全 95 件のコメント

[–]Domineeto 21ポイント22ポイント  (4子コメント)

100 Mario & 10 Mario challenge are genius. Often in games where you can make your own levels no one actually plays them unless you go to the forums and hope it will get any more attention than the 2 dozen other threads of people trying to do the same thing.

[–]MizerokRominus [スコア非表示]  (3子コメント)

Add to the that the idea that people don't like not knowing what they "should" do and giving them this is incredible foresight on Nintendo's part.

[–]Jebobek [スコア非表示]  (2子コメント)

I was wondering what was the big deal about the challenge. Now I realize it from the comments here. If I make a map then people are actually going to play it regardless of its mediocrity. That's pretty amazing.

This is going to be huge for streamers as well, as people get to watch them react to the nonsense.

[–]MizerokRominus [スコア非表示]  (1子コメント)

It's also random (to an extent) to the map picking, so so long there are people making maps it will likely always be different.

[–]Jebobek [スコア非表示]  (0子コメント)

So wait, if you die do you switch maps? Because I could make a map that is completly impossible to beat unless you are pixel perfect, and I take 20 hours to complete it myself so I can submit..

[–]zellisgoatbond 23ポイント24ポイント  (49子コメント)

In case you can't see the video, here's the new stuff in it:

  • In the beginning, you only start with 1 row of the most basic things (out of 5 rows). Once you use the editor for 5 minutes in a day, you can queue up a delivery, which unlocks more icons the next day. You'll unlock all the icons within 9 days.

  • In a similar way, you can unlock sound effects/visual effects. You can place a sound effect on a space, or in a brick (even if it's already got something in it). When you move over it/break the brick it's in, the sound effects play. Some also have additional visual effects (like fireworks, confetti and earthquakes). And you can record your own sound effects as well.

  • Music blocks, a variation of note blocks, play a note when hit depending on their height.

[–]error521 30ポイント31ポイント  (47子コメント)

That unlocking system is kind of ridiculous, although it's not really going to take long to unlock them I suppose.

[–]zellisgoatbond 31ポイント32ポイント  (20子コメント)

I suppose it's probably so people aren't overwhelmed with the tools, and as a result so levels at launch aren't all awful. Still, you'll likely just be able to change the system clock forward to get it all quickly if you want.

[–]TheSambassador [スコア非表示]  (0子コメント)

I think it's mostly to encourage everyone to actually make levels.

[–]Jebobek [スコア非表示]  (0子コメント)

People that can do that are probably ready for a tougher UI, so that's nice.

[–]Hibbity5 [スコア非表示]  (0子コメント)

Someone in the /r/nintendo thread brought up a really good point that limiting what tools are initially available will also help bring about really creative tools. Limitations help bring about creativity after all.

[–]leeber [スコア非表示]  (1子コメント)

This way you are somewhat bound to make simple levels so what is made is not only overcomplicated/chaotic stuff.

The thing that is pure bulls*** is the unlockable amiboo thing.

[–]LookinForMyBalls [スコア非表示]  (0子コメント)

It's confirmed you can unlock those costumes for mario by playing the game. No amiibo necessary

[–]Gyossaits 4ポイント5ポイント  (2子コメント)

WarioWare D.I.Y. did the same thing.

[–]zellisgoatbond [スコア非表示]  (0子コメント)

IIRC, WarioWare D.I.Y just unlocked the premade minigames over time, rather than the tools themselves - the exact opposite of Mario Maker.

[–]swik [スコア非表示]  (0子コメント)

Man, I would love a new WarioWare D.I.Y. with actual modern online sharing tools.

[–]Boba2007 [スコア非表示]  (0子コメント)

It will probably be possible to simply move the system clock forward a few times to unlock everything.

[–]Irishreddawg [スコア非表示]  (11子コメント)

Yeah it is ridiculous, it is just artificially extending the time I play. People can try and defend it by saying, "it's so it's not overwhelming", I think it's shit.

They did the same in splatoon, locking away content so you have to keep coming back. This timed play has become a worrying trend, in A link between worlds I was constantly reminded not to play to long and to go do something else, it's really annoying.

[–]zcen [スコア非表示]  (2子コメント)

Artificially extending play time... by 9 days?

I mean, you can make that argument... that Nintendo is evil and/or lazy and is artificially extending play time.

But it's literally a period of 9 days.

The logical argument would be that they want to introduce elements slowly so people have time to get used to it.

[–]maaseru [スコア非表示]  (1子コメント)

Yup exactly. It's like these people will only play the game for one day then drop it forever. God forbid you have to actually play around with it, learn it to get the most of of the game while having new stuff to do each day instead of pouring everything into it day 1 and just making crappy stages.

[–]KanchiHaruhara [スコア非表示]  (0子コメント)

It would make more sense to revisit it from time to time, as people get more used to the tools and better levels are created.

[–]Ice_Cold345 [スコア非表示]  (1子コメント)

The "Don't Play Too Long and Go Outside" message is just a thing there mostly for kids to remind them that playing video games for 5 hours straight isn't the only thing you can do with your time.

As for locking away content, it could easily be that it wasn't ready for the game in time, so instead of delaying the game like some companies do, they released the game at 80% and promising that the extra content would be coming shortly and it's free, so it's not like they are really holding out the content behind a pay wall.

Giving all the tools to someone and saying "Go!" isn't the greatest thing as you have to gradually build up experience with the tools and it helps you learn the mechanics of the game while also giving you some reward for learning their game. Making it daily might be too long, but it's honestly not that bad.

[–]Irishreddawg [スコア非表示]  (0子コメント)

Time based unlocking is not a solution, maybe challenges to unlock pieces instead of an mobile gaming style timer

[–]runtheplacered [スコア非表示]  (2子コメント)

Is it really that annoying to rarely get a message about not playing too long? I may just not be susceptible to being annoyed at things, but man, I can't even imagine the kind of person that would actually care about that.

Also, The Mario Maker thing is obviously not there to extend play time, because as someone pointed out, we're talking about nine days here. If that were the intention then it wouldn't be 9 days. I can see the reasoning behind their decision, after jumping into LBP's creator and feeling overwhelmed before never touching it again, and so I think this'll be great for someone like me. To just dick around for a little bit each day and learn until I have the full toolset in front of me.

[–]BCProgramming [スコア非表示]  (0子コメント)

If that were the intention then it wouldn't be 9 days.

Yeah if they were going for extending it, they would have weird unlock requirements like collecting 10,000 coins.

[–]shiny_banana [スコア非表示]  (1子コメント)

Splatoon at least unlocked content on a global basis. It looks like this is per-player, which makes it even more annoying. I'm really not that interested in playing levels made with as basic of a toolkit as given on day 1, and just about everyone is going to have levels like that uploaded.

[–]Ashpup [スコア非表示]  (0子コメント)

I'm really not that interested in playing levels made with as basic of a toolkit as given on day 1, and just about everyone is going to have levels like that uploaded.

Yeah.. this is going to make the first week of the game.. bad.

If you want to play levels, most of the uploads will be levels using less than half of the toolset. If you want to make levels, you will be restricted by only being able to use half the toolset.

All because they don't want to overwhelm people with what I already thought was a limited set of blocks (I don't believe there are slopes or any other type advanced terrain).

[–]maaseru [スコア非表示]  (0子コメント)

9 DAYS dude. Are you really not going to play the game after that long? Come on.

I guarantee you if you have every tool day 1 you would only et crap stages made just to grief people and turn them of the game.

This actually makes you play the game, learn it, have fun with it and keep adding to it as each of the 9 days pass.

[–]maaseru [スコア非表示]  (3子コメント)

I also love fighting games in which I have to play to unlock the fighters.

[–]error521 [スコア非表示]  (1子コメント)

Really? If i'm playing Smash Bros or something at a friends house I want to play the fucking character I want and not have to do a bunch of arbitrary bullshit.

[–]BCProgramming [スコア非表示]  (0子コメント)

I remember when I was in high school there were a few kids who wouldn't play Melee if we were playing it using a Memory card that didn't have Game & Watch unlocked.

They would then get pissed off that we were all playing without them rather than trying to unlock their character so they could play, even though nothing was preventing them from playing.

[–]homer_3 [スコア非表示]  (0子コメント)

Not sure if you're being sarcastic or not, but it really sucks when they do this for multiple reasons. First, it requires the ability to save. Unfortunately, it seems that GC games played on the Wii still require a GC memory card, so I'm stuck with the default Melee roster unless I want to buy a GC memory card. 2nd, if you want to have a tournament with that game, you need to find a way to unlock all the characters on each console setup.

I prefer costume unlocks since it doesn't effect the full game but is still fun.

[–]green715 [スコア非表示]  (3子コメント)

Didn't Nintendo also do something a bit similar with Splatoon?

[–]ChaosDent [スコア非表示]  (2子コメント)

Sort of. The clothing you can buy in game changes every day, but weapons and levels have just been unlocked for everyone after a certain date.

This is more like a very simple version of the Animal Crossing upgrades. You pay off your debt and your house is upgraded the next day.

[–]green715 [スコア非表示]  (1子コメント)

I didn't really mean that sort of content. I thought that the game came with a map that wasn't available until shortly after release.

I could be wrong though.

[–]ChaosDent [スコア非表示]  (0子コメント)

Yeah, Splatoon launched with 5 maps available for multiplayer and unlocked 5 more over the course of 3 months. There are 2 maps per mode available to play at any given time which changes every few hours. No one needs to do anything to make this happen though. It updates on a schedule determined by Nintendo's online server.

[–]xjayroox [スコア非表示]  (0子コメント)

I guess it's still better than the LBP method of having to find all the pieces inside the levels

[–]Ice_Cold345 [スコア非表示]  (2子コメント)

Oh boy, that voice recording could be interesting if they are allowed when you download someone's level. "CONGRATS MOTHERFUCKER!!!"

This honestly is the a console seller for me. I LOVE games that allow people to create custom levels and have good gameplay, which is why Skate 3 is one of my all-time favorite games.

The daily unlock thing is a bit annoying, but I don't mind it because it could be seen as overwhelming with all the things to use, like they mention in the video.

This is going to be a game I'm going to think about in my down time, assuming I get it, with level design and different ideas for levels. The only thing I haven't really seen that would be nice to have is a playlist that you can play levels in sequence with ease in a similar style to what Portal 2 did.

[–]BCProgramming [スコア非表示]  (1子コメント)

The reason I don't mind the unlocking thing is because the only reason I know there will be unlocking is because they said so. I mean, otherwise I would be like "huh, I was expecting more options, oh well" then start unlocking things, experimenting with what I unlocked, resulting in more things unlocking... etc.

[–]messem10 [スコア非表示]  (0子コメント)

You could always cheat the system by loading it, playing for ~5 minutes and then getting out and changing the date. Then just repeat until you have everything.

[–]oxodunk 6ポイント7ポイント  (0子コメント)

I get more hyped each time I see new footage, looks perfect.

The unlocking system should be optional but it's really a VERY minor issue.

[–]V8_Ninja [スコア非表示]  (0子コメント)

The more I see of Super Mario Maker the more I want it, and this video is no exception. The quickplay options and the fact that you can place visual/audio effects in a course only add to my excitement. If the previews/reviews of this game continue to say that the game is delivering on everything that it's promising, I'll find it really hard to justify it as something that I shouldn't buy day one.

[–]Snipufin [スコア非表示]  (3子コメント)

Did anyone recognize the song in the segment with the music blocks? I'm guessing something related to Mario Paint.

[–]RicDiculous [スコア非表示]  (0子コメント)

I see a lot of hate for the unlock system but it makes absolute sense to me why Nintendo chose to do it.

I think back to when I started playing KSP. I bought it in Alpha (.17 or .18 I think) when every part was open to me and I had no idea what I was jumping in to. It was fun to watch my terrible rockets explode but it wasn't fun to experience zero progression based on overwhelming options. There was so much to choose from that I couldn't pinpoint where my design problems were. I figured if one rocket didn't work it must be because I needed a different part, since there were so many to choose from, not that I needed a different configuration entirely. When they launched the Science Update in which you had to earn science to unlock parts everything became more clear to me. (As clear as it can in KSP.) With a more limited tool set I was actually free to experiment more and teach myself the basics of the gameplay without distraction.

Nintendo is always about including a larger group of people than just those that have been playing video games for the majority of their lives. It's easy to imagine a casual gamer seeing all the options on the screen and feeling overwhelmed, not to mention the options within the options, such as shaking elements, adding mushrooms, etc.

I think it's a valid complaint to say that their should be an option to unlock everything on Day 1 for those that want it but I think in the end we will see some extremely creative things coming from the first few days. The real reason to be annoyed would be if they said, "For the first 9 days you can only place 50 objects." They're reason to use an unlock system is only limiting the toolset to give the player more time to grasp the fundamentals, not limiting the creativity within that. After 9 days you can make that dream level. Before that, experiment with what you have and try to make the craziest level with only what's available to you. I'm definitely looking forward to this.

[–]noburns 7ポイント8ポイント  (1子コメント)

Okay, not onboard with the unlocking system, but still incredibly hyped for endless Mario possibilities. I love the idea of 100-Mario and 10-Mario challenges. And making and inserting your own sound effects? That's rad. Pumped.

[–]Jebobek [スコア非表示]  (0子コメント)

At least the unlocking problem solves itself in like a week or so.

[–]toomanylizards [スコア非表示]  (0子コメント)

Fuuuuck this game is going to be so good. The unlock system is pretty silly, sure. I'm not defending it or anything, but at least it'll be a non issue after 9 days (at least it seems so). Bogus, but whatever. The rest of the game looks too good for that to deter my purchase.

[–]fel2012ktl [スコア非表示]  (0子コメント)

I'm so hyped for this game.

By the way, I like how at the end it says 11th of September instead of September 11th.

[–]Ideas966 [スコア非表示]  (6子コメント)

The unlocking system is SO LAME. Perfect way to make sure I get bored after an hour on the 1st day :\ . I can't believe Nintendo figured out a way to bum me out about this game. It's not the worst thing ever but it totally sucks and will make the game less fun for the 1st 9 days. Why not just let people try stuff out on their own if they want and then have tutorial levels for people that feel overwhelmed?

[–]zellisgoatbond [スコア非表示]  (0子コメント)

You can probably just adjust the system clock to get everything within the hour, if you want to.

[–]mmouchi [スコア非表示]  (3子コメント)

So just play an hour the first day. It's not like you have to do everything in one sitting.

[–]BCProgramming [スコア非表示]  (2子コメント)

No he must unlock all content and exhaust it as soon as possible!

[–]OccupyGravelpit [スコア非表示]  (0子コメント)

Gotta resell it in a week so it retains the value! Gotta binge all content.

[–]pausetheequipment [スコア非表示]  (0子コメント)

I cannot wait to see what everyone comes up with, this game is going to be amazing and I'm pumped to watch all sorts of levels on YouTube

[–]DrMintIcecream_PI [スコア非表示]  (0子コメント)

The creating your own sound effects can add another incredible layer to an already layered game it feels like. And with those music notes blocks, Those automatic Mario levels with music made through sound effects could really be created even more!

[–]Shiru- [スコア非表示]  (0子コメント)

The sound effects stuff is so good, here's hoping people more talented than me create musical levels like the ones in Rayman Legends.

[–]Jrrj15 [スコア非表示]  (0子コメント)

Man I wasn't super hyped for Mario Maker like I mean I'm gonna buy it when it comes out and all that obviously but after watching that video and seeing all the possibilities im hyped. I'm really hyped now.

[–]Heff228 [スコア非表示]  (0子コメント)

Anyone know if you can pre order the bundle with the Amiibo in America yet? There was a video showcasing it a few weeks ago but it was only for Europe that I could see.

[–]CaptainShanks [スコア非表示]  (1子コメント)

Anyone catch the "body is ready"?

I chuckled.

[–]TheLupineOne [スコア非表示]  (1子コメント)

If the amiibo segment of the trailer is to be believed, Pokémon amiibo will be compatible with Super Mario Maker! One wonders if they'll unlock Pokémon costumes: such a thing never featured in Mario Kart 8 or Yoshi's Woolly World.

[–]zellisgoatbond [スコア非表示]  (0子コメント)

It seems a bit strange why Pokémon stuff hasn't been used in past games, yet it is in this one. Perhaps the Pokémon company are really strict about how Pokémon are shown, and the use in Mario Kart 8 (as a costume) and Yoshi's Woolly World (Yoshi patterns) are too different, yet Mario Maker (8 bit sprites) looks enough like the Pokémon?

[–]devindotcom [スコア非表示]  (3子コメント)

I'm gonna love this so hard.

I know everyone else has probably already complained about/dealt with the Amiibo thing, but it does bug me that they're hiding all these playable characters. I guess if you think about it as downloadable DLC that comes with a free figurine it's not that bad. Still, wish they would just allow you to unlock them with gameplay or something.

[–]zellisgoatbond [スコア非表示]  (1子コメント)

IIRC, they've confirmed you can unlock all the amiibo costumes (plus some other ones, like Goombas and ? Blocks) via the 10(0) Mario Challenge.

[–]devindotcom [スコア非表示]  (0子コメント)

Seriously? That's awesome (if true). Glad to hear it, thanks!

[–]BCProgramming [スコア非表示]  (0子コメント)

Supposedly they will be unlockable, though I don't know that for sure.

Personally I think it's pretty pointless, since it only changes your appearance and doesn't actually give you new abilities.

[–]THECapedCaper [スコア非表示]  (0子コメント)

Are there any preorder packages including the 8-but Mario Amiibo?

[–]xjayroox [スコア非表示]  (0子コメント)

Well, it's good to know that with the delay for Zelda that I'll have something that will literally be able to keep me busy until that comes out next year

[–]maaseru [スコア非表示]  (2子コメント)

I see this wonderful video of this amazing and fun looking game and 90% of the comments I've read over different sites is complaining about the unlocking? Really?

Is it that bad that you have to play the game to unlock the stuff to keep playing? Are people only playing it once for one day then dropping it?

To me this is like the complaints directed at fighters if they don't have all characters unlocked day 1. I actually like unlocking things and slowly progressing through the game so it can last.

I just don't get it. Almost 8 min of wonderful stuff and people focus on this one small insignificant issue to say 'purchase cancelled'

[–]hyperlancer [スコア非表示]  (0子コメント)

I couldn't be more excited for this game but the unlocking system is still weird to me. I completely understand having to unlock more stuff for the editor as you use your existing tools, but I don't think time gating it is the right approach. The crazy and talented people who will master the editor in one day shouldn't have to wait nine more in order to make their most devious creations. Hopefully you'll be able to "time travel" your console Animal Crossing style to get around it.

[–]BCProgramming [スコア非表示]  (0子コメント)

I've noticed there is a shift in gamers thinking when it comes to unlockables.

That shift is in the form of changing from "oh, kickass! A secret level/Character! This is awesome" to "oh great, a secret character/stage, this was OBVIOUSLY added only to extend gameplay, and is very annoying to me because I want to exhaust all the content of a game as soon as possible"

I'm weird because I sometimes don't pay attention to and watch absolutely every piece of content about a game. For example for Smash 3DS I didn't know who any of the secret characters were or how they are unlocked so each new secret character that I unlocked was a surprise. Whereas in contrast I'm sure there were people cursing Nintendo for adding unlockables because now, woe is them, they had to play the game to unlock them. (The injustice!)