上位 200 件のコメント全て表示する 231

[–]3433539474 105ポイント106ポイント  (106子コメント)

Does the same apply to Tibbers?

[–]ReportTresh[S] 76ポイント77ポイント  (100子コメント)

[–]FakerJunior 70ポイント71ポイント  (63子コメント)

Thank fucking god. The number of times I've cleanly flashed away from Tibbers/Annie's W only to get stunned in a ridiculous manner is through the roof.

[–]warpedmind1337 [スコア非表示]  (53子コメント)

dont praise it too early buddy. 45 seconds tibbers is brutal and he hits like a truck. if annie gets rylais there is actually no way you out run that fucker without help and fighting it alone as squishy is not a good idea

[–]CQReborn [スコア非表示]  (51子コメント)

Things Annie did not need: Buffs.

[–]TheCreat1ve [スコア非表示]  (10子コメント)

Things Annie needs: Better parenting.

[–]NullAshton [スコア非表示]  (2子コメント)

Do you wanna scold a child who bound a demon to do her bidding and can conjure massive amounts of fire at will?

[–]TheAnt317 [スコア非表示]  (1子コメント)

Her parents are both mages. I'd assume they'd be able to contain her powers and send her to her room without dinner.

[–]DwayneFrogsky [スコア非表示]  (0子コメント)

let's be honest here: mages are dicks. All they want is to see how far they can go. For all we know , they're the one telling her to try harder and keeping a journal of what she does. "Today annie rekt some kids on the rift."

[–]Ghost51Dunk Master [スコア非表示]  (2子コメント)

I thought she was the child of two evil mages or something

[–]ArcDriveFinish [スコア非表示]  (3子コメント)

And a restraining order from all the pedos playing this game.

[–]LocalPedoatrist [スコア非表示]  (2子コメント)

What did I ever do to you

[–]_oZe_ [スコア非表示]  (1子コメント)

He's talking about priests. Maybe learn to spell your own profession though ;)

[–]casce [スコア非表示]  (0子コメント)

Some streamers have already expressed that they feel like this is overall more of a nerf to Annie because her upfront burst went down and that's basically what Annie is about right now

[–]Divinicus1st [スコア非表示]  (0子コメント)

Good thing every other champ that matter got buffs too. S1 welcome back.

[–]jtoeg [スコア非表示]  (12子コメント)

This is riots way to paint over the tank meta fiasco, buffing the hell out of another class so that we'll forget about the tanks. I can already sense the nerfs that will come after the patch this goes live.

[–]Overdriveless [スコア非表示]  (10子コメント)

Malzahar have 10% max health (+1,5% per 100ap) at second for 5 seconds as AoE while suppressing a target, once the tank meta goes away he is going to be deleted.

[–]DamnZodiak [スコア非表示]  (2子コメント)

Isn't it the same thing with a lot of the reworks lately? Only reworks I really liked where Sion (even though he was utterly broken for a while post rework), Fiora (same goes for her) and GP. Even then I still think GP's w is one of the most poorly designed abilities ever.
Now look at this Malz rework. He was a terribly designed, but fairly balanced champion. Now he's terribly designed AND utterly broken.

[–]blorgbots [スコア非表示]  (1子コメント)

Can you go into specifics on why you don't like gp's W? I always thought it was pretty cool, but I very rarely play him

[–]DamnZodiak [スコア非表示]  (0子コメント)

GP's W is just one of those 'get out of jail-free cards'. There isnt really a matchup where you're depend on it to survive, it's simply an added safety net that makes him nearly unbeatable in certain matchups. I'm a Yasuo player and GP annoys me to no end. I'm not sure it works for every knock-up, but gp ult cleanses Yasuo's knock-up AND ult.. QSS can't do that and cleanse can't either. Compare that Fiora's w, which is a great ability IMO. Yes it's incredibly powerful, but you need to be somewhat proactive and creative to use it. If she uses it too early or too late that alone can lose her matchups. It's an ability that adds depth and meaningful choices to the game. It makes almost every matchup she plays into a skill-matchup. GP on the other hand just presses W whenever, it heals anyway when you're low and that's enough honestly. It bothers me that there is so little interaction this ability provides.

[–]zehamberglarShark! [スコア非表示]  (5子コメント)

Malzahar shreds tanks, stops carries in their tracks, and can't be assassinated or CC'd from joining a fight.

I love Malzahar, but I think he's going to get the nerf stick so hard. His new kit is fucking insane.

[–]Niadlol [スコア非表示]  (4子コメント)

His dmg is much lower and you can just dmg him to proc the passive and then cc him after a second, these changes are a nerf overall I would say.

Probably gonna get picked more though since that passive can rly help out with one of his weaknesses.

[–]zehamberglarShark! [スコア非表示]  (3子コメント)

His dmg is much lower

Only on his E, really. Build Liandry's into Rylais. Skip the ROA that most people used to build. You no longer need the HP since you're rushing 2 hp items (even though most people used to build them anyway, you don't need the 3rd hp item because of passive).

The other thing is that Malzahar was never a "carry" champ outside of his ult combo. Malzahar is/was bullshit because of how well he pushes lanes. I can almost guarantee that the next "meta" we'll see is midlaners that can shove lanes like that bully shoved you into that locker in middle school. Viktor and Malzahar at the front of the pack.

[–]Divinicus1st [スコア非表示]  (0子コメント)

Yep, the good class to train will the champs shown in the second row on "mid season magic" webpage. The one who aren't completely remade. They're buffed, but not too much, and that'll stick.

... As an old Fiddle main, I can't wait :3

[–]acmil21 [スコア非表示]  (0子コメント)

Tank meta fiasco? I would kindly point you to OG Zven's tweets. Ekko was broken but everything else was fine. And jungle meta is all high damage aggro champs. Where is the fiasco?

[–]zehamberglarShark! [スコア非表示]  (12子コメント)

Why? At almost exactly 50% win rate as of now, Annie is the model of a balanced champion. Yet, at the same time, the champions that Annie is supposed to counter: Mobile AP carries like Ahri and Ekko, are hanging out in the top 10.

I get that you guys have a fucking hate boner for Annie, but she has never been OP in her life except when her stun was non-scaling and that's because she was a bullshit level support, not mid laner. These changes might be a slight buff to annie, but the fix to her aoe stuns (which is what this thread is actually about) will likely result in a LOWER win rate.

Tldr: Annie needs more buffs.

[–]acmil21 [スコア非表示]  (0子コメント)

I agree, I think she was fairly balanced. But had little counterplay if ahead, and that was a problem. Good annies one shot 2-3 people if even a bit ahead. Thats no bueno.

[–]ChangeisGod [スコア非表示]  (0子コメント)

the changes are not a buff

the new tibbers sucks

[–]unseine [スコア非表示]  (1子コメント)

Annie who hasn't been competetive in 5 years?

[–]Nygmus [スコア非表示]  (0子コメント)

I mean, let's be fair. She DID need buffs if they were taking away the frontloaded burst on Tibbers.

And, honestly, she kinda needed that taken away.

[–]Arcane_Bullet [スコア非表示]  (0子コメント)

Just wait until you kill Annie as well. Rylai's and that fucker is speeding towards you, oh my.

[–]Noratek [スコア非表示]  (1子コメント)

What about poppy dash where you flash and get stunned nowhere near a wall

[–]SaigaFan [スコア非表示]  (0子コメント)

Welcome to every game as Renekton where you dash out of a skill shot only to be hit by it anyways.

[–]Qvar [スコア非表示]  (0子コメント)

Finally I can scratch "People complain that Flash isn't good enough" from my "Things that would be hitlarious to see before I kick the bucket" list.

[–]g0cean3 [スコア非表示]  (0子コメント)

New Tibbers gets on your ass if your stunned. Trade-off

[–]BaTTaNiKOusayo (EUW) [スコア非表示]  (0子コメント)

Another example. Needless to say that really tilted me.

[–]rafadeath99 17ポイント18ポイント  (1子コメント)

I think he asked if you can now flash out of the Tibbers, not if you could before.

[–]VertigahriVertígal (EU-W) - 1,9 Million Ahri Mastery. Don't ask. 1ポイント2ポイント  (1子コメント)

It should be fixed in the next patch https://twitter.com/SmashGizmo/status/722529550731612160

[–]Foxes_are_the_bestIf Ahri Was Real (EUW) 1.3M mastery total 3ポイント4ポイント  (8子コメント)

But does it really or are you just meme'ing?

[–]spazzallo 0ポイント1ポイント  (5子コメント)

well he did just say yes it does

[–]Foxes_are_the_bestIf Ahri Was Real (EUW) 1.3M mastery total 7ポイント8ポイント  (4子コメント)

And he linked a video where it doesn't work??

[–]spazzallo 1ポイント2ポイント  (2子コメント)

ye i think he got the question mixed up

[–]darienrude_dankstormSKT IS CHAMP -1ポイント0ポイント  (1子コメント)

No, OP just posted a video of the frustrating mechanic in question, they still confirmed it's been fixed on the PBE.

[–]darienrude_dankstormSKT IS CHAMP -1ポイント0ポイント  (0子コメント)

Yep, they linked an example of the interaction in question.

[–]CandyOP [スコア非表示]  (3子コメント)

you need to remember few factors of these that happens.

1- there is a ping latency as in, you might have moved , but on his screen you might not yet.

2 - normally your data goes like. when you do an action --> server, it registeres at the server ---> back to you.

but since Riot has a lot of anti cheat stuff. it goes like.. your pc --> anti cheat stuff --> server --> back to you. the more anti cheat stuff we have the more delay/ping

3rd fact is that, the moment the other player click his ability, he is sending "cordinates" to the server, and then back again. And then annie uses the animation + attacks. The moment she clicked, is obv, before the animation. So the dmg gets applied before the animation actually begins.

in short, data + latency makes the attack hit

[–]Squeggonicmemes for everyone [スコア非表示]  (1子コメント)

Actually I think it's just because most dashes don't actually technically move the champ until after the animation completely finishes, (aka vayne q) and I think annie ulted before that happened. Needless to say, I'm happy that's getting corrected because it felt bad even if it was technically correct because of the way riot coded dashes.

[–]ncburbs [スコア非表示]  (0子コメント)

the "anti cheat stuff" is on the server, it only adds delay if it takes substantial computation time. This would only add a delay if riot does it very poorly or has very shitty servers, both of which are probably not true - it's not like it takes 0 processing power to handle the packets normally anyway. You do not have extra latency from another network hop, I don't know what's giving you this impression.

[–]NotzSoPro[Stargie] (NA) [スコア非表示]  (2子コメント)

Hey, I made this. That's a weird feeling.

[–]lordwafflesbaneWE GOT THIS BOYS [スコア非表示]  (1子コメント)

congrats on producing content for high quality memes

[–]NotzSoPro[Stargie] (NA) [スコア非表示]  (0子コメント)

That's all I've ever wanted in life.

[–]MolitoGamingNate Dogg King of Hooks 2ポイント3ポイント  (0子コメント)

Hopefully. I am sick of flashing away from Annie and being happy on one eye that i flashed in time but then cry on the other eye because i still got stunned somehow.

[–]TetmajerVillainwhy am i banned -1ポイント0ポイント  (3子コメント)

I saw some scripters that were dodging Tibbers with a flash.

[–]Lebaud 4ポイント5ポイント  (2子コメント)

I've dodged a few tibbers before with flash, maybe not dodge, but preemptively flashing. Idk if that is still considered dodging or not

[–]Randomn355 [スコア非表示]  (0子コメント)

Same as predicting a dash or something when hooking. Predictinos > reactions IMO

[–]hydroctopus 32ポイント33ポイント  (11子コメント)

Kassadin's E does this as well but let's shhh cause I like Kassadin.

[–]Ginganinja4545Wolf is the third wheel here 26ポイント27ポイント  (10子コメント)

It comes out fast enough that it's rather unnoticable and it's not as oppressive as a silence or a stun, so it's not bad if it's ignored for now.

[–]cowlord98 18ポイント19ポイント  (9子コメント)

yeah with darius who got changed a while back it would pull you back to him essentially wasting flash which I think was the worst

[–]Akredlm [スコア非表示]  (7子コメント)

Never forget global Darius pull. https://youtu.be/NovYokP4s4g

[–]schmuttt [スコア非表示]  (6子コメント)

I know it is kinda pointless as the video is old and the game has changed a lot, but how did he get a penta? His E does no damage to champs, shouldn't it have been executed for 3-4 of the enemy?

[–]irdk4lvl 1 tower dive? no problem [スコア非表示]  (0子コメント)

You don't need to do dmg, I remember when kalista came out the vision from her W would grant her kills if the champ suicides to turret

[–]D3troiit [スコア非表示]  (0子コメント)

displacement/cc and or buffs also gives assists unless the target is shielded and your damage does not go through afaik

[–]maku098 [スコア非表示]  (0子コメント)

I think it's because it was his spell came into contact with them.

[–]Simzen [スコア非表示]  (0子コメント)

Well he still assisted / made a kill happen, even if you don't do damage, you still helped.

[–]Kuama [スコア非表示]  (0子コメント)

displacement cc does 1 true damage to champions in order to properly dish out turret/minion aggro.

[–]RoznosicielCiast [スコア非表示]  (0子コメント)

Oh god, never forget.

All the moments when people accused me of hacking... Good times.

[–]LosemindEUNE - JuicyButtock 33ポイント34ポイント  (0子コメント)

Same should be done for Blitzcrank's ultimate. It's the same as Cho's W – it selects targets upon casting but applies damage 0.25s or so later, no matter if you're still in range or not.

[–]tooCurly 26ポイント27ポイント  (1子コメント)

I'm guessing since annie is part of the mid year mage update she got overhauled a bit, I dont believe chogath got touched (I dont have PBE so cant confirm tho)

[–]tracer319 9ポイント10ポイント  (0子コメント)

Cho'Gath doesn't seem to have been touched for this Midseason Mage Update.

Any changes for this PBE cycle are here so no need to have the PBE to check stuff out. :D

[–]Stringtone 10ポイント11ポイント  (0子コメント)

Annie has a few visual things in her kit that make her a little tricky to predict. Her W is an instant cast ability despite the fact that the graphic isn't, so I think Riot needs to change one or the other for clarification. Also, I think a graphic where she throws Tibbers as a teddy bear and then he explodes into a flaming death bear when he hits the ground would be awesome. It would make Annie's moves a little more simple to predict because it would introduce a visual to give you an idea where Tibbers will land just before he appears.

[–]slver6 [スコア非表示]  (2子コメント)

fizz Q threatment to everyone, at last

[–]SirenX_EUWSpooked [スコア非表示]  (1子コメント)

Thanks for that Rito btw. Made the fish a little bit better to play against. Still the worst matchup you can have

[–]Hi_Im_Saxby [スコア非表示]  (0子コメント)

How? Fizz has no poke. He has no range. If he uses his E to gap close he's a sitting duck for damage. Now Ahri, your flair, is fucking obnoxiously frustrating to lane against (you also do extremely well against Fizz, btw)

[–]ItiseasybeinCheesyI REQUIRE NO FURTHER UPGRADES!...But I just love these boots. [スコア非表示]  (0子コメント)

SILENCE

[–]AkariAkaza [スコア非表示]  (1子コメント)

Wait this is a bug? I just thought I was misjudging the range on her W

[–]WTFisFreeSpeech 5ポイント6ポイント  (0子コメント)

Chogaths silence is already bugged enough for it to not do anything in certain cases.

[–]SirenX_EUWSpooked [スコア非表示]  (5子コメント)

Same for Pantheon Stun? Please let this happen, I get so tilted when I'm stunned even though I flashed/Ulted out of it

[–]I-am-TwistedFate [スコア非表示]  (0子コメント)

A) they said they would never change that for him since he relies so heavily on it and it would feel absolutely awful to play pantheon of they changed it.

B) with the literally only exception of fizz you can't flash a targeted ability. You should know this and get the fuck over it. If you can flash Panths stun then you should be able to flash pop aa's again or any other projectile. Or give his stun the lee sin treatment and make him follow you.

[–]Blazing117 [スコア非表示]  (0子コメント)

That is a different case, Pantheon only need to complete his dash in order to stun you, it doesn't matter if you flash since the stun is already casted on you.

[–]Seibebetsu [スコア非表示]  (2子コメント)

I assume you get tilted for every locked spell in the game then...?

[–]SirenX_EUWSpooked [スコア非表示]  (1子コメント)

Pretty much, because it's an unfun technique. I mean if you flashed it you shouldn't get the CC

[–]bttrcupcake [スコア非表示]  (0子コメント)

I don't think you understand point and click then

[–]vfegy 2ポイント3ポイント  (4子コメント)

[–]KatzFirepaw [スコア非表示]  (3子コメント)

think that one has more to do with the way Vayne's tumble hitbox works

[–]Squeggonicmemes for everyone [スコア非表示]  (0子コメント)

this is the correct answer.

[–]schmuttt [スコア非表示]  (0子コメント)

Yep, just like Trist W amongst other skills.

[–]DamnZodiak [スコア非表示]  (0子コメント)

Might be part of the reason, but Tibbers stun works the exact same way that Annie/Cho W do.

[–]2nuhmelt [スコア非表示]  (0子コメント)

Also I think Cho's range indicator is wrong for his silence. I played him last night and hit so many enemies who were clearly outside my range.

[–]reg0ner [スコア非表示]  (0子コメント)

Another victory for scripters everywhere!

[–]Neokrieger 0ポイント1ポイント  (1子コメント)

They have done it to Darius and are about to do it to Annie. So they will do it for Cho too eventually.

[–]Oktorok1234 [スコア非表示]  (11子コメント)

It's logic flash out from a wall if fire but isn't as logic flash out from a shout... Do yo now really? 370m/s

[–]giabaold98 [スコア非表示]  (10子コメント)

Especially from a shout

Like how the fuck a shout can silence you?

[–]Cant_Remorse[cant remorse] (NA) [スコア非表示]  (4子コメント)

Because it's a fucking giant alien lizard demon thing screaming at you, how are you not gonna be stunned silenced

[–]Randomn355 [スコア非表示]  (0子コメント)

If a 6 limbed creature from the abyss the size of a house screams "SILENCE!!" at you, you better believe everyone's going to shut up for a second or two!

[–]SkumbagAkira [スコア非表示]  (1子コメント)

Well, when a monster as big as a house scream at you, wouldn't it scare the shit out of you and silent everyone?

[–]Histirea [スコア非表示]  (0子コメント)

I'd think everyone in the area would scream in panic.

[–]Seibebetsu [スコア非表示]  (0子コメント)

I'd argue being temporarily deaf may do the trick

[–]MrHuff001 [スコア非表示]  (0子コメント)

Yeah I agree chogaths w hitbox is kinda ridiculous.

[–]xzolade [スコア非表示]  (1子コメント)

the most annoying thing with chogat's w is that it silences you even in your E when playing fizz

[–]The1derboy [スコア非表示]  (2子コメント)

PLS no. It's the only advantage Cho has...

[–]Inkosum [スコア非表示]  (1子コメント)

Yeah, it's not like he can spam his abilities, is tanky, has an ult that deals true damage, and a lot of damage if he goes ap, his ap ratios are crazy because he's an old champion, he's not fun to play against.

[–]The1derboy [スコア非表示]  (0子コメント)

You ever played Cho vs someone who knows how to dodge? He has two damaging abilities - Q which is ridiculous easy to dodge and W.

His E only serves as kind of zoning tool for other melees. Ranged champions laugh at this... and the only thing you accomplish is pushing your lane. Which for immobile champion with no escapes and long CD's on all abilities is deadly...

His R - well he has to be on point blank range. So either must flash (doooh!) or land Q (dooooooh!).

So his W is the only kind of reliable source of dmg...

[–]Keapexx -5ポイント-4ポイント  (3子コメント)

inb4 "no they're different champions"

I hate when people use that shitty argument.

[–]Cryzzalis 2ポイント3ポイント  (0子コメント)

But... they're different champions.

[–]Histirea [スコア非表示]  (1子コメント)

Made a post a while back about Cho'Gath's E still not costing mana when every single other damaging toggle in the game (Singed, Jinx, etc.) does. Instantly downvoted, and people complained it's that way because they're different champions.

It's a childish and idiotic argument, with no attempts whatsoever toward fixing the problem. He can proc Deathfire Touch from range at no cost on every single basic attack (or get an easy Thunderlord's Decree proc), while his passive already gives him health and mana back just for CSing.

[–]corfish77 [スコア非表示]  (0子コメント)

Holy shit I never realized dft can be proced on cho e. Gotta go try that when i get home, that sounds insane...

[–]Merdhyn [スコア非表示]  (0子コメント)

OMG FINALLY BEST NEWS OF THE DAY IM SO HAPPY

[–]SlayEverythingIGN [スコア非表示]  (0子コメント)

Riot leaves these mechanics (glitches) in the game for certain champions because until they actually rework them it gives them the power that they lack.

Darius' pull was labeled a "bug" after they fixed it, and for the like 2 years before that it was just considered a mechanic in the game. Until they rework cho'gath they're probably never even going to address his silence bug.

[–]I_Love_ChurrosI spy with my little eye [スコア非表示]  (1子コメント)

yea, let's make low-mobility champions even weaker...

People should focus on nerfing champions which are actually strong

[–]ReportTresh[S] [スコア非表示]  (0子コメント)

What? Have you even seen the mage update? Low-mobility champs got reworks...Also patches have multiple champion buffs/nerfs. It isn't just one champion that gets nerfed. In my opinion, the cho W needs to get nerfed because it doesn't work well with flash and mobility abilities

[–]RTSUbiytsaPM ME VI R34 [スコア非表示]  (1子コメント)

I actually have a friend who used to main Cho'Gath, and he has always said that 'if you could flash out of it, Cho would be useless.' No, he'd have more counterplay. Shut the fuck up with that noise.

[–]I-am-TwistedFate [スコア非表示]  (0子コメント)

He already has the counter play of being slow, melee, and delay on his knock up that literally anyone can walk out of if they have boots the only saving grace is that his silence is an instant aoe cone that has no travel time.

[–]Mernerker [スコア非表示]  (5子コメント)

I don't think you can. He's an old champion that still uses the check system. Basically, as soon as he hits w every character in the range is checked and marked, and the silenced and take damage. Blitz had this for a while and it made it a pain to flash right out of a blitz hook but still get pulled because the check system said you were in it. Same with Darius. If you ever saw the old Darius pentakill trick on YouTube it was disgusting. TP to your fountain near the enemy and right before it's over pull them. The game checked that they were all in the area when it was checked and they were all flung towards darius, who was in his fountain.

[–]RielDealJr[RielDeal] (NA) [スコア非表示]  (1子コメント)

Yes, but they fixed it for Darius, and now for Annie, so it's clearly possible to fix it for Cho.

[–]Mernerker [スコア非表示]  (0子コメント)

Oh yea it's possible, but the chance of them doing it soon is slim.

[–]AweKartik777 [スコア非表示]  (2子コメント)

They already fixed it for Darius some patches after the Juggernaut update and they fixed it for Annie on the PBE currently so they do have the tech to do it for Cho and it'll probably happen soon.

[–]I-am-TwistedFate [スコア非表示]  (1子コメント)

They fixed it with the juggernaut patch not after

[–]AweKartik777 [スコア非表示]  (0子コメント)

I don't exactly remember and neither did I check now but you might be right. I thought they did it 1-2 patches later when they nerfed Darius (or during the hotfix).

[–]Avrasia [スコア非表示]  (4子コメント)

They also need to do the same with flashing melee attacks. You should not die to a melee attack and flash, you should do one or the other.

[–]Kadexe [スコア非表示]  (1子コメント)

Kind of unfair if you don't somehow give ranged attacks the same treatment.

Besides, I think it's more complicated than you make it out to be. Imagine if champions like Udyr could escape basic attacks just by running fast. Or imagine how unplayable some melees with slow basic attacks would be, if anyone could just walk away from them during the animation.

[–]Avrasia [スコア非表示]  (0子コメント)

Ranged attacks are projectiles though, once it's been fired it's been fired and the only thing which can stop it is wind wall/braum shield. The melee comment is fair, I just feel if you flash and the melee attack still hits then the flash just shouldn't be on cooldown

[–]I-am-TwistedFate [スコア非表示]  (1子コメント)

Yeah let's make melee champs literally useless by making their aa's miss if out of range so that anyone can walk out of their aa range with boots

[–]Avrasia [スコア非表示]  (0子コメント)

Except there's a difference between simply walking out of range and flashing out of range. I'm not suggesting to make it so melee can be screwed by people with high movespeed, however melee attacks should not extend through flash/blink and still have them go on cooldown.

[–]Excitium [スコア非表示]  (1子コメント)

Cue the Annie mains: "OMG Rito! Stop making my champion so clunky!!1!!"