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[–]Westwick 18ポイント19ポイント  (4子コメント)

Is this for real?

Censoring videos like this is terrible PR, and adding markers to RB is the same as removing that mode altogether. Both of these options are ludicrous.

I think the best solution is to actually increase your efforts in monitoring player reports and detecting cheats.

Ignoring/censoring it in the hopes it doesn't receive attention... that's just stupid, and by doing so you only make us more inclined to think cheating is even more common than it is! If cheating gets attention it is because you are not doing enough to counter it.

You should welcome cheat reports and videos. If you show us evidence that you are tackling the issue, then players have more confidence in the system and will be less likely to report.

By censoring it you only make us suspicious and apprehensive to play and enjoy the game.

[–]TheWillyJ 1ポイント2ポイント  (3子コメント)

I think that cheating is more difficult to deal with than most people realize and based on this post being made, is becoming more prevalent recently.

They're clearly trying to take action to minimize negative effects of cheating going into the future even if most people don't commonly see it now.

You can pretty much never fully stop cheating like esp because your client knows where the players are even if your eyes are not seeing them, it's just too difficult. Even a game like CS:GO which is simple in comparison to the vast amount of variables in WT cannot figure out effective anti-esp/aimbot

All that being said, I don't agree with censorship, but anyone who thinks they just need to spend more money on anti-cheat is a bit unrealistic.

[–]Westwick 3ポイント4ポイント  (2子コメント)

Yep it's an ongoing battle. Anti-cheat detection can be effective but it takes time for it to work. Ban instantly and the bad guys know what to avoid. Ban too late and it's pointless because they have already had their fun and detracted from others enjoyment.

The best approach I have seen in other games is quite old-fashioned really. It's based more on combined human and software approach to detect cheaters. It does require significant man hours though, as all reports need to be processed thoroughly by a real human. What you end up with however is what could be considered 'cheating detectives'. Experts who can quickly browse stats, visual evidence, gameplay traits, and user history, to determine what is cheating and what is a false report of a skilled player.

Ultimately this can be expensive in terms of man hours, but it is extremely effective at increasing user confidence and deterring potential cheaters. If users are assured that the system works, then as a result they would more likely to send confidential reports rather than make public accusations of the kind Gaijin doesn't want. Any form of censorship will only create even more attention and hysteria around the issue of cheating. It will also give users the impression that Gaijin is ineffective at combating the issue regardless of how good they really are.

The message and evidence that Gaijin needs to give is this - That they are on top of it and you don't have to make public cheat reports or accusations. They will catch them. This shows us that they are in control of the issue, giving confidence to users and warning to potential cheaters.

The message they are instead giving is this - You are not allowed to make public cheat reports, or we will cripple the game to negate the effect of cheating no matter how small it is. This gives nothing but uncertainty and doubt for users. Any potential loss in players due to cheating will be far less than what they lose by removing a large part of the game.

Cheating is a big issue indeed. But pretending it's not there or silencing those who point it out, is only going to aggravate the situation further

[–]SeanMirrsen 1ポイント2ポイント  (1子コメント)

Cheating is a big issue indeed. But pretending it's not there or silencing those who point it out, is only going to aggravate the situation further

The problem is that the more information there is about cheating, the more temptation there is to an inclined person to go and find the cheats. By enforcing the notion that there are no cheats, Gaijin are effectively doing the equivalent of "idiot-proofing" - regular, simple people who make up the overwhelming majority of players in WT may not be idiots, but there are those among them who would cheat just for the heck of it if only someone pointed them in the right direction, because they are lazy (either to get better at the game, or to go out and search). Someone high-profile like Phly putting out a video showcasing what cheating in this game can do, could, to one of those lazy-ass cheating-inclined individuals, be a powerful 'awesome magnet' - they'd go and try it out, just because they saw it in a popular guy's YouTube video.

Net effect is more cheaters, and more headache for Gaijin. There is really only one good way to go - which is to prevent public cheater showcases, since the cheater bans aren't going to stop so long as private cheater reports keep happening.

The poll, I think, is just there to hammer the point - "If faced with the options, break the game or stop public cheat reports, which would you choose" is a purposely bad poll, and the percentage of votes that the "bring back markers" option is getting is, I think, only indicative of how many people there are that are only playing War Thunder "just because".

[–]Westwick 3ポイント4ポイント  (0子コメント)

Yes I believe this has elements of a diversion such that they can sneak markers back in. If the poll was a simple yes/no for having markers, it would be a landslide for no.

On the issue of covering up cheating, it might work. I get the concept, but I think it's wrong. It's complete uncertainty for anyone who requires a point of reference before they make a report. I think the better approach to take is at least the appearance of working with the community to prevent cheating. If Gaijin had said, yes we are aware of this instance and it is being resolved, it sends a positive message to the community that they are ahead of cheaters. It also sends the message to potential cheaters that it is a futile thing to attempt.

What they have done here is said to everyone, don't talk about cheating. All that does is create suspicion and doubt in the company. You would be forgiven in thinking there was a serious cheating problem if any mention of it was censored. That's just how people think. It would make them paranoid, and therefore report more often, perhaps more than any cheating showcase would. On top of that, people would be less confident in how Gaijin handles the game. Less confidence = less purchasing. Instead they should be showing us just how good they are at stopping cheaters.

What I would love to know is exactly how much these kind of videos increase the amount of cheaters. Surely more cheaters would mean more obvious evidence of cheating and therefore a quicker response. If it's only a handful of people more, that will make little to no difference to almost every player. I can't say that I have ever seen any slight hint of cheating in my hundreds of hours put into this game.

It's my opinion that any anti-cheat developer would welcome more evidence than less. They should welcome more cheat reports whether or not they are valid, and whether or not they are public. If they can't handle more reports, they need to expand.

For all the reasons mentioned, I find this whole affair to be highly dubious. As a result I am far less confident in Gaijin's ability to detect and prevent cheats. I distrust them for attempting to censor what I reasoned should be welcomed. I suspect them of using this as a diversion to distract from other issues and agendas. Whether or not this reaction is founded in the truth, it is still how myself and many other customers will feel. I would wager this will cause the loss of more users than any potential gain in cheaters would.