Diablo® III

ZDPS MONK no more crimson set! R6 74 3man grift clear

ZDPS MONK POV 74 https://www.youtube.com/watch?v=r25KrXWRSR0

So I've shared my version of the ZDPS monk with you guys before and people kinda shrugged it off because of the following:

1) I refused to believe Captain Crimson set was BiS
2) I thought having Vigilance cubed was a complete waste
3) I refused to use The Star of Azkaranth
4) It wasn't Quin69's build

People using crimson set for spirit upkeep? Please, I have no issue with spirit without it. (Pay attention as I'm spamming mantra)

The whole point of this post is to show ZDPS monks that there are other gear choices besides Quin69's build, and that an immunity necklace is a complete waste and not needed. I was using overwhelming desire, but I believe a hellfire ammy, ess of johan or flavor of time would be BiS. Despite overwhelming being rather... underwhelming, it is much better than an immunity to a element that wouldn't be able to kill me anyways.

My logic as to why I refuse to use Captain Crimson's set:
1) Pants slot can now be used for innas, which will free up your helm or gloves spot.
2) Belt slot freed up for Vigilante belt, that's an extra 8%
3) You won't need obsidian ring or goguk of swiftness gem to reach 75% CDR. (Assuming you equiped leorics crown)
4) If you equip leorics crown, thats an extra 12.5% CDR. 12.5% + 8% from Vigilante = 20.5. Captain Crimson offers 10% CDR. 20.5% - 10% = 10.5% more CDR without going Captain Crimsons. You can cube leorics crown and get an extra 2% CDR, but now you've lost your cube slot for that, and will have to figure out how to keep your spirit up (I have Law of Seph cubed)

you can also see the written guide on diablo 3 fans build section or copy this link http://www.diablofans.com/builds/58285-disableds-zdps-gear-setup-74-3-man-clear-video

Let me know what you guys think! If you like this build, be sure to smash that like button!
Edited by Disabled#1454 on 9/2/2015 1:35 PM PDT
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09/02/2015 01:24 PMPosted by Disabled
People using crimson set for spirit upkeep? Please, I have no issue with spirit without it. (Pay attention as I'm spamming mantra)


People use Captain for the life regen, not for spirit upkeep. Those zdps monks are popular because they have 600k to 1million health regen per sec for the whole group.

Not going to comment the rest as I have no experience at that level.
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09/02/2015 01:37 PMPosted by Namcap
09/02/2015 01:24 PMPosted by Disabled
People using crimson set for spirit upkeep? Please, I have no issue with spirit without it. (Pay attention as I'm spamming mantra)


People use Captain for the life regen, not for spirit upkeep. Those zdps monks are popular because they have 600k to 1million health regen per sec for the whole group.

Not going to comment the rest as I have no experience at that level.


I'm aware of the life 6000 life regen boost from captains set. It's not worth it for the CDR loss. If you were using Captain Crimson set specifically for the life regen, your using it wrong.
Edited by Disabled#1454 on 9/2/2015 1:40 PM PDT
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09/02/2015 01:40 PMPosted by Disabled
09/02/2015 01:37 PMPosted by Namcap
...

People use Captain for the life regen, not for spirit upkeep. Those zdps monks are popular because they have 600k to 1million health regen per sec for the whole group.

Not going to comment the rest as I have no experience at that level.


I'm aware of the life 6000 life regen boost from captains set. It's not worth it for the CDR loss. If you were using Captain Crimson set specifically for the life regen, your using it wrong.


Why should we take your word for it? Who are you again? lmfao...
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How useful do you think Rogar's huge stone is? Typically my monk will have full health; but I suppose those times where my health dips my teammates could use the extra lps.

How much of an issue is the blinding flash lull? At 75% cdr it takes 3.75 seconds to cooldown but the bonus lps is only active for 3 seconds. Perhaps that .75 seconds is why Rogar's should be used. In quin's build the obsidian ring can on average make the downtime 0 seconds. Depending on which skill gets the proc though the downtime can end up being longer than .75 seconds.

Lastly, how critical do you view spamming the mantra. It is a 60k shield to characters that typically have 1 million health.

Like the wall of man idea.
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09/02/2015 02:19 PMPosted by atlasgs
How useful do you think Rogar's huge stone is? Typically my monk will have full health; but I suppose those times where my health dips my teammates could use the extra lps.

How much of an issue is the blinding flash lull? At 75% cdr it takes 3.75 seconds to cooldown but the bonus lps is only active for 3 seconds. Perhaps that .75 seconds is why Rogar's should be used. In quin's build the obsidian ring can on average make the downtime 0 seconds. Depending on which skill gets the proc though the downtime can end up being longer than .75 seconds.

Lastly, how critical do you view spamming the mantra. It is a 60k shield to characters that typically have 1 million health.

Like the wall of man idea.


Rogar's is debatable, but does help if you get your hp spiked. If any ring needs to be switched out, its this one. I've been thinking of replacing this with obsidian ring for the 0.75 second down time on soothing light like you mentioned. Not sure though, I'l have to play around with it.

The problem with decreasing your CDR and counting on Obsidian ring is when your moving to group bigger mobs, you can't exactly just stand there and hit Cyclone Strike for your cooldowns while your party members are advancing. I find it safer to rely only on your CDR %.

Mantra gains a 15% bonus from health globes, still not being much, but it does help. You'll notice the difference playing with a monk that uses the mantra and another that doesn't use the mantra. Especially important to spam this while running, your allies won't be in sanctuary so every little bit counts. Blocking 60-80k damage every time you hit that mantra, that's actually huge. Especially when everyone is sitting in poison, lightning, etc.

Wall of Man isn't exactly needed either. There's just so few options in weapon slot for ZDPS monk.
Edited by Disabled#1454 on 9/2/2015 2:58 PM PDT
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Spamming cyclone strike with the obsidian ring does bring the cool down of blinding flash to 0, it enables a rapid spirit regen cycle via seph.
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Yeah, il be trying it with that ring over Rogars. Perma soothing light sounds better over what rogars offers.
Edited by Disabled#1454 on 9/2/2015 3:32 PM PDT
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A build I have been trying and it works quite well is as follows:

Leoric's helm, vigilante belt, and inna's pants for gear changes.

Death's bargain and zodiac ring cubed.

Rogar's stone equipped

Change blinding flash to serenity ascension and desert shroud to insight

Autocast serenity for the 4 seconds of no damage to activate shield and you block damage by alternating between shield in serenity.

Use near death in case something big hits you in the 2-4 seconds that serenity is down.

If you do happen to lose the shield and use near death, then your life per second and shield size will almost double from rogar's stone and stay that way until an ally picks up a health globe because you don't regenerate hp.

While serenity is active and you use cyclone strike, the cd for epiphany and inner sanctuary is 1/3 faster because there are only 2 cd's going rather than 3.

The few times that I have used near death experience, My shield was almost 6 mil until I healed back up again from globes.
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09/02/2015 01:24 PMPosted by Disabled
4) If you equip leorics crown, thats an extra 12.5% CDR. 12.5% + 8% from Vigilante = 20.5. Captain Crimson offers 10% CDR. 20.5% - 10% = 10.5% more CDR without going Captain Crimsons.


While your conclusion is correct, CDR doesn't stack that way. It's multiplicative. This actually makes Leoric a lot more valuable than any other possible source on gear.

Quinn's: 12.5% (gem), 10% Captain Crimson = 21.25% CDR (effective)
Yours: 25% (gem + Leoric), 8% (vig) = 31% CDR (effective)
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A build I have been trying and it works quite well is as follows...


What's your build used for?

Deaths Breaths: Gain an aura of death that deals 750-1000% of your Life per Second to enemies within 20 yards. You no longer regenerate Life.

Thats 11x the amount of healing per second converted to damage. If you heal 1 mil, your dealing 10mil damage per second, and no longer regen life, correct?
Edited by Disabled#1454 on 9/2/2015 4:32 PM PDT
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Death's bargain used for damage is garbage. The only purpose is for me use near death experience if things get really bad and then I nearly double the life per second for my group. It prevents my hp from regenerating so I don't lose the Rogar's stone bonus. As others have previously said, rogar's stone on the healing monk is almost pointless. The bonus regen would only be active for a split second without death's bargain.
Edited by AlienPrimate#1588 on 9/2/2015 4:38 PM PDT
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09/02/2015 04:37 PMPosted by AlienPrimate
Death's bargain used for damage is garbage. The only purpose is for me use near death experience if things get really bad and then I nearly double the life per second for my group. It prevents my hp from regenerating so I don't lose the Rogar's stone bonus. As others have previously said, rogar's stone on the healing monk is almost pointless. The bonus regen would only be active for a split second without death's bargain.


Well done, thinking outside of the box. How high can you push with that?
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09/02/2015 04:37 PMPosted by AlienPrimate
It prevents my hp from regenerating so I don't lose the Rogar's stone bonus.


Genius.
Edited by Meteor#1549 on 9/3/2015 8:11 AM PDT
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