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[–]Cheese_Pancakes 17ポイント18ポイント  (41子コメント)

I'm having a hard time grasping the benefit of this. From what I've heard, they can't release anything that isn't also playable on the standard PS4 with good framerates, same mechanics, etc. So it'll be hamstrung by the standard PS4. Is there any reason to buy this without a 4k TV?

[–]Nurolight 3ポイント4ポイント  (3子コメント)

That's basically the only reason to get this. They want to get in first (in the console space) to 4K/VR and this is a way for them to do it without waiting for the next console cycle to roll around. I think of it like owning a house. The majority will get a standard one. Does 90% of all their needs. However, if you want extra luxury and you've got the money, why not get a villa in Spain with a pool?

[–]svrtngr 1ポイント2ポイント  (1子コメント)

It's also standard at this point for Sony to release a new/upgraded model of their console at this point into its life cycle, although usually it's slimmed down and cheaper.

[–]Halvus_I -1ポイント0ポイント  (0子コメント)

There is no precedence for this mid-cycle upgrade. The only thing even close is 32X and Sony/MS bolting on motion controls.

[–]tony_lasagne 0ポイント1ポイント  (0子コメント)

Because them releasing a console that has 4k that early won't affect anything in the next cycle and so is rather pointless if half PS4 users won't benefit.

[–]EXUnForgiv3n 16ポイント17ポイント  (8子コメント)

To know what being a pc gamer feels like being held back by consoles.

[–]c010rb1indusa -5ポイント-4ポイント  (4子コメント)

Problem is console version(s) of game outsells its PC counterpart by 2-3x more on average. The big budgets and resources needed to develop for the higher end hardware on PCs, wouldn't be as available without the console market.

[–]EXUnForgiv3n -1ポイント0ポイント  (3子コメント)

Not true. Yes, usually console games sell more simply because of thier availability, but kickstarter (regardless of how dumb some believe it to be) have proven that the pc gamer is willing to put more money towards a better product.

Im easily willing to spend more than 60$(which has been the same price for games for a decade) for a higher quality product. That offset could make up for dropping the console market off some games.

Star citizen has a huge budget, and it is 100% from the pc community. There are easily more indie games that get made on pc before getting rereleased on console.

Dont get me wrong, im not trying to bash the console community, because i own every system and enjoy a few exclusives, but there is no denying that the console holds back the pc. The ps4 neo users will start to say the same thing in a couple years of the ps4.

[–]rugmunchkin 2ポイント3ポイント  (2子コメント)

But the problem is that games like Star Citizen are kind of the exception rather than the rule. It’s possible one of the reasons people are willing to spend so much money to fund games like SC is because these big, PC exclusive benchmark games like Crysis aren’t really around anymore, usually because they demand big budgets with a smaller install base than the console community. The PC community still wants to see them, so they’re willing to pay up to see a game like SC come to life so everyone can see what PC games can do.

But if there were games like SC popping up every five minutes on Kickstarter it’s unlikely they’d be as successful or get as much funding because they wouldn’t stand out as much. The console market may be holding the PC market back in terms of hardware power, but the guy above is right: the business is always going to be guided towards what makes the most money, and that’s currently the console market.

[–]acowlaughing 0ポイント1ポイント  (0子コメント)

I just want to say... These conversations are the reason I love this sub and Reddit in general. You guys (mostly) know your shit, and it is truly educating and entertaining to watch the civil (mostly) arguments take place. Cheers.

[–]EXUnForgiv3n -1ポイント0ポイント  (0子コメント)

Well, thats why i think some developers should try to make pc only games with a small increase in price to justify the increased quality. Id easily make 80$ my normal game price if they were always utilizing my hardware to the fullest. Hell, im surprised games arent more expensive due to inflation.

[–]FirstStealth9 -3ポイント-2ポイント  (1子コメント)

Hey at least consoles optimize the games for everyone.

[–]EXUnForgiv3n -1ポイント0ポイント  (0子コメント)

Games that arent optimized for pc equipment ranging between 5 years usually is because of consoles.

[–]poopnuts 1ポイント2ポイント  (11子コメント)

I haven't read the article (can't click the link right now) but I would hope it would be similar to the 3DS/New 3DS. Games will still play fine on PS4 at 30 FPS but all or most games will be able to play at 60FPS on the Neo.

[–]ChillyToTheBroMax 7ポイント8ポイント  (9子コメント)

Doesn't something like that present problems too? Some games run poorly on the old 3ds hardware while running great on the New. There are a couple individual titles that don't run on the old at all. That would be pretty crappy to see happen for PS4.

[–]Rotten_Chester 2ポイント3ポイント  (2子コメント)

That is what I imagine will happen. Similar to games that are released right when a new console comes out. Look at the games that came out for both PS4 and PS3. They are clearly designed with the PS4 in mind, and the PS3 versions are more of a "well I guess we'll just turn a bunch of stuff down/off" ports. My prediction is any game that comes out for the PS4+ will be supported on the PS4+ and "supported" on the PS4.

[–]ChillyToTheBroMax 2ポイント3ポイント  (1子コメント)

Sucks really bad for late adopters.

[–]funktopus 2ポイント3ポイント  (0子コメント)

I just bought a PS4 in late february. Had I know this was happening I would of waited. Ah well.

[–]Halvus_I 1ポイント2ポイント  (2子コメント)

Well Sony has said many times that they want to avoid this. The extra power in the Neo will be used mostly for post-processing. (crank up AA, Aniso etc), not more more intense game logic or anything like that.

[–]Threndsa 0ポイント1ポイント  (1子コメント)

That's a really slippery slope though. Once you have the capability to do something it gets harder and harder over time not to do it.

My biggest fear is that the divide between games run and run WELL on the vanilla PS4 starts to grow as time goes on.

[–]Halvus_I 0ポイント1ポイント  (0子コメント)

Once you have the capability to do something it gets harder and harder over time not to do it.

Almost all PC games are designed with dual core laptops in mind. Titanfall is especially noted for this, as its the reason the game files are so large. They wanted to use a low overhead audio format so that one of the two laptop cores wasnt tied up just decoding audio. i get what you are saying, but its not all the doom and gloom people are making it out to be.

[–]poopnuts -1ポイント0ポイント  (2子コメント)

The only game I've heard of running poorly on the original 3DS is Hyrule Warrior Legends. Other games have upgraded visuals on the New models but run just as well.

[–]ChillyToTheBroMax 0ポイント1ポイント  (1子コメント)

Xenoblade Chronicles won't play on an old 3DS.

[–]poopnuts 2ポイント3ポイント  (0子コメント)

Oh, I know there are exclusives. I was just addressing performance in games that run on both the old and new systems.

I'd like to see all games released on both versions of PS4 but take advantage of increased horsepower of the Neo.

[–]acidboogie 4ポイント5ポイント  (3子コメント)

Many PC games are made to be playable on videocards several generations old. Lots of people are still on nvidia 500 series cards when the 1000 series cards are now the bleeding edge and the 700 series are the mid-range cards.

My point is they will almost certainly share a common enough architecture between the PS4 and the New PS4 that performance would be the only discerning factor. Just have to make sure the game is playable on the old PS4 and the benefit for playing on the PS4-2 might simply be higher framerates with better post processing or playing native 1080p where the old version might be less than that.

[–]JowyBlight 3ポイント4ポイント  (2子コメント)

my 970 is still good right?! riiiight!?!?!?

[–]WaffleFox24 2ポイント3ポイント  (1子コメント)

There is no way the new PS4 will be able to compete against a 970. If a 750 TI can beat the PS4 then i really doubt the new PS4 could beat the 3.5gb card.

[–]JowyBlight 1ポイント2ポイント  (0子コメント)

time to just get the htc vive then

[–]Halvus_I 1ポイント2ポイント  (0子コメント)

Its like building for a world with Intel GPUs and Nvidia 1080 GTX, you just learn to scale the games. The Neo will have more power for post-processing, PS4 games will run at reduced fidelity. This isnt nearly as hard a problem as everyone thinks. Sony is basically pulling a Gamecube to Wii transition here (the Wii CPU/GPU is just a scaled up Gamecube design which is why it has perfect back-compat).

[–]ColdAsHeaven 1ポイント2ポイント  (1子コメント)

What about the issue of splitting playerbase?

We obviously already have that for different consoles (Xbox and PS) but by making a Neo, wouldn't that split them 3 ways?

Since 60 FPS vs 30 FPS benefits the 60 FPS. So neo and base players wouldn't be able to play together

[–]Backfire16 2ポイント3ポイント  (0子コメント)

Since 60 FPS vs 30 FPS benefits the 60 FPS. So neo and base players wouldn't be able to play together

Non-issue. Look at computer gaming.

[–]christopia86 0ポイント1ポイント  (0子コメント)

Only thing in there is it might be better for VR

[–]TitsyMcTits 0ポイント1ポイント  (0子コメント)

Maybe this hardware update is to support PSVR?

[–]iwearadiaper 0ポイント1ポイント  (4子コメント)

My guess about the new PS4 is that its made so it can run Virtual reality games with a better frame rate. My guess is, its made only for that matter.

[–]AngryMob55 0ポイント1ポイント  (0子コメント)

theres no reason to get this even with a 4k tv... unless for some reason you have 4k movies but no way to watch them without an upgrade. or if youre really into sony's VR (which has nothing to do with a 4k tv).

[–]PalebloodSky 0ポイント1ポイント  (0子コメント)

Yea it seems pretty pointless the PS4 is already a great console at $350. I'm guessing all games that come out after this release will just have 2 default settings and detect which PS4 version you have. The higher end one will probably have a graphical bump.

It sure would be nice to go back and play Uncharted 4 at 60fps, or Battlefield 4 on PC equivalent "ultra" settings and actually have it locked at 60fps.