today take the role if being iterative even if they aren't in the same franchise, there are modern games that replace older ones but that doesn't mean the fun factor is diminished.

Civilization isn't worse because time has passed, other games may have done elements better but it's still a perfectly playable game
Last edited by Jonneh3003; 07-04-2016 at 11:06 PM.
SnakeMilk
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(07-04-2016, 11:03 PM)
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I loved it then and I love it now

I hope retroactively trashing games that were well received at release doesn't become a trend

Mostly because I don't know how I'll be able to deal with the wave of "Aha! I told you that game sucked!" people
PsychoWARD23
Banned
(07-04-2016, 11:04 PM)

Originally Posted by StrongBlackVine

The Last Us is so much better than Bioshock Infinite that it is laughable. TLOU still holds up while this game's honeymoon ended a couple of months after launch. The combat in Infinite is a complete joke.

At least Bioshock Infinite tries to make a unique and compelling world with fantastic art direction and an ambitious story instead of just being a well executed zombie game. Also enemy design in Bioshock Infinite>>>>> clicker design. Slowly walking past enemies isn't my idea of fun or challenging and Bloaters were boring bullet sponges. The Skyhook was also great fun and TLOU doesn't come close to that same level design and player freedom.
Nesmaster75
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(07-04-2016, 11:04 PM)
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I'm playing through it again on PC and I'm just still not the biggest fan. IMO, it has the least interesting characters in the series and the worst pacing. From Soldier's Field to Hall of Heroes...it's just not fun to play. However, I will say that Infinite has the best ending of the three games. It's amazing.

Deep down I wish they kept these voice actors and the vibe of the 2010 demo. The speaker in the gazebo was a really interesting character & I wish he was in the final version.
PsychoWARD23
Banned
(07-04-2016, 11:05 PM)

Originally Posted by -MD-

There are some strong contenders

GTA IV having a 98 metacritic is pretty hilarious.



Yeah but it was actually good.

Bioshock Infinite may be overrated but by no metric is it a bad game, that's pure hyperbole.
Maximo
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(07-04-2016, 11:05 PM)
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Originally Posted by Bsigg12

Wasn't the game essentially rebooted at some point as well?

Some of the concept art initially portrayed the game as much darker, vigor addicts like murder of crows creating half human half crow hybrids, bucking brunco half human rams and the whole elizabeth shifting timelines caused people to merge with their other half having multiple heads or arms ect.











Seemed like as the game was costing them more and more money they needed to streamline and frankly *mainstream* the game into a more straightforward gallery shooter to attract a bigger crowd.
Last edited by Maximo; 07-04-2016 at 11:15 PM.
LewieP
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(07-04-2016, 11:06 PM)
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Dunno if there's ever been such an awful game lavished with such high praise as this.
D4Danger
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(07-04-2016, 11:06 PM)
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I didn't like it then. It was a b-tier shooter with enough hype to make people think it's something special.
Last edited by D4Danger; 07-04-2016 at 11:09 PM.
Aters
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(07-04-2016, 11:07 PM)
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I want to see something like this three years later about Uncharted 4.
ClayKavalier
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(07-04-2016, 11:07 PM)
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It was a huge disappointment when it came out, so seeing if it "holds up" is weird.

The storytelling was such a letdown. Just like the article said, everything in BioShock had a reason for being and consequences. The development of plasmids was shown, and they had devastating consequences for Rapture. The Big Daddies and Little Sisters had reasons for existing. The story had a neat twist.

In Infinte, exist because they were stolen from Rapture. Handymen are ripoffs of Big Daddies. Vigors don't seem to have had any effect on society, and it's unclear why some people have become twisted by them and some people enjoy screwing around with them at a fair. The "twist" at the ending is some Lost-caliber writing, hoping you'll be too shocked and awed by the spectacle to realize none of it means anything.
ThanksVision
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(07-04-2016, 11:07 PM)
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idk i'm replaying through it right now for the first time since it came out and it's pretty solid. the atmosphere and art direction alone are top notch in my book... I'm excited to see the story play out again though as I feel like that will definitely be the biggest source for contention now that I already know the ending and everything.. no shock value

there's nothing worse than when gaf starts rallying around a game to hate because you get a bunch of drive by snark in threads... like i get not liking the game, but it would be cool to hear more than 'it's really overrated!' from people. also guarantee you could look up some of the post history on these users and find some differing opinions from when this game launched
mnz
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(07-04-2016, 11:07 PM)
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I wish some game critics back then would've seen it that way...
-MD-
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(07-04-2016, 11:08 PM)
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Originally Posted by PsychoWARD23

Bioshock Infinite may be overrated but by no metric is it a bad game, that's pure hyperbole.

Where did I say it was a bad game?
StrongBlackVine
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(07-04-2016, 11:08 PM)
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Originally Posted by PsychoWARD23

At least Bioshock Infinite tries to make a unique and compelling world with fantastic art direction and an ambitious story instead of just being a well executed zombie game. Also enemy design in Bioshock Infinite>>>>> clicker design. Slowly walking past enemies isn't my idea of fun or challenging and Bloaters were boring bullet sponges. The Skyhook was also great fun and TLOU doesn't come close to that same level design and player freedom.

Unique idea with piss poor execution. I admit it had the potential to be something grand, but it fell well short of it.