全 173 件のコメント

[–]Richman68 142ポイント143ポイント  (63子コメント)

He is right, sadly it would see the same amount of play....

[–]TheFullMontoya 20ポイント21ポイント  (0子コメント)

I would play a golden copy of Trumps card just for maximum BM potential

[–]taratekitugen 110ポイント111ポイント  (12子コメント)

Inb4 the next demon card: give a minion 6+/6+ and give your opponent double turns and destroy all of your mana crystals forever in every game from now on

[–]Nic_Endo 45ポイント46ポイント  (1子コメント)

Wow dude, not limiting it to demons is just way too good for a Warlock spell!

[–]mido9 2ポイント3ポイント  (0子コメント)

Oh man the value of using it on nerubian egg, 6/8 and a 4/4 just for destroying all your mana crystals forever

[–]DarthEwok42[S] 6ポイント7ポイント  (8子コメント)

If that was cheap enough that you could play it, power overwhelming, and faceless on the same turn, it would actually be good!

[–]Golblin 29ポイント30ポイント  (1子コメント)

For one game. Then you have to make a whole new account to ever play Hearthstone again.

[–]Iarshoneytoast 0ポイント1ポイント  (0子コメント)

Nonsense. You don't need mana crystals to play Wisp!

[–]kotoandjuri 1ポイント2ポイント  (4子コメント)

Nope. When played, it would destroy your remaining crystals, preventing any further cards from being played.

[–]mainman879 1ポイント2ポイント  (1子コメント)

Wisp, Innervate, Preperation, Target Dummy, Moonfire, etc.

[–]WylldStallyns 3ポイント4ポイント  (0子コメント)

The prep > moonfire warlock combo!

[–]whatsmydickdoinghere -2ポイント-1ポイント  (1子コメント)

that's why you play it last, i should have a stream

edit: i take it all back

[–]Mefistofeles1 0ポイント1ポイント  (0子コメント)

The guy never said how much it would cost. We all know Blizzard would probably make it a 10 mana spell.

[–]Jyvblamo 1ポイント2ポイント  (0子コメント)

And the next Murloc card: give a minion +mrgllg/+mrgllgh and disenchant every card in your collection.

[–]ChessClue 33ポイント34ポイント  (5子コメント)

Now I kind of hope this gets played just to see Trump's reaction :P

[–]BSTCloud 63ポイント64ポイント  (2子コメント)

What I'm hoping right now is Trump losing due to this card to see it on Trolden.

[–]UpgradeNova 4ポイント5ポイント  (0子コメント)

It'd probably make it into the next Trump Reacts video if that happens.

[–]thegooblop 0ポイント1ポイント  (0子コメント)

Yeah, trump plays a lot, even in Arena, so eventually someone will use it as a part of a game winning turn.

[–]LexHollow 6ポイント7ポイント  (1子コメント)

For some unknown reason, I have a feeling this isn't a repeat of Dr. Boom.

[–]FinalKogForm 0ポイント1ポイント  (0子コメント)

No dude, people don't realize that the meta is going to change where there is a demon that can eat your opponents extra mana crystals and deal 30 dmg for each one! I fucking hate it when people prejudge cards when the whole set isn't out yet... /s

[–]IceShaver 11ポイント12ポイント  (1子コメント)

It might even see more play with people playing troll decks.

[–]Han_Solo_Burger 3ポイント4ポイント  (0子コメント)

They'll play all their cards faster if they have more mana. Mill Warlock new meta.

[–]BSTCloud 29ポイント30ポイント  (0子コメント)

My face through the entire video was like WTF

And then I laughed more than I expected at the end.

[–]OpOrtsac 4ポイント5ポイント  (0子コメント)

Some quality theorycrafting here. Certainly seems like an interesting spin on the concept.

[–]Lord_Cynical 9ポイント10ポイント  (8子コメント)

Seriously....WHAT were they thinking

[–]Talez_pls 15ポイント16ポイント  (9子コメント)

I'll copy paste my opinion on this card from a post I made earlier today:

Okay let's see. We're a new warlock and use this card against

  • Aggro decks: They pump out more minions and go face, ignoring your buffed demon.
  • Combo decks: They remove your creature (combo decks have TONS of removal) and can reach their game winning combo one turn earlier.
  • Control decks: They remove your creature (control decks also have TONS of removal) and drop their legendaries one turn earlier).
  • Ramp decks: They ramp up even faster and overpower you with their strong creatures.

Compare it to Demon Fire. With Demonfuse, you're paying one mana more for +1/+1 (so basically a banana, but you also give your opponent an additional mana crystal. Sure, there may be scenarios where this card can be good, but you can say that about any card in the game. What this cards lacks is consistency, which is the most critical component in building a deck.

Overall, this card is even worse than atrocious.

[–]robofreak222 25ポイント26ポイント  (1子コメント)

Except you aren't paying one mana more for +1/+1, because Demonfuse is also 2 mana.

That doesn't change that it's garbage, but still.

[–]McBliz 0ポイント1ポイント  (0子コメント)

See, I think what makes this card so bad, is when you really get down to it, who in their right mind thinks a banana is worth a mana crystal??

[–]Grabthelifeyouwant 3ポイント4ポイント  (1子コメント)

What if it's a temporary mana crystal, like a coin for your opponent?

I feel like that wouldn't be too terrible.

[–]thegooblop 0ポイント1ポイント  (0子コメント)

I mean, then they would just give them the coin.

Mana crystals last forever, that's just how it works.

If it gave a coin it would be BETTER early game, and WORSE late game (because the coin can be used for 11 mana turns). It still would be worse than Demonfire because it isn't flexible enough to just kill a Knife Juggler or something when you really need it to. If Warlock Mill was ever a thing, this would be the card for it.

[–]someguy945 2ポイント3ポイント  (1子コメント)

If you play 2 of these AND 2 of Demon Fire, and 2 voidwalker 2 flame imp you have a decent chance at a beastly turn 2 minion.

It's not significant enough to be competitive though. Some cards are just bad. Demonfuse is one of them.

[–]Imperius-HS 3ポイント4ポイント  (0子コメント)

True but then the rest of the game you're stuck playing these shitty cards and have zero answer if your big beafy 2 card minions gets removed or silenced.

[–]Only1nDreams 1ポイント2ポイント  (1子コメント)

Overall, this card is even worse than atrocious.

I think that's the point. I think with cards like Nefarian, Nexus Champion Saraad, and Spellslinger, that these absolutely terrible spells HAVE to exist for those cards to have some real downsides.

For the same reason, I'm not shocked that they're adding some bad 2-drops to increase the variance of Shredder drops.

I think Blizz wants to create more variance for these "draw a random spell/summon a random minion" rolls, because right now, they are pretty much a 70% chance to get something decent, a 25% chance to get something awesome, and less than 5% chance to get something terrible.

[–]thegooblop 1ポイント2ポイント  (0子コメント)

I think that's the point. I think with cards like Nefarian, Nexus Champion Saraad, and Spellslinger, that these absolutely terrible spells HAVE to exist for those cards to have some real downsides.

No way, if they wanted that they would print more synergy/situational stuff like Totemic Might and Blade Flurry cards, things that could potentially be used without turning a winning game into a losing game.

[–]Furycrab 0ポイント1ポイント  (0子コメント)

With Demonfuse, you're paying one mana more for +1/+1

Err no. You are paying the same mana and getting +1/+1, but you lose the versatility of being able to ping a minion for 2.

Aggro decks can't really "pump out more minions" this will basically just mean they get the ability to empty their hands faster, but if you you empty your hand too fast, you might end up playing into a huge warlock AOE.

Combo decks typically start a game with a ton of removal to survive and then hope to draw into combo pieces for an explosive turn 8-9 finisher. It's certainly possible you'll give him the mana to kill you, but not as likely as people think.

Against Ramp it'll be bad, but you can afford to afford to have some cards that are bad to play early.

I don't think it's an Amazing card, but I don't think it quite deserves the flak it's getting. I think the card can be incredibly consistent at doing one thing really well. Turning your early game drops into cards that can trade up with midgame drops while leaving a body on the board your opponent can't ignore.

[–]Gamzi91 3ポイント4ポイント  (0子コメント)

What? Since when did Trump become funny and amusing? What sorcery is this ?

[–]Randomd0g 2ポイント3ポイント  (6子コメント)

Y'know what, let's give this card the benefit of the doubt. Perhaps not NOW, but I reckon soon enough there'll be enough cards like this that a demon deck becomes possible that basically works like Suicide Black from MTG.

Tl;dr of that deck is that you play obscenely powerful minions that have low costs but HUGE drawbacks, but when playing them all together the idea is that you can win before the giant loss in value actually matters. (Good article explaining it in more depth here, with mouseover of cards for people who don't know MTG at all)

Now, two of the recent warlock cards we've seen look PRETTY bad when we're talking about hearthstone as we know it, a 4/3(2) demon that could potentially get shield slammed for lethal... eh.. not great.. and a card that gives your opponent a mana crystal is NEVER good... Right now.

But what about in the future? What if SuiDemonLock becomes a thing? Who cares if you've given your opponent some ramp if you're killing them on turn 4?

[–]DarthEwok42[S] 0ポイント1ポイント  (0子コメント)

That's clearly what they were going for. Whether it will ever be a thing... well we shall see.

[–]Tarrot469 0ポイント1ポイント  (0子コメント)

I'm waiting for a cheap charge demon + Emperor, so you can go Charge Demon + double Demon fuse/Power/Faceless to OTK someone. Or just do that with a Stonetusk Boar or Arcane Golem with Darkbomb. Either way.

[–]CobaltCannon 0ポイント1ポイント  (0子コメント)

Only one problem between suicide black and a super-suicide zoo. Though it has been awhile since I've played magic, isn't the added mana crystal impact the game faster than something like extra land would in magic?

[–]bonerfartman 0ポイント1ポイント  (0子コメント)

Hearthstone is far too tempo and board based for a suicide demon deck to work properly. Pit lord, demonfuse, felguard, etc. either allow your opponent to rush you down or get a huge tempo lead due to mana.

[–]afonsom -1ポイント0ポイント  (0子コメント)

I mean, honestly it doesn't matter if they print a ton of demons or not, this card would still be one of the worst of the game if it targeted every minion. Giving your opponent the option to play that big taunt or heal one turn earlier definitely doesn't compensate the pressure this card gives, you would rather play a random minion.

[–]Imperius-HS -2ポイント-1ポイント  (0子コメント)

This card makes demon decks worse and have just set them back an entire expansion.

[–]kirrikk99 2ポイント3ポイント  (2子コメント)

WOW, he made it seriously overpowered now...

[–]CobaltCannon 0ポイント1ポイント  (0子コメント)

Yeah if that was the real card I'd craft two gold day one of tgt

[–]Mundology 0ポイント1ポイント  (0子コメント)

Indeed. Now you can recreate the Ragnaros vs Nefarian Battle when you play against a Druid :D

[–]hslimsch 5ポイント6ポイント  (30子コメント)

It's a fun joke but judging from Wrathguard a hyper aggressive demon deck could be a thing, and Demonfuse could be a part of it. I think the downside is being judged too harshly.

Zoo decks today aren't even worthy of the name. They are expensive and use Voidcaller, which used to be regarded as a very bad card among the pros. Zoo was dormant until BRM hit and Imp Gang Boss brought it back to life.

Speaking of Imp Gang Boss, it and Implosion are perfect for Demonfuse. Producing tokens to buff? Yes please! 3/3 instant stats for 2 mana are no joke, and unless your opponent is able to neutralize the threat you produce with that mana they are in trouble.

So considering that Blizzard is pushing demons hard for Warlock, I think Demonfuse might be good depending on other cards left to be revealed especially.

[–]triheptyl 30ポイント31ポイント  (20子コメント)

Or you could just play Demonfire. Is +1/+1 worth giving your opponent a mana crystal? Is it worth not being able to use it as removal?

[–]DarthEwok42[S] 9ポイント10ポイント  (8子コメント)

To be fair, you could play both. You would never play this over Demonfire of course, but if Face Demons ever becomes a thing you could run 2x of each. Definitely not there yet, but maybe if we get a cheap charge demon or something it could happen.

[–]Imperius-HS 2ポイント3ポイント  (0子コメント)

You would really play 4 buff cards in the 2 slot? You are dooming yourself for some very useless opening hands.

[–]afonsom 0ポイント1ポイント  (6子コメント)

You would never play both. Demonfire is a bad card that even in a demon deck probabily wouldn't be used and Demonfuse is much worse. In a Demon deck even Wisp would be a better card than Demonfuse, it does more harm than good.

[–]Jahkral 2ポイント3ポイント  (5子コメント)

No it doesn't. You're being wildly hyperbolic. The card, like many demon cards, is just 'power now, higher price later'. I use demonfire in my demonlocks and, frankly, expect to have a use for demonfuse.

[–]afonsom 1ポイント2ポイント  (4子コメント)

Don't even compare the price you pay with Flame imp/Wrathguard/ even Pitlord with this card. If you're the agressive deck taking damage is almost negligible. Giving a slower deck than you a 0 mana wildgrowth however, is back breaking. Again, imagine if demonfire didn't have the option to target enemy minions. Besides that, you get a 0 mana banana. Your opponent gets a 0 mana wildgrowth. How is this remotely playable?

[–]Jahkral -1ポイント0ポイント  (3子コメント)

I was thinking more Felguard. This card is literally a backwards felguard.

I run felguards in some of my decks, they've always performed well.

Its playable because the first seriously viable aggro demonlock is going to be grabbing every advantage it can have NOW to snowball their board presence beyond management. Very all in sort of deck. Demonfuse is trash in the current metagame but TGT is a new world.

Did you ever think Harvest Golem would be rated average to subpar and show up in 0% of decks in legend? Because now it is. The game changes, this card will have a place.

[–]afonsom 0ポイント1ポイント  (2子コメント)

First of all, Felguard is widely considered a terrible card and honestly I don't know why you would use it. Second of all, the effects are very very different because Felguard affects you and not your opponent. That means you can build a deck around Felguard with a very low curve where losing a mana crystal is not that important.

Again, even in a "aggro demonlock" (which there's no reason to believe will happen) this card wouldn't see any play. Compare it to Mark of the Wild. Mark is much better, can be used in every minion you want and still is unused.

"Did you ever think Harvest Golem would be rated average to subpar and show up in 0% of decks in legend? Because now it is." Harvest Golem is not played simply because more and more good card are printed which makes even a quality card like harvest not that good. If even a card with the value of harvest isn't used, why would demonfuse be used?

[–]Jahkral 0ポイント1ポイント  (0子コメント)

I know its considered a terrible card, but I've used it in experimental decks and its performed quite well. If nothing else the ability to play dr boom and a felguard on turn 10 is pretty nifty.

Mark of the wild is not much better. Its worse for aggro. Again, 2/2 vs 3/3. Aggro doesn't care about taunting.

Obviously HG is a case of power creep, but the point still stands - you can't compare current cards to future metas or vice versa.

[–]towo 0ポイント1ポイント  (0子コメント)

You're arguing "others say it is bad", while he says "it works for me".

Why not accept that it works for him, and it can still be bad in general?

[–]Socc13r37 5ポイント6ポイント  (3子コメント)

It's the same argument for Wolfrider and Arcane Golem. "Is +1/+1 worth giving your opponent a mana crystal?" I see Arcane Golem more often than I do Wolfrider, and I think that's what Blizzard were going for. The issue is that Arcane Golem sees more play in combo-oriented decks (Backspace Rogue, Burst Warlock) and Demonfuse won't see that kind of play as an OTK-combo card. It just doesn't fit in any sort of archetype, as you'd rather play Power Overwhelming or Darkbomb over this.

[–]JumboCactaur 8ポイント9ポイント  (0子コメント)

Demonfuse needs to be played on a Demon only, and then preferably one that can already attack.

Arcane golem is neutral, already is a minion, and already has charge, and can be the target of buffs on top.

Dropping the demon requirement from the card might give it SOME extra viability, but as it stands, its pretty unplayable.

[–]triheptyl 0ポイント1ポイント  (0子コメント)

Arcane Golem is generally used as a finisher or late into the game where both players are already mana capped or nearly there. If you play Arcane Golem otherwise it's a desperation play, or you're Face Hunter and already have 2 wolfriders, and don't care about your opponent's mana anyway.

[–]Infiltrator 1ポイント2ポイント  (0子コメント)

Pretty much. Demonfire is more versatile and has no downside.. and even if it didn't exist as an option, demonfuse is.. there are bad cards, but demonfuse is taking it to the next level, it's imbecilic.

[–]Cyber_Cheese 1ポイント2ポイント  (0子コメント)

I think you'd play both for more reliability

[–]Transmogulater 0ポイント1ポイント  (2子コメント)

Yes, it is (as others have pointed out, Arcane Golem vs. Wolfrider). The card isn't going to see play because it's demons only, which is too inflexible for the Zoo decks that would play it, same reason Demonfire doesn't see play, not because of the mana crystal. Power Overwhelming just has better synergy with how Zoo tends to use buffs.

[–]triheptyl 0ポイント1ポイント  (1子コメント)

Who plays Arcane Golem except as some sort of combo finisher? Face Hunter I guess, but they also already took 2 Wolfriders and generally just want any cheap charge, they don't care about the opponent's mana. It doesn't matter if you give your opponent a Mana Crystal the turn you kill them.

[–]Transmogulater 1ポイント2ポイント  (0子コメント)

Face Hunter, some aggro Paladins, some older face Rogues that don't exist anymore. The deck you would play Demonfuse in (if it wasn't demons only) would be a Face Hunter-esque deck. It's basically a 3/3 with charge for 2 mana for decks that spam the board with crap, which is very much worth it, just like Arcane Golem, except the demon restriction makes it too risky.

[–]hslimsch 0ポイント1ポイント  (1子コメント)

Demonfire is pretty bad. It sucks as removal and sucks as a buff. 3/3 for 2 mana is respectable, even if you are giving your opponent mana IMO. It is aggressive and they need to react fast. Granted, the mana may allow them to.

[–]triheptyl 1ポイント2ポイント  (0子コメント)

Note that I never said Demonfire is good, just that Demonfuse is worse.

[–]Solithic 1ポイント2ポイント  (1子コメント)

Giving 1 mana crystal early in the game is totally not justified for +1/+1 (compared to demonfire). If this cards wants to be valuable at all, it must be played at a later state of the game, by which point, would defeat the purpose of putting it in a "hyper aggressive demon deck"

Early arcane golem in face hunter can just as easily throw a game.

[–]hslimsch 1ポイント2ポイント  (0子コメント)

By citing Imp Gang Boss and Implosion, I basically am suggesting that it would be played later in the game. But at the same time, tossing it on your early Flame Imp or Voidwalker is another option for sure.

I just think the card is worth considering rather than dismissing so quickly. And I don't think people are considering it enough, especially when comparing it to Demonfire. Demonfire sucks. It sucks as removal, and it sucks as a buff. 2/2 stats for 2 mana is not aggressive, but 3/3 is.

[–]thegooblop 0ポイント1ポイント  (0子コメント)

I don't think so honestly. The extra mana they get will let them play the big cards, which is what Aggro wants to avoid. Dealing with Healbots and Belchers on turn 4 instead of 5 makes a big difference, let alone bigger stuff.

[–]afonsom 0ポイント1ポイント  (5子コメント)

How is the downside being judged too harshly? It literally says "Your opponent draws Wild Growth. It costs 0 mana". I mean, if you don't play this card after turn 6 or 7 it's more negative than positive, you would rather play a Wisp than this card.

[–]hslimsch -2ポイント-1ポイント  (4子コメント)

It's being judged so harshly that no one is seeing the upside well enough. Comparing it to Demonfire is also fair, but strange because Demonfire is bad while this actually represents a lot of stats for it's cost.

[–]afonsom 0ポイント1ポイント  (3子コメント)

Without the downside this card would be solid for 3 mana (compare it to Velen's). Demonfire is bad and without the option to deal 2 damage would be much worse. Demonfuse is that card but you get a 0 mana banana while you're opponent gets a 0 mana wildgrowth. How is this playable?

[–]hslimsch 0ポイント1ポイント  (2子コメント)

As long as you're the aggressor, it is very playable. I think Warlock has a lot of tools to make sure that you are indeed the aggressor, even the new card Wrathguard is on the same page.

[–]afonsom 0ポイント1ポイント  (1子コメント)

Why do you think giving your opponent a mana crystal is irrelevant if you're the agressor? If you're playing against a slower deck the last thing you want is to that deck to ramp up and play their late game earlier. Again, if demonfire is just bad and if this card is strictly worse there's really no reason to use it.

[–]hslimsch 0ポイント1ポイント  (0子コメント)

Thing is, I don't think Demonfuse is worse than Demonfire. I think it's good. But this will have to be proven once the cards are released.

I just think it's worth experimenting with. People have called cards bad before and been proven wrong, and downsides have always scared people away.

What I'm saying could all be wrong though, but my inclination is that if they are pushing demons this hard so far as they have been for quite a while it is finally going to click. And not in the way modern "Zoo" has become, something better.

[–]HetBlik 1ポイント2ポイント  (0子コメント)

Just wait guys, I'm sure this is just a joke from Blizzard because we didn't follow Ben Brodes vote, when all cards are being released I'm sure they will release the real Demonfuse.

This has to be a joke, right?

[–]awesomface 0ポイント1ポイント  (0子コメント)

Even if we were being serious about this card, you can't fathom it ever being useful at all. If you are willing to give the other character mana, it would imply that you are trying to burst them down....but the 2/2 buff implies you are going for value trades and board control. I would love to hear other opinions but I'd say it is the worst card in Hearthstone if it is released in it's current form.

[–]Cloudless_Sky 0ポイント1ポイント  (0子コメント)

Lol, Trump really does not like this card. Next he'll have a dart-covered printout of it on the wall behind him.

[–]AndrewGrove 0ポイント1ポイント  (0子コメント)

As of the revealed cards and current card pool, I feel that demonfuse might be the one of, if not the worst card in the game. I think it is worse than demonfire even without the mana crystal. And giving your opponent a mana crystal is one of the worst drawbacks any hearthstone card can have. if it had no drawback, it would be okay to play on curve, and potentially a completely dead card later on (something that very few cards can put on their resumes). But there might be a card that makes this amazing, who knows, I just think that every single deck can punish you with extra mana, while a drawback from something like a fel reaver is negligeable in some matchups.

[–]Hare712 0ポイント1ポイント  (1子コメント)

If Blizzard introduced something like negative effects for something like 10 Gold if you win by playing a horrible card I would play it.

Similar to those Ante Cards in MTG which all got banned.

[–]Erocdotusa 0ポイント1ポイント  (0子コメント)

New quest: "Win a game with 2 Demonfuse in your deck."

Reward: 60g

[–]Brawl97 1ポイント2ポイント  (0子コメント)

How bad is demonfuse you ask?

So bad that Trump, a guy who gets annoyed when someone even suggests making a "what if" scenario about how to make a bad card good starts fiddling with the card text.

Great work blizz. Kappa

[–]HSSpacewizard 1ポイント2ポイント  (0子コメント)

You'll all be sorry when Blizzard makes Angry Chicken a demon. Poultry tasks new meta.

[–]ALL_SENIOR_CITIZENS 1ポイント2ポイント  (0子コメント)

I understand neutral cards being underwhelming, but this is a class card. It just doesn't make any sense. Warlock already has some of the worst class cards in the game (and also arguably some of the best), but this one is on a whole new level. This thing could easily cost 1, or even 0, and would still be situational. It could give +4/+4, or retain Demonfire's option to be used as removal, and still be situational. Just...why.

[–]KIRB__STOMP 1ポイント2ポイント  (0子コメント)

even without the mana crystal downside I'd play demonfire over it. you can't play a card thats vulnerable to silence/bgh/all the normal removal, requires a specific circumstance where the buff is relevant, AND requires a specific tribe in play.

at least with demonfire it's a shitty darkbomb worst case. if you don't have board, demonfuse is unplayable, not even considering the wild growth you play for your opponent.

[–]kabob83_work 0ポイント1ポイント  (0子コメント)

i think for that big of a downside, it should be +4/+4, or at least +3/+4 or +4/+3, then it would at least have a decent benefit to outweigh the crystal.

edit: or add a random buff (taunt, divine shield, etc.) with the +3/+3.

[–]Maximo_Cozzetti 0ポイント1ポイント  (0子コメント)

Still vulnerable to Counterspell but I can see it working on a Murloc deck, wait what?

[–]Thetenthdoc 0ポイント1ポイント  (0子コメント)

This card should give target minion +3+3 and make it a demon instead of giving +3+3 to a demon. Would be way cooler and more flavorful.

[–]Thetenthdoc 0ポイント1ポイント  (0子コメント)

This card should give target minion +3+3 and make it a demon instead of giving +3+3 to a demon. Would be way cooler and more flavorful.

[–]Slimeria 0ポイント1ポイント  (0子コメント)

I really don't like how they've handled the Demon tribal in hearthstone. I would have preferred if Demons were powerful and more interesting, but maybe limited in some fashion. In WoW, you generally only have one Demon out at a time, but they play a big role in how you play. Right now they don't feel much different in flavor from a few of the other ones barring health damage.

[–]LevitatingCactus -1ポイント0ポイント  (0子コメント)

Trump on point as always.

[–]cornphone -2ポイント-1ポイント  (2子コメント)

It seems kind of weird that Trump has picked this card specifically to get visibly upset about how "bad" it is. Coliseum Manager and Argent Watchmen are legitimately terrible, awful cards with absolutely 0 redeeming qualities. This card might be underwhelming, but at least it "functions."

This card has the same quantity of stats as Arcane Golem (6), distributed slightly differently (3/3 instead of 4/2), with the same downside (give your opponent a mana crystal), and it costs 1 less mana (2 vs. 3). A buff isn't as versatile as a charging minion (have to have a minion already in play), but ... that's fine.

It's not a good card, but it's not Hitler, either.

[–]DarthEwok42[S] 7ポイント8ポイント  (1子コメント)

Watch his review for Coliseum Manager. It's so bad that he can't even talk about the card, he just talks about how awesome a Tycoon-style game called "Coliseum Manager" would be, where you manage a Roman Coliseum.

These TGT cards have really brought out Sassy Trump.

[–]cornphone -1ポイント0ポイント  (0子コメント)

Yes, I understand that. What I'm saying is this card is several tiers above Coliseum Manager (still not a good card, though), so I'm not sure why this one is getting singled out.

[–]Jhazzrun -1ポイント0ポイント  (0子コメント)

yea, trump is also the guy that said dr. win would never see play. i dont think its nearly as bad as he makes it out to be. dunno if its actually "good" but still better then a lot of other stuff.

[–]Lemon_Dungeon -3ポイント-2ポイント  (0子コメント)

TGT really brings out the shitposting in streamers.

[–]Arkantos92 -4ポイント-3ポイント  (0子コメント)

Why is this card getting so much hate? It's pretty much an arcane golem for 1 less mana with different stat distribution. Throw this onto one of the imps you get from Imp Gang Boss or Implosion and you get pretty good value. But that's just like my opinion man.