上位 200 件のコメント全て表示する 201

[–]slothking69 77ポイント78ポイント  (23子コメント)

Yeah I agree with all of your points. I think they are both great games for many different reasons. Fallout 4 had quite a few quests that I thought were great as well, and I really enjoyed the main story quests despite not great writing. I put in about 120 hours into Fallout 4 on PS4 and enjoyed every minute of it. New Vegas is my favorite game of all time though and I'm currently doing a new play through on PC with mods. I haven't played it in years and I'm excited because the only DLC I played was Old World Blues. I've heard great things about the rest and I'm excited for new Fallout content. I also picked up Fallout 2 during the steam sale and I am excited to try that out as well.

[–]Sated86Mess with a bear, you gonna get mauled![S] 21ポイント22ポイント  (3子コメント)

Fallout 1 and 2 are really good games. They're obviously very different to Bethesda's take on the series, but great games nonetheless. It helps that there really aren't many games that are similar to them. The only thing I can think of is Underrail, a recent indie game that seeks to emulate Fallout 1 and 2, but yeah... definitely worth playing them both!

[–]jschubart 9ポイント10ポイント  (0子コメント)

I was actually thinking about picking up Underrail. Reminds me of Fallout and Shadowrun.

Wasteland 2 would also be pretty good to and a look at since Fallout is based on Wasteland.

[–]tigress666Die Legion Scum! 2ポイント3ポイント  (0子コメント)

You forgot wastelands 2 which is a successor to the game that inspired the first fallout (basically fallout was made cause they lost the rights to wasteland and wanted to make a similar game). Funny thing is wasteland one was a bit different in gameplay to fallout but wasteland 2 feels like what fallout 3 might have been if kept in the same style as the original fallouts. They've gone full circle inspiring each other.

[–]AdomizerMr. House 0ポイント1ポイント  (0子コメント)

Arcanum is great if you are looking for F1-F2-esque vibes. Largely same designers and too little attention.

[–]tartacus 13ポイント14ポイント  (14子コメント)

A lot of people talk smack about the Dead Money DLC but I think it was interesting and brought a sort of new way of playing to the game, or at least imposed a limit on the player that causes you to play differently (albeit only slightly).

[–]SonOfTK421 9ポイント10ポイント  (0子コメント)

Dead Money was conceptually and atmospherically interesting, especially when contrasted with the rest of New Vegas. It had a serious problem with execution, though. It felt incredibly trolly at times, and seemed like it went out of its way to punish the player for no really well explained reason. Want to know how to safely explore an area? Be prepared to die a lot so that you can memorize it like the back of your hand.

It always felt like the DLC was shoehorning me into a situation where I was running from a potential bomb collar detonation, and the only path to apparent safety was through mines, bear traps, and trip wires that there was no way I could disarm.

[–]SPOOFE 5ポイント6ポイント  (5子コメント)

I loved it. It was some of the most intense gameplay I'd ever experienced in a Bethesda-style game, partly because it was so different and restrictive... but that may also explain why some hated it.

[–]-GeneralDerp-The Institute of ILLUMINATI 4ポイント5ポイント  (4子コメント)

Literally just completed Dead Hearts 3 days ago (was staying up for the results of the referendum) and I loved it! In my opinion it's one of my favorite DLCs, even if I was really confused through out it

[–]tacopower69SEX-E 4ポイント5ポイント  (0子コメント)

dead money u mean lol

[–]NXTChampion 0ポイント1ポイント  (2子コメント)

Upvoted for Dead Hearts 3

[–]MrMeltJrkids these days and their real time combat 0ポイント1ポイント  (1子コメント)

Half Hearts 3 confirmed

[–]deemerrittHow are you holding up? 0ポイント1ポイント  (0子コメント)

Kingdom life three

[–]VbpretendTunnel Snakes RULE! 1ポイント2ポイント  (1子コメント)

Dead money is my favorite doc and in my opinion the most fun

[–]tartacus 0ポイント1ポイント  (0子コメント)

Yea honestly I never really rated them before in my head but I think I would agree that it was my favorite. My second favorite was probably OWB.

[–]luneth27 2ポイント3ポイント  (2子コメント)

It went from an RPG to a survival-horror game, and I really liked that.

[–]Electric999999 0ポイント1ポイント  (1子コメント)

I think that's the same thing many people disliked.

[–]luneth27 0ポイント1ポイント  (0子コメント)

Survival horror ain't everyone's cuppa tea, I get that. There's only a small amount of people that like to be scared shitless in a game.

[–]ChairmaamMeowMad Maxson 1ポイント2ポイント  (0子コメント)

I loved Dead Money. That DLC and Old World Blues are my faves.

[–]Orphan_Script 0ポイント1ポイント  (0子コメント)

People talk smack on Dead Money because it's too hard. Which I find kind of funny, seeing as these games are generally not hard at all. And I can't think of many other games that make fans mad because they aren't easy enough, lol. It isn't even that hard if you understand what you're supposed to do and know a few basic tactics.

[–]jschubart 0ポイント1ポイント  (3子コメント)

Be forgiving with the controls in Fallout 2. They're pretty clunky. The game is awesome though and I would put it second only to New Vegas.

[–]slothking69 0ポイント1ポイント  (1子コメント)

I started it last night before I had to go in to work. I created a character and died to the scorpions in the temple. I'm definitely getting used to it, but I love the Fallout world and lore so much that I think I can look past it.

[–]SPOOFE 0ポイント1ポイント  (0子コメント)

The temple is notoriously kludgy for an introduction to a game. Here's my big tip on the temple of trials: Have a fairly high agility (8 is my preference, because that gets you 9 action points; to get 10 action points would require an agility of ten, two more stat points for one AP, bad tradeoff).

Anyway, with your nine action points, attack a scorpion with your lowest-AP attack, then run away five steps. The scorpion will follow, but lack the AP for an attack. So you attack again and then run. The scorpion will never have a chance to attack.

This is slow as hell, but I like maximizing my XP before starting the game proper. It's totally not necessary, and you can just run right past the enemies if you just wanna get the game goin.

[–]AboynamedDOOMTRAINWelcome Home 16ポイント17ポイント  (0子コメント)

Your point on the towns made me realize the building aspect of 4 would have been a million 20 times better if I'd gotten to be the mayor of 1 big town rather than 20 little ones. I'd have been so much more invested. I might actually care about defending it then. Also wouldn't hurt if there had actually been a reason to do it outside of the related achievements.

[–]Wheredoesthetoastgo2 48ポイント49ポイント  (13子コメント)

I've always said that obsidian needs to write the game plot and dialogue and Bethesda with locations and maps

[–]Bitnopa"Follow The Freedom Trail" 7ポイント8ポイント  (0子コメント)

Seriously this so much.

[–]Navarroguard 12ポイント13ポイント  (9子コメント)

absolutely not, Bethesda cant design meaningful locations to save their lives. they might have done better in fallout 4 but it still has the "theme park"-esque feeling to it from 3 which was really bad

[–]tacopower69SEX-E 8ポイント9ポイント  (1子コメント)

Yeah I prefer new vegas' world because it seems more realistic. Bethesda's worlds are all broken down and the buildings look like junk. I get what they're going for but for me it doesn't seem very fallout. I wanna see evidence of the strange pre-war world and I wanna see unique and interesting places, not ruined buildings and stores.

[–]NXTChampion 0ポイント1ポイント  (0子コメント)

I had a pre-release fear there wouldn't be any locations as awesome as the entirity of BIIIIIIG MOUNTAIN. I was right to have that fear.

[–]-ShinyPixels-Welcome Home 9ポイント10ポイント  (2子コメント)

That's completely your opinion, but I would disagree. I think Bethesda can design awesome environments if they put their mind to it. I feel like a lot of the buildings in Fallout 3 had tons of effort put into their designs and mini-stories and had so much potential, yet ended up feeling lack luster because they were just filled with generic "bad guy raiders".

[–]The4thSniperOld World Flag 14ポイント15ポイント  (1子コメント)

"Oh look, a race track with robots! I wonder if - oh it's just raiders."

"Oh look, a giant arena in the middle of the ruins of Boston! I wonder if - oh it's just raiders."

"Oh look, a wrecked ship! I wonder if - oh it's just Norwegian ghoul raiders."

[–]NXTChampion -3ポイント-2ポイント  (0子コメント)

To some people, this is actually okay. Fuck those people.

[–]Wheredoesthetoastgo2 2ポイント3ポイント  (0子コメント)

I can load fallout three, four or skyrim right now and find something I've never seen before. Some little vignette of someone's last moments. I have never had any open world game I've loved to explore more than those three. New Vegas had great views but a lot was just empty space. I do think they need more than raiders everywhere in f3/4 however.

[–]xanju 1ポイント2ポイント  (1子コメント)

Can you explain more about what you mean by "theme park"-esque?

[–]Navarroguard -1ポイント0ポイント  (0子コメント)

look at megaton for example what purpose does it really serve? obviously for beginner quests but its whole schtick is "wow those guys are really kooky and built a settlement around a nuke" and thats it. now look at Nellis air force base in new vegas an abandoned real world base taken over by people from a vault stocked with firearms after they left. it makes sense it feels natural unlike megaton which is just there for the laughs about a nuke. dont get me started on little lamplight though.

[–]big_hungry_joe 4ポイント5ポイント  (0子コメント)

what? fallout 3 had it all over new vegas as far as locations and environment.

[–]NeonBodyStyle 0ポイント1ポイント  (0子コメント)

I used to think this argument was overblown. I liked New Vegas more than Fallout 3, but I never thought it was world's ahead in terms of writing or story or RPG-ness. I also have been enjoying the poop out of Fallout 4, even if it's nothing like it's predecessors in some ways.

And then yesterday I started playing Pillars of Eternity. Holy shit, that game has better writing, better speech interactions, and better RPG mechanics in the first hour and a half than all of Fallout 4. I didn't realize how badly I wanted all those things in Fallout 4 until I used my intelligence to dissuade a band of angry town folk from attacking. Now, I hope with all my heart and my left nut that Obsidian gets a crack at making a game with the Fallout 4 engine. I love how much better the shooting mechanics got, but now I'm hungry for a rich world to explore, one that I actually give a shit about.

[–]Socksockmaster 12ポイント13ポイント  (1子コメント)

I agree about exploration but for me it's less about the locations and more about the incentive to scavenge. In fo3 and NV I pretty quickly learned to ignore almost all items except for armor and weapons, but in fo4 literally every item that can be picked up has some worth for wearing/using/crafting. Makes the looting experience much more satisfying IMO and is one of the things I think I'll miss most playing the older games.

[–]ApeturetechOld World Flag 10ポイント11ポイント  (0子コメント)

Really, I've found that collecting almost everything in fallout 4 felt tedious while in fallout3/newvegas it felt more rewarding when looting everything with the proper weight to value ratio. Too each their own.

[–]GammaG3Mr. House 16ポイント17ポイント  (12子コメント)

Yeah, these points, I agree with them all, although I should note that the combat in NV is a bit of an improvement on 3 because here you could actually aim down the sights as well as the inclusion of weapon mods (albeit it was a very limited system). And the fun in NV comes from the RPG and interaction as opposed as the constant gun-play in 3 and 4.

[–]Sated86Mess with a bear, you gonna get mauled![S] 1ポイント2ポイント  (6子コメント)

I honestly don't remember there being much difference between 3 and NV in terms of combat, but Fallout 3 was such a long time ago. If I went back now, I'm sure I'd have a tonne of problems with it.

[–]MekaTriKcrankin' for victory 5ポイント6ポイント  (4子コメント)

Basically 3, NV and 4 form up a sort of a gradient in combat system between "RPG" and "Shooter".

In 3, your performance was pretty much dictated by the RPG mechanics. You could aim manually, but the mechanics made it very frustrating and not at all better than using VATS.

In NV, you can aim down sights and it actually shoots where you're aiming if you meet the requirements for the gun. So if you got a varming rifle scope early on, you could very well snipe things as far away from you as your draw distance allowed. But there's still plenty of influence of RPG system - guns that require more strength or skill that you have will be glorified paper weights.

4 went mostly "shooter", with RPG elements mostly remaining in the damage departament (which is frustrating to all hell to me).

[–]ApeturetechOld World Flag 2ポイント3ポイント  (2子コメント)

When you think about it shouldn't your skill in using a particular weapon come from your accuracy?

[–]MekaTriKcrankin' for victory 3ポイント4ポイント  (0子コメント)

Yeah. Accuracy and handling skill. Which is why I find Fallout 4 frustrating - neither is really affected by the "skill perks" and all your RPG progression is fed directly into damage.

[–]DonutsStrongJaw 0ポイント1ポイント  (0子コメント)

Pretty much. It's honestly why I think either Morrowind or Daggerfall have the best combat in TES. They're entirely character-centric as opposed to the watered-down aRPG sludge of Skyrim and Oblivion. Skyrim's main problem was really more that its perks were just boring, though. If you actually learned new and useful mechanics as you leveled, it'd be a decent replacement.

[–]NXTChampion 0ポイント1ポイント  (0子コメント)

It does suck that all vertical progression in 4 boils down to getting to bludgeon other numbers with bigger numbers while having a bigger number to avoid other numbers successfully crushing your number.

[–]SupesGirl 1ポイント2ポイント  (0子コメント)

There are many differences, most aren't noticeable, but here goes.

  • Iron Sights for one
  • Weapon variety, in comparison to both Fallout 3 and Fallout 4, New Vegas has more weapon variety, but not only do they have more weapons, they feel different too. And before someone jumps in and screams "But mods?", most mods are little more than stats boosts in fallout 4. I do like that some mods actually have a negative effect in FO4 though, still wish devs would stop it with suppressors = no sound
  • Ammo variety, different weapons have different uses, but more importantly so do ammunition types. With DT now, you have to choose what type of ammo you use, and it isn't like FO4 where you have a magical receiver that somehow changes your ammo
  • Explosive weapons other than missile launchers, why do they keep doing this! Why no grenade launchers?

I hate Fallout 4 with a passion, what makes it worse though, is that I actually believe Bethesda can make a good game, but Fallout 4 is such a poorly implemented game.

[–]GuruAlex 8ポイント9ポイント  (4子コメント)

Kind of an odd point to add but fallout 4 had a much better survival mode. Companion perks felt better also

[–]NXTChampion -1ポイント0ポイント  (0子コメント)

Strongly disagree. Diseases and an awful, half baked save system don't make it any better.

[–]Markers_hill -1ポイント0ポイント  (2子コメント)

Yeah, but the survival mode wasn't even in the base game. It was added many months later because the fans wouldn't stop talking about the lack of one. That's a few points off for me.

[–]DMooseJ 4ポイント5ポイント  (1子コメント)

You're taking points /off/ because people asked for a feature that was popular and Bethesda gave it to them...for free?

[–]Markers_hill 0ポイント1ポイント  (0子コメント)

If you'd have read it, you'd know that's not what I'm saying. Taking points off because it wasn't included originally. We had to bitch about it for months.

[–]hongus32NCR 11ポイント12ポイント  (1子コメント)

Although they differ a lot, I truly believe FO4 was an excellent jump to the next gen. Hopefully in the future we will get a new fallout with the great combat mechanics of FO4, a story as rich as NV, and better story driven DLC (no more settlement DLCs)

[–]flashman7870First New Vegas- Then to the Stars 1ポイント2ポイント  (0子コメント)

Not if it's written by Emil, we won't.

[–]HouseTullyNCR 3ポイント4ポイント  (3子コメント)

I agree except the faction armour and system. For me on the two 80+ hour playthroughs I've done that whole thing was almost entirely broken. I'd have factions randomly aggro despite having positive rating and neutral armour. In fact the only time I really used the faction armour was in an attempt o fix broken aggro levels. I'd fast travel to let's say an NCR zone only to have them open fire despite never doing anything against them. Then I'd have to basically glitch the game back to having them be positive towards me even though I was idolized. It was a good idea that's very poorly executed.

[–]Sated86Mess with a bear, you gonna get mauled![S] 6ポイント7ポイント  (0子コメント)

I've never had occasions were it's bugged out on me like that. Sounds really shitty.

[–]kearnsinatorOld America 0ポイント1ポイント  (0子コメント)

Once I had Chairmen attack me because I was vilified with the White Gloves. I had neutral status with the Strip at large and the Chairmen aren't even a fucking faction.

[–]Sigourn 0ポイント1ポイント  (0子コメント)

One of the problems with the faction armor can be best illustrated with an example:

  • Me, using NCR Ranger armor.
  • Doing quests for the NCR, gaining positive reputation.
  • Remove NCR armor.
  • Reputation has been reset to neutral.
  • Put on NCR armor.
  • Reputation is still neutral.

All this time the game thinks I'm trying to disguise, when in fact I am not. It's really crappy, but other than that huge issue, I loved it. In my last real hardcore playthrough I was infiltrating the NCRCF, and when I approached the main door wearing their clothes the guard recognized me and opened fire. It's one of those small things that's really meaningful for immersion.

[–]blankdeck31 3ポイント4ポイント  (3子コメント)

My biggest gripe going from 4 back to NV again was the in ability to run. (Which in the grand scheme is small but annoying) I found the story much more interesting in NV as well. In 4 it felt like I just ran around shouting "WHERE IS MY SON SHAWN" until I found him. NV had groups and people to interact with that shaped the story and relationships where as in 4 I felt factions were used to just show which group you sided with.

So in my opinion F:NV had better story telling and faction interaction while FO4 had better gameplay mechanics running, gunplay, looting, armor, customization etc.

[–]ryant4578The House Always Wins 1ポイント2ポイント  (1子コメント)

I know mods aren't really fair but if you get Project Nevada for NV it makes it about on par with Fallout 4

[–]blankdeck31 1ポイント2ポイント  (0子コメント)

Playing NV backwards compatible on Xbox one. I was able to buy ultimate edition (for 15 bucks) so I can play all the dlcs for the first time. I wish mod support cane with the backwards compatibility though...

[–]4blaze20 0ポイント1ポイント  (0子コメント)

I liked the cutscenes at the end that go over the outcomes and characters that were affected by the players actions.

[–]Your401KplanBrotherhood 28ポイント29ポイント  (8子コメント)

I found new Vegas waaaay more fun to explore. Fallout 4 felt very bland. Every building felt the same.

[–]Orphan_Script 15ポイント16ポイント  (5子コメント)

I think people look for different things in exploration. Some people like Fallout 4 because of 'environmental storytelling' and dead skeletons in bathtubs. They make more interesting set-pieces.

Other people like New Vegas because exploring always led to fresh quest-content. You don't explore for the sake of exploration, you explore for the sake of exposition.

The point of exploration in each game are practically opposites.

[–]flashman7870First New Vegas- Then to the Stars 3ポイント4ポイント  (0子コメント)

But even enviornmental storytelling in Fo4 felt lacking, compared to 3. There were skeletons around, sure, but they weren't doing anything the vast majority of the time. They were usually just there, whereas in Fo3 they really told compelling stories.

[–]MekaTriKcrankin' for victory 2ポイント3ポイント  (3子コメント)

Well, Fallout 4 got VERY nice environments, which feel like a town to me. It may not be the most fulfilling thing, but it can be fun to just roam around and take in the atmosphere.

Fallout NV had the most story content though. You could talk to people, find out what's going on, find out history and get some unique quests.

[–]Orphan_Script 9ポイント10ポイント  (2子コメント)

In Fallout 4 I keep hearing/reading about how every location I come across was wiped out by raiders/mutants/the Institute before I got there. Nearly every interesting location is a spot that would have been story content, but this feels like a cop-out instead. So I end up going on really, really long treks where I encounter nothing but hostile enemies. If it weren't so well-designed (aesthetically) it'd feel like a lot of 'new lands' mods that just dump generic enemies everywhere to fill the place up.

Everyone's opinion is different, but I just can't get behind it. I play Fallout to get engrossed in the story, that's all.

[–]MekaTriKcrankin' for victory 3ポイント4ポイント  (1子コメント)

Yeah, I agree. It's way better to play Fallout 4 with a clear head. It's not a story-driven game at it's core, it's just a big sandbox made in Fallout style.

[–]FuckReeds 1ポイント2ポイント  (0子コメント)

I think that's why I prefer Fallout 4 to NV or FO3. I was always more interested in just exploring and killing in a giant sandbox world. Quests were cool too, but they weren't always a priority for me. I'm 101 hours into my first playthrough, and very little of that time was spent doing quests. I've gotten to the institute, but I don't know how much more of the main storyline i have left to do.

[–]gel_ink 3ポイント4ポイント  (0子コメント)

I also loved wandering the desert in Vegas. And as much as I love urban environments, the number of buildings that are just boarded up totally kills my excitement in that setting. It's a constant reminder of the limitations of the environment, that I'm in a game, etc. New Vegas had very little of that (much as I love Dead Money, that's the most obvious offender in that department), other than the obvious disappointment in the scale of the strip. Other than that, yeah, really liked the New Vegas environment.

[–]RageGodReed 0ポイント1ポイント  (0子コメント)

I think we need to remember that part of exploring is exploring the factions we find. Sure the empty buildings in NV/4 may be better or worse, but when you come across Camp Mccarren or the Khans differs from when you find... Preston? And eventually the Brotherhood. You got to explore some of the people within those factions in NV, like joining First Recon and exploring each characters motivation. Then you go kill Cook-Cook.

[–]TripleOGeg 44ポイント45ポイント  (14子コメント)

I disagree about exploration, I found Fallout 4 to be empty and boring whereas NV felt interesting and you never knew what you'd stumble across.

Also you used a DLC as an example without including DLC for NV which is a bit unfair.

Also you missed different ammo types.

[–]Sated86Mess with a bear, you gonna get mauled![S] 5ポイント6ポイント  (0子コメント)

You're right that this isn't an exhaustive list. These are just things that crossed my mind over the first few hours playing New Vegas again, having played a LOT of Fallout 4 recently.

[–]TheCoffeeGuyUK 18ポイント19ポイント  (1子コメント)

Take these as his thoughts, opinions that crossed his/her mind as he/she was playing, not a review which covers all details.

[–]melgibson666 13ポイント14ポイント  (0子コメント)

And someone can disagree with someone else's opinions.

[–]MekaTriKcrankin' for victory 3ポイント4ポイント  (0子コメント)

Fallout 4 has more in terms of environment to explore, what with places that would have to use a loading gate in NV and much, much increaced verticality everywhere.

NV, on the other hand, has more in terms of things to find, like all the different communities and whatnot.

[–]itsbaaad 2ポイント3ポイント  (0子コメント)

The thing I didn't like about exploration in New Vegas compared to 3 or 4 is that there's marked locations with literally nothing of note to check out in NV. It's just a marked ruin. 3 and 4 you could at least get some sort of small story about what happened there, go into a basement and loot etc.

[–]TheRandomApple 2ポイント3ポイント  (8子コメント)

New Vegas probably has the worst world space in any of the Fallout games. The setting just isn't interesting, and the landmarks are all disappointing. There's little to no reward for exploring in New Vegas.

[–]TripleOGeg 39ポイント40ポイント  (2子コメント)

We'll just have to agree to disagree, you can walk for an hour in 4 and come across nothing but dead trees and empty houses all boarded up with the same stupid boards as if someone went around inspecting houses and designating them unfit for scavenging.

[–]SPOOFE 11ポイント12ポイント  (1子コメント)

For whatever it's worth, I was constantly being pleased by the stuff I was finding just wandering around in 4. I think part of that is due to junk being far more useful now (potentially), so finding a shack with a bunch of aluminum or even just wood was a nice find.

[–]TehJellyfishMr. House 5ポイント6ポイント  (0子コメント)

As many were pleased exploring Vegas and finding meaningful settlements, with meaningful characters, and meaningful loot, and meaningful quests/adventures. I walk around the commonwealth braindead. Enter building, shoot raiders/ghouls/super mutants, repeat for 100~200 locations.

[–]tigress666Die Legion Scum! 3ポイント4ポイント  (1子コメント)

What? 1+2's world space was just an overhead map with the same recurring spaces being randomly chosen for random encounters. I think that is way worse than Vegas's if we are going to talk world space.

[–]SPOOFE 2ポイント3ポイント  (0子コメント)

I think that's quite a different thing. That worldspace of 1 & 2 wasn't just the overworld map, but also the local area maps, which were generally excellent.

[–]Broly_ 1ポイント2ポイント  (0子コメント)

But at least FNV's DLC worldspaces made up for it!

You gotta admit that much!

[–]Orphan_Script 1ポイント2ポイント  (0子コメント)

There's little to no reward for exploring in New Vegas.

Well, everything you do come across has some content associated with it. Every single map-marked location in the game. So exploring at that point becomes about unlocking new quests and finding unique weapons, for the most part. But you'll never stumble across a place that has absolutely no purpose to it. I wouldn't say it's more or less rewarding, but it is a completely different focus than 3/4 which just have you wandering for the sake of wandering.

[–]flashman7870First New Vegas- Then to the Stars -2ポイント-1ポイント  (0子コメント)

Seriously? Because exploration in that game is still amazing to me. 5 years hence, and I'm still finding new things. Moreover, the things I find tend to be more interesting than the things I find in 3, and VASTLY more interesting than the things I find in Fallout 4, because nearly every single location is a loot dungeon with no story or cool setpieces.

[–]damncommieghosts 2ポイント3ポイント  (0子コメント)

I don't know about the whole AI being better in Fallout 4. Companions have actually saved my ass in combat in FNV, but in Fallout 4, companions run off of overpasses...I can't tell you how many times a companion got me killed in 4.

[–]Bloodhit 2ポイント3ポイント  (0子コメント)

Basically most of cons coming from FO3 old engine that's Obsidian really couldn't do anything about.

[–]Tburrrg 5ポイント6ポイント  (0子コメント)

I came here expecting only to simply read "Fallout 4 sucks" but this was a very refreshing read.

[–]posidonius_of_rhodesThe House Always Wins 7ポイント8ポイント  (6子コメント)

On the Con: Exploration, this is highly subjective. I personally think the opposite because I have such a deep connection with the originals, and how much I hate dense, closed areas like cities.

I always imagined wandering open wastes as what Fallout was.

[–]Sated86Mess with a bear, you gonna get mauled![S] 6ポイント7ポイント  (2子コメント)

Well, of course it's subjective. I'm just giving my personal opinion :)

[–]MekaTriKcrankin' for victory 0ポイント1ポイント  (1子コメント)

*subjective

Objective is polar opposite of "just my opinion".

[–]Sated86Mess with a bear, you gonna get mauled![S] 0ポイント1ポイント  (0子コメント)

Brainfart.

[–]tigress666Die Legion Scum! 3ポイント4ポイント  (0子コメント)

Gotta agree. I mean I like the city and it's amazing what things get hidden but I kinda liked the empty open wasteland feel of Vegas.

[–]FuckReeds 0ポイント1ポイント  (0子コメント)

It's honestly so weird how people have such different opinions from mine about exploration in the Fallout games. I'm not saying it's bad that we all have different opinions, it's just super interesting because I'm just now noticing that every person plays Fallout their own way and through their own perspective. I love the dense, closed cities in Fallout 4, I find the urban combat to be super fun, so it's mind blowing for me to realize that not everyone plays the game the same way that I do.

[–]Lift4biff 0ポイント1ポイント  (0子コメント)

Cities can be good if they weren't 80% just boarded up ruins and 15% climable jungle jyms

[–]Paris_Who 1ポイント2ポイント  (2子コメント)

I'd like to add a few things as im replaying FO4/New Vegas and 3 at the same time right now.

4 Definitely has the better gun play, but Melee in 3 and new Vegas feels more fluid. However there's no weight to melee weapons in 3/NV making them all feel sameish.

3/NV's crafting system are shit, I find myself actively avoiding everything unless I KNOW i need it for a schematic I have. I do like Schematics though, being able to make weapons is really awesome and should have been expanded on in 4 in other ways. Especially with the lack of variety in Melee weapons in 4.

[–]elkygraveySic semper tyrannis 0ポイント1ポイント  (0子コメント)

I agree, with the f4 crafting system, it would have been really easy to put dead rising style improv weapons in. Missed opportunity IMO.

[–]Electric999999 0ポイント1ポイント  (0子コメント)

I'm not a fan of the fallout 4 loot everything and break it down for crafting thing.

[–]Orphan_Script 1ポイント2ポイント  (0子コメント)

Agreed on all points. Enjoying combat in FNV is like purposely stepping back in time. It's just a rudimentary hitbox system with poor AI. If you grew up playing games like that, it probably ages better for you.

One other thing, which also has to do with dialogue and writing, are the depth of the characters. Take Johnson Nash vs. the leader of Abernathy farm. Or the leader of Covenant vs. the leader of the Boomers. Or Kellog vs. Benny. I think Veronica has more quest-content associated with her than most of the Fo4 companions combined- and the companions are the most interesting characters in FO4. In every case, it helps the characters feel multidimensional and most importantly interesting when there is more dialogue and more content associated with them.

[–]VizkosBrotherhood 1ポイント2ポイント  (0子コメント)

"Enemy AI technically falls under combat, but meh."

I wouldn't know, I always shoot from a distance. Sneak and Anti-Material rifle ftw. #bestieWithBoon4Life I will admit though, if you don't get 1 shot kills, AI in Fallout 4 is much better...they will actually run in your direction and/or blind fire in your direction even though you aren't detected.

I agree with you on all other points. I haven't played any of the previous Fallouts since release, but I've put enough hours into them (400+) to have a strong memory footprint of what they were like. One thing that made me really stoked about Fallout 4 at E3 last year was the fluid looking combat. Ultimately, the main shortfall of Fallout 4 is that the game feels empty after completing it. There are no real interesting radiant quests (at least Skyrim had assassinations and raids that you can treat as infiltrations).

[–]Muscly_Geek 1ポイント2ポイント  (0子コメント)

While the "run and gun" control scheme isn't anywhere near as good as FO4's, I really liked that grenades required switching, and how slow VATS was.

It let you shoot it out of their hands, and blow them up.

[–]indylordOl' General 1ポイント2ポイント  (0子コメント)

Honestly, I think a lot of conversations in NV feel like cardboard cut outs of real conversations, especially when talking to big characters such as Graham or Ulysses; they don't feel like actual people. 4 gets a lot of hate for dialogue options leading to similar outcomes, but that's always been the case for video games as a whole. When you take off the rose tinted glasses, NV isn't going to be as good as you remember; it's usually been treated as the "underdog" of the series up until the "not-RPG" 4 came out, creating a cycle of incredibly passive-aggressive posts either aimed at 4 haters or lovers. That's just my 2 cents.

[–]daJamesteinMr. House 1ポイント2ポイント  (0子コメント)

I find the combat serviceable, and the UI is clunky after enjoying the fluidity of Fallout 4's gameplay, but I still believe that New Vegas is the much better game.

Firstly, it's a better Fallout game. The RP, the characters, the story, the choices, the conversations, it's engrossing, it's deep and it offers you a new experience ever time, giving you a reason to go back and try new characters and quests. After owning the game for three years and beating it four times, I'm still finding new things to do and explore.

And, the only point of yours I strongly disagree with is the exploration. In Fallout 4, there was no real point. There was nothing interesting off the beat and track. In New Vegas, I could set off in any direction and wind up somewhere new and interesting, I might even find a quest or two. In Fallout 4, there was no reason or incentive to.

This is why, after all these years, I love New Vegas to the bone and other than Metal Gear Solid 2, it's my favourite video game of all time. However, I have an open mind, and I haven't tried Far Harbour yet, so maybe my opinions will change once I get round to it.

[–]Sigourn 0ポイント1ポイント  (0子コメント)

The problem with Bethesda's and New Vegas' exploration lie on a fundamental level.

  • Bethesda doesn't know how to organize exploration. I know because I've played Gothic 1, and it feels VASTLY different than Bethesda's take on open world RPGs. It's even better than Morrowind. Exploring is meaningful, items are cool, enemies are strong and as you get stronger you open up new areas to explore. There's a reason to explore, something that I feel Morrowind lacked from time to time. "Why should I bother entering that tomb?" crossed my mind quite a few times, but in Gothic you never know what sort of goodies you can find in a cave, and it's ironic I say this considering Morrowind did the loot aspect far better than Skyrim (where the loot was levelled and pointless anyways), with its handplaced daedric artifacts, glass equipment, and the like.
  • In addition, Bethesda sometimes forces exploration on the basis of acquiring items that improve your stats. For some reason they don't do this on The Elder Scrolls, where it would make sense (given the magical nature of the game), but they do do it on Fallout. People actually justify the existence of some locations because "you can find a Bobblehead there!".
  • Obsidian chose a desert location for the game. It is bound to be boring. But some things could have been done to mitigate this: add locations, caves, perhaps even sandpits you can climb down and find some sort of underground complexes and emergency fallout shelters. That way the desert aspect remains on the surface (literally), but in caves and underground the world map really opens up and gets much bigger.
  • Overall, like I always say, I find that New Vegas' world is very predictable after only one playthrough. Morrowind, by comparison, is much more vast, much more diverse, caves and locations hidden throughout the world, literally going a few feet past your usual exploration zone let's you find new places to enter.

In the end, I'd rather have Obsidian's approach as long as they set the game in a location other than a desert. Sadly we still haven't got a Fallout/TES game where:

  • The world is built logically.
  • The exploration makes sense.
  • The rewards are meaningful.

All those three can be found in Gothic 1. God, I love Gothic 1.

[–]Broly_ 5ポイント6ポイント  (12子コメント)

NV also has waaaaayyyy more weapons.

FO4 has more armor.

Im surprised you never mentioned crafting or weapon attachments though. (FO4 did it better)

[–]Sated86Mess with a bear, you gonna get mauled![S] 8ポイント9ポイント  (10子コメント)

Fallout 4 did do that better, you're right. Especially power armour modification, which I think is a big improvement. I think that New Vegas having more weapons is kinda irrelevant, because I only end up using a small selection of weapons dependent on their power and combat viability... but it does do unique weapons much better!

[–]MekaTriKcrankin' for victory 1ポイント2ポイント  (0子コメント)

To be honest, the way NV did it made progression more natural compared to Fallout 4. You didn't have "+2 damage mod", you found a different gun, shooting different ammo sometimes, that was better than what you had.

I'd much prefer Fallout 4 to just get rid of all those mods that add like 1% to your damage and which you will replace anyway.

[–]Broly_ 2ポイント3ポイント  (7子コメント)

Nah nah, more weapons is like having more dialogue.

Sure some choices/weapons are better than others but having a lot of options is what matters the most.

[–]Bitnopa"Follow The Freedom Trail" 2ポイント3ポイント  (6子コメント)

But with how much you can modify some weapons in 4, They would be split up in NV. For example: The Plasma Flamethrower mod, That would easily be a full gun in NV, The sniper versions of plasma and laser, the hunting rifle and the sniper rifle etc, Comparing numbers doesn't matter when in 4 some guns can be basically changed into entirely new ones.

[–]Orphan_Script 2ポイント3ポイント  (1子コメント)

Many of the guns feel very much the same despite what modifications you put on, and even look the same. You can add a scope to nearly anything which does almost make it a different gun, but the variety only goes so far. New Vegas also had a unique variant of- I think- every weapon in the game. Fallout 4 has like, 4 unique weapons.

A scoped hair trigger quick eject bayoneted pipe rifle still pretty much feels like a scoped pipe rifle at the end of the day.

[–]Electric999999 0ポイント1ポイント  (0子コメント)

Only most weapons, AMR, riot shotgun, tribeam laser, multiplas, and most of the new weapons from the DLCs were missing uniques.

[–]Broly_ 1ポイント2ポイント  (2子コメント)

Now that's true when some of the attachments can be their own guns.

But variants of the same kind of gun is better than just the same gun with different attachments.

Sure you can make the combat rifle & hunting rifle into sniper rifle but having a bunch of different sniper rifles to begin with is better.

Just cause it can essentially function the same way doesn't mean it'll feel the same. Having more options is what's important.

Like how FNV had both the Chainsaw and the Ripper whereas FO4 just had the Ripper.

[–]Bitnopa"Follow The Freedom Trail" -1ポイント0ポイント  (1子コメント)

Having more options...? All weapon modifactions can be found on an NPC's weapon randomly, It still feels the same as having separate guns. You still feel like there's a bunch of different weapon because: THERE IS! There's 4 guns that can be turned into sniper rifles: Plasma Gun, Laser Gun, Combat rifle and hunting rifle, That's a bunch of different sniper rifles. If you really think that having them seperate means there is more variety, I don't know what to say because that's just a bullshit way to look at it.

[–]Hungry_Lion 7ポイント8ポイント  (0子コメント)

The problem is that a Hunting Rifle converted to .50 cal just doesn't feel the same as an actual .50 cal. I want my dedicated AMR, not an up-jumped Hunting Rifle.

[–]Electric999999 0ポイント1ポイント  (0子コメント)

It's most noticeable with melee weapons probably because you can't just stick a few attachments on one to turn it into another.

[–]DoritoDinosaur 0ポイント1ポイント  (0子コメント)

yeah, armor, specifically power armor was fucking awesome in Fo4. they nailed power armor

[–]riffraff100214 5ポイント6ポイント  (0子コメント)

I'm actually pretty disappointed in the armor in 4. I'd like to see more of the costume sets of armor actually be useful. Instead there's like 4 things to wear u less you want to roll in sy th/combat armor.

[–]JohnBsGhost 2ポイント3ポイント  (7子コメント)

I always felt like NV was a desert that they just scattered map markers across instead of FO4 where it felt like everything organically changed.

[–]Orphan_Script 4ポイント5ポイント  (6子コメント)

I feel the opposite. Many locations in Fallout 4 don't have any kind of quest content associated with them. Whereas every single map marker in FNV had some quest content associated with it.

[–]JohnBsGhost 2ポイント3ポイント  (5子コメント)

I'm split on the quest content. There were quite a few markers in both games that are just there for the mood of the game. As far as creating a world that feels alive with gradually changing areas I think FO4 performed better in that regard.

[–]Orphan_Script 0ポイント1ポイント  (4子コメント)

I mean it's verifiably true by looking at either the wiki or the game data that every map-marker in New Vegas was associated with a quest. That was an intention aspect of how they designed the game. Apart from unmarked locations, there aren't any markers there for the sake of it.

As far the gradually changing world, I haven't seen any of that in Fallout 4 or New Vegas. In Vegas you can occasionally unlock new dialogue options but there's nothing physical in the worldspace. In Fallout 4 I don't think there is either- other than pre/post Brotherhood arrival.

[–]DMooseJ 2ポイント3ポイント  (0子コメント)

Wait, what? There are a ton of locations in New Vegas that didn't have quests attached to them. Brewer's beer bootlegging, the Poseidon Gas Station, the wind farm, Ivanpah Dry Lake, that highway patrol station just as a cursory glance.

[–]JohnBsGhost 0ポイント1ポイント  (2子コメント)

I think there's a misunderstanding for the last bit. What I mean is that there are no clear "walls". You start walking into an area and it's gradually shifting into a different territory. Every place seems to have an overlapping diameter.

[–]Orphan_Script 1ポイント2ポイント  (1子コメント)

Do you mean how objects fade into the distance as you get closer to them while traveling?

[–]JohnBsGhost 0ポイント1ポイント  (0子コメント)

No more in the realm of seeing the shift of control in the area. The bleed over between super mutants and diamond city security right in between their two areas in that zone.

[–]gh0stmach1ne 3ポイント4ポイント  (13子コメント)

My number one complaint with New Vegas was always that it was lacking a total post apocalypse feel. The desert vibe is nice but it feels more like a western than anything until you go into the vaults or something.

The total devastation found in Fallout 3 is where it's at, and Fallout 4 reclaimed some of that.

ITT: people who don't get where I'm coming from

[–]illathid 25ポイント26ポイント  (1子コメント)

That's the point of Fallout though. It's post-post-apocalypse, which is why New Vegas is so good. It really embraces that.

[–]flashman7870First New Vegas- Then to the Stars 0ポイント1ポイント  (0子コメント)

No, that's the point of Fallout in Fallout 2 and afterwards. Fallout 1 was an apocalyptic game.

[–]Orphan_Script 6ポイント7ポイント  (0子コメント)

I do get where you're coming from; but there are plenty of post-apoc games out there and few/no post-post-apoc games. I don't think Fallout should have to be a post-apoc game when the whole spirit of the series is not.

New Vegas is a sci-fi western for all intents and purposes. That was definitely an intentional design choice. Being post-post-apoc is the context in which the story makes sense.

[–]Gidio_ 19ポイント20ポイント  (2子コメント)

Because Fallout is more of a post post-apocalyptic world. ie: What happens to society hundreds of years after the bombs fell?

Bethesda fucked up the storyline by treating the world like the bombs fell 10 years ago.

[–]hotliquortank 2ポイント3ポイント  (1子コメント)

Fallout 1 and 2 had the same problem. It's supposed to be nearly a hundred years since the bombs, and every home is still littered with gaping broken walls and busted up pre-war furniture? That's silly. People would have rebuilt things. We should be seeing rough, homemade shelters and furniture. We should not be seeing multiple generations of people continuing to use the same half-destroyed dressers. But I get it. It wouldn't be Fallout without that "bombs just fell" vibe.

[–]RageGodReed 0ポイント1ポイント  (0子コメント)

Fallout 1 felt the most like a wasteland than any of the games. Having no real power base and just dots of communities spread across the state really made me realise it was all fucked. Theres no maps with this groups border, it was towns and The Master running between.

[–]Sated86Mess with a bear, you gonna get mauled![S] 7ポイント8ポイント  (1子コメント)

Well, there are storyline reasons why New Vegas isn't as devastated by the bombs as other places...

[–]gh0stmach1ne 6ポイント7ポイント  (0子コメント)

Right, it's explained in the story but it still didn't tickle my fancy like 3 and 4 did

[–]jschubart 0ポイント1ポイント  (0子コメント)

It was lacking a post apocalyptic feel because it wasn't bombed.

[–]GalacticNexusNo Gods, No Kings 0ポイント1ポイント  (0子コメント)

That's what I loved: it's post-post-apocalyptic. Even over 100 years before Fallout 3 and NV civilisation was on the mend.

[–]Electric999999 0ポイント1ポイント  (0子コメント)

That's because the war was over 200 years ago, that's a lot of time for humanity to recover.

[–]flashman7870First New Vegas- Then to the Stars 0ポイント1ポイント  (0子コメント)

I understand what you mean, but the desolation was one of the only things that Fallout 3 had going for it. It always bugged me, because it begin like that was totally inconsistent with the other Fallout games. And then in Fallout 4, it didn't have anywhere near the crushing gloominess; basically it was just destroyed buildings in a bright and happy looking environment. It had the downsides of 3 and NV without the upsides of either.

[–]xDoshEnclave -1ポイント0ポイント  (6子コメント)

I see that a lot of people complain about the exploration in New Vegas and I just don't understand why, it's the MOJAVE DESERT for fucks sake come on people. You guys know it's gonna take place in a desert and yet you all complain about it being barren. Though my opinion is that they should've made the strip a lot bigger and with lots more places to go and being a bit more populated in the streets, and I think the argument of the games map being too barren would've gone away if they had did what I said.

[–]PDK01 17ポイント18ポイント  (0子コメント)

Yes, and the desert is boring. Just because it's intentional doesn't make it above criticism.

[–]elkygraveySic semper tyrannis 1ポイント2ポイント  (0子コメント)

Iirc, making the strip bigger was part of what was cut because of time constraints.

[–]Bitnopa"Follow The Freedom Trail" 1ポイント2ポイント  (1子コメント)

They chose that location, They could have chosen any other but they did, That means it's open to criticisms, They also didn't have to make it barren, Just make up some lore reason for why the mojave has got alot of buildings.

[–]Kloner22 2ポイント3ポイント  (0子コメント)

I don't even think it would have to be like 3 or 4 with a ton of ruined buildings. It is a desert after all. It would've been cool for them to add more caves maybe or bunkers like the ones at hidden valley.

[–]Orphan_Script 0ポイント1ポイント  (0子コメント)

Though my opinion is that they should've made the strip a lot bigger and with lots more places to go and being a bit more populated in the streets, and I think the argument of the games map being too barren would've gone away if they had did what I said.

I would never complain about more content, but IMO they did offer up plenty through both the Strip and Freeside. You have a branching quest or a questline for: Van Graffs, Atomic Wrangler, Kings, Omertas, Vault 21/Michael Angelo's workshop, White Gloves, the Followers, and the Tops. This is also the location for the main NCR, Mr. House, and Yes-Man quest hubs. And then just outside of walled-in Vegas are other factions like the Gun Runners, Crimson Caravan, an NCR base, Westside and Northside.

[–]kearnsinatorOld America 0ポイント1ポイント  (0子コメント)

I would have liked a few postwar settlements, like Megaton. If the Mojave was almost untouched, then I feel like there should have been groups from California and the Mountains seeking refuge shortly after the war, rather than just two huge armies like NCR and Caesar 200 years later.

[–]TheHeroicOnion 0ポイント1ポイント  (0子コメント)

The disguise system usually isn't that important but once I had the Powder Ganger hate me while I still had a quest from them, I used a disguise to turn in the quest. The only time it felt useful.

[–]BearFishBG 0ポイント1ポイント  (3子コメント)

You mentioned Abernathy Farm as part of the settlements that needed more life adding to them. An easy way of doing this would be by having the daughter that's already dead when you get there be alive.

This way, after you do the standard locket retrieval slog, the daughter could have been killed later as a revenge attack, something as simple as this would have given the place its own little story that the player gets to experience. As it is, the settlement has its own past thats already happened meaning the player doesn't get as immersed as compared to if the character died due to the players own actions.

[–]deathstrukkave 1ポイント2ポイント  (2子コメント)

if the daughter was alive you wouldn't need to retrieve the locket

[–]BearFishBG 0ポイント1ポイント  (0子コメント)

Fair point. But they could have just said it had been stolen instead.

[–]Lift4biff 0ポイント1ポイント  (0子コメント)

You visit and then on your next return they were slogged. Blake didn't want to tie in with the minutemen because it wasn't his fight the death of his daughter pushes him on the path

[–]SquirtleSpaceProgramAddicted to fixer 0ポイント1ポイント  (1子コメント)

Only Greygarden and The Slog feel like viable, independent settlements when you first encounter them, and even those could use some work!

I'm not sure, but I think this is intentional. The minutemen are supposed to be a rag tag group of beaten down people who are just trying to make their way in the world. The settlements they incorporate aren't viable because, if they were, they wouldn't need the minutemen.

[–]Lift4biff 0ポイント1ポイント  (0子コメント)

except their not, it's supposed to be everyone surviving working together to defend each other at a minutes notice not a group of people collectively shitting in a hole in the ground for 2 centuries. Being viable doesn't mean you don't need the MM, being viable means that it seems like the settlement can survive on it's on if it tried

[–]breakinghorizon 0ポイント1ポイント  (0子コメント)

I agree wholeheartedly with your points. The pros of new Vegas kept me away from fallout 4 for a long time. I bought it on day one and didn't really pick it up until a month ago. When I realized how the story was and the new dialogic options, I was utterly disappointed. I got over it and I now see fallout 4 as the great get that it is, which isn't an rpg, but a borderlands-esque shooter with rpg elements.

[–]Pantheon_Of_Oak 0ポイント1ポイント  (0子コメント)

I really honestly never think it's fair to compare combat like that. To me, like, of course the combat is 4 in better. They've had years to improve it! Same way I feel about 1 to 2. Of course the game mechanics are better in 2, they've had time to improve them! (think bottlecaps from 1 to 2 for example)

[–]spliffdecisionsEnclave 0ポイント1ポイント  (0子コメント)

agree mostly buddy, fallout 4 is a lot more fun to just explore with one character, also the unique weapons and ammo crafting is much improved in NV compared to F4

[–]soupboy39 0ポイント1ポイント  (0子コメント)

When talking about the "barren" state of the Mojave and it being not as good in the exploration field it needs to be considered that it had an 18 month dev cycle while FO4 probably had more than double that.

[–]HoplooNew Vegas is still my favorite. :| 0ポイント1ポイント  (0子コメント)

Opposing opinion here, I liked the exploration and interface in NV better. They aren't perfect, but I prefer them.

But I just about agree with you on everything else.

[–]Crezek 0ポイント1ポイント  (0子コメント)

I agree completely. In my evil run through of New Vegas, I sided with the powder gangers in the the first real encounter. And would later spread the Legion propaganda. Fallout New Vegas was an all around fantastic game, but so was Fallout 4, if you combined the best parts of New Vegas and Fallout 4, you'd have the best, golden game you could ever imagine

[–]masterlater -1ポイント0ポイント  (7子コメント)

I played the majority of nv with mods such as realistic ballistics and other combat fixes. It played more like Fallout 4. Yeah, it was a better game than 4 that way.

[–]naryn 8ポイント9ポイント  (3子コメント)

I don't think you can use mods as an example why a game is better or not. FNV has been out for longer and as such has better mods, also the problems in FNV are easier to fix than in 4 with mods

[–]Sated86Mess with a bear, you gonna get mauled![S] 1ポイント2ポイント  (2子コメント)

I'll have to look into those mods. I mostly have graphical mods loaded at the moment, as well as some additional content mods that I didn't know about (or probably weren't even out) when I originally played New Vegas.

[–]Troublesome2008 4ポイント5ポイント  (0子コメント)

I agree. I can not play New Vegas without the gun mods.

Especially: - JIP Realistic Weapon Overheating - JIP Selective-Fire - The Weapon Mod Menu - Project Nevada - EVE - WMX - Better Smoke and Ballistics - CaliberX - The 00 Commando - A Shotgun Lover Mod

And a bunch of other mods...

[–]masterlater 0ポイント1ポイント  (0子コメント)

I've forgotten all of the mods, but it made combat outside of VATS more fun. I was still able to use it when I needed to, but it made sniping more viable.

[–]red_hawkx21 1ポイント2ポイント  (1子コメント)

I'm glad they removed karma though. That system was unneeded IMO.

[–]deathstrukkave 0ポイント1ポイント  (0子コメント)

I agree, besides achievements I don't think I can name one place where karma even played a role

[–]plee585 -1ポイント0ポイント  (13子コメント)

my biggest gripe with FO3/NV after playing FO4 is that i don't have a place to store my gear. i know FO3 has the Megaton house/Tenpenny tower but i have no place currently in NV. constantly having to clear out my inventory when i find new essentials is annoying. i also haven't got into New Vegas yet and i can't remember if theres an actual home there.

[–]DoritoDinosaur 2ポイント3ポイント  (0子コメント)

lucky 38 presidential suit. it can be decked out with workbenches and lockers.

[–]1920sRadio 3ポイント4ポイント  (4子コメント)

In new vegas you can actually get a safehouse for every faction! There is also a player house on the strip that is unlocked for everyone during the mainquest, and there are even a few others that can be unlocked during quests (novac, atomic wrangler casino, etc).

[–]kearnsinatorOld America 0ポイント1ポイント  (3子コメント)

It takes FOREVER with the exception of the Lucky 38. But you can get the BoS one after one quest with a positive ending. However, deathclaws tend to spawn in that house.

[–]1920sRadio 0ポイント1ポイント  (2子コメント)

I usually do the followers of the apocalypse one pretty quickly, its the easiest one I guess.

[–]kearnsinatorOld America 0ポイント1ポイント  (1子コメント)

Wait, they have one? Where is it and how cool is it?

[–]1920sRadio 0ポイント1ポイント  (0子コメント)

You get it by donating medicine to the mormon fort a bunch of times. It has special energy weapons, medicine, advanced combat armor, special science suit, radiation suit, followers labcoat, and combat shotgun with nonlethal beanbag shells.

[–]Guild-NavigatorBetter Living Through Chems 2ポイント3ポイント  (0子コメント)

Dude.... use the motel room in Novac. It's a (relatively) centralized location, it's got multiple dressers, a fridge, a safe, and other places to store things. There is a workbench and a reloading bench in the garage across the street. It is quite literally the best player home in NV, plus, when you see Dinky the Dino, you know you're close to home. Such a nice sight to see in the distance of a no-fast travel run when your carry weight is maxed and you want to restock equipment and ammo.

There are, I think, several places you could live on the strip. At least a couple of the casinos will make their Presidential Suite available to you permanently, not to mention you could use House's bedroom on the top floor of the Lucky 38, or his Presidential Suite, which has workbenches and storage and all that. The only problem with the Casinos is that you have to go through multiple loading screens just to get to your home base. Depending on where you are and if you fast travel or not could put as many as 4 loading screens just to get to your operating base if you're using these options. I usually just use the Lucky 38 to store unused companions, they stay locked up in there like a mineature Sierra Madre without the poison gas until I need one of them. Otherwise, Novac is where it's at. Seriously, I wish there was a player-home more analogous to the Novac hotel room in the Commonwealth, and I'm a huge fan of settlements.

[–]OderusUrungusofGWAR 1ポイント2ポイント  (0子コメント)

Lone Wolf Radio. You don't have another loading screen when you get there because you don't have to enter any buildings.

[–]elkygraveySic semper tyrannis 0ポイント1ポイント  (0子コメント)

House gives you a suite that serves as the player home. I always just bought the room in novac, though. It's permanently yours and nothing despawns.

[–]Tebrimir 0ポイント1ポイント  (0子コメント)

I use the Novac motel, but there is also the Sink from OWB and even the police station on the road to Primm if you wanted something a little earlier. Both NCR and Legion safehouses (and one from BOS too, I think) are perfectly usable storage locations.

[–]ti0tr 0ポイント1ポイント  (0子コメント)

In addition to the rooms other people have said, I got a mod that gives the player a camper van that they can drive around to places. That was fun.

[–]DinoavatarRailroad -1ポイント0ポイント  (0子コメント)

I always said Fallout 4 was best until you got out of combat, the shooting feels so much better compared to the old games.

[–]slapdashbrNCR -2ポイント-1ポイント  (1子コメント)

I want to add another point that I think is important for people who want a role-playing game with guns- the weapons themselves.

Fallout 4 has some stunningly stupid weapon designs. The left-handed bolt action rifle that is used incorrectly by a supposed ex-soldier? What the fuck? They ditched the chinese assault rifle. The "combat rifle" uses pistol ammo. The lever-action rifle is also left-handed (left-sided loading gate) which literally doesn't exist IRL, and the reloading animation is broken. The "assault rifle" is a fucking heavy machine gun from WW1 using 5.56. The Deliverer uses 10mm auto, which is way too high-powered for a compact blowback pistol like the PPK.

Fallout 4 is downright stupid when it comes to most of the ranged weapons. It is clear that Bethesda didn't even attempt to make the weapons in FO4 realistic in any way. Yeah, I know it's a video game... but I've never seen a video game that gets so many things so wrong. Frankly it's insulting to players.

[–]fullsaildanWelcome Home 0ポイント1ポイント  (0子コメント)

Well I think Bethesda had to correct for one of the major downfalls of NV and the numerous mods of FO3 that added lots of guns with unique ammo: you eventually end up strapped for ammo and it makes it not fun. If you're playing this for COD like accurate portrayal of guns: you're doing it wrong.

I think a lot of the decisions they made for the game kept in mind: what is fun about this? Polygon did an amazing write up about a tower defense game that went through its full production only to have people realize that despite looking realistic and adding lots of "things" it just wasn't fun. It applies so much to fallout 4, make it simple, remember it's a game, make sure it's fun.

[–]NoodlespankerThis is my pile of garbage, asshole -2ポイント-1ポイント  (0子コメント)

Thankfully, I'm playing on PC so solving this problem is as easy as downloading a mod.

Cue John Cena into