[Warning] [I-II-III-IV-V-VI-VII-VIII-IX-X-XI-XII-XIII-XIV-XV-XVI-XVII-XVIII-XIX-XX-XXI-XXII-XXIII-XXIV-XXV-100] jakey1995abc

Jake Poile

STEAM:_0:0:50246003

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Playtime:
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Using 725 of 120 skillpoints. That's more points than are available.
Not enough heists completed to reach Infamy II.
Not enough heists completed to reach Infamy III.
Not enough heists completed to reach Infamy IV.
Not enough heists completed to reach Infamy V.
Not enough heists completed to reach Infamy VI.
Not enough heists completed to reach Infamy VII.
Not enough heists completed to reach Infamy VIII.
Not enough heists completed to reach Infamy IX.
Not enough heists completed to reach Infamy X.
Not enough heists completed to reach Infamy XI.
Not enough heists completed to reach Infamy XII.
Not enough heists completed to reach Infamy XIII.
Not enough heists completed to reach Infamy XIV.
Not enough heists completed to reach Infamy XV.
Not enough heists completed to reach Infamy XVI.
Not enough heists completed to reach Infamy XVII.
Not enough heists completed to reach Infamy XVIII.
Not enough heists completed to reach Infamy XIX.
Not enough heists completed to reach Infamy XX.
Not enough heists completed to reach Infamy XXI.
Not enough heists completed to reach Infamy XXII.
Not enough heists completed to reach Infamy XXIII.
Not enough heists completed to reach Infamy XXIV.
Not enough heists completed to reach Infamy XXV.

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  • [Warning] flags are not always correct due to some level and skill bugs that are in the game.
  • [Family Sharing] tag means that the game is not owned by the player.
  • Currently the player-level occasionally is not correct. Overkill is looking into it.

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Skilltrees This is the build the player was using at the time when the data was sent from the game to steam. Occasionally the skillpoints show as all owned. It is currently not known why this happens. However HoxHud can be used to revalidate the skills data. Just install and re-spec. Also note that the total skillpoints available may be wrong due to the occasional level offset bug.

Mastermind 145 Enforcer 145 Technician 145 Ghost 145 Fugitive 145
Hostage Taker

Basic 4 Skillpoints
Having at least one hostage makes you regenerate
1.5%
health every
5
seconds.
Ace 8 Skillpoints
Having at least one hostage makes you regenerate
4.5%
health every
5
seconds.
Pistol Messiah

Basic 4 Skillpoints
When in bleed-out, you are instantly revived if you kill an enemy with a pistol. You only have
1
charge. You will replenish your charge when you get out of custody.
Ace 8 Skillpoints
You gain an additional
2
charges. You will replenish your charges when you get out of custody.
Inspire

Basic 4 Skillpoints
You revive crew members
50%
faster. Shouting at your team-mates will increase their movement speed by
20%
for
10
seconds.
Ace 8 Skillpoints
There is a
75%
chance that you can revive crew members at a distance by shouting at them.
Kilmer

Basic 4 Skillpoints
Increases your reload speed with assault rifles and sniper rifles by
25%
.
Ace 8 Skillpoints
Your weapon accuracy while moving with assault rifles and sniper rifles is increased by
50%
.

Run and Reload - you can reload your weapons while sprinting.
Gunslinger

Basic 4 Skillpoints
You reload pistols
50%
faster.
Ace 8 Skillpoints
You deal
50%
additional damage with pistols.
Partner in Crime

Basic 4 Skillpoints
Having a converted enemy increases your movement speed by
10%
. Your converted enemy takes
40%
less damage
Ace 8 Skillpoints
Having a converted enemy increases your health by
20%
. Your converted enemy takes an additional
40%
less damage.
Stockholm Syndrome

Basic 4 Skillpoints
Nearby civilians have a chance of reviving you if you interact with them.
Ace 8 Skillpoints
Civilians reviving you have a chance of giving you ammunition.
Combat Doctor

Basic 4 Skillpoints
You can now place
2
doctor bags instead of just one.
Ace 8 Skillpoints
Your doctor bags have
2
additional charges each.
Joker

Basic 4 Skillpoints
You can convert a non-special enemy to fight on your side. This cannot be done during stealth and the enemy must have surrendered in order for you to convert it.

You can only convert one non-special enemy at a time.
Ace 8 Skillpoints
The converted enemy gains
55%
more health and deals
45%
more damage.

The time to convert an enemy is reduced by
65%
.
Spotter

Basic 1 Skillpoint
Special enemies marked by you take
15%
additional damage.
Ace 3 Skillpoints
Unlocks the Spotter asset in the Job Overview menu.

During stealth the Spotter will highlight guards for you and your crew.

If stealth is not an option, the Spotter will highlight special enemies for you and your crew.
Equilibrium

Basic 1 Skillpoint
Increases accuracy with pistols and akimbo weapons by
10%
and decreases the time it takes to pull and put them away by
50%
.
Ace 3 Skillpoints
Increases your rate of fire with pistols and akimbo weapons by
100%
.
Dominator

Basic 1 Skillpoint
You and your crew can now intimidate a non-special enemy. Less well trained enemies are easier to intimidate.
Ace 3 Skillpoints
The power and range of your intimidation is increased by
50%
.
Control Freak

Basic 1 Skillpoint
Civilians remain intimidated
50%
longer.

Noise created by you intimidates civilians
Ace 3 Skillpoints
Unlocks special Inside Man assets in the Job Overview menu.
Pain Killers

Basic 1 Skillpoint
Crew members you revive take
10%
less damage for
5
seconds
Ace 3 Skillpoints
The damage reduction is increased by an additional
20%
.
Leadership

Basic 1 Skillpoint
You and your crew's weapon stability with pistols is increased by
25%
.
Ace 3 Skillpoints
You and your crew's weapon stability with all weapons is increased by
50%
.
Cable Guy

Basic 1 Skillpoint
You can cable tie hostages
75%
faster.
Ace 3 Skillpoints
Increases your supply of cable ties from
2
to
6
.
Combat Medic

Basic 1 Skillpoint
After you have revived a crew member, you receive a
25%
damage bonus for
10
seconds.
Ace 3 Skillpoints
Reviving a crew member gives them
30%
more health.
Endurance

Basic 1 Skillpoint
Increases your stamina by
100%
.
Ace 3 Skillpoints
Increases stamina for you and your crew by
50%
.
Unlocking the Mastermind

Unlock for 1 Skillpoint
The Mastermind is a manipulative leader who excels in situational control.

Spending the first point in the Mastermind skill tree unlocks the ability to place the doctor bag deployable. The doctor bag can be used to regain health.

The doctor bag has
2
charges in its basic state.
Overkill

Basic 4 Skillpoints
When you kill an enemy using a shotgun or saw, you receive a
75%
damage bonus for
5
seconds.
Ace 8 Skillpoints
The damage bonus now applies to all weapons, but the effect must still be triggered with the shotgun or saw.

Note: Does not apply to grenade launchers.
Iron Man

Basic 4 Skillpoints
Unlocks the ability for you to wear the Improved Combined Tactical Vest.
Ace 8 Skillpoints
When you melee Shield enemies, they get knocked back by the sheer force.

Run and shoot – you can now shoot from the hip while sprinting.
Carbon Blade

Basic 4 Skillpoints
You replace your saw blades with carbon blades, increasing your saw efficiency by
20%
.
Ace 8 Skillpoints
Attacking enemies with the OVE9000 portable saw wears it down
50%
less than before. Saws are
20%
more effective.

You can use the saw as a secondary weapon.
Hard Boiled

Basic 4 Skillpoints
Increases your shotgun weapon accuracy by
20%
when firing from the hip.
Ace 8 Skillpoints
Increases your weapon accuracy by
20%
when firing from the hip with all weapons.
Fully Loaded

Basic 4 Skillpoints
You total ammo capacity is increased by
25%
.
Ace 8 Skillpoints
Enemies drop
75%
more ammunition.

Note: ACE version does not work with custom shotgun ammo types.
Portable Saw

Basic 4 Skillpoints
Unlocks the OVE9000 portable saw for you to use.
Ace 8 Skillpoints
Increases your saw blade amount by
1
.
Shotgun CQB

Basic 4 Skillpoints
Increases your shotgun reload speed by
50%
.
Ace 8 Skillpoints
Increases your shotgun steel sight speed by
125%
.
Ammunition Specialist

Basic 4 Skillpoints
You can now place
2
ammo bags instead of just one.
Ace 8 Skillpoints
Each ammo bag contains additional
200%
ammunition.
Berserker

Basic 4 Skillpoints
The lower your health, the more melee damage you do. When your health is below
25%
, you will do up to
250%
more melee and saw damage.
Ace 8 Skillpoints
When your health is below
25%
, you will do up to
100%
more damage with ranged weapons.

Note: Does not apply to grenade launchers.
Shotgun Impact

Basic 1 Skillpoint
Your weapon stability with shotguns is increased by
25%
.
Ace 3 Skillpoints
You deal
35%
more damage with shotguns.
Stun Resistance

Basic 1 Skillpoint
Reduces the visual effect duration of flashbangs by
25%
.
Ace 3 Skillpoints
Further reduces the visual effect duration by
50%
.
Tough Guy

Basic 1 Skillpoint
Reduces your camera shake by
50%
when you are damaged by enemy fire.
Ace 3 Skillpoints
Your bleed-out health is increased by
25%
.
Die Hard

Basic 1 Skillpoint
You can use your primary weapon in bleed-out.
Ace 3 Skillpoints
Your armor recovers
15%
faster.
Underdog

Basic 1 Skillpoint
When you are surrounded by three enemies or more, you receive a
15%
damage bonus for
7
seconds.
Ace 3 Skillpoints
When you are surrounded by three enemies or more, you receive
15%
less damage from enemies for
7
seconds.
Pumping Iron

Basic 1 Skillpoint
Your melee attacks against non-special enemies deal
50%
more damage.
Ace 3 Skillpoints
Your melee attacks against special enemies deal
50%
more damage.
Oppressor

Basic 1 Skillpoint
Your weapons are
25%
more effective at threatening enemies.
Ace 3 Skillpoints
Your weapons are
50%
more effective at threatening enemies.
Bullet Storm

Basic 1 Skillpoint
Directly after you deploy an ammo bag, you can fire your weapon for
5
seconds without depleting your ammunition.
Ace 3 Skillpoints
You can fire
10
seconds longer without depleting your ammunition.

Note: Does not apply to grenade launchers.
Transporter

Basic 1 Skillpoint
You move
50%
faster when carrying bags.
Ace 3 Skillpoints
You can throw bags
50%
further.
Unlocking the Enforcer

Unlock for 1 Skillpoint
The Enforcer is a violent criminal, usually employed by crime syndicates to execute jobs that no one else can.

Spending the first point in the Enforcer skill tree unlocks the ability to place the ammo bag deployable. The ammo bag can be used to gain ammunition.
Sentry Tower Defense

Basic 4 Skillpoints
You can now place
2
sentry guns instead of just one.
Ace 8 Skillpoints
Your sentry gun damage is increased by
300%
.
Mag Plus

Basic 4 Skillpoints
Your weapon magazine capacity is increased by
5
rounds.
Ace 8 Skillpoints
Further increases your weapon magazine capacity by
10
rounds.

Note: Does not apply to sniper rifles.
Bulletproof

Basic 4 Skillpoints
Improves your armor so you can absorb
50%
more damage.
Ace 8 Skillpoints
The armor recovery rate of you and your crew is increased by
25%
.
Sentry Combat Upgrade

Basic 4 Skillpoints
You can now reload your sentry gun with your own ammo.
Ace 8 Skillpoints
Your sentry gun receives a protective shield.
Shaped Charge

Basic 4 Skillpoints
Adds
3
more trip mines to your inventory.
Ace 8 Skillpoints
Trip mines can now be converted to shaped charges, used to breach certain safes and doors.
Shockproof

Basic 4 Skillpoints
Taser shock attacks on you backfire, knocking back the Taser.
Ace 8 Skillpoints
Interacting with an enemy Taser while he is electrocuting you will electrocute him, dealing
50%
damage to his health.
Sentry Targeting Package

Basic 4 Skillpoints
Your sentry gun accuracy is improved by
100%
.
Ace 8 Skillpoints
Your sentry gun rotational speed is increased by
150%
. Your sentry gun is loaded with
50%
extra ammo.
Jack of all Trades

Basic 4 Skillpoints
The radius of trip mine explosions is increased by
70%
.
Ace 8 Skillpoints
You can now carry sentry guns and trip mines at the same time. When you deplete your trip mines or sentry guns you will switch to the other one.

Note: You need a sentry gun for this skill to work.
Silent Drilling

Basic 4 Skillpoints
Your drill makes
65%
less noise. Civilians and guards are less likely to hear your drill and sound the alarm.
Ace 8 Skillpoints
Your drill is silent. Civilians and guards have to see the drill in order to sound the alarm.
Sentry Gun

Basic 1 Skillpoint
Unlocks the sentry gun for you to use.
Ace 3 Skillpoints
Your sentry gun gains
150%
more health.
Tactical Mines

Basic 1 Skillpoint
The radius of trip mine explosions is increased by
30%
.
Ace 3 Skillpoints
Special enemies marked by your trip mines take
15%
more damage.
Drill Sergeant

Basic 1 Skillpoint
Increases your drill speed by
15%
.
Ace 3 Skillpoints
Further increases your drill speed by
15%
.
Sharpshooter

Basic 1 Skillpoint
You are
20%
more accurate with all single shot weapons.
Ace 3 Skillpoints
Your weapon stability is increased with all rifles by
25%
.
Combat Engineer

Basic 1 Skillpoint
Allows you to turn trip mines on or off.
Ace 3 Skillpoints
Upgrades your trip mines with a sensor mode. Enemies that go past your trip mines while in sensor mode are highlighted for you and your crew.

If stealth is not an option, the trip mines will highlight special enemies for you and your crew.
Hardware Expert

Basic 1 Skillpoint
You fix the drill
25%
faster and you also deploy trip mines
20%
faster.
Ace 3 Skillpoints
Gives drill a
30%
chance to auto-restart when it breaks down. You also deploy the sentry gun
50%
faster.
Rifleman

Basic 1 Skillpoint
Your snap to zoom
100%
faster with assault rifles and sniper rifles.
Ace 3 Skillpoints
Your weapon zoom level is increased by
25%
with assault rifles and sniper rifles.
Demolition Man

Basic 1 Skillpoint
Adds
1
more trip mine to your inventory.
Ace 3 Skillpoints
Decreases your trip mine deploy time by
20%
.
Nerves of Steel

Basic 1 Skillpoint
You take
50%
less damage while interacting with things.
Ace 3 Skillpoints
You can now use steel sight while in bleed-out.
Unlocking the Technician

Unlock for 1 Skillpoint
The Technician is an expert in the practical application of criminal science, enjoying anything that goes BOOM!

Spending the first point in the Technician skill tree unlocks the ability to place the trip mine deployable. The trip mine can be used to blow things up, like people and safes.

2
deployable trip mines are added to your inventory.
Camera Loop

Basic 4 Skillpoints
Interacting with a camera at close range will cause the camera to temporarily see a pre-recording for the next
10
seconds so you can sneak past it. Your crew can only loop
1
camera at a time.
Ace 8 Skillpoints
Camera loop duration is increased by
10
seconds.
ECM Feedback

Basic 4 Skillpoints
You can now interact with ECM jammers to cause a feedback loop. When interacted, the ECM jammer has a
50%-100%
chance to incapacitate enemies within
25
meters radius every
1.5
seconds.

ECM feedback lasts
15-20
seconds.
Ace 8 Skillpoints
You will now instantly interact with a ECM jammer and the ECM feedback duration is increased by
25%
.

Your ECM jammer has a
100%
chance every
4
minutes to recharge itself.
Moving Target

Basic 4 Skillpoints
You can now sprint while strafing.
Ace 8 Skillpoints
You can now sprint in any direction.
Lock-picking Expert

Basic 4 Skillpoints
Increases your lock-picking interaction speed by
25%
.
Ace 8 Skillpoints
You can now silently crack safes by hand.

Further increases your lock-picking interaction speed by
25%
.
ECM Overdrive

Basic 4 Skillpoints
Your ECM jammer duration is increased by
25%
.
Ace 8 Skillpoints
Your ECM jammer can now also be used to open certain doors.
The Professional

Basic 4 Skillpoints
Weapon stability with silenced weapons is increased by
50%
. Your snap to zoom is
100%
faster with silenced weapons.
Ace 8 Skillpoints
Your accuracy with silenced weapons is increased by
50%
. You gain a
15%
chance to pierce enemy armor with silenced weapons.
Nine Lives

Basic 4 Skillpoints
You gain the ability to go into bleed-out
1
more time before going into custody.
Ace 8 Skillpoints
When you get into bleed-out, you have a
35%
chance to get right back up.
ECM Specialist

Basic 4 Skillpoints
You can now place
2
ECM jammers instead of just one.
Ace 8 Skillpoints
The ECM jammer duration is increased by
25%
and the ECM feedback duration lasts
25%
longer. The ECM jammer now delays the pager response time as long as the jammer is active.
Silent Killer

Basic 4 Skillpoints
You deal
15%
more damage with all silenced weapons.
Ace 8 Skillpoints
You deal
15%
more damage and have a
15%
chance to pierce enemy armor with silenced weapons.
Shinobi

Basic 1 Skillpoint
Your walk speed is increased by
25%
and your crouch speed is increased by
10%
.
Ace 3 Skillpoints
Enemies make
95%
less noise when shot or melee'd to death.
Martial Arts

Basic 1 Skillpoint
You are
50%
more likely to knock down an enemy with a melee strike.
Ace 3 Skillpoints
You take
50%
less damage from all melee attacks because of training.
SMG Specialist

Basic 1 Skillpoint
Increases your reload speed of SMG weapons by
35%
.
Ace 3 Skillpoints
Increases your rate of fire with SMGs by
20%
.
Fast Hands

Basic 1 Skillpoint
You can pack and interact with loot bags
25%
faster.
Ace 3 Skillpoints
Further increases your pack and interaction speed with loot bags by
50%
.
Chameleon

Basic 1 Skillpoint
In casing mode, you can now mark guards, cameras and your concealment is increased by
25%
.
Ace 3 Skillpoints
You are
15%
less likely to be targeted when you are close to your crew members.
Cleaner

Basic 1 Skillpoint
You deal
5%
more damage against special enemies.

You can now buy a body bag asset which contains
3
body bags that can be shared with your crew.
Ace 3 Skillpoints
1
additional body bag is added to your inventory.
Dead Presidents

Basic 1 Skillpoint
Adds
10%
value to loose cash that you pick up.
Ace 3 Skillpoints
Further adds
20%
value to loose cash that you pick up.
Sprinter

Basic 1 Skillpoint
The time before stamina regeneration starts is reduced by
25%
and the regeneration of stamina is increased by
25%
.
Ace 3 Skillpoints
Your sprint speed is increased by
25%
and you have a
25%
better chance dodging enemy fire while sprinting.
Cat Burglar

Basic 1 Skillpoint
You take
75%
less damage from falling.
Ace 3 Skillpoints
Your fall damage is reduced so that you only take armor damage from falling from non-fatal heights. Your custody time is reduced by
50%
.
Unlocking the Ghost

Unlock for 1 Skillpoint
The Ghost is a stealth artist, capable of grand theft without force or violence.

Spending the first point in the Ghost skill tree unlocks the ability to use the electronic countermeasure equipment, also known as the ECM jammer. When used, the ECM jammer can open ATM machines and temporarily cancel out electronic devices such as cell phones and cameras.

1
ECM jammer is added to your inventory. An ECM jammer lasts
20
seconds.
Bullseye

Basic 4 Skillpoints
You regenerate
15
armor for each successful headshot. This can not occur more than once every
2
seconds.
Ace 8 Skillpoints
You regenerate an additional
30
armor for each successful headshot.
Sneaky Bastard

Basic 4 Skillpoints
You gain a
1%
dodge chance for every
3
points of concealment under
35
up to
10%
.
Ace 8 Skillpoints
You gain a
1%
dodge chance for every
1
point of concealment under
35
up to
10%
.
Akimbo

Basic 4 Skillpoints
You can dual wield two weapons. These can be found under the Akimbo tab in the inventory menu.

Dual wielded weapons have
50%
stability penalty.
Ace 8 Skillpoints
Your stability penalty with Akimbo weapons is set to
25%
and increases the ammo capacity of your Akimbo weapons to
150%
.
Trigger Happy

Basic 4 Skillpoints
Each successful pistol hit grants a
10%
damage boost for
2
seconds and can stack
4
times.
Ace 8 Skillpoints
Increases the damage boost duration to
8
.
Low Blow

Basic 4 Skillpoints
You gain a
3%
critical hit chance for every
3
points of concealment under
35
up to
30%
.
Ace 8 Skillpoints
You gain a
3%
critical hit chance for every
1
point of concealment under
35
up to
30%
.

Note: Does not apply to grenade launchers.
Counter-Strike

Basic 4 Skillpoints
When charging your melee weapon you will counter-attack enemies that try to strike you, knocking them down. The knock-down does not deal any damage.
Ace 8 Skillpoints
You can now counter-attack Cloakers.
Swan Song

Basic 4 Skillpoints
When your health reaches
0
, instead of instantly going down, you can fight for
3
seconds with a
60%
movement speed penalty.
Ace 8 Skillpoints
You no longer need to reload and can fight for an additional
6
seconds.
Undertaker

Basic 4 Skillpoints
You unlock the ability to place the body bag case deployable.
Ace 8 Skillpoints
You can now place
2
body bag cases instead of just one.
Uppers

Basic 4 Skillpoints
Adds
3
more first aid kits to your inventory.
Ace 8 Skillpoints
Adds
7
more first aid kits to your inventory.
Brother's Keeper

Basic 1 Skillpoint
The damage thugs deal to you is reduced by
10%
.
Ace 3 Skillpoints
The damage thugs deal to you is reduced by an additional
25%
.
Winston Wolfe

Basic 1 Skillpoint
You can now carry
1
additional body bag.
Ace 3 Skillpoints
During stealth, you know how to kill without leaving a trace, reducing your cleaning cost by
75%
.
Quick Fix

Basic 1 Skillpoint
Decreases your first aid kit deploy time by
50%
.
Ace 3 Skillpoints
Crew members that use your first aid kits take
20%
less damage for
10
seconds.
Run and Gun

Basic 1 Skillpoint
You gain
10%
additional move speed.
Ace 3 Skillpoints
Your movement speed is unhindered while using steel sight.
Sixth Sense

Basic 1 Skillpoint
When you stand still for
3.5
seconds in stealth, you start highlighting people around you within a
10
meter radius.
Ace 3 Skillpoints
You can pick-up items while in casing mode.
Duck and Cover

Basic 1 Skillpoint
You have a
5%
better chance dodging enemy fire while crouching.
Ace 3 Skillpoints
You have an additional
10%
chance dodging enemy fire while crouching.
Daredevil

Basic 1 Skillpoint
Increase your climbing speed by
20%
.
Ace 3 Skillpoints
You gain a
15%
dodge chance while zip-lining.
Hidden Blade

Basic 1 Skillpoint
Increases your melee weapon concealment by
2
.
Ace 3 Skillpoints
Enemies make
95%
less noise when shot or melee'd to death.
Thick Skin

Basic 1 Skillpoint
Your steadiness is increased by
10
.
Ace 3 Skillpoints
Increases the armor of all ballistic vests by
20
.
Unlocking the Fugitive

Unlock for 1 Skillpoint
The Fugitive is a survivor, always on the run and an expert at hiding from the law.

Spending the first point in the Fugitive skill tree unlocks the ability to place the first aid kit deployable. The first aid kit is quick to deploy, quick to use and restores health on pick-up.

4
first aid kits are added to your inventory.
Mastermind 0 Enforcer 0 Technician 0 Ghost 0 Fugitive 0
Hostage Taker

Basic 4 Skillpoints
Having at least one hostage makes you regenerate
1.5%
health every
5
seconds.
Ace 8 Skillpoints
Having at least one hostage makes you regenerate
4.5%
health every
5
seconds.
Pistol Messiah

Basic 4 Skillpoints
When in bleed-out, you are instantly revived if you kill an enemy with a pistol. You only have
1
charge. You will replenish your charge when you get out of custody.
Ace 8 Skillpoints
You gain an additional
2
charges. You will replenish your charges when you get out of custody.
Inspire

Basic 4 Skillpoints
You revive crew members
50%
faster. Shouting at your team-mates will increase their movement speed by
20%
for
10
seconds.
Ace 8 Skillpoints
There is a
75%
chance that you can revive crew members at a distance by shouting at them.
Kilmer

Basic 4 Skillpoints
Increases your reload speed with assault rifles and sniper rifles by
25%
.
Ace 8 Skillpoints
Your weapon accuracy while moving with assault rifles and sniper rifles is increased by
50%
.

Run and Reload - you can reload your weapons while sprinting.
Gunslinger

Basic 4 Skillpoints
You reload pistols
50%
faster.
Ace 8 Skillpoints
You deal
50%
additional damage with pistols.
Partner in Crime

Basic 4 Skillpoints
Having a converted enemy increases your movement speed by
10%
. Your converted enemy takes
40%
less damage
Ace 8 Skillpoints
Having a converted enemy increases your health by
20%
. Your converted enemy takes an additional
40%
less damage.
Stockholm Syndrome

Basic 4 Skillpoints
Nearby civilians have a chance of reviving you if you interact with them.
Ace 8 Skillpoints
Civilians reviving you have a chance of giving you ammunition.
Combat Doctor

Basic 4 Skillpoints
You can now place
2
doctor bags instead of just one.
Ace 8 Skillpoints
Your doctor bags have
2
additional charges each.
Joker

Basic 4 Skillpoints
You can convert a non-special enemy to fight on your side. This cannot be done during stealth and the enemy must have surrendered in order for you to convert it.

You can only convert one non-special enemy at a time.
Ace 8 Skillpoints
The converted enemy gains
55%
more health and deals
45%
more damage.

The time to convert an enemy is reduced by
65%
.
Spotter

Basic 1 Skillpoint
Special enemies marked by you take
15%
additional damage.
Ace 3 Skillpoints
Unlocks the Spotter asset in the Job Overview menu.

During stealth the Spotter will highlight guards for you and your crew.

If stealth is not an option, the Spotter will highlight special enemies for you and your crew.
Equilibrium

Basic 1 Skillpoint
Increases accuracy with pistols and akimbo weapons by
10%
and decreases the time it takes to pull and put them away by
50%
.
Ace 3 Skillpoints
Increases your rate of fire with pistols and akimbo weapons by
100%
.
Dominator

Basic 1 Skillpoint
You and your crew can now intimidate a non-special enemy. Less well trained enemies are easier to intimidate.
Ace 3 Skillpoints
The power and range of your intimidation is increased by
50%
.
Control Freak

Basic 1 Skillpoint
Civilians remain intimidated
50%
longer.

Noise created by you intimidates civilians
Ace 3 Skillpoints
Unlocks special Inside Man assets in the Job Overview menu.
Pain Killers

Basic 1 Skillpoint
Crew members you revive take
10%
less damage for
5
seconds
Ace 3 Skillpoints
The damage reduction is increased by an additional
20%
.
Leadership

Basic 1 Skillpoint
You and your crew's weapon stability with pistols is increased by
25%
.
Ace 3 Skillpoints
You and your crew's weapon stability with all weapons is increased by
50%
.
Cable Guy

Basic 1 Skillpoint
You can cable tie hostages
75%
faster.
Ace 3 Skillpoints
Increases your supply of cable ties from
2
to
6
.
Combat Medic

Basic 1 Skillpoint
After you have revived a crew member, you receive a
25%
damage bonus for
10
seconds.
Ace 3 Skillpoints
Reviving a crew member gives them
30%
more health.
Endurance

Basic 1 Skillpoint
Increases your stamina by
100%
.
Ace 3 Skillpoints
Increases stamina for you and your crew by
50%
.
Unlocking the Mastermind

Unlock for 1 Skillpoint
The Mastermind is a manipulative leader who excels in situational control.

Spending the first point in the Mastermind skill tree unlocks the ability to place the doctor bag deployable. The doctor bag can be used to regain health.

The doctor bag has
2
charges in its basic state.
Overkill

Basic 4 Skillpoints
When you kill an enemy using a shotgun or saw, you receive a
75%
damage bonus for
5
seconds.
Ace 8 Skillpoints
The damage bonus now applies to all weapons, but the effect must still be triggered with the shotgun or saw.

Note: Does not apply to grenade launchers.
Iron Man

Basic 4 Skillpoints
Unlocks the ability for you to wear the Improved Combined Tactical Vest.
Ace 8 Skillpoints
When you melee Shield enemies, they get knocked back by the sheer force.

Run and shoot – you can now shoot from the hip while sprinting.
Carbon Blade

Basic 4 Skillpoints
You replace your saw blades with carbon blades, increasing your saw efficiency by
20%
.
Ace 8 Skillpoints
Attacking enemies with the OVE9000 portable saw wears it down
50%
less than before. Saws are
20%
more effective.

You can use the saw as a secondary weapon.
Hard Boiled

Basic 4 Skillpoints
Increases your shotgun weapon accuracy by
20%
when firing from the hip.
Ace 8 Skillpoints
Increases your weapon accuracy by
20%
when firing from the hip with all weapons.
Fully Loaded

Basic 4 Skillpoints
You total ammo capacity is increased by
25%
.
Ace 8 Skillpoints
Enemies drop
75%
more ammunition.

Note: ACE version does not work with custom shotgun ammo types.
Portable Saw

Basic 4 Skillpoints
Unlocks the OVE9000 portable saw for you to use.
Ace 8 Skillpoints
Increases your saw blade amount by
1
.
Shotgun CQB

Basic 4 Skillpoints
Increases your shotgun reload speed by
50%
.
Ace 8 Skillpoints
Increases your shotgun steel sight speed by
125%
.
Ammunition Specialist

Basic 4 Skillpoints
You can now place
2
ammo bags instead of just one.
Ace 8 Skillpoints
Each ammo bag contains additional
200%
ammunition.
Berserker

Basic 4 Skillpoints
The lower your health, the more melee damage you do. When your health is below
25%
, you will do up to
250%
more melee and saw damage.
Ace 8 Skillpoints
When your health is below
25%
, you will do up to
100%
more damage with ranged weapons.

Note: Does not apply to grenade launchers.
Shotgun Impact

Basic 1 Skillpoint
Your weapon stability with shotguns is increased by
25%
.
Ace 3 Skillpoints
You deal
35%
more damage with shotguns.
Stun Resistance

Basic 1 Skillpoint
Reduces the visual effect duration of flashbangs by
25%
.
Ace 3 Skillpoints
Further reduces the visual effect duration by
50%
.
Tough Guy

Basic 1 Skillpoint
Reduces your camera shake by
50%
when you are damaged by enemy fire.
Ace 3 Skillpoints
Your bleed-out health is increased by
25%
.
Die Hard

Basic 1 Skillpoint
You can use your primary weapon in bleed-out.
Ace 3 Skillpoints
Your armor recovers
15%
faster.
Underdog

Basic 1 Skillpoint
When you are surrounded by three enemies or more, you receive a
15%
damage bonus for
7
seconds.
Ace 3 Skillpoints
When you are surrounded by three enemies or more, you receive
15%
less damage from enemies for
7
seconds.
Pumping Iron

Basic 1 Skillpoint
Your melee attacks against non-special enemies deal
50%
more damage.
Ace 3 Skillpoints
Your melee attacks against special enemies deal
50%
more damage.
Oppressor

Basic 1 Skillpoint
Your weapons are
25%
more effective at threatening enemies.
Ace 3 Skillpoints
Your weapons are
50%
more effective at threatening enemies.
Bullet Storm

Basic 1 Skillpoint
Directly after you deploy an ammo bag, you can fire your weapon for
5
seconds without depleting your ammunition.
Ace 3 Skillpoints
You can fire
10
seconds longer without depleting your ammunition.

Note: Does not apply to grenade launchers.
Transporter

Basic 1 Skillpoint
You move
50%
faster when carrying bags.
Ace 3 Skillpoints
You can throw bags
50%
further.
Unlocking the Enforcer

Unlock for 1 Skillpoint
The Enforcer is a violent criminal, usually employed by crime syndicates to execute jobs that no one else can.

Spending the first point in the Enforcer skill tree unlocks the ability to place the ammo bag deployable. The ammo bag can be used to gain ammunition.
Sentry Tower Defense

Basic 4 Skillpoints
You can now place
2
sentry guns instead of just one.
Ace 8 Skillpoints
Your sentry gun damage is increased by
300%
.
Mag Plus

Basic 4 Skillpoints
Your weapon magazine capacity is increased by
5
rounds.
Ace 8 Skillpoints
Further increases your weapon magazine capacity by
10
rounds.

Note: Does not apply to sniper rifles.
Bulletproof

Basic 4 Skillpoints
Improves your armor so you can absorb
50%
more damage.
Ace 8 Skillpoints
The armor recovery rate of you and your crew is increased by
25%
.
Sentry Combat Upgrade

Basic 4 Skillpoints
You can now reload your sentry gun with your own ammo.
Ace 8 Skillpoints
Your sentry gun receives a protective shield.
Shaped Charge

Basic 4 Skillpoints
Adds
3
more trip mines to your inventory.
Ace 8 Skillpoints
Trip mines can now be converted to shaped charges, used to breach certain safes and doors.
Shockproof

Basic 4 Skillpoints
Taser shock attacks on you backfire, knocking back the Taser.
Ace 8 Skillpoints
Interacting with an enemy Taser while he is electrocuting you will electrocute him, dealing
50%
damage to his health.
Sentry Targeting Package

Basic 4 Skillpoints
Your sentry gun accuracy is improved by
100%
.
Ace 8 Skillpoints
Your sentry gun rotational speed is increased by
150%
. Your sentry gun is loaded with
50%
extra ammo.
Jack of all Trades

Basic 4 Skillpoints
The radius of trip mine explosions is increased by
70%
.
Ace 8 Skillpoints
You can now carry sentry guns and trip mines at the same time. When you deplete your trip mines or sentry guns you will switch to the other one.

Note: You need a sentry gun for this skill to work.
Silent Drilling

Basic 4 Skillpoints
Your drill makes
65%
less noise. Civilians and guards are less likely to hear your drill and sound the alarm.
Ace 8 Skillpoints
Your drill is silent. Civilians and guards have to see the drill in order to sound the alarm.
Sentry Gun

Basic 1 Skillpoint
Unlocks the sentry gun for you to use.
Ace 3 Skillpoints
Your sentry gun gains
150%
more health.
Tactical Mines

Basic 1 Skillpoint
The radius of trip mine explosions is increased by
30%
.
Ace 3 Skillpoints
Special enemies marked by your trip mines take
15%
more damage.
Drill Sergeant

Basic 1 Skillpoint
Increases your drill speed by
15%
.
Ace 3 Skillpoints
Further increases your drill speed by
15%
.
Sharpshooter

Basic 1 Skillpoint
You are
20%
more accurate with all single shot weapons.
Ace 3 Skillpoints
Your weapon stability is increased with all rifles by
25%
.
Combat Engineer

Basic 1 Skillpoint
Allows you to turn trip mines on or off.
Ace 3 Skillpoints
Upgrades your trip mines with a sensor mode. Enemies that go past your trip mines while in sensor mode are highlighted for you and your crew.

If stealth is not an option, the trip mines will highlight special enemies for you and your crew.
Hardware Expert

Basic 1 Skillpoint
You fix the drill
25%
faster and you also deploy trip mines
20%
faster.
Ace 3 Skillpoints
Gives drill a
30%
chance to auto-restart when it breaks down. You also deploy the sentry gun
50%
faster.
Rifleman

Basic 1 Skillpoint
Your snap to zoom
100%
faster with assault rifles and sniper rifles.
Ace 3 Skillpoints
Your weapon zoom level is increased by
25%
with assault rifles and sniper rifles.
Demolition Man

Basic 1 Skillpoint
Adds
1
more trip mine to your inventory.
Ace 3 Skillpoints
Decreases your trip mine deploy time by
20%
.
Nerves of Steel

Basic 1 Skillpoint
You take
50%
less damage while interacting with things.
Ace 3 Skillpoints
You can now use steel sight while in bleed-out.
Unlocking the Technician

Unlock for 1 Skillpoint
The Technician is an expert in the practical application of criminal science, enjoying anything that goes BOOM!

Spending the first point in the Technician skill tree unlocks the ability to place the trip mine deployable. The trip mine can be used to blow things up, like people and safes.

2
deployable trip mines are added to your inventory.
Camera Loop

Basic 4 Skillpoints
Interacting with a camera at close range will cause the camera to temporarily see a pre-recording for the next
10
seconds so you can sneak past it. Your crew can only loop
1
camera at a time.
Ace 8 Skillpoints
Camera loop duration is increased by
10
seconds.
ECM Feedback

Basic 4 Skillpoints
You can now interact with ECM jammers to cause a feedback loop. When interacted, the ECM jammer has a
50%-100%
chance to incapacitate enemies within
25
meters radius every
1.5
seconds.

ECM feedback lasts
15-20
seconds.
Ace 8 Skillpoints
You will now instantly interact with a ECM jammer and the ECM feedback duration is increased by
25%
.

Your ECM jammer has a
100%
chance every
4
minutes to recharge itself.
Moving Target

Basic 4 Skillpoints
You can now sprint while strafing.
Ace 8 Skillpoints
You can now sprint in any direction.
Lock-picking Expert

Basic 4 Skillpoints
Increases your lock-picking interaction speed by
25%
.
Ace 8 Skillpoints
You can now silently crack safes by hand.

Further increases your lock-picking interaction speed by
25%
.
ECM Overdrive

Basic 4 Skillpoints
Your ECM jammer duration is increased by
25%
.
Ace 8 Skillpoints
Your ECM jammer can now also be used to open certain doors.
The Professional

Basic 4 Skillpoints
Weapon stability with silenced weapons is increased by
50%
. Your snap to zoom is
100%
faster with silenced weapons.
Ace 8 Skillpoints
Your accuracy with silenced weapons is increased by
50%
. You gain a
15%
chance to pierce enemy armor with silenced weapons.
Nine Lives

Basic 4 Skillpoints
You gain the ability to go into bleed-out
1
more time before going into custody.
Ace 8 Skillpoints
When you get into bleed-out, you have a
35%
chance to get right back up.
ECM Specialist

Basic 4 Skillpoints
You can now place
2
ECM jammers instead of just one.
Ace 8 Skillpoints
The ECM jammer duration is increased by
25%
and the ECM feedback duration lasts
25%
longer. The ECM jammer now delays the pager response time as long as the jammer is active.
Silent Killer

Basic 4 Skillpoints
You deal
15%
more damage with all silenced weapons.
Ace 8 Skillpoints
You deal
15%
more damage and have a
15%
chance to pierce enemy armor with silenced weapons.
Shinobi

Basic 1 Skillpoint
Your walk speed is increased by
25%
and your crouch speed is increased by
10%
.
Ace 3 Skillpoints
Enemies make
95%
less noise when shot or melee'd to death.
Martial Arts

Basic 1 Skillpoint
You are
50%
more likely to knock down an enemy with a melee strike.
Ace 3 Skillpoints
You take
50%
less damage from all melee attacks because of training.
SMG Specialist

Basic 1 Skillpoint
Increases your reload speed of SMG weapons by
35%
.
Ace 3 Skillpoints
Increases your rate of fire with SMGs by
20%
.
Fast Hands

Basic 1 Skillpoint
You can pack and interact with loot bags
25%
faster.
Ace 3 Skillpoints
Further increases your pack and interaction speed with loot bags by
50%
.
Chameleon

Basic 1 Skillpoint
In casing mode, you can now mark guards, cameras and your concealment is increased by
25%
.
Ace 3 Skillpoints
You are
15%
less likely to be targeted when you are close to your crew members.
Cleaner

Basic 1 Skillpoint
You deal
5%
more damage against special enemies.

You can now buy a body bag asset which contains
3
body bags that can be shared with your crew.
Ace 3 Skillpoints
1
additional body bag is added to your inventory.
Dead Presidents

Basic 1 Skillpoint
Adds
10%
value to loose cash that you pick up.
Ace 3 Skillpoints
Further adds
20%
value to loose cash that you pick up.
Sprinter

Basic 1 Skillpoint
The time before stamina regeneration starts is reduced by
25%
and the regeneration of stamina is increased by
25%
.
Ace 3 Skillpoints
Your sprint speed is increased by
25%
and you have a
25%
better chance dodging enemy fire while sprinting.
Cat Burglar

Basic 1 Skillpoint
You take
75%
less damage from falling.
Ace 3 Skillpoints
Your fall damage is reduced so that you only take armor damage from falling from non-fatal heights. Your custody time is reduced by
50%
.
Unlocking the Ghost

Unlock for 1 Skillpoint
The Ghost is a stealth artist, capable of grand theft without force or violence.

Spending the first point in the Ghost skill tree unlocks the ability to use the electronic countermeasure equipment, also known as the ECM jammer. When used, the ECM jammer can open ATM machines and temporarily cancel out electronic devices such as cell phones and cameras.

1
ECM jammer is added to your inventory. An ECM jammer lasts
20
seconds.
Bullseye

Basic 4 Skillpoints
You regenerate
15
armor for each successful headshot. This can not occur more than once every
2
seconds.
Ace 8 Skillpoints
You regenerate an additional
30
armor for each successful headshot.
Sneaky Bastard

Basic 4 Skillpoints
You gain a
1%
dodge chance for every
3
points of concealment under
35
up to
10%
.
Ace 8 Skillpoints
You gain a
1%
dodge chance for every
1
point of concealment under
35
up to
10%
.
Akimbo

Basic 4 Skillpoints
You can dual wield two weapons. These can be found under the Akimbo tab in the inventory menu.

Dual wielded weapons have
50%
stability penalty.
Ace 8 Skillpoints
Your stability penalty with Akimbo weapons is set to
25%
and increases the ammo capacity of your Akimbo weapons to
150%
.
Trigger Happy

Basic 4 Skillpoints
Each successful pistol hit grants a
10%
damage boost for
2
seconds and can stack
4
times.
Ace 8 Skillpoints
Increases the damage boost duration to
8
.
Low Blow

Basic 4 Skillpoints
You gain a
3%
critical hit chance for every
3
points of concealment under
35
up to
30%
.
Ace 8 Skillpoints
You gain a
3%
critical hit chance for every
1
point of concealment under
35
up to
30%
.

Note: Does not apply to grenade launchers.
Counter-Strike

Basic 4 Skillpoints
When charging your melee weapon you will counter-attack enemies that try to strike you, knocking them down. The knock-down does not deal any damage.
Ace 8 Skillpoints
You can now counter-attack Cloakers.
Swan Song

Basic 4 Skillpoints
When your health reaches
0
, instead of instantly going down, you can fight for
3
seconds with a
60%
movement speed penalty.
Ace 8 Skillpoints
You no longer need to reload and can fight for an additional
6
seconds.
Undertaker

Basic 4 Skillpoints
You unlock the ability to place the body bag case deployable.
Ace 8 Skillpoints
You can now place
2
body bag cases instead of just one.
Uppers

Basic 4 Skillpoints
Adds
3
more first aid kits to your inventory.
Ace 8 Skillpoints
Adds
7
more first aid kits to your inventory.
Brother's Keeper

Basic 1 Skillpoint
The damage thugs deal to you is reduced by
10%
.
Ace 3 Skillpoints
The damage thugs deal to you is reduced by an additional
25%
.
Winston Wolfe

Basic 1 Skillpoint
You can now carry
1
additional body bag.
Ace 3 Skillpoints
During stealth, you know how to kill without leaving a trace, reducing your cleaning cost by
75%
.
Quick Fix

Basic 1 Skillpoint
Decreases your first aid kit deploy time by
50%
.
Ace 3 Skillpoints
Crew members that use your first aid kits take
20%
less damage for
10
seconds.
Run and Gun

Basic 1 Skillpoint
You gain
10%
additional move speed.
Ace 3 Skillpoints
Your movement speed is unhindered while using steel sight.
Sixth Sense

Basic 1 Skillpoint
When you stand still for
3.5
seconds in stealth, you start highlighting people around you within a
10
meter radius.
Ace 3 Skillpoints
You can pick-up items while in casing mode.
Duck and Cover

Basic 1 Skillpoint
You have a
5%
better chance dodging enemy fire while crouching.
Ace 3 Skillpoints
You have an additional
10%
chance dodging enemy fire while crouching.
Daredevil

Basic 1 Skillpoint
Increase your climbing speed by
20%
.
Ace 3 Skillpoints
You gain a
15%
dodge chance while zip-lining.
Hidden Blade

Basic 1 Skillpoint
Increases your melee weapon concealment by
2
.
Ace 3 Skillpoints
Enemies make
95%
less noise when shot or melee'd to death.
Thick Skin

Basic 1 Skillpoint
Your steadiness is increased by
10
.
Ace 3 Skillpoints
Increases the armor of all ballistic vests by
20
.
Unlocking the Fugitive

Unlock for 1 Skillpoint
The Fugitive is a survivor, always on the run and an expert at hiding from the law.

Spending the first point in the Fugitive skill tree unlocks the ability to place the first aid kit deployable. The first aid kit is quick to deploy, quick to use and restores health on pick-up.

4
first aid kits are added to your inventory.
Mastermind 0 Enforcer 0 Technician 0 Ghost 0 Fugitive 0
Hostage Taker

Basic 4 Skillpoints
Having at least one hostage makes you regenerate
1.5%
health every
5
seconds.
Ace 8 Skillpoints
Having at least one hostage makes you regenerate
4.5%
health every
5
seconds.
Pistol Messiah

Basic 4 Skillpoints
When in bleed-out, you are instantly revived if you kill an enemy with a pistol. You only have
1
charge. You will replenish your charge when you get out of custody.
Ace 8 Skillpoints
You gain an additional
2
charges. You will replenish your charges when you get out of custody.
Inspire

Basic 4 Skillpoints
You revive crew members
50%
faster. Shouting at your team-mates will increase their movement speed by
20%
for
10
seconds.
Ace 8 Skillpoints
There is a
75%
chance that you can revive crew members at a distance by shouting at them.
Kilmer

Basic 4 Skillpoints
Increases your reload speed with assault rifles and sniper rifles by
25%
.
Ace 8 Skillpoints
Your weapon accuracy while moving with assault rifles and sniper rifles is increased by
50%
.

Run and Reload - you can reload your weapons while sprinting.
Gunslinger

Basic 4 Skillpoints
You reload pistols
50%
faster.
Ace 8 Skillpoints
You deal
50%
additional damage with pistols.
Partner in Crime

Basic 4 Skillpoints
Having a converted enemy increases your movement speed by
10%
. Your converted enemy takes
40%
less damage
Ace 8 Skillpoints
Having a converted enemy increases your health by
20%
. Your converted enemy takes an additional
40%
less damage.
Stockholm Syndrome

Basic 4 Skillpoints
Nearby civilians have a chance of reviving you if you interact with them.
Ace 8 Skillpoints
Civilians reviving you have a chance of giving you ammunition.
Combat Doctor

Basic 4 Skillpoints
You can now place
2
doctor bags instead of just one.
Ace 8 Skillpoints
Your doctor bags have
2
additional charges each.
Joker

Basic 4 Skillpoints
You can convert a non-special enemy to fight on your side. This cannot be done during stealth and the enemy must have surrendered in order for you to convert it.

You can only convert one non-special enemy at a time.
Ace 8 Skillpoints
The converted enemy gains
55%
more health and deals
45%
more damage.

The time to convert an enemy is reduced by
65%
.
Spotter

Basic 1 Skillpoint
Special enemies marked by you take
15%
additional damage.
Ace 3 Skillpoints
Unlocks the Spotter asset in the Job Overview menu.

During stealth the Spotter will highlight guards for you and your crew.

If stealth is not an option, the Spotter will highlight special enemies for you and your crew.
Equilibrium

Basic 1 Skillpoint
Increases accuracy with pistols and akimbo weapons by
10%
and decreases the time it takes to pull and put them away by
50%
.
Ace 3 Skillpoints
Increases your rate of fire with pistols and akimbo weapons by
100%
.
Dominator

Basic 1 Skillpoint
You and your crew can now intimidate a non-special enemy. Less well trained enemies are easier to intimidate.
Ace 3 Skillpoints
The power and range of your intimidation is increased by
50%
.
Control Freak

Basic 1 Skillpoint
Civilians remain intimidated
50%
longer.

Noise created by you intimidates civilians
Ace 3 Skillpoints
Unlocks special Inside Man assets in the Job Overview menu.
Pain Killers

Basic 1 Skillpoint
Crew members you revive take
10%
less damage for
5
seconds
Ace 3 Skillpoints
The damage reduction is increased by an additional
20%
.
Leadership

Basic 1 Skillpoint
You and your crew's weapon stability with pistols is increased by
25%
.
Ace 3 Skillpoints
You and your crew's weapon stability with all weapons is increased by
50%
.
Cable Guy

Basic 1 Skillpoint
You can cable tie hostages
75%
faster.
Ace 3 Skillpoints
Increases your supply of cable ties from
2
to
6
.
Combat Medic

Basic 1 Skillpoint
After you have revived a crew member, you receive a
25%
damage bonus for
10
seconds.
Ace 3 Skillpoints
Reviving a crew member gives them
30%
more health.
Endurance

Basic 1 Skillpoint
Increases your stamina by
100%
.
Ace 3 Skillpoints
Increases stamina for you and your crew by
50%
.
Unlocking the Mastermind

Unlock for 1 Skillpoint
The Mastermind is a manipulative leader who excels in situational control.

Spending the first point in the Mastermind skill tree unlocks the ability to place the doctor bag deployable. The doctor bag can be used to regain health.

The doctor bag has
2
charges in its basic state.
Overkill

Basic 4 Skillpoints
When you kill an enemy using a shotgun or saw, you receive a
75%
damage bonus for
5
seconds.
Ace 8 Skillpoints
The damage bonus now applies to all weapons, but the effect must still be triggered with the shotgun or saw.

Note: Does not apply to grenade launchers.
Iron Man

Basic 4 Skillpoints
Unlocks the ability for you to wear the Improved Combined Tactical Vest.
Ace 8 Skillpoints
When you melee Shield enemies, they get knocked back by the sheer force.

Run and shoot – you can now shoot from the hip while sprinting.
Carbon Blade

Basic 4 Skillpoints
You replace your saw blades with carbon blades, increasing your saw efficiency by
20%
.
Ace 8 Skillpoints
Attacking enemies with the OVE9000 portable saw wears it down
50%
less than before. Saws are
20%
more effective.

You can use the saw as a secondary weapon.
Hard Boiled

Basic 4 Skillpoints
Increases your shotgun weapon accuracy by
20%
when firing from the hip.
Ace 8 Skillpoints
Increases your weapon accuracy by
20%
when firing from the hip with all weapons.
Fully Loaded

Basic 4 Skillpoints
You total ammo capacity is increased by
25%
.
Ace 8 Skillpoints
Enemies drop
75%
more ammunition.

Note: ACE version does not work with custom shotgun ammo types.
Portable Saw

Basic 4 Skillpoints
Unlocks the OVE9000 portable saw for you to use.
Ace 8 Skillpoints
Increases your saw blade amount by
1
.
Shotgun CQB

Basic 4 Skillpoints
Increases your shotgun reload speed by
50%
.
Ace 8 Skillpoints
Increases your shotgun steel sight speed by
125%
.
Ammunition Specialist

Basic 4 Skillpoints
You can now place
2
ammo bags instead of just one.
Ace 8 Skillpoints
Each ammo bag contains additional
200%
ammunition.
Berserker

Basic 4 Skillpoints
The lower your health, the more melee damage you do. When your health is below
25%
, you will do up to
250%
more melee and saw damage.
Ace 8 Skillpoints
When your health is below
25%
, you will do up to
100%
more damage with ranged weapons.

Note: Does not apply to grenade launchers.
Shotgun Impact

Basic 1 Skillpoint
Your weapon stability with shotguns is increased by
25%
.
Ace 3 Skillpoints
You deal
35%
more damage with shotguns.
Stun Resistance

Basic 1 Skillpoint
Reduces the visual effect duration of flashbangs by
25%
.
Ace 3 Skillpoints
Further reduces the visual effect duration by
50%
.
Tough Guy

Basic 1 Skillpoint
Reduces your camera shake by
50%
when you are damaged by enemy fire.
Ace 3 Skillpoints
Your bleed-out health is increased by
25%
.
Die Hard

Basic 1 Skillpoint
You can use your primary weapon in bleed-out.
Ace 3 Skillpoints
Your armor recovers
15%
faster.
Underdog

Basic 1 Skillpoint
When you are surrounded by three enemies or more, you receive a
15%
damage bonus for
7
seconds.
Ace 3 Skillpoints
When you are surrounded by three enemies or more, you receive
15%
less damage from enemies for
7
seconds.
Pumping Iron

Basic 1 Skillpoint
Your melee attacks against non-special enemies deal
50%
more damage.
Ace 3 Skillpoints
Your melee attacks against special enemies deal
50%
more damage.
Oppressor

Basic 1 Skillpoint
Your weapons are
25%
more effective at threatening enemies.
Ace 3 Skillpoints
Your weapons are
50%
more effective at threatening enemies.
Bullet Storm

Basic 1 Skillpoint
Directly after you deploy an ammo bag, you can fire your weapon for
5
seconds without depleting your ammunition.
Ace 3 Skillpoints
You can fire
10
seconds longer without depleting your ammunition.

Note: Does not apply to grenade launchers.
Transporter

Basic 1 Skillpoint
You move
50%
faster when carrying bags.
Ace 3 Skillpoints
You can throw bags
50%
further.
Unlocking the Enforcer

Unlock for 1 Skillpoint
The Enforcer is a violent criminal, usually employed by crime syndicates to execute jobs that no one else can.

Spending the first point in the Enforcer skill tree unlocks the ability to place the ammo bag deployable. The ammo bag can be used to gain ammunition.
Sentry Tower Defense

Basic 4 Skillpoints
You can now place
2
sentry guns instead of just one.
Ace 8 Skillpoints
Your sentry gun damage is increased by
300%
.
Mag Plus

Basic 4 Skillpoints
Your weapon magazine capacity is increased by
5
rounds.
Ace 8 Skillpoints
Further increases your weapon magazine capacity by
10
rounds.

Note: Does not apply to sniper rifles.
Bulletproof

Basic 4 Skillpoints
Improves your armor so you can absorb
50%
more damage.
Ace 8 Skillpoints
The armor recovery rate of you and your crew is increased by
25%
.
Sentry Combat Upgrade

Basic 4 Skillpoints
You can now reload your sentry gun with your own ammo.
Ace 8 Skillpoints
Your sentry gun receives a protective shield.
Shaped Charge

Basic 4 Skillpoints
Adds
3
more trip mines to your inventory.
Ace 8 Skillpoints
Trip mines can now be converted to shaped charges, used to breach certain safes and doors.
Shockproof

Basic 4 Skillpoints
Taser shock attacks on you backfire, knocking back the Taser.
Ace 8 Skillpoints
Interacting with an enemy Taser while he is electrocuting you will electrocute him, dealing
50%
damage to his health.
Sentry Targeting Package

Basic 4 Skillpoints
Your sentry gun accuracy is improved by
100%
.
Ace 8 Skillpoints
Your sentry gun rotational speed is increased by
150%
. Your sentry gun is loaded with
50%
extra ammo.
Jack of all Trades

Basic 4 Skillpoints
The radius of trip mine explosions is increased by
70%
.
Ace 8 Skillpoints
You can now carry sentry guns and trip mines at the same time. When you deplete your trip mines or sentry guns you will switch to the other one.

Note: You need a sentry gun for this skill to work.
Silent Drilling

Basic 4 Skillpoints
Your drill makes
65%
less noise. Civilians and guards are less likely to hear your drill and sound the alarm.
Ace 8 Skillpoints
Your drill is silent. Civilians and guards have to see the drill in order to sound the alarm.
Sentry Gun

Basic 1 Skillpoint
Unlocks the sentry gun for you to use.
Ace 3 Skillpoints
Your sentry gun gains
150%
more health.
Tactical Mines

Basic 1 Skillpoint
The radius of trip mine explosions is increased by
30%
.
Ace 3 Skillpoints
Special enemies marked by your trip mines take
15%
more damage.
Drill Sergeant

Basic 1 Skillpoint
Increases your drill speed by
15%
.
Ace 3 Skillpoints
Further increases your drill speed by
15%
.
Sharpshooter

Basic 1 Skillpoint
You are
20%
more accurate with all single shot weapons.
Ace 3 Skillpoints
Your weapon stability is increased with all rifles by
25%
.
Combat Engineer

Basic 1 Skillpoint
Allows you to turn trip mines on or off.
Ace 3 Skillpoints
Upgrades your trip mines with a sensor mode. Enemies that go past your trip mines while in sensor mode are highlighted for you and your crew.

If stealth is not an option, the trip mines will highlight special enemies for you and your crew.
Hardware Expert

Basic 1 Skillpoint
You fix the drill
25%
faster and you also deploy trip mines
20%
faster.
Ace 3 Skillpoints
Gives drill a
30%
chance to auto-restart when it breaks down. You also deploy the sentry gun
50%
faster.
Rifleman

Basic 1 Skillpoint
Your snap to zoom
100%
faster with assault rifles and sniper rifles.
Ace 3 Skillpoints
Your weapon zoom level is increased by
25%
with assault rifles and sniper rifles.
Demolition Man

Basic 1 Skillpoint
Adds
1
more trip mine to your inventory.
Ace 3 Skillpoints
Decreases your trip mine deploy time by
20%
.
Nerves of Steel

Basic 1 Skillpoint
You take
50%
less damage while interacting with things.
Ace 3 Skillpoints
You can now use steel sight while in bleed-out.
Unlocking the Technician

Unlock for 1 Skillpoint
The Technician is an expert in the practical application of criminal science, enjoying anything that goes BOOM!

Spending the first point in the Technician skill tree unlocks the ability to place the trip mine deployable. The trip mine can be used to blow things up, like people and safes.

2
deployable trip mines are added to your inventory.
Camera Loop

Basic 4 Skillpoints
Interacting with a camera at close range will cause the camera to temporarily see a pre-recording for the next
10
seconds so you can sneak past it. Your crew can only loop
1
camera at a time.
Ace 8 Skillpoints
Camera loop duration is increased by
10
seconds.
ECM Feedback

Basic 4 Skillpoints
You can now interact with ECM jammers to cause a feedback loop. When interacted, the ECM jammer has a
50%-100%
chance to incapacitate enemies within
25
meters radius every
1.5
seconds.

ECM feedback lasts
15-20
seconds.
Ace 8 Skillpoints
You will now instantly interact with a ECM jammer and the ECM feedback duration is increased by
25%
.

Your ECM jammer has a
100%
chance every
4
minutes to recharge itself.
Moving Target

Basic 4 Skillpoints
You can now sprint while strafing.
Ace 8 Skillpoints
You can now sprint in any direction.
Lock-picking Expert

Basic 4 Skillpoints
Increases your lock-picking interaction speed by
25%
.
Ace 8 Skillpoints
You can now silently crack safes by hand.

Further increases your lock-picking interaction speed by
25%
.
ECM Overdrive

Basic 4 Skillpoints
Your ECM jammer duration is increased by
25%
.
Ace 8 Skillpoints
Your ECM jammer can now also be used to open certain doors.
The Professional

Basic 4 Skillpoints
Weapon stability with silenced weapons is increased by
50%
. Your snap to zoom is
100%
faster with silenced weapons.
Ace 8 Skillpoints
Your accuracy with silenced weapons is increased by
50%
. You gain a
15%
chance to pierce enemy armor with silenced weapons.
Nine Lives

Basic 4 Skillpoints
You gain the ability to go into bleed-out
1
more time before going into custody.
Ace 8 Skillpoints
When you get into bleed-out, you have a
35%
chance to get right back up.
ECM Specialist

Basic 4 Skillpoints
You can now place
2
ECM jammers instead of just one.
Ace 8 Skillpoints
The ECM jammer duration is increased by
25%
and the ECM feedback duration lasts
25%
longer. The ECM jammer now delays the pager response time as long as the jammer is active.
Silent Killer

Basic 4 Skillpoints
You deal
15%
more damage with all silenced weapons.
Ace 8 Skillpoints
You deal
15%
more damage and have a
15%
chance to pierce enemy armor with silenced weapons.
Shinobi

Basic 1 Skillpoint
Your walk speed is increased by
25%
and your crouch speed is increased by
10%
.
Ace 3 Skillpoints
Enemies make
95%
less noise when shot or melee'd to death.
Martial Arts

Basic 1 Skillpoint
You are
50%
more likely to knock down an enemy with a melee strike.
Ace 3 Skillpoints
You take
50%
less damage from all melee attacks because of training.
SMG Specialist

Basic 1 Skillpoint
Increases your reload speed of SMG weapons by
35%
.
Ace 3 Skillpoints
Increases your rate of fire with SMGs by
20%
.
Fast Hands

Basic 1 Skillpoint
You can pack and interact with loot bags
25%
faster.
Ace 3 Skillpoints
Further increases your pack and interaction speed with loot bags by
50%
.
Chameleon

Basic 1 Skillpoint
In casing mode, you can now mark guards, cameras and your concealment is increased by
25%
.
Ace 3 Skillpoints
You are
15%
less likely to be targeted when you are close to your crew members.
Cleaner

Basic 1 Skillpoint
You deal
5%
more damage against special enemies.

You can now buy a body bag asset which contains
3
body bags that can be shared with your crew.
Ace 3 Skillpoints
1
additional body bag is added to your inventory.
Dead Presidents

Basic 1 Skillpoint
Adds
10%
value to loose cash that you pick up.
Ace 3 Skillpoints
Further adds
20%
value to loose cash that you pick up.
Sprinter

Basic 1 Skillpoint
The time before stamina regeneration starts is reduced by
25%
and the regeneration of stamina is increased by
25%
.
Ace 3 Skillpoints
Your sprint speed is increased by
25%
and you have a
25%
better chance dodging enemy fire while sprinting.
Cat Burglar

Basic 1 Skillpoint
You take
75%
less damage from falling.
Ace 3 Skillpoints
Your fall damage is reduced so that you only take armor damage from falling from non-fatal heights. Your custody time is reduced by
50%
.
Unlocking the Ghost

Unlock for 1 Skillpoint
The Ghost is a stealth artist, capable of grand theft without force or violence.

Spending the first point in the Ghost skill tree unlocks the ability to use the electronic countermeasure equipment, also known as the ECM jammer. When used, the ECM jammer can open ATM machines and temporarily cancel out electronic devices such as cell phones and cameras.

1
ECM jammer is added to your inventory. An ECM jammer lasts
20
seconds.
Bullseye

Basic 4 Skillpoints
You regenerate
15
armor for each successful headshot. This can not occur more than once every
2
seconds.
Ace 8 Skillpoints
You regenerate an additional
30
armor for each successful headshot.
Sneaky Bastard

Basic 4 Skillpoints
You gain a
1%
dodge chance for every
3
points of concealment under
35
up to
10%
.
Ace 8 Skillpoints
You gain a
1%
dodge chance for every
1
point of concealment under
35
up to
10%
.
Akimbo

Basic 4 Skillpoints
You can dual wield two weapons. These can be found under the Akimbo tab in the inventory menu.

Dual wielded weapons have
50%
stability penalty.
Ace 8 Skillpoints
Your stability penalty with Akimbo weapons is set to
25%
and increases the ammo capacity of your Akimbo weapons to
150%
.
Trigger Happy

Basic 4 Skillpoints
Each successful pistol hit grants a
10%
damage boost for
2
seconds and can stack
4
times.
Ace 8 Skillpoints
Increases the damage boost duration to
8
.
Low Blow

Basic 4 Skillpoints
You gain a
3%
critical hit chance for every
3
points of concealment under
35
up to
30%
.
Ace 8 Skillpoints
You gain a
3%
critical hit chance for every
1
point of concealment under
35
up to
30%
.

Note: Does not apply to grenade launchers.
Counter-Strike

Basic 4 Skillpoints
When charging your melee weapon you will counter-attack enemies that try to strike you, knocking them down. The knock-down does not deal any damage.
Ace 8 Skillpoints
You can now counter-attack Cloakers.
Swan Song

Basic 4 Skillpoints
When your health reaches
0
, instead of instantly going down, you can fight for
3
seconds with a
60%
movement speed penalty.
Ace 8 Skillpoints
You no longer need to reload and can fight for an additional
6
seconds.
Undertaker

Basic 4 Skillpoints
You unlock the ability to place the body bag case deployable.
Ace 8 Skillpoints
You can now place
2
body bag cases instead of just one.
Uppers

Basic 4 Skillpoints
Adds
3
more first aid kits to your inventory.
Ace 8 Skillpoints
Adds
7
more first aid kits to your inventory.
Brother's Keeper

Basic 1 Skillpoint
The damage thugs deal to you is reduced by
10%
.
Ace 3 Skillpoints
The damage thugs deal to you is reduced by an additional
25%
.
Winston Wolfe

Basic 1 Skillpoint
You can now carry
1
additional body bag.
Ace 3 Skillpoints
During stealth, you know how to kill without leaving a trace, reducing your cleaning cost by
75%
.
Quick Fix

Basic 1 Skillpoint
Decreases your first aid kit deploy time by
50%
.
Ace 3 Skillpoints
Crew members that use your first aid kits take
20%
less damage for
10
seconds.
Run and Gun

Basic 1 Skillpoint
You gain
10%
additional move speed.
Ace 3 Skillpoints
Your movement speed is unhindered while using steel sight.
Sixth Sense

Basic 1 Skillpoint
When you stand still for
3.5
seconds in stealth, you start highlighting people around you within a
10
meter radius.
Ace 3 Skillpoints
You can pick-up items while in casing mode.
Duck and Cover

Basic 1 Skillpoint
You have a
5%
better chance dodging enemy fire while crouching.
Ace 3 Skillpoints
You have an additional
10%
chance dodging enemy fire while crouching.
Daredevil

Basic 1 Skillpoint
Increase your climbing speed by
20%
.
Ace 3 Skillpoints
You gain a
15%
dodge chance while zip-lining.
Hidden Blade

Basic 1 Skillpoint
Increases your melee weapon concealment by
2
.
Ace 3 Skillpoints
Enemies make
95%
less noise when shot or melee'd to death.
Thick Skin

Basic 1 Skillpoint
Your steadiness is increased by
10
.
Ace 3 Skillpoints
Increases the armor of all ballistic vests by
20
.
Unlocking the Fugitive

Unlock for 1 Skillpoint
The Fugitive is a survivor, always on the run and an expert at hiding from the law.

Spending the first point in the Fugitive skill tree unlocks the ability to place the first aid kit deployable. The first aid kit is quick to deploy, quick to use and restores health on pick-up.

4
first aid kits are added to your inventory.
Mastermind 0 Enforcer 0 Technician 0 Ghost 0 Fugitive 0
Hostage Taker

Basic 4 Skillpoints
Having at least one hostage makes you regenerate
1.5%
health every
5
seconds.
Ace 8 Skillpoints
Having at least one hostage makes you regenerate
4.5%
health every
5
seconds.
Pistol Messiah

Basic 4 Skillpoints
When in bleed-out, you are instantly revived if you kill an enemy with a pistol. You only have
1
charge. You will replenish your charge when you get out of custody.
Ace 8 Skillpoints
You gain an additional
2
charges. You will replenish your charges when you get out of custody.
Inspire

Basic 4 Skillpoints
You revive crew members
50%
faster. Shouting at your team-mates will increase their movement speed by
20%
for
10
seconds.
Ace 8 Skillpoints
There is a
75%
chance that you can revive crew members at a distance by shouting at them.
Kilmer

Basic 4 Skillpoints
Increases your reload speed with assault rifles and sniper rifles by
25%
.
Ace 8 Skillpoints
Your weapon accuracy while moving with assault rifles and sniper rifles is increased by
50%
.

Run and Reload - you can reload your weapons while sprinting.
Gunslinger

Basic 4 Skillpoints
You reload pistols
50%
faster.
Ace 8 Skillpoints
You deal
50%
additional damage with pistols.
Partner in Crime

Basic 4 Skillpoints
Having a converted enemy increases your movement speed by
10%
. Your converted enemy takes
40%
less damage
Ace 8 Skillpoints
Having a converted enemy increases your health by
20%
. Your converted enemy takes an additional
40%
less damage.
Stockholm Syndrome

Basic 4 Skillpoints
Nearby civilians have a chance of reviving you if you interact with them.
Ace 8 Skillpoints
Civilians reviving you have a chance of giving you ammunition.
Combat Doctor

Basic 4 Skillpoints
You can now place
2
doctor bags instead of just one.
Ace 8 Skillpoints
Your doctor bags have
2
additional charges each.
Joker

Basic 4 Skillpoints
You can convert a non-special enemy to fight on your side. This cannot be done during stealth and the enemy must have surrendered in order for you to convert it.

You can only convert one non-special enemy at a time.
Ace 8 Skillpoints
The converted enemy gains
55%
more health and deals
45%
more damage.

The time to convert an enemy is reduced by
65%
.
Spotter

Basic 1 Skillpoint
Special enemies marked by you take
15%
additional damage.
Ace 3 Skillpoints
Unlocks the Spotter asset in the Job Overview menu.

During stealth the Spotter will highlight guards for you and your crew.

If stealth is not an option, the Spotter will highlight special enemies for you and your crew.
Equilibrium

Basic 1 Skillpoint
Increases accuracy with pistols and akimbo weapons by
10%
and decreases the time it takes to pull and put them away by
50%
.
Ace 3 Skillpoints
Increases your rate of fire with pistols and akimbo weapons by
100%
.
Dominator

Basic 1 Skillpoint
You and your crew can now intimidate a non-special enemy. Less well trained enemies are easier to intimidate.
Ace 3 Skillpoints
The power and range of your intimidation is increased by
50%
.
Control Freak

Basic 1 Skillpoint
Civilians remain intimidated
50%
longer.

Noise created by you intimidates civilians
Ace 3 Skillpoints
Unlocks special Inside Man assets in the Job Overview menu.
Pain Killers

Basic 1 Skillpoint
Crew members you revive take
10%
less damage for
5
seconds
Ace 3 Skillpoints
The damage reduction is increased by an additional
20%
.
Leadership

Basic 1 Skillpoint
You and your crew's weapon stability with pistols is increased by
25%
.
Ace 3 Skillpoints
You and your crew's weapon stability with all weapons is increased by
50%
.
Cable Guy

Basic 1 Skillpoint
You can cable tie hostages
75%
faster.
Ace 3 Skillpoints
Increases your supply of cable ties from
2
to
6
.
Combat Medic

Basic 1 Skillpoint
After you have revived a crew member, you receive a
25%
damage bonus for
10
seconds.
Ace 3 Skillpoints
Reviving a crew member gives them
30%
more health.
Endurance

Basic 1 Skillpoint
Increases your stamina by
100%
.
Ace 3 Skillpoints
Increases stamina for you and your crew by
50%
.
Unlocking the Mastermind

Unlock for 1 Skillpoint
The Mastermind is a manipulative leader who excels in situational control.

Spending the first point in the Mastermind skill tree unlocks the ability to place the doctor bag deployable. The doctor bag can be used to regain health.

The doctor bag has
2
charges in its basic state.
Overkill

Basic 4 Skillpoints
When you kill an enemy using a shotgun or saw, you receive a
75%
damage bonus for
5
seconds.
Ace 8 Skillpoints
The damage bonus now applies to all weapons, but the effect must still be triggered with the shotgun or saw.

Note: Does not apply to grenade launchers.
Iron Man

Basic 4 Skillpoints
Unlocks the ability for you to wear the Improved Combined Tactical Vest.
Ace 8 Skillpoints
When you melee Shield enemies, they get knocked back by the sheer force.

Run and shoot – you can now shoot from the hip while sprinting.
Carbon Blade

Basic 4 Skillpoints
You replace your saw blades with carbon blades, increasing your saw efficiency by
20%
.
Ace 8 Skillpoints
Attacking enemies with the OVE9000 portable saw wears it down
50%
less than before. Saws are
20%
more effective.

You can use the saw as a secondary weapon.
Hard Boiled

Basic 4 Skillpoints
Increases your shotgun weapon accuracy by
20%
when firing from the hip.
Ace 8 Skillpoints
Increases your weapon accuracy by
20%
when firing from the hip with all weapons.
Fully Loaded

Basic 4 Skillpoints
You total ammo capacity is increased by
25%
.
Ace 8 Skillpoints
Enemies drop
75%
more ammunition.

Note: ACE version does not work with custom shotgun ammo types.
Portable Saw

Basic 4 Skillpoints
Unlocks the OVE9000 portable saw for you to use.
Ace 8 Skillpoints
Increases your saw blade amount by
1
.
Shotgun CQB

Basic 4 Skillpoints
Increases your shotgun reload speed by
50%
.
Ace 8 Skillpoints
Increases your shotgun steel sight speed by
125%
.
Ammunition Specialist

Basic 4 Skillpoints
You can now place
2
ammo bags instead of just one.
Ace 8 Skillpoints
Each ammo bag contains additional
200%
ammunition.
Berserker

Basic 4 Skillpoints
The lower your health, the more melee damage you do. When your health is below
25%
, you will do up to
250%
more melee and saw damage.
Ace 8 Skillpoints
When your health is below
25%
, you will do up to
100%
more damage with ranged weapons.

Note: Does not apply to grenade launchers.
Shotgun Impact

Basic 1 Skillpoint
Your weapon stability with shotguns is increased by
25%
.
Ace 3 Skillpoints
You deal
35%
more damage with shotguns.
Stun Resistance

Basic 1 Skillpoint
Reduces the visual effect duration of flashbangs by
25%
.
Ace 3 Skillpoints
Further reduces the visual effect duration by
50%
.
Tough Guy

Basic 1 Skillpoint
Reduces your camera shake by
50%
when you are damaged by enemy fire.
Ace 3 Skillpoints
Your bleed-out health is increased by
25%
.
Die Hard

Basic 1 Skillpoint
You can use your primary weapon in bleed-out.
Ace 3 Skillpoints
Your armor recovers
15%
faster.
Underdog

Basic 1 Skillpoint
When you are surrounded by three enemies or more, you receive a
15%
damage bonus for
7
seconds.
Ace 3 Skillpoints
When you are surrounded by three enemies or more, you receive
15%
less damage from enemies for
7
seconds.
Pumping Iron

Basic 1 Skillpoint
Your melee attacks against non-special enemies deal
50%
more damage.
Ace 3 Skillpoints
Your melee attacks against special enemies deal
50%
more damage.
Oppressor

Basic 1 Skillpoint
Your weapons are
25%
more effective at threatening enemies.
Ace 3 Skillpoints
Your weapons are
50%
more effective at threatening enemies.
Bullet Storm

Basic 1 Skillpoint
Directly after you deploy an ammo bag, you can fire your weapon for
5
seconds without depleting your ammunition.
Ace 3 Skillpoints
You can fire
10
seconds longer without depleting your ammunition.

Note: Does not apply to grenade launchers.
Transporter

Basic 1 Skillpoint
You move
50%
faster when carrying bags.
Ace 3 Skillpoints
You can throw bags
50%
further.
Unlocking the Enforcer

Unlock for 1 Skillpoint
The Enforcer is a violent criminal, usually employed by crime syndicates to execute jobs that no one else can.

Spending the first point in the Enforcer skill tree unlocks the ability to place the ammo bag deployable. The ammo bag can be used to gain ammunition.
Sentry Tower Defense

Basic 4 Skillpoints
You can now place
2
sentry guns instead of just one.
Ace 8 Skillpoints
Your sentry gun damage is increased by
300%
.
Mag Plus

Basic 4 Skillpoints
Your weapon magazine capacity is increased by
5
rounds.
Ace 8 Skillpoints
Further increases your weapon magazine capacity by
10
rounds.

Note: Does not apply to sniper rifles.
Bulletproof

Basic 4 Skillpoints
Improves your armor so you can absorb
50%
more damage.
Ace 8 Skillpoints
The armor recovery rate of you and your crew is increased by
25%
.
Sentry Combat Upgrade

Basic 4 Skillpoints
You can now reload your sentry gun with your own ammo.
Ace 8 Skillpoints
Your sentry gun receives a protective shield.
Shaped Charge

Basic 4 Skillpoints
Adds
3
more trip mines to your inventory.
Ace 8 Skillpoints
Trip mines can now be converted to shaped charges, used to breach certain safes and doors.
Shockproof

Basic 4 Skillpoints
Taser shock attacks on you backfire, knocking back the Taser.
Ace 8 Skillpoints
Interacting with an enemy Taser while he is electrocuting you will electrocute him, dealing
50%
damage to his health.
Sentry Targeting Package

Basic 4 Skillpoints
Your sentry gun accuracy is improved by
100%
.
Ace 8 Skillpoints
Your sentry gun rotational speed is increased by
150%
. Your sentry gun is loaded with
50%
extra ammo.
Jack of all Trades

Basic 4 Skillpoints
The radius of trip mine explosions is increased by
70%
.
Ace 8 Skillpoints
You can now carry sentry guns and trip mines at the same time. When you deplete your trip mines or sentry guns you will switch to the other one.

Note: You need a sentry gun for this skill to work.
Silent Drilling

Basic 4 Skillpoints
Your drill makes
65%
less noise. Civilians and guards are less likely to hear your drill and sound the alarm.
Ace 8 Skillpoints
Your drill is silent. Civilians and guards have to see the drill in order to sound the alarm.
Sentry Gun

Basic 1 Skillpoint
Unlocks the sentry gun for you to use.
Ace 3 Skillpoints
Your sentry gun gains
150%
more health.
Tactical Mines

Basic 1 Skillpoint
The radius of trip mine explosions is increased by
30%
.
Ace 3 Skillpoints
Special enemies marked by your trip mines take
15%
more damage.
Drill Sergeant

Basic 1 Skillpoint
Increases your drill speed by
15%
.
Ace 3 Skillpoints
Further increases your drill speed by
15%
.
Sharpshooter

Basic 1 Skillpoint
You are
20%
more accurate with all single shot weapons.
Ace 3 Skillpoints
Your weapon stability is increased with all rifles by
25%
.
Combat Engineer

Basic 1 Skillpoint
Allows you to turn trip mines on or off.
Ace 3 Skillpoints
Upgrades your trip mines with a sensor mode. Enemies that go past your trip mines while in sensor mode are highlighted for you and your crew.

If stealth is not an option, the trip mines will highlight special enemies for you and your crew.
Hardware Expert

Basic 1 Skillpoint
You fix the drill
25%
faster and you also deploy trip mines
20%
faster.
Ace 3 Skillpoints
Gives drill a
30%
chance to auto-restart when it breaks down. You also deploy the sentry gun
50%
faster.
Rifleman

Basic 1 Skillpoint
Your snap to zoom
100%
faster with assault rifles and sniper rifles.
Ace 3 Skillpoints
Your weapon zoom level is increased by
25%
with assault rifles and sniper rifles.
Demolition Man

Basic 1 Skillpoint
Adds
1
more trip mine to your inventory.
Ace 3 Skillpoints
Decreases your trip mine deploy time by
20%
.
Nerves of Steel

Basic 1 Skillpoint
You take
50%
less damage while interacting with things.
Ace 3 Skillpoints
You can now use steel sight while in bleed-out.
Unlocking the Technician

Unlock for 1 Skillpoint
The Technician is an expert in the practical application of criminal science, enjoying anything that goes BOOM!

Spending the first point in the Technician skill tree unlocks the ability to place the trip mine deployable. The trip mine can be used to blow things up, like people and safes.

2
deployable trip mines are added to your inventory.
Camera Loop

Basic 4 Skillpoints
Interacting with a camera at close range will cause the camera to temporarily see a pre-recording for the next
10
seconds so you can sneak past it. Your crew can only loop
1
camera at a time.
Ace 8 Skillpoints
Camera loop duration is increased by
10
seconds.
ECM Feedback

Basic 4 Skillpoints
You can now interact with ECM jammers to cause a feedback loop. When interacted, the ECM jammer has a
50%-100%
chance to incapacitate enemies within
25
meters radius every
1.5
seconds.

ECM feedback lasts
15-20
seconds.
Ace 8 Skillpoints
You will now instantly interact with a ECM jammer and the ECM feedback duration is increased by
25%
.

Your ECM jammer has a
100%
chance every
4
minutes to recharge itself.
Moving Target

Basic 4 Skillpoints
You can now sprint while strafing.
Ace 8 Skillpoints
You can now sprint in any direction.
Lock-picking Expert

Basic 4 Skillpoints
Increases your lock-picking interaction speed by
25%
.
Ace 8 Skillpoints
You can now silently crack safes by hand.

Further increases your lock-picking interaction speed by
25%
.
ECM Overdrive

Basic 4 Skillpoints
Your ECM jammer duration is increased by
25%
.
Ace 8 Skillpoints
Your ECM jammer can now also be used to open certain doors.
The Professional

Basic 4 Skillpoints
Weapon stability with silenced weapons is increased by
50%
. Your snap to zoom is
100%
faster with silenced weapons.
Ace 8 Skillpoints
Your accuracy with silenced weapons is increased by
50%
. You gain a
15%
chance to pierce enemy armor with silenced weapons.
Nine Lives

Basic 4 Skillpoints
You gain the ability to go into bleed-out
1
more time before going into custody.
Ace 8 Skillpoints
When you get into bleed-out, you have a
35%
chance to get right back up.
ECM Specialist

Basic 4 Skillpoints
You can now place
2
ECM jammers instead of just one.
Ace 8 Skillpoints
The ECM jammer duration is increased by
25%
and the ECM feedback duration lasts
25%
longer. The ECM jammer now delays the pager response time as long as the jammer is active.
Silent Killer

Basic 4 Skillpoints
You deal
15%
more damage with all silenced weapons.
Ace 8 Skillpoints
You deal
15%
more damage and have a
15%
chance to pierce enemy armor with silenced weapons.
Shinobi

Basic 1 Skillpoint
Your walk speed is increased by
25%
and your crouch speed is increased by
10%
.
Ace 3 Skillpoints
Enemies make
95%
less noise when shot or melee'd to death.
Martial Arts

Basic 1 Skillpoint
You are
50%
more likely to knock down an enemy with a melee strike.
Ace 3 Skillpoints
You take
50%
less damage from all melee attacks because of training.
SMG Specialist

Basic 1 Skillpoint
Increases your reload speed of SMG weapons by
35%
.
Ace 3 Skillpoints
Increases your rate of fire with SMGs by
20%
.
Fast Hands

Basic 1 Skillpoint
You can pack and interact with loot bags
25%
faster.
Ace 3 Skillpoints
Further increases your pack and interaction speed with loot bags by
50%
.
Chameleon

Basic 1 Skillpoint
In casing mode, you can now mark guards, cameras and your concealment is increased by
25%
.
Ace 3 Skillpoints
You are
15%
less likely to be targeted when you are close to your crew members.
Cleaner

Basic 1 Skillpoint
You deal
5%
more damage against special enemies.

You can now buy a body bag asset which contains
3
body bags that can be shared with your crew.
Ace 3 Skillpoints
1
additional body bag is added to your inventory.
Dead Presidents

Basic 1 Skillpoint
Adds
10%
value to loose cash that you pick up.
Ace 3 Skillpoints
Further adds
20%
value to loose cash that you pick up.
Sprinter

Basic 1 Skillpoint
The time before stamina regeneration starts is reduced by
25%
and the regeneration of stamina is increased by
25%
.
Ace 3 Skillpoints
Your sprint speed is increased by
25%
and you have a
25%
better chance dodging enemy fire while sprinting.
Cat Burglar

Basic 1 Skillpoint
You take
75%
less damage from falling.
Ace 3 Skillpoints
Your fall damage is reduced so that you only take armor damage from falling from non-fatal heights. Your custody time is reduced by
50%
.
Unlocking the Ghost

Unlock for 1 Skillpoint
The Ghost is a stealth artist, capable of grand theft without force or violence.

Spending the first point in the Ghost skill tree unlocks the ability to use the electronic countermeasure equipment, also known as the ECM jammer. When used, the ECM jammer can open ATM machines and temporarily cancel out electronic devices such as cell phones and cameras.

1
ECM jammer is added to your inventory. An ECM jammer lasts
20
seconds.
Bullseye

Basic 4 Skillpoints
You regenerate
15
armor for each successful headshot. This can not occur more than once every
2
seconds.
Ace 8 Skillpoints
You regenerate an additional
30
armor for each successful headshot.
Sneaky Bastard

Basic 4 Skillpoints
You gain a
1%
dodge chance for every
3
points of concealment under
35
up to
10%
.
Ace 8 Skillpoints
You gain a
1%
dodge chance for every
1
point of concealment under
35
up to
10%
.
Akimbo

Basic 4 Skillpoints
You can dual wield two weapons. These can be found under the Akimbo tab in the inventory menu.

Dual wielded weapons have
50%
stability penalty.
Ace 8 Skillpoints
Your stability penalty with Akimbo weapons is set to
25%
and increases the ammo capacity of your Akimbo weapons to
150%
.
Trigger Happy

Basic 4 Skillpoints
Each successful pistol hit grants a
10%
damage boost for
2
seconds and can stack
4
times.
Ace 8 Skillpoints
Increases the damage boost duration to
8
.
Low Blow

Basic 4 Skillpoints
You gain a
3%
critical hit chance for every
3
points of concealment under
35
up to
30%
.
Ace 8 Skillpoints
You gain a
3%
critical hit chance for every
1
point of concealment under
35
up to
30%
.

Note: Does not apply to grenade launchers.
Counter-Strike

Basic 4 Skillpoints
When charging your melee weapon you will counter-attack enemies that try to strike you, knocking them down. The knock-down does not deal any damage.
Ace 8 Skillpoints
You can now counter-attack Cloakers.
Swan Song

Basic 4 Skillpoints
When your health reaches
0
, instead of instantly going down, you can fight for
3
seconds with a
60%
movement speed penalty.
Ace 8 Skillpoints
You no longer need to reload and can fight for an additional
6
seconds.
Undertaker

Basic 4 Skillpoints
You unlock the ability to place the body bag case deployable.
Ace 8 Skillpoints
You can now place
2
body bag cases instead of just one.
Uppers

Basic 4 Skillpoints
Adds
3
more first aid kits to your inventory.
Ace 8 Skillpoints
Adds
7
more first aid kits to your inventory.
Brother's Keeper

Basic 1 Skillpoint
The damage thugs deal to you is reduced by
10%
.
Ace 3 Skillpoints
The damage thugs deal to you is reduced by an additional
25%
.
Winston Wolfe

Basic 1 Skillpoint
You can now carry
1
additional body bag.
Ace 3 Skillpoints
During stealth, you know how to kill without leaving a trace, reducing your cleaning cost by
75%
.
Quick Fix

Basic 1 Skillpoint
Decreases your first aid kit deploy time by
50%
.
Ace 3 Skillpoints
Crew members that use your first aid kits take
20%
less damage for
10
seconds.
Run and Gun

Basic 1 Skillpoint
You gain
10%
additional move speed.
Ace 3 Skillpoints
Your movement speed is unhindered while using steel sight.
Sixth Sense

Basic 1 Skillpoint
When you stand still for
3.5
seconds in stealth, you start highlighting people around you within a
10
meter radius.
Ace 3 Skillpoints
You can pick-up items while in casing mode.
Duck and Cover

Basic 1 Skillpoint
You have a
5%
better chance dodging enemy fire while crouching.
Ace 3 Skillpoints
You have an additional
10%
chance dodging enemy fire while crouching.
Daredevil

Basic 1 Skillpoint
Increase your climbing speed by
20%
.
Ace 3 Skillpoints
You gain a
15%
dodge chance while zip-lining.
Hidden Blade

Basic 1 Skillpoint
Increases your melee weapon concealment by
2
.
Ace 3 Skillpoints
Enemies make
95%
less noise when shot or melee'd to death.
Thick Skin

Basic 1 Skillpoint
Your steadiness is increased by
10
.
Ace 3 Skillpoints
Increases the armor of all ballistic vests by
20
.
Unlocking the Fugitive

Unlock for 1 Skillpoint
The Fugitive is a survivor, always on the run and an expert at hiding from the law.

Spending the first point in the Fugitive skill tree unlocks the ability to place the first aid kit deployable. The first aid kit is quick to deploy, quick to use and restores health on pick-up.

4
first aid kits are added to your inventory.
Mastermind 0 Enforcer 0 Technician 0 Ghost 0 Fugitive 0
Hostage Taker

Basic 4 Skillpoints
Having at least one hostage makes you regenerate
1.5%
health every
5
seconds.
Ace 8 Skillpoints
Having at least one hostage makes you regenerate
4.5%
health every
5
seconds.
Pistol Messiah

Basic 4 Skillpoints
When in bleed-out, you are instantly revived if you kill an enemy with a pistol. You only have
1
charge. You will replenish your charge when you get out of custody.
Ace 8 Skillpoints
You gain an additional
2
charges. You will replenish your charges when you get out of custody.
Inspire

Basic 4 Skillpoints
You revive crew members
50%
faster. Shouting at your team-mates will increase their movement speed by
20%
for
10
seconds.
Ace 8 Skillpoints
There is a
75%
chance that you can revive crew members at a distance by shouting at them.
Kilmer

Basic 4 Skillpoints
Increases your reload speed with assault rifles and sniper rifles by
25%
.
Ace 8 Skillpoints
Your weapon accuracy while moving with assault rifles and sniper rifles is increased by
50%
.

Run and Reload - you can reload your weapons while sprinting.
Gunslinger

Basic 4 Skillpoints
You reload pistols
50%
faster.
Ace 8 Skillpoints
You deal
50%
additional damage with pistols.
Partner in Crime

Basic 4 Skillpoints
Having a converted enemy increases your movement speed by
10%
. Your converted enemy takes
40%
less damage
Ace 8 Skillpoints
Having a converted enemy increases your health by
20%
. Your converted enemy takes an additional
40%
less damage.
Stockholm Syndrome

Basic 4 Skillpoints
Nearby civilians have a chance of reviving you if you interact with them.
Ace 8 Skillpoints
Civilians reviving you have a chance of giving you ammunition.
Combat Doctor

Basic 4 Skillpoints
You can now place
2
doctor bags instead of just one.
Ace 8 Skillpoints
Your doctor bags have
2
additional charges each.
Joker

Basic 4 Skillpoints
You can convert a non-special enemy to fight on your side. This cannot be done during stealth and the enemy must have surrendered in order for you to convert it.

You can only convert one non-special enemy at a time.
Ace 8 Skillpoints
The converted enemy gains
55%
more health and deals
45%
more damage.

The time to convert an enemy is reduced by
65%
.
Spotter

Basic 1 Skillpoint
Special enemies marked by you take
15%
additional damage.
Ace 3 Skillpoints
Unlocks the Spotter asset in the Job Overview menu.

During stealth the Spotter will highlight guards for you and your crew.

If stealth is not an option, the Spotter will highlight special enemies for you and your crew.
Equilibrium

Basic 1 Skillpoint
Increases accuracy with pistols and akimbo weapons by
10%
and decreases the time it takes to pull and put them away by
50%
.
Ace 3 Skillpoints
Increases your rate of fire with pistols and akimbo weapons by
100%
.
Dominator

Basic 1 Skillpoint
You and your crew can now intimidate a non-special enemy. Less well trained enemies are easier to intimidate.
Ace 3 Skillpoints
The power and range of your intimidation is increased by
50%
.
Control Freak

Basic 1 Skillpoint
Civilians remain intimidated
50%
longer.

Noise created by you intimidates civilians
Ace 3 Skillpoints
Unlocks special Inside Man assets in the Job Overview menu.
Pain Killers

Basic 1 Skillpoint
Crew members you revive take
10%
less damage for
5
seconds
Ace 3 Skillpoints
The damage reduction is increased by an additional
20%
.
Leadership

Basic 1 Skillpoint
You and your crew's weapon stability with pistols is increased by
25%
.
Ace 3 Skillpoints
You and your crew's weapon stability with all weapons is increased by
50%
.
Cable Guy

Basic 1 Skillpoint
You can cable tie hostages
75%
faster.
Ace 3 Skillpoints
Increases your supply of cable ties from
2
to
6
.
Combat Medic

Basic 1 Skillpoint
After you have revived a crew member, you receive a
25%
damage bonus for
10
seconds.
Ace 3 Skillpoints
Reviving a crew member gives them
30%
more health.
Endurance

Basic 1 Skillpoint
Increases your stamina by
100%
.
Ace 3 Skillpoints
Increases stamina for you and your crew by
50%
.
Unlocking the Mastermind

Unlock for 1 Skillpoint
The Mastermind is a manipulative leader who excels in situational control.

Spending the first point in the Mastermind skill tree unlocks the ability to place the doctor bag deployable. The doctor bag can be used to regain health.

The doctor bag has
2
charges in its basic state.
Overkill

Basic 4 Skillpoints
When you kill an enemy using a shotgun or saw, you receive a
75%
damage bonus for
5
seconds.
Ace 8 Skillpoints
The damage bonus now applies to all weapons, but the effect must still be triggered with the shotgun or saw.

Note: Does not apply to grenade launchers.
Iron Man

Basic 4 Skillpoints
Unlocks the ability for you to wear the Improved Combined Tactical Vest.
Ace 8 Skillpoints
When you melee Shield enemies, they get knocked back by the sheer force.

Run and shoot – you can now shoot from the hip while sprinting.
Carbon Blade

Basic 4 Skillpoints
You replace your saw blades with carbon blades, increasing your saw efficiency by
20%
.
Ace 8 Skillpoints
Attacking enemies with the OVE9000 portable saw wears it down
50%
less than before. Saws are
20%
more effective.

You can use the saw as a secondary weapon.
Hard Boiled

Basic 4 Skillpoints
Increases your shotgun weapon accuracy by
20%
when firing from the hip.
Ace 8 Skillpoints
Increases your weapon accuracy by
20%
when firing from the hip with all weapons.
Fully Loaded

Basic 4 Skillpoints
You total ammo capacity is increased by
25%
.
Ace 8 Skillpoints
Enemies drop
75%
more ammunition.

Note: ACE version does not work with custom shotgun ammo types.
Portable Saw

Basic 4 Skillpoints
Unlocks the OVE9000 portable saw for you to use.
Ace 8 Skillpoints
Increases your saw blade amount by
1
.
Shotgun CQB

Basic 4 Skillpoints
Increases your shotgun reload speed by
50%
.
Ace 8 Skillpoints
Increases your shotgun steel sight speed by
125%
.
Ammunition Specialist

Basic 4 Skillpoints
You can now place
2
ammo bags instead of just one.
Ace 8 Skillpoints
Each ammo bag contains additional
200%
ammunition.
Berserker

Basic 4 Skillpoints
The lower your health, the more melee damage you do. When your health is below
25%
, you will do up to
250%
more melee and saw damage.
Ace 8 Skillpoints
When your health is below
25%
, you will do up to
100%
more damage with ranged weapons.

Note: Does not apply to grenade launchers.
Shotgun Impact

Basic 1 Skillpoint
Your weapon stability with shotguns is increased by
25%
.
Ace 3 Skillpoints
You deal
35%
more damage with shotguns.
Stun Resistance

Basic 1 Skillpoint
Reduces the visual effect duration of flashbangs by
25%
.
Ace 3 Skillpoints
Further reduces the visual effect duration by
50%
.
Tough Guy

Basic 1 Skillpoint
Reduces your camera shake by
50%
when you are damaged by enemy fire.
Ace 3 Skillpoints
Your bleed-out health is increased by
25%
.
Die Hard

Basic 1 Skillpoint
You can use your primary weapon in bleed-out.
Ace 3 Skillpoints
Your armor recovers
15%
faster.
Underdog

Basic 1 Skillpoint
When you are surrounded by three enemies or more, you receive a
15%
damage bonus for
7
seconds.
Ace 3 Skillpoints
When you are surrounded by three enemies or more, you receive
15%
less damage from enemies for
7
seconds.
Pumping Iron

Basic 1 Skillpoint
Your melee attacks against non-special enemies deal
50%
more damage.
Ace 3 Skillpoints
Your melee attacks against special enemies deal
50%
more damage.
Oppressor

Basic 1 Skillpoint
Your weapons are
25%
more effective at threatening enemies.
Ace 3 Skillpoints
Your weapons are
50%
more effective at threatening enemies.
Bullet Storm

Basic 1 Skillpoint
Directly after you deploy an ammo bag, you can fire your weapon for
5
seconds without depleting your ammunition.
Ace 3 Skillpoints
You can fire
10
seconds longer without depleting your ammunition.

Note: Does not apply to grenade launchers.
Transporter

Basic 1 Skillpoint
You move
50%
faster when carrying bags.
Ace 3 Skillpoints
You can throw bags
50%
further.
Unlocking the Enforcer

Unlock for 1 Skillpoint
The Enforcer is a violent criminal, usually employed by crime syndicates to execute jobs that no one else can.

Spending the first point in the Enforcer skill tree unlocks the ability to place the ammo bag deployable. The ammo bag can be used to gain ammunition.
Sentry Tower Defense

Basic 4 Skillpoints
You can now place
2
sentry guns instead of just one.
Ace 8 Skillpoints
Your sentry gun damage is increased by
300%
.
Mag Plus

Basic 4 Skillpoints
Your weapon magazine capacity is increased by
5
rounds.
Ace 8 Skillpoints
Further increases your weapon magazine capacity by
10
rounds.

Note: Does not apply to sniper rifles.
Bulletproof

Basic 4 Skillpoints
Improves your armor so you can absorb
50%
more damage.
Ace 8 Skillpoints
The armor recovery rate of you and your crew is increased by
25%
.
Sentry Combat Upgrade

Basic 4 Skillpoints
You can now reload your sentry gun with your own ammo.
Ace 8 Skillpoints
Your sentry gun receives a protective shield.
Shaped Charge

Basic 4 Skillpoints
Adds
3
more trip mines to your inventory.
Ace 8 Skillpoints
Trip mines can now be converted to shaped charges, used to breach certain safes and doors.
Shockproof

Basic 4 Skillpoints
Taser shock attacks on you backfire, knocking back the Taser.
Ace 8 Skillpoints
Interacting with an enemy Taser while he is electrocuting you will electrocute him, dealing
50%
damage to his health.
Sentry Targeting Package

Basic 4 Skillpoints
Your sentry gun accuracy is improved by
100%
.
Ace 8 Skillpoints
Your sentry gun rotational speed is increased by
150%
. Your sentry gun is loaded with
50%
extra ammo.
Jack of all Trades

Basic 4 Skillpoints
The radius of trip mine explosions is increased by
70%
.
Ace 8 Skillpoints
You can now carry sentry guns and trip mines at the same time. When you deplete your trip mines or sentry guns you will switch to the other one.

Note: You need a sentry gun for this skill to work.
Silent Drilling

Basic 4 Skillpoints
Your drill makes
65%
less noise. Civilians and guards are less likely to hear your drill and sound the alarm.
Ace 8 Skillpoints
Your drill is silent. Civilians and guards have to see the drill in order to sound the alarm.
Sentry Gun

Basic 1 Skillpoint
Unlocks the sentry gun for you to use.
Ace 3 Skillpoints
Your sentry gun gains
150%
more health.
Tactical Mines

Basic 1 Skillpoint
The radius of trip mine explosions is increased by
30%
.
Ace 3 Skillpoints
Special enemies marked by your trip mines take
15%
more damage.
Drill Sergeant

Basic 1 Skillpoint
Increases your drill speed by
15%
.
Ace 3 Skillpoints
Further increases your drill speed by
15%
.
Sharpshooter

Basic 1 Skillpoint
You are
20%
more accurate with all single shot weapons.
Ace 3 Skillpoints
Your weapon stability is increased with all rifles by
25%
.
Combat Engineer

Basic 1 Skillpoint
Allows you to turn trip mines on or off.
Ace 3 Skillpoints
Upgrades your trip mines with a sensor mode. Enemies that go past your trip mines while in sensor mode are highlighted for you and your crew.

If stealth is not an option, the trip mines will highlight special enemies for you and your crew.
Hardware Expert

Basic 1 Skillpoint
You fix the drill
25%
faster and you also deploy trip mines
20%
faster.
Ace 3 Skillpoints
Gives drill a
30%
chance to auto-restart when it breaks down. You also deploy the sentry gun
50%
faster.
Rifleman

Basic 1 Skillpoint
Your snap to zoom
100%
faster with assault rifles and sniper rifles.
Ace 3 Skillpoints
Your weapon zoom level is increased by
25%
with assault rifles and sniper rifles.
Demolition Man

Basic 1 Skillpoint
Adds
1
more trip mine to your inventory.
Ace 3 Skillpoints
Decreases your trip mine deploy time by
20%
.
Nerves of Steel

Basic 1 Skillpoint
You take
50%
less damage while interacting with things.
Ace 3 Skillpoints
You can now use steel sight while in bleed-out.
Unlocking the Technician

Unlock for 1 Skillpoint
The Technician is an expert in the practical application of criminal science, enjoying anything that goes BOOM!

Spending the first point in the Technician skill tree unlocks the ability to place the trip mine deployable. The trip mine can be used to blow things up, like people and safes.

2
deployable trip mines are added to your inventory.
Camera Loop

Basic 4 Skillpoints
Interacting with a camera at close range will cause the camera to temporarily see a pre-recording for the next
10
seconds so you can sneak past it. Your crew can only loop
1
camera at a time.
Ace 8 Skillpoints
Camera loop duration is increased by
10
seconds.
ECM Feedback

Basic 4 Skillpoints
You can now interact with ECM jammers to cause a feedback loop. When interacted, the ECM jammer has a
50%-100%
chance to incapacitate enemies within
25
meters radius every
1.5
seconds.

ECM feedback lasts
15-20
seconds.
Ace 8 Skillpoints
You will now instantly interact with a ECM jammer and the ECM feedback duration is increased by
25%
.

Your ECM jammer has a
100%
chance every
4
minutes to recharge itself.
Moving Target

Basic 4 Skillpoints
You can now sprint while strafing.
Ace 8 Skillpoints
You can now sprint in any direction.
Lock-picking Expert

Basic 4 Skillpoints
Increases your lock-picking interaction speed by
25%
.
Ace 8 Skillpoints
You can now silently crack safes by hand.

Further increases your lock-picking interaction speed by
25%
.
ECM Overdrive

Basic 4 Skillpoints
Your ECM jammer duration is increased by
25%
.
Ace 8 Skillpoints
Your ECM jammer can now also be used to open certain doors.
The Professional

Basic 4 Skillpoints
Weapon stability with silenced weapons is increased by
50%
. Your snap to zoom is
100%
faster with silenced weapons.
Ace 8 Skillpoints
Your accuracy with silenced weapons is increased by
50%
. You gain a
15%
chance to pierce enemy armor with silenced weapons.
Nine Lives

Basic 4 Skillpoints
You gain the ability to go into bleed-out
1
more time before going into custody.
Ace 8 Skillpoints
When you get into bleed-out, you have a
35%
chance to get right back up.
ECM Specialist

Basic 4 Skillpoints
You can now place
2
ECM jammers instead of just one.
Ace 8 Skillpoints
The ECM jammer duration is increased by
25%
and the ECM feedback duration lasts
25%
longer. The ECM jammer now delays the pager response time as long as the jammer is active.
Silent Killer

Basic 4 Skillpoints
You deal
15%
more damage with all silenced weapons.
Ace 8 Skillpoints
You deal
15%
more damage and have a
15%
chance to pierce enemy armor with silenced weapons.
Shinobi

Basic 1 Skillpoint
Your walk speed is increased by
25%
and your crouch speed is increased by
10%
.
Ace 3 Skillpoints
Enemies make
95%
less noise when shot or melee'd to death.
Martial Arts

Basic 1 Skillpoint
You are
50%
more likely to knock down an enemy with a melee strike.
Ace 3 Skillpoints
You take
50%
less damage from all melee attacks because of training.
SMG Specialist

Basic 1 Skillpoint
Increases your reload speed of SMG weapons by
35%
.
Ace 3 Skillpoints
Increases your rate of fire with SMGs by
20%
.
Fast Hands

Basic 1 Skillpoint
You can pack and interact with loot bags
25%
faster.
Ace 3 Skillpoints
Further increases your pack and interaction speed with loot bags by
50%
.
Chameleon

Basic 1 Skillpoint
In casing mode, you can now mark guards, cameras and your concealment is increased by
25%
.
Ace 3 Skillpoints
You are
15%
less likely to be targeted when you are close to your crew members.
Cleaner

Basic 1 Skillpoint
You deal
5%
more damage against special enemies.

You can now buy a body bag asset which contains
3
body bags that can be shared with your crew.
Ace 3 Skillpoints
1
additional body bag is added to your inventory.
Dead Presidents

Basic 1 Skillpoint
Adds
10%
value to loose cash that you pick up.
Ace 3 Skillpoints
Further adds
20%
value to loose cash that you pick up.
Sprinter

Basic 1 Skillpoint
The time before stamina regeneration starts is reduced by
25%
and the regeneration of stamina is increased by
25%
.
Ace 3 Skillpoints
Your sprint speed is increased by
25%
and you have a
25%
better chance dodging enemy fire while sprinting.
Cat Burglar

Basic 1 Skillpoint
You take
75%
less damage from falling.
Ace 3 Skillpoints
Your fall damage is reduced so that you only take armor damage from falling from non-fatal heights. Your custody time is reduced by
50%
.
Unlocking the Ghost

Unlock for 1 Skillpoint
The Ghost is a stealth artist, capable of grand theft without force or violence.

Spending the first point in the Ghost skill tree unlocks the ability to use the electronic countermeasure equipment, also known as the ECM jammer. When used, the ECM jammer can open ATM machines and temporarily cancel out electronic devices such as cell phones and cameras.

1
ECM jammer is added to your inventory. An ECM jammer lasts
20
seconds.
Bullseye

Basic 4 Skillpoints
You regenerate
15
armor for each successful headshot. This can not occur more than once every
2
seconds.
Ace 8 Skillpoints
You regenerate an additional
30
armor for each successful headshot.
Sneaky Bastard

Basic 4 Skillpoints
You gain a
1%
dodge chance for every
3
points of concealment under
35
up to
10%
.
Ace 8 Skillpoints
You gain a
1%
dodge chance for every
1
point of concealment under
35
up to
10%
.
Akimbo

Basic 4 Skillpoints
You can dual wield two weapons. These can be found under the Akimbo tab in the inventory menu.

Dual wielded weapons have
50%
stability penalty.
Ace 8 Skillpoints
Your stability penalty with Akimbo weapons is set to
25%
and increases the ammo capacity of your Akimbo weapons to
150%
.
Trigger Happy

Basic 4 Skillpoints
Each successful pistol hit grants a
10%
damage boost for
2
seconds and can stack
4
times.
Ace 8 Skillpoints
Increases the damage boost duration to
8
.
Low Blow

Basic 4 Skillpoints
You gain a
3%
critical hit chance for every
3
points of concealment under
35
up to
30%
.
Ace 8 Skillpoints
You gain a
3%
critical hit chance for every
1
point of concealment under
35
up to
30%
.

Note: Does not apply to grenade launchers.
Counter-Strike

Basic 4 Skillpoints
When charging your melee weapon you will counter-attack enemies that try to strike you, knocking them down. The knock-down does not deal any damage.
Ace 8 Skillpoints
You can now counter-attack Cloakers.
Swan Song

Basic 4 Skillpoints
When your health reaches
0
, instead of instantly going down, you can fight for
3
seconds with a
60%
movement speed penalty.
Ace 8 Skillpoints
You no longer need to reload and can fight for an additional
6
seconds.
Undertaker

Basic 4 Skillpoints
You unlock the ability to place the body bag case deployable.
Ace 8 Skillpoints
You can now place
2
body bag cases instead of just one.
Uppers

Basic 4 Skillpoints
Adds
3
more first aid kits to your inventory.
Ace 8 Skillpoints
Adds
7
more first aid kits to your inventory.
Brother's Keeper

Basic 1 Skillpoint
The damage thugs deal to you is reduced by
10%
.
Ace 3 Skillpoints
The damage thugs deal to you is reduced by an additional
25%
.
Winston Wolfe

Basic 1 Skillpoint
You can now carry
1
additional body bag.
Ace 3 Skillpoints
During stealth, you know how to kill without leaving a trace, reducing your cleaning cost by
75%
.
Quick Fix

Basic 1 Skillpoint
Decreases your first aid kit deploy time by
50%
.
Ace 3 Skillpoints
Crew members that use your first aid kits take
20%
less damage for
10
seconds.
Run and Gun

Basic 1 Skillpoint
You gain
10%
additional move speed.
Ace 3 Skillpoints
Your movement speed is unhindered while using steel sight.
Sixth Sense

Basic 1 Skillpoint
When you stand still for
3.5
seconds in stealth, you start highlighting people around you within a
10
meter radius.
Ace 3 Skillpoints
You can pick-up items while in casing mode.
Duck and Cover

Basic 1 Skillpoint
You have a
5%
better chance dodging enemy fire while crouching.
Ace 3 Skillpoints
You have an additional
10%
chance dodging enemy fire while crouching.
Daredevil

Basic 1 Skillpoint
Increase your climbing speed by
20%
.
Ace 3 Skillpoints
You gain a
15%
dodge chance while zip-lining.
Hidden Blade

Basic 1 Skillpoint
Increases your melee weapon concealment by
2
.
Ace 3 Skillpoints
Enemies make
95%
less noise when shot or melee'd to death.
Thick Skin

Basic 1 Skillpoint
Your steadiness is increased by
10
.
Ace 3 Skillpoints
Increases the armor of all ballistic vests by
20
.
Unlocking the Fugitive

Unlock for 1 Skillpoint
The Fugitive is a survivor, always on the run and an expert at hiding from the law.

Spending the first point in the Fugitive skill tree unlocks the ability to place the first aid kit deployable. The first aid kit is quick to deploy, quick to use and restores health on pick-up.

4
first aid kits are added to your inventory.

Perk Decks

Basic Recovery

Your armor recovery rate is increased by
5%
.
Helmet Popping

Increases your headshot damage by
25%
.
Ambidexterity

You can dual wield two weapons. These can be found under the Akimbo tab in the inventory menu.

Dual wielded weapons have a
75%
stability penalty.

Your armor recovery rate is increased by an additional
10%
, but you lose
5%
armor.
Blending In

You gain
+1
increased concealment.

When wearing armor, your movement speed is
15%
less affected.

You gain
45%
more experience when you complete days and jobs.
Advanced Recovery

Your armor recovery rate is increased by an additional
10%
, but you lose
5%
armor.
Walk-in Closet

Unlocks an armor bag equipment for you to use. The Armor bag can be used to change your armor during a heist.

Increases your ammo pickup to
135%
of the normal rate.
Expert Recovery

Your armor recovery rate is increased by an additional
10%
, but you lose
5%
armor.
Fast and Furious

You do
5%
more damage.

Increases your doctor bag interaction speed by
20%
.
Tooth and Claw

Your armor recovery rate is increased by an additional
10%
, but you lose
5%
armor.

Your stability penalty with Akimbo weapons is set to
50%
and increases the ammo capacity of your Akimbo weapons to
125%
.

Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by
10%
.
The Hitman is a professional killer from the criminal underworld who excels at close and ranged combat.

Criminal syndicated will hire a hitman as a last resort to enforce criminal authority, deliver retribution or eliminate competition.
Suble

Your change to dodge is increased by
10%
.
Helmet Popping

Increases your headshot damage by
25%
.
Bag of Tricks

Standing still and crouching decreases your chances to be targeted by
10%
.

You bag corpses
20%
faster.
Blending In

You gain
+1
increased concealment.

When wearing armor, your movement speed is
15%
less affected.

You gain
45%
more experience when you complete days and jobs.
Luck of the Irish

Your chance to dodge is increased by an additional
5%
.

Your chance to be targeted while standing still and crouching is decreased by an additional
5%
.

You pick locks
20%
faster.
Walk-in Closet

Unlocks an armor bag equipment for you to use. The Armor bag can be used to change your armor during a heist.

Increases your ammo pickup to
135%
of the normal rate.
Dutch Courage

Your chance to dodge is increased by an additional
5%
.

Your chance to be targeted while standing still and crouching is decreased by an additional
5%
.

You answer pagers
10%
faster.
Fast and Furious

You do
5%
more damage.

Increases your doctor bag interaction speed by
20%
.
Breath of Fresh Air

Standing still and crouch increases your armor recovery rate by
20%
.

Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by
10%
.
The natural dexterity of the Burglar has benefits beyond merely breaking and entering. Being nimble allows the Burglar to pick locks, bag bodies and answer pagers faster. They are also harder to hit in combat. They stay alive by staying out of the way.

This physical conditioning also gives the Burglar a high tolerance to pain and the ability to shrug off wounds quickly.
Basic Close Combat

When you are medium to an enemy, you receive
8%
less damage from enemies.
Helmet Popping

Increases your headshot damage by
25%
.
Advanced Close Combat

When you are medium to an enemy, you receive an additional
8%
less damage from enemies.
Blending In

You gain
+1
increased concealment.

When wearing armor, your movement speed is
15%
less affected.

You gain
45%
more experience when you complete days and jobs.
Expert Close Combat

When you are medium to an enemy, you receive
8%
less damage from enemies.

Each successful melee hit grants an additional
10%
melee damage boost for
7
seconds and can stack up to
4
times.
Walk-in Closet

Unlocks an armor bag equipment for you to use. The Armor bag can be used to change your armor during a heist.

Increases your ammo pickup to
135%
of the normal rate.
Overdog

When you are surrounded by three enemies or more, you receive an additional
8%
less damage from enemies.

Each successful melee hit grants an additional
10%
melee damage boost for
7
seconds and can stack up to
4
times.
Fast and Furious

You do
5%
more damage.

Increases your doctor bag interaction speed by
20%
.
Life Drain

Striking an enemy with your melee weapon regenerates
20%
of your health. This cannot occur more than once every
10
seconds.

Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by
10%
.
The Infiltrator is an agent hired by a government or large criminal organisation to obtain industrial secrets from its competitors.

The Infiltrator is a close combat specialist who knows how to use the environment in order to get the upper hand.
No Talk

When you are medium to an enemy, you receive
8%
less damage from enemies.
Helmet Popping

Increases your headshot damage by
25%
.
Tension

Killing an enemy regenerates
30
armor.

This cannot occur more than once every
2
seconds.
Blending In

You gain
+1
increased concealment.

When wearing armor, your movement speed is
15%
less affected.

You gain
45%
more experience when you complete days and jobs.
Clean Hit

Killing an enemy with a melee weapon regenerates
10%
health.

This cannot occur more than once every
2
seconds.
Walk-in Closet

Unlocks an armor bag equipment for you to use. The Armor bag can be used to change your armor during a heist.

Increases your ammo pickup to
135%
of the normal rate.
Overdose

Killing an enemy at medium range regenerates
30
armor.

This cannot occur more than once every
2
seconds.
Fast and Furious

You do
5%
more damage.

Increases your doctor bag interaction speed by
20%
.
Showdown

Killing an enemy at medium range has a
75%
chance to spread panic among your enemies.

Panic will make enemies go into short bursts of uncontrollable fear.

This cannot occur more than once every
2
seconds.

Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by
10%
.
The Sociopath is known to be one of the most effective type of criminals. Where he is effective, he is also difficult to deal with, which is why larger organizations avoid him.

Bold, uninhibited and mean, the Sociopath excels in the most violent of jobs. Unable to feel guilt for the crimes he commits, he is a dangerous enemy.
Medical Supplies

Ammo packs you pick up also yield medical supplies and heals you for
8
to
12
health.

Cannot occur more than once every
4
seconds.
Helmet Popping

Increases your headshot damage by
25%
.
Ammo Give Out

When you pick up ammo, you trigger an ammo pickup for
50%
of normal pickup to other players in your team.

Cannot occur more than once every
5
seconds.
Blending In

You gain
+1
increased concealment.

When wearing armor, your movement speed is
15%
less affected.

You gain
45%
more experience when you complete days and jobs.
Sharing Is Caring

When you get healed from picking up ammo packs, your team-mates also get healed for
100%
of the amount.
Walk-in Closet

Unlocks an armor bag equipment for you to use. The Armor bag can be used to change your armor during a heist.

Increases your ammo pickup to
135%
of the normal rate.
More Healing 1

Increase health gained from ammo packs by additional
4
.
Fast and Furious

You do
5%
more damage.

Increases your doctor bag interaction speed by
20%
.
More Healing 2

Increase health gained from ammo packs by additional
4
.

Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by
10%
.
Heading into the furnace of battle requires skill, hardness and more than a little luck. Some people just have it.

Luck is an elusive quality. The ancient Greeks believed it was the design of the Gods. It isn't. It certainly exists, but it's something you can earn. It requires preparation and forethought to get your pieces in place, and maximize your chances of a return. It's counting cards, rather than the blessing of Fortuna
Histamine

Damaging an enemy heals
1
life points every
0.5
seconds for
5
seconds.

This effect stacks, but cannot occur more than once every
1.5
seconds, and only while wearing the Two-Piece Suit or Lightweight Ballistic Vest.
Helmet Popping

Increases your headshot damage by
25%
.
Adrenaline

Damaging an enemy now heals
2
life points every
0.5
seconds for
5
seconds.

You gain
20%
more health.
Blending In

You gain
+1
increased concealment.

When wearing armor, your movement speed is
15%
less affected.

You gain
45%
more experience when you complete days and jobs.
Endorphins

Damaging an enemy now heals
3
life points every
0.5
seconds for
5
seconds.

Increases your chance to pierce enemy armor by
10%
.
Walk-in Closet

Unlocks an armor bag equipment for you to use. The Armor bag can be used to change your armor during a heist.

Increases your ammo pickup to
135%
of the normal rate.
Dopamine

Damaging an enemy now heals
4
life points every
0.5
seconds for
5
seconds.

You gain
20%
more health.
Fast and Furious

You do
5%
more damage.

Increases your doctor bag interaction speed by
20%
.
Euphoria

Damaging an enemy now heals
4
life points every
0.5
seconds for
6
seconds.

Increases your chance to pierce enemy armor by
20%
.

Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by
10%
.
A typical grinder is a hard working individual, able take control of difficult situations and turn them around. The grinder relies heavily on always being in the front and dishing out punishment, being able to survive due to the fact that he does damage to enemies regardless of how much damage he has sustained.
Koi Irezumi

The lower your health, the more armor recovery rate you have. When your health is below
25%
, you will gain up to
20%
armor recovery rate.

Note: Entering this state negates regeneration effects.
Helmet Popping

Increases your headshot damage by
25%
.
Hebi Irezumi

The lower your health, the more movement speed you gain. When your health is below
25%
, you will gain up to
20%
movement speed.
Blending In

You gain
+1
increased concealment.

When wearing armor, your movement speed is
15%
less affected.

You gain
45%
more experience when you complete days and jobs.
Tora Irezumi

The lower your health, the more armor recovery rate you have. When your health is below
25%
, you will gain up to an additional
20%
armor recovery rate.
Walk-in Closet

Unlocks an armor bag equipment for you to use. The Armor bag can be used to change your armor during a heist.

Increases your ammo pickup to
135%
of the normal rate.
Ryu Irezumi

The lower your health, the more armor recovery rate you have. When your health is below
25%
, you will gain up to an additional
20%
armor recovery rate.
Fast and Furious

You do
5%
more damage.

Increases your doctor bag interaction speed by
20%
.
Oni Irezumi

All berserker effects in this perk deck will start at
50%
health instead of
25%
.

Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by
10%
.
The Yakuza are one of the most feared crime syndicates in the world. Ruled by the ninkyo and lead by the Oyabun, the Yakuza are known for their strict code of conduct, organized nature and the tattoos that cover their entire bodies.

An outcast and a dropout from society, the Yakuza knows how it is to fend for himself. While he appears gentle, he is not to be taken lightly.
Point Break

While your armor is up, you will store
4
health for every
1
enemy you or your crew kills.

When your armor has been completely depleted and then starts to regenerate, you will gain health equal to the stored health amount.

Maximum amount of stored health depends on your equipped armor.
Helmet Popping

Increases your headshot damage by
25%
.
The Emerging Force

Increases the amount of health stored from kills by
4
.

You gain
10%
more health.

Your chance to dodge is increased by
10%
when you have one of the ballistic vests equipped.
Blending In

You gain
+1
increased concealment.

When wearing armor, your movement speed is
15%
less affected.

You gain
45%
more experience when you complete days and jobs.
Life of Ice

Increases the maximum health that can be stored by
50%
.

You gain
10%
more health.

Your chance to dodge is increased by
5%
.
Walk-in Closet

Unlocks an armor bag equipment for you to use. The Armor bag can be used to change your armor during a heist.

Increases your ammo pickup to
135%
of the normal rate.
Awakening Earth

Increases the amount of health stored from kills by
4
.

You gain
20%
more health.

Your chance to dodge is increased by
10%
when you have one of the ballistic vests equipped.
Fast and Furious

You do
5%
more damage.

Increases your doctor bag interaction speed by
20%
.
The Perfect Line

Killing an enemy speeds up your armor recovery time depending on how much armor you have. The more armor the less recovery speed gained per kill.

Armor recovery speed is reset whenever your armor recovers.

Deck Completion Bonus: Your chance of getting a higher quality item during a PAYDAY is increased by
10%
.
The Ex-Presidents are one of the most daring heisting crews out there. Great risk takers and brothers in arms. Their lack of fear of their own mortality brough them together and made them as successful as they are.

An Ex-President follows no rules and only adheres to the Ozaki 8, a set of trials to honor nature.

Achievements

Characters (mask-index)

Casualties This box shows the total enemies killed. Please note that the data tracks since approximately the Shadow-Raid update. Also note that some enemies are not being tracked yet.

Basics This is the days data. It tracks its data since approximately the GO Bank Update. The count displaying is in days including escape days. This means it currently counts failed and successful days.

Heists (level-index)This is the heist data. It tracks its data since Update #32.1. Green is won heists, Yellow is counting won heists that were joined in progress and red is lost heists. The first percentage is calculated using only this heist and the second is using all heist percent.

Escapes (level-index)This is the escape data. It tracks its data since approximately the GO Bank Update. This means it currently counts failed and successful days.

Masks (mask-index)This is the Mask data. The usage of masks is displayed in days, this includes failed, successful and escape days.

Armors (gear-index)This is the armor data. It tracks its data since update #32.1. The count displaying is in days, including escape days. This means it currently counts failed and successful days.

Gadgets (gear-index)This is the gadget data. It tracks its data since approximately the GO Bank update. The count displaying is in gadgets deployed.

Weapons (weapon-index)This is the weapon data. It tracks kills since Update #32.1 and usage since approximately the GO Bank Update. Additionally melee weapon usage counts started during update #31.2. The usage count displaying is in days, including escape days. This means it currently counts failed and successful days.

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Credits

  • Tatsuto for making this site.
  • Ircza for cutting the skill images.
  • I am not a spy... for help with images and filling in the Skill texts.
  • Rhyzlak for help with mask variable research and escape screenshots.
  • TetisTiger for some level screenshots.
  • ClikeX for helping out with some code.
  • Overkill for the data that is used.
  • Steam for hosting the data sheets.
  • Tatsuto for the English Translation
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