全 175 件のコメント

[–]blackmist 85ポイント86ポイント  (12子コメント)

Games aimed solely at children.

Skylanders for example. Disney Infinity. The only real challenge here is telling a kid, no, they can't have yet another fucking figure.

Games merely suitable for children are another category. Family games. Things like Mario, Rayman. They're like Pixar films. You can sit children down with them and everything will be alright, but you can also sit down at the weekends as a grown-ass man and play them as well.

[–]PlayMp1 23ポイント24ポイント  (6子コメント)

Yeah, there's a distinction that needs to be made. One of the first video games I ever played, at 2 years old, was a Barney game on the Sega Genesis. It probably sucked. I don't remember playing it at all. But it was Barney, and bright, and colorful, etc. It was intended for children.

Mario, Rayman, Pixar films, even games like Starbound? Suitable for children, but not for children. If I bought a 7 year old a Mario game, his parents aren't going to complain about the content regardless of how strict or easygoing they are (my parents are incredibly easygoing, so I was playing Perfect Dark from age 5...). If I buy them a Skylanders game, they'll still be just fine. But if I even nudge the maturity up a little bit, like a Metroid game? Suddenly not so acceptable for strict parents.

[–]Jimmy [スコア非表示]  (1子コメント)

One of the first video games I ever played, at 2 years old, was a Barney game on the Sega Genesis.

Dude, I remember that game. People have been asking if a game needs a "failure state" in order to be considered a game, and I remember that being an example of a game where you couldn't lose. Even at 3-4 years old, I thought that was kind of lame...

[–]RukiTanuki [スコア非表示]  (0子コメント)

I haven't taken part in that discussion, but I have dealt with this professionally (made an app or two in the age 2-5 category) and I also remember the Prince of Persia 2008 discussion, where this was a point of contention. I have the same question due to both backgrounds: is failure to progress a "failure state" vis-a-vis this discussion, or does a "failure state" have to be a logically defined event that either blocks or reverses progress?

[–]8872999714 [スコア非表示]  (0子コメント)

Perfect Dark? Please. Get back to me when you get to play DoA:XBV. Now that's a real adult game.

[–]Affinity420 [スコア非表示]  (4子コメント)

28, like Disney infinity and Skylanders. It's not that, that makes it childish.

[–]kickingpplisfun [スコア非表示]  (3子コメント)

Although I do wish that some developers would take better care in writing dialogue and hiring voice actors- I don't play those two, but I can't fucking stand the high-pitched or deliberately corny voices in Dota or LoL(granted, this is subjective, since I do actually have some sensory overload issues that make annoying stuff grate on me more than most).

[–]CreaturesLieHere [スコア非表示]  (1子コメント)

I agree, except for Timbersaw. The voice just works with him, and they didn't go too far with the pitch imo. But Techies for example are annoying as hell, even if the lines are pretty funny at times.

[–]azizen [スコア非表示]  (0子コメント)

Well Techies is naturally annoying, so it fits them perfectly!

[–]JazzJedi [スコア非表示]  (0子コメント)

Try Smite - excellent voice acting really adds to the already fantastic gameplay. God voice packs are really entertaining in that game and they take a lot of effort to make many (not all) of them unique.

[–]shane71998 161ポイント162ポイント  (66子コメント)

Usually a game that gets labeled as "childish" is one that gives off the impression that it was exclusively meant for children. Although this is not usually the case (The Legend of Zelda: Wind Waker for example), people that are immature or don't play games can be fairly judgemental when they look over your shoulder and see what you're playing, and label you as a man-child for playing games that they think are "just for little kids". This leads to a lot of gamers feeling insecure and keeping themselves away from great games that have a cartoonish art-style because they don't want that stigma placed upon them.

[–]ShortchangeParamecia [スコア非表示]  (31子コメント)

I don't keep myself away, I just don't go spreading around the fact I still play Pokemon.

[–]shane71998 [スコア非表示]  (1子コメント)

Same here, but I do know many people who do that out of pure insecurity. For example, a lot of people I know won't play Animal Crossing despite it being well-received because they think someone will judge them for it if they see them playing it.

[–]PianoMastR64 [スコア非表示]  (0子コメント)

I'm sick of exhibiting the attitude of being afraid of what other people think of me. I don't care if what I'm watching or playing is childish or looks childish. I'll do it anyway. If I'm enjoying myself then it's who I am.

/rant

[–]Bear_Taco [スコア非表示]  (26子コメント)

I do. And I defend that pokemon has no age limit.

[–]viccie211 [スコア非表示]  (8子コメント)

My sister strongly disagrees and thinks I should be way to old to play Pokémon. However I'm 20 years old and a legal adult in the Netherlands so I can do whatever the heck I want.

[–]El_Giganto [スコア非表示]  (0子コメント)

Loads of people in the Netherlands still love Pokemon though. Especially 20 year olds.

I like playing it but damn, it is for kids. The competitive play is alright but the whole main story is way too easy. Kinda insulting my intelligence at times how bad the AI is.v

[–]smoogums [スコア非表示]  (1子コメント)

Don't you find pokemon stale yet? I no longer desire grinding levels and I was never interested in the collection aspect

[–]viccie211 [スコア非表示]  (0子コメント)

I actually loved the dull grinding of the pokédex on my way to school in public transit.

[–]The_Fetaljuice [スコア非表示]  (16子コメント)

oh redditors, so you're the nerds I'm seeing playing children's games in public.

[–]Bear_Taco [スコア非表示]  (8子コメント)

If I'm in a park playing my 3ds, it isn't any of your business what I'm doing anyway. And I choose to play it because it is fun.

I couldn't give two shits if you say I'm a nerd. I mean, do you know where you are? You're on reddit, so calling everyone else a redditor, with a negative connotation, means you're denying you yourself are one. And this is /r/truegaming. Gaming nerds are all over this subreddit.

If being a nerd is wrong, I don't want to be right.

[–]PianoMastR64 [スコア非表示]  (1子コメント)

I love being recognized as a nerd. It always seems very odd and out of place when people use it with intentional negative connotations.

[–]Jinoc [スコア非表示]  (0子コメント)

I hear it as "hey, guy who's got way better job prospects!"

[–]The_Fetaljuice [スコア非表示]  (5子コメント)

It's less being a nerd and more being a man child still addicted to shitty games from their youth.

[–]Bear_Taco [スコア非表示]  (4子コメント)

Addicted? No. Shitty? Hell no. Pokemon is fun. And I still make time for other games and many other things in my life. You're generalizing someone you never even met before.

[–]The_Fetaljuice [スコア非表示]  (3子コメント)

You identified as the "gamer" in my original post, not my fault you feel inclined to defend terrible children's games. Bad turn based combat, same game every release with minor tweaks. It's complete garbage.

The Pokemon franchise itself isn't as childish as the gameplay featured in these titles.

[–]Bear_Taco [スコア非表示]  (2子コメント)

Have you ever even seen competitive pokemon? It isn't nearly like the main game. IV's EV's the whole nine. Kids don't even have the attention span to do that stuff. The meta game was made with adults in mind. Facing other people is a whole different world from playing the main story.

[–]FireworksNtsunderes [スコア非表示]  (6子コメント)

Is anybody else a little confused by the fact that /u/The_Fetaljuice's profile has 12000 comment karma and yet this is his only comment there? Something fucky is going on.

[–]The_Fetaljuice [スコア非表示]  (5子コメント)

It's almost as if people can remove their comments.

Something fucky must be going on though better call /r/conspiracy up right away.

[–]FireworksNtsunderes [スコア非表示]  (4子コメント)

So you deleted every comment for the last three and a half years? I've never seen anybody do that before, and I'm not sure I understand what the point of it is.

[–]The_Fetaljuice [スコア非表示]  (3子コメント)

not sure I understand what the point of it is.

Hmm, so what made you feel it was necessary to go to my profile in the first place? Maybe to search my comment history so you can learn something about me?

Neckbeard redditors tend to be major creeps, they scan your previous comments and use your posting history to harass you. I'm not sure why you were on my profile but I can assume it was to dig something up.

[–]FireworksNtsunderes [スコア非表示]  (2子コメント)

You made an angsty comment, so I checked your profile to see if it was a one off thing or if you are usually that pissy. Usually people just have a bad moment, and so I'll upvote them regardless if I see they are generally reasonable people. It seems that you are not a reasonable person though, so whatever. Cheers man, have fun being a neckbeard redditor like the rest of us.

[–]Bear_Taco [スコア非表示]  (1子コメント)

He's got to be a troll. He deleted all his comments, makes shitty attitude arguments against opinions, and only makes himself look bad.

He is nothing but a pest. Something you shouldn't be proud of.

[–]TwistedPerson [スコア非表示]  (0子コメント)

Same. If I'm around people that'll judge me for that then I'm not around the right people.

[–]noplzstop [スコア非表示]  (1子コメント)

This leads to a lot of gamers feeling insecure and keeping themselves away from great games that have a cartoonish art-style because they don't want that stigma placed upon them.

I am a 26 year old man and I played the shit out of the new Animal Crossing, and I'm proud totally ashamed to admit it in public.

[–]dankisms [スコア非表示]  (0子コメント)

Late 30s guy here, zero fucks given. It does seem to help build that strange/cool uncle vibe when the nephews & nieces come visit though.

[–]poehalcho[S] 18ポイント19ポイント  (15子コメント)

Ok, but what is it that gives the impression it's exclusively meant for children. There needs to be some sort of association that is made. You don't just blurt it out for no reason. What triggers 'childish' in some games when it does not in others.

What makes Windwaker look childish as opposed to Journey. They both share a very similar art style, yet I've never heard Journey be called childish (even before launch).

[–]shane71998 103ポイント104ポイント  (3子コメント)

Usually a bright, varied color palette (although that doesn't warrant something as childish on its own), small, chunky proportions, big eyes, children as main characters and many other things get games labeled as "childish".

All of those games I took pictures from (with the exception of Smash Bros. character models) have been called childish at one point or another. Something you will notice about Journey is that there are thinner proportions, and a less varied color palette (usually with only shades of one color on the screen at once).

[–]Alligatronica 18ポイント19ポイント  (2子コメント)

To build on what you've said about Journey's characters, I think it's important to note that they are more of a blank canvas. You're not told what to think, characterisations aren't worn on their sleeves, there's a degree of intrigue.

[–]EdEmKay [スコア非表示]  (0子コメント)

i think the point of Journey is the juxtaposition between the almost disney-esque pleasantness of the characters and there interactions (or lack thereof) with the messages behind the game. here i am, wandering a desert being cute as fuck swishing around with my other cute friend, pondering our own mortality and discovering a deep, almost morbid history behind the world. i think if Journey was less interesting, less philosophical and way more shallow in its themes, it could pass as "childish".

[–]redw04 [スコア非表示]  (0子コメント)

That's what really sold Journey for me. For those 40 minutes, I was my character. His interactions were mine, and mine were his. And I wasn't playing with another person, I was truly interacting with another being from this world. That made the journey special for me, and the ending that much more awe-inspiring. I was truly able to be absorbed into this world, and accept the reality presented to me as fact.

I don't view that game as a game, instead as an art piece. In fact, this is the game I always lead with when people try to tell me video games can't be art.

[–]CharlieHarvey 32ポイント33ポイント  (8子コメント)

To me it would be a lot of the same things that make a film or TV show 'for children'.

When you're flipping channels are you able to immediately identify a show that's meant for children?

Things for children usually have bright colours, exaggerated cartoonish proportions, simple storylines, lack of realistic violence or adult language, talking animals as characters among other things.

Like, even if you enjoy the show when you put on Rocko's Modern Life or Ahhh! Real Monsters (dating myself here) you can tell immediately that it's geared towards kids. When you turn on Metalocalypse you can tell immediately that it's meant for adults.

Lots of things that are meant for children can be enjoyed by adults (as others have mentioned) but a lot of the above is what might make me think that a game/TV show/film was made with kids in mind.

[–]Nosteme [スコア非表示]  (1子コメント)

Oh yes, because Rocko's Modern Life had absolutely no adult themes and was totally aimed towards kids.

That's what I think the crux of the argument is here: Adults make the media, and while sometimes they attempt to aim it towards children (Barney, etc), kids usually want media meant for adults. Excluding toddlers, most young people (kids and adults alike) watch a mix of Spongebob and Family Guy (or the equivalents of such), and probably play a mix of Pokemon and COD--well, only kids play COD ;)

[–]CharlieHarvey [スコア非表示]  (0子コメント)

Well, I actually already said that adults can enjoy media aimed at children...but typically it's still fairly easy to identify something that was made with children in mind.

[–]chuiu [スコア非表示]  (0子コメント)

On top of what other people have said video games have long been associate with children because primarily children play them.

But as many people have grown older and continue to play them and more and more adults now play them this is becoming less the case. If someone criticizes you for playing childish games they likely don't understand that many games provide a much deeper and more intellectual experience than many TV shows, movies, and even many novels.

[–]Hapster23 [スコア非表示]  (0子コメント)

Personally, a game feels childish to me when it says things like "ask a parent to help" or something along those lines (Legend of Zelda: Wind Waker is an example that comes to mind) And also when a game spoon feeds information in a very basic way makes it feel childish to me. But it does not affect the way I play at all, it just makes me "lose" immersion and remember that this was probably designed for kids, but that's it.

[–]NK1337 [スコア非表示]  (2子コメント)

Usually a game that gets labeled as "childish" is one that gives off the impression that it was exclusively meant for children

I don't necessarily agree with your definition, but it's because for me the term childish carries a very negative connotation and is synonymous with "immature" and "crass."

With that in mind, I find it very hard to attribute the term to any specific games, and that's based on how widely games can be perceived. Sure there are games that seem cartoony or simplistic or even aimed at a younger demographic, but I would hardly call them childish. I've always been of the mind that games are for everybody, and while there might be one that you don't necessarily enjoy, there will be hundreds of other people that will. Maybe it's because I'm coming at it from a mindset of somebody within the industry, but to call a game childish seems overly dismissive.

As a whole gaming as come a long way and is a lot more ubiquitous than it was a few years ago, I'd wager you wouldn't find a lot of usage of the term from people that are actively invested the gaming community and culture as whole.

[–]shane71998 [スコア非表示]  (1子コメント)

I was referring to the word in the context that the OP was describing, I'm also not a fan of labeling certain games as "childish", as I've heard many people dismiss great games as "kiddy" games. I don't believe any of the games I described are childish, I was only trying to describe what attributes get them labeled as such as opposed to other games.

[–]NK1337 [スコア非表示]  (0子コメント)

I can see your point, especially when you consider that a lot of the times those labels are placed by people outside of the industry looking in. It's a lot easier to consider things like bright and colorful graphics, cartoony character designs, etc as childish when they don't know the context behind them.

[–]urection [スコア非表示]  (9子コメント)

people that are immature or don't play games can be fairly judgemental when they look over your shoulder and see what you're playing, and label you as a man-child for playing games that they think are "just for little kids".

if I see a 20-something playing with dolls and judge them a manchild, that doesn't really make me immature

[–]shane71998 [スコア非表示]  (2子コメント)

I'm mainly referring to the stereotypical xbox live 12 year old that plays CoD, has apparently banged everyone's mom, and says Nintendo is for babies. We all know the stereotype, there are people like that, and immature is a word that suits them perfectly. Also, there is a big difference between video games and dolls.

[–]itsableeder [スコア非表示]  (1子コメント)

Is there a big difference, though? Whether you're playing a game or playing with dolls, you're still playing. I could quite comfortably argue that playing with dolls is a much more creative endeavour than playing a scripted video game.

[–]shane71998 [スコア非表示]  (0子コメント)

You do have a solid point, but from a social standpoint, games are more accepted whereas a grown man playing with dolls is almost a taboo. Not that I see anything wrong with a grown man playing with dolls (a bit odd but to each his own), but you don't often see grown men making serious bank by streaming themselves playing with dolls like you would with gaming, which has become much more accepted for all ages in today's culture.

[–]Arakha [スコア非表示]  (5子コメント)

Well in a sense, yes, that makes you immature because you instantly feel like you already know this person and labelled him as a "manchild". As an adult, he has absolutely every right to enjoy dolls, toy cars... etc while still being a responsible, balanced, completely mature adult.

What he is interested in and what hobby he choses or likes has absolutely no meaning in how mature / adult he is. But you still labelled him as a manchild without further evidence or proof that he indeed is. The fact that you can't seem to understand that completely mature adults can enjoy child toys or doll is indeed a bit immature.

[–]kickingpplisfun [スコア非表示]  (0子コメント)

Seriously, just because a grown man has a couple plushies or something else doesn't mean that they don't have bills to pay, or that they make up the majority of what he thinks about. In fact, a lot of people get back into "childish" things because they have kids of their own.

[–]IndigoMontigo [スコア非表示]  (3子コメント)

that makes you immature because you instantly feel like you already know this person and labelled him as a "manchild".

That might make you judgmental and wrong, but that does not mean that you are immature.

[–]Arakha [スコア非表示]  (0子コメント)

That might make you judgmental and wrong, but that does not mean that you are immature.

Well, to me, being overly judgemental is a huge part of what makes "being immature".

[–]poehalcho[S] [スコア非表示]  (1子コメント)

But then what makes the other guy more immature?

Why is the other dude immature for playing with dolls, if you are not for judging him?

The only association I have for the word immature is for people who are not capable of being true to their own likes and dislikes. Thus the guy playing with dolls would even be very mature in my mind for being true to himself.

odd maybe, but not immature...

[–]IndigoMontigo [スコア非表示]  (0子コメント)

I did not say the other guy was immature for playing with dolls.

In fact, when I said that it might make you "judgmental and wrong", I was explicitly saying that the other guy might not be immature.

[–]TheWiredWorld [スコア非表示]  (2子コメント)

immature

Honestly I think it's immature of people to play simplistic games.

[–]mmouchi [スコア非表示]  (0子コメント)

By that definition, playing Pac-man or Galaga is immature. Just because something is simplistic, doesn't mean it can't be a quality game.

[–]Gloamite 22ポイント23ポイント  (0子コメント)

There are lots of things that can appeal to children and adults, but some things are only something children will really appreciate.

For example, the first ~3 seasons of Spongebob Squarepants were awesome, for anyone, having humor children and adults could appreciate. Many of the jokes have different levels, the surface being funny for kids while underneath there's a reference or sarcastic element to it that only adults will get.

Then there's a more typical children's show, where that type of subtle humor is basically absent because that's not something children generally understand. It's very matter of fact and reliant on other things - energetic, flashy, silly, with characters that lean much more toward caricatures.

But the thing with games is that if it has good gameplay, adults can still enjoy very simple games even if they are aimed at children.

[–]JacksWastedTime 104ポイント105ポイント  (24子コメント)

To me it means no depth or substance. Like Pokemon has a very kid friendly outer layer but deep down it gets very intricate and complicated. Same with like Rayman, Mario and other platformers. You can easily just beat the levels and be done but to achieve 100% takes skill and patience that a child just doesn't usually have.

[–]_Woodrow_ 33ポイント34ポイント  (11子コメント)

Lack of challenge

[–]tadcalabash 51ポイント52ポイント  (7子コメント)

I wouldn't characterize all low challenge games as childish. You wouldn't call stuff like Telltale's The Walking Dead childish, and it has very little challenge to it at all.

My main criteria for a "childish" game would be how much the designers trust their audience. If the game feels it has to hold your hand constantly and explain even the simplest concepts, that would be the start of my criteria.

Certainly things like tone and subject matter factor into it as well.

[–]MatticusF1nch 31ポイント32ポイント  (2子コメント)

I wouldn't characterize all low challenge games as childish. You wouldn't call stuff like Telltale's The Walking Dead childish, and it has very little challenge to it at all.

One could argue that it's emotionally challenging.

[–]wiz0floyd 4ポイント5ポイント  (0子コメント)

The only game that has caused me to feel remorse.

[–]CrystalElyse 10ポイント11ポイント  (0子コメント)

VERY emotionally challenging. Those characters had as much impact on me as some of my favorite books. I cried my eyes out at the end of season two. Like, full on bawling like a 3 year old.

Such an amazing story.

[–]seladore 6ポイント7ポイント  (0子コメント)

I think this is spot on.

Ni no kuni is my go-to example of a childish game. It is pretty challenging at points, and has decent depth. But at no point do the developers trust the player. Even after 50 hours, you still get gently walked through every step of basic game mechanics.

[–]Hoihe 0ポイント1ポイント  (1子コメント)

It sounds like it would put many modern MMOs from korean companies as childish. Although, considering children are the likeliest to get their parents to pay for worthless cosmetics of flashier and flashier...

[–]dankisms [スコア非表示]  (0子コメント)

Having burned out on those MMOs in the 2000s, that doesn't really seem to fit. They were certainly shallow and definitely formulaic, but usually lacked all but the most basic of tutorials - sure, those did handhold you but after ~5 hours most of those games pretty much abandoned you.

[–]Metalcandle [スコア非表示]  (0子コメント)

"My main criteria for a "childish" game would be how much the designers trust their audience. If the game feels it has to hold your hand constantly and explain even the simplest concepts, that would be the start of my criteria. "

-> So most modern games are childish ;)

[–]JacksWastedTime 4ポイント5ポイント  (0子コメント)

That's it. For some reason that word was slipping my mind.

[–]WiseOctopus 2ポイント3ポイント  (0子コメント)

In that case Tearaway can be considered a childish game. There's basically 0 challenge to any of it.

[–]Cruxius 0ポイント1ポイント  (0子コメント)

On the other hand, I'd consider clocking Stuart Little 2 on the PSX as a teenager a decent achievement, and one that most children wouldn't be able to achieve, and that was definitely a childish game

[–][削除されました]  (5子コメント)

[deleted]

    [–]Sylverstone14 2ポイント3ポイント  (4子コメント)

    You're talking about Secret of the Magic Crystals, right?

    [–]Cruxius 1ポイント2ポイント  (2子コメント)

    Is that the game you'd gift to people on steam when gifting people games automatically added it to their library?

    [–]Sylverstone14 1ポイント2ポイント  (1子コメント)

    It is a joke game after all.

    However, if someone sent me Bad Rats, the humor ends there. That game is horrendous.

    [–]kickingpplisfun [スコア非表示]  (0子コメント)

    I haven't played it, but that game looks like shit(in both aesthetics and gameplay quality). Seriously, your average Unity scene game looks better than this.

    [–]Timboflex [スコア非表示]  (0子コメント)

    I would add character development under lack of depth. Games with characters that are obviously not in any real danger of dying in the story and games with characters that have an overly strong moral code can both be a bit childish. Superhero games fit here well.

    [–]stoutcarrot [スコア非表示]  (0子コメント)

    Rayman

    easily just beat the levels and be done

    I take it you never played Rayman 1?

    [–]Plato_Karamazov [スコア非表示]  (0子コメント)

    Grandia is the most childish game I have ever played. The story, voice acting, and characters were very dumbed down and not serious at all.

    On the other hand, Finding Teddy looked childish, but was extremely challenging, and was not--in my mind--intended for children at all.

    [–]ZedSpot [スコア非表示]  (2子コメント)

    deep down it gets very intricate and complicated.

    I have only played Pokemon sparingly, but doesn't it ultimately just boil down to type vs. type?

    [–]JacksWastedTime [スコア非表示]  (1子コメント)

    Oh Lord, no. Each Pokemon has different base stats that can be boosted through training, items that add deep strategy to making a competitive team. Moves have priority ratings so though you may have the faster Pokemon their move takes priority and can disrupt you plans to setup your team. To me there's so much to consider when planning and playing Pokemon competitively.

    [–]ZedSpot [スコア非表示]  (0子コメント)

    That's awesome! Thanks for the clarification.

    [–]dogger6253 6ポイント7ポイント  (0子コメント)

    Childish, to me, is saying something is shallow or immature (crass). I expect a certain level of sophistication and maturity in mechanics and themes, if those levels aren't meant, the thing can come across as childish to me.

    I can't speak intimately for Tearaway Unfolded, or Tearaway for that matter, but the game doesn't come across as childish to me. Utilizing the Vita features seems like a shallow gimmick on the surface, maybe, but I've been led to believe Tearaway was quite refined in its use of these features, perhaps the same will be true of this PS4 version (though I don't see the PS4 features as quite so gimmicky.) Its art style is very masterful, I don't get childish there either, so I'm not sure what the presenter meant, perhaps only that one would expect games featuring such unique "gimmick" mechanics to be shallow in its design? Outside of that, I think childish is a pretty inaccurate term to use for Tearaway/Tearaway Unfolded.

    [–]deijavu 4ポイント5ポイント  (4子コメント)

    I definitely used to dismiss Minecraft in that way, purely because of its aesthetics. Then I actually bought and played it for myself and I understood that the visuals are just the entry point for a lot of younger players, and can misrepresent how complex the game actually can be.

    [–]NekoiNemo [スコア非表示]  (0子コメント)

    Sorry for saying this, but thinking that Minecraft's aesthetics are childish is really weird.

    [–][削除されました]  (2子コメント)

    [deleted]

      [–]Vozka [スコア非表示]  (1子コメント)

      That's the basic gameplay, but you can make it really complex if you want. Most adult players I know play on modded servers that make the game really interesting, and I'd say that's still part of Minecraft (since it's the reason many people play it). There's also redstone, command blocks etc. but both are a bit niche.

      [–]DTMickeyB [スコア非表示]  (0子コメント)

      Yeah I guess Redstone can get complex.

      [–]SouperSausage 5ポイント6ポイント  (0子コメント)

      what makes a person childish? lacking substance, reasoning, seriousness,...

      Games without substance have no kind of progression, nothing below the surface, usually can consume all it's worth in one playthrough. Reasoning - lacking challenge, repetitive. Seriousness - no consequence for failure? What's a game that doesn't take itself seriously? - something without much work put into it?

      I think childish is a pretty vague label to give a game, and I don't think it's inherently negative, some of the best games have 'childish' elements, although I can't think of an entirely childish game that isn't bad/mediocre.

      [–]adanfime 9ポイント10ポイント  (1子コメント)

      IMO, people instantly tag a game as "childish" by just looking at the colors used and the characters involved.

      For example, let's talk about Splatoon. The game has cartoonish characters inside a really bright and colorful world.

      But deep inside the game's story, it talks about how human's lack of interest in caring for the planet has caused the water levels to rise and cause a "Great Flood", basically killing all human beings in the process. A few species managed to survive and managed to evolve in the course of around 14,000 years. The two main species are squid and octopus. These two were in a great war were many died. Eventually, Squids won and forced the octopus race to live underground.

      The game starts with "The Great Zapfish" being stolen by the octolings. This zapfish is the main source of electric power in the game's setting. After the story mode, you retrieve said zapfish and basically, doom the entire octopus race to stay underground and most likely perish and/or become extinct.

      Now, people wouldn't usually expect such story coming from Nintendo, I mean, look at the game's boxart. But sadly, that's the stereotype that has been assigned to Nintendo as a whole. They can't release anything new because poeple instantly tag it as chidish.

      [–]boopaboopa [スコア非表示]  (0子コメント)

      Now, people wouldn't usually expect such story coming from Nintendo

      Which is funny because Nintendo games/exclusives normally have some of the most heart wrenching events and plots. Ganondorf in The Wind Waker is a very tragic character:

      My country lay within a vast desert. When the sun rose into the sky, a burning wind punished my lands, searing the world. And when the moon climbed into the dark of night, a frigid gale pierced our homes. No matter when it came, the wind carried the same thing... Death. But the winds that blew across the green fields of Hyrule brought something other than suffering and ruin. I coveted that wind, I suppose.

      And don't get me started on Mother 3 or Xenoblade or the fucking baby Metroid's sacrifice in Super Metroid.

      But man, Link's Awakening did a number on me when I first played it. Dream or not, you pretty much single handedly destroyed an entire world and its inhabitants in the end..

      [–]Epicshark 8ポイント9ポイント  (10子コメント)

      What makes a game childish is the same for most other media - a cute/cartoony art style with saturated, easily identifiable colors, or child-looking characters. Mario games are often seen as children's games on a superficial level. The TLOZ series also gets this quite often. I'm pretty sure nintendo's main audience is younger people - so they stick to this style.

      And don't talk about it like it's a bad thing, childish can be beautiful!

      I don't think there's much that can be done about it, most consumers have been trained to respond to these design choices in a certain way. If anything's to be done, it's to subvert expectations and break stereotypes, so that consumers get retrained.

      [–]anduin1 [スコア非表示]  (0子コメント)

      main audience is children but the primary buyers are adults, I mean say what you want but Nintendo deliberately wants their games to be fun and have a "everybody wins" mentality. Looking at a game like Smash Bros Melee which became this competitive juggernaut was looked down negatively by Nintendo because they wanted it to be easier for kids. So we got brawl which neutered most of what made Melee special. So what's childish is their attitude towards hardcore gamers that look for more depth than press A and win.

      [–]freeogy 0ポイント1ポイント  (8子コメント)

      What is a difficult-to-identify color?

      [–]PlayMp1 1ポイント2ポイント  (5子コメント)

      I think they meant more like "bright" color or very saturated colors. Think a color palette that is heavily focused on primary colors (red, green, blue). Look at this. In that picture you can see super bright/apparent blue, green, red (the mailbox on the right), and yellow.

      [–]NekoiNemo [スコア非表示]  (4子コメント)

      That's how cel shading works. Look at the Borderlands series: same color pallet, same cel shading, but by no one calls it childish. Or even No More Heroes to certain extent (at least characters): bright vibrant colours, some cel shading, but game is absolutely NOT childish (bit immature, certainly, but that's a whole other topic).

      [–]BlizzardFenrir [スコア非表示]  (1子コメント)

      Borderlands is not cel shaded. It just has an outline filter combined with cartoony textures, but it uses regular smooth shading.

      EDIT: cel shading means that instead of the shading on a model being smooth gradients, there are hard edges between the different shade colors, like how Link's tunic in WW has two shades of green with a hard edge between them (it's blurred a because of the bloom that's applied after that).

      [–]NekoiNemo [スコア非表示]  (0子コメント)

      Huh, BL definitely looked that way to me. Then again, i played it couple years ago...

      [–]Epicshark [スコア非表示]  (1子コメント)

      Colors in Borderlands are not very bright, often it is brown, orange or grey.

      [–]NekoiNemo [スコア非表示]  (0子コメント)

      It depends on the area. Arid something hub - certainly, but rest of the game is brimming with colours. Also don't forget about creatures.

      [–]NekoiNemo [スコア非表示]  (0子コメント)

      Brown, gray and puke-green, probably. Since that's the colours "mature" games like so much.

      [–]TedTheViking -2ポイント-1ポイント  (0子コメント)

      The "every other shooter" palette: various tones of gray and grayish-brown.

      [–]fiwer 34ポイント35ポイント  (20子コメント)

      Usually when someone criticizes a game for being too childish what they're actually saying is "I'm 15 and edgy, I feel a constant need to prove how mature I am and I believe maturity means excessive violence and language my parents won't let me use"

      [–]luaudesign 20ポイント21ポイント  (16子コメント)

      "I'm 15 and edgy, I feel a constant need to prove how mature I am and I believe maturity means excessive violence and language my parents won't let me use"

      Or "I'm 20 and edgy, I feel a constant need to prove how mature I am and I believe maturity means disliking everything I liked when I was 15 and putting others down for it."

      [–]fiwer 11ポイント12ポイント  (15子コメント)

      I'm quite a bit older than 20, far past the point of being embarrassed about what I liked when I was 15. Except for that time I bought a Limp Bizkit CD I suppose.

      [–]PDK01 [スコア非表示]  (2子コメント)

      Say what you will about Limp Bizkit, their rhythm section was fucking on point.

      [–]boopaboopa [スコア非表示]  (0子コメント)

      I still like Three Dollar Bill, Y'all. IDGAF.

      [–]clearskies291 1ポイント2ポイント  (0子コメント)

      You did it all for the nookie.

      [–]luaudesign 1ポイント2ポイント  (1子コメント)

      Not necessarily directed at you. Just adding one more point to the same argument.

      [–]Scrybatog 2ポイント3ポイント  (0子コメント)

      Yeah that comment can be read either way, goes to show how important the more subtle parts of communication is (body language / tone of voice). I think this is the reason flame wars start like 25% of the time easy.

      [–]PlayMp1 -1ポイント0ポイント  (7子コメント)

      that time I bought a Limp Bizkit CD I suppose.

      Don't worry, we've all been there. For me it was mostly just Metallica.

      [–]1790shadow 9ポイント10ポイント  (0子コメント)

      This is how some of the stuff in Borderlands 2 felt to me.

      [–]lajiggyjarjardoo [スコア非表示]  (1子コメント)

      It's ironic that people afraid of looking immature are, in fact, being immature. To your "edgy/excessive" point, this is exactly why I thought "Hatred" looked childish, ironically, by trying so hard to be as mature as possible.

      [–]EdEmKay [スコア非表示]  (0子コメント)

      exactly. the thing about videogames is that if they try to act as "mature" as possible, it usually does a backflip and ends up being as childish as most games actually aimed at children.

      when i was like, 7, my mum bought me Duke Nukem: Time To Kill on ps1. on the surface its gore and tits and blood and the plight of human existence but at its core its me, dressed in a toga, doing backflips and blowing up pigmen whilst tipping strippers. that's not mature or x-rated, that's a childish power fantasy that, if anything, resonates more with kids than adults. it's only cause the game on a technical level is well made does (imo) it actually appeal to adults.

      [–]TheWarriorDude 10ポイント11ポイント  (0子コメント)

      I generally find that all that means is that people are insecure about being treated as adults, so they take whimsy as being an affront to their own insecurity.

      Other than that, a game that lacks any depth beyond a simple mechanic can be childish. To that end, I think that a lot of shooters are childish even if they have the veneer of being "mature."

      [–]Anon_Amous 4ポイント5ポイント  (0子コメント)

      Well that's a subjective thing. The same game can be childish to one person and not to another.

      That said my own definition would be a game that lacks the ability to be challenging for an average adult or a game that is deliberately and self-evidently aiming at a very unfinished skill set (I'm thinking about the Mario's Early Years! series specifically).

      I don't think a game like Splatoon is childish, I mean it's undoubtedly youth-centric but I'm hesistant to call games like that childish, rather than calling them 'for everyone', you know what the E rating is supposed to mean? Just because a film is PG13 doesn't mean it can't be enjoyable for an adult and the same goes for the ESRB ratings.

      I've played lots of games rated M or T that weren't engaging and lots of E rated games that were.

      But again, the bottom line is, it's subjective. I might make an argument that Call of Duty is childish because of the fact it attracts huge numbers of underage players (in spite of its rating) and has done so since Modern Warfare came out. I don't think I would call it that but you get what I'm saying, there are different ways to define a game as childish and different people will do it their own way.

      [–]mrTlicious [スコア非表示]  (0子コメント)

      “Critics who treat 'adult' as a term of approval, instead of as a merely descriptive term, cannot be adult themselves. To be concerned about being grown up, to admire the grown up because it is grown up, to blush at the suspicion of being childish; these things are the marks of childhood and adolescence. And in childhood and adolescence they are, in moderation, healthy symptoms. Young things ought to want to grow. But to carry on into middle life or even into early manhood this concern about being adult is a mark of really arrested development. When I was ten, I read fairy tales in secret and would have been ashamed if I had been found doing so. Now that I am fifty I read them openly. When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up.” ― C.S. Lewis

      [–]Karo2theG 2ポイント3ポイント  (0子コメント)

      I get the same reactions when I show people Ratchet and Clank. Yeah, looks silly. No blood. But you get to enjoy subtle adult humor writing and blow shit up!

      [–]bzzhuh 2ポイント3ポイント  (0子コメント)

      I don't know if I have a template but I can give an example one my biggest disappointments where it turned out the game was too childish.

      Spore.

      You evolve your creatures and then go around either attacking other creatures, with the most dumbed down and limited point-click RTS mechanics ever. Or... you can sing and dance to the other animals and they sing and dance with you. That's about as well as I can describe my disappointment. TLDR: Childish.

      [–]jeezlouise123 [スコア非表示]  (0子コメント)

      With a passing glance, a childish game is usually defined as a colorful game. Some of the promotional images from Team Fortress 2 make it look like a "childish game."

      I'm not sure if this is true or not, but I think there might have been a slight uproar when the color palette was changed from Team Fortress Classic to TF2, making it look "childish". So, basically one of the major factors of a childish game is color.

      [–]omar1993 3ポイント4ポイント  (2子コメント)

      Personally, I think how "childish" a game is begins and ends with its aesthetics and plot(or rather, its complexity/implications) and has nothing to do with a game's difficulty, learning curve or gameplay style(since kids can adapt to difficulties, play styles and curves of various kinds anyway)

      An example of a game that would fall under these criteria would be NiGHTS into Dreams, and it sequel Journey of Dreams.

      It's literally as childish as it can get, where the main characters are children and an immature carefree purple flying jester, who fly about in a dreamland fending off nightmares.

      The plot isn't especially detailed(although it is a meaningful coming of age story, in a sense), the aesthetics are nice, and kid-friendly and the gameplay is something anyone can like(it's why I freaking LOVE both games).

      That's my opinion anyway...

      [–]NekoiNemo [スコア非表示]  (1子コメント)

      It makes game "suitable for children", not "childish" though.

      [–]omar1993 [スコア非表示]  (0子コメント)

      Why not both?

      It works for kids, and it seems like the kind of thing a kid would be more interested in(unless you were a man-child like me); it looks childish, feels childish, IS childish(plot-wise, since no adult would have anything to do with THAT story)...what to call it but that?

      Here's are some reasons why it's not just "suitable" for kids, but a kiddy game overall:

      1: The main characters ARE kids with no deep development, except for the fact that they come of age by the end of it(inb4 SPOILERS, there's no depth to the story to warrant caution here)

      2: The game's aesthetics are something only a kid(or one's inner kid) would like; for example, the male main character's(there are two protagonists) first stage is called Pure Valley, a natural expanse and valley riddled with greenery, flowing crystal-clear rivers, rainbows and sunshine, i.e. a kid's general view of a natural paradise.

      If that wasn't enough to convince you this game is kiddy, listen to the background OST playing in this stage(which I still love, but it's nothing you'd expect to hear in a "grown up" game)

      3: The "antagonists" of the game are "Nightmarens", enemies that actually have a slight resemblance to real world things whose entire existence is dedicated to the disruption of the dream-like environment in their respective stages(such as Chamelan, a Chameleon-like nightmare that represents deception and the inhibition of growth in a stage that represents the future, growth and potential, although I won't get into too much detail on HOW that is)

      Point is, only a kid would see these as "big baddies" as opposed to something more, like I(an adult) would.

      [–]ukjohndoe [スコア非表示]  (0子コメント)

      Simplistic, menial gameplay and a very basic story.

      Those games where you need to collect all coins/bolts to unlock the next level/scene. Menial tasks such as: "Go get X and place it in Y and I'll give you 1 Z-item". This makes you waste tons of hours doing menial tasks and usually developers have these quests/requirements to extend the gameplay hours to their games.

      A simple (not necessarily bad) plot includes no character development, no back stories, no motivations: "Bad guy is bad because he hates smiles!", "Good guy is good because having fun is THE BEST THING EVER!", "I look like a bad guy on the outside but I do good things so I'm EXTRA cool."

      Aesthetically bright colors and big noticeable button inputs are childish to some people. Anything that STANDS OUT. Like you're walking in the open world and a huge button overlay shows up in front of a ground herb. Just a HUGE "[PRESS A TO HARVEST THIS HERB]" sign.

      Minimalism in games can be linked with mature and stylish gameplay because of their self-explanatory nature; so having huge over-explained inputs is childish. Also HUGE font or icons in menus, so people don't get lost and are able to find everything easily.

      Contextual story-telling can also determine if a game is childish. A game can be self-aware of it's childish design, sometimes even make it childish looking on purpose, but if the story has elements of deep story telling, character development, themes such as death, famine, then a game is contextually mature even though it's graphically made to look like a "kid's game".

      [–]Stop-Hanging-Djs 4ポイント5ポイント  (0子コメント)

      Honestly I think the label childish is a useless pejorative to dismiss games by people who think they're too good for the game. It doesn't really give any insight into aesthetics, gameplay, narrative or otherwise. A game with "childish" aesthetics can have deep gameplay and a gritty "mature" game can be braindead as all hell. The same goes for every other element. In short I don't think there's much merit in thinking or worrying about what makes a game "childish"

      [–]Eddy_Sc 1ポイント2ポイント  (1子コメント)

      I think what makes a game "childish" is the presence of bright, colorful graphics with the lack of emotional depth and/or gore and adult themes.

      Some people mention lack of challenge as a measure of "childishness" but Mario can be very unforgiving and yet it still is considered rather childish.

      [–]PlayMp1 [スコア非表示]  (0子コメント)

      Yet Mario shouldn't be considered childish. It's child friendly, yes, but it's not childish. It's like Pixar - would you ever call a movie like Toy Story childish? No. But it's child friendly.

      [–]NumeroDeux 1ポイント2ポイント  (0子コメント)

      Perspective.

      People who game are going to say games x, y, and z are childish based on their personal definitions of what makes a game childish. Which is why you're seeing people say pokemon/mario/rayman are childish in some comments and then others saying that they have a lot of depth if you look more into them in other comments.

      Then you have people who don't game who think any sort of gaming is childish.

      It all comes down to personal perspective, and I'm not sure much, if anything, can be done about it. Maybe as some of the stigma between gamers and non-gamers or "hardcore" gamers and "casual" gamers decreases.

      [–]tocilog 1ポイント2ポイント  (0子コメント)

      Presentation and humor. If a game appears to be whimsical, childish looking (as if coming from a children's book), and the music is...I guess nice is the best way I can put it, matching the art style, no gore violence etc. The humor is, well, rated-G.

      I think the main issue is that people correlate childish to simple and easy. Which, if you ask me, isn't fair. There are games presented to appeal to children (like most of Nintendo's offerings) that can be really challenging and fun. If it doesn't appeal to you, well then, I guess that's fine. But there's no point in dismissing it as childish, simple and easy if you haven't tried it at all.

      On the other hand developers making simple games for kids and adults labeling certain games with adult theme as unfit for children aren't being fair either, I think. Kids can handle difficult games as a lot of us did who grew up in the arcade/8-bit/16-bit era. Sure, maybe gore and ultra-violence should be censored, I think though that kids can handle games with themes of death, sacrifice, war, horror, some toilet humor even, as we did in the arcade/8-bit/16-bit era.

      So we blur the line between which games are for adults and for kids. Sometimes we just need to let people get exposed to different genres, themes, difficulty and gameplay.

      [–]darkjungle 1ポイント2ポイント  (0子コメント)

      To me, it's forced humor. That's the reason I didn't enjoy Lego Marvel as much as the others. So many of the jokes fell flat and the puns were God-awful.

      [–]ginja_ninja [スコア非表示]  (0子コメント)

      Well for me the biggest thing is simplicity. This can be in terms of either gameplay or story depending on the genre. I think Halo is a decent example of both elements. The gameplay is fairly simple and the characters are all pretty standard. This isn't to say adults can't enjoy it as well because the games are fun and one hell of a spectacle, but it's also why I loved them when I was 13 and why so many kids love them. They're easy to play, understand, and you don't need to read a bunch of stuff to do so.

      The other big thing that affects it for me is voice acting. If the voicework sounds like it's from a kid show or is just really poorly delivered, it kinds of makes the game plot seem more trivial to me. Final Fantasy X is a good example here. A lot of the main characters' voice actors make it pretty difficult to take seriously and generally feel like you're watching some anime for preteens. The story itself isn't terrible, but the voice acting removes almost all potential gravitas from most scenes. Compare with something like FFVII or IX who have much less realistic artstyles, yet still manage to feel more complex and mature from being text-based. Or look at FFXII, in addition to a much more complex plot that doesn't revolve around a teen romance like FFX, most of the voicework and direction is spectacular and only gets better the more times you play the game.

      As for what it seems to mean to most people in general though, it usually gets thrown around as a knee-jerk when something looks cartoony or cel-shaded. A lot of times this isn't true, although when the entire premise of the game turns out to be "run and jump and look at the graphics" then I would say it's deserved (shoutouts to 90% of Nintendo games in the last 15 years).

      [–]TbanksIV [スコア非表示]  (0子コメント)

      This is a great question OP, you're getting some killer conversations here.

      For me the only thing I would deem a game childish for, is if it is specifically marketed towards children (I can't remember but there were a few Wii and DS games that mentioned kids in the title, or were like really easy brain teasers and stuff.)

      This also includes the bulk of, "Movie - games" which have all but disappeared except for the child market, for games based on Disney movies and the such. (That being said there are noticeable exceptions like the SNES disney games which were fucking impossible, and despite being mainly marketed towards children, were often purchased by those who heard they were difficult.)

      But aside from that, I don't think any game is childish. People have different tastes, I don't like Nintendogs or anything like that but some people dig on that shit, and I won't judge. Some people don't like Dark Souls, Silent Hill, or League, and while I think everyone should try those games, it's cool if they don't.

      Most people use it as an insult, and that's just a totally dismissive thing to do.

      [–]NekoiNemo [スコア非表示]  (0子コメント)

      People call games childish because of their own biases, issues and insecurities. Those people are immature and afraid that people will see them as such so they preemptively bash the game to show how they're "proper adults and above such childish things".

      [–]baalroo [スコア非表示]  (0子コメント)

      I guess it depends on who you ask and the context in which the term is being used.

      For me there are two components:

      1. a game can be "childish" if it appears to be made specifically for, and marketed towards, children. Things like Pokemon, Animal Crossing, or just a lot of Nintendo games in general come to mind. These games may still be fun and enjoyable, but they have a certain cartoonish aesthetic, are "non-threatening," and have relatively simple game mechanics.

      2. a game can also be "childish," but still slightly more "mature." A lot of "AAA" titles fall into this category for me. These type of games may have slightly more "gritty" aesthetic values, but are still very cliche, with simplistic stories and gameplay. In a way, using the term "childish" in this manner is meant to be at least somewhat derogatory. Things like Infamous or Destiny fall into this category for me. In other words, games that are made for and marketed towards slightly older children in the 13-17 range.

      [–]Noggin-a-Floggin [スコア非表示]  (0子コメント)

      Childish games are ones that are very simple, not particularly challenging and don't require a lot of critical thinking or a set of skills. The only people that think Wind Waker or Rayman or Mario are "childish" are immature 13-year olds trying to sound tough and hardcore by only playing M-rated games or swearing at people on XBox Live.

      I'm thinking Skylanders in particular which is a very simple and easy action-RPG like game.