Visualised core ideas of Haskell
"Thinking in stateless data and control streams" is IMHO the best description for what's going on under the hood in the Haskell compiler.
To my very surprise, Blender 3D also allows this kind of programming by pushing around logic tiles, working with "connectors", like in analog electric circuits.
Have fun!
"Thinking in stateless data and control streams" is IMHO the best description for what's going on under the hood in the Haskell compiler.
To my very surprise, Blender 3D also allows this kind of programming by pushing around logic tiles, working with "connectors", like in analog electric circuits.
Have fun!