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Blood Diamonds
Member
(Today, 01:04 AM)
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I know, I know, git gud and all but I'm playing DKC 2 on the n3DS VC and god damn this is hard. Every level is kicking my ass and I'm constantly out of lives. I end up creating a restore point before the start of every stage and if I reach the checkpoint and die I'll create a restore point again so I start out at the checkpoint each time. Despite this though the game is still really fun for me and the level design is great.

I have to ask though, what was it like playing SNES games back in the day without savestates and the stuff? I know you can save at the Kong Kollege in DKC 2 but still, it cost coins each time you want to save and you might end up forgetting to save and dying. Do you think savestates/restore points make a game less fun? Or do you think that times have changed and you shouldn't be pulling your hair out playing a game when you have the option to use savestates and restore points?
MattKeil
BIGTIME TV MOGUL #2
(Today, 01:04 AM)
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We didn't know any better, so we became gods.
antitrop
does not much care for
anti-shooter bias
(Today, 01:04 AM)
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Game Genie.
Pastor Steven Anderson
Junior Member
(Today, 01:05 AM)

Originally Posted by Blood Diamonds

I know, I know, git gud and all but I'm playing DKC 2 on the n3DS VC and god damn this is hard. Every level is kicking my ass and I'm constantly out of lives. I end up creating a restore point before the start of every stage and if I reach the checkpoint and die I'll create a restore point again so I start out at the checkpoint each time. Despite this though the game is still really fun for me and the level design is great.

I have to ask though, what was it like playing SNES games back in the day without savestates and the stuff? I know you can save at the Kong Kollege in DKC 2 but still, it cost coins each time you want to save and you might end up forgetting to save and dying. Do you think savestates/restore points make a game less fun? Or do you think that times have changed and you shouldn't be pulling your hair out playing a game when you have the option to use savestates and restore points?

Trial and error is what made us progressively get better, and that's something you clearly don't have the patience for. I'm disappointed in you.
Soiks
Junior Member
(Today, 01:05 AM)
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Stubbornness and lack of alternative games to play for the most part.
Kwixotik
Member
(Today, 01:06 AM)
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We're talking about practice
charsace
Accidental Member
(Today, 01:06 AM)
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Game wasn't hard to me when played it back in the day. Slightly more difficult than super Mario world.
Holy Order Sol
Member
(Today, 01:06 AM)
Actually enjoying the process.
Blood Diamonds
Member
(Today, 01:06 AM)
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Originally Posted by Pastor Steven Anderson

Trial and error is what made us progressively get better, and that's something you clearly don't have the patience for. I'm disappointed in you.

b-but i have like 10 other games i want to play D:
ColtraineGF
Member
(Today, 01:07 AM)
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By playing again and again. No choice but to git gud.

Or cheat to gain unlimited lives or something
Mellahan
Concerned about dinosaur erection.
(Today, 01:07 AM)
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Persistence. Try-fail-win was part of the game.
Muffdraul
Member
(Today, 01:07 AM)
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We literally didn't know any better.
Pastor Steven Anderson
Junior Member
(Today, 01:07 AM)

Originally Posted by Blood Diamonds

b-but i have like 10 other games i want to play D:

Pfft.
BasilZero
Member
(Today, 01:07 AM)
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Dat first post

But ya - it's just something you get used to OP
Okingjrr
Member
(Today, 01:07 AM)
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Having just a weekend to finish a game you rented with your hard earned cash gives you motivation.

Personally, the last old school game I played kicked my ass and I resorted to using save states. It was Streets of Rage 2...
DaveOshry
Rise of the Triad CM
(Today, 01:08 AM)
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Step 1. Get better
Step 2. Repeat step 1
Nights Owl
Junior Member
(Today, 01:08 AM)
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Hate to be "that guy" but as I kid I remember being in a very similar situation you are now.

It's just a thing where you just kind of "get it" after playing it for so long.

I grew up on Platformers and I never really got stuck on one (Super Ghouls and Ghosts doesn't count) but now as an adult of 22 if I get like 3 minutes with a platformers first couple levels, it's like this weird instinct where I just "get" the movement and controls and can speed through most nowadays.

Now, replace platformers with FPS for me, and I'd be in your same shoes. I can't play FPS games for turds, probably because I didn't grow up in a time where they were the #1 genre or something. I dunno!

I just kinda rambled. ;u; Sorry.
Phthisis
Member
(Today, 01:08 AM)
By "gitting gud", as the kids say. I could beat Cybernator without using a continue when I was 12.
DaveTheSnake
Member
(Today, 01:08 AM)
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Originally Posted by Kwixotik

We're talking about practice

Not the game.
Savitar
Member
(Today, 01:08 AM)
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We honed our skills and got good.
BlazeHedgehog
Member
(Today, 01:08 AM)
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I mean, Donkey Kong Country 2 has save points. They're usually buried pretty deep in each world, I guess, but it's not like it was some impossible feat or anything. I say this as somebody who can finish DKC1 in a single sitting and blew through DKC2 earlier this year, and I am pretty sure I never had to resort to savestates.

I just remember that you'd... do it. I have this picture in my head of games like DKC1 taking me more than a month to finish. Sometimes you'd just accept that you'd have to go through levels that you'd already played to get back to where you left off.

It's just like imagining games that don't have save systems at all, like Sonic 2. You'd play Sonic 2, get as far as you could, quit for the day, and then start all over from the beginning of the game tomorrow and try again.
alr1ght
bish gets all the credit :)
(Today, 01:09 AM)
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By gitting good on the NES, which was way harder.
Lionel Richie
Member
(Today, 01:09 AM)
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DKC 2 has save points so even if you game over, that's okay because you can just resume from where you stopped and try again. The hard part was finishing games where there weren't any save points and you had limited continues.
Razlo
Member
(Today, 01:09 AM)
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Those weren't even hard games for the time. I think on average gamers were used to more challenge in games and were just better at playing them (you had to be if you wanted to get anywhere in most games).
Crayon
(Today, 01:09 AM)
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Starting over from the beggining would make you better at the parts you replayed. So if you got run down towards the end, you could start over and be in better shape next time you got to the trouble section.

Yes we used to see the same part of a game more than once.
Last edited by Crayon; Today at 01:15 AM.
Linkhero1
Member
(Today, 01:10 AM)
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I never thought DKC2 was hard. Did you play DKC or jump into DKC2?


Originally Posted by Crayon

Starting over from the beggining would make you better at the parts you replayed. So if you got run dow tiwards the end, you could start iver and be in better shape next time you got to the trouble section.

Yes we used to see the same part of a game more than once.

This is a good point. Stop using save states.
PSqueak
Member
(Today, 01:11 AM)
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Back then we were kids, we didn't need restore points because we had the free time to try again and again and again and again.
Septimus Prime
Member
(Today, 01:12 AM)
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Back in the day, my gaming time was limited to 30 minutes per day. If I wanted to make any progress in any game, I had to get good enough to blow through the early parts without any effort. Then I'd get a few minutes to check out the new stuff and do it all over again the next day, inching forward to the end.
Blood Diamonds
Member
(Today, 01:12 AM)
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Originally Posted by Linkhero1

I never thought DKC2 was hard. Did you play DKC or jump into DKC2?




This is a good point. Stop using save states.

jumped into DKC2... but I did beat DKCR 3D
Lindsay
Dot Hacked
(Today, 01:13 AM)
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Fly back to Level 1 an grind lotsa easy lives? Thats what I did in the DKC's.
afternoon delight
Eat shit and die, Ricky!
Eat shit and live, Bill.
(Today, 01:13 AM)
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Originally Posted by Holy Order Sol

Actually enjoying the process.

Without a gamerscore linked to achievements I cannot verify this.

srsly tho, games like Zombies Ate My Neighbors and many others implemented save "codes" that would allow you to start the game with some feeling of progress. Others, well, when you ran out of continues you had to start the game over from the beginning. That's it. Sure, there's cheats and cheat engines, PCs allowed for console commands but for the majority of that sweet, sweet era you simply had to beat the game by being better than it.

It's also why things like the Konami code in Contra and flute locations in Super Marios were valuable information on the playground.
Doctre81
Member
(Today, 01:13 AM)
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We had no choice. Beating a game in one sitting back then meant almost mastering it.
badblue
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(Today, 01:14 AM)
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Originally Posted by Blood Diamonds

b-but i have like 10 other games i want to play D:

Back in my day, we were lucky to get one new game to play a year. So we just played the one game we had until we beat it. And then continued to play it, because our parents were not going to buy us a new one.
Fushin
Member
(Today, 01:14 AM)
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We got used to playing NES platformers so the SNES ones weren't that bad. Being able to save was a god send.
Zexen
Member
(Today, 01:14 AM)
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There wasn't much money for videogames in my familly back then, so we had very few games to play. By doing things over and over again, at some point it just become a simple task.

No with how easy it is to play vg -either being free or sales-, I honestly can't see myself beating all these without savestates/cheats.
Piston Hyundai
Member
(Today, 01:14 AM)
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DKC2 in particular is hard as fuck

other stuff like SMW and Super Metroid aren't as bad

hell, SNES has one of the easiest mainline Castlevanias
.la1n
Member
(Today, 01:14 AM)
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Originally Posted by MattKeil

We didn't know any better, so we became gods.

Basically, and the disappointment of game over cannot be understated. I remember being absolutely crushed at game over in SMB 3 when I was at Bowser. Didn't touch the game for weeks. One of my more vivid memories of when I was a child. Didn't help that I had rented the game and had to return it soon after.
Last edited by .la1n; Today at 01:17 AM.
Fantastapotamus
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(Today, 01:15 AM)
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Cause as a kid I got like 3 games a year if I was lucky. So I just tried and tried and tried again.

As a kid I loved "Zero The Kamikaze Squirrel" but that game (as far as I know anyway) has a random bug in the last level that just wouldn't let you proceed if it decided "Nah, fuck you." It crushed my soul so many times. So many times....
KSai
Member
(Today, 01:16 AM)
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Originally Posted by Blood Diamonds

b-but i have like 10 other games i want to play D:

Then go play those other games, geez. If you don't have the time to invest in getting good, then why not do something else. I was able to beat the game when it came out because I just played it.
Grizzlyjin
Member
(Today, 01:16 AM)
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Get good, or die.

Like the boss rush in Viewtiful Joe. Remember all those bosses you barely beat? Now you gotta fight them back to back plus a new one. That's why I've always had a soft spot for games like Viewtiful Joe, Devil May Cry, and Ninja Gaiden. Their difficulty always seemed like the evolution of those 2D platformers from the SNES days.

But honestly it was probably a combination of being a kid and having too much time on my hands, and not having any other games to play. I had other SNES games, but it wasn't like now with a bunch of digital games sitting on my HDD. It was play Donkey Kong, or Mario...or Zelda. In grade school I would have my friend over my house on Friday and we would literally just eat pizza and pass the controller back and forth trying to beat levels in Super Mario World and Donkey Kong Country.
Lagamorph
Member
(Today, 01:16 AM)
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Games were shorter back then.
Muscle memory was probably a huge part of it in games like Donkey Kong.
BlazeHedgehog
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(Today, 01:16 AM)
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I feel like it's also important to point out that most games back then were less than four hours long. I think when I replayed DKC1 late last year I finished it in, like, 3:58.

DKC2 is actually a much longer game than DKC1. Levels are more than twice as long, and there's way more of them, too. I think I clocked something like 9 hours when I finished DKC2.
NeonBlack
Member
(Today, 01:17 AM)
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Being a kid with no responsibilities and one game to play helped.
5taquitos
Member
(Today, 01:17 AM)
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There was no GAF to waste precious gaming time on.
gamerMan
Member
(Today, 01:17 AM)
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People think Dark Souls 3 is hard. They would cry if they played some of the games on the SNES. This thread reminded that gaming has completely shifted from skill based to story based. The only company making games that still require skill is Nintendo and even they aren't the same. Gaming is losing its identity and becoming more of a form of entertainment that you passively play. We might as well be watching movies.
afternoon delight
Eat shit and die, Ricky!
Eat shit and live, Bill.
(Today, 01:18 AM)
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Originally Posted by MattKeil

We didn't know any better, so we became gods.

Originally Posted by alr1ght

By gitting good on the NES, which was way harder.

Originally Posted by badblue

Back in my day, we were lucky to get one new game to play a year. So we just played the one game we had until we beat it. And then continued to play it, because our parents were not going to buy us a new one.

I also agree with all three of you.
Jarmel
place a shoe on my head
to reduce lag compensation
(Today, 01:19 AM)
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Super Ghouls 'n Ghosts was the only game I truly struggled with as a kid. Only could get past the first level a couple of times.
Fantastapotamus
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(Today, 01:19 AM)
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Originally Posted by gamerMan

People think Dark Souls 3 is hard. They would cry if they played some of the games on the SNES. This thread reminded that gaming has completely shifted from skill based to story based. The only company making games that still require skill is Nintendo and even they aren't the same. Gaming is losing its identity and becoming more of a form of entertainment that you passively play. We might as well be watching movies.

Really? Come on now.
King_Moc
Member
(Today, 01:21 AM)
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DKC2? That's not too hard other than the secret levels. Maybe a few levels in the last area too.
Poimandres
Member
(Today, 01:21 AM)
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Originally Posted by Fushin

We got used to playing NES platformers so the SNES ones weren't that bad. Being able to save was a god send.

Yeah, NES era games were harder on average honestly. Before that, some Atari era stuff was positively nightmarish!