This project will only be funded if at least $20,000 is pledged by .
Bullshit your way to the top in this game of absurd crimes, dubious evidence, and outrageous characters you won't believe!
About this project
Detective Bullshit is a game you win by making shit up.
Think of Clue meets Cards Against Humanity, sort of. It's a competitive storytelling game centered around a fictional criminal case. Unlike Clue, there's no right answer, but like Cards Against Humanity, the fun is in getting your friends to pick your ridiculous story.
Detective Bullshit is a game for 3-5 players.
For each case, one player is Chief Bullshit and other players are detectives.
The Chief draws a victim card and decides the location of the crime. It's then up to the other detectives to play suspect cards from their hands and convince the Chief that their suspect is guilty. But things get complicated in the 3 rounds of each case as additional evidence, complications, and bribery keep even the best bullshitters on their toes.
We'll be sharing more gameplay video soon. Until then, check out our video above for hilarious examples of the bullshit spouted by our play testers!
We love games! And when we would play games like Cards Against Humanity with our friends, the best part would inevitably be the absurd lengths to which people would defend and justify their choices. And we love storytelling. We're storytellers in our other (non-gaming) lives.
We were eating donuts one time and talking about the games we wish existed in the world, and then we realized we could make those games exist ourselves. And thus we combined the justification gameplay with storytelling to create Detective Bullshit!
COREY LUBOWICH (@coreylubo)
Corey is a storyteller who wears many hats including director, designer, producer, and dessert-enthusiast. His previous work includes writing/directing the new musical Spies Are Forever, designing an escape room experience for GeekyCon, directing Airport for Birds at Chicago’s Second City, designing a national concert tour with Glee’s Darren Criss, writing/producing the musical webseries World’s Worst Musical, and collaborations on eight shows with StarKid Productions (including A Very Potter Sequel and Holy Musical, B@man!). You can regularly find him on YouTube as part of the comedy trio the Tin Can Brothers. His current favorite games include: Two Rooms and a Boom, Mr. Jack: Pocket, and Forbidden Desert
RAE VOTTA (@raevotta)
Rae is obsessed with obsession. She took a Masters degree in linguistics and used it to study how Harry Potter fans used LiveJournal to communicate, and she's kept that impeccable level of nerdiness up across her entire career. She's worked in social media for AOL, Huffington Post and VH1, and written for Rolling Stone, Billboard, and Vulture, among other outlets that impress her mom and dad. She covers digital entertainment culture and parody erotic e-books (when asked) for The Daily Dot. If you ask her to play an RPG she'll always make a character named Meryl Streep who may or may not be the actual Meryl Streep. Her favorite games currently include Viticulture, Escape: The Curse of the Temple, and One Night Ultimate Werewolf.
With your help, we can get first run of this game into your hands and be able to bring this game to the masses. Every dollar you put towards this Kickstarter will help us make and manufacture the game! It's also the first step in a long line of Tasty Penguin games to come. We even have a free print-and-play download game, #SQUADGOALS, for you to play right now!
Here on the internet. Kickstarter, specifically. Come in and stay a while!
Right now!
Special thanks to Alexis Brown, Lauren Lopez, Amy Plouff, Joey Richter, Brian Rosenthal, Kim Tillman, and Michael White for playtesting the game and appearing in the video!
Risks and challenges
Rae may be new to Kickstarting projects, but Corey has about a million successful Kickstarters under his belt (well, six). The new challenge for this project is dealing with a physical product instead of a performance or film piece..
However, we have been playtesting the game, and have the design and writing locked down. And our distribution center and production facility have been sourced, meaning we will be able to turn it around for production shortly following the Kickstarter's completion.
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