全 185 件のコメント

[–]DarkLiberator 25ポイント26ポイント  (7子コメント)

I've played about 40 hours of the early review version over the last week and loving the game.

The soundtrack is great so far, very ambient and sometimes reminding me of Interstellar or EU4. Figuring out different ship and race designs has also been fun so far. Been going missile heavy for my ships so far. Battles are fun to watch, seeing everyone's lasers and missiles hitting each other. One of my battles with the annoying Prethoryn swarm.

I would like some form of permanent trading stations/trade routes, and hopefully the late game performance gets better in subsequent patches. Its fine at the beginning, but towards late game (this is with a 1000 star galaxy mind you) it stutters like crazy, not helped by for example if you're playing iron man mode it autosaves every in-game month which freezes it more.

Also maybe a way to command your allies to do other things, because if I declare war, all of my allies would clump their navies with my biggest fleet like this which is very nice for stomping enemy fleets, but sometimes its too overkill, and would like my allies to do other stuff lol. Maybe I overlooked that there's a panel somewhere for ordering your allies around.

Here's what the game looks like a few hours in then here's 35ish hours later. Though things are still happening, almost maxed out space.

I can't wait to see what Paradox will add in patches and DLC.

[–]Villag3Idiot [スコア非表示]  (4子コメント)

The devs did mention that currently 1000 star galaxy is bugged and they're working on fixing it.

[–]Jules_Be_Bay [スコア非表示]  (3子コメント)

Kind of like the CK2 Greeks destroying performance late game before 2.3 patch because they were running checks on every character in the game to see whether they could castrate them?

[–]Wild_Marker [スコア非表示]  (0子コメント)

That has to be one of the best bugs in history.

[–]Spekingur [スコア非表示]  (1子コメント)

they were running checks on every character in the game to see whether they could castrate them?

That put a certain performance from Colin Mochrie in Whose line is it anyways in mind.

[–]JoshuaIan [スコア非表示]  (1子コメント)

The same composer did eu4, so the similar music makes sense.

[–]Fiolah [スコア非表示]  (3子コメント)

The more so-so reviews seem pretty consistent in their criticisms, so I wouldn't dismiss them. The PC Gamer reviewer's problem with late-game diplomacy seems like a particular issue. But I guess we'll all find out for ourselves in 15 minutes!

[–]SeniorTaco2000 [スコア非表示]  (2子コメント)

How to fix diplomacy: don't use it, kill everyone.

[–]spankymuffin [スコア非表示]  (1子コメント)

That was my intention for a first playthrough. Fuck the universe. Destroy all life.

[–]Villag3Idiot [スコア非表示]  (0子コメント)

Unfortunately no Death Star/Interstellar Converters/Terror Stars in the game yet.

The devs did say they'll add them later (ie: DLC).

[–]VP_John_Hoynes 194ポイント195ポイント  (87子コメント)

To show how reviews are incredibly subjective, IGN Italy gave Stellaris a 9.3

IGN doesn't think one way about any particular game. It's one reviewer at one branch of a company. Comparing Call of Duty 9/10 to Stellaris 6.3 is worthless because they aren't written by the same guy/girl

The IGN review probably has completely verified complaints and criticisms. But personally, it doesn't mean anything to me because I don't know who the reviewer is, other than the fact that he was contracted by IGN.

I'll place more weight on GiantBombs review (because I follow and know most of them), Totalbiscuits critique, Quill18's etc etc.

I take these reviews, regardless of their scores, with a pinch of salt.

I'm looking forward to playing the game in 90 minutes and finding out for myself how good it is!

[–]WIELKIMARIAN 73ポイント74ポイント  (24子コメント)

i highly doubt that TB will make a video about Stellaris, he metioned time and time again that he steers far from Paradox strategy games as they are just too much for him and he didnt want to anger die-hard fans with his newb criticism

[–]MikroMe 43ポイント44ポイント  (17子コメント)

He did say on last podcast that he might actually try to get into paradox game with this one.

I can sort of understand him tho, when your job is to go trough as many games as possible spending huge amounts of time on single grand strategy title might be counterproductive.

[–]WhyDoges [スコア非表示]  (15子コメント)

Yeah. I hated Crusader Kings 2 after playing it for 3 hours because I still didn't get it, and somehow kept losing. After 300 hours I finally learned what De jure meant.

[–]defeatinvictory [スコア非表示]  (8子コメント)

CK2 and EU4 starts you off with a pretty daunting task. You are basically taking over a fully formed sovereignty of some sort. I think Stellaris is much more causal friendly for learning as you go because it has the 4X mechanic of starting small and building up, so your pool of knowledge grows as your empire grows and you need to manage more aspects.

I learned as I went in CK2 as well and honestly, it was not a very good experience, especially in the ecosystem we have today with a lot more handholding in games.

I appreciate that Stellaris is easier for non grand strategy gamers to jump in and go, and will have easier (based on the YouTube playthroughs that I've seen) to grasp concepts for newer players than trying to learn the intricacies of all the different inheritances, or how to manage trade hubs.

[–]ifandbut [スコア非表示]  (6子コメント)

CK2 and EU4 starts you off with a pretty daunting task. You are basically taking over a fully formed sovereignty of some sort. I think Stellaris is much more causal friendly for learning as you go

This is exactly why, after 7 hrs of play and more of watching tutorials on YouTube I just gave up with CK2. I WANTED to like it but it just put you in the deep end with sharks. On top of that I did not have any attachment to the civilizations I was starting as (maybe part of that was because I am American it was all European nations).

This is also the reason I think I'll really enjoy Stellaris, even if the tutorial was not as good as it looks like it is.

[–]DougyAM [スコア非表示]  (3子コメント)

The key to getting into CK2 is to start as a one province minor in Ireland.

No big bad AI nations around you to wreck your start, the only other AI near you are fellow 1 province minors and there are a ton of youtubers who have done videos detailing Ireland starts.

You can learn most of the basics (how to form and press claims, when to attack, how to deal with internal factions etc.) at a much more sedate pace than for instance taking over as an actual king of a whole country and instantly getting wrecked because 50 different things are happening at the same time.

[–]Irishfan117 [スコア非表示]  (0子コメント)

My first actual playthrough of CK2 I started there, and formed Ireland just as I realized I hadn't turned Sunset Invasion off.

[–]toomanynamesaretook [スコア非表示]  (0子コメント)

So much this. Inheriting a massive empire is just a huge pain, starting small with not much happening is fantastic.

[–]ifandbut [スコア非表示]  (0子コメント)

That might take care of the first part of the issue but not the attachment aspect of things. And like I said I did spend hours of watching YouTube videos.

Maybe another aspect was the early part of CK2 was just sitting and waiting (from what I can remember). Whereas in Stellaris right away you are out exploring systems, setting up mining bases, getting research done, etc.

[–]defeatinvictory [スコア非表示]  (0子コメント)

That was how I saw it the first time around. I played s lot of civilization games, and that's how I saw the game. My more CK savvy friends though, told me to look at it as if I was playing a house on Game of Thrones. It's not the civilization that has to do well, it's your family that has to do well. After I started a game with that mindset, I started enjoying it a lot more. You start getting invested in the kids of your characters, trying to set up your house's genius heir up with a marriage that will let him inherit a huge kingdom. I've also come to appreciate Littlefinger's role on the show as well.

[–]spankymuffin [スコア非表示]  (0子コメント)

For me, ck2 was the easiest to get into because you can still have a ton of fun watching your character's shenanigans even when you're sucking and losing. It had so much more narrative. Eventually, my games got longer and longer. But even the first few, short games were fun.

[–]elljawa [スコア非表示]  (0子コメント)

ive never understood this. ck2 isnt hard to understand. Its a slow start, of course, but you just need to be deliberate in your actions.

My first game went poorly. My second did not

[–]spamalamadingdong [スコア非表示]  (2子コメント)

The only way I got into that game was jumping in to a multiplayer game with friends and learning on the job, it was much better than slogging through hours of tutorials and videos

[–]WhyDoges [スコア非表示]  (1子コメント)

I watched like one 20 minute play through then just did trial by fire.

[–]_TunnelSnakes_Rule [スコア非表示]  (0子コメント)

for me its cheating. You can see the consequences come but they are easier to deal with, so you get more of them and learn a bit faster. That was when I was new to the GSG so now, not as necessary.

[–]Dracious [スコア非表示]  (1子コメント)

I was in the same boat however I never managed to make the jump to knowing what I am doing and gave up after about 5 hours. I am hoping that the setting of Stellaris will be the driving force I need to get past the learning curve as this kind of Sci-fi is basically my favorite setting/theme I can think of. That and the apparently improved tutorials/being less complex from the beginning.

[–]WhyDoges [スコア非表示]  (0子コメント)

Yeah the fact that I was pretty much unable to leave my room helped

[–]spankymuffin [スコア非表示]  (0子コメント)

I've played A LOT of crusader kings 2, eu4, and vic2... and I am still learning new things all the time. There's just so much going on. That's part of the appeal to me. Doesn't get boring because learning the game fully is itself a seemingly endless task.

[–]Spekingur [スコア非表示]  (0子コメント)

If he does a video about Stellaris then I hope he'll approach it like a giant interactive boardgame rather than a game to "review". The interaction between people in the boardgame videos have been stellar!

[–]ComMcNeil 3ポイント4ポイント  (0子コメント)

That is true, but stellaris is the game he wants to have a deeper look at. Doesn't mean he will make a video though.

[–]VP_John_Hoynes 3ポイント4ポイント  (0子コメント)

He's likely to talk about how he feels about it on the Co-Optional Podcast

He talked about Stellaris here last week so he'll probably do it again this week.

[–]AlexisFR [スコア非表示]  (1子コメント)

Good thing Stellaris was made to be "new players to the genre" friendly then?

[–]0013370 [スコア非表示]  (0子コメント)

well Ive played both EU and CK and I think both are friendly enough if the person isnt complete moron and has the ability to read and understand english.

Also both were my first introduction to the genre. Tried civ once but didnt like it.

[–]NID_Technology [スコア非表示]  (0子コメント)

The game teaches you as you play. Tutorial is excellent and highly integrated into every single key mechanic. He could do a video on it after 10 hours of campaigning. Probably spends more time playing hearthstone in a week.

[–]spankymuffin [スコア非表示]  (0子コメント)

Yeah, but this game seems different. More exploration based than the other games, where you can start out as particular nations and their knowledge base. Here, you start as a planet knowing nothing.

[–]bnfdsl [スコア非表示]  (7子コメント)

I take these reviews, regardless of their scores, with a pinch of salt.

I don't get what you are looking for in a video game review? Of course they are subjective. Find reviewers who you agree with or who you find have interesting views. Don't try to find 'the most objective review' out there, it doesn't excist.

[–]VP_John_Hoynes [スコア非表示]  (4子コメント)

Maybe my original post was badly worded and i've given everyone the wrong idea, but I believe reviews are subjective and I look for reviewers who I trust/agree with.

By 'these reviews' I meant reviews given by random redditors, or reviewers I don't know. I put a lot of weight behind GiantBomb,TB etc etc because I do trust them.

Sorry for the confusion.

[–]Gregoric399 [スコア非表示]  (3子コメント)

Surely its not a matter of trust but a matter of having similar perspectives (which I totally get - I wouldn't listen to TB review a FIFA Game or whatever).

The whole 'trust' thing sounds kind of weird - nothing can really make one subjective opinion more 'trustworthy' than another.

Dunno, maybe its just semantics but people get really weird over review scores (just look at the reaction to IGN giving Uncharted 4 an 8.8).

[–]Retsam19 [スコア非表示]  (0子コメント)

While I don't think "objective review" exists, I do think some reviewers are better than others, and it's not just a "vanilla vs. chocolate, find a reviewer who likes the same stuff you do" decision.

Some reviewers are just better at introspection and empathy; more able to identify what specifically about themselves makes a game work or not work for them, and more able to understand why others might really like/dislike something that they personally dislike/like. That's really the art of writing good reviews.

[–]floodster [スコア非表示]  (1子コメント)

It can be more trustworthy for you though. I have people in my life where I just roll my eyes if they recommend the new transporter movie. And those that I very much listen to when recommending a movie.

[–]ProbUnpopularOpinion [スコア非表示]  (0子コメント)

That's just not what "trustworthy" means, though. That word just does not apply. Whether a review will accurately reflect the experience you will have with a game is dependent on whether your interests, preferences, and playstyle align with the reviewer. To illustrate why trustworthiness isn't the word you're looking for, consider the following:

  • Your feelings tend to align with Reviewer A.
  • Your feelings tend not to align with Reviewer B.
  • Reviewer A says that the menus in Stellaris are an improvement over those of CK2.
  • Reviewer B says that the menus in Stellaris are too complicated.

Both statements are true. Both statements are equally worthy of trust in their truthfulness. What differs is the stock you put in the speaker. Deferring to Reviewer A isn't you assuming that one of the statements is more likely to be true. Deferring to Reviewer A is you acknowledging that because your interests align, his experience is more likely to be your experience. It has nothing to do at all with "truth."

[–]spankymuffin [スコア非表示]  (0子コメント)

I think people just get upset when they read poor reviews about games they like or games they got hyped up for. To me, reviews like ign's are actually not bad for a... bad review. They're just saying that the game need work, while acknowledging that Paradox games tend to improve with patches/dlc. There's some truth in that. But the other reviews seem excellent.

[–]CallMeBigPapaya [スコア非表示]  (0子コメント)

Of course an entirely objective review isn't possible, but I personally really appreciate reviewers who can accurately express their subjective viewpoints as subjective, put themselves in other players' shoes to see why others may or may not like the game, and also present quite a few objective points about bugs and other technical aspects.

Most people who look at professional reviews are looking to use it as a consumer guide. Which is much different than an art critique. A personal opinion from some contracted writer is no more worth while than a random redditor's opinion. (I'm saying it can be interesting to not, but not what people are looking for in professional reviews unless they're looking for validation in a product they've already invested in emotionally or monetarily)

Sadly, tech press as largely really sucked at creating reviews as consumer guides.

Also, scores and, by extension, metacritic suck. I'm glad to see them slowly fading away.

[–]mynewaccount5 [スコア非表示]  (0子コメント)

IGN doesn't just give a number. They also write a whole review in which they talk about the faults and criticisms of the game and their reasoning of why they think that way. You don't know who the reviewer is and can say it doesn't mean anything but if you read the actual review it can mean something to you and you can learn about the reviewer and see what points he thought were important and which weren't.

[–]quaunaut [スコア非表示]  (6子コメント)

Rowan Kaiser is someone who is frequently on the Three Moves Ahead podcast, and generally has some insightful views when it comes to strategy games. However, he doesn't look at them as purely "Is this a good time?", he has a much more long-form view.

For example, his primary criticism of Endless Legends, was that as much fun as it was, as creative and unique as it was- was it really a good game at all? After he said that, it took a lot of reviewers aback, but as a lot of people looked at it, it was hard to see if it was or not. It was hard to tell whether any one strategy was that good of a strategy, or if any nuance could be applied in unique ways that could better lead to a win.

I must admit, I don't always agree with his reviews/viewpoints, but he's not just some random nobody. He's pretty well-respected in the strategy game scene.

[–]Hammedatha [スコア非表示]  (0子コメント)

He was super critical on the 3MA podcast on Stellaris. He said his first impression was it was the rebirth of MoO3. Which is like the worst thing you can say about a space 4x. He also said "I've got 80 hours in this game!" a lot, like it meant something. Turns out he had seen no end game crises, had only been declared war on by the AI once, had no problematic event chains in the mid game. Every other member of the panel had. So maybe he was just unlucky, or played overly cautious and wanted the game to push him.

[–]VP_John_Hoynes [スコア非表示]  (3子コメント)

I know who he is, but this is the first review i've seen from him. Regardless of whether I agree or disagree with his assessment (I don't know, because I haven't read it), I don't know him. I know of him, but that's not the same thing.

[–]quaunaut [スコア非表示]  (2子コメント)

Totally fair. I wasn't trying to force acceptance of his review or anything, just provide context.

[–]VP_John_Hoynes [スコア非表示]  (1子コメント)

I understand completely! No worries good sir :) And it'll provide background for people who don't know

[–]SgtExo [スコア非表示]  (0子コメント)

I have been listening to the latest TMA, they are talking about Stellaris, and Rowan's accounts seem to be of nothing interesting happening in his games compared to what everyone else is experiencing. His main complaints in the podcast is that there are not enough pressures unless you go looking for them, otherwise you can just sit back and relax.

[–]ModemEZ 10ポイント11ポイント  (13子コメント)

Curious as to why you'd place weight on someone like Quill? I enjoy his content but I would not trust him in the slightest when it comes to providing an objective view of a Paradox game considering how good they've been to him and others like him.

[–]PDX_EscherParadox 51ポイント52ポイント  (4子コメント)

Our biggest fans can be our biggest critics, take Arumba for example, he doesn't tend to mince his words, and we respect him for it! Valid, critical, feedback is worth a lot more to us (and you guys) than smoke being blown. ;)

[–]ParanoydAndroid [スコア非表示]  (0子コメント)

"See, see? That's just Paradox math. It doesn't have to make sense. It's just random."

I always laugh when he talks about how he just got back from a Paradox event or how he just spoke to Wiz and then follows it up with a scathing complaint of something you guys are doing and how none of you can add or multiply.

[–]TurmUrk [スコア非表示]  (0子コメント)

I like that philosophy, you don't need to use propoganda to sell your game if you consistently make good games and fix the broken stuff quickly

[–]TheRealDJ [スコア非表示]  (0子コメント)

Quill also mentioned that he may've wanted to postpone his Lets Play of Stellaris because of a seeming bug/lack of communication from the game because some ships using warpgate seemingly got stranded due to AI pathing in allied territory, so its not like he's hesitating about talking negatives or bugs.

[–]Rubixx_Cubed 29ポイント30ポイント  (4子コメント)

Quill, Arumba, etc do get special treatment by Paradox but they also invest thousands of hours into Paradox games. Personally, I value their opinion on the game more than a reviewer I haven't followed extensively before. I have watched thousands of hours of their youtube videos and know how their interests differ and align with mine.

Also, Arumba has been quite critical of certain Paradox decisions in the past and isn't afraid to speak his mind when he doesn't like a design decision.

[–]Myoriginaldidntwork [スコア非表示]  (1子コメント)

If you want an example of how critical Arumba can be he did a multiplayer session with a few others when CK2s conclave came out and they spent their whole last video going over fixes and changes they would like to see, what they thought worked and what didn't and what was incredibly frustrating to them.

It ended up being te reason I didn't buy Conclave.

Link: https://www.youtube.com/watch?v=y29DbUUntFM

[–]Hammedatha [スコア非表示]  (0子コメント)

That's too bad, Conclave is the best expansion since Old Gods IMO. Really makes the realm management more interesting.

[–]Dazbuzz [スコア非表示]  (1子コメント)

Arumba seems fine. I know he tends to suggest a lot of balance and bug fixes. Quill18 however, as much as i enjoy his videos, he does tend to be rather light on the criticism. I doubt this is because of any relationship he has with the studio, but more because thats just the way he is on camera. Maybe him being a casual game dev has some influence on it too.

[–]ifandbut [スコア非表示]  (0子コメント)

Some(most) YouTubers are not critics and just want to show off the game.

I would use someone like Quill18 to see if I like the look and play of the game then someone like TotalBiscuit for an actual critical opinion. Even then, I might still buy a game with a negative critical opinion if it looks interesting enough and is not flat out broken.

[–]Schlick7 7ポイント8ポイント  (0子コメント)

Probably shared interests. If you like most the games he likes then chances are that if he likes this one you will as well.

[–]xflashx [スコア非表示]  (0子コメント)

The man shares my passions for the genre and knows his stuff (usually). He has never been deceitful to my knowledge about anything a developer has done for him, so not sure why I wouldnt trust his opinion. He isn't a game journalist though, maybe that is your thinking?

I would rather trust the word of the LPers I watch all the time personally.

[–]Clovis42 [スコア非表示]  (0子コメント)

Most people assume that people they like aren't going to cheat them. If you listen to hours of Quill, it's hard to imagine he's accepting filthy lucre to create a biased review. It's hard to imagine that of most reviewers that you might follow really. What's an "objective" review of a creative product?

Quill's opinion matters because he plays these kinds of games and cares about them. He probably cares about his community since he probably derives some income from it. Why would he lie about something dumb like that?

[–]Xet [スコア非表示]  (4子コメント)

I still can't help but notice the trend that the English/American IGN gives a lot of 9.0s and 9.5s to AAA games, but tend to not do the same with less mainstream/indie games.

Dan Stapleton in particular I notice seems to give some really questionable scores. His 9.5 for Fallout 4 stands out especially.

[–]account4567 [スコア非表示]  (2子コメント)

When F4 got 90/100 on metacritic I realized that game critics don't know what they're talking about. I can see being entertained by Fallout 4, but if you actually give an attempt at criticizing it, the shortcoming should be obvious.

[–]Spekingur [スコア非表示]  (1子コメント)

the shortcoming should be obvious.

The obvious often need to be put into words. Maybe you can put down some of those words?

[–]TheRealDJ [スコア非表示]  (0子コメント)

Bugs/UI(especially settlement UI)/Disconnected quests/frame rate issues/crashes/basically no tutorial for the various systems, a lot of which are new to the series. Also it just doesn't look that good for a new game, the basic texture mods do a great job of making it look nice. While I personally really enjoyed the game, I can't disagree with the review by Jeff Gerstmann. Its still has amazing bits to it, but I wish they spent another 6 months to improve the core experience.

[–]DanStapletonDan Stapleton - IGN [スコア非表示]  (0子コメント)

I can definitely understand and respect why some people didn't care for Fallout 4, but I had a blast with it and had to say what I thought. That's just kinda the way reviewing works.

Indies get their fair share of love at IGN. Recent examples include Firewatch, Darkest Dungeon, The Witness, Pony Island, Undertale, and Nuclear Throne, which all scored above 9.0. There are lots more that scored in the mid-8s, too.

[–]Prax150 [スコア非表示]  (4子コメント)

To show how reviews are incredibly subjective

Are you suggesting that reviews are supposed to be objective? You're rendering an opinion about a form of entertainment. There are aspects of that that could be objective, such as performance and features, but at the end of the line one's opinion on something is inherently subjective. There's nothing wrong with that. If the criticisms are valid and the review is well-written and well-presented than I don't see any less value in IGN's low score than I would someone else's high score.

I do agree with you, however, that I'm more inclined to follow particular reviewers than sites in general. But even within a site like GB, my tastes might be in line with, say, Dan's but not Austin's or Jeff's or Brad's. Even reviewers that I generally agree with might not like a particular genre that I do. So it all depends, and much like the games themselves, you have to take a review for what it's worth and how it stands on its own. I don't think it's EVER fair to compare one game's review score to another. A game should be a 6.5 or an 8 or a 10 because of what IT is, not because Call of Duty was a 9 and this game should be incrementally better.

[–]mmm_doggy [スコア非表示]  (0子コメント)

I think he was talking to the fact that a lot of people don't understand that reviews ARE subjective and how you should always read multiple reviews for a game.

[–]VP_John_Hoynes [スコア非表示]  (2子コメント)

Are you suggesting that reviews are supposed to be objective?

I wasn't.

I quoted just that but we agree completely, good sir.

[–]Prax150 [スコア非表示]  (1子コメント)

My bad, this sub tends to get me riled up at times ;)

[–]VP_John_Hoynes [スコア非表示]  (0子コメント)

No worries! I've already been told reviews are subjective. My post is badly worded apparently, go figure. :) The game is released btw, GLHF :)

[–]Havelok [スコア非表示]  (0子コメント)

I now look at "official reviews" just like user reviews. The reviewer is just another user. If he posted this on steam he'd just be another thumbs down under the wave of thumbs ups.

[–]NID_Technology [スコア非表示]  (0子コメント)

Comparing Call of Duty 9/10 to Stellaris 6.3 is worthless because they aren't written by the same guy/girl

And because they aren't even remotely similar in genre and style. Review scores are dumb.

[–]spankymuffin [スコア非表示]  (0子コメント)

The ign doesn't bother me. In fact, I was expecting more "flawed but Paradox games get better and better with patches/dlc" type reviews. And that's all ign is saying, which is probably true to some extent. This type of game cannot be perfect straight out the gates. There's so much going on. So much that needs to be balanced. I'm actually pleasantly surprised that most of the reviews seem to be great.

[–]foogsfw [スコア非表示]  (0子コメント)

Yes, it's an important point. Sites don't write articles - People write articles. What's vastly more important than the domain you're on is the name of the writer.

[–]Rubber_Duckie_ 72ポイント73ポイント  (15子コメント)

I wouldn't rule out IGN's review right away, they bring up some good points, some of which other reviews bring up as well about a sloggy mid-game. Not ideal, but I'm sure it's something Paradox, or mods will take care of in time. I'm also a little sad that diplomacy isn't as deep as some of the other grand strategy games.

With that being said though, I'm excited to play it when I get home this evening.

[–]Thunderkleize 69ポイント70ポイント  (3子コメント)

I wouldn't rule out IGN's review right away

I mean, you shouldn't really rule out any reviews unless filled with glaring factual errors. Reviews are just people's opinions, nothing more, nothing less.

[–]raminus 22ポイント23ポイント  (1子コメント)

Indeed. I'll never understand this unending trend of people over-attached to upcoming games dismissing the slightest hint of criticism about them. It's good and healthy to examine the things you care about with a critical eye, and yet on the first whiff of it people go on character-assassinating crusades about particular reviewers or publications.

Just try and look at reviews individually without any baggage from hopes and expectations for the title, nor from preconceptions parroted around about the source of the review. Opinions contrary to yours aren't automatically bad.

[–]Thunderkleize 6ポイント7ポイント  (0子コメント)

I'll never understand this unending trend of people over-attached to upcoming games dismissing the slightest hint of criticism about them.

I'm with you there. Some of these people are the same people that go to Amazon and have a critical eye when looking at product reviews for things they want to buy. For some reason though, these people don't have the same perspective on the video games (movies, or other media) they consume. It's a bit of a head-scratcher.

If a video game is released and it's getting 'perfect' scores across the board, I want to read the ones that buck that trend a bit. I feel like I'm almost always going to learn more about the game from those reviews than the others.

[–]spankymuffin [スコア非表示]  (0子コメント)

I mean... That's just, like, your opinion, man.

[–]CUvinny [スコア非表示]  (1子コメント)

I agree, I'm a paradox fan boy but the review brought up a lot of issues that I noticed during the youtube blorg play through. I thought factions/sectors seemed weak (pay n gold to make them happy for 20 years) and the midgame would get boring beyond blobbing.

Still preordered and going to play the hell out of the game and look forward to the 20 expansions

[–]Mezziah187 [スコア非表示]  (0子コメント)

Don't forget the modding - ohhh this game is going to be ripe for mods and I'm looking forward to my Thomas the Tank Engine battlecruisers.

But seriously, I can't wait to see what ways the modding community gets creative with this game. It's going to be exciting :D

[–]Tetizeraz [スコア非表示]  (0子コメント)

If anything, his points and criticism sounds valid; It's just the scoring that seems a bit off. But again, I still have to fully play Stellaris to think about it.

He might also change the score in the future.

[–]BloederFuchs 4ポイント5ポイント  (4子コメント)

Talking to friends about the game, we all came to agree that Stellaris will be a pretty exciting game 1 or 2 years from now, even more so than it is today. I mean look at EU IV in its vanilla edition vs. its current state, it's an entirely different game now.

I can understand that some people will say: "Yeah, but they're basically releasing an unfinished product." And I'd have to say: "You're absolutely right."1 But that doesn't mean that it isn't a great experience in its current state, but rather that it's going to get even more awesome with every expansion, especially since Paradox is very close with its community and carefully listens to its playerbase's feedback and demands (if reasonable).

1 read: It's unfinished in the sense that it'll grow even more massive over the years to come

[–]Rubber_Duckie_ 15ポイント16ポイント  (0子コメント)

Eh, I wouldn't say that it's an unfinished product, but more of a product that gets better with time. You can't spend forever developing a game, and constantly adding new features. At some point you have to release it or it would never release.

[–]Potato_Mc_Whiskey 10ポイント11ポイント  (0子コメント)

I personally disagree that they are releasing an "unfinished product". I mean yes, of course obviously the game is unfinished in the sense that it will continue to see updates for 2-5 years(assuming Paradox follows their patch/DLC model) but that makes some contrived attempt to turn something positive(A game getting regular support and new content post release) into something negative.

Logically speaking then no product would be finished until the developers simply abandoned it.

[–]cespinar [スコア非表示]  (1子コメント)

I wouldn't be surprised if the best Star Trek and WH40k games ever made end up being mods for Stellaris.

Just like the best Game of Thrones game ended being a CK2 mod

[–][削除されました]  (2子コメント)

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    [–][削除されました]  (1子コメント)

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      [–]foamed[M] [スコア非表示]  (0子コメント)

      Please follow the subreddit rules and don't resort to low effort and off-topic comments.

      [–]SirkTheMonkey 24ポイント25ポイント  (1子コメント)

      OP, you may want to grab some reviews from /r/Stellaris's review thread.

      Others may want to see what fans of the game have already been saying.

      (EDIT) Full disclosure, I'm a mod of /r/Stellaris (and here too).

      [–]drainX[S] 3ポイント4ポイント  (0子コメント)

      Thanks for the link. I'll go through them.

      [–]Forestl 15ポイント16ポイント  (0子コメント)

      PC Gamer: 70 (Phil Savage)

      None of which is to say Stellaris is a bad game, just an inconsistent one. Given Paradox's history, I hope upcoming patches and expansions can fill in the gaps, and smooth out the omissions and weird quirks of diplomacy. I desperately want the full game to match the promise of its opening. Tweaked in the right way, Stellaris has a chance to become an enduring classic. Right now, it doesn't meet its full potential.

      [–]Ivanator2294 10ポイント11ポイント  (15子コメント)

      This game will definitely be rough at release, but I'm 90% sure it'll get improved vastly as time goes on. Paradox is good about patching their games(though lately some fans have been upset about the balancing).

      [–]DeathSquire36 5ポイント6ポイント  (9子コメント)

      Yeah, if my experience is anything to go by, the game will be excellent after like 6 months of patches and an expansion, which isn't great, but is what I expect from Paradox at this point.

      [–]WhyDoges [スコア非表示]  (8子コメント)

      I think Paradox should do what Bungie did with Halo 3 DLC, after a certain time frame just make it free.

      [–]potpan0 [スコア非表示]  (6子コメント)

      I never really got into EU4, but that's essentially the model for CK2.

      At release, only Christian nations were playable, but there were also Muslims and Pagans in the game who weren't playable.

      The first DLC, Swords of Islam, introduced a load of new mechanics for Muslim characters and added the ability to play as them. However, all the mechanics were included in a free update, so if you didn't get the DLC, the AI would still use these new mechanics.

      A couple of other DLCs (The Republic, The Old Gods, Sons of Abraham, Rajas of India, Horse Lords) did the same, allowing all players to benefit from the new mechanics, but only those who bought the DLC could play as those countries.

      So, other than start dates and different religions, the only DLCs that were necessary to introduce new mechanics to already playable religions were Legacy of Rome (adding retinues), Way of Life (adding some new minor events) and Conclave (adding new council features).

      Hopefully Stellaris follows the same model.

      [–]WhyDoges [スコア非表示]  (5子コメント)

      Is Conclave still shit? I keep hearing not to buy it because it ruins the game.

      [–]potpan0 [スコア非表示]  (0子コメント)

      I dunno, I always thought that was a bit of an exaggeration.

      I haven't played CK2 in a while, but I think they nerfed coalitions (so it takes more infamy for characters of different religions to join the same coalition), and made it so you could grant territories without council support if you're over your demesne limit. I still think the infamy cap is a little low but unless you're planning to go on a major blobbing adventure it isn't a massive issue.

      [–]Pkinchy [スコア非表示]  (0子コメント)

      A recent dev diary revealed that they are adding a "game rules" settings to the game. These include things like having/not having coalitions, having historical or egalitarian rights for women, among other things. Essentially they are giving you the option to play with or without some of the more divisive features. Should fix some of the issues conclave brought (weird that they wouldn't rectify it outright but there you go).

      [–]Jules_Be_Bay [スコア非表示]  (0子コメント)

      It makes playing as the ERE a bit frustrating because you can't prevent your vassals from declaring war on foreign realms anymore. This makes the fact that one of your Strategos or Despotes just got a hold of a lot more land and power than you can easily strip away from them in one generation without all your vassals hating you makes you feel less like the Head of the Roman Empire and more like a feudal lord.

      For any other realm it doesn't ruin my historical immersion and makes it a much more interesting balance of power between a Lord and his Vassals.

      [–]CookedBlackBird [スコア非表示]  (0子コメント)

      Personally I love Conclave, but I think I am in the minority, it adds a level of diplomatic strategy that makes the game a fair bit more difficult.

      A lot of people don't like the free stuff which came with the patch, but the actual dlc content is quite good IMO

      [–]Hammedatha [スコア非表示]  (0子コメント)

      I love it. It's my favorite besides Old Gods. I love the council politicking and managing my vassals though, and balancing all the plates of running an empire. If you don't like that aspect, it's not for you.

      [–]Ranger33 [スコア非表示]  (0子コメント)

      They make it almost free during sales after a year or so. Just a few dollars a pop, cosmetic DLC for less than a dollar. Plus half of the updates are free in patches.

      [–]screech_owl_kachina [スコア非表示]  (4子コメント)

      Yeah I'm surprised the reviews are so high right now. Day 1 Paradox games are a non-starter for me.

      [–]BSRussell [スコア非表示]  (3子コメント)

      Both CK2 and EU4 had solid, successful launches.

      [–]Joltie [スコア非表示]  (0子コメント)

      The days of HoI 3 launches are long behind us.

      [–]sourpuss_ashkenazi [スコア非表示]  (1子コメント)

      ck2 was a bit balls at launch. no ruler designer, few events and all the faces were nearly the same. Oh and dumb rebellions from brothers every 5 minutes even if they had just 1 county.

      [–]Jules_Be_Bay [スコア非表示]  (0子コメント)

      You don't really have to worry about cosmetic DLC in their other titles like HOI and Vicky, so it's not really a fair comparison. Also, Stellaris has none of those issues with regard to cosmetic variety and flavor events.

      [–]CruelMetatron [スコア非表示]  (3子コメント)

      If I buy this, do I have to expect them releasing a lot more paid stuff like in Civ 5?

      [–]mynewaccount5 [スコア非表示]  (1子コメント)

      Yes. Likely much more than Civ V released though though. CK2 (another paradox game) has had something like 10 expansion packs. The last one was released in February of this year though the game originally released in february 2012. The first year they seem to release an expansion pack every 2 or 3 months and then slow down after that releasing 1 or 2 a year.

      [–]SgtExo [スコア非表示]  (0子コメント)

      But usually they will release a patch on the side that will update your game with new features for free at the same time.

      For example: You might not want to play the type of new or expanded government that is the focus of an expansion, but the patch will make the AI use those features in the background. This will make the game world feel more alive even if you are not interested in buying it.

      [–]Jules_Be_Bay [スコア非表示]  (0子コメント)

      Yes but they are much more responsive to community input and bugs/mechanics issues than Firaxis.

      For their other games it's usually been a $15 DLC that adds a whole bunch of interesting mechanics, a $5 cosmetic/music pack that adds a bit more variety to the game, and a free patch with bug fixes and some (but not as many) mechanics changes for those who don't have the DLC. Usually one, occasionally two, each year. I find most of their DLC are worth the price though some (take CK2's Sunset Invasion) are questionable. For a multiplayer game every DLC that the host owns is available to the rest of the players for that session so you don't need to worry about keeping up to date or making sure everyone has the same DLC active to play with other people.

      Generally the games they release are good, and evolve into something amazing after they've been out for a few years and added to. Also take a look at the Crusader Kings 2 A Song of Ice and Fire (Game of Thrones if you watch the show) mod and the After the End mod to see how amazing the mod support and community are for Paradox titles.

      [–]EpicRageGuy 5ポイント6ポイント  (14子コメント)

      As someone who couldn't even get through Europa Universalis IV tutorial should I give this a try?

      [–]acenair836 13ポイント14ポイント  (6子コメント)

      Yes, the tutorial is pretty good this time round. I actually wrote an article but won't link it here cause of the self-promotion rules

      Edit: Link to the article is here

      [–]SirkTheMonkey[M] [スコア非表示]  (1子コメント)

      Feel free to link it. It's appropriate for this discussion and we don't count comments when it comes to self-promo.

      [–]astrower 2ポイント3ポイント  (3子コメント)

      I thought EU4 had a very good tutorial as well. Especially compared to CK2 or any game before it which lacked any real help. At some point people just have to spend time learning these systems. If you don't want to great, grand strategy is not for you.

      [–]WhyDoges [スコア非表示]  (0子コメント)

      CK2 updated their tutorial with the Charlemagne update. I haven't played it though.

      [–]Polisskolan2 [スコア非表示]  (1子コメント)

      I love EU4, but the tutorial barely even scratches the surface. There are so many mechanics that are not explained in game. Without google, I would be pretty clueless about how to play the game. There is a hint system, but I've seen like a total of 3-4 hints. One hint about the hint system. One about vassals. One about overextension.

      [–]astrower [スコア非表示]  (0子コメント)

      The games are way too deep to cover everything in a tutorial. All they need to do is get the player moving, which EU4 accomplishes IMO. After that you are expected to learn as you go. So far Stellaris does not seem to have as many intricate systems as other GS games, so it makes sense the tutorial can cover it a little better. Also paradox games are becoming more mainstream, which means they have to spend a bit more time on the tutorial or they end up with a bunch of bad press from players who can't be bothered to learn things on their own.

      Many paradox games were around before online game guides, youtube series, and wikis were widely available, and people managed just fine. These are not games to play if you want simple systems that can be explained in a brief tutorial. I've played a lot of CK2 and EU4 and I still learn new things every once in a while. That's a good thing, not a bad thing.

      [–]Neramm 4ポイント5ポイント  (0子コメント)

      It starts out FAR LESS overwhelming.

      But it may certainly get as messy and full as their otehr games. I'd advise you to either check out a few different YouTube games, or wait for a sale. If you're not 100% sure, it's not a shame to not buy it. The game won't suddenly disappear.

      [–]My_God_is_Coffee 1ポイント2ポイント  (0子コメント)

      Every review so far says that this is the first Paradox game with a really good and easy tutorial. I recommend the Paradox stream to get a good impression and it is also really entertaining.

      [–]acenair836 2ポイント3ポイント  (0子コメント)

      Honestly, as pointed out in my article on Vox Ludicus, the review isn't as overwhelming as say, CK2, and it definitely introduces slowly and thus makes it easy to digest for new players. I am quite new to the genre myself, and similar to yourself, I couldn't even get through CK2's tutorial.

      The big pluses I'd give Stellaris would be:

      1. The tutorial is incorporated into the main game, it isn't a seperate mode like CK2.

      2. The tutorial slowly rolls out new features/mechanics to the player, rather than giving it all at once.

      3. The tutorial is fully voiced by the AI, and it isn't that annoying lol.

      4. It isn't popup simulator like CK2.

      [–]TFeathersB 0ポイント1ポイント  (0子コメント)

      This game doesn't have a tutorial. Instead it had a little helper robot that talks you though the game as you play. They've said they wanted it to be the easiest Paradox game to learn, but it will probably still take time.

      [–]witch-finder [スコア非表示]  (0子コメント)

      Paradox has been getting progressively better about not making their tutorials a convoluted mess, and this one is supposedly pretty good.

      [–]not_old_redditor -3ポイント-2ポイント  (0子コメント)

      Well... No. These games are far more complex than the tutorial.

      [–]HidingInYourPants 8ポイント9ポイント  (6子コメント)

      My biggest gripe with Paradox games are this:

      They're really amazing and fun, but never at release. I'm talking about most of their grand strategy games. You really gotta give it time until some good expansions come out that really increase the features of the game if you want to have a fun and un-dull experience.

      [–]DougyAM [スコア非表示]  (1子コメント)

      Paradox games on release only seem empty years later when you compare the base game against what it is with all its expansions.

      At the time before you know about any expansion material you are still inundated with tons of features and possible game time.

      I played EUIV from release to today and did not regret the purchase at all, even if by comparison the launch of the game had much less content than it does now, because at the time it had nothing to compare against.

      [–]SgtExo [スコア非表示]  (0子コメント)

      Paradox games are always great to play for a bit, go away, and then come back after a decent patch or two.

      I had not played EU4 in a bit, but now I am doing a Ottoman run and I am having a good time with how forts have changed and less frequent coalitions.

      [–]drainX[S] 6ポイント7ポイント  (2子コメント)

      This seems to be a general theme for most Grand Strategy and 4X games. The Civilization games are usually the same. It's usually a combination of bad balance (which is later patched) and lack of mechanics/depth (which are usually added in DLC/Expansions).

      [–]HidingInYourPants [スコア非表示]  (1子コメント)

      EU4 and CK2 have reached a master like level for me, but i wish paradox would change their DLC policy, some of the dlc's really change little but they're a full blown 15 euro's.

      Now compare that to a Skyrim expansion for example.

      [–]KronIC_ [スコア非表示]  (0子コメント)

      That's because most of content added to the game is free, which makes the actual DLC seem less important. For example, I have no intention to buy Mare Nostrum, the latest DLC for EU4, because it doesn't add any features to the game that I want. When major changes like States/Territories, Corruption (ignoring how much I dislike this mechanic), and the reworked Espionage are given to you for free, it makes the actual DLC seem less worthwhile. If all of that was locked behind a paywall the $15 doesn't seem so much, but PDX gives it to us for free.

      [–]LordOfTurtles [スコア非表示]  (0子コメント)

      EU4 was pretty great at releaae and has only gotten better.
      Ck2 was perfectly fine as well for playing a christian feudal lord. Most followig patches barely added anything there

      [–]Orfez [スコア非表示]  (3子コメント)

      Both reviews that gave lower scores than th rest (PC Gamer and IGN) point to lack of excitement in end game. There's probably something to it if both sites have the same complain. I'll wait for updates before picking this up.

      [–]Jules_Be_Bay [スコア非表示]  (0子コメント)

      I'd probably attribute that to PC Gamer having the late game crisis start in a crappy spot making the threat much more frightening as by the time they get to you they are much more powerful than if they had started in your corner of the galaxy, which I think is a better challenge rather than a shitty spot to be in, and IGN's abnormal score to the fact that the reviewer did not give it the inflated score that is commonplace (70 is average vs. his 50 is average).

      Also the pacing for most Grand Strategy games is slower in the mid game because that is when you as the player need to take the initiative to strike or time to build alliances and fleets for a late game blitzkrieg rather than wait for the AI.

      [–]Musai [スコア非表示]  (0子コメント)

      I don't understand your logic. "2/17 reviews agree on one point, better not buy this game after all"

      [–]Hammedatha [スコア非表示]  (0子コメント)

      Note the IGN reviewer has never had a late game crises, which directly address several of his complaints. How he hasn't gotten any while basically every other reviewer did is something of a mystery.

      [–]Diplocephalus [スコア非表示]  (1子コメント)

      But beyond the early game, it’s only compelling in bits and pieces – it turns into a largely uneventful slog after that. Paradox has developed a reputation of major upgrades to their games for years after launch, and Stellaris is going to need all that love and more to reach its potential.

      I love Pdox but this is even kinda true for a lot of their better reviewed games. It's not uncommon for me to exit EU4 games around 1600 if everything I have left to do is a mop-up operation, which happens fairly frequently if I'm playing a nation historically set up to do fantastic things like France or Muscovy. I had a Muscovy game going AMAZING the other week, and I just quit around 1680 because stomping hordes and Poland-Lithuania would have been a repetitive "slog". Other people have similar experiences with CK2- "Oh my family kicks ass by 1200 time to start over."

      [–]LordOfTurtles [スコア非表示]  (0子コメント)

      Heck, that's the case with lots of 4X's. Late game civilization is very frequently just a slog to finish your VC, with it being clear you have won by the renaissance.

      [–]shitsuggestions 1ポイント2ポイント  (0子コメント)

      Saw a couple of good ones on r/stellaris too, notably this one from Vox Ludicus and Explorminate

      [–]wolfpack_charlie [スコア非表示]  (1子コメント)

      I've never played a paradox game or a 4x game, but this and strategy games in general have really caught my interest. If the closest I've gotten to a game like this is age of empires (which I know isn't even remotely close), should I check this game out or start w a more newbie friendly game like civ 5? I think I'm willing to spend the time and energy to learn the mechanics if the game is reasonably forgiving and if the payoff is worth it

      [–]JoshuaIan [スコア非表示]  (0子コメント)

      You're in for a treat..Paradox games give you as much as you put into them, and more in spades. Just dive in, play, and inevitably fail while learning a new game mechanic. Start over, do much better, rinse, repeat.

      Next thing you know you're going for the hardest achievements in the game in ironman. It's an investment, but it's crazy rewarding to actually feel yourself getting better at the game and gaining bigger successes.

      [–]krelian [スコア非表示]  (1子コメント)

      They are not going to make it to the review thread but for space strategy games the best source for in-depth reviews is spacesector.com , they specialize in the genre. Even though the reviewer has played over 100 hours he only has his first impressions up for today (http://www.spacesector.com/blog/2016/05/stellaris-first-impressions/), the review will come later.

      [–]Mr_Dr0ne [スコア非表示]  (0子コメント)

      Surprisingly praising, which they're not often IMHO.

      [–]Elseto [スコア非表示]  (0子コメント)

      So are there some of the Ck2 diplomatic/dynasty etc. option in this game ?