Ninja Gaiden (NES) - FAQ
_______________________________________________________________________________ Ninja Gaiden NES - Temco _______________________________________________________________________________ Story: Ryu Hayabusa's father disappears and he is called to head to New York City to find a Walter Smith. Arriving in New York City, Ryu is beset by a cult that follows a mysterious man known as Jaquio D'meux. _______________________________________________________________________________ Controls: The game uses one joystick and two buttons. D-pad -- Moves character Button B -- Attack Button A -- Jump Start -- Pause game Special Attacks: Spirit weapons collected use Ninpo. Spirit weapons can be used by pressing UP + B in most cases (in the air or standing) but cannot be used while on the wall (play Ninja Gaiden 2 or 3). Wall Climbing: Ryu cannot wall climb normally, and instead needs to bounce in between walls or surfaces. Hold the A button and press the D-pad left and right to bounce between wall surfaces. You can even push away from the wall, then quickly back towards the surface at the top of a wall to work one's way up the wall. Hit Points: Ryu has a total 16 stakes of life. Each enemy hit usually takes off 1 stake except bosses and the eagles, which take off 2 to 3 stakes. Your main challenge is Ryu's sword is only able to take out 1 stake of a boss' life as well and a boss is much more powerful. Equalizer: The Jump & Slash is probably the fastest (and only) great way to take down the bosses without breaking a sweat. The only problem is the one stage after fighting Bloody Malth, where when you die, you start all the way back at the broken bridge's beginning with no Jump & Slash. It's all about the perfection. No text guide really helps you beat a game. Keep the Jump & Slash and remember to hold D-pad DOWN to slash in mid-air without using the Jump & Slash power (saves ninpo). _______________________________________________________________________________ Spirit Weapons: Ninja Star (3 Ninpo) - Straight flying star. Causes 1 stake of damage. Windmill Star (5 Ninpo) - Goes through weak enemies and boomerangs back. If Ryu jumps before the star returns to him, you can have it fly by and attack enemies behind Ryu. Causes 1 stake of damage. Art of Fireball (5 Ninpo) - 9 fireballs circle and travel upwards at an angle. Useful in some areas. Jump & Slash (5 Ninpo) - Ryu jumps and spins with sword extended. Does an incredible amount of damage in a short amount of time. Press DOWN in mid-air to not use this weapon (and saves your ninpo when you do need it). Invincible Firewheel - Not a weapon, but replaces it when taken. This fiery shield destroys all weak enemies that contact Ryu. Once 10 seconds are up, the shield disappears and the spirit weapon slot is emptied. Hourglass - Not a weapon. Freezes enemies on the screen for 3 seconds, which is what you need to get by the tough areas. Blue Ninpo - Adds 5 ninpo to the total. Red Ninpo - Adds 10 ninpo to the total. _______________________________________________________________________________