I have to ask though, what was it like playing SNES games back in the day without savestates and the stuff? I know you can save at the Kong Kollege in DKC 2 but still, it cost coins each time you want to save and you might end up forgetting to save and dying. Do you think savestates/restore points make a game less fun? Or do you think that times have changed and you shouldn't be pulling your hair out playing a game when you have the option to use savestates and restore points?
Trial and error is what made us progressively get better, and that's something you clearly don't have the patience for. I'm disappointed in you.Originally Posted by Blood Diamonds
I know, I know, git gud and all but I'm playing DKC 2 on the n3DS VC and god damn this is hard. Every level is kicking my ass and I'm constantly out of lives. I end up creating a restore point before the start of every stage and if I reach the checkpoint and die I'll create a restore point again so I start out at the checkpoint each time. Despite this though the game is still really fun for me and the level design is great.
I have to ask though, what was it like playing SNES games back in the day without savestates and the stuff? I know you can save at the Kong Kollege in DKC 2 but still, it cost coins each time you want to save and you might end up forgetting to save and dying. Do you think savestates/restore points make a game less fun? Or do you think that times have changed and you shouldn't be pulling your hair out playing a game when you have the option to use savestates and restore points?
Or cheat to gain unlimited lives or something
But ya - it's just something you get used to OP
Personally, the last old school game I played kicked my ass and I resorted to using save states. It was Streets of Rage 2...
Step 2. Repeat step 1
It's just a thing where you just kind of "get it" after playing it for so long.
I grew up on Platformers and I never really got stuck on one (Super Ghouls and Ghosts doesn't count) but now as an adult of 22 if I get like 3 minutes with a platformers first couple levels, it's like this weird instinct where I just "get" the movement and controls and can speed through most nowadays.
Now, replace platformers with FPS for me, and I'd be in your same shoes. I can't play FPS games for turds, probably because I didn't grow up in a time where they were the #1 genre or something. I dunno!
I just kinda rambled. ;u; Sorry.
I just remember that you'd... do it. I have this picture in my head of games like DKC1 taking me more than a month to finish. Sometimes you'd just accept that you'd have to go through levels that you'd already played to get back to where you left off.
It's just like imagining games that don't have save systems at all, like Sonic 2. You'd play Sonic 2, get as far as you could, quit for the day, and then start all over from the beginning of the game tomorrow and try again.
Yes we used to see the same part of a game more than once.
This is a good point. Stop using save states.Starting over from the beggining would make you better at the parts you replayed. So if you got run dow tiwards the end, you could start iver and be in better shape next time you got to the trouble section.
Yes we used to see the same part of a game more than once.
Without a gamerscore linked to achievements I cannot verify this.Originally Posted by Holy Order Sol
Actually enjoying the process.
srsly tho, games like Zombies Ate My Neighbors and many others implemented save "codes" that would allow you to start the game with some feeling of progress. Others, well, when you ran out of continues you had to start the game over from the beginning. That's it. Sure, there's cheats and cheat engines, PCs allowed for console commands but for the majority of that sweet, sweet era you simply had to beat the game by being better than it.
It's also why things like the Konami code in Contra and flute locations in Super Marios were valuable information on the playground.
No with how easy it is to play vg -either being free or sales-, I honestly can't see myself beating all these without savestates/cheats.
other stuff like SMW and Super Metroid aren't as bad
hell, SNES has one of the easiest mainline Castlevanias
Basically, and the disappointment of game over cannot be understated. I remember being absolutely crushed at game over in SMB 3 when I was at Bowser. Didn't touch the game for weeks. One of my more vivid memories of when I was a child. Didn't help that I had rented the game and had to return it soon after.We didn't know any better, so we became gods.
As a kid I loved "Zero The Kamikaze Squirrel" but that game (as far as I know anyway) has a random bug in the last level that just wouldn't let you proceed if it decided "Nah, fuck you." It crushed my soul so many times. So many times....
Like the boss rush in Viewtiful Joe. Remember all those bosses you barely beat? Now you gotta fight them back to back plus a new one. That's why I've always had a soft spot for games like Viewtiful Joe, Devil May Cry, and Ninja Gaiden. Their difficulty always seemed like the evolution of those 2D platformers from the SNES days.
But honestly it was probably a combination of being a kid and having too much time on my hands, and not having any other games to play. I had other SNES games, but it wasn't like now with a bunch of digital games sitting on my HDD. It was play Donkey Kong, or Mario...or Zelda. In grade school I would have my friend over my house on Friday and we would literally just eat pizza and pass the controller back and forth trying to beat levels in Super Mario World and Donkey Kong Country.
Muscle memory was probably a huge part of it in games like Donkey Kong.
DKC2 is actually a much longer game than DKC1. Levels are more than twice as long, and there's way more of them, too. I think I clocked something like 9 hours when I finished DKC2.
We didn't know any better, so we became gods.
By gitting good on the NES, which was way harder.
I also agree with all three of you.Back in my day, we were lucky to get one new game to play a year. So we just played the one game we had until we beat it. And then continued to play it, because our parents were not going to buy us a new one.
Really? Come on now.People think Dark Souls 3 is hard. They would cry if they played some of the games on the SNES. This thread reminded that gaming has completely shifted from skill based to story based. The only company making games that still require skill is Nintendo and even they aren't the same. Gaming is losing its identity and becoming more of a form of entertainment that you passively play. We might as well be watching movies.