上位 200 件のコメント表示する 500

[–]Comafly 681ポイント682ポイント  (92子コメント)

All I see is an awesome isometric engine and destruction system being utilized for a really mediocre game.

[–]BraveDude8_1 146ポイント147ポイント  (16子コメント)

Unreal Engine 4, I think.

[–]KairiNabai 101ポイント102ポイント  (14子コメント)

This is correct. Though Epic Games requested the developer NOT have the UE4 splash in the game, to avoid being tied to it.

[–]Belvgor [スコア非表示]  (5子コメント)

That's so dumb. Gears of War is more graphic than this crappy game. It was just boring watching him mow down people and everyone seems to react to being shot the same way and falls down the same way pretty much.

Not even really that gorey either for an AO game. I can't believe people actually gave this game attention over the controversial character. Which by the way sounds like a loser and not some "bad ass" and even has the Columbine 90s trench coat look going for him.

[–]Getzageddon 109ポイント110ポイント  (51子コメント)

It is a first effort from a new studio, I think they'll make enough money off of this that we could perhaps, see a more polished sequel.

[–]Wrathneer 114ポイント115ポイント  (45子コメント)

Honestly, as a first game for a studio its pretty impressive. And its a $20 game. If you are into mass murder games that's not bad. Seems like it would be a fun game to mess around with when you are bored or want to relieve some stress.

[–]bigkuhr 31ポイント32ポイント  (6子コメント)

Seems like it would be a fun game to mess around with when you are bored or want to relieve some stress.

And this is why I picked up my key for it. I want a game that I can zone out and run around doing mindless BS while relieving some stress. If I want to play a more enthralling game I'll hop onto CS:GO.

[–]carthoris26 [スコア非表示]  (1子コメント)

Have you tried Nation Red? It's like a dollar on Steam sales and is basically this except with zombies and (IMO) a far better color palette.

[–]bigkuhr [スコア非表示]  (0子コメント)

Nation Red

I have not, but I'll be sure to add it to my wishlist. Looks like this is right up my alley when it comes to mindless time wasters.

[–]Carighan 64ポイント65ポイント  (0子コメント)

A mediocre twin-stick implementation of what everyone does in any GTA game ever.

[–]riomhaire 50ポイント51ポイント  (15子コメント)

It's not isomeric it's just a camera in a 3D environment at an angle

[–]Wrathneer 45ポイント46ポイント  (12子コメント)

Isn't that exactly what isometric means in games?

Edit: Got it thank you.

[–]5teamedbuns 86ポイント87ポイント  (3子コメント)

Not exactly. Isometric projections do not have objects become smaller in the distance, basically a car at 10 feet will be the same size as if it is at 1000 feet. Parallel lines also do not converge.

here is a wikipedia article that explains it better.

[–]TwistedPerson 9ポイント10ポイント  (0子コメント)

The first line of wiki puts it correctly;

Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angles between any two of them are 120 degrees.

It's the same in games. This game isn't properly isometric, while SimCity 4 is.

[–]marekkpie 18ポイント19ポイント  (1子コメント)

Mostly semantics but an isometric engine would only know how to render in an isometric view, rather than be a fully realized 3D engine that just uses a fixed camera angle.

[–]levirules 6ポイント7ポイント  (2子コメント)

Isometric perspective requires an orthographic (someone correct me?) projection. In other words, stuff in the distance is no further away from stuff that's closer.

[–]knellotron [スコア非表示]  (1子コメント)

(someone correct me)

OK.

The words isometric and orthographic get mixed up very frequently. Orthographic is the broader term, describing any projection where perspective is not causing distant objects to reduce in size. Isometric perspective is a kind of orthographic/axonometric perspective, using 120 degree angles between axes. In this image, there are 5 orthographic drawings, and 1 perspective drawing. Only one of the orthographic drawings is isometric.

The camera in Hatred is neither: It's a perspective camera with a high focal length. This foreshortens perspective, but it's still present in a subtle amount.

[–]levirules [スコア非表示]  (0子コメント)

That's what I thought. I didn't mean to suggest that all orthographic projections were isometric, but I thought part of the isometric perspective is being orthographic.

[–]volborg 736ポイント737ポイント  (517子コメント)

This was what all the fuss was about.. kinda silly tbh. i think that Mortal kombat is way more brutal then this game..

[–]Twisted_Fate 578ポイント579ポイント  (214子コメント)

That's because as TB rightly noticed, the trailer was framed in a specific and hyperbolic way, to purposefully cause controversy.

[–]Harrason 136ポイント137ポイント  (18子コメント)

To be honest, that's pretty smart.

The Mass Media gains a lot from publicizing this because they get views, and the developer gains a lot from the publicity as a result. The only ones who would lose anything are the supporters who pre-ordered this game and then came out disappointed.

I think other companies will be using this as an example, in that they may intentionally cause such controversies in the future in order to drive up sales. Since there's a political agenda behind it there's a high chance that it'll be successful rather than not.

[–]randomdrifter54 45ポイント46ポイント  (4子コメント)

I believe they have been doing this for quite a while. People just don't notice.

[–]ssssarang 22ポイント23ポイント  (3子コメント)

They have indeed. "Trust me, I'm lying" by Ryan Holiday goes into this quite a bit. It constantly happens but because it's "nice" people don't care, but only really notice if it offends them in any way.

It's brilliant marketing work, and consumers won't ever learn (as signified by the rest of this thread thoroughly still influenced by the marketing work), but it's always fun to see it happen.

[–]Duke-W 11ポイント12ポイント  (1子コメント)

Yup. I'd recommend any indie developer trying to run a marketing campaign on a small budget read Trust Me, I'm Lying. Holiday is an extremely unlikeable man, but also has a great mind for getting products in the news.

For another recent example from the gaming world, check out the press release from the devs on ORION: Prelude a few months ago:

In 2012 we released one of the worst games of all time and almost everyone hated it.

[–]ssssarang [スコア非表示]  (0子コメント)

Absolutely, if you're involved in marketing in any way, it's a must read. Should be warned though, you'll hate to admit that he's right about these sorts of tactics. One of those "wow you're awful... but" moments.

[–]gotta_ban_them_all 18ポイント19ポイント  (7子コメント)

The only ones who would lose anything are the supporters who pre-ordered this game and then came out disappointed.

On the other hand, first AO game on Steam. (That is assuming the devs are not lying about the rating, I can't find Hatred on ESRB website at all) It opens doors to a lot of other game that wouldn't have existed even if Hatred itself is mediocre.

[–]ItsMeCaptainMurphy 20ポイント21ポイント  (5子コメント)

At this point I'm almost positive the devs are lying about the rating, but we'll officially see in two days I suppose

[–]gotta_ban_them_all 36ポイント37ポイント  (4子コメント)

And in that case it will make Twitch's AO ban funny as hell.

[–]ItsMeCaptainMurphy 29ポイント30ポイント  (3子コメント)

Oh, I think the devs for Hatred are geniuses at least as far as marketing goes. They basically danced all this bait out and site after site have bitten hook line and sinker and will look rather stupid - all because why bother to verify?

As far as I know twitch was citing a polygon article as the only proof they need that the game is AO. Not the ESRB, but Polygon. In fact, twitch's "banned games page" lists hatred as being banned only because it is AO, rather than being in the bucket of "games banned for other reasons". It's very possible Twitch is going to have some egg on its face on Sunday.

But they'd hardly be the only place that has overreacted to this.

[–]CressCrowbits [スコア非表示]  (0子コメント)

It's kind of sad though, that the first ao approved game is one where you go around brutally murdering pleading innocents, but a game that would be about consenting adults having sex would still be banned.

[–]dustfeather 229ポイント230ポイント  (186子コメント)

And the perpetually outraged media took the bait.

The first time I saw the trailer, the only thing I thought was "meh, looks okay I guess".

I cannot understand how anyone can be outraged or offended by this game.

[–]XANi_ 29ポイント30ポイント  (2子コメント)

I thought "if it will be just killing innocents it will get pretty boring pretty fast"

[–]Tactful 333ポイント334ポイント  (157子コメント)

From Keith Stuart at The Guardian:

But the galling thing about this game isn’t its content, which is ridiculously juvenile fantasy violence, but the ease with which Destructive Creations (even the studio name is a cheap gag), has been able to exploit the ongoing culture war between entrenched “hardcore” gamers and liberal critics. Witness the following oft-quoted statement from the studio website:

"These days, when a lot of games are heading to be polite, colorful, politically correct and trying to be some kind of higher art, rather than just an entertainment – we wanted to create something against trends. Something different, something that could give the player a pure, gaming pleasure."

It is so obviously laser-targeted at certain communities of gamers currently feeling marginalised and threatened as game developers broaden their horizons and explore new themes and audiences. It is the cynical appropriation and encapsulation of a million furious games forums comments about “social justice warriors” – feminists, white knights and beta males – ruining the industry by handwringing over sexist tropes and poor representation. Hatred presents itself as a cause, a flag to wave against the perceived over-politicisation of game content. Hatred is making a stand.

But a stand against what? Against a smattering of mainstream Triple A titles that have chosen to contextualise the violence they portray? A stand against small indie studios looking to explore the possibilities of games beyond the madding crowd of military shooters, sports sims and fantasy brawlers? A stand against cultural critics now examining games with the same lenses through which they have viewed movies and music for 50 years?

Hatred is not a rebellious game. It is an isometric third-person twin-stick shooter that adheres to the conventions of that ancient genre with obsequious rigidity. Its understanding of anarchy is a teenager’s bedroom delusion, a comedic supermarket sweep of deadbeat pulp horror cliches. It is the slasher film, the death metal band, of games – providing the same sort of production line viscerality to the kids who think Slipknot and the Saw movies are cool and transgressive. It is as dangerous and provocative as telling your mum you’ve brushed your teeth when you haven’t.

Link to full piece: http://www.theguardian.com/technology/2015/may/29/hatred-gaming-controversy

[–]horsecockharry [スコア非表示]  (2子コメント)

While I agree with the article, he called Slipknot a death metal band, and this upsets me more than it should.

[–]FSMhelpusall 56ポイント57ポイント  (34子コメント)

That is painfully one-sided.

I do think that it compares to the slasher film, the death metal band. It only remains transgressive for as long as hand-wringing and morally decrying anyone who enjoys them as a deviant to be shunned from society endures. Once that's gone, it's no longer transgressive is it?

Who still considers Elvis Prestley as 'edgy', nowadays?

[–]Tactful 34ポイント35ポイント  (31子コメント)

What's the other side in your opinion, if this is one-sided?

Do you not think that Hatred is a controversy-baiting game?

Do you not think the people buying hatred will be either buying it because it's banned, or buying it to feel "edgy"? Young kids wanting to play "the game that twitch banned!!!" etc?

The point of the article is that the Hatred devs think they are transgressive, but they aren't. It's just rubbish and nonsense packaged in weak controversy.

[–]FSMhelpusall 36ポイント37ポイント  (19子コメント)

The other side is that it blames the company and the buyers, trying not to mention a certain controversy by name while alluding to it with all the subtlety of a sledgehammer, instead of the media who overreacted to a very meh game.

Ironically, they -are- transgressive though. Not because of anything innate to the game, but when there's a moral panic around it, and people are talking about how terrible it is and how anyone who plays it is a horrid scumbag...

[–]Tactful 14ポイント15ポイント  (15子コメント)

I'm not really seeing this "moral panic". I had a flick through and most of the articles I skimmed said essentially the same stuff.

[–]FSMhelpusall 30ポイント31ポイント  (14子コメント)

When Twitch changes its rules in the wake of a coming game, that is a moral panic. If there wasn't, there wouldn't be the need to ban it. Consider it censorship, consider it not, a company made a sudden quick decision to change its policies just because this game is coming out.

That, is a moral panic.

You might say they didn't want to be associated with the game by having it streamed... ANd the question becomes: Why? Because, well, there's a moral panic and shaming of those who will play it. And those who will host it, perhaps.

[–]Tactful 13ポイント14ポイント  (4子コメント)

Twitch is a business. Twitch is funded in part by advertisers. Advertisers don't want their adverts rolling alongside Adult-Only content. Therefore Twitch made a conscious business decision to reclarify their rules regarding the streaming of adult-only content.

I don't consider that a "moral panic", I consider that a very logical business decision to stop potential loss of ad revenue.

It's absolutely not "censorship" though. Twitch is a private entity and its users have no rights to use the tools provided to stream any sort of content inherently. For a long time Twitch has had very specific restrictions on streaming including use of alcohol and other substances, a dress code, and the banning of specific sexualised content.

[–]SaitoHawkeye 5ポイント6ポイント  (1子コメント)

Why is it a panic?

Why not just a judgment of taste?

[–]CressCrowbits 1ポイント2ポイント  (1子コメント)

The controversy of which I assume you allude to was predated by this game and the controversy that initially surrounded it.

[–]kittlekites 48ポイント49ポイント  (48子コメント)

Let me get this straight; It's galling to try to appeal to a subset of gamers expressing a specific sentiment, because he thinks those gamers are being "cynical?" And this quote starts with the word "galling" and ends with "It is as dangerous and provacative as telling your mum you've brushed your teeth when you haven't."

If anything, this just supports the thought that being outraged or offended by this product is akin to being annoyed with the kids who skateboard down your street in clothes you think look stupid.

[–]Tactful 191ポイント192ポイント  (15子コメント)

He didn't say "gamers are being cynical", he said the studio behind Hatred is cynical for directly appealing to a very specific slice of the gaming population during the apex of an online culture war.

He is right. It is cynical. This game was clearly made with intentions to rile up, to create controversy, to piss of afformentioned "liberal critics", and to cater to 2edgy4me people who want to "play the game that Twitch banned!" etc.

[–]pattycigs [スコア非表示]  (5子コメント)

All the comments bragging about buying the game to "stick it to [x]" I've seen can pretty much be summed up by "I fell for the marketing."

[–]ThePlanckConstant [スコア非表示]  (0子コメント)

Although it still feels kind of good that I'd be able to buy this game if I'd want to.

[–]hotcod 77ポイント78ポイント  (20子コメント)

He's not calling the gamers cynical but the developers who were looking to exploit the sentiment of that group by playing up aspects of their game. That the game doesn't actually live up to that in reality is what he is calling galling.

All of which I can understand as someone who was highly critical of the game as it was being presented to us by the devs. I would have at least had to respected them if they'd delivered on it. Instead we get what is apparently a complete damp squib that seems to have drowned out what little controversy it might have mustered in it's own mediocrity.

In other words no matter where you stand, if at all, on the whole "cultural wars" thing it seems the take away from Hatred is that the dev played both sides of it to drum up PR for an otherwise unremarkable game.

[–]Tactful 54ポイント55ポイント  (4子コメント)

In other words no matter where you stand, if at all, on the whole "cultural wars" thing it seems the take away from Hatred is that the dev played both sides of it to drum up PR for an otherwise unremarkable game.

Exactly this. It shouldn't matter how you feel about social progressiveness in video games - this dev made a bad game and is selling it on the back of artificial trangessiveness. It's boring at best and disgusting at worst.

[–]FSMhelpusall 13ポイント14ポイント  (14子コメント)

If that's the case, then the media are gullible fools who fell for it.

You realize that this mirrors exactly what was done in the 90s, with Carmageddon, Mortal Kombat, the original GTAs, etc though?

Would you blame Netherrealm, etc for it, or the media?

[–]PepeSylvia11 [スコア非表示]  (1子コメント)

We're including Reddit as the media right? Cause this is at the top of /r/Games for the exact reason the company wanted.

[–]TheSwaguar [スコア非表示]  (1子コメント)

If that's the case, then the media are gullible fools who fell for it.

What a naive thing to say. The media didn't fall for anything. They made a lot of money off of the controversy because controversy results in page views. More page views = more money. If I were them, I wouldn't care that the game got free press as long as I benefited from it as well.

I'd be willing to bet that sites like Polygon were highly exaggerating their "genuine revolt" towards the game. "Look at how shocking and disgusting this game looks!" is a much better story than "Look at how bad and cringey this game looks!".

[–]Wazula42 32ポイント33ポイント  (5子コメント)

If anything, this just supports the thought that being outraged or offended by this product is akin to being annoyed with the kids who skateboard down your street in clothes you think look stupid.

It is. It's just unfortunate that some gamers are so easy to manipulate that all you have to do is go "the MAN doesn't want you to play this game!" and thousands will flock to it, no matter how mediocre it is.

[–]AggressiveToothbrush [スコア非表示]  (0子コメント)

Reminds me of that Simpsons gag when Bart becomes part of a boyband:

Bart: Hello, Springfield! Now here's a song that your Principal Skinner doesn't want us to play!

Audience: Boo!

Principal Skinner: That's not true! This assembly was my idea. I like your inoffensive brand of pop-rock!

Bart: Screw you, man, we're gonna play it anyway!

[–]CressCrowbits 17ポイント18ポイント  (1子コメント)

Sjws hate it! Get the game they tried to ban from steam!

[–]Valnar [スコア非表示]  (0子コメント)

Here are 5 simple tricks SJWs don't want you to know!

[–]HerbaciousTea [スコア非表示]  (0子コメント)

the galling thing about this game isn’t its content ... but the ease with which [they] have been able to exploit the ongoing culture war...

They're saying the galling thing is the media frenzy.

[–]multivacac [スコア非表示]  (0子コメント)

But Slipknot != Death Metal. Maybe he didn't mean to make that connection, but it sounds like someone presuming to know what something is about without really looking into it.

[–]jimbobhickville [スコア非表示]  (0子コメント)

I'm offended that he equates Death Metal with Slipknot.

[–]Kingoficecream 13ポイント14ポイント  (32子コメント)

gamers currently feeling marginalised and threatened as game developers broaden their horizons and explore new themes and audiences.

Against a smattering of mainstream Triple A titles that have chosen to contextualise the violence they portray? A stand against small indie studios looking to explore the possibilities of games beyond the madding crowd of military shooters, sports sims and fantasy brawlers?

lol, Holy shit that horrible usage of emphasized quotations and weird editorialized narrative. That is not why gamers are feeling marginalized at all. It's more along the lines of a large number of "progressives" having taken it upon themselves to decry gamers (some of whom are already social pariahs) as sexist/misogynist. It's very obvious where the guardian stands on this.

*I'm just going to go ahead and add in that it isn't just sexism, but violence of course as is the case here, that just wasn't the first thing that comes to mind when talking about "marginalized" given some recent events.

[–]Cadoc 40ポイント41ポイント  (2子コメント)

And the perpetually outraged media took the bait.

It's not like "the media" didn't know it was bait. But, they knew it'd get views. Even here, where just about every single comment calls out Hatred for its blatantly obvious marketing strategy, we've had something like 3 - 4 links about it, on the front page, in the last couple of days. That's for a game that likely nobody would even know exists otherwise.

[–]anononobody [スコア非表示]  (1子コメント)

Great point. To think the media didnt have a hand in blowing it out of proportion is naive.

[–]Mournhold [スコア非表示]  (0子コメント)

Going further, I would be willing to say that the media holds the majority of the blame here.

[–]Sormaj 6ポイント7ポイント  (0子コメント)

And then gamers who didn't want to have the game censored also took the bait. Thus creating a vicious cycle of bait taking on both sides and heated debates. Let's not pretend like the dev team was only baiting one side. Both were baited. Both took it.

[–]thewoodendesk 4ポイント5ポイント  (0子コメント)

And the perpetually outraged media took the bait.

They knew exactly what they were doing. It's an easy way to get views for their websites.

[–]shdjjj8 [スコア非表示]  (1子コメント)

They aren't any more outraged than you.

You're not making money off the clicks however. If Polygon have a headline reading "Old ladies get their tits murdered in brutal new shooter" they make a fortune almost instantly. They just need an excuse to do it.

I bet the media LOVE it when something like this comes out. They're always looking for the next lucrative controversy.

[–]HappyRectangle 11ポイント12ポイント  (2子コメント)

I cannot understand how anyone can be outraged or offended by this game.

Few people are.

What got people outraged was when it was taken off steam, and some ill-defined censorship brigade got blamed.

[–]Sithrak [スコア非表示]  (0子コメント)

And the perpetually outraged media took the bait.

Whenever someone complains about "gaming media" I wonder if they realize we are not living in the times of two nationwide tv channels anymore but in the times of the internet with bazillion gaming sites of every ideological coloration possible.

It's as if some malware replaced people's homepages with Polygon or something.

[–]wondering963 2ポイント3ポイント  (0子コメント)

And many outlets (coughpolygoncougcough) jumped in to shame it while giving it all the free publicity it could want.

[–]Orfez [スコア非表示]  (2子コメント)

This makes GOG and Twitch look silly. GOG apparently won't sell Hatred, but you can get both Postal games for $16 no problem.

[–]tenhotuisku [スコア非表示]  (1子コメント)

GOG probably decided that the free publicity they got from announcing that they won't sell the game when it was discussed in every gaming website is worth more than the sales of this mediocre title would be.

[–]FirstTimeWang 39ポイント40ポイント  (10子コメント)

I thought the fuss was about a game focused on deliberately targeting police and unarmed civilians, sometimes begging for mercy.

[–]FoldingUserFerrariic [スコア非表示]  (8子コメント)

So GTA?

[–]Ninjaboots [スコア非表示]  (7子コメント)

But that is not the point of GTA. You are no supposed to just kill civilians and cops. GTA you can run from the cops and you do not fail the mission if you don't shot any cops or civilians. Yes you can kill people and cops but thats in the hands of the gamer.

[–]Bossman1086 [スコア非表示]  (0子コメント)

Yes you can kill people and cops but thats in the hands of the gamer.

Yes, but as TB mentioned in the video - Rockstar purposefully makes that fun even if it's supposed to be a punishment.

[–]dustfeather 61ポイント62ポイント  (11子コメント)

i think that Mortal kombat is way more brutal then this game..

Yep, there is a reason why MKX cannot be bought in Germany on Steam.

This is what it looks like when you go to the german MKX Steam page: http://i.imgur.com/jbAMmu8.png

Whereas Hatred is absolutly fair game here. If even Germany is fine with Hatred (and they usually ban everything on sight that is "too violent") then some people really need to rethink their morals.

[–]Rlivs 20ポイント21ポイント  (3子コメント)

Hatred is available because it hasn't gotten an age rating. It can only be banned if they submit it to the BPJM.

[–]dustfeather 35ポイント36ポイント  (2子コメント)

It can only be banned if they submit it to the BPJM.

Nope, that is not correct. The BPJM can act independently and they can ban media before it gets released.

A good example would be Dead Rising 3. Even though Capcom actually never released the game in Germany and never intended to do in the future, the BPJM still put it on "Liste B" which means it is very likely to get banned.

Sources:

http://www.schnittberichte.com/news.php?ID=6515

Both of the other Dead Rising games are banned in Germany, it is illegal to sell, advertise and publically show those games.

Which means that the Dead Rising series is BY FAR worse than anything Hatred has to offer.

[–]Rlivs 3ポイント4ポイント  (1子コメント)

Yeah, I should have said until they test it.
It hasn't gotten an age rating yet. Thats why it is still available. Wouldn't surprise me if they ban it if they bother to test it.
Dead Rising is a much bigger release, thats why they cared about it. They probably don't even know Hatred exists.

[–]Castillion 1ポイント2ポイント  (2子コメント)

This has been bothering me for some time: can you still change your Steam to English and buy it? Or is it locked by your IP?

What exactly decides when you can buy a game and when you can't? Or when you get the censored version like the German version of Stick of Truth or Wolfenstein?

[–]tr0nc3k 55ポイント56ポイント  (39子コメント)

What TB is forgetting is that context matters, even when it comes to violence.

Doing a fatality in MK is not the same thing as cold bloodedly shooting someone's brains out after they yell "please no, I have a family".

They are both needless fantasy violence, but one can have a much deeper emotional impact (hits home so to speak) and the other one you just dismiss outright as silly game violence.

It's a thinner line one would expect.

[–]ifandbut 80ポイント81ポイント  (14子コメント)

Yes, but as TB also pointed out, the people you are killing in Hatred are nothing more then pixels. The civilians have no character development, they just spout the same lines over and over again. No different then whacking a old lady in the face with a baseball bat in GTA.

Context matters, as you say. Which is why it is alot more impactful when a show like Game of Thrones kills off (or rapes) a major character that you have seen develop over hours of screen time.

Killing nameless NPCs? Not that impactful.

[–]Aetheus [スコア非表示]  (3子コメント)

Exactly. I don't see anybody in the gaming community complaining that you can play as "terrorists" in Counter Strike and gun down "the good guys".

I don't see anybody complaining about how you're a literal career criminal in games like Payday.

I don't see anybody complaining about games like Prototype, where one of the first few tutorials is on how to devour people alive to regain health points and you're expected to go on murderous rampages.

I don't see anybody complaining (now, at least. I know there were shitstorms about it ages back) about GTA, which, for all the bullshit defense about it having better "context", has always been about killing people for shits and giggles. There are plenty of missions in past GTA games where you kill people just for looking funny at you.

"Context is important! Violence against undeserving digital lifeforms is abhorrent! Unless, uh, its about my favourite games. Then its not so important and you're just overreacting at the 'deaths' of ones-and-zeroes, man"

[–]smashybashy [スコア非表示]  (0子コメント)

Exactly. I don't see anybody in the gaming community complaining that you can play as "terrorists" in Counter Strike and gun down "the good guys".

Medal of Honor actually got in trouble for playable Taliban in multiplayer

A lot of people are talking about contextualized and decontextualized violence but I think it's being very missed how Hatred garnered the controversy by contextualizing the violence in a specific way that is extremely taboo. This game isn't garnering controversy over people dying, it's garnering controversy over the cheesy teenage angst lines which are clearly emulating the way society views mass shooters. That's what I think makes the Hatred controversy interesting, that the line between OK and not OK can be a cheesy line about hating everyone (while slaughtering civilians). Bringing this back to CS, CS could garner shitloads of controversy if they changed two little words: Counter-Terrorists becomes IDF, and terrorists becomes Hamas. What I found most amusing is that they have clearly already modeled it this way (the CTs on Dust and some other maps have the funny hats that only the IDF wear) but they've quit before going quite that far. It's a hilariously thin line between what is and isn't OK at times.

[–]tom_fuckin_bombadil [スコア非表示]  (2子コメント)

I found that line very interesting and can see how video game critics can "use" it to decry this type of game.

The general fear (that media promotes) is not that someone you know will try to kill you. It is that a random person will snap and kill random groups of people that they have no connection to. And the fear is that there is no way to protect against that. In other words, when a "developed" character gets killed (or to draw a real life parallel: a person is killed by someone they know), there is usually a reason behind the killing of that specific person (it can be a stupid reason but a reason nonetheless). Conversely, when a random gunmen goes on a killing spree, there is the fear that he or she sees the random people that they are killing as worthless or to relate back to TB's words...just random "pixels". And the fear is that if there is no reason for murder, then how can you reason with a gunman?

TB says that a random NPC saying lines such as "I have a family" has no impact or value to the player because there is no connection or history. Well, there is a likelihood that saying the same thing to a gunman would have the same effect. You don't have any connection with him, he doesn't care about your family. A victim of a killing spree is just a target. The question is, does a game like this desensitize (i hate to use that word) someone and helps them practice ignoring any feelings of empathy/sympathy for strangers?

Of course, comparisons can be made to games like Grand Theft Auto. But I think there is a difference. GTA rarely explicitly tells the player to gun down innocent people (even the rampage missions in GTAIII and VC had you gunning down gang members). Nor do you get rewarded for killing random people (other than some petty cash). In Hatred, the entire point of the game seems to be to kill innocent people and it rewards people to do it in a brutal fashion by giving the player health via executions.

[–]ifandbut [スコア非表示]  (0子コメント)

It is not just gunmen going on a killing spree who sees random people as worthless. It is any person who intentionally kills another person. You think all the Nazis and Japanese we killed in WWII did not have families? Yet, we have had no issue with games portraying the player as the noble Allied solder doing his duty for God and Country.

Say what you want about Nazis and Japanese being the "bad guys" in WWII. They still had families and loved ones. In the end, how is killing a solder any different from killing a civilian?

Because the solder had a choice to be there? What about those who were drafted or their families threatened if they did not serve?

Because the solder has the ability to defend themselves? What about those who get hit by a missile or bomb launched thousands of feet or miles away? How could they possibly have defended themselves against that?

[–]just_a_fluke2 [スコア非表示]  (0子コメント)

He literally spoke about context mattering, he just disagreed with the idea that just because it's optional in other games and manditory here that this game is somehow morally abhorrent whereas things like GTa somehow are not

[–]RyanBlack 40ポイント41ポイント  (3子コメント)

Both are fantasy violence. Both games you use a controller to move a character around and to kill other graphics on the screen.

If you can't separate fictional violence from reality, regardless if the context is darker, then there are deeper issues at play here than the content of the game.

[–]Grandy12 [スコア非表示]  (0子コメント)

If you can't separate fictional violence from reality, regardless if the context is darker, then there are deeper issues at play here than the content of the game.

The problem isn't separating fiction from reality, but realising fiction has roots in reality, and whether you like it or not, fiction can influence reality.

There is a reason why Superman used to Slap-A-Jap. There is a reason the U.S. Army has an official sanctioned FPS game. There is a reason why the first thing cartoonists worldwide did after the Charlie Hebdo attack was to draw cartoons were terrorists which were ugly and stupid and couldn't tell the difference between a pencil and a gun.

It is not because they actually believed these things.

Nobody actually thinks that the virtual people are real people. That'd be asinine. The same way as actually believing all japanese are literally yellow and have buckteeth is asinine. But that isn't the point; painting japanese as being little goblin backstabbers was a calculated move to desumanize the enemy during World War 2. did it work? Dunno, but they believed it would.

The same way, people think saturation of violence in media may jade people towards violence, paint it as common and whatnot. Will it? Again, dunno. But I think it could.

I don't mean the game is propaganda or trying to push an agenda. I'm just saying, fiction paints the way people think, even if unintended.

You could, of course, claim it is a deeper issue people have. But, well, people have this issue, so we can't just ignore it.

[–]Toribor 8ポイント9ポイント  (4子コメント)

Yeah absolutely. Exploding gory demon guts are absolutely different than shooting up civilians. Context is so important.

I think games like this can be a good safe way to vent frustration, but I definitely see why visuals like this end up on the news and older people freak out about video games brainwashing their grand children.

[–]jschild 22ポイント23ポイント  (198子コメント)

It was never about the brutality but the targets.

[–]cloud7928 95ポイント96ポイント  (179子コメント)

Which are the same in GTA or Saints Row.

[–]Arctem 3ポイント4ポイント  (0子コメント)

Except in those games every civilian is an asshole who is painted by the game to be unsympathetic and the embodiment of what makes "other people" awful.

In this game, they beg for their lives. They are painted sympathetically. That makes the context WAY different from GTA or Saints Row.

[–]jschild 16ポイント17ポイント  (170子コメント)

Not at all, you can, but that is most definitely not the main goal of the games.

[–]ThePixelPirate 120ポイント121ポイント  (29子コメント)

Except when you play as Trevor and go on Rampage missions.

[–]kittlekites 17ポイント18ポイント  (5子コメント)

It's the main goal of individual missions within the games, like Rampages.

Indie games have a history of taking individual parts of bigger budget games, focusing on them and selling them at a lower price as an individual element. There's nothing "new" about this game, even the genre (top-down shooter) is one of the oldest in gaming.

[–]LordSwedish 33ポイント34ポイント  (9子コメント)

That argument hold so little weight. I want Rockstar to investigate how many players have never gone out of their way in order to kill civilians in GTA V. People drive down beaches to run over civilians, when someone wants to have a shoot out with the cops they blow up random cars with people in them (essentially exactly what Hatred is) and if you're driving down the road and there's a biker in the way I guarantee you 99% of players will run them down.

You're not forced to but everyone does it so it doesn't really matter. Civilians and police officers are being gunned down by players for entertainment, I'm not saying this is bad but you can't hold them to different standards.

[–]TheKingOfToast 12ポイント13ポイント  (6子コメント)

Are you kidding? I downloaded a mod so I could know by speed so I could obey the speed limit. I stop at red lights and stop signs. I bumped into a car once and spent twenty minutes trying to figure out how to leave my insurance info.

[–]63642896646488665489 [スコア非表示]  (0子コメント)

I know you're joking but you can see your speed by going into first person and looking at your speedometer. I think it's accurate anyway.

[–]Reggiardito [スコア非表示]  (0子コメント)

Other than the insurance info thing, I actually do that. I follow trafic and trafic lights. I don't even know why I find it fun, I just do. It's relaxing.

[–]cloud7928 48ポイント49ポイント  (93子コメント)

If you argue that killing civilians in a game is wrong it shouldn't matter what the main goal is. You can do it in both games so why apply some sort of double standard? You can always make your main goal in GTA to kill as many civilians as possible.

[–]apmihal 63ポイント64ポイント  (53子コメント)

One allows you to kill civilians while the other requires it to progress in the game. I think that's a wide enough distinction to not consider it a double standard.

edit: This whole thread has been taken so out of context, and is so far up its own ass in hypotheticals. I'm just trying to point out that a game that says "you can murder civilians in this game" is different than a game that says "you must murder civilians in this game."

/u/cloud7928 said, "If you argue that killing civilians in a game is wrong it shouldn't matter what the main goal is." This doesn't make any sense because the person he was replying to wasn't arguing that killing civilians in a game is wrong. And neither am I.

[–]Gurip 14ポイント15ポイント  (8子コメント)

there are missions in SR that does exatly what you said.

[–]doctorsawbones 37ポイント38ポイント  (14子コメント)

Doesn't Trevor have missions where he goes into a fit of rage and kills everything around him and you have to get so many kills to win?

[–]Tactful 9ポイント10ポイント  (0子コメント)

Those are optional side missions, and the wider context of those missions is debatable. It's not clear if he actually murders civilians, and within the context of those optional side missions the enemies themselves are attacking you en-masse.

Besides the fact that GTA V doesn't require you to complete those missions to progress through the main story, the game contextualises those missions in a way that makes it more about Trevor's madness and surreality.

Don't get me wrong, I'm sure lots of smart people could tell me why it's problematic, it's just not the same as the core gameplay and narrative of Hatred.

[–]johnydarko 17ポイント18ポイント  (12子コメント)

The rampages are optional, and none of them are civilians, they're rednecks attacking you for being Canadian, clowns who are after you for insulting them, etc. They're all trying to kill you, they're not innocent bystanders.

[–]Gurip 42ポイント43ポイント  (9子コメント)

hate to break it to you but rednecks are still civilians.

[–]Valnar 43ポイント44ポイント  (1子コメント)

I think the main point he was making was the "trying to kill you" part.

[–]Fagadaba 18ポイント19ポイント  (5子コメント)

The point is that they're not innocent; they're actively trying to kill you and you have to defend yourself. Unlike in Hatred, where only the police(from what we've seen) are trying to stop(read: kill) you.

[–]Spyger 15ポイント16ポイント  (0子コメント)

So if it isn't the main objective of the game, it's fine?

Whinnie the Poo Adventures! Rated E for everyone! Now with extra bonus mission: Donkey Show

The optional/main objective logic just doesn't hold up when you think about it for 2 seconds.

[–]offspringftw 21ポイント22ポイント  (24子コメント)

I still fail to see the problem with a game like this. Nobody is forced to play it

[–]Tactful 20ポイント21ポイント  (18子コメント)

But nobody is forcing people not to play it?

A bunch of articles saying "this is disgusting, dumb, empty, don't waste your time playing this nonsense" isn't censorship.

[–]offspringftw 19ポイント20ポイント  (17子コメント)

What are you talking about. There are literally a shitton of people trying to ban this game. Twitch has literally introduced a rule to disallow AO games specifically to deny the game from being streamed.

[–]brownsfantb 12ポイント13ポイント  (9子コメント)

Not allowing something to be streamed is not censorship. Twitch isn't trying to stop people from playing the game, just not letting people play it on their site.

*Edit: LOL at the replies this comment is getting.

[–]Tactful 8ポイント9ポイント  (1子コメント)

I'm sure there are a few people who would like games like this to be banned, yes, and back in the 00's Jack Thompson wanted GTA to be banned. So what? Since the dawn of entertainment and art there have been moralistic critics who want to ban things they deem unsuitable for public consumption. This is not a new phenomena, not even in this medium - but it's a vocal minority.

For instance, I think this game is dumb as hell, but I don't think it should be made illegal to purchase and play.

Twitch is an advertiser-orientated streaming service trying to cater to an audience of 14-24 year old young men, so they made the decision to ban adult content. It's a business decision - the people at Twitch aren't trying to actively ban this game due to some internalised sense of morality, they're trying to protect their business platform from revenue loss due to advertisers pulling out because nobody wants their advert for a keyboard or a soft drink rolling before a game segment where school attendees are murdered.

[–]Thysios[🍰] 9ポイント10ポイント  (13子コメント)

Isn't it worse if people kill them for fun instead of killing them for an objective.

[–]ironmaiden947 5ポイント6ポイント  (8子コメント)

Why does that matter??

[–]PeteyDonklage 3ポイント4ポイント  (2子コメント)

Just to preface, I literally have no interest or moral quandary with Hatred whatsoever.

What "matters" to some is the difference between contingent and necessary objectives, in terms of completion. In order to complete (e.g.) Saints Row 3 you don't have to kill any civilians. You are, however, able to kill them beyond the game's necessary completion objectives. Your finishing their game and fulfilling their win conditions is, by design, detached from the moral issue of murder (if one exists) because it puts agency into the hands of the player and away from the game's win conditions.

Hatred is different in that virtually every win condition in the game necessitates civilian casualty. Murdering "innocents", whatever that means here, isn't contingent to the player's inclinations, it's a part of progressing in the game.

Whether or not this is a cause for concern is completely up to the user and their dispositions. I personally don't really give a shit.

[–]BlackDeath3 [スコア非表示]  (1子コメント)

With all due respect, I don't think that your four-paragraph post did anything more than beg the question.

[–]PeteyDonklage [スコア非表示]  (0子コメント)

You're completely right, I didn't really elaborate where I had to, so I may as well here.

Imagine that you're in front of three opportunities: slay the dragon for the good of the townsfolk, explore the hills, or kill a bunch of innocent people. The narrative goal here is actually to kill the dragon, but you can fuck around at your own digression because it's an open ended game.

That's game one. In game two, you don't have three options (though you might) and instead your win condition is to kill the innocents.

With that out of the way: as I see it there are two layers when it comes to regarding a game as offensive or morally troubling.

  • The first is whether or not the murder of "innocents" is problematic
  • The second is whether or not the player has a meaningful choice.

In situations where the former is affirmed and the latter is meaningless then the game is found offensive. That's what Hatred is, murdering civilians with the exclusive goal of murdering civilians.

So it "matters" in that the condition of choice arises in SR3 / Skyrim / whatever and it doesn't in Hatred. I don't care because in terms of the first condition, I couldn't care less about the murder to begin with. Others might feel differently.

Hopefully that clears up my perspective a little.

[–]jikijiki 21ポイント22ポイント  (2子コメント)

Imagine the potential this style of gameplay + the physics could have:

  • You could do a tactical, squad based game like XCOM
  • Horror game, think Alien Isolation

[–]Mute_Moth 6ポイント7ポイント  (0子コメント)

I'm actually hoping that if anything good comes out of this? It's that it inspires other indie game devs to take the the style of gameplay or visual aesthetic and try to make a better game out of it.

[–]crookedparadigm 83ポイント84ポイント  (4子コメント)

Gotta hand it to the devs. They perfectly hit their target of taking a relatively mediocre game and generating tons of attention and sales by doing just enough to whip the right people into a media frenzy are now comfortably riding that publicity wave.

[–]MoldyDinosaur [スコア非表示]  (1子コメント)

The real saps are the ones who buy the game in protest. Controversy is profitable for the media and the developer.

[–]xsvfan [スコア非表示]  (0子コメント)

Read the book trust me I'm lying. It's about a marketer who used social media to generate buzz about products by defacing their own billboards, creating anti groups, and other things. Interesting read or you can listen to the authors fresh air interview on NPR

[–]Xet 158ポイント159ポイント  (10子コメント)

I'm surprised at the lack of gore. There's not a hint of dismemberment outside of the occasional stomping of the head in executions. The blood effects are also honestly underdone.

I feel like they could've gone much further with the violence aspect.

[–]holladaddy 77ポイント78ポイント  (7子コメント)

I mean... volume of gore isn't really the reason this game is so violent.

[–]Suirad22 36ポイント37ポイント  (3子コメント)

Yeah. So many people are failing to see the difference between something being over the top gory and something being strictly violent.

[–]Beckneard 102ポイント103ポイント  (4子コメント)

I was thinking of buying it but honestly it looks pretty lame. The combat looks really uninteresting and it seems like every death animation is almost the same. Considering all the fuss I was expecting at least something flashier. This game is gonna get sales based on notoriety alone.

[–]63642896646488665489 [スコア非表示]  (1子コメント)

The destruction system does look cool, I said that when I saw the second trailer but the respawn system would just annoy me. And yeah it does look kinda boring gunplay wise.

[–]Viking_Lordbeast [スコア非表示]  (0子コメント)

Yeah, the most interesting thing I saw in TB's video was when he was cornered in that room. The destruction engine gave him two options there: fight his way out, or blow a hole through the wall and escape. Not many games would give you that option.

Beyond that very specific thing, I don't see much that you could do.

[–]oozekip 141ポイント142ポイント  (17子コメント)

So basically, if you want a great top-down, ultra-violent game with a striking aesthetic, then... Well, Hotline Miami is still the way to go, isn't it?

Here's a quick list off the top of my head of better games that do this level (or more) ultra-violenvce than Hatred: Postal 1&2, Hotline Miami 1&2, Manhunt 1&2, Mortal Kombat, GTA, heck, the content here isn't even that much more gorey violent than Payday.

It's not a "bad" game, it looks utterly mediocre, but if you want ultra-violence, there's much better games to get that fix in.

Edit: as /u/Weretoad pointed out, there's very little actual gore in Payday despite it being very violent.

[–]eenem13 40ポイント41ポイント  (3子コメント)

Running around curb-stomping elderly ladies' heads literally into the pavement in Prototype, for example.

[–]TheyKeepOnRising [スコア非表示]  (1子コメント)

The level of violence in Prototype did disturb even me (a desensitized gamer). Driving my tank on the sidewalk over a dense crowd of innocent people stretching for several blocks just because I can. And the game doesn't punish you in any way or even really indicate that what you are doing is immoral. Still a great and fun game.

[–]Cute_Rapist [スコア非表示]  (0子コメント)

It actively encourage it. You have to eat and absorb civilians to get get health; there is literally no other alternative. I love the Prototype series :)

[–]Robert237 11ポイント12ポイント  (4子コメント)

Manhunt 1 was fucking evil and I still love it to this day. God it's such a good game

[–]Akselmo 3ポイント4ポイント  (1子コメント)

I would've like it more otherwise but I'm not that much into sneaking games. The Punisher game made by Volition is my fave.

[–]rabidassbaboon [スコア非表示]  (0子コメント)

Coincidentally, my favorite parts of Manhunt were the firefights later in the game. The sneaking parts were OK but I got kind of bored with them after seeing the kill animations a million times.

[–]crash__bandicoot 12ポイント13ポイント  (0子コメント)

I will say, the gameplay looks boring but the graphics are great. I think it looks very pretty...or dark...or ominous...whatever descriptive word works. I think they did a good job making it look really good, and I'd be excited to see if they use this setup for future titles that provide better gameplay.

[–]angelsdontburn 12ポイント13ポイント  (0子コメント)

The fuss is being created by those that I assume weren't old enough to remember Postal or just weren't aware. This game is literally a Postal successor. When I say Postal, I'm specifically referring to the first game which was the darkest of the trilogy. Sure, Hatred is more graphically advanced, but that's really it, it's not really bringing much else to the table. When comparing the two I actually feel like Postal was worse considering you had the ability to commit suicide anytime you wanted, which I don't think you're able to do in Hatred. Regardless, it all boils down to the whole "if you don't like it, don't play it" mentality. It's a video game, if you have a hard time accepting that you should probably get help.

[–]rindindin 183ポイント184ポイント  (106子コメント)

The game looks playable but fairly mediocre. What was all the big hubbub about? GTA and Saints Row had the player run around smacking people with dildos.

What was the controversy here?

[–]Slick424 140ポイント141ポイント  (2子コメント)

I think it has more to do with the render sequences of the the first trailer.

The game was marketed as not just violent but outright sadistic. Most hyper violent games make it cartoony and unreal where hatred gone to the most shock value.

The trailer of Hatred looked more like "120 days of sodom" than "human centipede"

[–]TTKB 65ポイント66ポイント  (6子コメント)

I think it was a combination of two things:

  1. The way the trailer presented the game. Made it look like a top-down shooter version of Postal but without the supposed repercussions. Even in Postal, the game ends with the guy getting caught and thrown in an asylum - that's the canon ending, having the chaos be stopped. So people freaked out over that.
  2. The majority of gamers have never justified games like Postal or Hatred before. We justify GTA and Saints Row because there's a story focused around other ideas and you don't have to go around destroying society. I think it's the basis of anyone's defense whenever they hear someone who's never played GTA talk about "that game where you kill hookers": That's not what the game is about, there's more to it. Hatred?... eeeeeeeh, it's just about killing.

So the controversy should have been expected.

[–]Strinyth [スコア非表示]  (2子コメント)

The majority of gamers have never justified games like Postal or Hatred before. We justify GTA and Saints Row because there's a story focused around other ideas and you don't have to go around destroying society. I think it's the basis of anyone's defense whenever they hear someone who's never played GTA talk about "that game where you kill hookers": That's not what the game is about, there's more to it. Hatred?... eeeeeeeh, it's just about killing.

And why exactly do any of this games need justification for the violence in it? It is a videogame. When exactly was the shift that made gratuitous violence a bad thing in videogames? It was never an issue before, and i don't see why it is an issue now. No matter how good the graphics are now, it is still not real, you are still, sitting in front of a computer, with a keyboard and mouse, playing a videogame. I don't think there needs to be any justification for the any violence in the game. Maybe when Virtual reality really becomes the next type of entertainment that we believe it will some day, maybe then, we'll start thinking about the violence in videogames. But we are still a long way from having to ask those questions.

[–]SamuelEnderby 49ポイント50ポイント  (2子コメント)

I'm surprised it's isometric. The black and white with color highlights looks pretty cool but I feel like it could have been taken farther. E.g. blood has color but it's this dark modern movie blood. Works ok when it's on the screen but in-world, on the ground, it barely stands out. Maybe should have gone with brighter 70s movie ketchup blood instead.

Color seems to be associated with mayhem (explosions, blood, police lights), presumably because it's the only thing Hatred-guy enjoys at this point. So maybe also have the whole world gradually gain color as you rack up some kind of combo meter to show Hatred-guy is having a good time? Might motivate players a little because so far there seems to be not enough of a point to do anything in this game. Little challenge, mediocre gameplay, no humor, nothing... Which brings me to my next point:

I get that they're riding the "there is no context to the violence" wave but it just makes the game uninteresting to me. I get that it can be seen as a statement but that's only interesting to look at for like five minutes. Dude goes out, starts killing. So there is that. Now what? The point's been made. What changes if I kill 5000 instead of just 50?

On the other hand, the game already provides too much context! Hatred-guy clearly states his mission, i.e. to die and to take as many people with him as he can. That's not "no context, lol" or "holding a mirror up to the player" in the way that you could say that if a player chooses to go on a murderous rampage it's his own idea. There IS context, there IS a reason to kill: Hatred-guy explicitly states it - it's just that the reason here is a despicable one.

So much for the narrative. But even in game-play there is too much contextualizing happening with these mini-missions like Cleanse the Police Department. Presumably, a player who's having fun killing things would do that automatically. Why make this a mini-mission if the entire point of the game seems to be that there is no context other than wanting to murder?

It's like the game goes too far with its point and sacrifices being interesting as a game you'd want to play, as opposed to a game that just exists. But simultaneously it doesn't go quite far enough with it to be artistically "pure".

And re: the buzz surrounding this: People should have just let this fizzle. It doesn't seem worth the outrage at all.

[–]SpikeRosered 40ポイント41ポイント  (9子コメント)

The only thing this game could have done to make it actually offensive and horrible is if it really focused on the murders and we got to know the victims before they were murdered and saw that they were innocent people.

From what I see it's just an arcade shooter. The people may as well be zombies.

[–]Kinoso [スコア非表示]  (0子コメント)

Well, that thing you are talking about sounds like a much more interesting game than this one!

[–]forzion_no_mouse 9ポイント10ポイント  (0子コメント)

It's a $20 game that is what it claims it is. Everyone talking about let down but that's because everyone freaked out saying it's gonna be murder simulator 8000 and trying to ban it.

If this was a zombie killer game nobody would have given it a second look but because it's a rampage shooter it got tons of free publicity.

[–]iNarr 85ポイント86ポイント  (57子コメント)

Gotta be honest, the worst part about this game Is the constant bickering that surrounds it. Whether it's people saying that Hatred will incite mass shootings, or the opposite camp pretending like it's "basically just a bunny farming simulator," the game just seems to draw the hyperbole out of people.

At best, this game could have used its so-called "edginess" to spark meaningful discussions about how we perceive violence in today's society. But instead we're left with people shouting these hyperbolic opinions as loudly as they can.

[–]xXxdethl0rdxXx 61ポイント62ポイント  (21子コメント)

people saying that Hatred will incite mass shootings

Ironically, the accusation of hyperbole is hyperbolic in itself. Nobody is saying that it will trigger mass shootings, they're saying that it's incredibly tasteless and promotes a violent gaming culture.

[–]brokegamerchannel 19ポイント20ポイント  (13子コメント)

promotes a violent gaming culture

What does that actually mean? Promote a culture of violent games? A culture of playing games violently?

[–]iNarr 34ポイント35ポイント  (2子コメント)

Nobody is saying that it will trigger mass shootings

If we want to get really pedantic, I don't see how you can say that statement isn't hyperbolic either. There's no way you can substantiate that claim.

Anyway, let's not stoop to that level. The point is that there isn't a whole lot of subtlety to these discussions. People are either strongly for or strongly against this game, and both camps often make claims that seem absurd.

[–]tisokan 8ポイント9ポイント  (1子コメント)

Hmm never knew people saying its not worth overreacting about meant they thought it was a super innocent bunny sim....

[–]iNarr 3ポイント4ポイント  (0子コメント)

It's not as crazy of an analogy as you might think. If you look further below in this comment chain, a guy compared Hatred to Pokemon.

[–]Brian175 1ポイント2ポイント  (0子コメント)

It would go against it's reason for being to try to be deeper.

[–]Forss 14ポイント15ポイント  (3子コメント)

I actually thought it looked pretty fun with all the destruction and whatnot. It looked like the cops used tactics and coordinated their attacks and taking cover seemed to be a viable tactic.

Playing on a higher difficulty, taking advantage of cover and planning your escape routes could make it more interesting than I think TB gives it credit for. The levels do seem way too long for such a savepoint system. Should be a permanent save for completing an objective.

[–]peolorat [スコア非表示]  (0子コメント)

Police AI looks pretty good, but civilian AI left something to be wanted. I can understand that if you make the civilians to smart they will run off and you'll have to play hide and seek, maybe that's the reason for their AI.

[–]lobehold 14ポイント15ポイント  (3子コメント)

This game is the same as something like the Goat Simulator - sell a game mostly on a ridiculous premise to generate buzz and sales.

The media took the bait not because they don't understand it is a bait, but because it brings viewership/pageviews, bait or not.

Simple really.

[–]AgeMarkus 28ポイント29ポイント  (1子コメント)

Turns out it's a mediocre game with a very effective viral marketing campaign that pandered to the anti-PC crowd. Who could have seen this coming?

[–]dustfeather [スコア非表示]  (0子コメント)

that pandered to the anti-PC crowd

It actually pandered to both sides here. The media (which TB specifically mentions in his video) had a huge part in creating the fake controversy surrounding this game.

You definitly need to bait websites with a big enough clout and a patch on their shoulder in order to make something like this happen.

[–]gyrferret 35ポイント36ポイント  (6子コメント)

Gore, blood, and violence are not what caused this game to be the butt of controversy; it's the main theme of the game.

It is still considered voyeuristic and uncommon territory to exact willful harm on the innocent population for the sake of the game. While on could argue that games like Grand Theft Auto and Saints Row allow you to enact acts of brutality on "innocents", that is not the main focus of the game. It is presented as an option, but the game moves on independent of your completion of that.

Anyway, what I would argue is that killing in those games is presented in a humorous context rather than for the sake of killing. In games like Saint's Row, you kill for the humor of how the weapons you are using work; In Postal you kill for a lot of the same reasons.

But Hatred seems to be going for killing for the sake of killing. That's what makes this game different in my head.

Full disclosure, I am not the biggest fan of Total Biscuit, so this is my argument to why other mediums are allowed to get away with this type of thing: because other mediums do not allow for the immersion that games present. In film, books, audio, you are on a linear path, and the decisions that are made are not in your control. Ultimately, the author, director, etc. is responsible for pulling the trigger on that gun, you are not.

This game immediately reminded me of the film Rampage, which wasn't the best movie ever, but was about a guy shooting up a town spoiler. You were along for the ride if you chose to be, and you were not ultimately responsible for whether the main character killed civilians or not. That's not the case with games. The locus of control is entirely on the player, which is why I think that games are held to a "higher standard".

But in another way, I do agree that games shouldn't "evolve" past a certain top. As I said above, there is something incredibly voyeuristic and taboo about running around shooting at the population at large. Whether we like it or not, we are always going to be curious about things that are "off limits" in society. That's where hatred comes in, and that's why it exists. This game exists to provide a visceral look at a reality that 99.999% of the population will never experience.

[–]insef4ce 43ポイント44ポイント  (2子コメント)

In film, books, audio, you are on a linear path, and the decisions that are made are not in your control.

But in Hatred all the decisions are made for you and you are on a linear path. The only thing you have under control is how long it takes for the "story" to progress.

Killing people in GTA5(EDIT) is like

"Hey you could be doing something else but you DECIDE for yourself that right now is the time to kill innocent people. You won't get any reward other than watching people die but well go along if you want to, you sick little psychopath"

Meanwhile in Hatred it's just:

"Kill x people to get to the next area"

EDIT: as /u/Sigma7 stated that in GTA, especially the older titles, you are rewarded for killing people since they sometimes drop money (or you get points which you need to complete the game like in GTA1 and 2) but in the newer games the amount you get isn't really worth the hassle. Anyway, since my initial statement was incorrect I decided to change GTA to GTA5.

[–]Sigma7 [スコア非表示]  (0子コメント)

Killing people in GTA is like

"Hey you could be doing something else but you DECIDE for yourself that right now is the time to kill innocent people. You won't get any reward other than watching people die but well go along if you want to, you sick little psychopath"

GTA gives points for killing people, and you need points to complete the game.

Starting with GTA3, pedestrians may drop money when killed - which isn't required to advance the plot but still helpful.

Not that the series forces you to rampage, as there's plenty of ways to get money without shooting every single person in the city. But flubbing the missions in the former requires you to spend more time causing chaos.

[–]just_a_fluke2 [スコア非表示]  (0子コメント)

But there is no scientific proof that games affect you and immerse you more than film, in fact quite the opposite

[–]Very_Juicy [スコア非表示]  (0子コメント)

The AI looks really uninteresting, almost unresponsive.

Turns out the game was overhyped controversybait. Who could've guessed.

[–]Aj_The_Wanderer 5ポイント6ポイント  (1子コメント)

When TB opened fire on that crowd, I was expecting Hotline Miami levels of gore and violence, and GTA levels at the very least. And at the risk of sounding like a sociopath....

The game looks boring, the '2edgy4u' aesthetic is only in the dialogue, gore as been downgraded, the blood just blends in so killing anyone isn't satisfying, and the whole game looks like it did its marketing shit so people would actually buy the game expecting the worst violence you could ever see... except the got the worst violence because there's barely anything in it.

And those side-objectives is just about killing more people, I mean isn't that the main goal already? I know Hatreddude likes "Hurting other people", but come fucking on you couldn't have the sideobjectives tie into helping you kill more people? Instead of just "killing everyone in the hospital" maybe going there to get morphine to keep the rampage up would've been smarter, you'd still be killing loads of people, and its an objective other then doing the thing you'd be doing.

Honestly I thought this game would've taken place on one large map, you leave his house, start your rampage, and from that moment on you survive for as long as possible (Akin to: Smash TV or CoD Zombies) with the police getting more and more aggressive and desperate to stop you; eventually calling in the military, and then ramping-up the lunacy to having other nation's military's or the UN getting called in. All the while the map gets more destroyed, bodies stacking up in the streets, chaos ensuing like our "Edgetagonist" would probably love. That and it'd make sense given what its inspired by (Sandbox Rampages); but instead we got a boring twin-stick shooter that shockingly decided to play it safe.

But as it turns out that me and plenty of others were right, the whole of the trailers, the marketing material, the devs "backstories", etc... were all to hype up what would be a mediocre game.

[–]UristMasterRace 8ポイント9ポイント  (0子コメント)

What's that? A game created solely to feed off of over-inflated controversy turns out to be mediocre and more worthy of dismissal than controversy? Color me shocked.

[–]victorXvictory 19ポイント20ポイント  (10子コメント)

Destructive Creations aware that noone will care about them or this game without their successful marketing.

I won't even be surprised if they actually paid people to condemn this game and write articles about how violent this game is. It has been done before with other games and it works very well.

https://www.youtube.com/watch?v=GWlrJq8yi2w

Watch this video if you want more similar examples.

Well played Destructive Creation. I'm not even mad.

[–]Getzageddon 16ポイント17ポイント  (2子コメント)

I think you overestimate the amount of money and power these people have. I think they're eastern european, which would sort of complicate their ability to contact and suborn western journalists.

Whether you want to call it proportional or not, plenty of people are very much outraged over the game, including no small amuont of redditors. But you know, the egos on people these days, they're afraid of nothing more than being "tricked" so they see conspiracy in everything. They've found a niche by tweaking people's noses and defining themselves as counter-culture, is that any worse, or even much different than what say Family Guy or South Park do?

I love that the grand fruition of their evil plan is getting them to buy a low-priced game with no DLC or F2P model. Clearly these guys are masterminds.

[–]CreamNPeaches 9ポイント10ポイント  (1子コメント)

Controversy sells games. GTA and mortal kombat are perfect examples of that.

[–]ddrober2003 1ポイント2ポイント  (1子コメント)

Eh, I would never get the game for $60 but $20? Maybe, looks like a good way to kill time. That respawn crap is dumb but if that was on easy, it might be kind of a challenge.

[–]Nadril [スコア非表示]  (0子コメント)

What a surprise, a mediocre top-down shooter that people should've stopped caring about months ago.

Who could have ever seen this coming?

Quite honestly the idea of exploring hyper-violence through the lens of an obviously horrible person isn't new, and it just so happens that Hotline Miami did it way fucking better.

This just seems dumb and bland. It's attempts at 'shock' are pretty poor, and it comes across as a juvenile attempt at making something 'shocking' and not having it come across as shocking or interesting.

I mean, if it was just shitty shock violence that would be one thing -- but it's shitty bland violence. It's worse.

[–]AlexHD 9ポイント10ポイント  (0子コメント)

It you reskinned the civilians as zombies you might as well be playing Dead Nation.

The outrage industry is going to have a lot of egg on their faces when they see how tame this game is next to Mortal Kombat or even GTAV (which features a torture scene).

[–]Endyo 5ポイント6ポイント  (0子コメント)

Surprisingly, TB has a pretty similar view in this video as the response I had yesterday to seeing the 20 minutes of gameplay:

Well if nothing else it looks fairly nice, though I think the black and white aesthetic helps that in that textures don't have to be all that great, however the effects and lighting are all good. The guy playing and talking is super annoying though. We get that you have to express your reaction to the violence but repeating it over and over for 20 minutes isn't really a great plan. Still, there's nothing special here. It's an isometric shooter where you shoot things. That's the only objective. You're given quests to shoot things. You pick up things that shoot. It's really banking on shock value to be appealing outside of everything else, that's still pretty apparent. It is a game and clearly the developer took some effort to ensure it's playable (I'd venture to say the control issues were player-based), but it looks like something that would lose its luster in the first hour... It's good to see that all of this ridiculous and pointless media coverage over an AO rated indie game is at least about something that is actually a game and not some glorified 'art piece' like the majority of controversial "games." It just looks like a shined up bargain bin indie game though that normally you'd see bundled with half a dozen others of the same general quality.

So little separates this game from any other game where you're shooting hordes of things from an isometric perspective that really the only thing that's worth noting is how thoroughly the media is covering it. This developer probably loves it though. He'll make more from media freaking out (imagine if CNN or someone picks this up) than he would have ever made if it was the same exact game but the enemies were zombies or monsters. In fact, if this was a game about shooting literally anything but normal everyday humans, we'd never even know it existed.

[–]MrDeadToast 5ポイント6ポイント  (1子コメント)

I just don't understand how this (allegedly) secured an AO rating. Is there something the ESRB has seen that no-one else has yet? Or is this just coddling?

[–]Apocolypse007 [スコア非表示]  (0子コメント)

I honestly don't know. The only thing I've seen generate AO ratings in the past were games involving explicit sex scenes. Sex seems much more a no-no here in the USA than violence.

[–]Extradaemon 14ポイント15ポイント  (15子コメント)

Kind of weird how TB spends a lot of the video ranting about games press like it's a single entity and he isn't part of it.

[–]just_a_fluke2 [スコア非表示]  (2子コメント)

It's just shorthand for the people that did. And no he really is not part of traditional games press.

[–]ExSavior 20ポイント21ポイント  (1子コメント)

He said that the controversy over it was unwarrented. He wasn't the one saying 'Shock culture is dead' while still harping on about the game.

[–]shalashaskka [スコア非表示]  (0子コメント)

If shock culture is dead, why is there so much outrage over everything, then?

Edit: Oh, its Ben Kuchera. That explains how the premise wasn't really thought through before being commented on.

[–]Robert237 2ポイント3ポイント  (12子コメント)

What kind of PC will this need? Can't be too demanding right? I want to play this and don't think that it will be a PS4/XO title anytime soon

[–]tanjoodo 10ポイント11ポイント  (11子コメント)

Well, TB said it's running at ~35FPS on his $6000 PC on low.

Needless to say it runs badly.