上位 200 件のコメント表示する 500

[–]Numerianus 146ポイント147ポイント  (6子コメント)

Well, Hai is not too pleased about Riot's stance on no Sandbox mode.

https://twitter.com/Hai_L9/status/629006683423903744

[–]TweetsInCommentsBot 70ポイント71ポイント  (0子コメント)

@Hai_L9

2015-08-05 19:10 UTC

I do NOT like the Riot response to Sandbox mode at all, sounds like the biggest cop out I've ever seen, are you kidding?


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[–]AgusTrickz 1213ポイント1214ポイント  (431子コメント)

Here's what we're not working on

Replays (for now)

Alright boys, we can leave now. Nothing to see

[–]Kengy 869ポイント870ポイント  (222子コメント)

The replay aspect is kind of understandable if it is an issue with servers or what not, but the mentality behind no sandbox mode is very alarming, and very wrong.

[–]Cyanoblamin 616ポイント617ポイント  (75子コメント)

Don't you realize that the best way to improve at something is not to break it down into its component tasks and practice those. Instead, you must play a full 40 minute game. Who has ever heard of a basketball player only practicing shooting or a baseball player only practicing hitting. It's just not the way these things are done.

[–]itsReeby 244ポイント245ポイント  (20子コメント)

God damn this analogy just goes to show how asinine Riot's comments are. I hope someday soon they wake the fuck up.

[–]VoiceOfRaeson 59ポイント60ポイント  (8子コメント)

Their statement is really so disconnected from reality that it's unbelievable. When was the last time you heard someone say "There are people who play football for a living, doing all these different drills and having a strict nutrition schedule, therefore I can't enjoy playing football anymore, since I only want to play for fun"? That's basically what their argument against a sandbox mode is. Completely ludicrous.

[–]FlyingRumpus[Flying Rumpus] (NA) [スコア非表示]  (3子コメント)

Their statement is really so disconnected from reality that it's unbelievable.

I agree. Furthermore, it's just... wrong.

Let's say you compare two players, TeenageAngst49 and DankWorkingDad.

TeenageAngst49 has about 4 hours each day that he dedicates solely to playing video games, mostly League of Legends. He can actually play multiple 30-40m games a day. He can also spend some of that time watching streams, reading guides and forums, etc.

Then you have DankWorkingDad, father to a toddler who makes it impossible to play anytime before their bedtime because he might have to go at a moment's notice. He also has his own bedtime (long commute). So, optimistically, he has about 30-60m every few nights to squeeze a game in. If he's really lucky, he might get two.

Out of these two players, which would the sandbox mode help more? I'd argue DankWorkingDad. If you only have time for one 30m game, and 10-20m besides, you could actually get in some practice mastering mechanics instead of going, "well, I don't have enough time left for another game, guess I'm done for the night."

[–]Tareso 29ポイント30ポイント  (2子コメント)

good examples. Everything you want to learn, you break down into smaller tasks, which you learn isolated.

[–]therealMcSPERM 47ポイント48ポイント  (1子コメント)

I practice muay thai and im not gonna fight someone to death everytime Id like to practice my low kick. Their excuses make me think they do this on purpose for the creation of memes.

[–]Ciremo 3ポイント4ポイント  (0子コメント)

But isn't that the point? They don't want people spending hours practicing component tasks. And if you look at Blizzard, making a game more convenient isn't always a good idea.

[–]OOOOOOOOOOOOOOOOO333 150ポイント151ポイント  (62子コメント)

Totally agree. HotS has a one lane map where you can try out any character. Only difference is that you can reset structures, turn on/off minions, and reset cooldowns.

I understand that Riot wants people to learn the game, but the best way to train a skill is to isolate it. This is why just going into a custom game and lasthiting works so well. You don't have to dodge skillshots, get zoned by the enemy support, or any of that crap. You are just training the way you lasthit, so when you get into an actual game you can be really good at it.

I for myself really like Riven, because she is a really difficult champion to master, and you can dominate with her if played right. I'm D3 right now, so I know most things in the game, but Riven's skill cancelling mechanic is nothing like any other champion's. It's really difficult to learn the combos and execute them, that's why URF was really good for me to practice on.

Seems like Riot is lazy to even put a "reset cooldowns" button into their damn "custom" games.

[–]Drkibbelz 25ポイント26ポイント  (1子コメント)

And a 'Give player x gold and x exp' literally all they need to do :/

[–]SelloutRealBig 13ポイント14ポイント  (0子コメント)

And reset cooldowns to practice those sweet 100 ping combos.

[–]yohanleafheart 16ポイント17ポイント  (0子コメント)

And at the same time is completely opposite of the scratching the competitive itch point:

"Here, we want a very health competitive scene, but no, we don't want to give you good avenues to practice or try different things."

[–]KickItNext[Rockless Lobster] (NA) 25ポイント26ポイント  (1子コメント)

You know, I can usually understand what Riot does. I get why replays won't work yet, I get why it could take a long time to remake the client, but their reasoning against a sandbox mode makes no sense at all.

I would barely even use a sandbox mode, but their reasoning against it doesn't hold up. The game isn't the kind of thing where if you don't practice like crazy then you'll just get stomped anytime you play against people. You could never use sandbox mode and still be a good player. Sandbox mode is just great for practicing very specific things that you want to improve on. Last hitting under turret, landing certain skillshots, flashing walls, etc. It wouldn't be a necessary feature for everyone, it would be a useful feature for the determined competitive people.

[–]LCS_Pros_Hate_Me 34ポイント35ポイント  (36子コメント)

Even SC1 had a replay system. Also are there any updates on East coast server?? They said something about getting it done by end of this year

[–]ZirGsuz 531ポイント532ポイント  (135子コメント)

Also Sandbox mode. No amount of rhetoric is going to make this okay, Riot.

[–]Shaella_ 254ポイント255ポイント  (94子コメント)

Complete joke, they don't want something to become an expectation to improve but they can't put full champion skill numbers in the client. Which is arguably a bigger barrier to competitive entry, not even to mention the huge amount of research a newbie has to do with runes, masteries, and what champions are even good in any said meta, because all champs are NOT created equally in League. Or how about the incredibly shite tutorial?

Those are the REAL barriers to entry in place RIGHT NOW, real actual barriers to new players and players improving in league, and they're BLOCKING something that can help people actually practice last hits or practice combos or flashes.

What the -fuck-

[–]Khrolek[Who needs a map] (OCE) 174ポイント175ポイント  (28子コメント)

It's ridiculous that I have to load lolwiki everytime I want to know more about a champion while I'm in game playing that champion.

[–]Shaella_ 59ポイント60ポイント  (17子コメント)

It should function like dota, mouse over an ability, see almost everything you need to know. Should be able to see values at -every- level

For ultra detail hit alt. (useful for skills like AA ult)

Its so fucking useful and obvious enhancement to the current HUD instead of.. Circles.

[–]Khrolek[Who needs a map] (OCE) 32ポイント33ポイント  (8子コメント)

Yeah the DOTA tooltips are very well done, thats for sure. The only times I go to the DOTA2 wiki is to look at cosmetics.

[–]ZirGsuz 125ポイント126ポイント  (57子コメント)

Their rationalization is inherently flawed, and I'd love to see a Rioter show up and attempt to defend it.

Practicing specific combos or flashes/dashes isn't what a NEW player does, it's what an existing player does to get better.

Furthermore:

We want to make sure we’re clear: playing games of League of Legends should be the unequivocal best way for a player to improve.

This already isn't really the case. Educational mediums like LS, Voyboy, Nightblue, Foxdrop, Gbay, and many, many more have proven to help players learn more about the game then they otherwise would have. In any event, players improve when they attempt to, not when they mindlessly plug away at solo queue.

Additionally;

On an individual level, we know this isn’t always true – some just want a space to practice flashing over walls without having to wait at least 3.6 minutes in between – but when that benefit is weighed against the risk of Sandbox mode ‘grinding’ becoming an expectation, we just can’t accept the tradeoff. We never want to see a day when a player wants to improve at League and their first obligation is to hop into a Sandbox.

If this were even moderately the case, then everyone would practice CS drills. Fact of the matter, it's pretty uncommon in the top 5% of play, and doesn't get much more prominent until we're at a small fraction of the top fucking percentage.

[–]Shaella_ 68ポイント69ポイント  (18子コメント)

Its actually standard riot rationalization

Voice chat? You might be mean. Abilities that interact with allied champs (against their will moving them ect), you might troll with them Sandbox mode? You might use it the wrong way

asdfasdf

[–]Falsus 28ポイント29ポイント  (13子コメント)

Abilities that interact with allied champs (against their will moving them ect), you might troll with them

They recently went back on this though.

[–]ZedIsTheBestChamp 19ポイント20ポイント  (1子コメント)

i really dont get it, on the one hand theyre saying they work on that competitive itch, yet a sandbox mode and replay system would probably the best thing for competitive gaming

[–]2kungfu4u 54ポイント55ポイント  (22子コメント)

What we're not working on: shit you want

What we are working on: shit you could care less about

Got us again Riot.

[–]Custom_Game[Custom Game ] (NA) 47ポイント48ポイント  (32子コメント)

At least they're focusing on updating the client right..?

[–]truthahnmike 72ポイント73ポイント  (14子コメント)

and SKINS

[–]Apatheee 44ポイント45ポイント  (7子コメント)

Don't forget about our fantastic lore. Maybe we can expect the flurry of "Oh shit this sucks and makes no sense" retcons twice a year instead of the typical one year cycle.

[–]Luph 19ポイント20ポイント  (10子コメント)

I'd rather have an updated client than replays or sandbox mode but that's just me.

[–]termhn[Fusha] (NA) 5ポイント6ポイント  (1子コメント)

What's so bad about the client? I'm honestly curious. It seems to do its job pretty well to me. It's not like I curse it every time I use it or something because it doesn't function well.

[–]grubicv 68ポイント69ポイント  (0子コメント)

TL;DR - we didn't complete anything, but here's a bunch of excuses why...

[–]tailsmph 445ポイント446ポイント  (16子コメント)

"We at capcom believe that playing Street Fighter online against random people is the best way to improve, so we're removing training mode because practicing your combos and making sure your button inputs are correct is just silly"

Look how stupid that sounds. Just look at it

You know why people at competitive video games get so good? Because they put in the goddam time. Thats why the top fighting game players don't drop combos, know what options they have in any given situation, and know matchups better than anyone else.

What Riot saying here is that people who are willing to practice and improve certain valuable aspects of the game that sandbox mode would easily allow them to do shouldn't be better at the game, and that's fucked up

[–]_Steep_ 24ポイント25ポイント  (0子コメント)

It's a good comparison. In league one misstep can mean a snowball into a lost game, except in a team setting. Why can't I get a feel for spell ranges, cast times, cooldowns, damage, etc in a practice mode instead? Why waste everyone's time for my (small) benefit?

[–]VoiceOfRaeson 20ポイント21ポイント  (0子コメント)

It's mindboggling to me how someone managed to even publish this, why the hell does their PR apartment not stop this nonsense? Anyone who has even a remote idea about sports could tear this apart.

On an individual level, we know this isn’t always true – some just want a space to practice flashing over walls without having to wait at least 3.6 minutes in between – but when that benefit is weighed against the risk of Sandbox mode ‘grinding’ becoming an expectation, we just can’t accept the tradeoff. We never want to see a day when a player wants to improve at League and their first obligation is to hop into a Sandbox. We do want to support your ability to grow in mastery, and there may be other avenues to do so, but not this.

Despite the fact that every single traditional sport has such established training regimens that take advantage of specific nutrition schedules and drills, you will find sports clubs everywhere that are dedicated to just finding other people to play the game for fun. These clubs are not focused on hardcore training to become top tier athletes, but rather just playing the game and enjoying it. When's the last time you heard someone say, "Pro soccer players practice hours every single day to become incredible athletes. I can't spend that much time training every day, so therefore playing soccer isn't fun at all"? Playing the game for fun and playing the game to compete are two entirely separate things, and there's no reason why the two cannot coexist. Having the ability to train hardcore and professionally does not mean that players who play casually find themselves all of a sudden playing a different game.

They will, for sure, become worse in relative skill if they do not join in. Perhaps that is regrettable, but that is the reality of any competitive game. When the general skill level increases, players who aren't willing to spend the extra time to keep up will fall in relative skill (elo).

I know that sucks, but think about what the argument really is saying. "I don't want to work harder to keep up with everyone else, so I would rather have dedicated players held down"? Not only do I question the competitive integrity of such an argument, it seems incredibly selfish, as well. If someone out there is willing to put in more time and effort to train, they 100% deserve to be better than you, no questions asked. Currently, they might not have the tools to do so, but to say you don't want to give them to tools because you don't want them to surpass you is a bit ridiculous.

Yes, this means that if you are Gold, and such tools are released, you might fall to Silver. If you are unwilling to put in the time and effort, you might never be able to escape Bronze. That is the reality of the situation if this is to occur, and honestly I don't see anything wrong with it. To accept the other situation is to accept holding back players who are more dedicated than you are, and that seems by far the lesser evil.

[–]olitae 909ポイント910ポイント  (110子コメント)

We never want to see a day when a player wants to improve at League and their first obligation is to hop into a Sandbox.

CS has that since 1999 and theres never has been such a problem, dota has it and theres not such a problem either, this is probably the most bs excuse i have ever seen.

[–]Khrolek[Who needs a map] (OCE) 334ポイント335ポイント  (43子コメント)

Add Smashbros and Streetfighter to that list too.

[–]OHydroxide 313ポイント314ポイント  (15子コメント)

Add every game except League.

[–]Petoox 53ポイント54ポイント  (13子コメント)

Not everygame has sandbox. GW2 for example.

Edit: no wait pvp area scales everyone to max level with all skills unlocked.

[–]olitae 95ポイント96ポイント  (8子コメント)

Every competitive game, ofc animal crossing is not gonna have a sandbox mode.

[–]Sakuyalzayoi 77ポイント78ポイント  (5子コメント)

But animal crossing pretty much is a sandboxgame

[–]Grilg 32ポイント33ポイント  (3子コメント)

League worse than animal crossing confirmed? I guess yeah

[–]ragequitlol 3ポイント4ポイント  (0子コメント)

Animal Crossing: Legends of Sandbox

[–]cavecricket49[cavecricket48] (NA) 2ポイント3ポイント  (0子コメント)

What have we been doing with our lives

[–]Saintmander 2ポイント3ポイント  (0子コメント)

Even heroes of the storm has a form of sandbox mode...

[–]Buzz567 10ポイント11ポイント  (0子コメント)

Smash bros has replays and a training mode. That games designed to be a party game and not competitive. Doesn't riot want league to be the worlds #1 esport?

[–]Ohh_Yeah 15ポイント16ポイント  (2子コメント)

Rocket League has free mode where you can just drive around and hit the ball, and it also has various training exercises (each with 3 difficulty levels) to help you with your fundamentals

[–]JokerSmilez 31ポイント32ポイント  (19子コメント)

As someone who has played Street Fighter on and off for years, it is incredibly important to spend an insane amount of time in "training mode".

So, you're both right. League should have a "training mode" but it would also mean that players would end up feeling obligated to spend dozens of hours in that training mode.

[–]olitae 16ポイント17ポイント  (8子コメント)

The reason you need to do that is because theres complex combos in sf that u need to do without even thinkin about it.

Theres no such thing, combos in league of legends are really simple apart from lee sin, riven, zed, leblanc and azir.

[–]_Samus 3ポイント4ポイント  (0子コメント)

Fighting games are way more mechanically demanding than League though. With the exception of like, Riven and maybe a couple of others I'm forgetting, nobody else needs very good execution to play well.

[–]Lerker- 53ポイント54ポイント  (0子コメント)

"It honestly just looks kinda hard and annoying"

-Some Software Dev

[–]Ajido[Twitter xAjido] (NA) 124ポイント125ポイント  (30子コメント)

Riot is genuinely fortunate that Dota is not all that newbie friendly, or I think the masses would have jumped ship a long time ago.

There's also the sunk cost fallacy, which is basically a player's justification to themselves that since they've invested so much time, and in some cases money, to their account, they have to keep playing the game to make it all worth it. We're essentially prisoners trapped in the game. To top it off, higher elo players have LP decay to worry about as well, they feel like they have to keep playing to keep what they earned.

[–]Balefirefury 21ポイント22ポイント  (6子コメント)

Honestly they need to get their shit together soon. They don't have another 6 years to dick around because they aren't the only player on the field anymore.

[–]Ajido[Twitter xAjido] (NA) 13ポイント14ポイント  (4子コメント)

I think the closest thing Riot had to competition was Dawngate. It was unique enough to be its own game, but had a number of similarities to League that would make players comfortable switching over. Not to mention I had 30 ping playing it from New York. #FuckEA for pulling the plug on the game.

[–]DullLelouch 10ポイント11ポイント  (4子コメント)

Dota 2 is friendly enough for me to make the switch.(mechanics)

The absurd amount of russians talking is keeping me far far away from dota 2.

Whenever english is not the main language.. The atmosphere drops like a stone.

[–]Ajido[Twitter xAjido] (NA) 3ポイント4ポイント  (3子コメント)

Do you have it set on the auto server thing? I'm new to Dota and don't recall exactly what it's listed as, but I have it set for US East/West only with English as preferred language and I hardly have any of that. You could also just disable the voice chat if it bothers you.

[–]idzidz 45ポイント46ポイント  (5子コメント)

Would they rather I test random shit in normals or ranked where people will get angry as fuck?

[–]sil3ntsh4d0w 3ポイント4ポイント  (1子コメント)

I swear that Rito won't listen to us about a sandbox mode until all of the community is in a uproar (same with the jungle fiasco), or until they start losing players...

Even HotS has a skin preview along with sandbox mode together!

[–]Klabooe 24ポイント25ポイント  (2子コメント)

This has happened so many times. I'm beginning to feel like as if Riot thinks of itself as a superior being and knows what's best for us retarded maggots.

The only thing left is for us to wear togas and bow in front of home-made Rito shrines.

[–]Sinner90 2ポイント3ポイント  (0子コメント)

Why is it that bad if people "hop into a Sandbox" to get better? Riot makes it look like it's a bad thing. I won't spend 24/7 in Sandbox-Mode. I try something out (flash for example) for about 30 min and hop into a 5v5 to try out what I've learned.

[–]Tommypynchon 1022ポイント1023ポイント  (112子コメント)

Riot thinks a sandbox mode would be a barrier to entry, which they don't want. So instead they're leaving in tiered runes, rune costs, leveling to 30, etc.

There should be a clarification: "While there are very real skills one can develop in a hyperbolic time chamber, we never want that to be an expectation added onto an already high barrier to entry since it would be hard to justify monetizing it."

Edit: It's also just incredible that Riot says they "might investigate other ways to [allow players to try out content]." If they "care about this too," why hasn't that been "investigated?" Every other game of this genre and most comparable online games of other genres have extremely simple, straightforward ways to do this, and have since launch. Really tired of Riot's complete doublespeak about caring about the players, both casual and competitive, when they prove they couldn't care less over and over again.

[–]playhacker 382ポイント383ポイント  (90子コメント)

For Visibility, since the replies are hidden because they fall below the score threshold
Riot Reply: #1 #2 #3 #4 #5 #6 #7 - Replay #8 #9 - Servers #10 - Servers #11 - Servers #12 #13 #14 #15 - Events #16 #17 #18 #19 - Client #20 #21

[–]Kingful 379ポイント380ポイント  (32子コメント)

That's a really shitty way of thinking. They're worried players will tell people to go back to sandbox mode? That's a sight better than players telling others to uninstall and kill themselves.

[–]FireHS 28ポイント29ポイント  (2子コメント)

If i tell someone to go learn something in sandbox mode whats wrong with that, if i see someone fail a flash ill tell them that they could easily just go into sandbox and keep learning it

Ofcourse someone can say it to be offensive but id rather someone tell me that than my mum should have had an abortion

[–]SpoilerAlertsAhead [スコア非表示]  (0子コメント)

Those that say "kill yourself" will still say that. They don't say that now because they have nothing else to say. A player has numerous other, healthier, ways of dealing with frustration.

There are worlds of difference between "SpoilerAlerts" go practice with bots and " slit your wrists"

Let's not give these toxic players a pass.

[–]Beaun 6ポイント7ポイント  (0子コメント)

Fuck the people downvoting the actual riot responses to peoples questions/complaints. If Riots own answers are not contributing to the conversation, what is.

[–]NK___ 8ポイント9ポイント  (1子コメント)

I've never in my life heard anyone flame me to go back to practice mode while playing Smite... never.

[–]zenith1010 79ポイント80ポイント  (2子コメント)

Riot thinks a sandbox mode would be a barrier to entry, which they don't want. So instead they're leaving in tiered runes, rune costs, leveling to 30, etc.

This is the red flag for me. If they're legitimately concerned with grinding as a "barrier to entry," then they MUST do something about runes, rune pages, champion costs, etc. Otherwise this is the worst possible argument for not adding a sandbox mode.

[–]Wertilq 12ポイント13ポイント  (0子コメント)

But that is already how it is. To play league you NEED to know how to last hit. It's a core skill of playing the game. The way to learn it is to practice it, usually in custom games, to focus ONLY on last hitting.

It's like sandbox but only for ONE skill, because it's one of that is easy to practice in custom games. Flashing over walls is not feasible practice in custom games.

They don't want you to practice in sandbox, because that is boring, but guess what, some people ENJOY practice, and ENJOY master niche skills.

[–]Ansibled 394ポイント395ポイント  (43子コメント)

We want to make sure we’re clear: playing games of League of Legends should be the unequivocal best way for a player to improve. While there are very real skills one can develop in a hyperbolic time chamber, we never want that to be an expectation added onto an already high barrier to entry. On an individual level, we know this isn’t always true – some just want a space to practice flashing over walls without having to wait at least 3.6 minutes in between – but when that benefit is weighed against the risk of Sandbox mode ‘grinding’ becoming an expectation, we just can’t accept the tradeoff.

Hello?

There is no tradeoff. People who want to practice seriously will practice. People who want to have fun won't use it to grind mechanics.

League has plenty of gamemodes to play casually or for fun, why would having the option of a sandbox mode scare these people away or make them feel obligated to use it?

[–]M1M1R 69ポイント70ポイント  (10子コメント)

We want to make sure we’re clear: playing games of League of Legends should be the unequivocal best way for a player to improve.

This was the statement that struck me as silly. Professional sports players don't practice by playing pick up games over and over again: the practice the fundamental skills that they use during the game.

Personally, I would probably never use a sandbox mode. I'm pretty comfortable with my skill level, and don't feel the need to fine tune my mechanics. But if someone wants to practice, say, jumping walls with Riven Q, they should be able to use a sandbox to reset their cooldowns so they can use their time more efficiently.

[–]zeroGamer 28ポイント29ポイント  (8子コメント)

Shit, I just wanna practice Rumble's ulti so I can actually use it. I bought him and then never played him because I can't make his ult work properly. I think it has to do with my hotkey setups/quickcast, but I honestly just don't even give enough of a shit to bother trying to fix it because I don't want to sit in a bot game waiting for the ulti cooldowns.

[–]3diot 15ポイント16ポイント  (0子コメント)

I feel bad for pro players really. They aren't given the tools needed to succeed. They simply use the tools available to everyone else ie soloQ, and 5v5s (custom games if practicing jungling).

Actually I feel even worse just for us, the players. This game could be so much more fun and challenging by forcing us into challenging situations. Off the top of my head:

  • Fun flashing maps or nidalee jump maps where you'll die if you don't click between hops properly and promptly.
  • Yasuo E practice mode where you have to go through the target properly in order to make it through.
  • Skillshot dodging maps, featuring nidalee, xerath, ezreal and morgana. Maybe one where you get to play as Leblanc with 0 CD Ws.
  • Hook City fun maps vs opponents with high MS, or ones who will try and flash away.
  • A rammus map which forces you to complete a maze (stuck in his Q form with high MS) while dodging minions.

There are so many possibilities to what could be done and all the fun that could be had, as well as all the mechanics of LoL that can be practiced.

... But then again that might take away from the REAL game amirite?

[–]PunkS7yle 597ポイント598ポイント  (30子コメント)

Whoever wrote the Sandbox part is an idiot who never practiced for any sport, ever.

[–]ynwa1892 215ポイント216ポイント  (4子コメント)

I'm never one for a "riot pls" comments but their response is horrible. Their true reason behind no sandbox mode is because they want people to play the game so they get hooked on needing more IP or wanting skins they see other people using.

Saying I need to play 11 on 11 soccer to practice my free kicks makes zero sense and this is the type of mentality they are bringing.

[–]Sinner90 50ポイント51ポイント  (0子コメント)

"GUYS! Can someone please tackle me so I can practice a penalty?"

[–]Mista_Wong[Turanga Leela] (EU-W) 64ポイント65ポイント  (4子コメント)

I swear Riot has a problem, they feel like they need to be different in every way. Instead of being logical about the situation they purposely create problems and use them as arguments. I have never seen a game developer consistently manifest as many issues as Riot does out of thin air, it's absolutely crazy. Everything they bring up is a non-issue, but because they want to be the best and "favor player experience" they think that every other game has players going crazy over small inconveniences. Or that every other game is going about it the wrong way.

It's like they have an answer for everything, except their answer is pure bullshit. Like that kid that is at every school, bullshit kid.

[–]2kungfu4u 23ポイント24ポイント  (7子コメント)

Riot could have made this blog post a lot shorter:

Things we're not working on: shit you want

Things we are working on: shit you don't care about

[–]BrolafBestLaf 1866ポイント1867ポイント  (487子コメント)

Their stance on Sandbox mode is the stupidest thing I have EVER HEARD. Saying that the only way to get better at league is to play league is like saying practice in Baseball/basketball/football makes no difference. If I want to practice flashing over certain walls without constraints or testing full builds of a champion without having to do a 45 minute bot game, I should be able to without restraint. This reasoning is horrendous. We should NOT be constrained to practicing only in real games. Because having to "practice" in real games can cost a game because "Oh I didn't know that was possible with x, y, z" or "Oh that wall is actually too thick to flash over".

And at this point I don't even want a full "sandbox mode" where you can change and edit everything. I want a mode where I can reduce cooldowns to zero and buy full items whenever. Also, being able to set gold amounts, levels, and the time of game would be helpful. I have no interest in moving around the baron, towers, dragon or any of that. Let me practice without having to wait 5 minutes to repeat something.

EDIT: Needed to add that every other big competitive game has a sandbox/practice mode. League not having one and being the "biggest competitive esport" is beyond a joke.

EDIT: Response from Riot Pwyff

This is a hard stance to take, but we do agree with what you're saying. That's pretty much why we opened with an agreement. Where it gets fuzzy... on this comment chain someone mentioned (https://www.reddit.com/r/leagueoflegends/comments/3fwiy0/riot_pls_league_of_legends/ctsl875[1] ) that if someone wants to improve their freethrows, they go practice freethrows - in League that means players should have an expected mode available where they can practice combos, flashing, etc. I'm not straw manning this thing but that's always been a core concern when it comes to dictating behavior. I'll explain: An answer like "players will see sandbox mode as an expectation rather than a 'fun tool' sounds very 'we know better'" but it's a pretty significant concern when you look at other games (ie: fighting games) where, if a player wants to get involved, they need to hop into dozens of hours of training mode first. So in a game that's oriented around players playing to improve, imagine a world where you miss one flash over a wall and your whole team tells you to quit and hop into sandbox mode? Once again, I don't think it's an ironclad stance that will convince the world - I do think it's got merit. I'd imagine everyone's had games already where someone's told them to quit playing ranked and to go play normals. If an additional layer of sandbox got added underneath, that's what we're talking about.

[–]Shaella_ 550ポイント551ポイント  (56子コメント)

To make a point

When a player wants to improve their freethrows in basketball, do they go play a lot of basketball? No. They go and sit on that freethrow line and do freethrows OVER AND OVER.

Riot says you can't do that. You have to play basketball and practice those throws when they happen in the heat of the moment, you can't practice outside of that

CSGO and Dota both allow players to practice scenarios via sandbox modes and console shite, League doesn't and its a HUGE FLAW.

[–]Khrolek[Who needs a map] (OCE) 221ポイント222ポイント  (18子コメント)

Seriously though, I wouldn't be nearly as good at CS:GO as I am if I couldn't go into a custom game, make the game timer infinite and have unlimited grenades to practice smokes/flashes/grenades in general.

Riot is just being ridiculous.

[–]Shaella_ 81ポイント82ポイント  (6子コメント)

my spray would be so bad if i didn't have the showimpacts and practice maps

[–]appleofpine 42ポイント43ポイント  (4子コメント)

[–]alus992 2ポイント3ポイント  (0子コメント)

Yeah all training maps, commands in custom games making CS way more pleasant to learn. I just can't imagine how I would learn spray patterns, nades or tactics just by playing rankeds or casual games.

This map is one of the best ones for everyone who has problems with spray and I'm lovin' it.

[–]Windover 22ポイント23ポイント  (2子コメント)

Shit. Imagine having to learn recoil in the spur on the moment when you first learn the game without private matches?

Gotta shoot at the wall for days to master that shit.

[–]OOOOOOOOOOOOOOOOO333 25ポイント26ポイント  (1子コメント)

There are actual training maps made by users, where you can practice weapon spray and grenades in maps specifically designed for these purposes. It's actually really helpful. All Riot would have to add is a reset cooldowns button into their custom games and I would settle with that..

[–]sommerjj 19ポイント20ポイント  (3子コメント)

Heroes of the Storm also has a sandbox where you can practice vs an AI with full builds and reset your cool downs.

[–]Shaella_ 8ポイント9ポイント  (0子コメント)

Yup, i've used it both to try heros in Hots and to try out different talent builds for others, and finally just to practice quickcasting my combos and doing the deeps

[–]monsieur_n 3ポイント4ポイント  (0子コメント)

Not only that, but you can use any hero you want in sandbox mode so you could get a feel for the hero before you buy them.

[–]synobal 42ポイント43ポイント  (5子コメント)

It's a feature man, didn't you see they said they are focused on

Scratching that competitive itch

sand is not good for itch.

[–]HotSauceJohnson 53ポイント54ポイント  (3子コメント)

Riot is basically Anakin Skywalker. This explains much.

From our point of view practice modes are evil.

It's like poetry; it rhymes.

[–]Anathe 8ポイント9ポイント  (0子コメント)

Riot:

I don't like sand. It's coarse and rough and irritating, and it gets everywhere.

[–]Docternative 21ポイント22ポイント  (0子コメント)

Nothing kills competitivenes as much as efficient training measures, that's why all these silly "Real Life Sports"(am I saying that right?) never caught on.

[–]ZachLNR 14ポイント15ポイント  (1子コメント)

It's like saying "We want you to play basketball to have fun, not to become competitive by practicing your throws, stamina, etc." Even though that mentality applies for a new player, more experienced players probably practice more than they play (well at least that's how a sport team in high school works). The same goes for LoL; we should be able to unlock sandbox when we reach a certain level (25).

[–]Ehaw 59ポイント60ポイント  (8子コメント)

imagine a world where you miss one flash over a wall and your whole team tells you to quit and hop into sandbox mode?

Oh please. PLEASE stop using player behavior as an excuse to not do something. I've heard worse. Uninstall. Bot games. It's not any different than how it would be if sandbox mode were in. Hell if replays were in people would shit talk me and tell me to go watch replays. As I said, people already do this with co-op vs ai games. It's nothing new. Oh, and this is coming from a player that pretty much only plays normals. I have 5000 games of normals. I've heard pretty much everything there is to hear in them.

Here lemme breakdown how it goes currently (pretty much repeating myself now):

Playing ranked and mess up? You suck, go play in normals.

Playing normals and mess up? You suck, go play co-op vs ai.

Playing co-op vs ai and mess up? Eh, who cares. No one cares.

It won't be ANY different than it is now. All you'd have to do is replace "You suck, go play in X" with "You suck, go practice in sandbox".

[–]robbie94 4ポイント5ポイント  (2子コメント)

"Playing co-op vs ai and mess up? Eh, who cares. No one cares."

Ehhhh... you'd certainly think that'd be the case

[–]JBrambleBerry 98ポイント99ポイント  (46子コメント)

"Only way to get better is to play more League"

Then why the fuck are bots a game mode? What's the justification there?

[–]ShotgunRonin 16ポイント17ポイント  (0子コメント)

...imagine a world where you miss one flash over a wall and your whole team tells you to quit and hop into sandbox mode?

So you mean a world better than our current one? Because currently, all those missed flashes get is "Go die u fukin noob" or "Get cancer". At best, there is the silence of shame.

Is Riot Pwyff saying that being able to improve our skills by practicing them is a bad thing in a player vs player, cooperation based competitive game?

Also, on top of that, did he just say

...when you look at other games (ie: fighting games) where, if a player wants to get involved, they need to hop into dozens of hours of training mode first

This btw, isn't a necessity. People do it because it's the easiest way to learn, not because it's some trial by fire you're required to pass. In said fighting game, you can go and start playing multiplayer right off the bat, and if you want, learn from your mistakes while getting humiliated over and over again. Unfortunately, it seems Riot doesn't understand that the majority wishes to avoid said humiliation.

Such terrible, half-assed excuses. They are very well aware of the trend of practicing new/reworked champs or items against bots. They are also probably aware of the fact that many players use custom games to practice CS and some other stuff. Yet they won't implement a sandbox mode because

...I do think it's got merit.

His thinking won't change the facts. It's merits are non-existant or so far outclassed by its demerits that they're insignificant in comparison. Riot is damned by logic (as above) and hard facts (look to any other competitive game - isolated practice is a necessity).

And, as a final word, I'll just leave this here.

An answer like "players will see sandbox mode as an expectation rather than a 'fun tool' sounds very 'we know better'" but it's a pretty significant concern when you look at other games...

His blindness is staggeringly agonizing. Before looking at other genres, how about Riot looks at their own? Ever heard of DotA2's custom game mode? You know, the place many DotA2 players go to relax and have fun?

[–]Raaaaaaaaaaaaat 15ポイント16ポイント  (0子コメント)

Just say its like asking a footballer to practice penalty shots ONLY in real matches LULZ

[–]HilariousMax 64ポイント65ポイント  (2子コメント)

It cannot be difficult to set aside a Custom Game mode with +level, +20k starting gold and 100% cd reduction.

It just can't be. They have the URF buff already coded into the game and there are game modes that already allow you to start the game with +levels and +gold.

This is beyond ridiculous.

To add: players already use custom games to practice. What's the first thing you hear when someone asks about cs'ing? Go make a custom game and sit bot and just cs. This is something that already happens and Riot's stance is it's bad.

[–]ShadowDrgn 19ポイント20ポイント  (0子コメント)

To add: players already use custom games to practice. What's the first thing you hear when someone asks about cs'ing? Go make a custom game and sit bot and just cs. This is something that already happens and Riot's stance is it's bad.

An article about spending 10 hours to practice cs was actually linked from the client a month or two ago! Riot, the expectation that players should practice in custom games already exists. It's just really inconvenient and inefficient right now.

[–]Evil_Toaster 151ポイント152ポイント  (11子コメント)

We never want to see a day when a player wants to improve at League and their first obligation is to hop into a Sandbox.

I literally read that as

We never want to see a day when a player wants to improve at League and their first obligation is to practice.

If that's the case they got a lot of work to do, because every competitive player or high elo solo queue player practices in solo custom games already all the time to practice CS and ability combos. What gives?

And you know, what about the players who want to practice? Who want to explore the game in a safer environment? It's fine if they don't want to make a Sandbox mode, but their reasoning for it is inexcusable.

[–]Drakzul[Drakzul the Dark] (NA) 32ポイント33ポイント  (5子コメント)

It's funny because they're shafting plat+ players by forcing them to play to stay in their rank, and they even said that if you're plat+ you should be taking this game seriously, but won't even allow a practice mode.

[–]kairoseki 33ポイント34ポイント  (0子コメント)

To pro players who have to spend +10 hours a day playing full League games to keep their skills sharp, Riot's excuse must sound cruel.

[–]sub1ime 20ポイント21ポイント  (0子コメント)

I've been reported almost every time I've gone into a normal game and tried practicing a champion or a specific role and ended up not doing well as a result. And if I wasn't reported I was flamed all game by my teammates telling me I shouldn't be "practicing" in normal matches. I mean that doesn't really get to me, but I'd sure as shit like it if I can practice something in peace in a private sandbox and then 1) not end up ruining someone else's game because I sometimes literally don't know what I'm doing and I'm trying to learn, or 2) having to end up being reported because I didn't play well.

It bothers me how this company acts sometimes and constantly makes statements without any evidence.

[–]OmegaJK 31ポイント32ポイント  (0子コメント)

It's like they don't want players to improve in a less stressful environment. It's idiotic.

[–]Drakzul[Drakzul the Dark] (NA) 46ポイント47ポイント  (2子コメント)

And they say it's going to become an expectation for people. I don't think I see silver players raging at Ahri because she can't flash e to get the tristana, which she obviously should've practiced in sandbox mode.

[–]Skipperhipper 74ポイント75ポイント  (7子コメント)

Thank you. This is exactly what I'm thinking. It's so stupid to say that we should only improve by playing with other people... That's so stupid. That totally ruins the experience for the other 4 players on my team. I can't believe I just read that... I'm fking salty right now.

[–]BrolafBestLaf 69ポイント70ポイント  (6子コメント)

My frustration with Riot has never been higher at this point. For them to have the nerve to say that when I know for a FACT that other games' competitive teams use sandbox mode for practicing setups for fights and other things. It is beyond a joke now. Sandbox/Custom option games should literally be one of the first things released with any major game. I can hop on CSGO and practice throwing Grenades for hours on end if I want to or headshot bots. But in League I have to create a botless game. Flash once, wait 5 minutes, then flash again, rinse and repeat. That's pathetic.

[–]WuMyster 27ポイント28ポイント  (0子コメント)

+1 at the dumbest reasoning I've ever heard. "Practice makes perfect". Except in LoL, if you want to practice, you have to do so in a competitive environment, potentially ruining other people's game.

[–]Sn33ze 6ポイント7ポイント  (0子コメント)

Imagine telling Kobe Bryant "Hey you can't go to the gym and practice 1000 jump shots a day, you can only train during a real game." The reaction he would have...

[–]FifthAndForbes 12ポイント13ポイント  (0子コメント)

They make it out like everyone is going to rush into sandbox and just practice Riven combo's over and over and preventing new players from competing. It's not a compelling argument.

"Playing games of League of Legends should be the unequivocal best way for a player to improve." Well, yes and no. They don't seem to understand that indeed, playing the actual game is the best way to improve SOME THINGS, but not all. Just like in other sports, you have practice to work on your fundamentals (sandbox) but that doesn't cover everything so they then have pre-season games (teambuilder/normals) to simulate it even more before the season hits (ranked). So no, it is not the "unequivocal" best way. To think otherwise is naive.

Also, they totally cede the first argument that players should be able to experience things on the Rift before committing to purchase them. They might try to find a different way of providing this. Maybe. Possibly. I mean, they value it. So it could happen one day.

[–]SMlTTY(NA) 4ポイント5ポイント  (0子コメント)

Riot also devalues normal games with statements like this since they are saying that's it's just practice and people have no choice but to treat normals as practice

[–]LeWanabee 32ポイント33ポイント  (6子コメント)

In no possible way that is the actual reason.

I believe the reasoning behind this is that playing the game with 'cheat codes' is the fastest way to get bored of it. And they surely dont want that. Same reason they only released URF a limited amount of time.

[–]kairoseki 56ポイント57ポイント  (4子コメント)

Which is bullshit because people don't get bored of other games like Dota and CSGO with sandbox modes. Hell, tf2 is still fun after years because of the "cheat codes" and the fact there's thousands of custom servers filled with all kinds of weird and wonderful stuff.

[–]drkinsanity 20ポイント21ポイント  (3子コメント)

Yeah, I always think of how a major part of Halo 3 was its huge custom games community.

It seems as though Riot is actually scared of groups of people having fun with their friends in custom games, playing however they feel like, rather than playing matchmade games by Riot's rules only.

[–]GuldeneKatz 2ポイント3ポイント  (0子コメント)

Trust me, thats not it. Its actually very enjoyable to get together with friends and 2n2 hack till theres no end in dota, but that doesnt make the normal game less enjoyable.

Yes, cheating gets boring very fast, but that has nothing to do with an actual game, has it?

You dont remove bot games because it might make the "real game" get boring faster right?

[–]MixSaffron 3ポイント4ポイント  (0子コメント)

Totally!

Who ever heard of sports teams practicing or running drills over and over and over again to try new things out? We all know they save that for when they are against another team.

/s

[–]MCrossS 3ポイント4ポイント  (1子コメント)

So... Now they're going to use the word "sandbox" when they rage at the person? He does realize that will not stop people from raging in that example but changing the words they use, right? To something that's likely more constructive. "Next time practice that wall flash before you cost someone the game, noob" from "lol fail flash, this mid is such a noob".

[–]Skizm 3ポイント4ポイント  (0子コメント)

imagine a world where you miss one flash over a wall and your whole team tells you to quit and hop into sandbox mode?

Better than the current situation where they tell me to kill myself/uninstall/go play dota/etc.

[–]LudBee 7ポイント8ポイント  (2子コメント)

I think they are scared that new (indipendent) modes could come out through the sandbox mode and that these could end being out of their control. This is the only reason I can imagine, all the things they wrote look like buillshits.

[–]elispion 195ポイント196ポイント  (103子コメント)

Sigh, I was hoping that "Expanding our regions to offer better latency'' was on that list.

I guess NA east, South Africans, North Africans and the Middle-East should just not get their hopes up.

[–]SNSDave[SNSDave] (NA) 98ポイント99ポイント  (55子コメント)

NA East should never get their hopes up. They said quite a few times that NA East, or East Coast servers, will never exist, and that the route they are going is the centralization of the current servers and the ISP routing.

[–]HilariousMax 53ポイント54ポイント  (34子コメント)

North Carolina here.

With the 'roadmap' thing they talked about last year and the year before, their focus was on making the connection stable and not lowering ping.

To that end, they succeeded. My connection used to be shit. It would spike randomly all the time from 100-250. Now it sits calmly at 110-115 for full games all night long.

But it'll never be lower than that.

[–]combat_muffin 25ポイント26ポイント  (15子コメント)

It will when the servers in the Pacific Northwest are moved to the center of the continent.

[–]Richand_Doverson 13ポイント14ポイント  (11子コメント)

I don't understand their reasoning, honestly. As a guy who plays primarily Dota 2, but played league for long enough that he still follows the news and keeps up with the changes, I don't understand why a USEast server is a bad idea. Dota 2 has half the US Playerbase that League of Legends does, and we have a USEast server that gives me, living in Mississippi, a stable 20ms. I used to have 80-120ms playing League, and going back to it makes the game feel sluggish and off.

I understand that there are differences between the games, such as Dota 2 not region locking accounts and Valve being an older, generally wiser company when it comes to servers and networking for an online game, but I don't get why Riot won't offer Eastern Seaboard players the same experience that their Western counterparts get.

[–]AzrealLPW 2ポイント3ポイント  (3子コメント)

NA Challenger players already have 30-80 minute queue times. Cutting the playerbase in half would make it so that no one would ever want to climb.

[–]AetherThought(NA) 211ポイント212ポイント  (6子コメント)

That's a fucking lame-ass excuse for not having sandbox mode.

Running drills and ensuring you have solid foundations is the core of literally every competitive sport - you shouldn't need to play a game of baseball just to practice your fly ball catches. That's just stupid.

Edit: Pwyff says that they don't want it because people will be flamed because their mechanics are bad? So why don't we remove Co-op Vs. AI so that now flamers can't tell people to relegate themselves to that, too??

[–]Skunkers[Be On Ur Veigard] (NA) 13ポイント14ポイント  (1子コメント)

I'm with you. I've had no problem with most of the things that have been bitched about lately, but I can't fathom why they think this is an acceptable answer for not developing a sandbox mode. It almost makes me feel like Riot is against a sandbox mode for completely different reasons, and used this to validate it.

[–]Lulayce 68ポイント69ポイント  (3子コメント)

On an individual level, we know this isn’t always true – some just want a space to practice flashing over walls without having to wait at least 3.6 minutes in between – but when that benefit is weighed against the risk of Sandbox mode ‘grinding’ becoming an expectation, we just can’t accept the tradeoff.

So you want new players spending months-years learning how to insec instead of hours?

Are you really saying that Sandbox mode is bad becuase expectations for people's mechanics will be higher? As if people who fail flash don't already get flamed?

This honestly has to be the most stupid explanation to why they are not working on Sandbox mode. I'm sitting here trying to conceive a dumber reason to not have Sandbox mode but I simply can not.

‘Feed’ will probably not be an option, (sorry!).

Leblanc buffs?!?

[–]headphones1 46ポイント47ポイント  (1子コメント)

This is exactly what a lot of people have been looking for when we talk about transparency in regards to development of the game. Thanks Riot.

Regarding sandbox mode:

some just want a space to practice flashing over walls without having to wait at least 3.6 minutes in between – but when that benefit is weighed against the risk of Sandbox mode ‘grinding’ becoming an expectation, we just can’t accept the tradeoff. We never want to see a day when a player wants to improve at League and their first obligation is to hop into a Sandbox. We do want to support your ability to grow in mastery, and there may be other avenues to do so, but not this.

A lot has been said about this already, and I just want to say that this is really disappointing. Do any Rioters play Street Fighter? Imagine if SF had no training mode. Learning how to practice combos in SF would be awful, like it used to be back in the days of SF2. And guess what? Learning how to do proper wombo combos in League is just as bad. Same for individual combos for certain champions like Lee Sin and Azir.

[–]kerblaster[kerblaster] (NA) 105ポイント106ポイント  (56子コメント)

but when that benefit is weighed against the risk of Sandbox mode ‘grinding’ becoming an expectation

In my opinion, this is flawed logic. In Smash Melee, people spend a ton of time in the equivalent "sandbox mode" (20XX cpu's/training mode) grinding out tech skill. When they enter a tournament, it is like playing a whole new game because of the vs human factor.

CSing x amount by a certain time is already a community renowned drill that is very simple to set up, yet majority of all players don't do it.

[–]Khrolek[Who needs a map] (OCE) 20ポイント21ポイント  (1子コメント)

I honestly can't see a downside to the sandbox mode, it's just all positives.

[–]Sharjo 60ポイント61ポイント  (6子コメント)

Tl;DR

  • Riot Pls will be a quarterly(ish) blog that talks about Riot's current priorities and why some things are being focused on and some aren't.

  • Riot's work mainly consists of two parts: Paying off the Tech Debt which is a fancy way of saying they're fixing things under the hood like Spaghetti Code, bad infastructure, etc. The other thing is actual quality projects that are visible and we can have and be excited about. The Under the hood skillshot rework is an example of the "paying off tech debt" while gameplay updates, new champions, the new ward selection thing is everything else.

What are they not working on?!

  • Replays. Too much bad infastructure and stuff means they're on the back burner until such things can be fixed up later. Never say never, but this isn't SoonTM or even Soon, it's a ways off and isn't being worked on.

  • Sandbox Mode. They don't want a sandbox mode to become something so integral to the League experience that you are forced to use it to become better, plus there's also so major tech downsides. Other options for dealing with sandbox related stuff might appear in the future though. Maybe.

What ARE they working on?

  • New client. Been a while but providing all goes well we'll be seeing player testing at the start of the 2016 season. Fingers crossed!

  • Competitive Systems. Ranked Team Builder essentially. You’ll be able to pick 2 positions - including ‘fill’ - to ensure you’re playing in the position you can contribute the most in. That's taken directly from the article.

  • Better with Friends. Making it easier and better to play with your friends and stuff.

  • CONTENT TRAIN. Things like events, more mid season focused stuff instead of all the new stuff frontloaded in the season's start, lore related things like comics, videos, novellas (hype for League lore books) and anything else they can figure. Also they wanna raise the quality bar for everything as it comes.

[–]TheGuardian8 47ポイント48ポイント  (0子コメント)

That sandbox mode excuse is ridiculous. We don't want to give our players a tool to practice with, because then people will be expected to use it? That's insane. If anything Sandbox mode would help lower skilled players catch up, because it lets them practice and improve new skills. Playing a game is not great practice, because things you can do in bronze get punished in silver. As well, if they were serious about this barrier to entry stuff then how do they explain the cost of Runes, the fact that you have to purchase every champion, tiered runes, leveling to 30, and the insane IP grind faced by new players. Either admit you don't want to create it, you technically can't create it with how backwards the client is, or that you don't feel like creating it. Don't come up with some weird excuse that doesn't make any sense.

[–]raafhz 75ポイント76ポイント  (0子コメント)

Worst decision EVER about Sandbox mode, WTF

[–]MrNobody- 16ポイント17ポイント  (0子コメント)

This is it. This is the moment riot went full retard.

[–]khong91493 51ポイント52ポイント  (1子コメント)

It's utterly disrespectful that Riot expects us to take their explanation of why there isn't a sandbox mode and accept it.

Who the heck, in virtually every sport, practices ONLY in in-game situations? I play basketball a few times a week. I love heading to the park and practicing free throws, fadeaway jump shots, and post moves BY MYSELF. It's about the comfort level, and once you reach that certain point, you can showcase it in an actual game.

Sandbox mode is one of the most requested features by league players and Riot just shoved a big "F U" down our throats. I don't know if I'm shocked or angry.

[–]B1ack0mega 14ポイント15ポイント  (0子コメント)

Interesting; it's nice to see what they are working on, but that Sandbox mode justification is just pure bullshit. People who want to practice will practice. If you are low skilled, you will still meet low skilled players due to matchmaking. It just raises the average player skill level slightly.

[–]BeeBeeEight 15ポイント16ポイント  (1子コメント)

Cmon guys, stop asking for sandbox mode, It's not how you should practice playing the game.

Have you ever seen a basketball player practice shooting or dribbling outside of a real game? I thought so....

[–]DeXyDeXy 4ポイント5ポイント  (1子コメント)

I for one am actually glad Riot took the time to tell us they are working hard on all the things we don't want. What a way to let you community know that their opinions don't really matter.

In the meanwhile, skins.

[–]JigWig[jigg] (NA) [スコア非表示]  (0子コメント)

Let me start by saying I'm really glad Riot is planning on giving these quarterly updates. Hopefully it will keep the player base more at ease at least knowing what's being worked on behind the scenes, even if results can't be seen immediately.


Sandbox Mode

Now, I'm not normally one to complain, and I'm fine with all the decisions Riot has made. I trust their judgement because, for the most part, they have only seen success, so there's no reason to discredit them. However, the reasoning behind no sandbox mode does concern me.

It sounds like what they're saying is that having a sandbox mode will actually make League of Legends too competitive. That just sounds very weird to me, especially when one of their goals listed in this post is Scratching that competitive itch. Now, let me preface this by saying that I do understand their concern for new players and the already steep learning curve. I also understand why they want the process of learning League to be fun and not strenuous.

I am reminded of when I was young and played baseball/soccer/hockey. My dad always turned training for these games into a stressful activity, having to do repetitive activities to improve (do 100 headers, throw 100 pitches, practice stopping on skates both ways, etc). Due to these drills being strenuous rather than fun, I was turned off from the games, and would actually dread going to practice or a game most nights. I can see why Riot wants to avoid this becoming the standard for their game, and an expectation to be good enough to play at a higher tier. I believe this is exactly where Riot is coming from in the below statement, and they're not wrong in their thinking.

While there are very real skills one can develop in a hyperbolic time chamber, we never want that to be an expectation added onto an already high barrier to entry... We never want to see a day when a player wants to improve at League and their first obligation is to hop into a Sandbox.

However, as they stated themselves, having NO sandbox mode is not the solution to this either. As they said:

We do want to support your ability to grow in mastery, and there may be other avenues to do so, but not this.

So while they don't want a traditional sandbox mode in the way that the community has been asking for, they are open to other ideas for improving training options. I would be very interested if they have any ideas on these other avenues, and if they do I would be very open to listening through these ideas. I myself do not have a perfect solution to offer either, and really my only point in this post is in hopes of starting a discussion where we can find these other avenues.


I'll start by offering my ideas on key areas that need to be discussed. Riot is trying keep their game fun by staying away from the training methods used in traditional sports that lead to kids getting burnt out. However, League being a digital game provides many opportunities that traditional sports cannot take advantage of. Rather than avoiding the training methods that lead to burn-out, let's try to think of ways to improve these training methods and take advantage of things that can't be accomplished in real life scenarios, but can be accomplished on a computer.

In traditional sports, training and playing are separated activities. From little leagues to the majors, soccer/baseball/hockey/basketball/etc. players will have practice a few days a week, and then games some days of the week. Riot is trying to stay away from this by making the games also serve as the practice. In my opinion, while this is an easy solution, it is not the best solution. I would argue that the disadvantages of this outweigh the advantages of having a sandbox mode, but it is obvious Riot has taken the opposite stance, so is there any mutual ground between these two?

My last point of discussion that I'd like to hear other peoples opinions on is Will burnout even occur in League? Many fathers will force their kids into playing sports. Being forced to practice is normally when kids learn to dislike practicing via the hyperbolic time chamber methods Riot referred to (flash over walls 100 times). However, if kids choose to do this themselves, I do not think it would deter them from the game at all. However, if League gets competitive enough so that it actually feels necessary to practice flashing over a wall 100 times, would kids still get burnt out even if there is no direct authority figure making them practice their flashing? Is the competitive nature of the game itself personified as the overbearing father in this case? If no, what's the difference? If yes, is there any way to make sure these repetitive activities are still fun?


We want to make sure we’re clear: playing games of League of Legends should be the unequivocal best way for a player to improve.

This is a nice thought, but as we all know, it just isn't true right now. I hope Riot can find a way to make it true other than simply denying players a better learning environment so that they HAVE to learn via playing the game.

[–]Shinmei-San 24ポイント25ポイント  (1子コメント)

I realy like this kind of Blog. This is what the playerbase needs more frequently to know what Riot is working on at the moment.

[–]The_Power_Of_Seagull 67ポイント68ポイント  (23子コメント)

Well that's good they are giving some transparency to the playerbase, hopefully this means we will see less complaints and memes

[–]Sharjo 60ポイント61ポイント  (7子コメント)

Oh no, now that people KNOW what Riot's actually doing they'll complain harder.

Just take a gander here, they've said why they aren't making a sandbox mode or replays, now behold the true rage of Reddit.

[–]PunyDragon 84ポイント85ポイント  (4子コメント)

I enjoyed reading the blog up until the sandbox mode part... It's not the fact that they won't do what reddit wants, the problem is that their reasoning for it is... awful. It is really incredibly bad.

[–]Sharjo 22ポイント23ポイント  (2子コメント)

Yeah I getcha. I remember when they talked about the server demand and shit and I was like "Yeah I can see how that limits stuff" but this? Nah. As we say in the UK, that's a load of bollocks. This game would be better with a sandbox mode.

[–]Jwalla83 2ポイント3ポイント  (0子コメント)

I totally agree. If they said they couldn't do Sandbox for technical reasons then I'd be pretty ambivalent; if they said they have other priorities right now so it's not happening then I'd be a little disappointed but it'd be no big deal.

But their entire argument was so convoluted, so illogical, and so frustrating that now I'm pissed.

If you're going to withhold a feature, then at least have a valid reason for doing so.

[–]Ezreal024 15ポイント16ポイント  (0子コメント)

Yeah, at least it's something and they have legitimately admitted they are not working on replays. Rather have disappointing honesty than nothing at all.

[–]Overswagulation 32ポイント33ポイント  (5子コメント)

I can understand everything except sandbox mode. That joke of a reason boils down to "because we're lazy and also it makes no money."

[–]othelagony 12ポイント13ポイント  (1子コメント)

Their logic behind not having a sandbox mode is so terribly flawed that there has to be another reason behind Riot not wanting a sandbox mode. I almost hope there's another reason.

playing games of League of Legends should be the unequivocal best way for a player to improve

Oh, really? How come athletes in other sports don't just scrimmage all the time? How come the best guitar players practice scales endlessly instead of only practicing the songs that they might play in a concert?

While there are very real skills one can develop in a hyperbolic time chamber, we never want that to be an expectation added onto an already high barrier to entry.

This translates to "We don't want our community becoming so skilled that new players might actually have to practice (GASP) before trying to climb the ladder or improve their 5v5 gameplay." That would be TERRIBLE.

We never want to see a day when a player wants to improve at League and their first obligation is to hop into a Sandbox.

This is painful to read. Riot is saying that people who want to improve specific skills should be forced to do it in a full-fledged game. This defies the desires of a large and very important part of the community. Not only that, but the part of the community that does not necessarily desire a sandbox mode would not be significantly affected at all. :(

[–]howlling 64ポイント65ポイント  (16子コメント)

Welp I'm done buying RP for a while

Edit : Happy about the client ( that is long overdue )

I can understand not having the replays fine

but no sandbox mode? get bent riot even the explanation was shit.

[–]Soundwave4win [スコア非表示]  (1子コメント)

I haven't spent a dime on this game in months and it feels amazing. Sure there are cool skins, but I don't feel obligated to throwing money at this game until they actually make significant changes to the game and less about cosmetics.

[–]Stilwell__ 131ポイント132ポイント  (71子コメント)

Sandbox Mode We’ve heard a number of player requests for a Sandbox Mode, with two main reasons: the first is trying out new content – which is something we value too. We want players to know what they’re getting and to be happy with the things they’re unlocking (we may investigate other ways to do this). The second is that players want to practice very specific skills without the constraints of a regular game. For this point, our stance is that sandbox mode is not the way to go. We want to make sure we’re clear: playing games of League of Legends should be the unequivocal best way for a player to improve. While there are very real skills one can develop in a hyperbolic time chamber, we never want that to be an expectation added onto an already high barrier to entry. On an individual level, we know this isn’t always true – some just want a space to practice flashing over walls without having to wait at least 3.6 minutes in between – but when that benefit is weighed against the risk of Sandbox mode ‘grinding’ becoming an expectation, we just can’t accept the tradeoff. We never want to see a day when a player wants to improve at League and their first obligation is to hop into a Sandbox. We do want to support your ability to grow in mastery, and there may be other avenues to do so, but not this.

Replays (for now) Well, this one was our bad. Not only did we promise replays at the launch of League of Legends because we thought it was needed to get esports off the ground (maybe not), but by showing them on the PBE we set the expectation that they’d be on the way Soon™. We backed off replays because the technical demands (server loads, backward compatibility, network stability) were so high that we knew it would be hard to do them ‘right.’ These days we also know that with our above priorities, replays just can’t be a consideration until we clean up a lot of those systems. In the meantime, we're huge fans of the alternatives that the passionate community of developers outside of Riot have created, and we're looking into ways to highlight (and support) those good folks.

What a fucking joke, this goes to show they really do not give a fuck about competitive. How are you going to call your game competitive and still not have replays and sandbox mode? Those are basics in 2015. Basics. Dogshit game company. Super hyped for the Ahri and Riven skins though.

I really hope all the organizations start to pull the fuck back and invest in other games because it has been made VERY clear this year that Riot is done maintaining the competitive side of the game. This is honestly a joke.

[–]ItsMag1c 103ポイント104ポイント  (7子コメント)

I'm much less concerned by the fact of them not working on Sandbox Mode than by their philosophy behind the decision. :/

[–]yolosw3g 16ポイント17ポイント  (0子コメント)

it has to be something else. like they want full control of the game modes so that no custom designs get popular. why this would be bad for them i don't know, but their reasoning just doesn't make any sense to stand on its own

[–]Stilwell__ 29ポイント30ポイント  (2子コメント)

Honestly there's no excuse to not include a sandbox mode. Absolutely none. The garbage server excuse for replays is at least that, an excuse, but for sandbox mode there's no excuse not to include it. Pure stupidity and incompetence.

[–]Y0dle[Yodle] (NA) 2ポイント3ポイント  (1子コメント)

I'm pretty sure the workaround for the server issue is just having the option for each player to save the replay locally after each game, but then the other problem about backwards compatibility between patches comes into play, so Idunno.

[–]Josh_K 3ポイント4ポイント  (0子コメント)

What they meant to say, "We can not monetize sandbox mode in any way so we spent all of our money and resources on artists for moremoney... sorry I meant skins"

[–]HotSauceJohnson 38ポイント39ポイント  (29子コメント)

Defense of the Legends can't come soon enough.

[–]DatCabbage 15ポイント16ポイント  (18子コメント)

Defense of the Legends

Speaking of, will it still have Dota's turn-rate, or can they mod that out? It's a feature that has held me back from Dota for so long

[–]Dollface_Killah 7ポイント8ポイント  (9子コメント)

Turn rate can go down to Zero, there's actually a character (Wisp) with no turn rate.

[–]kirime 3ポイント4ポイント  (0子コメント)

Totally can.

Also, turn rates are in the game for balance reasons, not because of some technical limitations. Even in wc3 dota it possible to make units rotate really fast (max turnrate was 3 radians per 0.03 seconds, it took 0.0315 seconds to rotate 180°). Instead, Icefrog kept them in the game and didn't have to add a gapcloser on 90% melee heroes.

[–]MrMulligan 3ポイント4ポイント  (0子コメント)

As soon as dota gets a salaried proleague, LoL's comp scene dies instantly. The prize pools are bigger and more frequent, the company is less dumb with updates in regards to comp play, and the only thing stopping a major switch is the salary of the lcs.

[–]cheezywafflez 4ポイント5ポイント  (0子コメント)

The fact that they're refusing to implement a sandbox mode for competitive players, despite the competition like Dota 2 already having it, is just asinine.

Trying to back it up with their flawed philosophy, like "the best way to practice is by playing the game itself", just makes it come off as a poor excuse.

Right now it seems that Riot Games is trying to be a "pioneer" or "Nikola Tesla" of F2P games by just rejecting common game development practices and design instead of improving on them.

It seems that whatever Dota or the competition has that LoL doesn't Riot tries to compensate with a completely unique novelty feature that no one necessarily wants.

But of course why should they care? Dota 2 seems like their main competitor, but honestly that's not how MOBAs work. It's not so much sunk cost fallacy as it is the incredibly high learning curve for both games, and how one player base will usually stick with one MOBA instead of transitioning between them at will.

This isn't so much Battlefield vs. Call of Duty, so to speak, as it is professional sport vs. professional other sport. Most players, especially the casual ones, just don't have the time or energy to learn a completely different MOBA, so the LoL player base should remain fairly stable until the game loses its luster or novelty.

tl:dr Riot Games is stuck in a state of complacency, because for them it's the smartest and most efficient choice right now.

[–]Cosmiik 3ポイント4ポイント  (0子コメント)

I'm not even a player who would use sandbox to 'grind' in and Riot's thought process behind still completely mindfucked me.

I mean... I guess they have balls for publicly declaring that.

They totally undermine the integrity of the games competitive potential. If I was a pro who had dedicated YEARS of my life to getting good at this game and some sneaky little shit from Riot tries to weasel some bullshit reasoning as to why they're deliberately holding you back I would probably just die from idiocy overload.

Imagine the absolutely ridiculous standard of play you would see at the very top level if pros could actually optimise their practice time. As a spectator it would be incredible. It's so horribly uninspiring to know that Riot doesn't want to reach out for their own game's max level of competition and not accommodate THEIR OWN PLAYERS with an efficient way to get there. They're happy to just sit there and pump out Riven skins.

Currently, 'League of Legends' is a professional competition of who can get the best practice out of a severely suboptimal set up. It's not an equation of Hard Work + Natural Talent = Results. It's just a fucking stab in the dark (solo queue/scrims) with 1000's of unnecessarily wasted hours of horribly suboptimal practice.

I'd urge the pros to start a union/threaten strikes. It's not a case of getting what they want. Their employer has openly said they want to deliberately hinder and hold back the game's competitive potential and NO ONE wants that.

If I have actually overlooked a genuine solid REASON (NOT a theoretical series of situational consequences) against sandbox mode then let me know because I can't think of one.

[–]intergalacticvoyage 12ポイント13ポイント  (2子コメント)

Lower ping, a sandbox and replays is mostly what I hear people want but its too bad they don't seem like priorities at all.

[–]PRRKRR 10ポイント11ポイント  (0子コメント)

Riot has some of the shittiest reasons for not including things in their game

gg voice chat gg sandbox gg anything that makes sense

[–]taiyoung 26ポイント27ポイント  (20子コメント)

We're getting a new client. I'll take the new client over replays.

[–]notrightmeow 9ポイント10ポイント  (9子コメント)

Are you sure its a new client not just an updated client? Word phrasing is suspect from riot.

[–]mki401 3ポイント4ポイント  (7子コメント)

Word phrasing is suspect from riot.

Goddamn, I can't even imagine the shit storm if they only update the client instead of pushing a new one.

[–]i_pk_pjers_i [スコア非表示]  (4子コメント)

Did they explicitly say they are making a new client? To me, it seems like they are fixing up the existing garbage client so it will still be garbage. Dota 2 is getting a brand new engine, DX12, new everything. We're getting... an UPDATE for a client that will just end up breaking more functionality, and we have to wait a year for this?!

[–]andyness93 3ポイント4ポイント  (1子コメント)

Sorry to burst your bubble, but if you read the blog post carefully...

We didn’t forget about our promise and we have been working on a large update for the existing client - we expect to begin player testing during the Season 2016 launch.

[–]envious_1 12ポイント13ポイント  (0子コメント)

I can live without official replay support because of 3rd party replays. Sandbox mode we really need though.

[–]Dodg3m 19ポイント20ポイント  (1子コメント)

"Here's what we're not working on". Good job Riot.

[–]Zaanarkand 5ポイント6ポイント  (1子コメント)

About the Sandbox mode, Riot again saying "we want you to... not to..." etc...

This is unacceptable, they are acting like little dictators on how we HAVE to train. Seriously what the fuck.

[–]Tab371 7ポイント8ポイント  (0子コメント)

So we get better Storytelling, but no Sandbox?

What a great trade, 10/10

[–]ComfortablyNumbLoL 8ポイント9ポイント  (0子コメント)

They're reasoning for no sandbox mode is HORRIBLE. I myself am I pretty competitive golf player. If I need to practice a certain part of my game, whether it be putting or chipping or driving the ball, I'm not going to go out and play as many rounds of golf as I can. I'm going to head to the putting green or the driving range and practice the shot that needs work over and over and over until I feel comfortable with it.

Terrible Reasoning. Riot disappoints again

[–]xCBTUNA 26ポイント27ポイント  (16子コメント)

Meanwhile, over at /r/dotamasterrace they are laughing their asses off at our stupidity for sticking around. This is unbelievable.

[–]MixSaffron 2ポイント3ポイント  (0子コメント)

Hahaha they put Sandbox Mode under the wrong header, silly Riot. /s

Heck, have a 'training' mode of sorts that lets you go solo or with other peoples against bots and have all timers (minion spawn, recall, summoner spells, dragon...etc) cut down by 80%. Not technically a full on Sandbox Mode but the best option as of right now is to create a custom game, flash once, then quit and you are not 'playing the game' which Riot makes sound like is the best way to 'test'.