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[BFZ] LSV Constructed Review - Gold (channelfireball.com)
Siigari が 3時間前 投稿
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[–]Siigari[S] -31ポイント-30ポイント-29ポイント 2時間前 (36子コメント)
Lol, "Munda goes where he pleases."
As much as I chuckled, I wish League would just go die -.-
[–]Etchesketch 9ポイント10ポイント11ポイント 2時間前 (31子コメント)
Why wish such a fate on something that brings people joy?
[+]not_anyone スコアが基準値未満のコメント-9ポイント-8ポイント-7ポイント 2時間前 (3子コメント)
Lol brings people joy? Yeah I don't think anyone actually has any fun playing that game.
[–]Etchesketch 3ポイント4ポイント5ポイント 1時間前 (2子コメント)
I'm certain you know better than most! Millions play the game because it is a vicious cycle of addiction and hatred, not because it is fun. /s
[–]Kintanon 0ポイント1ポイント2ポイント 11分前 (1子コメント)
Addiction and hatred describes my personal LoL experience pretty well. When I start playing at the beginning of each season it's super fun, and I'm enjoying myself. Then as I continually fail promotions for things outside of my control, or follow 10 game win streaks with 10 game loss streaks, I start to feel like I should probably be attending some kind of support group.
[–]Etchesketch 0ポイント1ポイント2ポイント 1分前 (0子コメント)
A lot of people share your same experience. I wouldn't say it is a flaw with the game itself as much as it is an example of the Dunning-Kruger Effect. People are quick to point out the flaws of others and deflect blame, but it is very counter productive to winning games.
If your goal is to win games in soloq, you have to accept your weaknesses and improve to be better than your average peer. Then, across a reasonable number of games, you will climb at a rate proportionate to your skill level compared to your peers.
It is a lack of knowledge surrounding soloq that results in this hatred or dissatisfied feeling. You only have control over yourself, and if you want to win games in soloq, you have to manipulate what you can control to win.
[+]bokchoykn スコアが基準値未満のコメント-8ポイント-7ポイント-6ポイント 2時間前 (26子コメント)
And revolutionized the video games industry in a positive way. The F2P business model, e-sports, etc..
[–]phdre 5ポイント6ポイント7ポイント 2時間前 (25子コメント)
Can you explain how League's f2p business model is good for consumers? Over a direct competitor who has all characters for free?
[–]EntropicReaver 4ポイント5ポイント6ポイント 2時間前* (2子コメント)
as strange as it may seem to you, the grind keeps certain types of people playing. They need something to play towards, whether its unlocking the next champion or finishing a rune page for a weird off-meta build. Not that I am one of those people.
[–]phdre 0ポイント1ポイント2ポイント 1時間前 (1子コメント)
Yes the sunk cost fallacy works out great for some people.
[–]EntropicReaver 3ポイント4ポイント5ポイント 1時間前 (0子コメント)
? Sunk cost fallacy? Not what I'm talking about. It's like with WoW, as long as there's content to grind, that guy will be there, grinding it. He isnt grinding it because he already went through all the raids and dungeons and cant get back his sub fees from the years on his toon, he plays because its something to do, something to complete/achieve. If there's nothing to work for and he doesnt find it enjoyable, there's no reason to keep going, he simply stops. Some people dont just feel good about winning or just playing the game, lots of people love progression and unlocking shit.
[–]Etchesketch 2ポイント3ポイント4ポイント 1時間前 (6子コメント)
Funding allows for a greater force to be put behind a company's vision. In this case, all of the money Riot gets from selling skins and champions gets put back into the game. Their business model allows the greatest number of players to access the game (because it is free) while allowing those who have extra disposable income to support the game on their own terms.
While many things are not so great (the client is the big one), not many can deny how great the esports infrastructure Riot has built. A great form of entertainment for a new generation, and their ideas are also inspiration for other platforms, such as MTG live event streaming etc.
[–]phdre -4ポイント-3ポイント-2ポイント 1時間前 (5子コメント)
You know that esports has a) been around before Riot b) in game streaming is as good if not better on competitor games c) they didnt invent esports, why are you speaking as if its their innovation that esports is a thing.
[–]bokchoykn 1ポイント2ポイント3ポイント 1時間前 (0子コメント)
He never said they invented esports.
They didn't invent esports, but they single-handedly skyrocketed its relevance.
We get it dude. You hate League of Legends and you think it's the scourge of the video game industry. Give it a rest.
[–]Etchesketch 0ポイント1ポイント2ポイント 1時間前 (3子コメント)
You are getting an implication from my statement that I did not intend to imply. It's true, esports have been around for a long time before and it is true, their streaming is not even that great even when compared to games in the same genre.
My argument is that the strength of their esports infrastructure is directly related to their F2P model. The game is accessible by all by being free, but also has a high ceiling of investment (both time and money). With that much capital, you get to see things like regular seasons of weekly competition that you can also watch live, finals in huge venues like madison square garden, pre/post-game analysis shows with a wide cast of hosts and personalities that all make a living off of the system.
TL;DR my argument is for supporting their F2P/cash shop model, and what can be done with it.
[–]phdre 0ポイント1ポイント2ポイント 45分前 (2子コメント)
Ok dota2 has literally all these things as well so?
[–]Etchesketch 1ポイント2ポイント3ポイント 29分前 (1子コメント)
Dota2 does not have the same esports infrastructure as League of Legends.
[–]phdre 0ポイント1ポイント2ポイント 17分前 (0子コメント)
Everything you said is in dota2. Dota2 just had a major tourney in MSG. companies are competing to put on esports events for dota2, rather than riot's singular control of lol events.
[–]StickyPuddleofGoo 0ポイント1ポイント2ポイント 1時間前 (0子コメント)
It allows you to enjoy the game at any price point you're willing to pay. Are you 10 and have no money? Play for free. Are you a millionaire with too much time on your hands? Pay money and unlock everything.
[–]xahhfink6 0ポイント1ポイント2ポイント 1時間前 (0子コメント)
Because millions of people try the game without ever paying/intending to pay for it. Larger player base = more competition, bigger tourneys, more support.
IMO, despite being nicknamed the most expensive free-to-play game ever, League does a good job at giving back to its players proportionally to what they receive, unlike EA which sees each game it makes as a cash cow to drain as much money from as possible.
[–]DragonlordAtarka -3ポイント-2ポイント-1ポイント 2時間前 (3子コメント)
Dota2 doesn't need to make money since Valve is way too rich anyways. So whatever Dota2 does can hardly be described as a business model.
It does make money, cosmetics is their business model.
[–]littlestminish 0ポイント1ポイント2ポイント 26分前 (0子コメント)
Here's a couple of good reasons League is good:
learning every character to gold-silver rank level would be a difficult feat and take thousands of hours at the least, so I see them charging for every champ as a non-issue, because you'd grind a shit-ton of the money required to buy champs anyway. It really only takes a matter of 15 hours to get 6300, less time if you are hitting your dailies in ranked and bots, and if the champ is <6300.
It gives people the choice to not pay anything or only pay for the things they want. It has very consistent updates with new and interesting champs the game is always growing, so I think their pricing model is extremely fair.
The only thing you really have to pay for is cosmetics.
[–]bokchoykn -3ポイント-2ポイント-1ポイント 2時間前* (8子コメント)
Because free things are good, are they not?
Or because this direct competitor released the game that way in response to League of Legends F2P model, as a means to match (or one-up) the competition. What would said Dota2 look like now if not for League of Legends?
Many games of other genres followed suit with a F2P aka "freemium" model (Hearthstone comes to mind) and League of Legends paved the way.
[–]CountBale 3ポイント4ポイント5ポイント 1時間前 (4子コメント)
DotA 2 made all the heroes free because all the heroes were free in dota 1. Chinese players would never have moved over if they had to unlock all the heroes, and in the early stages of DotA 2's development china was by far the biggest market.
[–]bokchoykn -4ポイント-3ポイント-2ポイント 1時間前 (3子コメント)
I never said Dota2's model was bad or that LoL's is better. I was simply responding to the post asking how LoL's F2P model was good for consumers. How is it NOT good for consumers?
[–]CountBale 1ポイント2ポイント3ポイント 1時間前 (2子コメント)
I also never said that? I was disputing your claim that dota 2 only made the heroes free to one-up league.
[–]bokchoykn -5ポイント-4ポイント-3ポイント 1時間前 (1子コメント)
Thats fine then. But I still believe the game was made F2P only because League was F2P.
Otherwise, they may have followed in the footsteps of HoN.
[–]CountBale 2ポイント3ポイント4ポイント 1時間前* (0子コメント)
You kind of need to provide some evidence for that claim. Given that VALVe were already using the dota 2 (hat based) business model very successfully with TF2 I would be surprised if that hadn't been their go to plan for monetizing DotA 2 as well. Especially given that, as I said, they could not hope to compete with DotA 1 in China without a fully free to play roster.
[–]phdre 2ポイント3ポイント4ポイント 1時間前 (2子コメント)
It's not free, it's grind for years to unlock or pay to unlock.
What would said Dota2 look like now if not for League of Legends? Probably like original dota since its philosophy is to be a direct port... and original dota was around way before LoL and guess what all heroes were free.
You can say a lot of nice things about Riot, like how Pendragon tried to kill Dota 2, how they have barred players from playing competitor games, how (non) complex the game is... but don't say their model is truly free or good for consumers.
[–]bokchoykn -4ポイント-3ポイント-2ポイント 1時間前 (1子コメント)
It's free in the context that it does not cost any money.
And you don't need to 100% of the champions to thoroughly enjoy the game.
I'm not going to get into an argument over whether LoL or DotA2 is the superior game or business model because every DotA2 fan inherently hates everything to do with League of Legends.
At the end of the day, League of Legends revolutionized video game industry in a very positive way. DotA2 is a direct benefactor.
[–]phdre -1ポイント0ポイント1ポイント 46分前 (0子コメント)
How did Dota2 benefit? I'd really like to hear a coherent argument in that direction...
[–]EntropicReaver 1ポイント2ポイント3ポイント 2時間前 (1子コメント)
stuck in silver?
[–]Siigari[S] 0ポイント1ポイント2ポイント 11分前 (0子コメント)
I'm diamond/plat.
edit: League is on a hype train that feels like it has no reason to be hyped up other than because Riot is this seemingly generous company that just wants to throw big parties.
[–]DJ_IllI_Ill 0ポイント1ポイント2ポイント 1時間前 (1子コメント)
And again, someone gets hit by a downvoted train for no other reason than because people didn't like his opinion.
[–]Kengy 0ポイント1ポイント2ポイント 12分前 (0子コメント)
Wishing another game would die has absolutely nothing to do with Magic, so it's fine downvoting it.
π Rendered by PID 12420 on app-126 at 2015-10-07 18:18:07.930731+00:00 running 18e119a country code: JP.
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[–]Siigari[S] -31ポイント-30ポイント-29ポイント (36子コメント)
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