上位 200 件のコメント全て表示する 237

[–]Jyvblamo 331ポイント332ポイント  (31子コメント)

You bet your ass I'm putting in Lorewalker Cho, Mogre the Ogre, and Gelbin Mekkatorque.

[–]Jetz72 186ポイント187ポイント  (7子コメント)

Add in an Iron Juggernaut and a full team of brewmasters. Anyone up for Hearthstone Roulette?

[–]Mareks 35ポイント36ポイント  (6子コメント)

I already play Hearhstone roulette with mad bombers and knife junglers, and implosions.

[–]itonlygetsworse 11ポイント12ポイント  (5子コメント)

Basically this mode would be the biggest RNG fest of them all. I have a feeling people will be turned off as soon as they start losing because they have zero control. Sure a newbie player can mix his basic deck with someone else's and they might draw each other's cards...but let's face it, that's what it looks like on paper.

[–]notdaveosaur 31ポイント32ポイント  (4子コメント)

I don't think anyone really cares if tavern brawl is RNG. It's a casual mode for silly/fun decks. I'd love to play something like a 30 portal vs 30 portal deck mode.

[–]sjk9000 2ポイント3ポイント  (2子コメント)

I care. I mean, I don't mind the occasional RNG fest; I loved the portal and webspinner class challenges. But I really hope some weeks will be casual and fun while still letting me feel somewhat responsible for my victory or defeat. I liked Banana Brawl better than Rag v. Nef in that regard.

[–]pastabolicles 3ポイント4ポイント  (1子コメント)

To each their own. I'd much rather play a tavern brawl where it's 100% RNG like 30 Unstable Portals than have to play someone's stupid Tempo Mage in Banana Brawl. I played that brawl exactly once, for 5 minutes, and wanted my 5 minutes back.

Edit - Although, an unstable brawl would be severely disadvantaged to the player going first. You'd be guaranteed to not have a turn 1 play and be one card down. A Webcrawler brawl is better in that regard.

[–]Cosmic_Dong 2ポイント3ポイント  (0子コメント)

Just star on 2 mana then.

[–]PookiSpooks 0ポイント1ポイント  (0子コメント)

I really hope they make a pure rng mode

[–]hoorahforsnakes 12ポイント13ポイント  (0子コメント)

You bring those and i'll bring pagle,millhouse and mukla

[–]adremeaux 41ポイント42ポイント  (17子コメント)

Man I dropped Cho 3 different times during the banana brawl and every time my opponent just straight up killed him. Are you not playing Brawl to have fun?!

[–]thedogcow 19ポイント20ポイント  (0子コメント)

oh, thats too bad. I made a cho mill deck, and gave people so many bananas. It was very satisfying. Plus it doubles as my good deed for the day, making sure people get enough potassium.

[–]tehpwnmstr 21ポイント22ポイント  (8子コメント)

Probably playing for the free pack.

[–]adremeaux 0ポイント1ポイント  (7子コメント)

Even on Saturday?

[–]tehpwnmstr 13ポイント14ポイント  (5子コメント)

It took me 8 games to finally win one. I can see someone without a decent card base take longer than that.

[–]adremeaux 1ポイント2ポイント  (4子コメント)

If you are having that little success, you'd probably be better off not killing the Cho; not only does it make the game more random (which is good if you are losing a lot), but the very existence of the Cho likely implies that your opponent isn't taking things too seriously.

[–]Kholdstare101 2ポイント3ポイント  (3子コメント)

not only does it make the game more random (which is good if you are losing a lot)...

  1. It makes it more random, but it's more random in favour of the person putting it out. There are better chances his deck is designed around Cho and yours is not. Of course barring the bananas.

... the very existence of the Cho likely implies that your opponent isn't taking things too seriously.

Killing the Cho wouldn't have any real impact if the opponent is already not taking the game seriously with a cho deck.

[–]Zanesan 7ポイント8ポイント  (2子コメント)

"Killing the Cho wouldn't have any real impact if the opponent is already not taking the game seriously with a cho deck."

Mmmmmm - if the other person plays along with my Cho, I've had a good time and don't really care about winning anymore. If they just kill the Cho, then it's back to being a normal game, and I'm out to win.

[–]Kholdstare101 1ポイント2ポイント  (0子コメント)

It's possible to play like that, but I wouldn't expect everyone to go from having a fun game to tryhard mode because you killed their Cho.

They could get serious, but I think that is still a safer bet to assume they were serious from the start about winning (Cho or not). Assuming they're playing around is not the way to win.

[–]adremeaux 0ポイント1ポイント  (0子コメント)

Seriously, if I'm playing brawl I don't really give a shit in the first place, but if I drop Cho and they immediately kill it, that's it, I'm out for blood.

[–]jmcgit 2ポイント3ポイント  (0子コメント)

I don't know, this Brawl didn't really interest me. I played one game of Face Hunter at 10PM Sunday Night for the free pack and moved on.

[–]Chad___Sexington 3ポイント4ポイント  (1子コメント)

are you kidding? 2 mana 0/4 taunt! Best card ever!

[–]Augenmann 0ポイント1ポイント  (0子コメント)

But there also is a 1 Mana 0/4 with Taunt.
The Value!

[–]Spooken 3ポイント4ポイント  (0子コメント)

Not everyone find cho particularly fun.

[–]Paah 1ポイント2ポイント  (0子コメント)

I got Cho once during ranked from a shredder. Played immediately duplicate and mirror entity to have some fun with the Chos, but the opponent was having none of it, just trying to focus clearing the Chos instead of playing any of the secrets I gave him. :(

[–]jrr6415sun 0ポイント1ポイント  (0子コメント)

Cho is annoying as hell in the brawl, all you are left with is a full hand of bananas

[–]wipeout4wh 0ポイント1ポイント  (0子コメント)

Having fun and lowering your chances of winning just for the sake of having fun are two different things.

[–]f4hy 0ポイント1ポイント  (0子コメント)

Remember that the brawl still counts for quests. So if you have "win as mage" or something, people may be playing brawl to win.

[–]Tim_Kaiser 1ポイント2ポイント  (2子コメント)

It's sad because Lorewalker Cho and Mogre the Ogre are the only two golden legendaries I have.

[–]phoenixmusicman 2ポイント3ポイント  (0子コメント)

I have none ;.; only one I pulled was flame leviathon which I disenhanted to make the good mage legendary

[–]wagswag 0ポイント1ポイント  (0子コメント)

Somewhere on this sub someone said if you have a golden Mogor, you're that guy that had a goddamn golden Mogor. Throw him in everygoddamdeckanddontregretit cause that shit is boss.

[–]boonedj 0ポイント1ポイント  (0子コメント)

I put in lore walker cho with mage it really slows down early game

[–]hanky2 366ポイント367ポイント  (60子コメント)

I like it plus new players won't get screwed over.

[–]acamas 51ポイント52ポイント  (58子コメント)

players won't get screwed over.

Did new players actually feel screwed over last week? For the most part it seemed like aggro decks fared pretty well, which is something new players should be reasonably able to create.

[–]MisterTruth 153ポイント154ポイント  (50子コメント)

People who bought the adventures had an advantage for sure.

[–]itonlygetsworse 11ポイント12ポイント  (0子コメント)

People with any of the better cards had a huge advantage. Things like violet teacher, questing adventure, and other cards that are obviously from classic packs are advantages. Sure new players can create their decks and can win in these brawls but let's not pretend they aren't getting screwed by better decks.

[–]Shizo211 1ポイント2ポイント  (0子コメント)

I liked the first week because of the idea that it made newer players work of grinding gold much easier. They simply had even chances to win when queuing up.

[–]SuperTable -3ポイント-2ポイント  (0子コメント)

Well at least those who reached level 20...

[–]Schrau 220ポイント221ポイント  (11子コメント)

Let's call it "Who Gets Executus?"

[–]adremeaux 77ポイント78ポイント  (6子コメント)

I heard Executus, and I started thinking "maybe every minion should get Deathrattle: replace your hero with this minion." I realized that wouldn't work, but it made me think of another interesting idea:

At the start of every turn, replace your hero with a random hero.

You'd keep your life total, just get a new hero power. That'd be rad already. Even cooler would be if it included most of the adventure mode heroes, too (at least the ones that functionally can work). That'd be a wild ride.

[–]Kyraden 14ポイント15ポイント  (1子コメント)

With the adventure mode heros it would be a blast. With the regular heros only it would feel kind of underwhelming.

[–]EUWCael 15ポイント16ポイント  (0子コメント)

so basically "who can get Thaurissien first?" week

[–]kayby 5ポイント6ポイント  (2子コメント)

Turn two get Thaurissan, GG.

[–]LogicalShark 17ポイント18ポイント  (0子コメント)

Hero Power: Deal 30 damage

Maybe they shouldn't include him in this mode

[–]adremeaux 2ポイント3ポイント  (0子コメント)

Well, yeah: the ones that functionally can work. A few of them would have to be removed, like that one.

[–]Vladimara 0ポイント1ポイント  (0子コメント)

So, you get a random hero power instead?

[–]Tsukuruya 9ポイント10ポイント  (1子コメント)

Except, if both players trying to put bad cards in their deck, he wouldn't be that horrible.

[–]PyroMechanical -2ポイント-1ポイント  (0子コメント)

thaurissan hero, his ability is 'deal 30 damage'

[–]caramelfrap 0ポイント1ポイント  (1子コメント)

I mean, at the end of the day its just a wasted card you'll never play. You have to put down executus for you to lose the game.

[–]caongladius 1ポイント2ポイント  (0子コメント)

Executes + Ancestor's Call. New deck staples

[–]hanniballz 99ポイント100ポイント  (8子コメント)

id just play rogue and see non weapon classes get screwed when they get flurry deadly and oil.

[–]Armitron58 129ポイント130ポイント  (5子コメント)

That is until you face a warrior with gorehowl and other weapons.

[–]SilentNN 21ポイント22ポイント  (4子コメント)

Then it's a coin clip to see who draws the weapons. Welcome to hearthstone, welcome to esports.

[–][削除されました]  (3子コメント)

[deleted]

    [–]SilentNN 0ポイント1ポイント  (2子コメント)

    But we're talking about warrior attempting to counter the weapon buff deck with his own weapons?

    [–]Ditocoaf 2ポイント3ポイント  (1子コメント)

    But the rogue still has an advantage, because she ALWAYS has access to a weapon to buff, whereas the warrior's screwed if he draws Deadly Poison but not a weapon.

    [–]SilentNN -1ポイント0ポイント  (0子コメント)

    I mean, I never even implied the warrior successfully countered the rogue. I understand the point of the rogue deck. I not sure why I'm receiving these replies. The entire point of my original post was to point out that rogue might get the weapons instead.

    [–]IT_WAS_JUST_BANTER 1ポイント2ポイント  (0子コメント)

    Also similar cards like cleric, quartermaster with no musters, totemic might

    [–]DBones90 1ポイント2ポイント  (0子コメント)

    What would be a fun way to counter this would be to say that your class you pick for the deck is played by your opponent. So you look explicitly for cards that work against your hero power.

    [–]ICAA 33ポイント34ポイント  (0子コメント)

    This sounds REALLY AWESOME. I'd love to see this. Well I guess we could submit 30 cards for each deck and shuffle them before the game for let's say challenge stone.

    [–]Grossbumbs0 36ポイント37ポイント  (0子コメント)

    Great idea OP! First idea I've seen that really screws over efficient aggro decks in a fair way.

    [–]Sephiroth0327 17ポイント18ポイント  (1子コメント)

    Milhouse Manastorm incoming!

    [–]Gyroscope13 5ポイント6ポイント  (0子コメント)

    I'm gonna light you up, sweetcheeks!

    [–]sammg2000 14ポイント15ポイント  (12子コメント)

    i would definitely take pirate rogue to this brawl. fill your deck with poison, oil, blade flurry, and a bunch of guys who get buffed by weapons. if your opponent doesn't run any weapon cards they're gonna be drawing a lot of blanks.

    [–]casce 2ポイント3ポイント  (11子コメント)

    This is probably why this idea wouldn't be that great. Weapon-less classes would be at a disadvantage against Rogues, this might lead to everyone playing Rogues

    [–]Sugusino 6ポイント7ポイント  (2子コメント)

    Which in turn would be countered by warrior.

    [–]TYLERvsBEER 0ポイント1ポイント  (1子コメント)

    Or paladin with a ton of weapons...

    [–]Nutty_Irishman 2ポイント3ポイント  (0子コメント)

    The counter to that is for each player to be randomly assigned one of the two heroes.

    [–]DuckBillHatypus 1ポイント2ポイント  (0子コメント)

    Maybe it could be balanced so you play against the same class as yourself? For fun it would be better if it was any class, but, if it was unfixably unbalanced, then maybe that could work.

    [–]ngxp 68ポイント69ポイント  (26子コメント)

    That's a really great idea, and something that you could never do in a physical card game. It'd also stop all the complaining about balance in brawl since by definition it's not a factor.

    I would love playing such a mode. You could make some crazy decks just to see the lols if the opponent gets them.

    [–]neodar 47ポイント48ポイント  (15子コメント)

    Well you could, you'd just have to remember your cards to separate later

    [–]PM-ME-UPVOTES 19ポイント20ポイント  (12子コメント)

    Exactly, if you really wanted to try this in a physical card game, I don't see what's stopping you.

    [–]Kaeoz 3ポイント4ポイント  (11子コメント)

    The logistical hassle of splitting the cards afterwards. Not that it would be too difficult, but it'd be just painful to do with anyone who wasn't a close friend.

    [–]mrducky78 11ポイント12ポイント  (10子コメント)

    Slip covers. Someone has purple slip covers, the other guy has green ones. Green cards belong to one guy, purple to the other.

    [–]The_Johan 13ポイント14ポイント  (8子コメント)

    Takes away some of the randomness though, since you'll know which person's card is about to be drawn.

    [–]mrducky78 1ポイント2ポイント  (3子コメント)

    That doesnt affect that much, unless you are using draw cards to specifically draw from a specific deck, you were gonna draw it anyways.

    [–]The_Johan 2ポイント3ポイント  (2子コメント)

    That's more along the lines of what I meant. Being able to predict cards late into games since they're yours and there are only a few left.

    [–]robotronica -1ポイント0ポイント  (1子コメント)

    The opponent can do the same thing though. You each have the same partial information so it should be fine.

    [–]The_Johan 1ポイント2ポイント  (0子コメント)

    Yeah but it would be more fun if you had no idea whose card you're about to draw.

    [–]Kyraden 2ポイント3ポイント  (1子コメント)

    Just put a piece of paper inside of the sleeve. Not too hard.

    [–]H4xolotl 0ポイント1ポイント  (0子コメント)

    Now we're straight back to The logistical hassle of splitting the cards afterwards

    [–]JammmJam -1ポイント0ポイント  (1子コメント)

    Omg he has a 1/60 chance of getting this card!

    [–]The_Johan 1ポイント2ポイント  (0子コメント)

    It would be easier to predict what card you're going to draw if half of them are yours. Especially when you get late into games and there are fewer of your cards in the deck. That's what I meant.

    [–]Epicly_Curious -1ポイント0ポイント  (0子コメント)

    now you need two copies of each card. This can still be difficult for people.

    [–]kingoftown 7ポイント8ポイント  (5子コメント)

    You can technically do it in a physical card game, but it would take a while to set up as you have to sleeve all the cards into a common sleeve and mark which cards belong to which player. Easiest way is to have a set of sleeves with half of them marked on the front with a black dot in the corner.

    There is also 'fat stack' mode where both players share the same deck to draw from, but that is usually made by one person as a way to share with new players that don't have cards.

    Regardless, this mode would be fun.

    [–]acamas 1ポイント2ポイント  (4子コメント)

    You can technically do it in a physical card game, but it would take a while to set up as you have to sleeve all the cards into a common sleeve and mark which cards belong to which player.

    You couldn't just write a list of your cards, or better yet, just remember which 30 cards are yours?

    [–]stiznasty2point0 3ポイント4ポイント  (2子コメント)

    30 cards is a hearthstone thing. All physical card games I've played run 60+ card decks which can be harder to keep track of.

    [–]Shizo211 0ポイント1ポイント  (0子コメント)

    or simply use two different protectors.

    [–]hershman66[S] 2ポイント3ポイント  (0子コメント)

    I actually got the idea from something we did in MTG back in the day when we decided to pool our cards together.

    [–]HatefulRandom 0ポイント1ポイント  (0子コメント)

    You can play this mode in a game called Infinity Wars on steam. Merged mode. It's a much harder game than hearthstone.

    [–]adremeaux 1ポイント2ポイント  (1子コメント)

    1. Pick 15 great cards

    2. Pick 15 terrible cards

    3. Start game

    4. Pray

    [–]ngxp 9ポイント10ポイント  (0子コメント)

    I would just put in every card I never play just to play them. Just make the deck as confusing as possible.

    [–]katpenta 8ポイント9ポイント  (1子コメント)

    Iron Juggernaut in this mode would literally be a Russian Roulette... I LOVE IT.

    [–]splitcroof92 -1ポイント0ポイント  (0子コメント)

    Or flame leviathan haha

    [–]WyMANderly 16ポイント17ポイント  (0子コメント)

    This is probably the best brawl idea I've ever seen. It's fun, balanced, fun, extremely interesting, casual, fun, and hilarious.

    Did I mention it's fun? I wouldn't play anything else the whole week.

    [–]gaby_em 6ポイント7ポイント  (0子コメント)

    Long story short (and like Kripp said), THERE'S A LOT OF POTENTIAL for tavern brawl. LOTS of interesting ideas. Here, have a banana.

    [–]SmaugtheStupendous 6ポイント7ポイント  (0子コメント)

    This is the first custom brawl idea I've encountered so far that I like a lot.

    Can't wait to play half a face-hunter's deck over and over again!

    [–]kingoftown 19ポイント20ポイント  (5子コメント)

    No need to have a collective deck. Just shuffle the 2 decks together and give each player a deck of 30 random cards. That way they don't have to change the fundamental part of the game (1 deck of 30 cards, fatigue, etc).

    You would lose out on being able to blow yourself up with a mine you placed in the deck though...so there's that :P

    [–]hershman66[S] 6ポイント7ポイント  (1子コメント)

    The collective deck idea lends itself to card draw because a warlock would be taking more cards and in turn, taking cards from you.

    [–]Ditocoaf 4ポイント5ポイント  (0子コメント)

    But that gives you a reason to include cards like Majordomo, or to put mines into the deck with Flame Leviathan -- you can PUNISH card draw.

    [–]silverhydra 3ポイント4ポイント  (2子コメント)

    Aw, but I like the idea of of wondering if you should play additional card draw this turn because if you don't then your opponent might get a legendary from the communal deck.

    [–]Grabarz19 5ポイント6ポイント  (0子コメント)

    You have no way of knowing, therefore both ideas have the exact same result on the gameplay regardless of how you think about it (other than the fatigue factor).

    EDIT: In fact, you don't even have a way of knowing if the game isn't randomizing what you're going to draw each draw instead of predetermining the order of cards in your deck. (I'm pretty sure Blizzard said the deck is predetermined, but as I said - it doesn't matter gameplay wise).

    [–]casce 1ポイント2ポイント  (0子コメント)

    Since you habe no idea in which order the cards are on the deck, playing card draw what be 100% neutral to your opponent's chance of drawing a legendary card. The card under the one you could draw could also be a legendary.

    [–]Drumbas 4ポイント5ポイント  (0子コメント)

    I would make a full murloc deck and put hungry crab in. I think it would be so much fun seeing who gets which murloc and who in the end gets king krab.

    [–]ancient88 4ポイント5ポイント  (0子コメント)

    A thread with an actual good idea. Well done.

    [–]Shadow5040 3ポイント4ポイント  (0子コメント)

    Huh. That's pretty brilliant. Good idea man :D

    [–]ZebraRenegade 3ポイント4ポイント  (0子コメント)

    By far the most creative idea I've seen so far, although it would require a little more time on the development side if its one collective deck, rather than two mixed with each others cards.

    [–]stuvypox 3ポイント4ポイント  (0子コメント)

    I think Murlocs would be a fun inclusion, since a lot of Murlocs buff ALL Murlocs. Plus you'd finally have a good reason to throw Hungry Crab in a deck.

    [–]seventythree 3ポイント4ポイント  (2子コメント)

    The strategy is in do you put in bad cards to hopefully screw your opponent, but that could backfire.

    Um. Not saying it wouldn't be fun, but strategy? It's 50/50 who gets the cards. You might as well choose your deck randomly as far as power level goes.

    There would be a bit of strategy because both players only get their own hero power. And there would be strategy in that if you include cards, you know to play around them but your opponent won't. But what you're saying is like saying there is strategy in flipping a coin: you can call heads hoping to be right, but it might backfire if the coin lands on tails!

    [–]Angrychipmunk17 -2ポイント-1ポイント  (1子コメント)

    Not quite, though. This example will be grossly oversimplified, but whatever. If both players put in all good cards, then there is 100% chance that your opponent will get good cards. If you put in 50% bad cards, then statistically speaking, over time you will get better cards from your opponent than they do from you. You can even hope for the long shot that you keep all your good cards and the opponent gets all your bad cards (very unlikely) but by putting in a smattering of bad cards you automatically reduce the quality of your opponent's deck (assuming they draw your bad cards).

    So it's not exactly a coin flip. You can choose how hard you want to be screwed over

    [–]byanyothernombre 1ポイント2ポイント  (0子コメント)

    . . . and your opponent will get better cards from their deck than you get from yours. you've confused yourself here

    [–]ibumetiins 2ポイント3ポイント  (0子コメント)

    This is the second best brawl idea, right behind the unstable protal one.

    [–]ashesarise 2ポイント3ポイント  (1子コメント)

    This is actually a stellar idea. I'm usually not a fan of the more silly ones. I wanted brawl to be like challengestone, but this idea is actually really good. Much better than all the stupids wanting all unstable portal games.

    [–]earlandir 0ポイント1ポイント  (0子コメント)

    Except it makes playing a Rogue too strong. Just fill the deck with blade flurries, poison, pirates, etc. and the other player has a bunch of dead draws.

    [–]DirtyWizardHS 4ポイント5ポイント  (0子コメント)

    Holy shit that would be an awesome game mode

    [–]Navae26 1ポイント2ポイント  (5子コメント)

    How about a draft format? Kinda like arena, you draft from a card from a set of 3 at a time, that's your deck for the week. The pool can be different and ad cards we don't already have, like the big bananas and such.

    [–]hershman66[S] 1ポイント2ポイント  (2子コメント)

    I see two issues. One, if you get a shitty draft, then would you want to play brawl that week. And two, if you had a good draft, why would I play arena? I like the idea of maybe instead of drawing a car, you choose from three each draw?

    [–]Navae26 0ポイント1ポイント  (1子コメント)

    Well if it was set up this way, the card pool would be more select. In arena you can get anything. It could be only GvG cards or only Basic cards, or something completely different. How about only cards from adventure mode bosses?

    [–]hershman66[S] 0ポイント1ポイント  (0子コメント)

    I really like the boss card idea

    [–]TheGeoninja 0ポイント1ポイント  (0子コメント)

    The idea would be quite fun if it could be potentially any combinations including cards that are available and ideal you could choose your hero power.

    [–]Ragingkiwi92 0ポイント1ポイント  (0子コメント)

    Why would this be different from arena apart from the "special" cards like the bananas? It just feels like a free arena entry for a week...?

    [–]blizzardplus 1ポイント2ポイント  (0子コメント)

    That would be hilariously fun! Another cool idea is that what if you created the deck your opponent would play and vice versa? So the goal would be to create the worst deck possible XD

    Another great brawl would be the "see who can make the deck that kills itself the fastest" mode

    [–]utahgamer 1ポイント2ポイント  (0子コメント)

    As a variant I would prefer each player to build a 15 card deck. Both 15 card decks would be combined. Playing when you only know half of the cards in the deck could be interesting. The goal would likely be to hide good combinations so you could save them while your opponent missed out.

    [–]Rejtett 1ポイント2ポイント  (0子コメント)

    I dare you to use a Dr. Boom in THAT Tavern Brawl haha

    [–]FadeToTurtleneck 1ポイント2ポイント  (0子コメント)

    Thats so much better than the blizzard ones so far its kinda sad

    [–]BeelzebozoHS -1ポイント0ポイント  (3子コメント)

    edit: my bad. Fuck that other guy, apparently.

    [–]hershman66[S] 5ポイント6ポイント  (0子コメント)

    Didn't even see that but great minds I guess.

    [–]Tram13 9ポイント10ポイント  (0子コメント)

    That guy posted later than OP

    [–]Sephiroth0327 0ポイント1ポイント  (0子コメント)

    No - that guy posted after this was already up. Credit to THIS guy lol

    [–]SubjectiveHat 0ポイント1ポイント  (0子コメント)

    I like this the best...

    [–]xhephyr 0ポイント1ポイント  (0子コメント)

    Holy shit yes.

    [–]JuicyToaster 0ポイント1ポイント  (0子コメント)

    Now I really want to play this.

    [–]Jelle95 0ポイント1ポイント  (0子コメント)

    It would definetely awesome to play a full legendary deck, since then it's actually possible to win with just legendaries

    [–]jawhasdropped 0ポイント1ポイント  (1子コメント)

    I always thought this was a cool idea that should be as a card like over a year ago. Have it be like a ten mana legendary spell that just combines you and your opponents deck and then it's divided up again and you each draw up to five. But now taht tavern brawl is a thing, the idea could be a reality. plz blizz.

    [–]wegsauce 0ポイント1ポイント  (0子コメント)

    that could be a cool counter to mill and fatigue decks

    [–]Kljunas1[🍰] 0ポイント1ポイント  (0子コメント)

    Great idea! This sounds even better than the "build your opponent's deck" mode.

    [–]Stormpolicy 0ポイント1ポイント  (0子コメント)

    I think the move would be class specific cards. Deal 2 damage to all non demons for Warlocks and what not.

    [–]Clamlon 0ポイント1ポイント  (0子コメント)

    Brawl idea: not ranked without ranks.

    [–]Paacs 0ポイント1ポイント  (0子コメント)

    I would still enjoy if we got to make a deck for our opponent. Yeah it will be a bunch of shit cards, but god damn it would be so fun lol.

    [–]the1trueNyaZ 0ポイント1ポイント  (1子コメント)

    While this is an interesting idea, I'm not sure the systems are in place for that interplay of card collections. I'm curious how easily something like this could be a set up.

    Cool idea, OP!

    [–]Minosha -2ポイント-1ポイント  (0子コメント)

    pretty easily im afraid

    [–]Diabols 1ポイント2ポイント  (0子コメント)

    Imagine the plays you could make with Recycle in this mode.

    [–]coolbruhdy 0ポイント1ポイント  (0子コメント)

    I can already see some one getting two Dr. Booms, two Sylvanas, and two Rags

    [–]rafajafar 0ポイント1ポイント  (0子コメント)

    I think you should only shuffle half of the deck.

    [–]Trickelodean2[🍰] 0ポイント1ポイント  (0子コメント)

    You get a wisp. You get a wisp. EVERYONE GETS A WISP

    [–]Majmann 0ポイント1ポイント  (0子コメント)

    Sounds like an awesome idea. Blizzard wont do it then since their HS team ignores us and all the great ideas.

    [–]rhynoplaz 0ポイント1ポイント  (0子コメント)

    I love this idea. As a whole I love the brawl concept as a whole. Adds so much more fun and new life to the game!

    I had an idea as well. You pick ONE card. Your deck consists of 30 of them. Not to original, as its based on the webspinner/portal single player missions, but it'd be interesting to see what some people would try. Any suggestions? Sure Frostbolt or Fireball would be good winning picks, but let's have some fun here!!!

    [–]life_is_okay 0ポイント1ポイント  (0子コメント)

    I sort of want to have a brawl where you have a 50% chance of swapping decks with your opponent.

    [–]Joeeeeeeee 0ポイント1ポイント  (0子コメント)

    Damn this is awesome, it lets people run fun cards without being punished ... blizzard pls!

    [–]wiiv 0ポイント1ポイント  (0子コメント)

    This is a really cool idea, and probably the best one I've heard so far.

    [–]__________-_-_______ 0ポイント1ポイント  (0子コメント)

    ALL random crap.

    RANDIUN RETURNS!

    And just tons of card draw

    [–]cloud_templar 0ポイント1ポイント  (0子コメント)

    this is absolutely brilliant

    [–]Vladimara 0ポイント1ポイント  (0子コメント)

    Im bringing warrior, with Ogre Mauls. And Ogre brutes.

    It's Ogre time.

    [–]dem503 0ポイント1ポイント  (0子コメント)

    OR death-combine; every time you use a card (or a minion is destroyed) it goes to the bottom of you're opponents deck. Decks are shuffled very 5 turns.

    [–]RareCandyRx 0ポイント1ポイント  (0子コメント)

    thats a great idea.