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Anonymous Archived
Oculus just got BTFO
01/08/16(Fri)17:38:01 No.323213938
https://www.youtube.com/watch?v=Otz5rAUOaqk [Embed]

>HTC Vive
>More impressive hardware
>Better field of view
>More natural
>More precise

Oculus Rift BTFO
>>
Anonymous
01/08/16(Fri)17:39:14 No.323214046
Anonymous 01/08/16(Fri)22:39:14 No.323214046
Rift 2.0 will be better
>>
Anonymous
01/08/16(Fri)17:40:09 No.323214137
Anonymous 01/08/16(Fri)22:40:09 No.323214137
>More expensive
Wew lad
>>
Anonymous
01/08/16(Fri)17:40:22 No.323214163
Anonymous 01/08/16(Fri)22:40:22 No.323214163
>>323213938 (OP)
I'm sure the HTC Vive will be around $100-200 more than the Rift
>>323214046
Gotta wait for that 2nd gen
>>
Anonymous
01/08/16(Fri)17:41:03 No.323214228
Anonymous 01/08/16(Fri)22:41:03 No.323214228
File: 1342949713929.jpg (215 KB, 683x797)
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>>323213938 (OP)
Call me when they use 4k panels.
>>
Anonymous
01/08/16(Fri)17:41:13 No.323214246
Anonymous 01/08/16(Fri)22:41:13 No.323214246
File: monsoon memes.png (629 KB, 556x721)
629 KB
629 KB PNG
>that feel when buying a vive just so I can pretend to be monsoon
>>
Anonymous
01/08/16(Fri)17:41:40 No.323214287
Anonymous 01/08/16(Fri)22:41:40 No.323214287
>>323213938 (OP)
Hello marketer
>>
Anonymous
01/08/16(Fri)17:42:45 No.323214410
Anonymous 01/08/16(Fri)22:42:45 No.323214410
>>323214046
The $599+1 meme VR IS Rift 2.0 you retard.
>>
Anonymous
01/08/16(Fri)17:43:47 No.323214509
Anonymous 01/08/16(Fri)22:43:47 No.323214509
>costs more than $599

You know it will happen. You can feel it.
>>
Anonymous
01/08/16(Fri)17:44:15 No.323214557
Anonymous 01/08/16(Fri)22:44:15 No.323214557
>literally every positive relates to walking around your fucking room with the headset on

And how about if I just want to sit in my chair like a normal person?
>>
Anonymous
01/08/16(Fri)17:45:04 No.323214637
Anonymous 01/08/16(Fri)22:45:04 No.323214637
>>323213938 (OP)
>https://gamesdonequick.com/schedule
>implying it wont be around $1000
>>
Anonymous
01/08/16(Fri)17:45:13 No.323214657
>>323213938 (OP)
>pic of Samsung GearVR

Please pic related, OP.
>>
Anonymous
01/08/16(Fri)17:45:58 No.323214738
Anonymous 01/08/16(Fri)22:45:58 No.323214738
>>323213938 (OP)
Can you feel it /v/? Do you really know what this means? Sure this may be rather fake virtual reality, but with all this competition vr is gonna be getting better and better. Pretty soon it will be real.
>>
Anonymous
01/08/16(Fri)17:46:17 No.323214771
Anonymous 01/08/16(Fri)22:46:17 No.323214771
>>323214228
StarVR has 5k
>>
Anonymous
01/08/16(Fri)17:46:49 No.323214823
Anonymous 01/08/16(Fri)22:46:49 No.323214823
>>323214557
you're right bro color TVs can't even play black and white
>>
Anonymous
01/08/16(Fri)17:47:35 No.323214913
Anonymous 01/08/16(Fri)22:47:35 No.323214913
>>323213938 (OP)
>and I don't think there is any argument that the two biggest names in that are oculus vr and the htc vive
>completely dismissing the PSVR which will become industry leader because it will attract all the normies despite having worse tech
stupid gayman jurnalist faggot
>>
Anonymous
01/08/16(Fri)17:47:50 No.323214943
Anonymous 01/08/16(Fri)22:47:50 No.323214943
>>323214657
>M-ME FIT IN 2, PAY ATTENTION TO ME!!!!
Back to FunnyJunk or whatever, you fucking queer.
>>
Anonymous
01/08/16(Fri)17:48:01 No.323214969
Anonymous 01/08/16(Fri)22:48:01 No.323214969
>>323214657
>Become an hero
lel
>>
Anonymous
01/08/16(Fri)17:48:21 No.323215007
Anonymous 01/08/16(Fri)22:48:21 No.323215007
>>323213938 (OP)

It doesn't matter does it? The Vive will cost more and still won't be able to afford it. lol

Vive comes with another IR sensor / lighthouse and bundles with controllers.

You'll just complain about that, and say VIVE BTFO. I can't wait for the turnaround shitposting.
>>
Anonymous
01/08/16(Fri)17:48:51 No.323215056
Anonymous 01/08/16(Fri)22:48:51 No.323215056
File: 1451106356717.jpg (26 KB, 278x297)
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>>323214657
>Become an hero
>>
Anonymous
01/08/16(Fri)17:49:38 No.323215141
Anonymous 01/08/16(Fri)22:49:38 No.323215141
>>323214228
4k is a fucking meme resolution
>>
Anonymous
01/08/16(Fri)17:49:54 No.323215180
Anonymous 01/08/16(Fri)22:49:54 No.323215180
>>323214657
hahaha that last guy is all "hurr durr dee durr, look at meeeee" *flies away*
>>
Anonymous
01/08/16(Fri)17:50:17 No.323215228
Anonymous 01/08/16(Fri)22:50:17 No.323215228
>>323213938 (OP)
>cable is a problem
route it up to the ceiling, drape it down. put it through one of those "pulls back in when it isn't being pulled out" deals, have it reel in lightly enough that just having it weighted by you wearing it doesn't cause it to reel in.
>>
Anonymous
01/08/16(Fri)17:50:23 No.323215241
Anonymous 01/08/16(Fri)22:50:23 No.323215241
>>323214943
Never heard of it newfag. It's that where you post pictures of your micropenis?
>>
Anonymous
01/08/16(Fri)17:50:30 No.323215253
Anonymous 01/08/16(Fri)22:50:30 No.323215253
File: mgr memes 6.jpg (90 KB, 712x960)
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>>323214246
Who is the strongest Metal Gear Rising character and why is Monsoon, the magnetic mercenary master of memes?
>>
Anonymous
01/08/16(Fri)17:50:55 No.323215290
Anonymous 01/08/16(Fri)22:50:55 No.323215290
>>323214771
fuck off almir
>>
Anonymous
01/08/16(Fri)17:50:56 No.323215291
Anonymous 01/08/16(Fri)22:50:56 No.323215291
>>323214969
No, its fly facial girl faggot.
How could you get that wrong?
>>
Anonymous
01/08/16(Fri)17:51:05 No.323215312
Anonymous 01/08/16(Fri)22:51:05 No.323215312
File: hqdefuck.jpg (8 KB, 480x360)
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>>323214771
Get the fuck out you aint 5k
>>
Anonymous
01/08/16(Fri)17:51:48 No.323215396
Anonymous 01/08/16(Fri)22:51:48 No.323215396
>>323214823

Oh fuck off. I will literally never use the walking around shit.
>>
Anonymous
01/08/16(Fri)17:52:13 No.323215441
Anonymous 01/08/16(Fri)22:52:13 No.323215441
>>323214913
Because everyone wants Sony's pre-approved 'games' (at only $29.99 a pop) for their VR.

I wouldn't get the rift for the PC, but a console VR set is even more retarded.
>>
Anonymous
01/08/16(Fri)17:52:48 No.323215512
Anonymous 01/08/16(Fri)22:52:48 No.323215512
>>323215241
umadbro
>>
Anonymous
01/08/16(Fri)17:52:48 No.323215513
Anonymous 01/08/16(Fri)22:52:48 No.323215513
i knew it
>>
Anonymous
01/08/16(Fri)17:53:04 No.323215548
Anonymous 01/08/16(Fri)22:53:04 No.323215548
>>323215141
Your miserable existence is a meme.
>>
Anonymous
01/08/16(Fri)17:55:11 No.323215774
Anonymous 01/08/16(Fri)22:55:11 No.323215774
>>323213938 (OP)
The guy commenting on FOV was wearing glasses on the Rift demo, so the comparison means nothing (glasses reduce the FOV)

I tried both of them at CES. They're pretty much equal, both of them are crazy precise, and the screens are extremely close to on another.
>>
Anonymous
01/08/16(Fri)17:56:42 No.323215932
Anonymous 01/08/16(Fri)22:56:42 No.323215932
>>323215441
that's the most retarded shit I've read on /v/ this entire week and that is saying something.
So you
>>
Anonymous
01/08/16(Fri)17:56:57 No.323215961
Anonymous 01/08/16(Fri)22:56:57 No.323215961
>>323214557
This, all the vive is best for is walking around? Because I won't be walking around in my cramped room
>>
Anonymous
01/08/16(Fri)17:57:25 No.323216025
Anonymous 01/08/16(Fri)22:57:25 No.323216025
>>323214410
No, it's CV1, aka the first version release to CONSUMERS. Everything before it was development kits.
>>
Anonymous
01/08/16(Fri)17:58:29 No.323216149
Anonymous 01/08/16(Fri)22:58:29 No.323216149
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>>323215548
So you own a PC that can run Witcher 3 @4k60fps?
May I ask what you paid for it and how much your electricity bill amounts to each month?
>>
Anonymous
01/08/16(Fri)17:58:49 No.323216186
Anonymous 01/08/16(Fri)22:58:49 No.323216186
File: 1452194189526.jpg (353 KB, 1036x1080)
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friendly reminder
>>
Anonymous
01/08/16(Fri)17:58:52 No.323216187
Anonymous 01/08/16(Fri)22:58:52 No.323216187
>>323215512
>being this lost in a conversation
>>
Anonymous
01/08/16(Fri)17:59:18 No.323216246
Anonymous 01/08/16(Fri)22:59:18 No.323216246
>>323215961
Both do room-scale fine, and both support using more than 2 stations. At least with Oculus (haven't heard from Vive, though I expect them to be similar), using more cameras can be used to increase the tracking volume.
>>
Anonymous
01/08/16(Fri)18:01:20 No.323216489
Anonymous 01/08/16(Fri)23:01:20 No.323216489
>>323214657
bee cum anna frank retard?
>>
Anonymous
01/08/16(Fri)18:01:57 No.323216560
Anonymous 01/08/16(Fri)23:01:57 No.323216560
>>323213938 (OP)
>maybe more expensive, but that the one I want to use
Pretty much sums up my experience. I tried the August'15 Vive vs DK2 oculus. What Facebook is offering is awesome in the sense that it's 3D all around you. But Vive is just fucking mind blowing in terms of transferring your mind into a virtual world
>>
Anonymous
01/08/16(Fri)18:02:02 No.323216570
Anonymous 01/08/16(Fri)23:02:02 No.323216570
>>323216489
WINRAR
>>
Anonymous
01/08/16(Fri)18:03:13 No.323216714
Anonymous 01/08/16(Fri)23:03:13 No.323216714
I'm pretty tired but did I just hear that the Vive is weaker than the Oculus Rift and costs more?
>>
Anonymous
01/08/16(Fri)18:03:15 No.323216723
Anonymous 01/08/16(Fri)23:03:15 No.323216723
>>323216186
Barf simulator?
>>
Anonymous
01/08/16(Fri)18:03:48 No.323216781
Anonymous 01/08/16(Fri)23:03:48 No.323216781
>>323213938 (OP)
Why the fuck is she pretending to be enjoying herself?
>>
Anonymous
01/08/16(Fri)18:04:42 No.323216864
Anonymous 01/08/16(Fri)23:04:42 No.323216864
>>323216714
Go to sleep, they agreed that Vive is better and never compared prices
>>
Anonymous
01/08/16(Fri)18:05:30 No.323216951
Anonymous 01/08/16(Fri)23:05:30 No.323216951
>>323216864
Sweet, looks like I'm jumping on the Vive band wagon instead.
>>
Anonymous
01/08/16(Fri)18:07:17 No.323217168
Anonymous 01/08/16(Fri)23:07:17 No.323217168
>>323215774

>glasses reduce the fov

No they don't you fucking retard... Omg...
>>
Anonymous
01/08/16(Fri)18:08:40 No.323217334
Anonymous 01/08/16(Fri)23:08:40 No.323217334
>>323216781

They are showing her a photo of your micro penis next to a big black johnson for compareason.
>>
Anonymous
01/08/16(Fri)18:08:58 No.323217373
Anonymous 01/08/16(Fri)23:08:58 No.323217373
>>323213938 (OP)
HTC Vive wins if it less than $599. But it also wins if its a more robust hardware thats under $800

You're already putting $900 to $1200 on VR ready gaming PC. When you're willing to put that much on it, plus $600, its better to go for higher tech version with extra $200.

Oculus Rift is a budget version of luxury. Its basicly for people who pretend they can afford luxury.

Rift just shouldn't have gone over $450, because thats where the console market is at and willing to pay.
>>
Anonymous
01/08/16(Fri)18:09:29 No.323217437
Anonymous 01/08/16(Fri)23:09:29 No.323217437
>>323215932
That's a hell of a compelling case you've displayed

I don't know how I can ever hope to refute any of those well researched points
>>
Anonymous
01/08/16(Fri)18:09:37 No.323217454
Anonymous 01/08/16(Fri)23:09:37 No.323217454
>>323216714
There are conflicting reports coming from people who tried both at CES. Some say the Rift's screen is better, some say Vive's is better. Some say the tracking was better on VIve, other says they're identical. Some said they had technical issues with their Vive demos.

If you don't want to commit to one right now, wait until the consumer Vive and Oculus Touch are both out and make a decision then.
>>
Anonymous
01/08/16(Fri)18:11:09 No.323217659
Anonymous 01/08/16(Fri)23:11:09 No.323217659
>>323217168
Yes, they do. Glasses don't just refocus, they cause a a slightly wider FOV to be compressed into a smaller one, at least for short-sighted people. Far sighted ones and reading glasses have the opposite effect.
>>
Anonymous
01/08/16(Fri)18:11:59 No.323217773
Anonymous 01/08/16(Fri)23:11:59 No.323217773
>>323217437
>I don't know how I can ever hope to refute any of those well researched points
Given your previous posts I doubt you'd be able to spot any, even if he had used some.
>>
Anonymous
01/08/16(Fri)18:15:32 No.323218214
Anonymous 01/08/16(Fri)23:15:32 No.323218214
>>323217773
Just in case that went over your head, I was being sarcastic.
I assumed everyone could have picked up on that, guess not.
>>
Anonymous
01/08/16(Fri)18:16:12 No.323218284
Anonymous 01/08/16(Fri)23:16:12 No.323218284
>>323217373

>console market
>Having a 970 / 290

This is aimed for pc gamers all the way trough, rift is luxury VR just has better specs cause its coming out later.
>>
Anonymous
01/08/16(Fri)18:18:20 No.323218518
Anonymous 01/08/16(Fri)23:18:20 No.323218518
>>323213938 (OP)
vive is going to be more expensive, but its much closer to virtual reality than the rift will ever be. the two towers, the two controllers, the headset, the ability to walk around within a small environment, its all much better. Plus, if they will release the headset on its own for cheaper or the same pricepoint.

The question now is why get the Oculus when the VIVE does everything better and has more options.
>>
Anonymous
01/08/16(Fri)18:18:57 No.323218591
Anonymous 01/08/16(Fri)23:18:57 No.323218591
File: Meme Man.jpg (198 KB, 1920x1080)
198 KB
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>>323214246
Same
>>
Anonymous
01/08/16(Fri)18:19:27 No.323218649
Anonymous 01/08/16(Fri)23:19:27 No.323218649
>>323213938 (OP)
>You can hold Tab to view the enemy's health and weaknesses
>go to fight a dragon boss
>72,xxx/72,xxx Health
>Companion leaves the battle as you approach
>get the boss down to no health on his bar, hold tab
>?????/72,xxx health
>Find out you are only able to beat the boss once you have a macguffin from another boss/npc
>>
Anonymous
01/08/16(Fri)18:21:30 No.323218871
Anonymous 01/08/16(Fri)23:21:30 No.323218871
>>323215056
Anasheya makes my dick diamonds
>>
Anonymous
01/08/16(Fri)18:23:12 No.323219071
Anonymous 01/08/16(Fri)23:23:12 No.323219071
I'm still on the edge. I preordered the OR, and have the chance to cancel if I hear any news on the HTC Vive. They have been very vague and haven't released much info regarding release date and pricing.
>>
Anonymous
01/08/16(Fri)18:25:38 No.323219367
Anonymous 01/08/16(Fri)23:25:38 No.323219367
>>323219071
HTC is supposed to be announcing preorders in February and releasing in April, but they could just be full of shit and delay it again.
>>
Anonymous
01/08/16(Fri)18:32:53 No.323220247
Anonymous 01/08/16(Fri)23:32:53 No.323220247
>>323215441
sony is the only one actually improving VR by giving it built in hardware. You won't need a 6000$ gaming pc with Sonys VR. It will just work, also sony is the only one pushing technology while Rift and Valve are just using software tricks and HQ monitors to make their VR.
>>
Anonymous
01/08/16(Fri)18:37:29 No.323220742
Anonymous 01/08/16(Fri)23:37:29 No.323220742
>>323220247
Sure but you'll need at least $800 for just the headset.
>>
Anonymous
01/08/16(Fri)18:40:37 No.323221067
File: e7bb89ed9.png (11 KB, 603x87)
11 KB
11 KB PNG
OCULUSFAGS CONFIRMED FOR KEKS

KEKS
U
C
K
S
>>
Anonymous
01/08/16(Fri)18:44:58 No.323221586
Anonymous 01/08/16(Fri)23:44:58 No.323221586
>>323221067
At least the guy has a goal for weight loss, now. Should have done it without the incentive, but at least he'll stop being a fat shit.

Or at least be less of a fat shit.
>>
Anonymous
01/08/16(Fri)18:47:58 No.323221958
Anonymous 01/08/16(Fri)23:47:58 No.323221958
>>323214657
Become an faggot??
I don't get it.
>>
Anonymous
01/08/16(Fri)18:47:59 No.323221961
Anonymous 01/08/16(Fri)23:47:59 No.323221961
>>323218214
>I-I was just being s-sarcastic. LOLITROLLU! Got you, he-he.
>>
Anonymous
01/08/16(Fri)18:50:08 No.323222232
Anonymous 01/08/16(Fri)23:50:08 No.323222232
After market add-on:
>chin strap

So when you have a seizure the unit doesn't break. Or for fags who can't control themselves. Can't wait for the videos of people freaking out and destroying their shit.
>>
Anonymous
01/08/16(Fri)18:53:04 No.323222594
Anonymous 01/08/16(Fri)23:53:04 No.323222594
>>323221958
>mfw when the answer is posted in multiple replies

>>323222232
So close
>>
Anonymous
01/08/16(Fri)18:53:43 No.323222664
Anonymous 01/08/16(Fri)23:53:43 No.323222664
Why don't they just make the screens upgradeable?
Can't be that difficult to use something like Display Port, except smaller, and having a connector inside the VR goggles and one on the screens.
If a better screen gets released, take out your obsolete one and replace it with the new one.

Maybe that's Vive's huge breakthrough and why their CEO talked about the Vive being an investment.
>>
Anonymous
01/08/16(Fri)18:55:04 No.323222845
Anonymous 01/08/16(Fri)23:55:04 No.323222845
>>323221586
It's still pathetic.

I can just envision the fat, balding manchild pleading to his wife like a child to his mother, as his golddigging wife waggles her finger at him before laughing him off to go take twenty dicks behind his back. Meanwhile, the husband, overjoyed, waddles over hastily to his computer to share the wonderful news with his internet surrogate buddies, eagerly looking forward to his new kid's toy while his wife continues to treat him like the juvenile, pathetic little manchild he is, siphoning dough from his wallet to pay for the chlamydia treatments from all the extensive cuckolding. Fucking faggot. If it was up to me I'd urinate on that worthless fag. I would wipe my shoes on his face. Then, I'd do him a solid and put one metal slug in his dome. As he wriggles out of life, he'll think to what a pathetic little faggot he was, and realize the good riddance. Sleep now, little cuck. Sleep now.
>>
Anonymous
01/08/16(Fri)18:59:35 No.323223386
Anonymous 01/08/16(Fri)23:59:35 No.323223386
>>323213938 (OP)
>screendoor
>more expensive than five ninety nine
>focus on walking around experience that nobody wants
Vive is dead
>>
Anonymous
01/08/16(Fri)19:01:49 No.323223631
Anonymous 01/09/16(Sat)00:01:49 No.323223631
Anyone who buys an Oculus, is an Oculuck.
>>
Anonymous
01/08/16(Fri)19:03:27 No.323223829
Anonymous 01/09/16(Sat)00:03:27 No.323223829
>>323223631
So he receives luck?
>>
Anonymous
01/08/16(Fri)19:04:09 No.323223917
Anonymous 01/09/16(Sat)00:04:09 No.323223917
>>323222845
I get the disdain for a woman that holds a man's money and freedom over his head, but I really think you need some help anon.
>>
Anonymous
01/08/16(Fri)19:09:10 No.323224473
Anonymous 01/09/16(Sat)00:09:10 No.323224473
VR in general is going to be 3D tv fad. It's going to be expensive, limited, and it will never actually blow up.

VR won't be anything until it hits the mainstream and is somewhat cheap at 200 or 300$.
>>
Anonymous
01/08/16(Fri)19:09:37 No.323224527
Anonymous 01/09/16(Sat)00:09:37 No.323224527
>>323223917
He's just trying to make the next epic pasta
>>
Anonymous
01/08/16(Fri)19:13:12 No.323224943
Anonymous 01/09/16(Sat)00:13:12 No.323224943
>>323221586
Yes it's totally ok to lose your pride for a bit of weight loss...


you have got to be kidding me
>>
Anonymous
01/08/16(Fri)19:19:35 No.323225621
Anonymous 01/09/16(Sat)00:19:35 No.323225621
>>323224943
There is no pride when you're fat.
>>
Anonymous
01/08/16(Fri)19:23:05 No.323225992
Anonymous 01/09/16(Sat)00:23:05 No.323225992
>>323224943
Yeah I know right?

That wife is just fat shaming him
>>
Anonymous
01/08/16(Fri)19:34:01 No.323227243
Anonymous 01/09/16(Sat)00:34:01 No.323227243
>>323213938 (OP)
inb4 vive gets announced to be $800-$900 and /v/ gets btfo because this place is a bunch of poorfags.

inb4 /v/ gets triggered
>>
Anonymous
01/08/16(Fri)19:34:41 No.323227321
Anonymous 01/09/16(Sat)00:34:41 No.323227321
>>323227243
>IT'S ONLY 200$ MORE. AND IT'S MORE QUALITY. PLUS YOU GET PORTAL 2 FOR FUCKING FREE.
>>
Anonymous
01/08/16(Fri)19:42:07 No.323228169
Anonymous 01/09/16(Sat)00:42:07 No.323228169
so
>oculus: shooters
>vive: meme octopus dad games
?
>>
Anonymous
01/08/16(Fri)19:46:11 No.323228621
Anonymous 01/09/16(Sat)00:46:11 No.323228621
>>323221067
Dam, he's probably a fat fuck. Losing 20kgs will be piss easy.
>>
Anonymous
01/08/16(Fri)19:49:36 No.323228958
Anonymous 01/09/16(Sat)00:49:36 No.323228958
>>323227243
CUTE
U
T
E
>>
Anonymous
01/08/16(Fri)19:51:58 No.323229208
Anonymous 01/09/16(Sat)00:51:58 No.323229208
>>323214657
Be jizz jew hero?
>>
Anonymous
01/08/16(Fri)19:57:20 No.323229751
Anonymous 01/09/16(Sat)00:57:20 No.323229751
>>323214046
HTC Vive 2.0 will be even better than that
>>
Anonymous
01/08/16(Fri)20:00:10 No.323230047
Anonymous 01/09/16(Sat)01:00:10 No.323230047
call me when theres a vr game that gameplay wise is more than a phone game with motion controls oh wait you wont because that will never happen outside of simulations
>>
Anonymous
01/08/16(Fri)20:00:39 No.323230095
Anonymous 01/09/16(Sat)01:00:39 No.323230095
>>323227321
>AND A HAT
>>
Anonymous
01/08/16(Fri)20:01:40 No.323230201
Anonymous 01/09/16(Sat)01:01:40 No.323230201
>>323229751
>he thinks there will be a vive 2.0
It's dead in the water
>>
Anonymous
01/08/16(Fri)20:04:52 No.323230523
Anonymous 01/09/16(Sat)01:04:52 No.323230523
Man, it makes me kinda sad how people are reacting to the Rift being expensive and the Vive being better (in terms of features and included hardware, no one really knows which consumer pro duct is better because no one has tried the consumer rift or consumer vive).

People who had all this faith in Oculus want the Vive to be bad, but no one has any idea at the moment. Just goes to show how strong cognitive dissonance is—people will passionately defend or shit-talk either product, having tried neither, just because they are emotionally and/or financially invested in one.

Anyway, I hope the Vive is better because I'd rather my money go to Valve than Facebook, but if it's not I'll buy a Rift.

Enjoy your drama and shitposting <3
>>
Anonymous
01/08/16(Fri)20:08:04 No.323230845
Anonymous 01/09/16(Sat)01:08:04 No.323230845
>>323230523
This competition is good for VR popularity. Imagine if it was only the rift, everyone would just be shitposting FIVE NINETY NINE and there would be no real discussion whatsoever.
>>
Anonymous
01/08/16(Fri)20:08:42 No.323230939
Anonymous 01/09/16(Sat)01:08:42 No.323230939
>>323230047
>call me when
No one except your mom has your phone number, faggot.
>>
Anonymous
01/08/16(Fri)20:10:22 No.323231153
Anonymous 01/09/16(Sat)01:10:22 No.323231153
>>323213938 (OP)
Virtual reality is a shit right now. The technology is not there yet. I won't be using it until photorealism becomes widespread so I guess I'll be retired by then.
>>
Anonymous
01/08/16(Fri)20:11:00 No.323231250
Anonymous 01/09/16(Sat)01:11:00 No.323231250
>>323230845
Oh yeah, I totally agree. More options are always better for an industry, and you can tell both products will do great because of how emotional everyone is about them :)

2016 will be an interesting year for video games!
>>
Anonymous
01/08/16(Fri)20:12:01 No.323231403
Anonymous 01/09/16(Sat)01:12:01 No.323231403
>>323230047
why did you post in this thread?
>>
Anonymous
01/08/16(Fri)20:12:31 No.323231468
Anonymous 01/09/16(Sat)01:12:31 No.323231468
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>>323213938 (OP)
I think the guy is just noticing the narrower vertical FoV? Most people say they're comparable FoV wise. Vive having a more square FoV and Rift CV1 being wider. Maybe Vive has a larger sweet spot?
>>
Anonymous
01/08/16(Fri)20:12:44 No.323231487
Anonymous 01/09/16(Sat)01:12:44 No.323231487
I remember the time they talked about wanting to make VR affordable for a lot of people. Granted this was before they sold out. Rift is shit. VR in general will have no place for a long time.
>>
Anonymous
01/08/16(Fri)20:13:54 No.323231620
Anonymous 01/09/16(Sat)01:13:54 No.323231620
>>323231468
he was wearing glasses for the rift, but he took them off for the vive

what a hack
>>
Anonymous
01/08/16(Fri)20:15:28 No.323231792
Anonymous 01/09/16(Sat)01:15:28 No.323231792
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>>323230523
There is no such thing as financial investment in the Rift. It's a preorder that doesn't even charge your card until it ships. If Vive turns out to be better, you can just cancel. Exactly what I plan on doing.

Retards will be retards.
>>
Anonymous
01/08/16(Fri)20:16:37 No.323231920
Anonymous 01/09/16(Sat)01:16:37 No.323231920
>>323213938 (OP)
They all lose because they will be priced stupidly high, and you need something more than a toaster for them.
>>
Anonymous
01/08/16(Fri)20:17:41 No.323232046
Anonymous 01/09/16(Sat)01:17:41 No.323232046
>>323231487
$600 is affordable for a lot of people. A lot of people buy a new version of their phones every year for much more than that.
>>
Anonymous
01/08/16(Fri)20:18:43 No.323232175
Anonymous 01/09/16(Sat)01:18:43 No.323232175
>>323216149
I don't see how the witcher 3 defines if something is or is not a "meme"
>>
Anonymous
01/08/16(Fri)20:21:14 No.323232458
Anonymous 01/09/16(Sat)01:21:14 No.323232458
>>323232046
Most people buy phones using payment plans, anon.
>>
Anonymous
01/08/16(Fri)20:21:24 No.323232476
Anonymous 01/09/16(Sat)01:21:24 No.323232476
>>323230523
>>323231792
> no one has tried the consumer rift
People have used the Rift CV1 for a while now.
>>
Anonymous
01/08/16(Fri)20:21:27 No.323232479
Anonymous 01/09/16(Sat)01:21:27 No.323232479
>>323231792
"or financially invested in one"

I didn't say which headset, and I didn't mention preorders. A lot of people have upgraded their PC, bought development kits, etc.

Preordering a Rift isn't the only way to have money in VR right now.

Retards will be retards :)
>>
Anonymous
01/08/16(Fri)20:21:56 No.323232530
Anonymous 01/09/16(Sat)01:21:56 No.323232530
>>323231620
That shouldn't change FoV though.
>>
Anonymous
01/08/16(Fri)20:22:33 No.323232606
Anonymous 01/09/16(Sat)01:22:33 No.323232606
>>323232046
>$600 is affordable for a lot of people.
I wonder how many retards actually believe this. This doesn't even include the powerful pc you need to use it.
>>
Anonymous
01/08/16(Fri)20:22:58 No.323232654
Anonymous 01/09/16(Sat)01:22:58 No.323232654
>>323232476
Ah cool, I didn't realize it wasn't going to get any upgrades before launch. My mistake. I guess my point still stands though, as without trying the consumer Vive there's nothing to compare it to.
>>
Anonymous
01/08/16(Fri)20:23:45 No.323232741
Anonymous 01/09/16(Sat)01:23:45 No.323232741
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>>323232530
yes, it does, putting your eyes closer to the screen/lenses makes it wider, dumbass
>>
Anonymous
01/08/16(Fri)20:24:12 No.323232795
Anonymous 01/09/16(Sat)01:24:12 No.323232795
File: 1444722452319.png (1.91 MB, 1920x1080)
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>>323232175
Have you played it? It's quite memetic.
>>
Anonymous
01/08/16(Fri)20:25:02 No.323232880
Anonymous 01/09/16(Sat)01:25:02 No.323232880
>>323232741
woah rude
>>
Anonymous
01/08/16(Fri)20:29:13 No.323233425
Anonymous 01/09/16(Sat)01:29:13 No.323233425
>>323232606
A lot of people aren't poor. Might not seem that way in whatever third world country you live in, but it's true.
>>
Anonymous
01/08/16(Fri)20:30:32 No.323233579
Anonymous 01/09/16(Sat)01:30:32 No.323233579
>>323232175
I simply asked your mongoloid ass how much you spent on your gaming rig that could play Witcher 3 in 4k resolution with stable 60fps and your monthly electricity bill.
The anon you replied to made a valid point that 4k is an utopic wannabe PC Master Race shitposting meme at this point. As only 0.002% who dumped $8000+ into their liquid nitrogen cooled PCs could achieve acceptable framerates at that resolution unless they only wanted to play Minecraft and Spelunky.
>>
Anonymous
01/08/16(Fri)20:31:55 No.323233734
Anonymous 01/09/16(Sat)01:31:55 No.323233734
File: me-irl.gif (2.86 MB, 250x188)
2.86 MB
2.86 MB GIF
http://strawpoll.me/6473287/

http://strawpoll.me/6473480/
>>
Anonymous
01/08/16(Fri)20:33:56 No.323233950
hm should I buy VR from this company that got no prior experience with shipping hardware globally (what if oculus break for instance), no experience with storefronts from apps and games...OR, should I get the product that's being released by someone with decades of experience and backed by the biggest company in pc gaming?

HMMMM DECISIONS!
>>
Anonymous
01/08/16(Fri)20:34:47 No.323234043
Anonymous 01/09/16(Sat)01:34:47 No.323234043
File: htc-dead.jpg (271 KB, 1637x687)
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>>323233950
kek

>Tfw Facebook bought Oculus for more than what all of HTC is currently worth
>>
Anonymous
01/08/16(Fri)20:35:10 No.323234093
Anonymous 01/09/16(Sat)01:35:10 No.323234093
>>323233579
>It's a meme because I'm too poor to afford it
>>
Anonymous
01/08/16(Fri)20:36:41 No.323234301
Anonymous 01/09/16(Sat)01:36:41 No.323234301
>>323233950
>OR, should I get the product that's being released by someone with decades of experience and backed by the biggest company in pc gaming?
now who would that be? because it sure as fuck isn't HTC and Valve.
The only ones capable of doing that would be Samsung and Sony you shithead.
>>
Anonymous
01/08/16(Fri)20:37:04 No.323234345
Anonymous 01/09/16(Sat)01:37:04 No.323234345
I'd buy a VR set for $300-$350 just to watch movies on and do stupid things. Gaming aspect doesn't remotely interest me. $100 worth of screens, decent optics, and cheapo package and call it day.

I don't give a shit about walking around a gas station and throwing hot dogs out the door.
>>
Anonymous
01/08/16(Fri)20:37:14 No.323234364
Anonymous 01/09/16(Sat)01:37:14 No.323234364
>>323233950
I just realized what this stupid Vive vs Oculus battle reminds me of. It reminds me when Microsoft introduced the Zune and all the Apple haters jumped on the bandwagon and were sure the iPod was doomed.
>>
Anonymous
01/08/16(Fri)20:37:17 No.323234371
Anonymous 01/09/16(Sat)01:37:17 No.323234371
File: 1421431482024.png (3 KB, 306x269)
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Where does one go on 4chan to talk about VR porn?
>>
Anonymous
01/08/16(Fri)20:37:19 No.323234375
Anonymous 01/09/16(Sat)01:37:19 No.323234375
>>323233950
my thoughts exactly

Rift users can enjoy the facebook "oculus home" store... lel

I'll just keep buying my games on steam
>>
Anonymous
01/08/16(Fri)20:37:32 No.323234402
Anonymous 01/09/16(Sat)01:37:32 No.323234402
is it still 600 dollars?
>>
Anonymous
01/08/16(Fri)20:38:18 No.323234495
Anonymous 01/09/16(Sat)01:38:18 No.323234495
>>323234402
Yes what do think would happen?
>o-ooops~ we'll lower it some since people aren't preordering them
>>
Anonymous
01/08/16(Fri)20:38:43 No.323234547
Anonymous 01/09/16(Sat)01:38:43 No.323234547
>>323233734
My main problem with the Rift is the extra 100€ they want in Europe. I may have preordered if they had done a 1:1 conversion rate like everybody else in this fucking industry but this is too much.

I hope that HTC/Valve manages to get the Vive to Europe without MUH TAXES adding another 100€.
>>
Anonymous
01/08/16(Fri)20:40:14 No.323234746
Anonymous 01/09/16(Sat)01:40:14 No.323234746
>>323234371
>>>/gif/
>>
Anonymous
01/08/16(Fri)20:42:23 No.323234987
Anonymous 01/09/16(Sat)01:42:23 No.323234987
>>323234043
yeah man, facebook have a really strong history of releasing hardware and actual games. I'm sure zuckercunt's main interest is not just recouping his 2 billion spent buying this shit.

>>323234301
>samsung and sony
>pc gaming

shhh, adults are trying to discuss things. Feel free to not join in.
>>
Anonymous
01/08/16(Fri)20:42:43 No.323235024
Anonymous 01/09/16(Sat)01:42:43 No.323235024
Who cares about Rift vs Vive.
What matters is that Valve built the groundwork for ANY hardware company to make their own Lighthouse VR system which is both superior and cheaper than IR cameras.

It automatically wins in the long term.
>>
Anonymous
01/08/16(Fri)20:43:28 No.323235123
Anonymous 01/09/16(Sat)01:43:28 No.323235123
File: uy6hg[1].jpg (31 KB, 640x360)
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>>323234987
http://www.businessinsider.com/facebook-open-compute-project-history-2015-6
>>
Anonymous
01/08/16(Fri)20:44:25 No.323235247
Anonymous 01/09/16(Sat)01:44:25 No.323235247
>>323235024
Also their support for OpenVR is going to be beneficial for future headsets.
>>
Anonymous
01/08/16(Fri)20:44:28 No.323235260
Anonymous 01/09/16(Sat)01:44:28 No.323235260
>>323232741
But that also accounts for people without the glasses that need the different A or B cups as well as distance for focus. It shouldn't make a big enough difference as you're making it out to be.
>>
Anonymous
01/08/16(Fri)20:45:20 No.323235364
Anonymous 01/09/16(Sat)01:45:20 No.323235364
>>323235260
It does, Oculus has said this in many a interview.
>>
Anonymous
01/08/16(Fri)20:45:45 No.323235418
Anonymous 01/09/16(Sat)01:45:45 No.323235418
>>323235024
>>It automatically wins in the long term.

Thing about Oculus' use of cameras is that they can upgrade them later on for Kinect style tracking giving you full body immersion. You don't have that upgrade path with Lighthouse.
>>
Anonymous
01/08/16(Fri)20:46:21 No.323235484
Anonymous 01/09/16(Sat)01:46:21 No.323235484
https://www.youtube.com/watch?v=BOHqG1nc_tw [Embed]
>>
Anonymous
01/08/16(Fri)20:46:46 No.323235527
Anonymous 01/09/16(Sat)01:46:46 No.323235527
>>323235364
I know it does, that's not what I said. I'm saying the FoV change isn't significant. I have a DK2.
>>
Anonymous
01/08/16(Fri)20:46:46 No.323235528
Anonymous 01/09/16(Sat)01:46:46 No.323235528
>>323235418
Yeah, and 4 hour battery life on Vive's controllers...
>>
Anonymous
01/08/16(Fri)20:47:33 No.323235634
Anonymous 01/09/16(Sat)01:47:33 No.323235634
>>323214657
>honeybee facial cumshot anne frank ???
Uh...
>>
Anonymous
01/08/16(Fri)20:48:15 No.323235705
Anonymous 01/09/16(Sat)01:48:15 No.323235705
>>323235528
What's the life on Oculus Touch?

Also they improved it from 2 hours to 4 just from the first Vive to the Vive Pre. Next Vive will probably have 8 hours.
>>
Anonymous
01/08/16(Fri)20:48:37 No.323235749
Anonymous 01/09/16(Sat)01:48:37 No.323235749
>>323235123
simply ebin. That means so much for pc games.
>>
Anonymous
01/08/16(Fri)20:52:36 No.323236161
Anonymous 01/09/16(Sat)01:52:36 No.323236161
>Cleaning out an entire fucking room for VR use

This shit isn't going to determine a winner early on. 1% of people will give a enough of a fuck and actually be able to dedicate a room to this. What matters early on is price and quality and if you take the lighthouse shit out they're not that different and vive will likely be much more expensive.
>>
Anonymous
01/08/16(Fri)20:55:09 No.323236440
Anonymous 01/09/16(Sat)01:55:09 No.323236440
>>323234371
>>>/d/
>>>/aco/
>>>/gif/
>>
Anonymous
01/08/16(Fri)20:56:45 No.323236604
Anonymous 01/09/16(Sat)01:56:45 No.323236604
>>323236440
Actually the best place is /t/ which has a thread

I try to bring up VR but it just isn't mainstream enough yet for /weg/ to give a shit.
>>
Anonymous
01/08/16(Fri)20:57:44 No.323236705
Anonymous 01/09/16(Sat)01:57:44 No.323236705
File: 02b.jpg (145 KB, 1111x597)
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>Wireless VR up to 8K coming in the second half 2016, in talks with Oculus, demo at E3
http://uploadvr.com/nitero-wireless-vr-2016/
How mad are 1st gen adopters right now?
>>
Anonymous
01/08/16(Fri)20:57:48 No.323236708
Anonymous 01/09/16(Sat)01:57:48 No.323236708
>>323213938 (OP)
>video states oculus looks better
>better controller

>vive's only benefit is walking around, i.e. a gimmick

Meh.
>>
Anonymous
01/08/16(Fri)20:59:06 No.323236841
Anonymous 01/09/16(Sat)01:59:06 No.323236841
>>323236708
You never used a Vive.
>>
Anonymous
01/08/16(Fri)20:59:42 No.323236913
Anonymous 01/09/16(Sat)01:59:42 No.323236913
>>323236705
>How mad are 1st gen adopters right now?

If you think you're actually getting that in 2016 you're delusional. Remember when Oculus said they were going to launch in 2015?
>>
Anonymous
01/08/16(Fri)21:02:07 No.323237146
Anonymous 01/09/16(Sat)02:02:07 No.323237146
>>323231792
>they pretend they have no stock left and back up everyone's preorders until june
>the day before the Vive price announcement and preorders open they suddenly ship all the headsets and charge every single person that ordered
>>
Anonymous
01/08/16(Fri)21:02:12 No.323237163
Anonymous 01/09/16(Sat)02:02:12 No.323237163
>>323222845
wow man ur so edgy
>>
Anonymous
01/08/16(Fri)21:02:57 No.323237247
Anonymous 01/09/16(Sat)02:02:57 No.323237247
>>323236705
>The product will likely initially be an accessory at first, rather than something sold with the headsets themselves.

Did you even read it? You still need to buy a headset.
>>
Anonymous
01/08/16(Fri)21:04:49 No.323237468
Anonymous 01/09/16(Sat)02:04:49 No.323237468
>>323236705
Probably not so much considering 8k at 60fps is nearly impossible if at all
>>
Anonymous
01/08/16(Fri)21:06:58 No.323237685
Anonymous 01/09/16(Sat)02:06:58 No.323237685
>>323236708
I would say that the lateral movement is so that when you move your head in real life sideways, it registers in the game. Unlike the Rift, where your head is mounted on a stick with a gun.
>>
Anonymous
01/08/16(Fri)21:07:43 No.323237776
Anonymous 01/09/16(Sat)02:07:43 No.323237776
>>323237685
That's wrong, though.
>>
Anonymous
01/08/16(Fri)21:09:20 No.323237974
Anonymous 01/09/16(Sat)02:09:20 No.323237974
>>323237468
Foveated rendering would fix that. Also you need 90fps.
>>
Anonymous
01/08/16(Fri)21:09:23 No.323237981
Anonymous 01/09/16(Sat)02:09:23 No.323237981
>>323236913
It's a terrible purchase even if it takes 2 years for Rift/Vive 2.0.
There are still many things that need to be improved, 1st gen sets will look pathetic compared to 2nd gen.
And all you can do with 1st gen is twiddle your thumbs while you wait for games to be released.
>>
Anonymous
01/08/16(Fri)21:10:30 No.323238120
Anonymous 01/09/16(Sat)02:10:30 No.323238120
>>323237981
>all you can do with 1st gen is twiddle your thumbs while you wait for games to be released.

Heh, the porn makes it worth it. I'm probably going to end up just keeping my DK2 until CV2.
>>
Anonymous
01/08/16(Fri)21:10:56 No.323238189
Anonymous 01/09/16(Sat)02:10:56 No.323238189
>>323237468
You dumb? It's wireless UP TO 8k, it doesn't matter if it's 2k right now, it will still work wirelessly.
>>
Anonymous
01/08/16(Fri)21:10:58 No.323238195
Anonymous 01/09/16(Sat)02:10:58 No.323238195
The Rift is compatible with OpenVR, right?

Wouldn't that mean that the Rift can play all VR games whereas the Vive is limited to the ones made with the OpenVR SDK?
>>
Anonymous
01/08/16(Fri)21:12:21 No.323238365
Anonymous 01/09/16(Sat)02:12:21 No.323238365
>>323236708
>vive's only benefit is walking around, i.e. a gimmick

You've never used VR before if you think walking is a gimmick. It makes a big fucking difference, it's the difference between actually feeling (presence) there as VR should be and just feeling really immersed, unless it's a cockpit game.
>>
Anonymous
01/08/16(Fri)21:12:59 No.323238449
Anonymous 01/09/16(Sat)02:12:59 No.323238449
>>323238195
Not anymore it's not. They specifically said no porn.
>>
Anonymous
01/08/16(Fri)21:13:59 No.323238568
Anonymous 01/09/16(Sat)02:13:59 No.323238568
>>323238195
Compatible doesn't mean work well. We'll have to see when we actually get some OpenVR games released.
>>
Anonymous
01/08/16(Fri)21:14:03 No.323238581
Anonymous 01/09/16(Sat)02:14:03 No.323238581
>>323238189
It doesn't matter because nobody cares about either of those, as one is unachievable and the other introduces input lag. Retard.
>>
Anonymous
01/08/16(Fri)21:14:29 No.323238635
Anonymous 01/09/16(Sat)02:14:29 No.323238635
>>323238568
http://variety.com/2015/digital/news/oculus-has-no-plans-to-block-virtual-reality-porn-1201499821/
>>
Anonymous
01/08/16(Fri)21:15:01 No.323238701
Anonymous 01/09/16(Sat)02:15:01 No.323238701
>>323238449
What are you even talking about? There's no limitations on the SDKs.
>>
Anonymous
01/08/16(Fri)21:15:52 No.323238787
Anonymous 01/09/16(Sat)02:15:52 No.323238787
>>323238701
The SJWs (ie not boogyman) will work their magic and stop it.
>>
Anonymous
01/08/16(Fri)21:16:37 No.323238886
Anonymous 01/09/16(Sat)02:16:37 No.323238886
>>323238449
No porn in their store. That is all.

As of now, neither the Vive or the Rift will block content.
>>
Anonymous
01/08/16(Fri)21:16:42 No.323238902
Anonymous 01/09/16(Sat)02:16:42 No.323238902
>>323238787
Oh ok
>>
Anonymous
01/08/16(Fri)21:17:08 No.323238961
Anonymous 01/09/16(Sat)02:17:08 No.323238961
Rift vs Vive is like watching a gladiator in an arena vs BEING the gladiator in the arena.
Face it, Vive won in the technical side, if the price is in the same ballpark then it crushed Rift.
>>
Anonymous
01/08/16(Fri)21:18:13 No.323239105
Anonymous 01/09/16(Sat)02:18:13 No.323239105
>>323238581
Are you retarded? Did you even read the article?
>>
Anonymous
01/08/16(Fri)21:18:15 No.323239110
Anonymous 01/09/16(Sat)02:18:15 No.323239110
When will the first VR MMO happen?
>>
Anonymous
01/08/16(Fri)21:18:25 No.323239145
Anonymous 01/09/16(Sat)02:18:25 No.323239145
>>323237974
>you need 90fps
bullshit
the 970 isn't enough for 90fps @2160x1200
>>
Anonymous
01/08/16(Fri)21:18:35 No.323239161
Anonymous 01/09/16(Sat)02:18:35 No.323239161
>>323238449
Nobody would be stupid enough to outright block VR pornography except maybe sony.
That alone is a major selling point for a huge number of people.
>>
Anonymous
01/08/16(Fri)21:18:54 No.323239207
Anonymous 01/09/16(Sat)02:18:54 No.323239207
>>323238961
http://www.roadtovr.com/oculus-rift-room-scale-tracking-volume-e3-2015-oculus-touch/

kek
>>
Anonymous
01/08/16(Fri)21:19:18 No.323239251
Anonymous 01/09/16(Sat)02:19:18 No.323239251
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>Oculus inflating the price with useless headphones and a controller people would already have
>>
Anonymous
01/08/16(Fri)21:19:38 No.323239306
Anonymous 01/09/16(Sat)02:19:38 No.323239306
>>323239110
There are MMOs that support VR already, like Elite Dangerous.
>>
Anonymous
01/08/16(Fri)21:20:34 No.323239413
Anonymous 01/09/16(Sat)02:20:34 No.323239413
>>323239251
A lot of people wish we would sell a bundle without “useless extras” like high-end audio, a carrying case, the bundled games, etc, but those just don’t significantly impact the cost. The core technology in the Rift is the main driver - two built-for-VR OLED displays with very high refresh rate and pixel density, a very precise tracking system, mechanical adjustment systems that must be lightweight, durable, and precise, and cutting-edge optics that are more complex to manufacture than many high end DSLR lenses. It is expensive, but for the $599 you spend, you get a lot more than spending $599 on pretty much any other consumer electronics devices - phones that cost $599 cost a fraction of that to make, same with mid-range TVs that cost $599.
>>
Anonymous
01/08/16(Fri)21:21:44 No.323239534
>>323239207
That was already ripped apart in the previous thread.
It has angle and range problems which pretty much break the experience.
And Oculus doesn't even support it officially so don't expect a single room-scale game for Rift.
>>
Anonymous
01/08/16(Fri)21:22:42 No.323239647
Anonymous 01/09/16(Sat)02:22:42 No.323239647
>>323239534
>And Oculus doesn't even support it officially so don't expect a single room-scale game for Rift.
>It's in the SDK
Stopped reading there.
>>
Anonymous
01/08/16(Fri)21:23:12 No.323239704
Anonymous 01/09/16(Sat)02:23:12 No.323239704
>>323239413
I hate this pasta.
>>
Anonymous
01/08/16(Fri)21:23:40 No.323239756
Anonymous 01/09/16(Sat)02:23:40 No.323239756
>>323239145
Not for everything but Oculus said they won't allow anything on their store that can't run on a 970.
>>
Anonymous
01/08/16(Fri)21:23:59 No.323239786
Anonymous 01/09/16(Sat)02:23:59 No.323239786
>>323239534
https://twitter.com/PalmerLuckey/status/676220090572931074
>>
Anonymous
01/08/16(Fri)21:25:05 No.323239917
Anonymous 01/09/16(Sat)02:25:05 No.323239917
>>323239534
You are comparing a room setup to a seated one. If you want a room experience with oculus you will need to do the same and put each camera in a corner.
>>
Anonymous
01/08/16(Fri)21:25:12 No.323239934
Anonymous 01/09/16(Sat)02:25:12 No.323239934
>>323239647
What in the SDK shows support for room scale? All it is is the camera's having a wide enough FoV to track is all.
>>
Anonymous
01/08/16(Fri)21:25:28 No.323239970
Anonymous 01/09/16(Sat)02:25:28 No.323239970
>>323239647
At what maximum range? Because the tracking quality drops off in precision very quickly the farther you are.
There IS a reason why the CES 2016 demos are confined to a tiny square, you know.
>>
Anonymous
01/08/16(Fri)21:26:38 No.323240116
Anonymous 01/09/16(Sat)02:26:38 No.323240116
>>323239534
Not to mention you need to set up the camera's in opposite corners to have it really work. Not as easy as with Lighthouse which only needs a power connection.
>>
Anonymous
01/08/16(Fri)21:26:48 No.323240131
Anonymous 01/09/16(Sat)02:26:48 No.323240131
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>post yfw umemaro gets VR support
>>
Anonymous
01/08/16(Fri)21:26:58 No.323240147
Anonymous 01/09/16(Sat)02:26:58 No.323240147
>>323239970
It is mostly constrained by system noise. The current implementation has enough power to track beyond 6 metres range from a base, but the quality of the fix degrades with range. How much is complex. There are interacting trade-offs surrounding limits on eye-safe optical power, choice of carrier frequency, spin rate, spin jitter, sensor bandwidth, sensitivity and noise, etc. With today's implementation of Lighthouse we are mostly constrained by what all of those end up looking like: Noise in the reported bearing angles of each sensor. A reasonable figure is say 50 microradians 1-sigma, even if it is often better than that.
>>
Anonymous
01/08/16(Fri)21:27:49 No.323240242
Anonymous 01/09/16(Sat)02:27:49 No.323240242
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yfw the vive will be 500 but includes the controllers
>>
Anonymous
01/08/16(Fri)21:28:42 No.323240326
Anonymous 01/09/16(Sat)02:28:42 No.323240326
>>323239917
>>323239786
The tracking quality just isn't good enough, read the article from 2015, the cameras can't track close to the ground for example and that was just from a quick demo, so imagine what other problems it might have.

And that's not even factoring in the fact that IR cameras are more expensive than lighthouse stations.
>>
Anonymous
01/08/16(Fri)21:28:43 No.323240329
Anonymous 01/09/16(Sat)02:28:43 No.323240329
>>323239934
Thanks to the DK2 reverse engineering and github code Oliver Kreylos published, we know a lot more about the actual Oculus DK2 tracking than we know about the Lighthouse devkit implementation. Oculus did not document emissions and driver interfaces, but their systems does not lend itself to 3rd party solutions due to the need to sync and ID the markers.
If you want to foster interoperability after the fact, documenting emissions and driver interfaces once the hardware is on the shelves is quite possibly going to fall short of facilitating/encouraging conformance when it mattered. In that case, you will have to count on having clear license to the IP.
>>
Anonymous
01/08/16(Fri)21:29:45 No.323240441
Anonymous 01/09/16(Sat)02:29:45 No.323240441
>>323240326
>cameras on the same wall
Okay.
>>
Anonymous
01/08/16(Fri)21:30:05 No.323240487
Anonymous 01/09/16(Sat)02:30:05 No.323240487
So I was thinking.

Anyone know the specifications of the Vive front-facing camera?

I'm assuming it uses IR?

We can scan models with those cameras. It's completely feasible to scan your dick while watching POV animu porn, import your dick and live animate to your movements and have the animu character react to it.


I'm a developer working on Intel RealSense tech, so yes it's possible; I promise.
>>
Anonymous
01/08/16(Fri)21:30:38 No.323240560
Anonymous 01/09/16(Sat)02:30:38 No.323240560
>>323240329
Aaaand what does that have to do with room scale?
>>
Anonymous
01/08/16(Fri)21:30:38 No.323240565
Anonymous 01/09/16(Sat)02:30:38 No.323240565
How is an R9 290 enough to run the Rift?

I have that card and it struggles to run Fallout 4 consistently at 60fps on max graphics.

For the rift to work it would need to run at fucking 95fps TWICE
>>
Anonymous
01/08/16(Fri)21:31:01 No.323240618
Anonymous 01/09/16(Sat)02:31:01 No.323240618
>people saying oculus doesn't support room scale
>in reality you can just add more sensors and it just werks, making room scale experiences possible on rift
Vive will be better at it, but for a price
But don't go around saying oculus can't do it, its a lie
>>
Anonymous
01/08/16(Fri)21:31:53 No.323240729
Anonymous 01/09/16(Sat)02:31:53 No.323240729
>>323234371
There's always an active thread in /t/. I've posted links in the last three. Check it out.
>>
Anonymous
01/08/16(Fri)21:31:56 No.323240738
Anonymous 01/09/16(Sat)02:31:56 No.323240738
>>323240565
You're going to be playing games on low settings is how. Also Fallout 4 is a terrible example. That game just runs and looks garbage on any hardware.
>>
Anonymous
01/08/16(Fri)21:32:04 No.323240754
Anonymous 01/09/16(Sat)02:32:04 No.323240754
>>323240565
>playing an unoptimized piece of shit
>>
Anonymous
01/08/16(Fri)21:32:39 No.323240819
Anonymous 01/09/16(Sat)02:32:39 No.323240819
>>323240618
This, and the Rift's touch controllers will have better battery life. It's a trade off. Focusing on 5x5 makes more sense considering HTC has literally no actual games to show off for room scale.
>>
Anonymous
01/08/16(Fri)21:33:23 No.323240882
Anonymous 01/09/16(Sat)02:33:23 No.323240882
>>323221067
>45lbs
>2 and a half months

LOL. Good fucking luck with that unless he weighs 400lbs.
>>
Anonymous
01/08/16(Fri)21:33:52 No.323240956
Anonymous 01/09/16(Sat)02:33:52 No.323240956
>>323240441
Cameras on opposite walls won't fix its vertical fov problem and if it really was better then why didn't they ever show a fully working room scale demo? That would stop Vive dead in its tracks.
The answer is obvious: the tracking quality for room-scale is not satisfactory.
>>
Anonymous
01/08/16(Fri)21:33:58 No.323240972
Anonymous 01/09/16(Sat)02:33:58 No.323240972
>>323240819
>Rift's touch controllers will have better battery life

Do we know at all what the battery life is like? I haven't seen any reported info. It could be worse than the Vive, they aren't commenting on it.
>>
Anonymous
01/08/16(Fri)21:34:41 No.323241034
Anonymous 01/09/16(Sat)02:34:41 No.323241034
>Wanting to actually stand up and walk around while playing VR
>Implying most games are even going to be made with this in mind

Vive also technically is less impressive since they said it has noticeable screendoor effect.
>>
Anonymous
01/08/16(Fri)21:34:59 No.323241070
Anonymous 01/09/16(Sat)02:34:59 No.323241070
>>323213938 (OP)
>meme camera to slap $200 more on it
>unnecessary FOV
>screen door effect hasn't been fixed

Vive is gonna do worse than Rift. Screencap this.
>>
Anonymous
01/08/16(Fri)21:35:03 No.323241076
Anonymous 01/09/16(Sat)02:35:03 No.323241076
>>323240956
>they ever show a fully working room scale demo? That would stop Vive dead in its tracks.
They did, it was called Toybox. They've been showing it off since Crescent Bay.
>>
Anonymous
01/08/16(Fri)21:35:10 No.323241092
Anonymous 01/09/16(Sat)02:35:10 No.323241092
Do people really want to use all that stupid motion tracking bullshit?

I was just going to wear it on my face and use a mouse and keyboard, or a wheel if a racing game.

This is why I don't get it when people talk about lack of compatible games, it's a monitor strapped to your face so every game is compatible???
>>
Anonymous
01/08/16(Fri)21:36:12 No.323241208
Anonymous 01/09/16(Sat)02:36:12 No.323241208
>>323241092
>it's a monitor strapped to your face so every game is compatible???

No and mouse and keyboard is terrible input for VR. You'll understand in time.
>>
Anonymous
01/08/16(Fri)21:36:17 No.323241219
Anonymous 01/09/16(Sat)02:36:17 No.323241219
>VR
>it's screens taped to your fucking head
Some call it "progress".
>>
Anonymous
01/08/16(Fri)21:36:32 No.323241252
Anonymous 01/09/16(Sat)02:36:32 No.323241252
>>323240956
Because they were too busy showing off real games instead of just tech demos :')
>>
Anonymous
01/08/16(Fri)21:36:42 No.323241267
Anonymous 01/09/16(Sat)02:36:42 No.323241267
>>323213938 (OP)
>people actually moving around for these things
>not just sitting down and enjoying your vidya with kb+m and using VR as visual immersion

You guys are doing it wrong.
>>
Anonymous
01/08/16(Fri)21:36:48 No.323241275
Anonymous 01/09/16(Sat)02:36:48 No.323241275
>>323240618
>just add more sensors
You know IR cameras are expensive, right?
If you need 3 or more cameras then it's already inferior since it will be more expensive than lighthouse.
>>
Anonymous
01/08/16(Fri)21:38:04 No.323241428
Anonymous 01/09/16(Sat)02:38:04 No.323241428
>>323241275
>IR cameras are expensive
>Literally just webcams without an IR filter
>>
Anonymous
01/08/16(Fri)21:38:27 No.323241473
Anonymous 01/09/16(Sat)02:38:27 No.323241473
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>>323241092
>>323241219
Ya'll niggas don't know shit.
>>
Anonymous
01/08/16(Fri)21:38:57 No.323241525
Anonymous 01/09/16(Sat)02:38:57 No.323241525
>>323241070
>unnecessary FOV
What? 110° is still too small.
>>
Anonymous
01/08/16(Fri)21:39:26 No.323241579
Anonymous 01/09/16(Sat)02:39:26 No.323241579
>>323241428
The high resolution camera the Rift uses sure as hell isn't a cheap webcam.
>>
Anonymous
01/08/16(Fri)21:39:33 No.323241593
Anonymous 01/09/16(Sat)02:39:33 No.323241593
>>323241275
>don't know the price for either
>it will be more expensive than lighthouse.
Okay.
>>
Anonymous
01/08/16(Fri)21:39:36 No.323241598
Anonymous 01/09/16(Sat)02:39:36 No.323241598
>>323213938 (OP)
>IT'S BETTER FOR GETTING UP AND MOVING AROUND

Oh boy. Good thing that most people don't have space in their rooms to really do that freely anyway, or that most games are even designed with that in mind in the first fucking place.

It's better in a field that nothing requires. Congratulations. Enjoy spending an extra 300 dollars for that useless gimmick.
>>
Anonymous
01/08/16(Fri)21:39:39 No.323241607
Anonymous 01/09/16(Sat)02:39:39 No.323241607
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Why do you need IR cameras when you can do all the headmovement with accelerometers?

In fact IR cameras worry me. I have a TrackIR and honestly it's shit.
>>
Anonymous
01/08/16(Fri)21:39:51 No.323241628
Anonymous 01/09/16(Sat)02:39:51 No.323241628
Vive fanboys are the new sonyggers

Literally everyone who's tried both say the rift is better
>>
Anonymous
01/08/16(Fri)21:40:24 No.323241690
Anonymous 01/09/16(Sat)02:40:24 No.323241690
>>323216246
In theory, same can be said for VIVE.
Add two more lighthouses to each area you want to walk to.
Problem for me is that Im poor and dont have any rooms that are 15x15.
My room that I game in at most has 6x6ft so either headset would work.
But if my wife would let me set up lighthouses and my PC in the living room that might be a different story, but shes happy to keep me contained in the office/gaming room as it is.
>>
Anonymous
01/08/16(Fri)21:40:53 No.323241742
Anonymous 01/09/16(Sat)02:40:53 No.323241742
>>323241593
Do you know what the lighthouse is?
It's literally a laser on a spinning motor, that's how ridiculously simple it is.
>>
Anonymous
01/08/16(Fri)21:41:07 No.323241768
Anonymous 01/09/16(Sat)02:41:07 No.323241768
>>323241579
The PS Camera for example is $60 MSRP and has often dropped to $25. The RIft's camera doesn't even have depth sensing or dual cameras so it will be even cheaper.
>>
Anonymous
01/08/16(Fri)21:41:32 No.323241809
Anonymous 01/09/16(Sat)02:41:32 No.323241809
>>323230095
This.

People seem to be forgetting that Valve has turned some of their most beloved games into toy capsule machines. People also seem to be forgetting that Valve tried to charge for mods. If you think they wont pull some money-grubbing shit with their VR platform, then I look forward to rubbing it in your face when they do.
>>
Anonymous
01/08/16(Fri)21:42:02 No.323241869
Anonymous 01/09/16(Sat)02:42:02 No.323241869
>>323241607
You can't accurately track your position in 3D space simply with gyros and stuff.
>>
Anonymous
01/08/16(Fri)21:42:09 No.323241881
Anonymous 01/09/16(Sat)02:42:09 No.323241881
>>323241579
DK2's tracking, for example, as low volume as it is compared to CV1, is an amazing feat- 0.05mm precision using a modified 480p webcam with an IR filter as the sensor.
>>
Anonymous
01/08/16(Fri)21:42:28 No.323241909
Anonymous 01/09/16(Sat)02:42:28 No.323241909
But can they do porn?
>>
Anonymous
01/08/16(Fri)21:42:33 No.323241914
Anonymous 01/09/16(Sat)02:42:33 No.323241914
>>323241607
>Why do you need IR cameras when you can do all the headmovement with accelerometers?

Doesn't work for positional tracking. You need 6 degrees of freedom. That only gives you three.
>>
Anonymous
01/08/16(Fri)21:43:06 No.323241976
Anonymous 01/09/16(Sat)02:43:06 No.323241976
>>323237468
b-but pascal...dx12?...vulcan...
>>
Anonymous
01/08/16(Fri)21:43:16 No.323241993
Anonymous 01/09/16(Sat)02:43:16 No.323241993
>>323241275
2 cameras means less occlusion. Let's say you place your hand in front of you and your back to the camera, the camera won't see your hand (in case of Touch for example). This is simplified, but ti's the idea of occlusion.

Additional cameras also means bigger tracking space, as you can orientate the cameras' field of view so that they see more of your room, allowing you to move more (should you want to).
>>
Anonymous
01/08/16(Fri)21:43:22 No.323242009
Anonymous 01/09/16(Sat)02:43:22 No.323242009
>>323241869
>>323241914
How does the Samsung thing that uses a phone as the screen work then?
>>
Anonymous
01/08/16(Fri)21:44:20 No.323242126
Anonymous 01/09/16(Sat)02:44:20 No.323242126
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>>323213938 (OP)
>people actually wanna move around while wearing this thing

Why are Amerifats so fucking stupid?
>>
Anonymous
01/08/16(Fri)21:44:35 No.323242153
Anonymous 01/09/16(Sat)02:44:35 No.323242153
>>323242009
It doesn't have positional tracking, retard.
>>
Anonymous
01/08/16(Fri)21:44:43 No.323242168
Anonymous 01/09/16(Sat)02:44:43 No.323242168
>>323213938 (OP)
>HTC Vive
>More impressive hardware
>Better field of view
>More natural
>More precise

>Rift
>already having quite large game library

oh boy
i guess your vive is shit anon, at least for now
>>
Anonymous
01/08/16(Fri)21:45:50 No.323242273
Anonymous 01/09/16(Sat)02:45:50 No.323242273
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>>323242168
Literally none of that vive shit is true though
>>
Anonymous
01/08/16(Fri)21:46:01 No.323242290
Anonymous 01/09/16(Sat)02:46:01 No.323242290
>>323242126
>not wanting to walk around your ship in Elite Dangerous
why are you so fucking stupid?
>>
Anonymous
01/08/16(Fri)21:46:33 No.323242347
Anonymous 01/09/16(Sat)02:46:33 No.323242347
>>323241993
I know all that. What is your point? You will still need more cameras.
>>
Anonymous
01/08/16(Fri)21:46:55 No.323242392
>>323213938 (OP)
Do i have to walk around like a faggot? Isnt that the reason why kinekt failed?
>>
Anonymous
01/08/16(Fri)21:48:45 No.323242607
Anonymous 01/09/16(Sat)02:48:45 No.323242607
>>323242392
You have controllers
>>
Anonymous
01/08/16(Fri)21:48:47 No.323242610
Anonymous 01/09/16(Sat)02:48:47 No.323242610
>>323242168
You know the games are not exclusive, right? You can play any of them on both systems except for a few ones like the artificially locked Rock Band VR for the Rift or ones that require room scale for the Vive
>>
Anonymous
01/08/16(Fri)21:49:11 No.323242657
Anonymous 01/09/16(Sat)02:49:11 No.323242657
>>323242347
see
>>323239786
>Works fine
>>
Anonymous
01/08/16(Fri)21:49:52 No.323242729
Anonymous 01/09/16(Sat)02:49:52 No.323242729
>>323242392
No, it failed because it didn't have enough developer support.
>>
Anonymous
01/08/16(Fri)21:49:54 No.323242734
Anonymous 01/09/16(Sat)02:49:54 No.323242734
>>323242392
It's an interesting piece of tech at best.

In terms of practicality, it's shit. No one has a huge amount of just empty space lying around.

If you have to constantly be reminded about shit in the space you play in and break your immersion and always have to backtrack or move around unnaturally to avoid obstacles, then you're not going to have fun regardless. You also will still have to move at a comfortable pace because the "by the way you're going to run into shit" warning will only happen so fast.
>>
Anonymous
01/08/16(Fri)21:50:24 No.323242780
Anonymous 01/09/16(Sat)02:50:24 No.323242780
>>323242610
Are you trying to say that Vive uses exactly same/at least compatible API as Rift? If so, why list of vive-compatible games is waaaaaay smaller than Rift's?
>>
Anonymous
01/08/16(Fri)21:50:27 No.323242787
Anonymous 01/09/16(Sat)02:50:27 No.323242787
>>323242610
A bunch of games are actually marked Oculus exclusive.
>>
Anonymous
01/08/16(Fri)21:50:33 No.323242796
Anonymous 01/09/16(Sat)02:50:33 No.323242796
>>323221067
You know, if he was gay and had a partner, he would just be able to buy the damn thing and not have to be a pussy about it.
>>
Anonymous
01/08/16(Fri)21:53:05 No.323243052
Anonymous 01/09/16(Sat)02:53:05 No.323243052
Buy a rift if you want to sit down to use it

Buy a vive if you want to jump around like a faggot
>>
Anonymous
01/08/16(Fri)21:53:08 No.323243059
Anonymous 01/09/16(Sat)02:53:08 No.323243059
>>323242657
How "fine"? A dismissive tweet from a guy known to be an idiot that talks too much is not proof of anything.

The fact that they avoid showing off room scale already proves that it doesn't work well enough.
>>
Anonymous
01/08/16(Fri)21:53:34 No.323243116
Anonymous 01/09/16(Sat)02:53:34 No.323243116
Wont VR justwerk with any game that has headtracking built in? So like Asetto Corsa, DCS, FSX, Elite Dangerous for example.
>>
Anonymous
01/08/16(Fri)21:54:23 No.323243208
Anonymous 01/09/16(Sat)02:54:23 No.323243208
>2016
>developers can't figure how to make things wireless
>>
Anonymous
01/08/16(Fri)21:55:00 No.323243280
Anonymous 01/09/16(Sat)02:55:00 No.323243280
>>323241092
Every game is compatible in the sense that you can run games in a simulated monitor, but not natively.
>>
Anonymous
01/08/16(Fri)21:55:37 No.323243346
Anonymous 01/09/16(Sat)02:55:37 No.323243346
>>323243059
>avoid showing off room scale
>showed it off at E3
http://uploadvr.com/inside-oculus-toy-box-hands-on-with-oculus-touch-controllers/
>>
Anonymous
01/08/16(Fri)21:57:35 No.323243554
Anonymous 01/09/16(Sat)02:57:35 No.323243554
>you can walk around!
>and that's...thats it
>maybe a little more FOV...
>pls buy our product guys ;_; it's got a camera on it...

HTCfags go back to China
>>
Anonymous
01/08/16(Fri)21:57:37 No.323243559
Anonymous 01/09/16(Sat)02:57:37 No.323243559
>>323242780
Both systems have the same output and controls, it's simply a matter of hooking up both SDKs properly with minimal changes at worst.

VR is a niche market so no developer will be stupid enough to only support one system if not absolutely necessary.

As for lists of compatible games Vive's is smaller because its dev kits are a lot more limited in quantity and it came out later.
When both systems are out expect a very similar list for both.
>>
Anonymous
01/08/16(Fri)21:58:09 No.323243615
Anonymous 01/09/16(Sat)02:58:09 No.323243615
>>323242126
>Amerifats out of their chairs and walking around
learn to meme europoor
>>
Anonymous
01/08/16(Fri)21:58:29 No.323243645
Anonymous 01/09/16(Sat)02:58:29 No.323243645
>>323239251
The headphones has fucking DAC.
>>
Anonymous
01/08/16(Fri)21:59:06 No.323243716
Anonymous 01/09/16(Sat)02:59:06 No.323243716
>>323243346
>this again
Read previous posts.
Also the CES 2016 demo is in a tiny square which says a lot about Oculus' trust in its own room-scale capabilities.
>>
Anonymous
01/08/16(Fri)21:59:31 No.323243753
Anonymous 01/09/16(Sat)02:59:31 No.323243753
>>323240565
This game is CPU over GPU demanding.
>>
Anonymous
01/08/16(Fri)22:00:06 No.323243829
Anonymous 01/09/16(Sat)03:00:06 No.323243829
How does room VR even work, do you have to walk in a spot or in a circle

Seems useless
>>
Anonymous
01/08/16(Fri)22:00:09 No.323243838
Anonymous 01/09/16(Sat)03:00:09 No.323243838
File: htc.png (9 KB, 530x272)
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>>323243554
What went wrong

>>323243716
>Wanting to show off actual games instead of walking simulators
Thanks /v/
>>
Anonymous
01/08/16(Fri)22:00:41 No.323243901
Anonymous 01/09/16(Sat)03:00:41 No.323243901
>>323243554
Have you ever tried one?
Because all the people that tried both systems at CES say the Vive's tracking system gives it a huge edge in presence and immersion.
>>
Anonymous
01/08/16(Fri)22:01:55 No.323244057
Anonymous 01/09/16(Sat)03:01:55 No.323244057
>>323243838
You know Vive also demoed seated games too at CES, right?
>>
Anonymous
01/08/16(Fri)22:03:05 No.323244193
Anonymous 01/09/16(Sat)03:03:05 No.323244193
>>323241909
Yes, they already do.
>>
Anonymous
01/08/16(Fri)22:03:08 No.323244202
Anonymous 01/09/16(Sat)03:03:08 No.323244202
>>323244057
>walking around mount everest
>walking around under water
where the videogames at
>>
Anonymous
01/08/16(Fri)22:03:12 No.323244209
Anonymous 01/09/16(Sat)03:03:12 No.323244209
>>323242168

>Oculus Store
vs
>Steam

It's not hard to see the Valve partnered, Valve shilled VR is going to win on the Valve owned Steam-centric PC game market
>>
Anonymous
01/08/16(Fri)22:04:45 No.323244402
Anonymous 01/09/16(Sat)03:04:45 No.323244402
>>323244202
It was demoing Elite: Dangerous, it had a whole room of computers demoing seated games, it didn't just have the room-scale demos.
>>
Anonymous
01/08/16(Fri)22:06:52 No.323244635
Anonymous 01/09/16(Sat)03:06:52 No.323244635
The only thing Oculus Rift is better at is marketing but that's only because HTC is notoriously awful at it.
>>
Anonymous
01/08/16(Fri)22:06:59 No.323244651
Anonymous 01/09/16(Sat)03:06:59 No.323244651
>>323244209
Steam is expensive as fuck though
>>
Anonymous
01/08/16(Fri)22:09:42 No.323244917
Anonymous 01/09/16(Sat)03:09:42 No.323244917
>>323244651
?
Steam is free and it is notorious for its deep discounts in games.
>>
Anonymous
01/08/16(Fri)22:11:59 No.323245162
Anonymous 01/09/16(Sat)03:11:59 No.323245162
>>323244917
When steam games aren't discounted they're more than buying them in the shop

fucking £50 for a year old game

Dark Souls is still £20 on steam
>>
Anonymous
01/08/16(Fri)22:12:45 No.323245241
Anonymous 01/09/16(Sat)03:12:45 No.323245241
Lets be honest here, were all just going to use VR headsets for pr0n
>>
Anonymous
01/08/16(Fri)22:13:01 No.323245268
Anonymous 01/09/16(Sat)03:13:01 No.323245268
>>323245162
Depends on where you live, for me it's 100% always cheaper than retail.
>>
Anonymous
01/08/16(Fri)22:16:12 No.323245546
Anonymous 01/09/16(Sat)03:16:12 No.323245546
>>323245268
Also you can get steam keys from different shops, not just by buying from steam itself.
>>
Anonymous
01/08/16(Fri)22:17:48 No.323245706
Anonymous 01/09/16(Sat)03:17:48 No.323245706
>>323243645
Your pc that gonna drive the oculus already got a perfectly working dac.
>>
Anonymous
01/08/16(Fri)22:21:40 No.323246087
Anonymous 01/09/16(Sat)03:21:40 No.323246087
>>323243645
anon
DAC is basically a soundcard, but only in one way (well, digital->analog)
do you know how expensive cheap soundcards are?
a dollar
>>
Anonymous
01/08/16(Fri)22:23:18 No.323246243
Anonymous 01/09/16(Sat)03:23:18 No.323246243
>>323245241
I'll use it to play yu gi oh
>>
Anonymous
01/08/16(Fri)22:23:34 No.323246272
Anonymous 01/09/16(Sat)03:23:34 No.323246272
>>323246087
A crappy one is cheap.
The Oculus doesn't have a crappy one.
>>
Anonymous
01/08/16(Fri)22:24:14 No.323246328
Anonymous 01/09/16(Sat)03:24:14 No.323246328
File: Waggle.gif (1.74 MB, 200x200)
1.74 MB
1.74 MB GIF
>>323241267
This is what I'm going to be doing if I ever get my hands on one, just to be immersed in the world.

If anything the real gimmick is the motion controls and walking around in an empty room with borders laid out, it's waggling all over again.
>>
Anonymous
01/08/16(Fri)22:25:29 No.323246453
Anonymous 01/09/16(Sat)03:25:29 No.323246453
>>323246272
>The Oculus doesn't have a crappy one.
>citation needed
>>
Anonymous
01/08/16(Fri)22:26:31 No.323246561
Anonymous 01/09/16(Sat)03:26:31 No.323246561
>>323246328
If you want to be immersed then I highly recommend you try out both Rift and Vive just to see the huge difference in immersion you get from 1:1 movement tracking.
>>
Anonymous
01/08/16(Fri)22:27:30 No.323246660
Anonymous 01/09/16(Sat)03:27:30 No.323246660
>>323246561
both have 1:1 positional tracking, you dolt
>>
Anonymous
01/08/16(Fri)22:27:55 No.323246716
Anonymous 01/09/16(Sat)03:27:55 No.323246716
>>323246660
oh yeah? prove it
>>
Anonymous
01/08/16(Fri)22:28:39 No.323246793
Anonymous 01/09/16(Sat)03:28:39 No.323246793
>>323246716
http://www.roadtovr.com/oculus-rift-touch-room-scale-vr-palmer-luckey-works-fine/
>>
Anonymous
01/08/16(Fri)22:30:19 No.323246956
Anonymous 01/09/16(Sat)03:30:19 No.323246956
>>323246793
How fine?
Also Oculus won't be supporting it officially so it might as well not exist.
>>
Anonymous
01/08/16(Fri)22:31:08 No.323247039
Anonymous 01/09/16(Sat)03:31:08 No.323247039
>>323246956
>Also Oculus won't be supporting it
[citation needed]
>>
Anonymous
01/08/16(Fri)22:31:54 No.323247108
Anonymous 01/09/16(Sat)03:31:54 No.323247108
>>323246660
Tell that to Oculus then because they are apparently missing a huge opportunity here, everyone at CES is saying how Vive's system is far more interesting and immersive.
>>
Anonymous
01/08/16(Fri)22:32:22 No.323247147
Anonymous 01/09/16(Sat)03:32:22 No.323247147
>>323233579
>underage or europoor detected
>>
Anonymous
01/08/16(Fri)22:32:32 No.323247154
Anonymous 01/09/16(Sat)03:32:32 No.323247154
>>323216723
Every VR game is a barf simulator. Or maybe more of a barf stimulator.
>>
Anonymous
01/08/16(Fri)22:33:00 No.323247203
Anonymous 01/09/16(Sat)03:33:00 No.323247203
File: 1419101214383.png (224 KB, 884x903)
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The VR threads seem to have calmed down, what happened?
>>
Anonymous
01/08/16(Fri)22:33:29 No.323247245
Anonymous 01/09/16(Sat)03:33:29 No.323247245
>>323247039
>this AGAIN
Read the thread.
Also the burden of proof is on you, because Palmer already stated several times that they aren't officially supporting it.
>>
Anonymous
01/08/16(Fri)22:34:09 No.323247318
Anonymous 01/09/16(Sat)03:34:09 No.323247318
Let's just face it, oculus rift is going to outsell the htc vive regardless of which one is better. Zuckerberg is the worldwide leader in Jewry. He can't possibly fail.
>>
Anonymous
01/08/16(Fri)22:34:31 No.323247348
Anonymous 01/09/16(Sat)03:34:31 No.323247348
>>323247203
Nothing to talk about since no one has a set to begin with.
>>
Anonymous
01/08/16(Fri)22:35:12 No.323247418
Anonymous 01/09/16(Sat)03:35:12 No.323247418
>>323247203
VR is already dead
>>
Anonymous
01/08/16(Fri)22:36:46 No.323247562
Anonymous 01/09/16(Sat)03:36:46 No.323247562
>>323247418
Everything that could have possibly been shitposted has been shitposted multiple times over. Now all we can do is wait for the next big announcement so we can shitpost some more.
>>
Anonymous
01/08/16(Fri)22:37:47 No.323247653
Anonymous 01/09/16(Sat)03:37:47 No.323247653
>>323247318
It will entirely depend on Vive's price and post-release word of mouth.
>>
Anonymous
01/08/16(Fri)22:39:40 No.323247874
Anonymous 01/09/16(Sat)03:39:40 No.323247874
File: 1444583587306.png (311 KB, 960x567)
311 KB
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>>323247562
>implying you need a reason to shitpost
>>
Anonymous
01/08/16(Fri)22:41:52 No.323248097
Anonymous 01/09/16(Sat)03:41:52 No.323248097
>>323247653
Oculus Rift is a way bigger name than the HTC vive. Doesn't even matter what vive does at this ponit. Oculus Rift and the jews won. The only person who could have stopped this was Hitler
>>
Anonymous
01/08/16(Fri)22:43:26 No.323248257
Anonymous 01/09/16(Sat)03:43:26 No.323248257
File: 1452135341353.jpg (337 KB, 2720x598)
337 KB
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>1st gen adopters
See you in 2017 when I get my wireless 4k 160° FOV full body + eye tracking Vive 2.
>>
Anonymous
01/08/16(Fri)22:43:45 No.323248281
Anonymous 01/09/16(Sat)03:43:45 No.323248281
>>323221067
>Honey, can I use the credit card that I pay off?
>>
Anonymous
01/08/16(Fri)22:44:53 No.323248386
Anonymous 01/09/16(Sat)03:44:53 No.323248386
>>323248097
But the Vive looks way cooler.
>>
Anonymous
01/08/16(Fri)22:46:09 No.323248504
Anonymous 01/09/16(Sat)03:46:09 No.323248504
>>323222845
edgy/10
>>
Anonymous
01/08/16(Fri)22:47:28 No.323248628
Anonymous 01/09/16(Sat)03:47:28 No.323248628
>>323224473
You seem to be doubting how much me and many other escapists would pay to feel like we're not in this reality anymore.
>>
Anonymous
01/08/16(Fri)22:48:08 No.323248694
Anonymous 01/09/16(Sat)03:48:08 No.323248694
>>323248097
Name doesn't really matter since the price is well above what clueless casualcucks are willing to pay for, only semi-competent enthusiasts are buying right now so if Vive really turns out better at a reasonable price then it will have the advantage.
>>
Anonymous
01/08/16(Fri)22:48:46 No.323248752
Anonymous 01/09/16(Sat)03:48:46 No.323248752
>>323241809
I'll gladly participate too ;^)
>>
Anonymous
01/08/16(Fri)22:49:43 No.323248845
Anonymous 01/09/16(Sat)03:49:43 No.323248845
>>323213938 (OP)


>people think the HTC Vive will cost less than $800


http://investors.htc.com/phoenix.zhtml?c=148697&p=irol-reportsother

• Quarterly revenue of NT$21.4 billion with gross margin of 18.0%
• Quarterly operating loss of NT$4.9 billion with operating margin of -23.1%
• Quarterly net loss after tax: NT$4.5 billion, or -NT$5.41 per share

HEY OP ENJOY YOUR NO HEADSET YOU POOR BITCH
>>
Anonymous
01/08/16(Fri)22:50:03 No.323248880
Anonymous 01/09/16(Sat)03:50:03 No.323248880
>>323242734
You also better hope you don't step on or trip over the cable and fuck up your headset, computer, or yourself.
>>
Anonymous
01/08/16(Fri)22:50:59 No.323248991
Anonymous 01/09/16(Sat)03:50:59 No.323248991
>>323231153

>implying photorealism is necessary for VR
>implying photorealism is the problem with realistic graphics and not realistic animations

fuck off you cuckho
>>
Anonymous
01/08/16(Fri)22:52:16 No.323249110
Anonymous 01/09/16(Sat)03:52:16 No.323249110
>>323248880
Devs that use it every day say cable management is a non-issue, you get used to it very quickly.
>>
Anonymous
01/08/16(Fri)22:54:05 No.323249296
Anonymous 01/09/16(Sat)03:54:05 No.323249296
>>323231153
>>323248991
Photorealism is not necessary for presence.
What actually matters is 1:1 movement and environments that react realistically to your actions.
>>
Anonymous
01/08/16(Fri)22:54:45 No.323249375
Anonymous 01/09/16(Sat)03:54:45 No.323249375
>>323239251
>headphones
>useless
it's like you want to vomit your lower intestines all day
>>
Anonymous
01/08/16(Fri)22:55:40 No.323249473
Anonymous 01/09/16(Sat)03:55:40 No.323249473
>>323248845
I always thought that the Vive would be 1000+ so I'm fine.
>>
Anonymous
01/08/16(Fri)22:55:49 No.323249485
Anonymous 01/09/16(Sat)03:55:49 No.323249485
>>323231153
>photorealism
underage detected
>>
Anonymous
01/08/16(Fri)22:58:06 No.323249674
Anonymous 01/09/16(Sat)03:58:06 No.323249674
>>323248257
>battery tech far superior to current li-on batteries is almost here
>wireless charging
>wireless, <2 ms data transmission
>3D mapping
>haptic suits
>VR treadmills

The near future is bright for VR
>>
Anonymous
01/08/16(Fri)23:01:28 No.323249990
Anonymous 01/09/16(Sat)04:01:28 No.323249990
Right now we gotta let the richcucks do the early adaptations. After they have field tested the garbage, both HTC and Facebook can release better VR for everyone else.
>>
Anonymous
01/08/16(Fri)23:01:54 No.323250027
Anonymous 01/09/16(Sat)04:01:54 No.323250027
>decide to wait for Vive because Oculus is too expensive
>Vive price is $1200
>decide to sell some furniture (because I will need the space anyway) to buy the Vive
>Forget to factor in I need a boom mic stand to actually do standing VR but I can't afford it because I spent my last money on a dominoes pizza
>Play a standing experience anyway
>having a ton of fun but all of a sudden the heating goes out
>use the awesome chaperon system to go and see what happens
>I accidentally trip over the cable and break my back
>Can't move my arms or legs. Chaperon turns off and I'm stuck, cold, in minecraft looking around until I starve to death
>>
Anonymous
01/08/16(Fri)23:02:43 No.323250097
Anonymous 01/09/16(Sat)04:02:43 No.323250097
>>323214657
Be slutty Ladyman?

I would if I could, anon.
>>
Anonymous
01/08/16(Fri)23:04:29 No.323250293
Anonymous 01/09/16(Sat)04:04:29 No.323250293
Virtual sex is all that matters.
>>
Anonymous
01/08/16(Fri)23:04:39 No.323250316
Anonymous 01/09/16(Sat)04:04:39 No.323250316
How the fuck is room tracking going to be useful in any game that's larger than 15x15?

How would that work in STALKER or Skyeim or some shit?
>>
Anonymous
01/08/16(Fri)23:05:32 No.323250409
Anonymous 01/09/16(Sat)04:05:32 No.323250409
File: 2kek2fap 2015.jpg (10 KB, 299x243)
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>>323250293
>everything is ugly 3dpd real women
>>
Anonymous
01/08/16(Fri)23:05:42 No.323250428
Anonymous 01/09/16(Sat)04:05:42 No.323250428
>>323247154
Only if you run your games at less than 90fps
>>
Anonymous
01/08/16(Fri)23:07:48 No.323250650
Anonymous 01/09/16(Sat)04:07:48 No.323250650
>>323250409
I believe in Japan.
But then again, 599 US Dollars coupled with the ridiculous graphics cards requirements, when they're into cheapo handhelds and lax on PCs, it might not be Japan's thing.
gg
>>
Anonymous
01/08/16(Fri)23:08:12 No.323250709
Anonymous 01/09/16(Sat)04:08:12 No.323250709
>>323250316
You have to design your game around it you silly willy and you sure as hell won't care about Skyrim once you experience true VR, it's primitive as hell compared to what's coming up.
But the Vive also supports traditional seated VR anyway.
>>
Anonymous
01/08/16(Fri)23:09:20 No.323250831
Anonymous 01/09/16(Sat)04:09:20 No.323250831
>>323221067
>Having a wife in a post-VR world
>>
Anonymous
01/08/16(Fri)23:10:53 No.323250978
Anonymous 01/09/16(Sat)04:10:53 No.323250978
>>323240882
I weighed 308lbs last June and I lost 20kg in a month and a half. I only ate 1000 calories a day, though.
>>
Anonymous
01/08/16(Fri)23:11:12 No.323251010
Anonymous 01/09/16(Sat)04:11:12 No.323251010
>>323221067
Lmfao so this is what reddit is. It's even more of a cuck culture than /v/.
>>
Anonymous
01/08/16(Fri)23:11:12 No.323251013
Anonymous 01/09/16(Sat)04:11:12 No.323251013
>>323250831

In a post AR wife your wife will always be as beautiful as you want her to be.
>>
Anonymous
01/08/16(Fri)23:12:04 No.323251087
Anonymous 01/09/16(Sat)04:12:04 No.323251087
>>323251010
We only joke about my wife's son on this sub.
>>
Anonymous
01/08/16(Fri)23:12:26 No.323251110
Anonymous 01/09/16(Sat)04:12:26 No.323251110
>>323250978

Did you exercise at all? Was it a grueling experience?

I've been looking to shed a few pounds.
>>
Anonymous
01/08/16(Fri)23:13:48 No.323251236
Anonymous 01/09/16(Sat)04:13:48 No.323251236
>>323250650
The other big problem is that we don't know yet which headset is going to be the nip's prefered one for porn in case VR takes off.

Imagine buying a Vive and the majority of hentai games end up being made with Oculus SDK. The reverse case may not be as bad since OpenVR games can be run on Oculus but it's still possible that they run like shit since it's not the native SDK.
>>
Anonymous
01/08/16(Fri)23:15:40 No.323251431
Anonymous 01/09/16(Sat)04:15:40 No.323251431
>>323251110
I did a lot of walking, I wouldn't recommend high intensity exercise on 1000 calories a day though. I'm 198 lbs now.
>>
Anonymous
01/08/16(Fri)23:18:36 No.323251743
Anonymous 01/09/16(Sat)04:18:36 No.323251743
>>323251431

How long and frequent were your walks? Sorry to be bothersome. I'm 180 lbs and I'm trying to lose about 20 of them.
>>
Anonymous
01/08/16(Fri)23:24:50 No.323252412
Anonymous 01/09/16(Sat)04:24:50 No.323252412
>>323251743
>Sorry to be bothersome
Fuck off back to reddit please
>>
Anonymous
01/08/16(Fri)23:25:07 No.323252442
Anonymous 01/09/16(Sat)04:25:07 No.323252442
Here's my idea for Vive's next commercial:

A hunched back, frail-looking guy is sitting in front of a computer, tired eyes glued to the screen.
The computer's screen is the only light in the scene, only lighting up the man's face while the entire room is pitch black.
He then puts on a VR goggles, his posture and physique immediately improve, he starts looking around the room, the VR set projects a bright scene of cartoonesque green plains and trees like a flashlight, representing what the man is looking at inside the set.

After a while, he stands up. The entire room fills up with impressive dream-like colors, a constantly shifting world all around him.
Mesmerized, the man gently touches a flower on the ground, it immediately transforms into a rope as the scene is transported to a Everest, he tries to hold the rope to save his life but he ends up releasing it, as he falls, the world around him expands into a space scene, something like the Color scene in 2001.
Camera cuts to the man's face, astonished at what he is experiencing.
Cut to black, HTC Vive logo fades in from black.


Make it a minute and a half long or so, add some dramatic music and you have the best selling device of the year.
>>
Anonymous
01/08/16(Fri)23:26:27 No.323252602
Anonymous 01/09/16(Sat)04:26:27 No.323252602
>>323252412

>please
Preach it sister
>>
Anonymous
01/08/16(Fri)23:27:08 No.323252676
Anonymous 01/09/16(Sat)04:27:08 No.323252676
>>323213938 (OP)
>$1200
>>
DGW666 !azm5cqGCBw
01/08/16(Fri)23:28:42 No.323252831
DGW666 !azm5cqGCBw 01/09/16(Sat)04:28:42 No.323252831
File: less than 3mb.webm (2.44 MB, 640x360)
2.44 MB
2.44 MB WEBM
>>323250409
Hey. OC.

>>323250650
The price is insane...I could make some stuff but can't afford a headset myself. Since I'm a NEET. Please don't get mad:Send help.
>>
Anonymous
01/08/16(Fri)23:31:22 No.323253086
Anonymous 01/09/16(Sat)04:31:22 No.323253086
>>323252831
Have fun with your lap dance simulators Oculuscucks while I walk around my waifu's apartment and have a full range of possible interactions with her.
>>
DGW666 !azm5cqGCBw
01/08/16(Fri)23:32:52 No.323253231
DGW666 !azm5cqGCBw 01/09/16(Sat)04:32:52 No.323253231
>>323253086
T-thanks...I intend to become a wizard anyways.
>>
Anonymous
01/08/16(Fri)23:34:04 No.323253342
Anonymous 01/09/16(Sat)04:34:04 No.323253342
>>323242392
also waggle
>>
Anonymous
01/08/16(Fri)23:36:34 No.323253557
Anonymous 01/09/16(Sat)04:36:34 No.323253557
>>323227243
SEXY KID!

WHAT DOES HER POOP TASTE LIKE?
>>
Anonymous
01/08/16(Fri)23:37:52 No.323253670
Anonymous 01/09/16(Sat)04:37:52 No.323253670
>>323228169
so
>your post: meme
?
>>
Anonymous
01/08/16(Fri)23:39:36 No.323253820
Anonymous 01/09/16(Sat)04:39:36 No.323253820
>>323253231
I meant as in a Vive room scale waifu simulator.
>>
Anonymous
01/08/16(Fri)23:40:40 No.323253913
Anonymous 01/09/16(Sat)04:40:40 No.323253913
I got a note 4, is samsung gear vr worth it for movies and shitty games?
>>
Anonymous
01/08/16(Fri)23:42:15 No.323254053
Anonymous 01/09/16(Sat)04:42:15 No.323254053
>>323252831
>that webm
I made shit like this a year ago, with controllable animation for speed and variation with a controller... and less sfw.

I probably should have released it huh, i felt discouraged since Oculus fucked everything up with their drivers at the time, shit didn't work at all on Win 10 for half a year.
>>
Anonymous
01/08/16(Fri)23:45:42 No.323254348
Anonymous 01/09/16(Sat)04:45:42 No.323254348
>>323254053
There are already far better alternatives than that crappy webm.
>>
Anonymous
01/08/16(Fri)23:46:37 No.323254435
Anonymous 01/09/16(Sat)04:46:37 No.323254435
File: 1422291932414.jpg (190 KB, 1144x819)
190 KB
190 KB JPG
>>323254053
You better hop on a gravy train fast. People love mediocrity. Like Yandere did.
>>
Anonymous
01/08/16(Fri)23:50:59 No.323254846
Anonymous 01/09/16(Sat)04:50:59 No.323254846
>>323254348
>>323254435
I'd never charge for anything like that, it was just something for anon to enjoy.
>>
Anonymous
01/08/16(Fri)23:53:05 No.323255016
Anonymous 01/09/16(Sat)04:53:05 No.323255016
File: vr miku.gif (2.33 MB, 500x328)
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>>323254435
>People love mediocrity
I've seen this jif so many times I'd have to agree with you.
>>
Anonymous
01/08/16(Fri)23:54:26 No.323255121
Anonymous 01/09/16(Sat)04:54:26 No.323255121
File: 10424-virtualboy_600.jpg (93 KB, 600x300)
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Can we stop with GIMMICK MEME GAMING

Shit didn't work with the Wii
>>
Anonymous
01/08/16(Fri)23:57:20 No.323255346
Anonymous 01/09/16(Sat)04:57:20 No.323255346
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>>323255121
The OR isn't only for games
>>
Anonymous
01/08/16(Fri)23:59:51 No.323255564
Anonymous 01/09/16(Sat)04:59:51 No.323255564
File: 1452134319965.png (117 KB, 209x241)
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>>323255121
>>323255346

I remember 5 years ago when the jews were trying to shill us 3D TV's

That didn't go to well.
>>
Anonymous
01/09/16(Sat)00:01:31 No.323255697
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If the PSVR was 399 Possibily a chance of it being 299, Very fucking skim chance though.
Would you buy it? Mind you half or possbily more of these VR titles will come out for Ps4 as well.

Also don't forget Dreams, More than likely Sony is working with MM to make sure that shit will probably work with the game.

If it does i'm sure this will make the PSVR sell really well.
Probably because you'll be able to make your own porn
Or at least i will because i'm a artfag
I'll be doing this anyways, even if it doesn't support PSVR
>>
Anonymous
01/09/16(Sat)00:03:12 No.323255842
Anonymous 01/09/16(Sat)05:03:12 No.323255842
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>>323255697
Nevermind Morpheus is "Confirmed" to work with "Dreams"

http://www.roadtovr.com/media-molecule-confirms-dreams-is-coming-to-playstation-vr/
>>
Anonymous
01/09/16(Sat)00:04:21 No.323255948
Anonymous 01/09/16(Sat)05:04:21 No.323255948
>>323255121
>didn't work with the Wii
Do you live in the same reality as me?
>>
Anonymous
01/09/16(Sat)00:05:46 No.323256072
Anonymous 01/09/16(Sat)05:05:46 No.323256072
File: 1369021470844.jpg (22 KB, 422x347)
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>>323255697
Considering I have both a PS4 and high end rig capable of VR, I will take whatever is cheapest, but I think Sony may have an advantage with Jap devs and might be able to convince EA to do a Star Wars VR game with Move Support
>>
Anonymous
01/09/16(Sat)00:06:12 No.323256114
Anonymous 01/09/16(Sat)05:06:12 No.323256114
File: 1420822234309.png (222 KB, 308x331)
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>>323255697
Wait you can make your own porn in PSVR? One would think they'd have a locked down system. How good are you?
>>
Anonymous
01/09/16(Sat)00:06:14 No.323256117
Anonymous 01/09/16(Sat)05:06:14 No.323256117
>>323214657
Bee Jizz Kike Mongoloid?
>>
Anonymous
01/09/16(Sat)00:07:00 No.323256183
Anonymous 01/09/16(Sat)05:07:00 No.323256183
>>323255697
Very fucking slim chance considering it's $799.
>>
Anonymous
01/09/16(Sat)00:08:30 No.323256319
Anonymous 01/09/16(Sat)05:08:30 No.323256319
File: NERVOUS INDIAN MAN.jpg (106 KB, 477x358)
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>>323256114
You'd have to make it in MM's game "Dream".

You wouldn't really be able to share the dream/file online unless you were pretty fucking sneaky about it.

He's a preview of how Creation mode works.

>Implying most of the dreams wont be futa porn anyways.

THE CREATIVE STATION.
>>
Anonymous
01/09/16(Sat)00:09:37 No.323256416
Anonymous 01/09/16(Sat)05:09:37 No.323256416
>>323256319
https://www.youtube.com/watch?v=Jc-dWAy9oes [Embed]

Forgot my link
>>
Anonymous
01/09/16(Sat)00:11:23 No.323256560
Anonymous 01/09/16(Sat)05:11:23 No.323256560
>>323213938 (OP)
>one made in some nerd's garage in his free time
>other is being supported and produced by two multi-million dollar companies
gee whiz what a surprise
>>
Anonymous
01/09/16(Sat)00:23:57 No.323257672
Anonymous 01/09/16(Sat)05:23:57 No.323257672
File: 1aba5125_LCD2_VV5.jpg (55 KB, 900x600)
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>>323246272
not him but I already have a decently priced soundcard and a pair of LCD-2's.
I don't need the headphones.
>>
Anonymous
01/09/16(Sat)00:26:41 No.323257901
Anonymous 01/09/16(Sat)05:26:41 No.323257901
&gt;13 people are being paid by PCF

&gt;the amount they are paid is a little bit under 14% (1:7 ratio) of however much is donated (and via subscribers)

TLDR: "volunteers" are being paid thousands by PCF for helping with the marathon (excluding the wage salary Mike receives directly, which is likely over $100,000)


&gt;900 people are attending the event

&gt;admission fee was $50 for first 700 and $60 for last 200 (~$47,000)

&gt;all of this money is going to Games Done Quick LLC

>none of this money is going toward venue or promotions

>all advertising revenue during the stream will also go to Games Done Quick LLC

TLDR: $60,000 or more is going to "equipment"


>Mike first said he was sick on October 24th

>It's January and he's still "sick"

>this is his full-time job


FACT: The President of PCF made $277,589 in 2013 (2014 info not yet available)


FACT: 1/6 of PCF's income comes from GDQs


FACT: Only $80k was needed by PCF for a "research grant" but that was later changed to $250k because they got more money than they expected.


The PCF Breakdown:

35% goes toward educational material like the "Check Your Mate" posters

22% goes to funding researchers ($250,000 went to Maarten Bosland, D.VSC., PH.D.)

19% goes toward "Community Outreach"

16% goes toward "Fundraising" (which includes money spent paying "volunteers")

8% goes toward the Management and "general expenses"


FACT: MSF (Doctor's Without Borders) puts 87.4% toward medical supplies and aid for people who actually need it.


https://forum.speeddemosarchive.com/post/a_change_is_in_order.html

http://preventcancer.org/who-we-are/financials-policies/annual-reports/

http://www.pubfacts.com/author/Maarten+C+Bosland

http://preventcancer.org/checkyourmate/


WHAT YOU CAN DO: Do not donate to PCF, support changing charities next AGDQ, spread this information, fact check all of this and correct me if any information is inaccurate
>>
Anonymous
01/09/16(Sat)00:29:52 No.323258157
Anonymous 01/09/16(Sat)05:29:52 No.323258157
>>323257901
>WHAT YOU CAN DO: Do not donate to PCF, support changing charities next AGDQ, spread this information, fact check all of this and correct me if any information is inaccurate
can't i just spam on /v/ instead like you do?
>>
Anonymous
01/09/16(Sat)00:38:32 No.323258910
Anonymous 01/09/16(Sat)05:38:32 No.323258910
>>323214228
>4k right in front of your eyes
>literally can't see the difference from two feet away already
>>
Anonymous
01/09/16(Sat)00:39:16 No.323258973
Anonymous 01/09/16(Sat)05:39:16 No.323258973
>>323258910
>literally can't see the difference from two feet away already
now thats a real meme
>>
Anonymous
01/09/16(Sat)00:51:06 No.323259985
Anonymous 01/09/16(Sat)05:51:06 No.323259985
>>323258910
If you ever used VR you would know the current 2k screens have visible pixels because of the tiny distance and most importantly the lenses that work like magnifying glasses.

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