上位 200 件のコメント全て表示する 214

[–]Tal6727 48ポイント49ポイント  (29子コメント)

I like the fact that they are actually ending the game series, instead of trying to reboot it of keep it going forever.

[–]ScreamingGordita 19ポイント20ポイント  (6子コメント)

They pretty much left it open for possible adventures involving Sam. Or hell, Nathan and Elena, seeing as how they're now a (legally) adventuring couple.

[–]TheGrayFox_ 11ポイント12ポイント  (2子コメント)

Or Cassie

[–]CyberianSun 8ポイント9ポイント  (1子コメント)

Id play a Cassie reboot in a couple of years.

[–]FadeToBlack1 5ポイント6ポイント  (0子コメント)

I'd play her just playing all of the Crash Bandicoot games on the PS1.

[–]nothis [スコア非表示]  (0子コメント)

Yahtzee (damn you for picking a nickname I always have to look up its spelling!) is right: The most likely thing to bring back the franchise is a particularly giant check by Sony.

[–]robertcop42 27ポイント28ポイント  (6子コメント)

Oh give it time. I'm sure we'll see the Nathan Drake MOBA experience in a few years.

[–]throwgartheairator 33ポイント34ポイント  (3子コメント)

I'm still waiting on the "uncarted" racing game theory to pan out.

[–]Malhavoc430 16ポイント17ポイント  (0子コメント)

I believe the joke's official spelling is "Unkarted"

[–]xelested [スコア非表示]  (0子コメント)

It would be so dumb it would loop back around and become absolutely hilarious.

[–]ComedicPause [スコア非表示]  (0子コメント)

I've read this joke a disturbing amount of times.

[–]iCon3000 5ポイント6ポイント  (0子コメント)

It won't be from NaughtyDog though.

[–]greenw40 5ポイント6ポイント  (13子コメント)

I don't believe this for a second, games that sell well always get a sequel.

[–]xChris777 21ポイント22ポイント  (9子コメント)

It did get a sequel. In fact, it got 4!

[–]CyberianSun 5ポイント6ポイント  (1子コメント)

It got 3 sequels and a prequel.

[–]xChris777 1ポイント2ポイント  (0子コメント)

Well ain't that just the worst biggest injustice, I DEMAND ANOTHER SEQUEL!

[–]dangerbird2 3ポイント4ポイント  (0子コメント)

Or a Douglas Adams-style five part trilogy!

[–]JamSa [スコア非表示]  (0子コメント)

It was like the battle between all popular games needing to go on forever and stories needing to be a trilogy. The two compromised and we got a fourth game ripped from the shackles of the trilogy.

[–]JaceXAnders [スコア非表示]  (2子コメント)

[–]xChris777 [スコア非表示]  (1子コメント)

I was counting Golden Abyss actually. Which is a prequel apparently. Ah well, I tried.

[–]JaceXAnders [スコア非表示]  (0子コメント)

Apparently everyone else understood that, given my down votes. So my apologies.

[–]greenw40 -5ポイント-4ポイント  (1子コメント)

I was specifically talking about 4, it will absolutely get a sequel or reboot. Expecting them to give up on Uncharted is like expecting MS to give up on Halo, it'll never happen as long as the games keep selling.

[–]JoffreyWaters 12ポイント13ポイント  (0子コメント)

Naughty Dog has developed a brand around themselves.

They can make any new franchise they want and it will sell well.

[–]Down_The_Rabbithole [スコア非表示]  (0子コメント)

Yet crash bandicoot and jak&daxter both ended while being popular.

[–]dvip6 0ポイント1ポイント  (0子コメント)

They can still bring out UnKARTed.

[–]MyCoolWhiteLies 89ポイント90ポイント  (111子コメント)

So I think this might be one of the few threads where I might be able to say something negative about this game without being immediately downvoted. I will start off though by saying that I really enjoy the Uncharted games overall, and I just finished 4 last night and had a great time with it.

That said: the writing in the Uncharted games is decent, but far from truly great, something that gets obscured because the games have a level of presentation that's leagues beyond anything else.

The characters and actually all pretty generic. They're stock archetypes that embody tropes that would be pretty tired in any other medium. They're saved by the fact that they're the most inherently likable archetypes one could pick, and are elevated by incredibly charming performances.

The plots are all almost exactly the same. The little details get swapped out, but when you pull back, they're structurally incredibly similar. In Uncharted 4, they joke several times about how many times Nathan has found a lost city, and then they just do the same thing a fourth time. They're also padded out just to create more gameplay. There are so many sequences that add almost nothing to the story, or even the plot. Half of pretty much any Uncharted game is Nate getting to the place where he think the MacGuffin is, only to find out it's just another clue to a new place. And I don't even care, because I love just playing the games, but it would be nice if they found a way to make each chapter have a broader impact on the story than "and then Nathan realized he had to go there next."

Most of the games barely have an actual story or through-line to go with the plot. Uncharted 4 feels like the first game in the series to even have a proper story. (The plot being the hunt for lost pirate treasure, the story being Nathan struggling to lead a normal life and being torn between two people he loves). The biggest problem here is that everything is just... obvious. I pretty much guessed every characters arc in the game within the opening chapters.

All that aside, like I mentioned, I really do love the series. But I enjoy it for the spectacle and the fun, in the way that I love a big, kinda dumb blockbuster. And like any big dumb blockbuster that I enjoy, I think it could be improved with better writing. Naughty Dog is an amazing studio and they've shown what they can do with The Last of Us, so I'm ultimately glad they seem to be done with Uncharted. I think whatever they do next will be amazing.

[–]lecheesesammich 34ポイント35ポイント  (6子コメント)

I loved the Uncharted games but I never once thought to myself "this is some 10/10 writing". I like Drake's character but how the hell am I supposed to take him seriously in Uncharted 4 when all he says are witty one-liners (which I'm not complaining about). I think these games should just be interpreted as summer action flick rather than comparing it side-by-side to The Last of Us.

[–]SpartanG087 11ポイント12ポイント  (5子コメント)

I think you nailed it. Understanding the tone of the game greatly changes how someone might view the game.

[–]lecheesesammich 1ポイント2ポイント  (4子コメント)

It's like the recent Captain America Civil War movie. Did I really care about the story? Nah, but the action was fantastic.

[–]SpartanG087 4ポイント5ポイント  (1子コメント)

Funny. I was thinking Star Wars to apply the same logic.

I'm sure people were expecting The Last of Us type story/emotional drive, but that was never Uncharted.

[–]lecheesesammich [スコア非表示]  (0子コメント)

Exactly. As a fan of the series, it annoys me that almost no one dares to speak out on the negatives of the game and when someone does, they get shit on for no apparent reason. It's not perfect whatsoever.

[–]Rekthor [スコア非表示]  (1子コメント)

Did I really care about the story? Nah

I feel very sorry for you, then: you missed a great film.

[–]lecheesesammich [スコア非表示]  (0子コメント)

Okay, I'll be honest the story in Civil War was better than some other superhero movies in terms of plot but it's just hard to take those kind of movies seriously.

[–]Dag-nabbitt 17ポイント18ポイント  (2子コメント)

The plots are all almost exactly the same.

It's even worse than that. Every 4-5 chapters the same plot arch is repeated, nearly verbatim.

  1. Using clue that points to treasure at place, go to place.
  2. Find amazing ruins. Fight army of people.
  3. No treasure at place.
  4. Find clue where treasure should be.
  5. Go to step 1. (optional: fight army/encounter villain on way out)

Like, every time we get to step 3, I see the exact same reactions of Drake. Annoyed/angry that treasure isn't there. Then discovery of clue, followed by mouth hanging open about how amazing the clue is, and how THIS clue is different, and THIS time treasure is surely at next place.

[–]Malhavoc430 9ポイント10ポイント  (1子コメント)

That aspect of the story isn't what bugs me. What gets me is that even at the end, when they are surrounded by hundreds of bad guys with boats and vehicles and lots of guns... how does Nate and Co. expect to actually get the treasure off the island?

Ok... you found it before them. Congrats. Now what?

[–]MyCoolWhiteLies [スコア非表示]  (0子コメント)

Ha yeah, and another point I didn't mention in my original post is that Nathan Drake has the stronger plot armor than any other character I can think of. There are literally hundreds of things in the game he has no right to survive, but he does. And it's not that I think it needs to be more realistic exactly, but it makes things inherently pretty silly, and I think the series would have done better to lean into this more and have fun with it (think the new DOOM), rather than take itself a little too seriously

That's my biggest issue with UC4. The writing is technically better, but it doesn't really fit with what the game actually is. The game is about explosions and sneaking and climbing and fighting, but the story is about how these super fun awesome things are putting a strain on his marriage. I can't take a scene with Elena fretting about Nathan's safety seriously, because the dude is a fucking invincible harbinger of death who shrugs off bullets like they're a scraped knee. I was never once afraid he was going to die, so it just makes her seem like a boring drag.

[–]SativaSammy [スコア非表示]  (1子コメント)

One of my complaints about Uncharted 4 is that barely anything feels new - and I guess that's just because we're 4 games in and there isn't much Naughty Dog can do.

I'm no longer surprised when the ground collapses under Nate or a ledge breaks in half while trying to climb it.

I also felt they drastically overused the sliding and Jeep mechanics. There's one chapter towards the end where you literally slide through the entire level.

I think this would be a 10/10 game for anyone new to the Uncharted series but as someone who beat all 3 + Golden Abyss this just feels very routine and I wasn't blown away by anything that happened.

[–]MyCoolWhiteLies [スコア非表示]  (0子コメント)

Yeah, I didn't get into too much because I was mostly talking about the story, but after playing the other games, UC4 doesn't have too many tricks up its sleeves and the formula was becoming increasingly obvious. I liked the rope swinging, but the sliding mechanics/puzzles just felt unnecessary. Also, they actually didn't have too many huge action spectacle set pieces in the game, and the biggest one in the game they showed in it's entirety almost a year ago (showing most of it off in their E3 conference). I wasn't too worried about watching it beforehand because I thought we'd be getting a few more of those in the final game, but nothing else really eclipsed it or even came all that close. There were certainly a lot of cool smaller moments, but I was disappointed to realize that the action high point of the game was something I had already watched.

Edit: One thing I did forget to mention though was that I did really enjoy a couple of the really big areas they created. Driving around in Madagascar and boating around the islands was actually pretty great and felt different from anything they'd really done before.

[–]Criticon [スコア非表示]  (0子コメント)

What I didn't like from U4 was the location of the "lost" city.

In 2 it was deep in the Himalayas, 3 in the middle of a big desert surrounded by a sandstorm (I don't remember 1 very well but it was also well hidden) and this has it in pretty big island in the Indian Ocean which for some reason no tourist have ever go in hundreds of years nor a helicopter fly over. Also, the location of the actual treasure could have been easily reached with a small boat, no reason to do all the exploration of the island. I would have preferred if the city was inside caves or something, not in plain sight

But overall the game is great, I started a new game as soon as I finished it to gather the rest of the relics and notes

[–]seshfan 2ポイント3ポイント  (31子コメント)

I am stunned when people consider Uncharted good writing. I can't think of a protagonist I care less about than Drake.

[–]Barcell 59ポイント60ポイント  (9子コメント)

The guy from Watch Dogs.

[–]theXald 19ポイント20ポイント  (5子コメント)

at least I remember Nathan's name, and I didn't play much uncharted. I had to google the main character of watch dogs and I beat that

[–]cefriano 3ポイント4ポイント  (4子コメント)

Hard to forget it when someone yells it every time you die.

[–]theXald -2ポイント-1ポイント  (1子コメント)

Well in fairness I never played much uncharted at all

[–]savage_as_vandal 4ポイント5ポイント  (0子コメント)

In even more fairness the franchise has been around for ~9 years with heavy marketing for every release. The Watch_Dogs franchise has only been around for 2 years. Once they are on the second movie and 4th game of watch_dogs I'm willing to bet a lot more people will know Gruff_Protagonist99's name :)

[–]Khiva 13ポイント14ポイント  (0子コメント)

Desmond from Assassin's Creed.

Ezio just oozed charisma, whereas Desmond sucked it all into a black void of boring.

[–]Saboteure 17ポイント18ポイント  (5子コメント)

People often confuse good writing and good performances. Nathan is a likable character, who says funny things. That doesn't exactly mean he's well-written.

[–]bg93 42ポイント43ポイント  (3子コメント)

In Uncharted 4, Nathan Drake is well written. I think people confuse 'deep and complex' is necessary for good writing. Yes, he quips, he's not particularly serious, but does that make Iron Man poorly written? Does that make Indiana Jones poorly written? He has an arc, internal conflict, and an honest personality. I think you could say he's not well written in Uncharted 1, but by Uncharted 4, I think it's disingenuous to say he's poorly written.

What I do find particularly jarring is the discrepency between cutscene Drake and gameplay Drake. In this respect, Naughty Dog outgrew Uncharted the moment they made The Last of Us.

[–]Saboteure 0ポイント1ポイント  (2子コメント)

I mean, I don't think they've ever addressed how many people he, Sam, Sully, and even probably Elena have killed. Where as it's an important aspect of Joel and Ellie's character in the Last of Us.

Nathan remaining so cheerful and chipper as he massacres people is not good writing. In many cases, it's not even self-defense, he's literally forcing himself through enemies on a quest for treasure.

[–]bg93 8ポイント9ポイント  (1子コメント)

They did at the end of Uncharted 2. The bad guy calls out Drake "how many men have you killed, how many just today?" Generally, it seems like they ignore it, it's a total ludonarratie dissonance (there's even a trophy for that in Uncharted 4). I guess my only argument is that Nate isn't particularly chipper in the gun fights like he was in previous games, and the rest of the writing is really good. The narrative is disconnected from the gameplay where you kill a bunch of dudes, but I think to say that the game is poorly written because of that is to throw the baby out with the bathwater.

As I said though, it does bother me, and I would hope that Naughty Dog reconcile that problem like they did with The Last of Us.

[–]MorphaKnight [スコア非表示]  (0子コメント)

It's strange but it doesn't bother me as much probably because of the lighter, happier tone he carries. Nate still carries the same personality whether during gameplay or during cutscenes. Whereas in the new Tomb Raider it felt much harder and disconnecting to see Lara being a helpless victim in the cutscenes she is presented in after l leave a trail of bodies during gameplay.

[–]seshfan 1ポイント2ポイント  (0子コメント)

Yep. I think people are so used to generic faceless protagonists in games like Call of Duty or Fallout 4 that we're just happy when a character actually has a name and a personality.

[–]bundle-of-stix 11ポイント12ポイント  (11子コメント)

It's as good as any writing in an Indiana Jones movie.

And that's absolutely A-OK in my book.

[–]gmoney8869 2ポイント3ポイント  (2子コメント)

Its really not, Raiders is very well written. You would never a character written as well as Marion in a ND game. Raiders is also nice and fast paced. Uncharted is agonizingly slow, single scenes go on for hours.

[–]SpilledKefir 0ポイント1ポイント  (1子コメント)

I think people would be pretty pissed with a game that's actually movie-length.

[–]gmoney8869 0ポイント1ポイント  (0子コメント)

Just saying it changes how you have to write it. What works for 90 minutes will not work for 20 hours. I can't finish U4 right now, its just gotten too boring. I can only point in the direction of a ledge and press X so many times.

[–]Goodbye_Galaxy -2ポイント-1ポイント  (0子コメント)

That's a huge insult to Indiana Jones movies.

[–]seshfan -1ポイント0ポイント  (2子コメント)

That's fair, but many people who argued Rise of the Tomb Raider's writing was bad seem to be praising Uncharted, even though they're both pretty meh.

[–]RockyMotion [スコア非表示]  (1子コメント)

Because the new Tomb Raider takes itself way too bloody seriously. Uncharted at least is aware it's a pulpy, fun Indiana Jones-style romp.

[–]ComedicPause [スコア非表示]  (0子コメント)

That's probably the best thing you can say about Uncharted, in an industry over-saturated with melodrama.

[–]The_NZA 0ポイント1ポイント  (3子コメント)

Indiana Jones is a character with personality flaws. Not a broey mary sue who has the archilles heal of being cocky.

[–]ItsGr33n47 10ポイント11ポイント  (2子コメント)

Y