Unleash your engineering creativity with an engaging and fresh bridge-building simulator with all the bells and whistles. Enjoy hours of physics-based puzzle solving in the Campaign and then jump in the Sandbox to create your own bridge designs and puzzles!
ユーザーレビュー: 非常に好評 (202 件のレビュー)
リリース日: 2015年6月30日

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早期アクセスゲーム

今すぐアクセスしてプレイ開始;開発途中のゲームに参加しよう。

注: この早期アクセスゲームは不完全であり、これから変わることも、変わらないこともありえます。現時点でこのゲームをプレイしても満足に遊べない場合は、 ゲームの開発が更に進捗するまで待ってみる必要があるかもしれません。 詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“We're huge fans of bridge-builders and physics based simulation games, and our main intention during development was to create a gaming experience that would satisfy players we share this passion with.

At the core of Poly Bridge is the Sandbox, which is what we used to create the levels of the game, and what we hope will ultimately be the tool that you will use to tinker with the game's mechanics, explore new directions that we hadn't even thought of and share your creations with everyone.

To do so we believe the best course of action is to release a fully-featured game with the single player Campaign, while keeping the Sandbox and community features of the game open enough to allow integrating feedback, feature requests and suggestions from players who enjoy the game.”

このゲームは大体いつまで早期アクセスですか?

“The plan is to transition to full release in September 2015.
With that said, plans do change and scopes get bigger, but we do promise to keep you informed all the way along.

If you would like to follow development more closely, a good place to start is our public Roadmap: https://trello.com/b/9IS3LKpk/poly-bridge-roadmap

早期アクセスバージョンと計画されているフルバージョンの違いは?

“The full version of Poly Bridge will differ from Early Access by having:

  • More content, more Campaign worlds and levels, more polish, more vehicles, fewer bugs!
  • Final Sandbox and Steam Workshop integration
  • Community suggested features and requests

We'll work hard to deliver the most polished and fun bridge-building game you've ever seen, while also staying flexible enough to bring on feature request and suggestions from players.

The largest piece of work that will change is the Sandbox mode, which is the main reason we chose to do Early Access.

With your help, and the help of the rest of the community, we hope to deliver a Sandbox mode with all the tools & toys you could dream of, allowing you and us to create endless amounts of puzzles and content for everyone to enjoy and be challenged by.”

早期アクセスバージョンの現状はどうなっていますか?

“The current Early Access version features the majority of the single-player campaign mode, as well as a beta of the Sandbox, including submitting and downloading extra levels in the Steam Workshop.
The social sharing features of animated GIF replays are there, as well as the ability to give us feedback in-game at any point.

More levels and worlds are also being added to the single-player Campaign mode, and we're aiming to deliver loads of different levels, worlds and vehicles for players to explore.

Please keep in mind the Sandbox is heavily under development, which means that any Sandbox layouts you save and/or submit to the Workshop might break as work progresses on the Sandbox and level sharing features.”

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“Considering the advanced stage of development, and to be fair to past, present and future players of Poly Bridge, pricing before and after Early Access will not change.”

どうやって開発プロセスにコミュニティを参加させる予定ですか?

“You and the community will be at the very heart of Poly Bridge during Early Access.

Our public Roadmap is here: https://trello.com/b/9IS3LKpk/poly-bridge-roadmap

At any point in-game, you can access the Feedback menu from the top-left, which allows you to send us a message, optionally attaching a screenshot.
Your feedback is then added to the online Poly Bridge Feedback System, a public portal for everyone to see what suggestions and bug reports are coming in.

We're hoping that this system will encourage consistent feedback from players, as it doesn't require ever leaving the game and provides us with as much information as possible.

We will also of course be active in the community groups, on various social media (Twitter, Reddit) and we can always be reached via email at any point.”
詳細を見る

Poly Bridge を購入する

 

キュレーターによりおすすめされています

"Poly Bridge is an engineer's playground, with the fun and nightmares one would expect from it. I can't wait for a sequel, Poly Personal-Injury lawsuit."

最新の更新 全て表示(6)

8月2日

Early Access Update #3 - Build 0.71b

Time for another update!

This update focuses primarily on some key features and changes that players have requested, as well as fixing many of the recurring bugs you might have been seeing.

Important!

The default control scheme has changed!
You can view and change the controls in the Options menu at any time.

Toggle Simulation = Space Bar
Toggle Tool Wheel = T

New Features
  • Hydraulic Controller: Allows you to set how far a hydraulic piston contracts or extends
  • Steam Cloud: All save files are now using Steam Cloud so they are shared across devices
  • Customizable Keys: You can now customize your own key mapping
  • In-range Joints Visualizer: You can now see which joints will be in-range of a newly created joint at the current mouse position
  • New track! Our awesome composer, Adrian Talens, has just finished work on another track, it's in-game and you can also listen to it now on Soundcloud.
Bug Fixes
  • Level loading transition bug (aka: double-level bug), which would also cause the UI to disappear
  • Under-budget levels not marked correctly in some cases
  • Under-water exploit (sorry, no more driving under water!)
  • Static Joints move exploit
  • Infinity road exploit
  • Save files sometimes not working
Improvements
  • Joint Stress colors improved, now using HSV and not RGB
  • Ability to delete save files
  • GIF replays now look much nicer (if you have anti-aliasing enabled)

Online Gallery
We've also done more work on our new Online Gallery website, which you can view at http://gallery.drycactus.com/
Any new submissions will go to the new gallery, as the old one is being phased out.

You can now log-in with you Steam account to view your own submitted replays, and to comment and vote on yours and others submissions.

The Online Gallery now also stores the stats of the replay, such a level, max stress, budget, etc.

We'll be doing more work on the Online Gallery to implement player requested features, such as Official Competitions, and storage of the actual save-files so that you can "import" a bridge design into the game from a user submission and mess around with it.

Next Update

Just so you know what the plans are for the next update, which you can expect before the end of August, we're now hard at work on drastically improving the Sandbox, as well as knee deep into level design, so expect to be challenged by some more crazy levels soon!

Suggestions?

As always, please help us improve the game by reporting bugs and giving us your feedback and suggestions.
You can do so from within the game's "Feedback" menu, or here on the Steam forums, or even by email if you prefer.

Thank you very much for your support during our Early Access period!

5 件のコメント 詳細を見る

7月30日

Opt-in Beta for Build 0.71b

Time for another update!

As always, we roll out the update on the opt-in beta branch, keep it there for a couple of days to make sure nothing explodes, and then move it to the default branch for everyone to have.

For details on enabling the beta, please visit http://steamcommunity.com/app/367450/discussions/0/535152276589799186/

Important!

The default control scheme has changed!
You can view and change the controls in the Options menu at any time.

Toggle Simulation = Space Bar
Toggle Tool Wheel = T

New Features
  • Hydraulic Controller: Allows you to set how far a hydraulic piston compresses or expands
  • Steam Cloud: All save files are now using Steam Cloud so they are shared across devices
  • Customizable Keys: You can now customize your own key mapping
  • In-range Joints Visualizer: You can now see which joints will be in-range of a newly created joint at the current mouse position
Bug Fixes
  • Level loading transition bug (aka: double-level bug), which would also cause the UI to disappear
  • Under-budget levels not marked correctly in some cases
  • Under-water exploit (sorry, no more driving under water!)
  • Static Joints move exploit
  • Infinity road exploit
  • Save files sometimes not working
Improvements
  • Joint Stress colors improved, now using HSV and not RGB
  • Ability to delete save files
  • GIF replays now look much nicer (if you have anti-aliasing enabled)

12 件のコメント 詳細を見る
全てのスレッドを表示

このゲームの掲示板でバグを報告したりフィードバックを残そう

このゲームについて

Unleash your engineering creativity with an engaging and fresh bridge-building simulator with all the bells and whistles.
Enjoy hours of physics-based puzzle solving in the Campaign and then jump in the Sandbox to create your own bridge designs and puzzles.
Challenge friends and the rest of the Steam Workshop community to solve your puzzles and download more levels submitted by other players.

Check out the User Submissions Gallery at http://polybridge.drycactus.com/gallery !

And here's our Roadmap: https://trello.com/b/9IS3LKpk/poly-bridge-roadmap





We put lots of work in the physics of the game and the result is an accurate and consistent simulation, which also gives you access to loads of different building blocks, including hydraulic pistons to create shape-changing and moving bridges, suspension bridges, cable, steel, iron, and more.



Enjoy hours of bridge-building fun with loads of levels to solve, ranging from simple light car bridges to multi-deck draw-bridges and jumps, just to name a few!
Levels get increasingly challenging from the engineering aspect and restrictions are also imposed on the resources you can use to build your bridge.



What would an awesome bridge-builder game be without an equally awesome Sandbox?
Go wild and create the most complex bridge the world has ever seen, or just an absurd creation that pushes the mechanics of the game in a new direction, and if you're feeling like it publish your design online as a puzzle level on the Workshop for everyone to try and solve!



Download hundreds of extra levels from the Workshop!
We'll also be featuring the most original and fun bridge designs that are submitted, making it easier for you to find the ones that are worth the challenge.



One of our favorite features of the game!
Save a super cool looking animated GIF of your bridge in all its glory (or failure!) and save it locally, upload it to the Poly Bridge Gallery and/or share it on Twitter!
Check out the User Submissions Gallery at http://polybridge.drycactus.com/gallery !

システム要件

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7
    • Processor: 2GHz
    • Memory: 4 GB RAM
    • Graphics: 512Mb
    • DirectX: Version 9.0
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: 10.7
    • Processor: 2Ghz
    • Memory: 4 GB RAM
    • Graphics: 512Mb
    • Hard Drive: 150 MB available space
    Minimum:
    • OS: Ubuntu 10.3
    • Processor: 2Ghz
    • Memory: 4 GB RAM
    • Graphics: 512Mb
    • Hard Drive: 150 MB available space
参考になったカスタマーレビュー
405 人中 344 人 (85%) がこのレビューが参考になったと投票しました
11 人がこのレビューが面白いと投票しました
記録時間: 5.9 時間
投稿日: 7月18日
早期アクセスレビュー
Why on earth am I going to school for civil engineering when I could have just bought this for so many thousands of times cheaper?
このレビューは参考になりましたか? はい いいえ 面白い
131 人中 122 人 (93%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 10.8 時間
投稿日: 7月14日
早期アクセスレビュー
I bought this game for my son, its a wonderfuly educational but fun way to learn about applied physics, you build the bridge/ramp/lift what ever and run the simulation to see if it works, couple that with the leveling up part of the game and its rather intriguing, or if your more of a free spirit you can do the sand box mode and make problems for yourself to solve, not only do you see if the bridge works but you can also see the stress points and work on and improve upon your design, and remember as my seven year old now says "triangles are your friends" lol
このレビューは参考になりましたか? はい いいえ 面白い
61 人中 54 人 (89%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 9.7 時間
投稿日: 7月19日
早期アクセスレビュー
Though it's still Early Access, Poly Bridge offers a fun and unique enough experience to make up for the bugs. And yes, there are quite a few bugs. Here's a nice pros/cons list to look at:

Pros
  • Nice cartoonish graphics
  • Fun gameplay
  • Fairly realistic physics
  • Gif sharing
  • Level creator

Cons
  • Bugs in level creator
  • Gifs get cut off in longer levels
  • A few minor glitches in campaign

The gameplay is very fun, and I love the fact that there is no single "correct" solution. This game not only allows creativity, but it actually requires creativity because there are no guidelines at all, just some materials that you can use and a budget you can't go over. Overall, I would say that Poly Bridge is definitely a game that's worth supporting, and it's one to look out for once it gets fully released. As an Early Access game, I recommend it with a warning that you will be dealing with some bugs and glitches, mostly in the sandbox mode (level creator). The gameplay is very fun and extremely addicting, and there are already quite a few player-made maps available on the Steam workshop that add to the fun. The level creator itself is fairly easy to use, but the bugs make it very difficult to actually make a complete level. To be honest, I've spent most of my time in-game fighting with the level creator because it's just so damn fun to use, but it frequently locks up and I have to restart the game, and sometimes it won't save the level I'm working on. So if you can deal with a few bugs and want to support a really fun game, go ahead and grab it, but if you want a fully polished game with no glitches, skip the Early Access and wait until it's fully released.

PS - the one thing that drew me to this game the most is the integrated .gif creator. After every level, you have the option of sharing a .gif replay, which is a ton of fun. The only problem with the .gif creator is that it has an undisclosed time limit on your replays, so it will frequently cut off the early section of the replay. To fix that, just hit "try again" and then finish the level on a higher speed.
このレビューは参考になりましたか? はい いいえ 面白い
50 人中 38 人 (76%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 1.1 時間
投稿日: 7月13日
早期アクセスレビュー
Im a sucker for bridgebuilding games, this stands out from the crowd though with it's "cute" graphics and overall nice music.

Easy to learn and hard to master

https://youtu.be/SNYFOoQY2_4
https://youtu.be/ZOB44xBSsHY

このレビューは参考になりましたか? はい いいえ 面白い
25 人中 23 人 (92%) がこのレビューが参考になったと投票しました
記録時間: 4.0 時間
投稿日: 7月10日
早期アクセスレビュー
For once I finally get what I want out of a Bridge Building game.

This game delivers a clean artstyle, tolerable soothing music, and custom level support through the workshop. It has plenty of levels to play and it has an excellent Sandbox mode.

The Sandbox mode is the most interesting, though. If you have ever wanted to try a certain bridge or try to make your bridge look like a dragon or some ♥♥♥♥, than Sandbox is the best mode because it allows you to easily, quickly, and efficiently crack out a neat scenario for you to try out.

The only downside I can find is one you can reasonably expect to be fixed. There is a bug in the game at the time of this review that can basically destroy your progress in a level you're in. From time to time the buttons in the game's ui will not work quite right in that they will do half of the work. Sometimes moving on to the next level can load both levels overtop each other. Another time the level disappears entirely and I was forced to start over.

However, the game is quick to pick up, and the devs were nice enough to give you a save/load system per level. That being said, the failure is avoidable for the most part.

Overall, bridge/10 best bridge builder.
このレビューは参考になりましたか? はい いいえ 面白い