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[–]I_see_your_value_nowG25+5GPXM, rF2+SCE+AC+DiRT: Rally 11ポイント12ポイント  (98子コメント)

rFactor, rFactor 2, Race07 (and presumably R3E) and Stock Car Extreme use ISImotor.

Project CARS uses an engine called Madness. Apparently Madness was used for the Shift games, however I read on a forum that the current Madness engine (as used in PCars) was derived from ISImotor, and isn't the same as the one in Shift.

Assetto Corsa was going to use Unity, but it was a pain to work with, so they use an in house engine.

Codemasters' F1 2015 use the EGO 4.0 engine. F1 2014, 2013, Grid 2 & Autosport and Dirt Rally use EGO 3.0.

iRacing also uses it's own in house engine.

[–]TheSturmovik(iRacing, Assetto Corsa, NR2003) 6ポイント7ポイント  (97子コメント)

I'm pretty sure iRacing is a derivation of NR2003's engine, which was built by Papyrus.

[–]SirBensalotiRacing | CSW + CSPv2 | 3x 24" 5ポイント6ポイント  (96子コメント)

Well, yes... iRacing is pretty much an updated NR2003. Same company.

[–]jonthedoorsyou know iRacing is a waste of money right -2ポイント-1ポイント  (95子コメント)

Which is why the physics in iRacing are so outdated and shit, especially with the road racing feel

[–]SirBensalotiRacing | CSW + CSPv2 | 3x 24" -1ポイント0ポイント  (94子コメント)

Except they're not. It's pretty sad that you spend your time here solely complaining about iRacing. You either haven't tried it in years or just don't know how to control a car.

[–]TotesMessenger 0ポイント1ポイント  (0子コメント)

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[–]MC_Dickie#death_to_iRacing 0ポイント1ポイント  (5子コメント)

Lol, funny that, cos iRacing is shit, go ask a pro privately and if they trust you enough that you wouldn't publish their shit publically they'll tell you its garbage.

It's a sim that fakes modelling tyre wear for one for two the physics generally are very bizarre, which is proved 10 fold with the 4wd RUF.

[–]SirBensalotiRacing | CSW + CSPv2 | 3x 24" 0ポイント1ポイント  (4子コメント)

Really? Because a lot of the practice sessions I go in have real drivers in them practicing for that week's real race.

[–]bduddy 1ポイント2ポイント  (0子コメント)

Drivers have been known to practice with EA NASCAR games. No game will give them anything close to real driving, they're just learning the track.

[–]tasygamer 1ポイント2ポイント  (2子コメント)

Same with ISI sims, got a point?

[–]SirBensalotiRacing | CSW + CSPv2 | 3x 24" -1ポイント0ポイント  (1子コメント)

No, I don't have a point. Apparently you can't read, because I'm refuting the other guy's point that "it's old so it must be bad hurr durr". Let's stop the circlejerk here and stop crying because you don't like paying for what you get.

[–]tasygamer 0ポイント1ポイント  (0子コメント)

You can have that attitude if you like. Brother, we are sim racers. We want the best!

It's so clear you have bought into the ecosystem, without much lateral thought. I 'm guessing it must be a bit of a shock for you to read that what you believe is not true.

You can circlejerk all you like, but until you can back any of it up with you know, just a fact or two.

I don't need the facts by the way. I have done the research, I do have the experience, and I understand the programming.

You however, do need to some of the above.

It's not about just old, its about being old, outdated, non-progressive, missing, lacking, empty!

But at least you can race people right, like you can't in any other sim!

[–]jonthedoorsyou know iRacing is a waste of money right -3ポイント-2ポイント  (86子コメント)

I know how to control a car

Real cars don't swap ends at 30mph in a hairpin.

Real cars tires degrade as well as heat up. They also stick to the track under low load. Real tires can also guide the car on grass.

I find it funny that people always say the same things - "You haven't played it in years". I renewed my subscription in May to see if anything improved. If anything it feels worse than before. Why would I continue to subscribe if it feels so fucking bad?

Just stick to your guns and keep paying your subscription fee like a good little boy. You (and a considerable amount of other idiots) seem to think a game engine optimised that's soley based on oval racing and how Stock Cars handle is the superior sim when it comes to road racing in a variety of different spec series.

"Oh your back end stepped out more than 5 degrees of throttle in a hairpin at 40mph? Yeah you ain't catching that, I don't care how much opposite lock you apply in your FRONT ENGINED LONG WHEELBASE CAR"

Oh but hey, it was my fault for not spotting that instantanious slide coming through that mushy front end feeling the FFB is delivering me, right? Well fuck me sideways

[–]SirBensalotiRacing | CSW + CSPv2 | 3x 24" 1ポイント2ポイント  (84子コメント)

Has some of the best FFB in my opinion and I think you're doing it wrong somewhere along the line. My back end would never step out going that slow. And it uses the same engine, yes, but the physics were done from the ground up. iRacing feels nothing like NR2003.

And I'd assume rFactor 2 and GSCE are both shit as well because their engines are from 2005?

There's a reason so many people use iRacing. Quality of racing is #1 and the price keeps clueless people like you off the track.

[–]jonthedoorsyou know iRacing is a waste of money right -1ポイント0ポイント  (83子コメント)

rFactor 2 and GSCE both simulate more variables of a motor car than iRacing, hands down.

rFactor 2 simulates

  • flat spots

  • dirt on tires

  • dynamic track surface

  • tire deformation

  • degradation

  • brake temperature

  • Chassis Flex (I mean, really?)

  • Four Wheel Drive

  • Dynamic Weather

  • Dynamic Time cycle, which changes temperatures of the track.

  • Damage modelling

  • Aerodynamic forces (flip an F1 car over and you'll see this)

iRacing simulates

  • Tire heat

  • Primitive damage modelling

I think you need to do the math here. ISI's engine might be 'old' but it has the room and flexibility to simulate these variables, which makes the game a simulator in the truest sense. There's a reason real racing teams use the ISI engine as a base for their simulators aswell. Tell me a time when you saw a Formula 1 simulator using iRacing as it's base?

I'm not saying the ISI engine is perfect. It isn't. But it's a damn sight further down the line than something I pay $300 for the content for, and $10 monthly to actually use, and actually represents the era we should be in.

In terms of simulating what real cars do (we are racing SIMS after all), iRacing has no legs to stand on. So maybe put the circle jerk down for a moment and actually evaluate what you race? Instead of clinging to the idea it's so great because PPL PLAY IT ALOT and because you threw so much cum stained money at it?

Also while I'm here -

Has some of the best FFB in my opinion

Yeah I think you need to play other sims and put down iRacing for 2 months and come back to it. It's like pushing wet spaghetti through a marshmellow. The force feedback is mushy and shit. There is no front end feel.

You clearly

just don't know how to control a car.

[–]SirBensalotiRacing | CSW + CSPv2 | 3x 24" -1ポイント0ポイント  (81子コメント)

You obviously left a lot out at the top there. "Primitive" damage modeling? What the hell is the official basis of "primitive"? iRacing is the only online racing simulator around. That's a fact. You don't have anything else simulating a race weekend correctly with fair rankings like iRacing does.

iRacing has flat spots, dirt on tires, dynamic track, tire deformation, DX11 (dynamic weather/time) all coming this year. Even freakin marbles. It also already has tire wear, four wheel drive, brake temp, oil temp, engine wear, very advanced aero forces, blah blah whatever else you decide to claim it doesn't have.

You obviously have some force feedback setting wrong, sounds like dampening. Mine is perfectly clean. I also have experience in real life and in many other sims - rFactor 2, Assetto Corsa, GSCE, RRRE, LFS, and I still come back to iRacing.

You don't have traction when driving at the limit in real life. Watch any GoPro footage of a driver and you'll see him constantly fighting the car and countersteering trying to control it. iRacing nails that. Not many other sims do.

Maybe, seeing as you don't know half of iRacing's features, you should try it again. Work your way out of the bottom split while you're at it.

[–]MC_Dickie#death_to_iRacing 3ポイント4ポイント  (8子コメント)

Ahh, I get it now, you are mistaking a simulation for a iRacings racing service.

iRacing does NOT have flat spots, dirt on tyres or tire deformation, it's impossible to even implement that with the limitations of the dinosaur game engine they have.

iRacing, for the cost of it all ESPECIALLY, do a piss poor job of simulation. You have no right to defend it, least of all defend it with shit that isn't true such as tire-def and flat spots.

From my knowledge iRacing have never even said that flat spots are modelled, so basically you're just making up false shit to support your argument which clearly deep down you know is undefendable [otherwise you wouldn't be making shit up].

Face reality, to F1 teams use iRacing to train up? No. What they do use is the rFactor pro licensed simulation software. Such as McLaren who are noted to have one of the best simulation rigs in F1

The fact you had to make shit up clearly suggests you actually don't know what you're talking about at all, and then ontop of that you probably don't know WHAT to feel from a simulation or what you ARE feeling, and mistake immersion for simulation.

[–]jonthedoorsyou know iRacing is a waste of money right -3ポイント-2ポイント  (71子コメント)

Bottom split, hahahaa

You think you're better than me? What are you going to do? Challenge me to a race and then flake out like everyone else who's done that in the past? Go on, I fucking dare you. I'm still waiting on /u/332i, the fucking loser who challenged me back in October and said he'd "kick my teeth in", so join the fucking queue.

Get real son. For someone who says the following -

You don't have traction when driving at the limit in real life. Watch any GoPro footage of a driver and you'll see him constantly fighting the car and countersteering trying to control it. iRacing nails that.

No, it doesn't. When I countersteer a slide in iRacing, I'm not countersteering to the point where the grip bites again, I'm throwing the wheel the other way in random movements, hoping it'll stop sliding, because I can't feel what's happening.

But oh no, it must be my wheel, which works absolutely fine on other sims.

By the way, the game doesn't have tire wear. The tires just get hotter and hotter through the race, and you lose grip (in a really horrible way, might I add) So it only models heat. I also don't see how they can introduce marbles into the game, because the tires don't degrade. Maybe eggs to cook breakfast on your 'well used' tires though, which will still have a fresh tread because it only models heat

[–]subzero800 0ポイント1ポイント  (0子コメント)

iRacing does simulate chassis flex...again you have no clue what you're talking about.

[–]Lryder2k6 0ポイント1ポイント  (0子コメント)

To each their own I suppose. I've always thought the FFB in iRacing was the absolute best I've ever used, even back when it first came out of beta. People used to call it iceRacing because of what they felt was unforgiving physics, but even in that period of the game I never had any issue pushing the cars hard and saving them when needed because the FFB was so damn good.

Way too many people try iRacing, find out that they're completely off the pace, and start blaming the physics and FFB rather than admitting to themselves that they're nowhere near as good at driving as they thought. Not saying this is the case with you specifically, but it does happen.