全 92 件のコメント

[–]Lepony 7ポイント8ポイント  (12子コメント)

From what I can tell:

Machinist's damage blows major ass. That or there's something about the parsers that parse MCH's 50-80dps less than everyone else.

And you know, I don't really have the slightest clue as to why their damage is so low. On paper, they seem perfectly fine. So-so GCD skills that proc into each other, skills that that increases GCD damage+guarantees procs every so often, plethora of oGCD skills to make up for their lackluster main damage, and the best damage buffs in the game. Add on pretty dope turrets that do as much damage as shitty summoner/scholars who only use ruin, and the entire class should be golden. But it's not.

And in practice, this is a pretty damned difficult class to play optimally. Especially once you get Gauss Barrel. The entire class is fun as hell to play because of it. But the effort:reward ratio is pathetic; the best you can muster opening+constant as hell rotation/upkeep only equates to a marginal increase in deeps.

I don't have the slightest clue on how to fix the class either other than give everything a potency boost either. Increase Gauss Barrel's buff by 5-10%? Make Clear Shot do 220 instead of 200? Make Slug Shot have a 60-70% proc rate? No goddamned idea.

[–]Horatio Teakettle on ExodiusEverspace 2ポイント3ポイント  (9子コメント)

That or there's something about the parsers that parse MCH's 50-80dps less than everyone else.

I went from 2 DPS to ~33 on my AST from the latest update, so this is very likely still.

[–][First] [Last] on [Server]Sorge74 [スコア非表示]  (8子コメント)

I've heard given what HW has for quest, AST is by far the worst job to level to 60 first.

[–]Nimlys Selara (Odin)erthanas [スコア非表示]  (6子コメント)

FC member doing it told me they still only have 2 dps skills at 50 :/ They look really cool, but I might just piggyback when an FC member starts DRK so I don't have to worry

[–]Ardzivangripengwin [スコア非表示]  (1子コメント)

Yeah, I decided I wanted to level an AST first, we get our first AoE damage skill at 52 :(

[–]Nimlys Selara (Odin)erthanas [スコア非表示]  (0子コメント)

Yikes :( Defo not sololevelling that then

[–][First] [Last] on [Server]Kaiic [スコア非表示]  (3子コメント)

This isn't true, you have 4 dps skills (not including cross class) at 50. You will probably only regularly use 3 though, since one is mostly there for applying heavy.

[–]Nimlys Selara (Odin)erthanas [スコア非表示]  (2子コメント)

As in, job ones. VS scholar being a walk in the park to level

[–]Ashenspire [スコア非表示]  (1子コメント)

Scholar starts as a dps. Hardly a fair comparison.

[–]Nimlys Selara (Odin)erthanas [スコア非表示]  (0子コメント)

Just going on what I'm used to. Both are supporty side healers to fill in the second non WHM slot anyway.

[–]Waltz Beat on [Cerberus]Waltz_Beat [スコア非表示]  (0子コメント)

It gets a lot easier when you reach lv 54 and get malefic 2 xD

Wish SE introduced it earlier though!

[–]Isredel 1ポイント2ポイント  (0子コメント)

Reducing cds across the board would be nice.

[–]Bhaldund Ahldankasyn on BalmungBhaldund_Ahldankasyn 0ポイント1ポイント  (0子コメント)

The proc rate is an issue, being a slave to RNG between burst phases sucks. Also I have heard parsers cannot track Wildfire, which is a pretty big part of our damage I think, especially if the player understands how to make the most of it. I think that some of our cooldowns need to be reduced slightly, especially reload and quick reload.

[–]aloofchair 5ポイント6ポイント  (0子コメント)

I don't see mch being competitive or worth a raid slot unless there are some VERY specialized fights. Sure we have a lot of utility, but a lot of it is tied to another spells cd, and none of it is unique special utility.

Not to mention that the "rotation" is both (imo) unfun and the hardest in the game. Constantly paying attention to rng procs is tedious and boring, and having no procs after 4-6 attacks is mind numbing and hurts your optimal reload usage.

On the other hand, I can see mch's getting enormous buffs to compensate, and there will be very few at 60 since they were bad initially, making them very valued.

Seriously considering leveling another job to 60 first.

[–]Viewing Cutsceneregollyek 4ポイント5ポイント  (8子コメント)

Wildfire hits decently hard, but not as much as you'd hope for a 90 second cooldown. I'm only 52 on Machinist, but my highest Clean Shot crit has been about 1150, highest Wildfire roughly 1550 (non-crit? can it even crit?). It's hard to plan out Wildfire for maximum damage because what gives you the highest Wildfire numbers isn't really the best for your rotation.

Overall Machinist damage is pretty underwhelming minus the bots that are like Super-Sword Oath. From what I've read here and the official forums Machinists seem to parse about 25-35% lower than Bards, but it's hard to tell if their individual parses are properly including the Rook Bot's damage, Wildfire, etc. Machinists also have a huge RNG element to their DPS.

[–]Sonhoo 0ポイント1ポイント  (2子コメント)

How do you even know how hard Wildfire hit? Mine doesnt even show show the dmg <_< it only vanishes

[–]Viewing Cutsceneregollyek 1ポイント2ポイント  (1子コメント)

The game counts it as DoT damage or a debuff on the target, the number shows up for sure, just not "Wildfire - XXXX". You can see it if you're attacking a Target dummy by yourself or can check the combat log.

I'm not sure if it's a bug, or just a QoL issue they need to fix.

[–][First] [Last] on [Server]thedaveness [スコア非表示]  (0子コメント)

i only see the little icon with the minus (-) i have to look back in the log to see what the number is. hope we can get an option to have it show.

[–]DuskKnightofEa 0ポイント1ポイント  (2子コメント)

What is your armor/weapon set? My Clean Shot crit is 100-200 higher than yours, but my Wildfire is hitting for around 2.5k at level 51.

[–]Scrubnificant -5ポイント-4ポイント  (1子コメント)

It's discrepancies like these that make me assume all the people bitching just suck or run with scrubby players. Well, that and the fact that they never show videos/parses of what they're looking at. Will withhold judgement on the job until I take it up and parse myself.

[–]Arrietti MunitionSamuraiJakkass86 4ポイント5ポイント  (0子コメント)

I see a lot of big talk but no parses from people claiming they're doing good dmg. The parses we are seeing though are pretty abysmal.

[–]Fknwnkr 0ポイント1ポイント  (0子コメント)

Don't think it's ever going to crit because that would mean it double dips into the crit stats, same with damage modifiers.

[–]Snagz Bard on Goblinsnagz -1ポイント0ポイント  (0子コメント)

As of the latest ACT plugin, DoT/Wildfire/Turret damage is all correct, and the damage comparison still holds true.

[–]Yagudo 9ポイント10ポイント  (6子コメント)

Sadly, MCH damage doesn't seem very good, at least at level 53. :(

At level 53, my machinist, in my hands, does significantly less damage that my black mage which has worse gear. Now sure, that's not level 60. But why shouldn't the DPS classes at least be close in terms of damage at every level?

My BLM is ilvl 121 (and level 50). My MCH is 122 (and level 53). Here is my BLM against a target dummy. Here is my MCH against the same dummy. (and yes, that includes the rook auto turret and wildfire/lead DOTs) It's not even close. If it was 40 or 50 DPS one way or the other, I would be cool with it. Instead, the difference in average DPS was about 135. That's insane. That's enough of a difference to make MCH feel much weaker when you play it, and enough to warrant replacing one in a party. Now sure, I could be making mistakes with my MCH rotation, but from what I can tell, I'm doing a pretty decent job at it.

I don't think people are complaining about MCH damage just for the fun of complaining either. I think they are complaining because the class certainly seems to output much less damage than other classes. Can I prove it in all cases? Of course not. Can I 'prove' it well enough to convince myself that the class is undertuned? Yeah, I think I can make that case.

[–]Scrubnificant 3ポイント4ポイント  (3子コメント)

And how does your BRD compare to your BLM dummy parse? My BRD compared to my NIN has a similar gap as your MCH compared to your BLM. We all know it's a support job.

[–]Yagudo 1ポイント2ポイント  (2子コメント)

I don't have a BRD at 50, so I asked my friend to parse his. He came in around 80 DPS above my MCH, and about 60 below my BLM. His ilvl is 126. I don't have the graph or I would post it, sorry. :(

Granted this is also someone else playing the class and not me, so I don't know how much value that really adds in this case. That said, I don't really see why the support jobs should be so much lower than the 'pure' dps jobs. I think they should be lower when they are actively supporting (e.g. when a turret is promoted and not shooting, then my DPS should go down), but otherwise I think they should be at least competitive (within 40 or 50 DPS).

[–]Scrubnificant 0ポイント1ポイント  (1子コメント)

They actually do come a little closer when fully supported. You've got to keep in mind that all melee(MNK/NIN/DRG) have a 10% debuff on the mob at all times to keep their damage up. BRD/MCH are reliant on the party having a DRG to do their maximum potential.

Pulling 80DPS below a BRD could be an issue though. What was the time frame on them? A good BRD burst can make parses a little off if they don't last long enough, I've got no idea how MCH compares.

[–]Yagudo -1ポイント0ポイント  (0子コメント)

Ah, interesting.

Well, my MCH parse was over about 5 minutes, and the BRD parse was about 4 mins, so a strong opening might have skewed it somewhat.

[–]Tickmeoff 0ポイント1ポイント  (1子コメント)

Just wondering, how are you parsing? I've updated ACT and the FFXIV plugin and it's still broken.

[–]Yagudo 1ポイント2ポイント  (0子コメント)

I'm also using ACT and the XIV plugin, but I updated it today with 14.0.2 release from earlier today. It seems to be working for me, as far as I can tell (it wasn't including turrets, wildfire, and lead DOTs in earlier releases).

[–]Doobiemoto [スコア非表示]  (6子コメント)

Unless there is something extremely wrong with ACT and FFXIV APP then Machinist damage blows hard.

I am fine with my machinist being the lowest dps due to utility, however, not as low as they are. It is kind of a joke how little dps they seem to do after the initial burst of cooldowns.

Also, while the RNG proc element of the rotation seems fun and interesting, it is just stupid. It leads to a low damaging class being even lower due to RNG.

[–]Nimlys Selara (Odin)erthanas [スコア非表示]  (5子コメント)

What utility? Brd offers more and does more Dmg. I really like my MCH so far(53) but if the i190 dmg at 60 is really that shit, I'll just level my brd second and play that till they fix MCH

[–]Doobiemoto [スコア非表示]  (4子コメント)

Honestly the turrets are better than Bards utility. They offer basically the same thing, plus you bring both a Physical Damage debuff and a Magic Debuff with your cooldowns.

Plus you can then increase the potency of your turrents replenishing either TP or MP, AND you can use that same cooldown to make them add a physical or magical debuff as well.

So yeah, they do get a lot of utility.

[–]Nimlys Selara (Odin)erthanas [スコア非表示]  (3子コメント)

You forgot about this thing: http://ffxiv.consolegameswiki.com/wiki/The_Warden%27s_Paean

If that thing can soak tank debuffs, rip MCH spot. The amount of cheese that thing offers is silly

[–]Doobiemoto [スコア非表示]  (2子コメント)

True but I don't see it killing off Mach. We will see. Regardless, Mach damage needs a buff, a serious one.

[–]Nimlys Selara (Odin)erthanas [スコア非表示]  (1子コメント)

As an ex Wow-hunter main, this brings back tons of bad memories of just being downright useless in raids :/ I just hope they don't go nuts and overdo it with the buffs. A constant OP/UP cycle from patch to patch sucks massively.

[–]Doobiemoto [スコア非表示]  (0子コメント)

Eh SE is usually pretty tame with their buffs/nerfs. I'd imagine for a decent bit of time Mach will be the lowest dps, which I am perfectly fine with.

FFXIV doesn't need to be WoW and I am fine with being the lowest dps as long as I bring utility to a raid, but not by how much it is now.

[–]bigblackcouch 9ポイント10ポイント  (2子コメント)

Machinist

Damage

Pick one. :(

I got to 54, I gave up. It needs a buff really, really badly. I felt like an asshole going into dungeons and basically being a scholar that doesn't heal.

What's fantastic though, I was playing my monk and queued into a High roulette with a WHM friend, and we got into a dungeon with a Machinist in full Poetics gear, we all got synced down to 110. We had several moments of perfect example as to how fucked up Machinist damage is, my WHM friend thought people were exaggerating and it's one of those "Learn to play" problems. When we were done she was of the mindset that holy shit MCH damage is messed up.

Nope, this machinist playing was doing fine, he wasn't flubbing up his rotations, kept up Hot Shot and Lead Shot. Only weird thing he did was not follow the tank for targeting, which lead to my perfect example: One pull had two of the same mob, tank holds aggro on both, I start attacking tank's target, machinist attacks the opposite, so the tank swapped to the second target after getting threat on target 1. Tank's a mostly-weathered soldiery gear PLD, so he's not exactly ripping up the DPS meters either, but that's ok! Not his job!

Alone, I killed target 1 no problem, target 2 with both machinist and tank on it, was at 57% health. That means in the time it took me to kill something, the machinist could only get the identical mob down by 40%. Again, not knocking the guy because he was doing everything right, and not patting myself on the head for DON GUD DEEPS MONK. It's the class. The numbers are really fucked right now. They need a buff badly, not a "Eh this can wait til the next pre-raid patch", they need one on Tuesday.

But I don't want to gamble on if they will roll out a hotfix for them or if there's more important things. So I'd rather focus on a class I know works fine and I like, rather than one that I kinda like that's broken as fuck.

TL;DR - Whatever class you play, it's better damage than MCH. Even white mage.

[–][First] [Last] on [Server]LieutenantHaven 1ポイント2ポイント  (4子コメント)

With a buffed empyreal arrow+ barrage its possible to hit 4k+

[–]Arrietti MunitionSamuraiJakkass86 1ポイント2ポイント  (3子コメント)

Sidewinder must be insane then :)

[–]SAFCBland 3ポイント4ポイント  (0子コメント)

Sidewinder isn't a weaponskill, doesn't work with barrage

[–]Sting Eucliffe on GoblinPuppetsama 0ポイント1ポイント  (1子コメント)

fully buffed Emp arrow with barrage hits for ~4300 for me and then my Sidewinder crit for over 3500 right after. It's gorgeous.

[–][First] [Last] on [Server]Sorge74 [スコア非表示]  (0子コメント)

One of my buddies zerged MCN, he is torn on what to play. He said bards were bitching, I asked if bards at 55 were bitching, or bards at 60. Not the best theory crafter, but had a feeling it was the former.

[–]Pippin Tarupin on MoogleChronotaru 2ポイント3ポイント  (5子コメント)

I think it's important to recognise that other jobs have had two years of theory crafting and rotation perfecting. I'm sceptical that the devs would have left it at the levels here, perhaps it's best to wait until 60 and see how things are with all skills and when people have had a little while to see if there's any optimisations that can be made.

[–]Arrietti MunitionSamuraiJakkass86 2ポイント3ポイント  (3子コメント)

Remember how Enkindle spent 2 years with a 5 minute cooldown, only to very recently have been cut down by 40%? And how when 2.0 dropped classes were so out of whack that most of them were completely rebalanced in 2.1 and 2.2? I don't doubt in my mind that there is a supreme lack of testing done on the numbers for any of the classes prior to implementation.

Between DRK squishiness and MCH damage, it is very surprising that AST is performing as amazing as it is right now.

[–][First] [Last] on [Server]Sorge74 [スコア非表示]  (1子コメント)

Dumb question, is dark squishy? Grit is 20% mitigation? Shouldn't it be plenty beefy until we get tank busters?

[–]Lepony 2ポイント3ポイント  (0子コメント)

You say this, but I don't personally buy it. Typically it took players less than a few days to figure out a pretty good/standard rotation for each class that would give them pretty good parsing. Then, after that, everyone focuses on wringing that sponge to squeeze out as much dps as possible, and it usually only ends up being a 10-20 dps increase in the end.

Machinist is at least 50dps behind Bard. Even with maximum optimization, it's highly doubtful that the gap between the two would shrink more than 25dps. In some cases, it's actually even doing less damage than healers. While they're healing.

[–]Bhaldund Ahldankasyn on BalmungBhaldund_Ahldankasyn 0ポイント1ポイント  (0子コメント)

If you get the perfect opener with a well timed Wildfire, it can do pretty insane burst damage. So far it seems that MCH is a little weak during the period where its cooldowns are offline, mostly relying on the RNG of the combo proc system. Dat burst though.

[–][First] [Last] on [Server]kalamarosoupitsa [スコア非表示]  (0子コメント)

I've felt we are doing low dmg too, and to be honest it hurts my feelings as thematically I love the MCH.

Maybe I'll have to level my BLM first... BUT I LIKE GUNS*

*fictional guns only

[–]Omegamaru [スコア非表示]  (0子コメント)

I know that this won't make a huge difference, but even with the ACT update, I'm still not getting any showing of Wildfire damage. Anyone else have that issue?

[–]Serimorph [スコア非表示]  (0子コメント)

Having only played 1 level of machinist I'm not entirely versed in their full damage capabilities but having the main (and only) combo chain for a class based around RNG procs is really shit. Wouldn't it make more sense and end up being better for damage if if acted like every other combo chain, only the procs that happened added a certain % of potency to the attack on top of the chain? Would that fix the seemingly low damage people are talking about? Would allow for some rather high bust I would think with the ammo system on top of that lined up correctly with buffs.