全 111 件のコメント

[–]chenDawg 131ポイント132ポイント  (47子コメント)

I was watching TB stream the game yesterday. It was so nice seeing him get excited and have a blast with a game that he (and a lot of others) expected to be mediocre. Feels like a lot of his recent game streams have been a bit dour in tone.

As he covers in detail, DOOM's campaign really is fantastic. It is badass and metal in all of the best ways. I can't wait to see what kind of content is possible with SnapMap.

[–]Prax150 28ポイント29ポイント  (11子コメント)

In a way I wonder if the embargo kind of helped with that. A lot of people were talking about Doom this week, albeit in a negative way. And now everyone gets to experience it for the first time, even most streamers and reviewers, and maybe that sort of adds to the hype in a weird way.

[–]chenDawg [スコア非表示]  (2子コメント)

You're probably not wrong. I'd imagine people are much more likely to wanna talk about something be awesome when they go in with lower expectations. (Not saying that was their intention with the embargo)

[–]Prax150 [スコア非表示]  (0子コメント)

I think the intention was because the multiplayer isn't good, and if they let that be reviewed ahead of time it would have overshadowed the single-player and hurt sales.

[–]ElectricPaperMajig [スコア非表示]  (0子コメント)

I was actually tinfoil hatting about this in the shower. The multiplayer beta was so underwhelming for most that it perfectly burst the hype bubble while keeping the game on everyone's radar, like scheduling a train wreck so everyone knows where to look and instead unveiling, like... a hover train or something. Bad example but whatever. It feels like brilliant misdirection.

[–]siegewolf [スコア非表示]  (1子コメント)

It seems like a bad idea to not generate hype last week. I didn't remember Doom came out. I was too busy with Overwatch and Uncharted 4.

[–]Prax150 [スコア非表示]  (0子コメント)

Maybe they figured they couldn't compete with the Uncharted 4 hype. This is somewhat conspiratorial but the only way they were going to get press this week was with bad press, and that's sort of what happened lol

[–]Neato [スコア非表示]  (0子コメント)

It wasn't even the review embargo that was a problem. They didn't send out review copies to anyone pre-release. This means that in order to beat the rush to get out reviews of the game, reviewers might rush through the game and maybe not finish it in order to get out a review quickly. It benefits streamers a lot since no one will have reviews out by the time they can stream them.

Since it will delay any good reviewer a day or two, it restricts the amount of information buyers have on day 1 meaning they might let hype get the better of them and make an uninformed decision.

[–]Oelingz [スコア非表示]  (1子コメント)

And now everyone gets to experience it for the first time, even most streamers and reviewers, and maybe that sort of adds to the hype in a weird way.

Everyone I know (old quakers, tribes players) thought it would bad until one of our friends working QA at Bethesda told us it wasn't as bad as it looks and then nvidia footage made us finally believe him 100%. Bethesda marketing are either genius that knew people would buy the game if the reviews/gameplay-videos-by-people-that-know-how-to-play were good or complete morons that don't know how to market their own game.

[–]Prax150 [スコア非表示]  (0子コメント)

This sort of stuff like not sending out review copies, people get over. It'll blow and there won't be anymore controversy next week, especially if the single player is as good as people say. It'll cover up any deficiencies with the multiplayer too. I'm starting to believe it was a bold but genius move on their part.

[–]deadjawa [スコア非表示]  (2子コメント)

The best way to build hype is to make a good game.

[–]Prax150 [スコア非表示]  (1子コメント)

Not necessarily. People were hyped as fuck for Watch Dogs and that game was, at best, mediocre. And the hype for that came from vertical slices from two years earlier.

[–]StraY_WolF [スコア非表示]  (0子コメント)

And it still sold a fuckton, so the hype works.

[–]FishPhoenix 7ポイント8ポイント  (13子コメント)

Any clue how long the campaign is?

I lost interest in the game after seeing multi-player but after seeing all the campaign footage I'm interested again. I'd consider getting it if campaign is ~10 hours or more.

[–]chenDawg [スコア非表示]  (0子コメント)

As everyone else said already, its looking to be about 10+ hours. That's just a playthru on Normal difficulty, tho. The levels are huge and jam packed with secrets and easter eggs (some of which you can only reach by going back to them with certain upgrades), so you have some incentive to go back and play more.

[–]SHdude 7ポイント8ポイント  (0子コメント)

Apparently the campaign takes over 10 hours to complete on the normal difficulty.

[–]Fateblast 7ポイント8ポイント  (0子コメント)

I've heard that it's about 13 hours.

[–]darksier [スコア非表示]  (3子コメント)

I'm also curious to know to if the level editor let's you make single player maps. Well complex maps. I know they have the snap map but wondered how in depth it is. Making and trading maps was always my favorite thing my friends and i did with doom. I'd love to punish myself with some custom maps like with Mario maker.

[–]ostermei [スコア非表示]  (0子コメント)

I only spent maybe five minutes with it, going through the first tutorial last night, but it does allow you to place enemies, so single-player maps are absolutely a possibility with SnapMap.

Now, as far as making complex maps goes, I really can't begin to speculate, given how little time I messed with it.

[–]japasthebass [スコア非表示]  (0子コメント)

I heard someone built a farm simulator inside a level, so i'm guessing it's pretty complex

[–]yaosio [スコア非表示]  (0子コメント)

It uses a visual scripting system. Here's the farming room somebody made with the scripts in that room showing. http://i.imgur.com/htivaqd.jpg The nodes are not like nodes in other visual scripting languages. While there are a few primitives (integer and float) almost all of them perform a specific game function like spawning something, opening something, adding something to the player's loadout or inventory, and so on. For example you couldn't create your own method for opening doors, opening a door is the output for some nodes.

SnapMap is lacking the ability to make your own rooms. You can snap together separate room modules and add props, but you can't make any complex level designs.

[–]Willydangles 1ポイント2ポイント  (5子コメント)

I've heard 10-12, possibly longer on the higher difficulties

[–]Zombies_hate_ninjas [スコア非表示]  (4子コメント)

Possibly far shorter on the very hardest difficulty, I believe it's called Ultimate Nightmare. It forces total perma death with no check points. You die, you start over.

I'm excited to see who will be the first dude on twitch go do it. I probably won't ever do it.

[–]yaosio [スコア非表示]  (3子コメント)

Countdown to a speed run of Ultimate Nightmare with just the pistol.

[–]Zombies_hate_ninjas [スコア非表示]  (2子コメント)

I once thought beating Dark Souls using a guitar hero controller was I possible. the internet proved me wrong on that one.

[–]Pretygood [スコア非表示]  (1子コメント)

Lest we Forget that the same guy beat Dark Souls with his fucking voice afterwards.

[–]dbcanuck [スコア非表示]  (0子コメント)

He was giddy with excitement at some points, and closed the stream saying he'd be playing a lot of it the next few weeks.

[–]AzraelApollyon [スコア非表示]  (4子コメント)

expected to be mediocre.

...Who? There was tons of hype for DOOM after the E3 reveal. You can make a reasonable case that Wolfenstein made everyone even more excited since it was basically a sleeper hit.

[–]vashlion [スコア非表示]  (0子コメント)

After the beta, people were hating on it hard. So it's a nice turn of events that the campaign is apparently really good.

[–]flyafar [スコア非表示]  (0子コメント)

The e3 demo was visually impressive and "hype-generating" for sure, with its finishing moves and big explosions, but it was a visual showcase first, with hilariously slow gameplay meant to emphasize the "cool" finisher animations.

The Multiplayer beta kind of "confirmed" a lot of the fears regarding the speed of the gameplay, and people were expecting a generic "modern" fps with slow progression and, if not cover mechanics, then cover necessity.

Once nvidia released some fast gameplay a week ago, hype started to rise again and the game has overcome a lot of negative press in a very short time. Many games get buried (at least on the internet) underneath stories like an underwhelming beta, a dodgy launch process with no review copies, and removing a ton of negative reviews from the steam store to "start fresh".

It's a testament to the quality of the game (at least, the first impressions it makes) that it is overcoming a lot of inherent biases many have regarding id software nowadays.

Also they had nothing to do with Wolfenstein:TNO so why should that factor in?

[–]grendus [スコア非表示]  (0子コメント)

Wolfenstein was done by a different studio though. They gave that one to Machine Games. Doom was done by Id, which made people skeptical since R.A.G.E. was so mediocre.

[–]supersounds_ [スコア非表示]  (0子コメント)

He seemed absolutely giddy in that video. Looks like he's really enjoying the game.

[–]cardosy -2ポイント-1ポイント  (4子コメント)

It was so nice seeing him get excited and have a blast with a game that he (and a lot of others) expected to be mediocre.

I don't think people had any expectations of the campaign being mediocre, the reveal trailer got a lot of us excited. It's the PvP side that people got worried about, and (as far as we know) it's still in an awful state.

[–]chenDawg 5ポイント6ポイント  (2子コメント)

I wouldn't call the multiplayer awful. I've been playing it a bit between last night and this morning... The balance adjustments between beta and release definitely helped. I don't think the multiplayer is great by any means, but its fun enough to just add to an already killer package.

[–]cardosy [スコア非表示]  (1子コメント)

It's not that it's complete garbage, it's just that there's a lot of better FPS multiplayer games out there. There isn't much point in playing it over the other ones and the community will probably be non-existant in a couple months.

[–]chenDawg [スコア非表示]  (0子コメント)

I won't disagree with that at all. When it comes to multiplayer, I'm more looking forward to what the community can do with SnapMap. Survival modes with friends or new single player levels could be really fun if the tool is as powerful as some have said.

[–]Eugenes_Axe [スコア非表示]  (0子コメント)

I don't think people had any expectations of the campaign being mediocre

I did, because they didn't release review copies.

[–]Brosman [スコア非表示]  (8子コメント)

Hell. TB even gave Dooms MP a pass in his beta impression. That surprises the hell out of me.

[–]Brosman [スコア非表示]  (9子コメント)

Add Doom to the list of games that prove review embargos aren't always a bad sign. Glad to see TB loving the game this much. I'm going to buy it when I get off work. I'm so stoked.

[–]SUBLIMINAL__MESSAGES [スコア非表示]  (0子コメント)

Yeah, after the incredibly bland and uninteresting multiplayer beta, not handing out review codes was a really bad sign. But I am really glad I was proven wrong.

[–]Ascott1989 [スコア非表示]  (6子コメント)

This is probably the only game that's come out in recent memory that had a review embargo and wasn't shit.

[–]Tomatoejuis [スコア非表示]  (0子コメント)

its not so much a review embargo as giving nobody review copies to begin with. there was no embargo, they just gave nobody an advanced copy at all.

[–]grendus [スコア非表示]  (0子コメント)

Most games have review embargos. All a review embargo does is say that reviews can't be released before "x" date. The embargo can still be before the official release. They just don't want reviewers to rush through the game as fast as possible to get their review out first (because that gets the most clicks), and instead take their time and get a good overview of it.

[–]CarpetPuncher [スコア非表示]  (0子コメント)

Same. I wasn't planning on buying it until I seeing all the positive comments about it. I'm super excited now!

[–]StringString 31ポイント32ポイント  (18子コメント)

I wonder why review codes weren't given out. If the SP is this damn good, and the MP that lackluster, why wouldn't they want reviewers to experience this before release?

That being said I'm quite excited that it seems to actually be a good game.

[–]jschild 43ポイント44ポイント  (8子コメント)

Marketing/Publisher choices are often at complete odds with Dev wishes.

They should have been having Reviewers playing/talking about the SP weeks ago.

[–]ostermei [スコア非表示]  (2子コメント)

Given how good the SP is, I'm willing to take them at their word that they held review copies back so that SnapMap (and MP) could be included in the review process. SP is obviously solid and they'd've known that, and MP is obviously disappointing and they'd've known that too (especially after they let everyone play it with the open beta). The only thing left is SnapMap, which I'm guessing is going to end up being a pretty big deal once people start exhausting the campaign.

[–]S3atbelt [スコア非表示]  (1子コメント)

I wouldn't say it's obviously disappointing, I don't think it's fantastic, but all of the hate came from steam and the PC crowd. People loved the multiplayer on console, and it was a hit there

[–]ostermei [スコア非表示]  (0子コメント)

That's a fair point. I was mostly just referencing what seems to be the consensus around these parts (which does tend to be the PC crowd, as you said).

I actually didn't think the MP was all that bad, personally, in the couple of matches I tried of it on PC in the open beta, but then again I'm not a fan of PVP to begin with, so I'm far from a proper judge of such things.

[–]CommanderZx2 10ポイント11ポイント  (2子コメント)

Didn't they do the same thing with Wolfenstein: The New Order? I guess Bethesda just doesn't care about review sites anymore, which I can understand as often the sites are garbage.

[–]CritSrc 8ポイント9ポイント  (1子コメント)

It's amusing how Bethesda doesn't trust id third party games to hold up to early review scrutiny, yet completely trust their in house development studio which is infamous for their technical incompetence.

[–]yaosio [スコア非表示]  (0子コメント)

Machine Games made Wolfenstein, not Id.

[–]instantiatedObject [スコア非表示]  (0子コメント)

they did this with another game too, didn't they? i wonder if they're just trying to normalize the withholding of review copies.

[–]ToleranceCamper [スコア非表示]  (0子コメント)

It's difficult to make huge profits on a single player experience, unless the hype is overwhelmingly positive. An embargo for a single player game compounds the unexpected hype explosion that will drive sales figures higher that otherwise would've been lower.

[–]Romulus_Novus 22ポイント23ポイント  (11子コメント)

I must say, TB's footage for me didn't really seem to mesh properly with the points he was making. This really made the game look kind of boring to me

[–]chenDawg [スコア非表示]  (3子コメント)

In the actual footage he spends a bit too much time back tracking and going over the same areas. That doesn't happen a whole lot in the actual game... I think he may have just gotten turned around and distracted by trying to commentate while playing. The levels are surprisingly large and you can get a bit lost if you aren't paying attention.

[–]Peanlocket [スコア非表示]  (0子コメント)

It was pretty obvious he was just kinda chilling while playing and talking.

[–]yesat [スコア非表示]  (0子コメント)

Yeah, he was replaying an area and using more or less as a background for his rambling. But that wasn't a WTF, it was a quick video where he simply expressed his opinions.

[–]RagnarDraconus [スコア非表示]  (0子コメント)

He said in the footage that was replaying a level to find things he missed. So yeah, he was exploring a lot of sections thoroughly.

[–]unrealmaniac [スコア非表示]  (0子コメント)

it should be noted that he was purposely looking for secrets and upgrades so that could be why it seemed slow

[–]babybigger [スコア非表示]  (1子コメント)

This really made the game look kind of boring to me

The game looked beautiful to me.

[–]atriax [スコア非表示]  (0子コメント)

Don't really know what that has anything to do with whether it's boring or not.

[–]BLACKOUT-MK2 [スコア非表示]  (0子コメント)

I might actually pick this up at some point. I must admit, when I first saw the game shown off I didn't feel to impressed. The gunplay didn't look that satisfying to me (well, not after playing Brutal Doom, anyway), the movement looked too slow, and I feared the finishing moves would break the flow and become repititive. Then there was the multiplayer beta which I didn't play but heard was mostly negatively received. Now that people have their hands on the game it looks like the moves and movement have been sped up, the guns are actually actually fun to use and have their own little quirks, and the level design looks good too. If this is as pleasantly surprising as Wolfenstein was then consider me pleased.

[–]APPLE_NUGGETS 1ポイント2ポイント  (3子コメント)

Eh I disagree with him on a lot of his points about this game, but that's immaterial. He did a good job going through the campaign and pointing out good and bad things.

[–]2pacalypse9 [スコア非表示]  (1子コメント)

That's the main reason TB is very good. He gives an opinion but more importantly gives factual information.

[–]APPLE_NUGGETS [スコア非表示]  (0子コメント)

absolutely, I've watched him for years and years. While it is not the only opinion I value, his is definitely one I respect the most.

[–]Peanlocket [スコア非表示]  (0子コメント)

So you've been playing? And what do you disagree about because most of the stuff he was saying seemed to be factual information

[–]tacomcnacho [スコア非表示]  (0子コメント)

A bit off topic but does anyone know why there are never any comments on TotalBiscuit's videos? They aren't disabled or anything and he has tons of subscribers. It can't just be me because they never show up on any of my devices.

[–]shaneo632 [スコア非表示]  (4子コメント)

Kinda feel bad for the game really. It seems like a solid 7-8/10 but it's getting shat on by so many people.

[–]tobberoth [スコア非表示]  (0子コメント)

It is? The impressions here on reddit seems extremely positive. I personally bought it because of the huge amount of positive impressions and I'm not disappointed so far, best FPS in years. Bioshock and other such games might woo people with their fancy stories and cute graphics, but any old school FPS player knows it's all about the feeling, and Doom just feels amazing.

[–]yourewelcomesteve [スコア非表示]  (0子コメント)

The multiplayer part is getting shat on mostly from the "beta", for good reasons.

[–]Splinter_Pizza [スコア非表示]  (0子コメント)

Not really the steam reviews are very positive right now.