全 106 件のコメント

[–]Reptylus [スコア非表示]  (44子コメント)

It's so expansive and huge but doesn't seem to help the player much.

Precisely. The Elder Scrolls just drops you into a world and let's you explore, so that you can find your own purpose. For players who need direction it provides a storyline to follow, but it forces no one to do anything. That is what makes this series as popular as it is.

[–]enablerthe [スコア非表示]  (2子コメント)

TES is actually a really good life simulator, considering the alternatives.

[–]boopaboopa [スコア非表示]  (1子コメント)

I want a TES Sims game.

[–]Pmnin [スコア非表示]  (0子コメント)

There was a medieval Sims game but it's probably way too "Simmy" for what you're looking for

[–]norsesforcourses [スコア非表示]  (40子コメント)

No it doesn't. It gives you an obvious main plot line then throws side quests at you along the way. Then it adds a bunch of boring procedurally-generated type side quests when you complete the main subquests. Every so often there's a bear that kills you. And that's Skyrim.

[–]awesome717413 [スコア非表示]  (35子コメント)

Have... You played skyrim before?...

[–]norsesforcourses [スコア非表示]  (32子コメント)

Two hand orc warrior, then Archer. There's just a bunch of crap quests lying around that don't affect the state of the world. There's the Stormcloaks/Empire line as a 'main side quest' that affects which Nazis are in charge of the cities, but that's about it. There's more quest clutter than you'll find in another RPG, but they're not appreciably different. And there's no mystery to which quests are which, since your log tells you which quests are for the 'main plot'. I mean, how is this controversial (aside from the obvious Skyrim worship)?

[–]Roxolan [スコア非表示]  (3子コメント)

There's just a bunch of crap quests lying around that don't affect the state of the world.

That would be the point of disagreement then: other people don't discount those quests just because they don't affect the state of the world. They still make the world feel like there's adventure to be had and discoveries to make behind every corner.

[–]amaefm [スコア非表示]  (1子コメント)

But the quests themselves aren't that good. Not effecting the story is fine as long as they have their own level of developed intrigue but they dont. It's just go in this dungeon and kill a bunch of draugr to get my ring back. Go in this dungeon and kill a bunch of draugr to get this tablet. Go into this dungeon and kill a bunch of draugr to rescue my daughter. Go in this dungeon and kill a bunch of draugr to get this sword.

[–]Roxolan [スコア非表示]  (0子コメント)

I don't disagree. The Witcher 3 is far better. But they're sufficiently fun to make Skyrim popular, which is the topic of this thread.

[–]wigglin_harry [スコア非表示]  (0子コメント)

While I agree, the thing that personally brakes my Skyrim immersion is the copy-paste dungeons.

Over...and over...and over....

[–]simtam [スコア非表示]  (2子コメント)

To be fair it's better to play Skyrim unspoiled. I didn't know about the journal quest flair when I played it and still I was able (or funneled?) to follow the dragon story.

However if you look at RPGs at that crude level as you describe it, all computer RPGs are no different than other, except for atmosphere, and that's generally positive with Skyrim.

[–]CaptnAwesomeGuy [スコア非表示]  (1子コメント)

No, he has a lot of valid criticism that's applicable to Skyrim but not all rpgs

[–]simtam [スコア非表示]  (0子コメント)

Of course - some RPGs don't even have that much quest "clutter". Some, possibly, don't feature side-quests or any branching at all and you always end up with the same bunch of nazis on the throne.

[–]exus [スコア非表示]  (0子コメント)

This. I'm playing through again because I never got around to the DLC and I'm torn between clearing my quest long and just not giving a shit about 80% of the near identical crap.

[–]xenith81 [スコア非表示]  (23子コメント)

No one is forcing you to play the fucking quests, walk in a direction and just whatever happens go with it man. Become a blacksmith working your way up the ladder and end up at skyforge making the best weaponry. Become an assassin or a vampire.

[–]boopaboopa [スコア非表示]  (22子コメント)

No one is forcing you to play the fucking quests

But /u/norsesforcourses' point is that the game does guide you. It has a compass with quest markers and the map has waypoints.. It's not like Morrowind where they're like "Oh hi, go to Balmora.. just look at your map which shows nothing right now".

[–]norsesforcourses [スコア非表示]  (3子コメント)

Precisely. As for /u/xenith81's comment, nothing is forcing you to do anything in Halo either. You could just d*ck around in one part of the map after you kill all the enemies, but that wouldn't be particularly interesting.

Skyrim's a big game, but most if it is pretty same-same. Same mechanics, same annoying NPCs wanting you to do things. It doesn't even have the redeeming feature of most MMOs of having decent boss mechanics, largely because it's a single player game.

[–]boopaboopa [スコア非表示]  (0子コメント)

I agree. I'm not a huge fan of Skyrim mainly because it doesn't feel as full and fantastical as games that came before it like Morrowind and even Oblivion to an extent. I still like it, though.

[–]alaricus [スコア非表示]  (1子コメント)

nothing is forcing you to do anything in Halo either.

Yes, but there is only one hallway in Halo. You can either go forwards or back. In TES games, even Skyrim, that isn't the case.

[–]Pokiarchy [スコア非表示]  (0子コメント)

I'm taking my damn warthog down that hallway too. I don't care if there are posts in the way.

[–]terefor [スコア非表示]  (1子コメント)

True and a valid criticism but if that's his main point I didn't see it. It appeared, at least to me, that he was simplifying the game a lot and making it seem like you're railroaded along the game.

Like Roxolan has stated, it's each person's opinion if the side quests are good despite the lack of effect on the world or not.

[–]boopaboopa [スコア非表示]  (0子コメント)

I got his point, but I understand how one could misinterpret it.

[–]xenith81 [スコア非表示]  (15子コメント)

Get a mod to turn it off... No one is stopping you, that is the good thing about skyrim. You can walk out the cave and literally go the opposite way it tells you to go, and have no consequences what so ever.

[–]boopaboopa [スコア非表示]  (14子コメント)

"But we can mod it!" is something I'm really tired of seeing in regards to a Bethesda game. Yes, I know we can mod it. But I shouldn't have to mod a game to make it more enjoyable. Modding was always something that was done "just because" and for fun (Example ), not for fixing something the developers could easily put in the options themselves.

That being said.. you reply to me was rather irrelevant, I'm not saying the guiding is a bad thing. Nor am I saying you can't do whatever you want in the game. I'm simply stating I understood /u/norsesforcourses' point that Skyrim does guide you. Nothing more, nothing less.

[–]sllewgh [スコア非表示]  (10子コメント)

You should have to mod the game to make it enjoyable if you need that niche experience to make it so. Most people would not enjoy the game as much with no guidance. Developers have an audience to cater to that's bigger than you.

[–]boopaboopa [スコア非表示]  (9子コメント)

I enjoy Skyrim so I'm not really certain what your point is.

I'm saying a game shouldn't be modded to fix issues plaguing the game. At launch, we were basically paying Bethesda $60 for a game we have to fix whether it's UI changes, getting rid of superfluous icons on the screen, fixing bugs, etc..

[–]dblocki [スコア非表示]  (2子コメント)

This x100. In every conversation I get in about Skyrim (I enjoy Skyrim a little but I think it's overrated), the person who loves always calls it "the perfect game with mods." Bullshit, I shouldn't need mods to redeem the game.

[–]boopaboopa [スコア非表示]  (0子コメント)

Like I keep telling people in this thread that seem to think I hate Skyrim and want it to die in a fire just because I've made a criticism about it.. I like Skyrim. But you're right. A game isn't perfect if it needs mods. And if it needs mods/fan made patches for things like bug fixes, UI options, and other "improvements" then it shouldn't have been launched at full price.

[–]terefor [スコア非表示]  (0子コメント)

Depends on what kind of conversation it is. If you are discussing the value of the original game and the work that Bethesda did, mods shouldn't be an excuse. If it's personal experience and recommendations, then mods should absolutely be discussed and can be a reason on its own to play the game.

[–]BrightNooblar [スコア非表示]  (0子コメント)

Are you aware that you said "No it doesn't" and then rephrased the post you were theoretically disagreeing with?

[–]vryheid [スコア非表示]  (1子コメント)

There are plenty of non-procedurally generated sidequests (http://elderscrolls.wikia.com/wiki/Side_Quests_(Skyrim)), acting otherwise is just being disingenuous. Yes, the game sometimes makes you wander to one of a specific set of dungeons to collect a random treasure, but this keeps replays of the game fresh in my opinion and due to Bethesda's excellent game design does not negatively impact the player's enjoyment of quests at all. Besides, if you ever get tired of being told what to do you can simply go out and explore for yourself, which carries its own rewards due to the multitude of interesting ruins and landmarks and cool treasure to loot. There is a lot more to do in Skyrim than you give the game credit.

[–]idlemachine [スコア非表示]  (0子コメント)

Please don't link the shittiest wiki. Go to UESP instead.
http://en.uesp.net/wiki/Skyrim:Quests

Personally, I'll refrain from arguing as the Skyrim discussion has been done to death already. Bethesda has clearly taken a stance on where their games (not just TES) are headed.
(Hint: It's wherever the most money is.)

[–]inmatarian [スコア非表示]  (7子コメント)

You have to like wandering. The quick-travel feature is something that you shouldn't really be using. You can if you want, since its a game that lets you play how you want, but to get the full effect of the game, avoid using it. One good style of play is to frequent the taverns, always rent a room to sleep until morning (for the 10% experience gain bonus), if you need to get between cities either hoof it, or use a carriage. While you're in a region, do the quests that are closest before moving on to another region.

What starts to happen when you play this way is that you become intimate with the setting. Because you're taking in more of the world, you start to notice the fine details everywhere, and how instead of being one big story, Skyrim is a vast collection of lots of little stories.

[–]bigvow [スコア非表示]  (4子コメント)

Wandering is Skyrim's strong suit. The music, the little sounds of nature going on around you, the random events you happen upon, the pieces of lore you find on your travels. Skyrim was made for you to find all these small stories around it's world.

[–]schindewolforch [スコア非表示]  (2子コメント)

I love skyrim so much, I do a playthrough every winter break. The interesting people and expansive quests keep me coming back. Although im not really interested in witcher 3. Maybe because its more combat focused and skyrim is more people focused? Something about witcher makes me not have a lot of fun but im still in love with skyrim

[–]paranormal_penguin [スコア非表示]  (1子コメント)

Maybe because its more combat focused and skyrim is more people focused?

I like both games and have put nearly a hundred hours into each, and I actually feel like it's 100% the opposite. To me, the characters in Skyrim feel mostly boring and one dimensional, and it doesn't help that there are like 5 voice actors. Aside from that, they walk up and rudely spout the same one liner they always do right in your face, no matter what the context. It ruins the realism of the characters for me. I play Skyrim for the aimless wandering and combat, it's much more about the sandbox than the story or the characters for me.

The Witcher is much more character / story driven. Most of the quests and decisions that you make directly impact the story and the world around you. The characters are complex and realistic, and the voice acting is unique to each one and top notch at that. If it puts things into perspective, the Witcher started out as a novel rather than a game, so the characters and plot receive a lot more attention compared to traditional RPGs.

[–]Eternal_Reward [スコア非表示]  (0子コメント)

But the Witcher doesn't really do towns that well I thought. It's all a veneer. I could only interact with a handful of people in the Town, while in Skyrim, most people in Towns are named and have schedules throughout the day. The Witcher just has some people that hang out.

Plus almost everyone is able to be interacted with and reacts to you to some extent. The Witcher just has people that are there.

It has more people per town, but I'd say that it's a quantity over quality thing.

[–]Frostiken [スコア非表示]  (0子コメント)

I don't even understand the wandering. Every shit dungeon is the same prefabbed fucking bullshit rooms stuck together in different patterns with the same shit enemies and the same shit loot.

The game also poses exactly zero challenge whatsoever.

[–]catfjsh [スコア非表示]  (0子コメント)

I couldn't get into the Skyrim main story at all, most of my gametime ended up coming from this alternate start mod, where each time I started up the game I'd start from scratch and explore the world from there. I actually enjoyed that somewhat.

[–]Gmr_Leon [スコア非表示]  (0子コメント)

Which then quickly reveals to you whether that setting is of any interest to you or not. The game either shines or dims based on how much you find yourself appreciating the setting and those little stories.

For me, it grew dim visiting similar looking villages and taverns. The stories sounded tired, like from an ordinary human civilization I could read about in a history book or a book on myths.

Morrowind certainly spoiled me by the variety of villages and stories I could encounter. The striking differences between dunmer cities compared to imperial outposts and the odd coastal villages. Even more, the environments, the hilly grasslands interrupted by giant mushrooms or steep inclines shifting into small mountainous ridges to flat swamps and marshlands near the coasts.

Skyrim felt too much like a homogenous tundra with mountains piled along the edges and in the center with snow plains to the north. It also felt like it had barely been visited by outsiders, with more nords than anything else. Even Morrowind had a fair amount of khajiit and argonians, albeit many were slaves, despite also being mainly dunmer.

Now that I think of it though, the two are remarkably similar in map design, despite one being landlocked and the other an island. It's just that the contents of Skyrim's map don't strike me as appealing as much due to finding European architecture overdone and the source culture too familiar due to it being an extremely common fantasy source.

[–]Intelligensaur [スコア非表示]  (15子コメント)

Why is Skyrim so popular? Because nobody else makes games quite like the Elder Scrolls series.

Huge, open worlds where everything that isn't nailed down can be picked up, sold, or used to deck out your home. Tons of quests/missions/tasks available to point the player somewhere while still being secondary to them deciding their overall path and story. Abilities that improve through practice instead of a list.

Even with each successive game making changes to better appeal to a mass audience, Skyrim isn't for everybody. But it's perfect for certain people, like Counter Strike or League of Legends, and those people will gladly spend hundreds of hours in it.

[–]bellanard [スコア非表示]  (13子コメント)

Bethesda doesn't even make games like the Elder Scrolls Series anymore.

TES is great. Skyrim and FO4 were not great.

[–]MilleniumHandAndShri [スコア非表示]  (5子コメント)

I still had great fun playing both, but it seems a large part of change comes from the shift in focus to a wider demographic. It's essentially what happen to WoW (or back further, from EQ to WoW). In order to appeal to a wider audience, the core gameplay elements were essentially 'dumbed down' (for lack of a better description). It's easier for average joe to pick up and play, but sucks for your original fans.

[–]Bleachi [スコア非表示]  (2子コメント)

Thing is, the vanilla experience is only intended for that wider audience. Bethesda knows the veterans will use mods to make the gameplay more complex. There wasn't much to lose by dumbing things down.

[–]Dolphin_Titties [スコア非表示]  (1子コメント)

Except they kinda completely ruined FO4 by having a talking protagonist that could only say a couple of stupid things. Oh, and be sarcastic.

[–]dizzyelk [スコア非表示]  (0子コメント)

And the dialog options were pointless. No matter what you choose, except for saying no, lead to the exact same response, perhaps with a single throwaway line before it.

[–]bellanard [スコア非表示]  (1子コメント)

Absolutely. And from a business perspective who am I to judge while they rake in billions of dollars?

Doesn't make the criticism any less valid. But they have this rabid fanboy fanbase that (as you can see from my OP) you literally get downvoted if you suggest that they aren't "GREAT" games.

I won't be hyperbolic and say they sucked. But they were FAR from being great games. They have turned into casual, lifeless, shallow offline sandboxes.

I'd rather play Rust tbh online with a better building system and real people than FO: Offline Minecraft edition. Offline games are supposed to have enthralling stories, piles of choices with the way you make your character and interact with the world. Their games are missing these things now.

[–]tarrach [スコア非表示]  (0子コメント)

Skyrim and FO4 are great games. Different in some areas compared to previous games in their respective series, but that does not mean they aren't great.

[–]OriginalBadass [スコア非表示]  (1子コメント)

They're still great games but Bethesda is slowly leaving the RPG genre and heading towards sandbox games. In another 3 or so iterations TES will have no main story, only procedurally generated quests, every perk will be a passive percentage buff, it will likely have a large focus on crafting, and the world will be bigger yet emptier.

[–]bellanard [スコア非表示]  (0子コメント)

I think you are right and that is why I give Beth so much shit.

That would be fine if TES and Fallout weren't originally Hardcore RPG titles. That is my gripe, they are using the name and brand of these old great games and turning them into minecraft. And that Fallout Shelter app was a shameful cash grab.

Make some new IP for that bullshit. But then you'd generate millions of revenue instead of billions.

I just don't see how this isn't a classic case of straight up selling your games' souls for money.

[–]dizzyelk [スコア非表示]  (3子コメント)

I thought that fo4 was the best so called rpg they've made in a long while. But that's mainly because I liked the settlements. Even if I wanted to yell at gravy that I'm the boss now, so he has to deal with all these stupid settlement problems. Who sends the leader of the group to every stupid place instead of underlings?

[–]Dolphin_Titties [スコア非表示]  (0子コメント)

Personally I found the settlements totally pointless.

[–]bellanard [スコア非表示]  (1子コメント)

Well this is why it is popular. Because you (and many others apparently) wanted Fallout: Minecraft edition and got that while they stripped out all of the RPG elements. How you can call it "the best RPG" theyve made in a long while is kind of ridiculous when they basically dumbed down and stripped out the rpg elements. Their last 2 games were Skyrim and FO:NV. The quality is on the way down, not up. Not to mention that they refuse to make a new engine and still serve it up on the same one as morrowind. (I'll take a new engine over unnecessary features like Settlements when the rest of the game isn't evne up to par) - they are obsessed with these gimics when the core game isn't close to being ready.

At the end of the day, there are more of you than there are of me hence why they are catering to you and not to me and why calling out Bethesda games always gets you downvoted. That's fine, that is business. Doesn't make it a good fallout game tho.

FO4 was a continuation of the dumbing down and "streamlining" of their games. This is pretty non-debatable.

[–]dizzyelk [スコア非表示]  (0子コメント)

Firstly, I called it a "so-called rpg" because they labeled it as an rpg, despite really being a fps.

Secondly, they didn't do nv, that was obsidian. And it was superior to 3.

Thirdly, I think that settlements were a great addition, and it was nice to see them do something that goes back to the roots of actual rpgs that you play with pen and paper. It's something that I praise as more rpgs should include them.

I agree with you that it isn't a good fallout game. Nv was, and the first two were even better. Beth hasn't given us one yet. I also agree with wanting another engine, as well as disliking their dumbing down and "streamlining." But feel free to continue to be butthurt.

[–]SriX23 [スコア非表示]  (1子コメント)

As someone currently playing Skyrim for the first time, with no prior TES experience and just a little RPG experience, Skyrim does a great job of providing a massive, intricate world, greatly enhanced by really interesting lore. The way the lore is developed makes me feel like I really am part of a whole new world, with its own customs and established history.

I'm about 70 hours through, and didn't even finish the main quest until the 60 hour mark just because I was having so much fun just exploring the different areas of the world and doing sidequests.

Of course, since this is one of my first full-on RPGS (I've only played hybrids before like Deus Ex/Borderlands, and Pokemon), Skyrim itself feels like a whole new experience. But TES feels like a more complete fantasy world than any other fantasy series I've played/watched before.

[–]Caststarman [スコア非表示]  (0子コメント)

Right on. I probably have 100 hours on my pc, but another 100 on console.

[–]boopaboopa [スコア非表示]  (8子コメント)

While there's not much cerebral going on under the hood in an Elder Scrolls game anymore, there aren't games like Skyrim or any other Elder Scrolls on the market (and by extension.. like Fallout 3, NV, and 4) that allows as much freedom to do whatever you absolutely want to (within reason).

That being said, I find Skyrim to be obnoxious with how much it (by default) guides you.

[–]arof [スコア非表示]  (0子コメント)

A lot of space sims are designed with that sort of freedom in mind, giving gameplay and progression to all sorts of non-story related features. The gameplay is just very different piloting a ship vs running around on your own feet swinging swords or shooting guns, and they generally come from less established names than Bethesda, so they don't get as much attention.

A game like Freelancer though gets tons of love because it sort of struck the same balance, giving a fairly strong main story with all sorts of places to veer off of it and do your own thing.

[–]letsgoiowa [スコア非表示]  (5子コメント)

It guides you?

What. Most people think it's fun because they don't bother with the quests at all and just explore stuff. That's where it shines.

The quests suck, so just don't do them unless you want to.

[–]boopaboopa [スコア非表示]  (3子コメント)

It guides you?

Yes. They tell you exactly where to go in the very beginning and even give you a compass with a marker, waypoints, fast travel, etc. Why do people think "it guides you" is a negative thing? Skyrim does guide you. That's a fact.

That's where it shines.

I agree. Why does everybody in this thread think that just because a few of us are saying the game guides us, that we don't believe there are alternatives?

[–]letsgoiowa [スコア非表示]  (2子コメント)

It "guides" you as in gives you a quest marker, but it does not in any way shoehorn you down a linear path which is what was implied.

It really comes down to just play your own way.

[–]boopaboopa [スコア非表示]  (1子コメント)

I didn't imply that at all.

[–]letsgoiowa [スコア非表示]  (0子コメント)

Well that's what it nearly always means in the context of people here.

[–]dratyan [スコア非表示]  (0子コメント)

I think he means when compared to, say, Morrowind. In Skyrim you just have to move in the direction of the arrow for the entire game and you'll beat it, in Morrowind you actually had to learn directions and pay attention.

[–]FIipFIop [スコア非表示]  (0子コメント)

If what drew you into the Witcher was the purpose the world and story gave you, my advice to you in Skyrim is to follow the main story line very, very closely. Get some mods to make the UI better. Definitely get the unofficial patch.

I'd like to say that the reason people typically love the Elder Scrolls is that the massive world doesn't give you a purpose, and you get to define that for yourself. If you're not that type of game you probably won't enjoy the Elder Scrolls.

[–]vryheid [スコア非表示]  (1子コメント)

TES: Skyrim is a masterpiece of open world design, dumping the player in an expansive world with little to no artificial boundaries and tons of interesting cities and landmarks to encounter and explore. And while the graphics look a bit dated by modern standards, the natural environment and architecture is still gorgeous to look at. It's rare that an RPG can make players feel immersed in a fantasy world while avoiding the handholding that treats players like they're too stupid to make their own moral decisions (Witcher 3 not allowing Geralt to kill random townspeople, for instance). I don't think Skyrim is perfect by any means- the unbalanced combat on higher difficulties and the shallow NPC companion personalities are particularly irksome points for me- but I can't deny that the game has a charm and sense of wonder to it that no other game has managed to fully replicate.

Come into Skyrim with the mindset that you're an adventurer exploring a brave new world, out to discover treasure and survive against a harsh wild, and you'll have a much more enjoyable time than if you expect the kind of heavy handed dialogue-driven drama that games like Witcher 3 dishes out on a regular basis. I'm not saying that Witcher 3 is a better or worse game, but it's simply aiming for a different kind of experience and appeal than TES games are designed to offer.

[–]kung-fu_hippy [スコア非表示]  (0子コメント)

I'd disagree with saying Geralt's morality is handholding. It's just the difference between an rpg that's telling a specific story and an rpg that encourages role playing.

You play a witcher game as Geralt. Decisions might come up, but you deal with them through the choices Geralt might make. None of the choices he would make involve slaughtering villagers randomly. That's not the story they were trying to tell.

[–]cerialthriller [スコア非表示]  (1子コメント)

I just tried to play this game as an archer and it seems kind of impossible. You don't seem to get any kind of abilities to slow enemies in the beginning and the sneak attacks never seemed to be enough to take a guy down in one shot. Then I played a few hours as a normal sword and board but I jus my didn't have any fun with it

[–]simtam [スコア非表示]  (0子コメント)

The combat, including archery, varies depending on your character skill points, equipment, perks, and other factors. You didn't get to choose a lot of perks in your few hours, did you?

[–]TheG-What [スコア非表示]  (3子コメント)

Mods.

The game was so moddable and the mod culture around it is so huge that it kept people invested in it for years.

There's a mod that turns dragons into Macho Man Randy Savage, or give you Luke Skywalker as a companion, or turns the game into a first person shooter.

People are still actively modding Skyrim and it will continue to thrive until Elder Scrolls Six comes out.

[–]ToastedFishSandwich [スコア非表示]  (0子コメント)

Whilst I can't deny that mods are important the game was incredibly successful on consoles too. I definitely think it's more just because it's a good game for most players, even if a minority think it's too dumbed down.

[–]snakydog [スコア非表示]  (0子コメント)

Mods are part of it, but not the whole picture. There are millions playing Beth games on their X boxes and Playstations

[–]Devchar96 [スコア非表示]  (0子コメント)

Not to mention the mods that completely overhaul things like lighting, followers, etc. There's a lot of lore-friendly stuff out there that can really expand upon vanilla Skyrim.

[–]YuukiRus [スコア非表示]  (0子コメント)

It's just.. a good immersive game. There's no other RPG's that immerse the player like Skyrim does.

The world is amazing to explore and incredibly detailed. Mods have made the scenery around the world even more beautiful than the Witcher 3 at max settings can be and just in general it's a pleasant game. It has crafting, enchanting, blacksmithing and a large enough world to have you have a relaxing trip from city to city. Taking you a bit on horse back as you meet NPC's and see things happen in the world. It's.. just fun really. Every few years I come back to play again with new mods.

I also enjoy the in-game works. The lusty argonian maid is my favorite.

[–]g_squidman [スコア非表示]  (0子コメント)

I don't blame you for not liking it. It's not for everyone. I've play a lot of Bethesda games, and I didn't come close to finishing any of them besides Fallout 3. Of course, I also don't see the appeal of The Witcher. My experience with both series involve a lot of game breaking bugs.

[–]Pokiarchy [スコア非表示]  (0子コメント)

Lots of reasons.

Highly anticipated sequel in a long line of fantastic games. That almost automatically puts it in high regard even if it were to flop.

Practically infinite character customization. Giving it a great deal of replay value. You can play the game many different ways and have a very different experience. You can roleplay as a fictional character from a different fictional universe, or you can keep it simple and just play with different combat styles and dialogue. Although I would have been much happier if I could dual wield shields.

Huge world with not much restricting you from going wherever you'd like, save a few tailored story quests with unlockable areas.

Mods and mod stability. Like taking a 2d game and making it 3d, completely changes the game and your experience can be hand tailored by you to be exactly what you want, with a little elbow grease.

Format. For some reason no other company has been able to do this format better than Bethesda yet. Witcher 3 is an incredible game but there isn't much of any character customization or weapon choice, it's more like Zelda where your weapons are pretty much already decided, which is great in it's own way but isn't as open ended in the same sense.

Tons of lore. Metric tons of lore. In and out of the game

Sensory overload. Almost everything can be interacted with in some way. Almost every NPC either has something to say, something to do, or something they want you to do. Further making each playthough more unique. Even if you are the type to always start by turning left at a crossroad, your path can still vary wildly as different things will catch your eye.

Persistence. Something about how each NPC has their own shit to do, or how you can build a house and amass your collections there, or how when you kill a blacksmith, his apprentice will take over, or how you can be arrested for crimes days after you've committed them. Like the Dude's rug it just ties everything together.

[–]roostersupporter [スコア非表示]  (0子コメント)

Don't forget that Skyrim is almost 5 years old at this point. In 2011, the sales pitch was "see those mountains? You can go there!" <- THAT made people piss themselves with excitement.

Saints Row The Third and Dead Island don't hold up so well either (released in the same year).

[–]erikb85 [スコア非表示]  (0子コメント)

It's really hard to get started, but after you decided to head out in any random direction you get hooked into hundreds of stories and events. You need to overcome that initial hole but then you can't let it go because of its size.

[–]Reptile449 [スコア非表示]  (0子コメント)

To play your own story. Skyrim and the other TES games and non F4 fallouts let you take any conceivable post-apocalyptic or fantasy idea you have and roll with it. The wide range of mods make this even easier and better. These games are to roleplayers as tabletop simulator is to tabletop players.

[–]geoman2k [スコア非表示]  (0子コメント)

It's a little unfair to compare the Witcher 3 to Skyrim, considering Skyrim is over four years older than it and Witcher clearly took a ton of influences from Skyrim. It's sorta like asking why people like Doom when Half Life is way better.