上位 200 件のコメント全て表示する 485

[–]Lurkerking211 636ポイント637ポイント  (51子コメント)

I remember cheat codes.

[–]Fashion_Hunter 60ポイント61ポイント  (13子コメント)

There for awhile I believe Madden's cheat codes became microtransactions. Big head mode was like $2.99USD.

[–]arlenroy 20ポイント21ポイント  (0子コメント)

I think NBA Jam was that way, the create a player mode in the arcade had skills you could buy

[–]BlindStark 5ポイント6ポイント  (11子コメント)

Saints Row the third had paid ones too I believe.

[–]MrPandaLord 26ポイント27ポイント  (10子コメント)

Saints Row the third doesn't have paid microtransactions, you do the same as GTA and open your phone to get them via code.

Haven't played it for a while, maybe it was DLC?

[–]BlindStark 1ポイント2ポイント  (9子コメント)

The Invincible DLC costs $2.99. It'll make you extra limber, and provide you with infinite ammo and better health. It'll also give your vehicles "Infinite Mass."

You were saying? Saints Row 4 had the same stuff. In Saints Row 1 and 2 the cheats were just in game and not paid for. They take shit out of games now and label it as DLC and sell it to you later. It was great a long time ago when they added this stuff just because it was actually fun.

[–]BobbyMcPrescott 24ポイント25ポイント  (0子コメント)

All of that shit was unlockable from Day 1. Some of it wasn't even available to purchase then. You're calling out one of the few companies that DID give you everything on day 1 save for the actual DLC which were entirely new storylines.

[–]Cheet4h 16ポイント17ポイント  (1子コメント)

I'm pretty sure I remember that I could unlock these during gameplay with one of the ingame currencies.

[–]moparornocar 6ポイント7ポイント  (0子コメント)

yup, I remember using xp or cash i earned in game to unlock cheat codes I could use during play in that game. Pretty much like special abilities.

[–]detectivejewhat 7ポイント8ポイント  (1子コメント)

That was a buyable shortcut to an already in-game available upgrade. I see your point but not really the same thing as ONLY being able to buy it.

[–]Max_TwoSteppen 2ポイント3ポイント  (0子コメント)

It's not the same at all. Honestly I'm totally in favor of that sort of transaction. I won't use them but if someone wants to take the shortcut by using real money, power to them. It doesn't hinder my game experience if they want to use it, and I'm not limited in the content I can access, so long as I'm willing to put in the work.

[–]Jayden82 3ポイント4ポイント  (0子コメント)

Saying "you were saying" makes you seem like a douche

[–]AskMeAboutCommunism 27ポイント28ポイント  (7子コメント)

YOHOMIES - unlock all characters

ROADTRIP - unlock all levels

Aw shit, I used to know how to unlock the cheat menu with moon physics too but forgot now.

Did game companies used to send out cheatcodes to the companies putting out cheat code books? How did they get spread? As a kid I thought people guessed them then shared them but, come to think of it, that'd be like guessing a password.

[–]Z0di 13ポイント14ポイント  (3子コメント)

couldve been people opening the game on a computer and looking at the files

[–]Throwaway-tan 3ポイント4ポイント  (1子コメント)

I'm fairly sure that developers would provide the info to official game guide makers and then the codes would spread from there. Though that said there would definitely be people browsing the executables for cheats.

[–]IAmA_Risky_Click_AMA 2ポイント3ポイント  (0子コメント)

Yeah, I never really thought about it, they were all just magically on gamefaqs.

[–]ThatsMyHoverboard 72ポイント73ポイント  (7子コメント)

Game genie was my best friend.

[–]Faustias 56ポイント57ポイント  (5子コメント)

gameshark bby... well, my only console that time was PS1.

[–]andrewfordmedina 8ポイント9ポイント  (1子コメント)

GAMESHARK BABY!! Man, inputting the codes in the beginning.

[–]TheHomieIsaacNewton 1ポイント2ポイント  (0子コメント)

I felt like such a nerd-hacker-genius just figuring out how to use my Gameshark on N64.

[–]Jdesantis14 9ポイント10ポイント  (4子コメント)

Lol wasn't the cheat code for this game "WATCHMEXPLODE" ?

[–]angstromlevy 14ポイント15ポイント  (6子コメント)

I feel like the only games that still has cheat codes is GTA or Sims. And you could just use mods so cheat codes seem kind of useless now.

[–]jollyfreek 4ポイント5ポイント  (1子コメント)

That was my first thought coming in. "Remember when you tried to unlock them yourself a few time, then turned on 0 gravity and infinite balance to unlock them for you?"

[–]Zefirus 125ポイント126ポイント  (19子コメント)

People forget the stuff locked behind requirements that were all but impossible to figure out yourself, which pushed strategy guides.

[–]Olicity4Eva 48ポイント49ポイント  (4子コメント)

gamefaqs.com

[–]Xpress_interest 7ポイント8ポイント  (0子コメント)

Pre-internet, people with inside knowledge of games were treated as gods. Alpha gamerz held the Konami code close to their chests. Game Sharks were an amazing innovation.

[–]DoubleJumps 13ポイント14ポイント  (8子コメント)

I don't think people cared as much about that, since unlock info was very easily obtained in any number of magazines you could find at common stores, or on the internet.

A huge amount of games never even got strategy guides. Strategy guides were harder to get a hold of than the other methods of getting that information.

[–]bush_did_9_II 12ポイント13ポイント  (3子コメント)

I used to make binders for certain games, with the strategy guide printed from the internet.

[–]HauntedMinge 2ポイント3ポイント  (1子コメント)

I would take buying a strategy guide than paying for skins and characters locked behind some bullshit paywall anyday. Guides are redundant nowadays for obvious reasons but I'd happily pay $15 for a quality guide which has a great deal of time and effort put into it.

[–]Cymdai 331ポイント332ポイント  (84子コメント)

As a person who works in the industry, I do find the industry-apologists a bit disgusting.

Games can absolutely make money for $59.99, EASILY. What everyone likes to forget is that, even though games are much more costly to make, games are being purchased by subtantially more players as well.

A "good" game used to sell, at best, a few hundred thousand copies. Gaming wasn't the gholiath hobby it was a decade ago that it is now. The notion of "these poor, poor companies need the DLC to stay afloat..." is outright fraudulent at worst, and white-knighting at best.

There are plenty of reasons why DLC is abused, but if you want the simplest answer there is, it's because the industry have proven that it can do it, and gamers are dumb enough to buy it 100% of the time.

Think of it like a Craigslist sale. If you are selling a bike for $200 (a fair price) but then you realize, you can sell the bike's frame for $200, the tires for $50, and the chain + gears for another $50, which are you going to do? Especially if the buyer is not just able, but delightfully willing to pay you an extra 50% of your original asking price?

Common sense people, common sense.

EDIT: Grammar issue corrected, per a comment that pointed it out :)

[–]YouCan_Not_Doge 76ポイント77ポイント  (9子コメント)

This is the most frustrating thing. I don't participate in buying bullshit money grab dlc or mass buying random shitty games I never intend to play. Yet SOMEONE does it and continues to drive this terrible spiral into terrible incomplete games being released. I have always been an avid gamer but the last few years of weak content have really jaded me.

[–]entity2 17ポイント18ポイント  (5子コメント)

That's what frustrates me as well. I've got friends both in the real world and on the internet who justify buying those stupid loot boxes from Blizzard for Overwatch and justifying their existance, and getting all oppressed when you tell them that they are an active part of the problem with gaming today.

On the one hand, I don't want to be the fedora-tipping neckbeard that tells people how and when they can spend their money, but at the same time, their spending habits are ruining things for myself and others.

[–]Arch_0 2ポイント3ポイント  (3子コメント)

The Overwatch boxes are random as well. You could open one and get nothing but duplicates or trash items. It doesn't even take that long to level up.

[–]crazed3raser 48ポイント49ポイント  (26子コメント)

There are plenty of reasons why DLC is abused, but if you want the simplest answer there is, it's because the industry have proven that it can do it, and gamers are dumb enough to buy it 100% of the time.

I work at a movie theater, and I give a similar answer whenever people ask why the concessions prices are jacked up so high, or why we don't do drink refills. It is because people buy it in large enough amounts that there is no need to lower it. It baffles me how many people spend upwards of $40 on movie theater food, when there is a Five Guys, and other restaurants right down the street that they can spend the same amount on and get better and more food for their family.

But the movie theater, or game developers, or whatever other company you want to talk about, is never going to lower their prices when people are more than happy to spend the amount they are asking for.

[–]CHICKENTlTS 17ポイント18ポイント  (0子コメント)

It's not about a fair price. It's about what the market will bear.

As long as people pay for it, that's the price.

If less people bought it, the market will respond with prices just cheap enough for people to buy again.

[–]Thepowerisreal 5ポイント6ポイント  (11子コメント)

Well maybe if they let us bring our own food we wouldn't pay so much for the theaters crappy popcorn. We only spend so much on food because its our only choice.

[–]houndi 13ポイント14ポイント  (0子コメント)

My choice is to not have popcorn. I don't want it bad enough to pay that much.

[–]Maxb45678 5ポイント6ポイント  (0子コメント)

It's your only choice if you've already decided you have to eat in the theater. Eat before or after and save your monies.

[–]Max_TwoSteppen 5ポイント6ポイント  (0子コメント)

its our only choice

You could just decide to go 2 hours without eating. That's a choice.

[–]Z0di 2ポイント3ポイント  (0子コメント)

You know you can bring food in a backpack most of the time.

Would advise against doing this on opening night movies.

[–]Olicity4Eva 4ポイント5ポイント  (0子コメント)

Oh, poor naive Thepowerisreal. "Let you" bring your own food.

[–]Topskew 0ポイント1ポイント  (0子コメント)

Sneak food in with a purse. My family has done it plenty of times.

[–]FercPolo 1ポイント2ポイント  (0子コメント)

The concept of a Captive Audience is as old as time.

[–]Azonata 19ポイント20ポイント  (12子コメント)

On the other side of the coin, not everyone is willing or able to grind X amount of hours just to get that one cool looking skin. I think there is a gaming audience out there for who time is more valuable than money, in which case DLC can serve as an optimized solution to get your hands on some unique content without the need to throw your life away to get it.

[–]Kardest 13ポイント14ポイント  (3子コメント)

As always the correct way to do game cosmetics is to put a fair way to unlock things... and a button for the people with less time to buy it now.

[–]Arch_0 2ポイント3ポイント  (0子コメント)

Battlefield did that. You could buy all the unlocks for everything or just vehicles etc. Like playing recon? Unlock all that.

Don't want to pay for stuff? Just play the game and unlock it.

That's how it should be done.

[–]ModeratorsAreDouches 3ポイント4ポイント  (2子コメント)

Some companies are good with their DLC though. Remedy, who made Max Payne, and Alan Wake for example. They gave you the full game, but then the DLC was just extra. Nice to get but not really needed. It doesn't feel like anything is missing.

[–]Blue_Frost 2ポイント3ポイント  (1子コメント)

I'm not sure where in the games industry you've worked but at the last two AAA studios I worked at DLC isn't something that they purposefully withheld from the shipped product in order to sell later. In all cases the content that ended up becoming DLC was stuff that wasn't going to make the cut off date for the game having to go gold and get sent off to cert and stuff with the MS, Sony, etc at which point only bug fixes are allowed as any further content would jeopardize stability. People worked all the way down to hours before that deadline, there was no way in hell they could have finished that additional content. Our industry is known for having ridiculous crunch hours for a reason, there simply isn't enough time. Whether that is due to poor management, crazy publishers, etc is up for debate and is different from situation to situation of course.

My point is, at the studios I've worked at and on the games I've worked on (big games, $50M+ budgets) there was nothing malicious or money grubbing about how DLC was done. It was mostly stuff that couldn't get done by the drop dead date. You get day one DLC because there is a fairly large gap (months) between when they can't put more content on the disc and when it hits shelves and this is where they hammer away at DLC.

[–]tattertech 7ポイント8ポイント  (1子コメント)

is outright fraudulent at best, and white-knighting at worst.

I feel like this is kind of backwards...

[–]Kanzel_BA 3ポイント4ポイント  (0子コメント)

Nah, white knights are way more annoying than fraud. I can just call my bank to clear up fraud, but a white knight? Re-upholstering my car's trunk and buying a new oriental rug is really expensive.

[–]juspeter 2ポイント3ポイント  (3子コメント)

I agree with most of what you're saying. Bad cash shops do this.

What is your approach for free-to-play games that are no longer within their happy launch window and need to find methods to bolster sales to sustain the game?

[–]butt-guy 1ポイント2ポイント  (0子コメント)

Yup essentially. People complain and moan about DLC but there's still a big market for it. Gamers forget that games are pushed out by businesses with investors and shareholders.

[–]what_comes_after_q 1ポイント2ポイント  (1子コメント)

This is grossly unfair. The price of games has actually grossly come down. It's been 60 bucks for over a decade. Hell, I remember 60 bucks N64 games. After inflation, that's a serious price drop (15 to 20 percent since early 2000s).

Then we have consolidation in the videogame industry. Big firms buy up little firms. You used to have a bunch of small firms that would constantly go under with failed launch titles. We remember the companies that launched successive great games, but that's like flipping a coin over and over. You'll get streaks of many heads in a row, but you'll also see tons of tails. That's like the game industry. Many companies flop without a hit, other companies get a hot streak. Either way, these companies were always on a knifes edge. You needed a hit to survive.

Now we have gaming companies that are covering developing cost of all the games that never get released, and of those that get released, the cost of those that don't break even. This is why you have staples like COD or assassins creed every year. It lowers the risk and uncertainty of the industry. These will be cash cows, so if they release a new IP (watch dogs, for example), and it doesn't hit the financial targets, that doesn't pull down the whole company.

In short, not only are games cheaper than ever, the price is entirely justified.

[–]InMySafeSpace 2ポイント3ポイント  (1子コメント)

As a person who works in the industry, I do find the industry-apologists a bit disgusting.

Except you didn't have access to the internet for unlock requirements for this kinda thing. This encouraged people to buy the cheat code books and "strategy guides"

It's not like earning more money is some new thing

[–]xamaryllix 557ポイント558ポイント  (37子コメント)

Facebook quality shitpost.

[–]JackVarner 105ポイント106ポイント  (11子コメント)

*reddit quality regular front page post

[–]SanJoseSharts 2ポイント3ポイント  (10子コメント)

I was wondering what was out of the ordinary of this post

[–]Musty_Sheep 24ポイント25ポイント  (9子コメント)

[–]andtheZero 11ポイント12ポイント  (5子コメント)

What happened to the super low quality version of this image? Why does everyone use the hi def one now?

[–]PartiesLikeIts1999 12ポイント13ポイント  (4子コメント)

actually found a good explanation for it here

[–]Soylent_Hero 4ポイント5ポイント  (1子コメント)

actually found a good explanation

Oh. I didn't know.

[–]QuickStopRandal 1ポイント2ポイント  (0子コメント)

Your ass better call somebody.

[–]pcechos 1ポイント2ポイント  (0子コメント)

YOU'RE NOT GUNNA FOOL ME AGAIN

Edit - fuck

[–]Moncole 16ポイント17ポイント  (0子コメント)

Better than /r/gaming quality shitpost

[–]ToxicOrNah 10ポイント11ポイント  (14子コメント)

What game makes you unlock characters for a price? Did something happen? I've never seen this kind of transaction in games.

[–]beyardo 5ポイント6ポイント  (3子コメント)

Smash bros 4 did it, but that's because the characters were DLC and weren't made until after release

[–]Wickedcarny 4ポイント5ポイント  (2子コメント)

Yea some do it now. Off the top of my head the new Killer Instinct for Xbox 1.

[–]ImNotAnyoneSpecial 14ポイント15ポイント  (0子コメント)

To be fair. They give you the game for free with one character to be used which switches out

[–]Daankeykang 4ポイント5ポイント  (0子コメント)

Killer Instinct probably isn't the best example. You pay 20 bucks for base game, another 20 for a season and so on. By their second seaaon, it was 60 bucks and was at least a more fleshed out game and roster than Street Fighter V. Like someone else said, Mortal Kombat has like 8 characters you can buy but aside from UMK3 and I think MK Deception, there wasn't a whole lot of characters to unlock in their games.

[–]Fashion_Hunter 1ポイント2ポイント  (1子コメント)

Mortal Kombat has a bunch, ME3 released with a day dlc that added a new squad member, Elder scrolls online locks a race behind a premium fee. Tons of games have content cut out for preorders.

[–]DBurnsee 5ポイント6ポイント  (0子コメント)

Holy shit. I totally forgot Darth Maul was in THPS3

[–]saippua 63ポイント64ポイント  (27子コメント)

you can still unlock characters by playing in almost every game.

[–]ABetterKamahl1234 32ポイント33ポイント  (15子コメント)

Yup, so long as the characters aren't later additions, you often can.

And back then we had the same thing as we had "expansions" that we had to buy to get those characters and were usually priced much higher as it was basically bundled DLC.

[–]Throwawatrid 18ポイント19ポイント  (13子コメント)

Expansions tended to have a lot more content than the equivalent amount of money would buy today.

Today you might get two 4 hour DLC's for $30. Now compare that to some of Blizzards pre-wow game expansions.

[–]ABetterKamahl1234 6ポイント7ポイント  (12子コメント)

That's why I mentioned that expansions are what would be equivalent to a bundled DLC package today.

And the average expansion was ~4 hours. Just because Warcraft had longer doesn't mean that was standard.

Expansions were often relatively short, and some even cost as much as the original game did.

[–]Soobas 9ポイント10ポイント  (3子コメント)

Command & Conquer Generals: Zero Hour, Brood war, Lord of Destruction, AoE 2 expansions, AoE 3 Expansions, All of the Civilization Expansions, Roller Coaster Tycoon Gold/Deluxe expansions, Morrowind: Bloodmoon/Tribunal, Ballad of Gay Tony/Lost and the dammed (somewhat newer), RDR Undead Nightmare. I'd even list the Ice Windale games or baulders gates expansions. Hell I could go on for hours about $15-40 expansions that beat the hell out of skin/map dlc that costs the same or more nowadays.

[–]Throwawatrid 3ポイント4ポイント  (7子コメント)

Usually expansions were either 10 to 20+ hours or came bundled with huge amounts of new multiplayer content.

Such as Starcraft, Diablo, Warcraft 3, HoMM.

The content today is not a good deal, at all. Its $15 for "horse armor" most of the time.

[–]TheOtherHalfofTron 2ポイント3ポイント  (2子コメント)

Oblivion had the worst expansions, right up until it had the best expansion. Shivering Isles is STILL my jam.

[–]Austupaio 0ポイント1ポイント  (0子コメント)

Much as I loved Shivering Isles myself, it was still fairly content light and quick to play through. Compared to something like Solstheim especially.

[–]ABetterKamahl1234 2ポイント3ポイント  (3子コメント)

Honestly, the content really hasn't changed all that much.

We still see 10-20+ hour DLC, especially in games which aren't linear (Such as RPG/RTS).

What we mostly saw was a change in delivery system. Rather than absolutely needing to have a perfect release, or tons of content for an expansion (which often cost 30$+), we saw it shift to a system where we can basically separate those expansions into smaller sections, so you can purchase what you're actually interested in, as opposed to being forced to buy an expansion because say, you wanted to build a house in X location.

We still had that 15$ horse armor before, it just was "hidden" inside the cost of a "DLC package", and we were forced to obtain it and pay more as a result.

Naturally, some outliers to this exist, both then and now. What you need to look at is the norm, and DLC, despite being more prevalent (gaming itself is as well, so this is natural, even if it was still expansion-based DLC) hasn't really changed content-wise.

[–]hurf_mcdurf 1ポイント2ポイント  (0子コメント)

What we mostly saw was a change in delivery system. Rather than absolutely needing to have a perfect release, or tons of content for an expansion (which often cost 30$+), we saw it shift to a system where we can basically separate those expansions into smaller sections, so you can purchase what you're actually interested in, as opposed to being forced to buy an expansion because say, you wanted to build a house in X location.

I think this fact leads to developers reaching for low-hanging fruits and making half-assed inconsequential DLC's more than in the era of the full-on "expansion." Sure, post-release content is more common now because the limbo bar for entry is lower, but it has also lowered the general quality of DLC for games across the board. So now, when a game like Witcher 3 releases a full-on expansion like Blood and Wine it is treated by the industry/fans like a refreshingly satisfying change from the norm.

[–]Tuaam_Is_Back 0ポイント1ポイント  (1子コメント)

Would "Thy Flesh Consumed" for Doom count as an expansion?

All of the old Wolfenstien expansions were basically retextures IMO.

[–]Chebacus 0ポイント1ポイント  (0子コメント)

I thought Episode 4 originally came in a re-release of the original DOOM (either Ultimate or Final, can't remember which), so it's more similar to Street Fighter's "purchase the full game again to get the new content" strategy. I could be wrong about that though, I'm sure there was some way to get Episode 4 to work with a standard copy.

Wolfenstein's 2 mission packs were basically just more levels but with new textures, bu The Spear of Destiny had a little more effort put into it. It had some new enemies and what not, although they might have all been bosses. Can't quite remember.

[–]joebrownow 0ポイント1ポイント  (0子コメント)

The way I have always tried to differentiate dlc and expansions is that dlc just adds content, where expansion should expand on the foundation of the game and the way that it's played.

[–]Brosephski 5ポイント6ポイント  (7子コメント)

Yeah but they make it not fun. Smash Bros Melee had you complete challenges, time trials, etc. and really explore the game to unlock the full roster. League of Legends wants you to play like a years worth of game time but jk they really want you to buy the characters because of course you're not going to play that long.

Yeah you're not supposed to own every League champ but imagine a Smash designed around not owning all the characters and its just sad feeling. Then look at all the racing games, psuedo-MOBAs, and even $60 AAA titles doing exactly that and I can't blame the #90sKids for remembering the good 'ol days. These games get constant update and support, funded by these microtransactions, but they can also get changed for the worse or abandoned at the drop of a hat.

So yeah it's not the same but I guess it's not necessarily worse either.

[–]Chebacus 6ポイント7ポイント  (4子コメント)

It's unfortunate that the games with the shittiest business practice seem to draw the most players. I don't actually understand how League became so big when there's other alternatives that don't restrict the player nearly as much.

[–]Brosephski 0ポイント1ポイント  (2子コメント)

Yeah I'm with you there, but people will play what they want. I don't play League but I'm excited for Riot's upcoming fighting game though because it will probably be better than the current standard model ($40-60 rereleases + DLC characters). It wasn't always better back in the day. To be fair SFV only has DLC characters (no rereleases) but I expect the Riot fighter to be just as good a model if not better.

[–]redmotive 3ポイント4ポイント  (0子コメント)

Except characters are outright excluded from the base game for DLC. That and characters which are released later for free or purchase usually take an absurd amount of time to unlock which frankly isn't worth the time invested to unlock them. They're made this way to incentivise players into buying them instead which in the end just hurts the player experience (Rainbow Six Siege). The bad thing is the entire game is modelled around this system as everything is grossly overpriced.

[–]Dathrick 7ポイント8ポイント  (2子コメント)

Man those game devs lost out on potential profit

[–]ColumW 6ポイント7ポイント  (1子コメント)

I know you were making a joke, but 15 years ago, 60$ is roughly 82$ today. And since industry wages are also increasing, I'd say that those game devs were doing just fine.

[–]_Kzero_ 8ポイント9ポイント  (2子コメント)

I'm on the fence. I think unlocking or earning content is awesome and rewarding. But at the same time, i'm old and have kids. aintnobodygottimefodat.jpg

[–]AZDiablo 9ポイント10ポイント  (6子コメント)

We can solve this problem if we work together. Simple solution, don't buy the DLC. The message is clear.

[–]MacroPhallus 9ポイント10ポイント  (2子コメント)

Or, for the patient, wait for the GOTY/Complete/Definitive edition which comes with all the DLC for the same price as the original.

[–]dark_roast 5ポイント6ポイント  (1子コメント)

I'm just gonna get the definitive version for like $5 on Steam, anyway. It's awesome being a few years behind and not having to deal with this shit.

[–]gargoyle30 3ポイント4ポイント  (0子コメント)

I don't really mind that you can pay for them, as long as you can still get them the old fashioned way

[–]sylect 4ポイント5ポイント  (0子コメント)

remember when you had to buy games?

[–]Braedoktor 4ポイント5ポイント  (0子コメント)

Is that Darth motherfucking Maul?

[–]acey901234 8ポイント9ポイント  (0子コメント)

Pepperidge farm remembers

[–]syrstorm 1ポイント2ポイント  (0子コメント)

Remember when you had to pay $60 for a game without having played it, instead of getting to play it for free as long as you wanted?

[–]outamyhead 1ポイント2ポイント  (0子コメント)

Outamyhead remembers, also remember free DLC expansions included with patches.

[–]believeINCHRIS 1ポイント2ポイント  (0子コメント)

I remember having to take copy codes from Cheat Code Central whenever my mom had to go to the store lol. Heart broken when I copied the code down wrong lol.

[–]sassage_flare 1ポイント2ポイント  (0子コメント)

It's partly the consumers' fault for letting these devs get away with so much shit...these companies know damn well how dumb the average consumers are so they continue their shady practices. It's a vicious and profitable cycle.

Just like Trump and the currents state of the USA, we reap what we sow.

[–]KedViper 1ポイント2ポイント  (0子コメント)

Vote with your wallet.

[–]PossiblyAsian 6ポイント7ポイント  (3子コメント)

Holy shit you guys are actually defending fucking micro transactions ?

[–]INSANITY_RAPIST 1ポイント2ポイント  (0子コメント)

I remember when we were satisfied with simple texture changes and shitty animations.

If any game tries pulling this today with similar effort involved, gamers would just bitch about how bad their free spiderman skin looks and how he has no webslinging abilities.

Better to make a quality model and offer it to gamers who are actually interested in it.

[–]metalyger 3ポイント4ポイント  (0子コメント)

A big difference is with DLC, you typically get a really original character that plays different from everyone else. It used to mostly be cheap reskins that anyone with freetime could mod in.

[–]UncleCharlesYall1 6ポイント7ポイント  (1子コメント)

Yes, we all fucking remember. Get out of here with this shit post and acting like every modern game is the devil.

[–]IAmFern 3ポイント4ポイント  (16子コメント)

I remember when everything was unlocked when you purchased the product. No achievements required, no extra cash, you paid for the content, you get to see all of it. You didn't have to pass some skill qualification test to gain access to the content you bought.

EDIT: I'm not referring to story content, where B follows A, or level 4 follows level 3. I'm referring to unlockables like weapons, gear, or other items that assist you in the game. Also, things like a Survival Mode type of play shouldn't have to be unlocked by beating the game first, either.

[–]saippua 15ポイント16ポイント  (6子コメント)

sometimes getting everything instantly isnt fun. At least for me what was fun about ye olde game unlocks was the journey to achieving them.

[–]Fashion_Hunter 25ポイント26ポイント  (7子コメント)

But it's not all unlocked. Level 2 is locked until you beat the skill test that is level 1. I think in-game unlockable characters/skins/weapons are good in games.

[–]Piemonkey 5ポイント6ポイント  (0子コメント)

I remember when everything was unlocked when you purchased the product. No achievements required, no extra cash, you paid for the content, you get to see all of it. You didn't have to pass some skill qualification test to gain access to the content you bought.

When was this? A lot of games required you to beat higher and higher difficulty modes to unlock bonus content. Like, MGS didn't hand you infinite ammo or the stealth camo right off the bat. MGS2 and MGS3 didn't either. A bunch of fighting games required you to beat the game with some characters to unlock others. Ever try unlocking the Sparda skin in DMC?

There has always been bonus unlockable items in video games that have required feats of skill, perseverance, or masochism. It's only in the most recent generations when everything has been served up and beating most games on Very Hard gets you nothing more than an Achievement.

[–]trizznilla 1ポイント2ポイント  (1子コメント)

Remember when you had to explore instead of walking towards a yellow arrow?

[–]rodgie05 1ポイント2ポイント  (2子コメント)

Yep it's fucking bullshit now. It's not just paying for extra stuff, it's gambling for extra stuff. Black ops 3 doesn't include the new guns in the season pass or allow someone to buy them. You have to spend on average $50 gambling supply drops for a new weapon. Gaming is bullshit now. The only outlier is the Witcher series. Also get ready for battlefield 1 to be full of bullshit as well.

[–]DoobieDubes 3ポイント4ポイント  (44子コメント)

The gaming world pisses me off for exactly this reason.

Aesthetic changes like alternate skins should be free, OR at least also unlockable. I dont mind preying on the lazies who would rather spend 2 dollars than play the game they bought, just as long as you ALSO allow the people who actually enjoy playing the game to unlock the content with hard work.

Pre-ordering and pre-order content is horse shit. It is done and ready before the release, just put it in the game for everyone to use.

The sad thing is that kids will still get their parents to pay for the same 3 COD maps in every game, for all the pay-to-win weapons in the last of us, and people will continue to shamelessly buy into microtransactions.

[–]Decyde 4ポイント5ポイント  (2子コメント)

Remember when you HAD to preorder things because places only got so many copies in?

Then the person behind the register trying to push the strategy guide on you for an additional $12.50-$20 because you would get lost multiple times playing.

[–]GaryCXJk 0ポイント1ポイント  (1子コメント)

Upsell at its finest.

Like selling insurance for insurance in case you'd lost the insurance to your insurance.

[–]Decyde 0ポイント1ポイント  (0子コメント)

Friend of mine called the Nintendo Help Line for assistance on an NES game and got his ass beat by his dad when they got the phone bill.

The guy kept him on the line for like 20 minutes and it was something like $1.99 a minute.

[–]amoralism 18ポイント19ポイント  (14子コメント)

Games have stayed the same relative price for YEARS with MASSIVE increases in production values and quality. Most games are also multiplayer (requires server upkeep) and ever changing (patches).

Sorry. I think it makes sense that I pay $60 and have access to microtransactions for stupid shit (that doesn't affect me) like skins when I paid $50 for a new PS2 game without multiplayer or continued support.

[–]disckeychix 7ポイント8ポイント  (3子コメント)

This. Not enough people really think about this or realize it. But then they'll cry foul if the base ever goes above $60, hence abundance of micros

[–]teamSpahr 5ポイント6ポイント  (0子コメント)

I'm a 3d artist whose made games for ps2 and I'm one of the rare guys who's stuck with it today. I could have whipped up one of those models in a week. To make a character today...well I couldn't. You'd need a specialized character artist who would be lucky to get it done in 2 months. It's insane how much longer things take today, even with all the tools to make our lives easier.

And the canvas is so broad to work with that bad artists can't slip through the cracks like they could back in the day. Uncharted looks good not because they have a higher moral code at naughty dog, but they have a huge chunk of the only artists on the planet that could pull that off.

You'll never get free characters again because unlockable characters used to cost $10-50k of the studios budget, now it's closer to $100-500k. And people don't work for free. If you don't want DLC, don't buy it, but those glory days people pine for are gone, as far as AAA titles are concerned.

[–]weRadio 1ポイント2ポイント  (0子コメント)

Except in reality only games that would last anyway (like Dota, CS, WoW, Hearthstone, etc) actually remain supported, because once the profit is not "good enough", the support gets cut in favor of another game, and you end up spending hundreds in a game that gets shut down anyway.

[–]amoralism 0ポイント1ポイント  (0子コメント)

I think we should be praising any game dev that allows you to unlock cosmetics with the option to purchase. Just by having the feature to unlock they probably lose huge amounts of potential income.

[–]weRadio 1ポイント2ポイント  (1子コメント)

Only the game supports ends anyway because the mass customers move onto another game. So yeah, I don't think it is that good for the fan.

[–]PanZwu 2ポイント3ポイント  (2子コメント)

amen bro! back in the days we got free mappacks, moddingtools and ded. servers. the community prolonged the lifespans of games even after dev. support stopped. <3 hl/cs/bf42/q3/cod1-5 and the likes

[–]DoobieDubes 2ポイント3ポイント  (1子コメント)

90% of the commenters in here seem to have forgotten exactly this, thank you

[–]noot0 1ポイント2ポイント  (9子コメント)

Microtransactions keep the games with more longetivity such as CS:GO worth patching, so personally I'm not completely against this practice. Obviously in some cases the skins and such are just blatant cash-ins, but most people aren't willing to work just out of good will.

[–]speel 0ポイント1ポイント  (0子コメント)

Fucking Minecraft on Xbox.

[–]mookler 0ポイント1ポイント  (15子コメント)

Don't many of the CoD/Battlefield games still have unlocks tied to progression?

[–]angel_of_death369 0ポイント1ポイント  (0子コメント)

Ah yes, wait, this is still a thing.

[–]Pinkman505 0ポイント1ポイント  (2子コメント)

The community is to blame. I remember pointing it out a few years back and was promptly torn a new one.

[–]Mestoquacy 0ポイント1ポイント  (0子コメント)

Oh man, and Spiderman on the GBA version of THPS2!!

[–]MaxDimmy 0ポイント1ポイント  (0子コメント)

I remember using a cheat to get all the characters :)

[–]Spiffinz 0ポイント1ポイント  (0子コメント)

Gotta close that skill gap!

[–]pipboy_warrior 0ポイント1ポイント  (0子コメント)

I remember when you could unlock characters, and I also remember when to play some character you had to buy an entirely new game that was like the one before but now was the Mega or Hyper edition.

[–]weRadio 0ポイント1ポイント  (0子コメント)

For me microtransaction aren't the problem. It's the mess they make with flooded content that is annoying as fuck. That and the eventual pay2win that always end up happening, no matter the game.

[–]Lmaolikeacow 0ポイント1ポイント  (0子コメント)

someone just played killer instinct on windows 10

[–]TrainerBlack2 0ポイント1ポイント  (0子コメント)

Yeah.

But now I'm sad that Tony Hawk has gone so far downhill. DAMN YOU, RIDE, SHRED, AND THPS 5!

[–]xlinkedx 0ポイント1ポイント  (0子コメント)

Make Tony Hawk great again

[–]Oreo_Speedwagon 0ポイント1ポイント  (0子コメント)

I remember when my time had less value than money. Now I just don't care about skins.

[–]desterion 0ポイント1ポイント  (0子コメント)

Then nintendo came along with super smash bros and said

Why not both?

[–]reven80 0ポイント1ポイント  (0子コメント)

Peperidge farm does.

[–]beansmcgavin 0ポイント1ポイント  (0子コメント)

Remember when Tony Hawk Pro Skater was a franchise worthy of your hard earned ducats?

[–]fearmypoot 0ポイント1ポイント  (0子コメント)

How was I unaware that wolverine was in this game holy damn

[–]nitesiege 0ポイント1ポイント  (0子コメント)

MvC 2 was the best because of that... there were so many characters to unlock... (Sigh) then you download it for the Xbox 360 and everything was already unlocked for you... so much disappointment.

[–]Ninja_Star_23 0ポイント1ポイント  (0子コメント)

Believe me if the could have charged you they would have.

[–]robotron91 0ポイント1ポイント  (0子コメント)

I almost bought a character in UFC 2 and last second I realized you get all of them when you beat a portion of the game. I was pleasantly surprised.

[–]Chickendicksandwich 0ポイント1ポイント  (0子コメント)

Played this so much. Unlock everything code was magicmissile

[–]OrionGrant 0ポイント1ポイント  (0子コメント)

I can still hear the tune that used to play at this screen, awesome game!

[–]WileEWeeble 0ポイント1ポイント  (1子コメント)

I remember paying $50 for a new game 25 years ago.

As long as they just keep you paying for cosmetic items I don't care, I am even happy for them as this allows them to keep game prices almost the same as they were back in the 90's.

Consider games have not kept up with inflation at all; inflation alone you should be paying $75-80 a game. Plus games use to have a team of 5 to maybe 20 on a more complicated game, but now you got ridiculous teams larger than the Apollo moon landing project working on AAA games. Their profit margins have to ridiculously tight.

That all said, pay to play can go to hell.

[–]GodleyX 0ポイント1ポイント  (0子コメント)

I miss unlocking cosmetic stuff, now I have to pay for them so I have to live without. It sucks. Am I wrong?

[–]Chebacus 0ポイント1ポイント  (1子コメント)

I remember having to repurchase the game's "SUPER ULTRA TOURNAMENT EDITION" to unlock extra characters.

[–]Nossie 0ポイント1ポイント  (0子コメント)

that game was always an exception ..

[–]d0okie0612 0ポイント1ポイント  (0子コメント)

Make Tony Hawk Great Again

[–]perfect_disguise 0ポイント1ポイント  (0子コメント)

I did this in a single day one summer break. I had no idea about any of it, and all of a sudden I'm completing the game and the unlocks just keep rolling out. It was gnar, dawg.

God I loved the THPS series.

[–]LAMBDA471 0ポイント1ポイント  (0子コメント)

Remember when games rewarded people for their efforts, not taking their money, because they are both lazy and stupid?

[–]Mabans 0ポイント1ポイント  (0子コメント)

Remember when people said "no" rather than be petulant children whining about how companies are gouging gamers while they continue to support shitty price models?

[–]JediMasterWicket 1ポイント2ポイント  (0子コメント)

Checking you out, checking me out.

[–]willit1016 0ポイント1ポイント  (0子コメント)

I remember and so does pepperidge farm!

[–]Spamakin 0ポイント1ポイント  (0子コメント)

cough cough Payday 2

[–]IDontFuckingThinkSo 0ポイント1ポイント  (0子コメント)

I loved THPS3. That's 3, right?

[–]GodleyX 0ポイント1ポイント  (0子コメント)

And then game consoles got internet connections and the realization came that they could be sold instead. I hate play modern games today that sell them when the same series had them unlockable in the past.

[–]bacononwaffles 0ポイント1ポイント  (0子コメント)

Damn Kelly was such a big challenge. I never bothered >.>

[–]Godtrademark 0ポイント1ポイント  (0子コメント)

Wow, these old people must've had no lives. Brb gotta snapchat my instagrams.

[–]AbstractVibes 0ポイント1ポイント  (0子コメント)

Ah I love this game! I remember the hippie store guy would react differently to each special character!

[–]mikes_username_lol 0ポイント1ポイント  (0子コメント)

Oh man i played the shit outta that game.

[–]plotenox 0ポイント1ポイント  (0子コメント)

yeah I remember those days.

BTW what game is this?