全 158 件のコメント

[–]CtrlGravity 265 ポイント266 ポイント  (33子コメント)

It infuriates me that there are two fps counters on top of each other.

[–]alexrmay91 86 ポイント87 ポイント  (9子コメント)

And another at the bottom.

[–]Yuhwryu 15 ポイント16 ポイント  (7子コメント)

The bottom one is also wrong ;-;

[–]xvvhiteboy 28 ポイント29 ポイント  (6子コメント)

That one should actually be the more accurate one

[–]Yuhwryu 1 ポイント2 ポイント  (5子コメント)

The flashy color one displays the same information as the bottom one, I done know where the other top one is from

[–]KayakularOrginization 5 ポイント6 ポイント  (4子コメント)

Bottom is net_graph 1, the top is cl_showfps 1. net_graph 1 offers more information, but cl_showfps 1 is just a small little thing you can glance at. It also gives colour indication, so that's nice.

[–]Yuhwryu 0 ポイント1 ポイント  (3子コメント)

Yeah, I know that. I said I don't know what the other top one is.

[–]Osga21 0 ポイント1 ポイント  (2子コメント)

it's the one offered by steam

[–]KayakularOrginization 0 ポイント1 ポイント  (1子コメント)

During a steam broadcast, correct? I've been playing with it recently.

[–]Osga21 0 ポイント1 ポイント  (0子コメント)

No, you can use it in any game, it's in the options

[–]Moist_kitten 1 ポイント2 ポイント  (0子コメント)

Your penis is slighty curved up, then it takes a 90 degree turn

[–]ficarra1002 46 ポイント47 ポイント  (16子コメント)

Why would anyone play with an FPS counter constantly flashing colors too? That's a major distraction/eyesore.

[–]DerberAuner 26 ポイント27 ポイント  (15子コメント)

the flashing one is "cl_showfps 1" as a console command. it switches to red if you drop below 30 fps i think, otherwise its green. edit: there seems to be a middle ground, where its yellow, but i cant tell you where the cut-off is.

though i cant tell you why it seems to be dropping here. by all accounts that video is recorded at full 60 fps. most likely a bug.

the grey one above it is likely from the recording software.

the one at the bottom is one of the "net_graph"s. i think "net_graph 2".

[–]YM_Industries 14 ポイント15 ポイント  (10子コメント)

This was made using Source's demo recording system. The three fps counters weren't necessarily active at the time of demo recording, and they most likely reflect the FPS present when recording rather than watching.

[–]DerberAuner 3 ポイント4 ポイント  (4子コメント)

the netgraph is showing 60 fps though.

usually cl_showfps and net_graph basically show the same fps, dont they?

[–]YM_Industries 1 ポイント2 ポイント  (3子コメント)

Not sure. I modded gmod for a while but Lua is pretty distant from the engine internals. One may be recording fps and the other may be playback? Not a clue really.

[–]DerberAuner 0 ポイント1 ポイント  (2子コメント)

i mean the video were seeing is clearly at 60 fps. you can just tell.

that means that the top left counter is displaying something other than the fps when the whole thing was recorded.

[–]YM_Industries 2 ポイント3 ポイント  (1子コメント)

Yeah, because the video we are seeing is a recording of a demo playback.

Essentially as you play the game you can record a list of actions that take place. You can record this manually or some servers do it for you (SourceTV). You can then playback those movements in-game. Even if you record the demo in 10fps, the playback can be in 60fps or even more. The Source engine tries to smooth inputs across this and usually does a decent job.

You can't share the demo on the Internet though, it's just a list of movements. In order to watch it you have to own CS:GO and open it up. (And if the game updates it may break all existing demos) Before it can be shared on the Internet you have to playback the demo and re-record it in Fraps or Dxtory or whatever. (In TF2 there is an editor that lets you do this without 3rd party tools) Because the gameplay loop is separate from the rendering loop, fps at demo playback time can be very different from demo recording time.

[–]DerberAuner 0 ポイント1 ポイント  (0子コメント)

so basically what youre saying is the top left counter was what was seen during "gametime" by the recorder, whereas the net_graph on the bottom was when the demo was first played back?

[–]fl_santy 2 ポイント3 ポイント  (4子コメント)

This is correct. How do you know I was using the Source demo recording system? I capped the fps @60 because recording with my normal (higher) fps caused some strange bugs.

[–]YM_Industries 2 ポイント3 ポイント  (3子コメント)

I could tell from some of the pixels and also having seen many source demos (mostly surf, now that is oddly satisfying, hnnnng) in my time.

Serious answer: It says demo in the bottom right. ;) I suspected it before then but that certainly confirmed it.

[–]fl_santy 2 ポイント3 ポイント  (2子コメント)

But doesn't it always say "demo" when you've set net_graph to 1 and replay a demo. I could have just recorded it with external software and the "demo" in the bottom right would have still been visible.

However good job :D

[–]YM_Industries 0 ポイント1 ポイント  (1子コメント)

But doesn't it always say "demo" when you've set net_graph to 1 and replay a demo.

I'm not sure what you're asking, you wanted to know how I knew it was a demo and thats exactly how I knew.

[–]fl_santy 0 ポイント1 ポイント  (0子コメント)

Na I wanted to know how you knew I was using the "source recording software" instead of fraps e.g. :)

[–]ficarra1002 0 ポイント1 ポイント  (3子コメント)

That's all nice and all, but it still looks terrible and I still can't believe anyone would play with it enabled.

[–]DerberAuner 0 ポイント1 ポイント  (2子コメント)

most people only use one of the settings, and the way the netgraph is displaying tells me it might just be enabled for the demo.

personally, i only have the "cl_showfps 1" function on, cause the netgraph covers too much of the screen imo.

i agree, though. it looks horrible.

[–]C0rn3j 0 ポイント1 ポイント  (1子コメント)

Why not use Steam FPS counter? It's invisible unless you're looking at it

[–]DerberAuner 1 ポイント2 ポイント  (0子コメント)

force of habit, really.

ive been playing cs since before steam, and "cl_showfps 1" is one of the default commands thats in my autoexec.bat since the days of 1.0 i think.

the other commands being an execute command for my buyscript, and an fps limiter.

[–]Nanabas 0 ポイント1 ポイント  (2子コメント)

There is only 1 actual fps counter, it is the one in the top left. Edit: woops, didn't see the fps counters up top flashing like crazy.

[–]Rubcionnnnn 0 ポイント1 ポイント  (1子コメント)

The real question is who plays with v-sync turned on?

[–]Anticept 1 ポイント2 ポイント  (0子コメント)

Anyone who finds image tearing extremely distracting.

[–]killer3james 35 ポイント36 ポイント  (17子コメント)

How did the door close?

[–]tanzmeister 10 ポイント11 ポイント  (1子コメント)

More importantly, how did it swing both ways?

[–]gagcar 37 ポイント38 ポイント  (0子コメント)

Some hinges allow opening in both directions. Oh and it's a video game so it can do whatever it wants.

[–]Olboi 10 ポイント11 ポイント  (1子コメント)

In CS doors close on their own a short time after someone opens it.

[–]DrewTuber 24 ポイント25 ポイント  (12子コメント)

The other player below closed it, which let the guy on top know someone was down there.

[–]BroadStreet_Bully3 42 ポイント43 ポイント  (0子コメント)

He threw the flashbang before the door was closing though. I think he already knew he was in there.

[–]ficarra1002 66 ポイント67 ポイント  (9子コメント)

Squeeky on nuke closes on it's own as well.

[–]mrhelios 9 ポイント10 ポイント  (6子コメント)

seriously?

[–]ficarra1002 8 ポイント9 ポイント  (3子コメント)

Yep, screwed me over once when I was new. Thought someone was on the other side in a 1v1 clutch because it auto closed, then got shot from heaven.

[–]CPTKO 4 ポイント5 ポイント  (2子コメント)

ALWAYS check heaven.

[–]ficarra1002 0 ポイント1 ポイント  (1子コメント)

I was silver2 at the time, that's my excuse.

[–]mrhelios 8 ポイント9 ポイント  (0子コメント)

pretty good excuse right there

[–]beardybeardorno 4 ポイント5 ポイント  (1子コメント)

on it's own

its*

"it's" means "it is."

[–]t3yrn 0 ポイント1 ポイント  (0子コメント)

Hey, its own is it's own own!

[–]mimpatcha -1 ポイント0 ポイント  (0子コメント)

So is that the oddly satisfying part? He dropped the bomb just as the opponent was closing the door?

[–]OceanRoar 61 ポイント62 ポイント  (17子コメント)

Why does the guy getting killed start spewing blood when the PoV guy is firing a meter off to the right?

[–]matteumayo 146 ポイント147 ポイント  (4子コメント)

I think it has to do with how the replay system works, something involving tick rate being much lower which doesn't show things properly

[–]ficarra1002 26 ポイント27 ポイント  (0子コメント)

This, plus spraying.

[–]Electrospeed_X 10 ポイント11 ポイント  (0子コメント)

Yep, standard servers are 64-tick, which means the game and server process data 64 times per second, and even get up to 128-tick on specialized servers.

Replays, called demos, are only 16-tick, which means you're essentially seeing a quarter of what actually happened.

[–]OceanRoar 8 ポイント9 ポイント  (0子コメント)

Ahh okay, makes sense!

[–]AnotherGoAtIt 0 ポイント1 ポイント  (0子コメント)

Interesting. I've wondered why replays sometimes show a similar but not exact replication of what just happened.

[–]I_Eat_Kats 5 ポイント6 ポイント  (1子コメント)

I believe the replays are saved at 16 tick, as a posed to 64 or 128

[–]SirKlokkwork 31 ポイント32 ポイント  (7子コメント)

Because in CS bullets land in center of crosshair only if you're shooting single bullets while standing still. When you spray or walk or jump during shooting your accuracy is piss poor unless you know the "spray pattern"

[–]Syncronyze 39 ポイント40 ポイント  (0子コメント)

you're right, but this is not the case in this GIF. it's the fault of the demo (from which this is recorded from), it's got a bit of lag.

here's someone flicking, you'll notice after the guy is already dead on his screen, he flicks to the left https://www.youtube.com/watch?v=rqILlC7spSk

in game, it doesn't appear this way.

[–]OceanRoar 0 ポイント1 ポイント  (3子コメント)

Ah, so the game gives the M4/other guns artificially bad accuracy/round deviation thats almost worse than a sawed off shotgun? Seems to me like if they wanna throw the bullet off THAT far at THAT range they should make the recoil animation a helluva lot more violent... accuracy does decrease when you fire in bursts and wave the gun around, but rounds still fire in a very straight trajectory from the chamber, in the gif they have to do a fairly sharp left turn as soon as they leave the barrel.

Then again, maybe it was just a ping/desync issue and the target was where the PoV was firing on their own client or serverside.

[–]enceladus7 8 ポイント9 ポイント  (0子コメント)

Then again, maybe it was just a ping/desync issue and the target was where the PoV was firing on their own client or serverside.

You'd be correct. This is a demo playback.

The recordings are quite far from like for like as to what actually happened, the shooter was on target when it happened live.

[–]ficarra1002 6 ポイント7 ポイント  (1子コメント)

Also, the game isn't meant to be realistic. That would be incredibly boring and stupid.

[–]ATCaver 1 ポイント2 ポイント  (0子コメント)

ArmA and Insurgency players would kindly disagree with you.

[–]ObeseMoreece -1 ポイント0 ポイント  (1子コメント)

The fact that there are set spray patterns in that game ruins it.

[–]Grighton 0 ポイント1 ポイント  (0子コメント)

The spray patterns are set enough to be practiced, but all spray patterns also have a set amount of spread outside of that pattern. No matter how perfect your spray control is, you'll never be close to landing all the shots in a magazine in the exact same spot at a normal distance. On top of all of this, headshots reward accuracy and muscle memory with a faster kill for less ammo. Spraying is a situational thing, and still reward accuracy and muscle memory.

[–]18hockey 0 ポイント1 ポイント  (0子コメント)

Replays are 16 tick to conserve bandwidth. The game is played (on valve mm) in 64 tick. 3rd party, like esea, is 128 tick.

[–]kaasmaniac -4 ポイント-3 ポイント  (0子コメント)

Hacks confirmed.

[–]Alekpowah 20 ポイント21 ポイント  (0子コメント)

/r/mildlyinfuriating FPS counters to balance this gif out.

[–]Tybalt1564 17 ポイント18 ポイント  (1子コメント)

atleast give credit to /u/fl_santy

[–]siccoblue 2 ポイント3 ポイント  (0子コメント)

He didn't take credit for it being his OC, so that's something at least

[–]domo1037 3 ポイント4 ポイント  (0子コメント)

As someone who plays CSGO this is the greatest thing I have ever seen.

[–]SirMattyFresh 11 ポイント12 ポイント  (57子コメント)

What game is this?

[–]El_Lano 68 ポイント69 ポイント  (55子コメント)

Counter Strike: Global Offensive.
To be more specific.

[–]uokaybruh 15 ポイント16 ポイント  (51子コメント)

Can you aim down the sights? In any gif I've seen people don't. I kinda like it.

[–]El_Lano 13 ポイント14 ポイント  (9子コメント)

Not for these guns. You can only aim down for scoped weapons.

Outside of sniper rifles (AWP, Scout, Autosniper) there are only the AUG and the SG 553.

CS isn't about aiming down iron sights.

[–]uokaybruh 11 ポイント12 ポイント  (8子コメント)

Awesome I like that. I think I'll try it out.

[–]enceladus7 10 ポイント11 ポイント  (4子コメント)

Another thing I'd recommend is going in a private match and shooting the guns at the wall.

The crosshair is a guide, not where the bullets go. When spraying the bullets will go far above the crosshair, so control is necessary.

[–]uokaybruh 3 ポイント4 ポイント  (3子コメント)

Sweet thanks dude. Seems like an important tip to know.

[–]masturbating_lion 5 ポイント6 ポイント  (0子コメント)

Also, don't get upset if you get ROFL-stomped. There are players that have put in close to 10k hours over the course of CS and releases. Eventually you'll learn the strats on each map and it will click into place.

[–]LlamaObama 8 ポイント9 ポイント  (0子コメント)

Seriously, CSGO is competive as shit. Look up Warowl for some additional tutorials.

[–]hawkin5 1 ポイント2 ポイント  (0子コメント)

If you want some in-game guidance, PM me your steam and I'll add you

[–]El_Lano 8 ポイント9 ポイント  (2子コメント)

Have fun!

Also:
/r/GlobalOffensive

[–]uokaybruh 2 ポイント3 ポイント  (1子コメント)

Thanks man!

[–]mankey52 3 ポイント4 ポイント  (0子コメント)

Do it. Get yourself a little competitive team and have some fun! With a team of friends it's a complete blast, not to mention extremely rewarding!

[–]howlongcanmynameb 58 ポイント59 ポイント  (40子コメント)

Nope. No aiming down the sights.

Some guns have a secondary function which changes the fire rate, adds a suppressor, look through a scope and the closest to looking down the sites... zooming in... a little bit.

http://weknowmemes.com/wp-content/uploads/2013/08/counter-strike-zoom-logic.jpg

[–]tenhotuisku 66 ポイント67 ポイント  (37子コメント)

Except that doesn't exist in CSGO anymore, the sig and the aug have "real scopes".

[–]howlongcanmynameb 15 ポイント16 ポイント  (36子コメント)

They do?

I haven't played it much and I'm usually so ass-broke that I never get to buy the better guns. I'll have to have a look again.

[–]tenhotuisku 17 ポイント18 ポイント  (35子コメント)

There is never a reason to buy an AUG or a SIG even if you have 16k

[–]howlongcanmynameb 18 ポイント19 ポイント  (8子コメント)

I used to rock an MP5 in CS 1.6... those were the days.

[–]DerberAuner 6 ポイント7 ポイント  (2子コメント)

the mp7 in cs:go plays pretty similarily.

[–]imgurisblocked4me 1 ポイント2 ポイント  (0子コメント)

I miss the mp5 so much

[–]blamb211 0 ポイント1 ポイント  (2子コメント)

1.6 and Source, man. The good old days. My friends and I would go play at the local cyber cafe for like 4-5 hours at a time.

[–]Muffmuncher 1 ポイント2 ポイント  (1子コメント)

I played 1.6 about 2 minutes ago. I LOVE this game man. I'm scared to try out the new versions...

[–]Arqideus 3 ポイント4 ポイント  (0子コメント)

StratRoullette (tm)

[–]DerberAuner 7 ポイント8 ポイント  (6子コメント)

eh. comes down to taste. if you master all the guns, then no, you dont need the sig or the aug. but for some people (like myself) the sig is better than the ak, cause its still a onehit HS kill, but has higher accuracy and an easier spray pattern.

that said, learning the ak really is worth it. its probably the best gun in the game going by cost efficiency. its just that after more than 10 years of counter-strike, i know i will never master that gun. :/

[–]BenVdd 4 ポイント5 ポイント  (0子コメント)

If you know the spray pattern the SIG is statistically better than the ak.

[–]chotix 3 ポイント4 ポイント  (12子コメント)

That's simply untrue.

[–]AwesomeFama 1 ポイント2 ポイント  (0子コメント)

Hey! The SIG and the AUG to a lesser extent are great in cs_assault!

...then again most people never play assault, so there's that.

[–]Ma3rabi 0 ポイント1 ポイント  (0子コメント)

tell that to silvers...

[–]darkpivot 0 ポイント1 ポイント  (0子コメント)

Honestly if I can afford it without being screwed the next round for losing I prefer the SG. I find it easier to get headshots with and I know its spray pattern a lot better, it's basically just pulling down and to the left.

[–]DaThompi 0 ポイント1 ポイント  (0子コメント)

What? Well thats not true for anyone. The AUG isn't much more expensive than the M4A1 and I actually like the AUG more. And when I have enough money I sometimes go for the SSG on Terrorist site too, because I kinda like the feeling of the weapon.

[–]kevinthebaconator 1 ポイント2 ポイント  (0子コメント)

That was majestic as fuck

[–]MERI0 2 ポイント3 ポイント  (0子コメント)

Over 5000 kills with that gun... Damn son

[–]madjo 3 ポイント4 ポイント  (4子コメント)

I hate that the door first opens outwards, but after that opens inwards.

[–]faz712 10 ポイント11 ポイント  (3子コメント)

[–]madjo 2 ポイント3 ポイント  (2子コメント)

How many doors have you encountered that used that hinge? I know they exist, but I rarely encounter them. A lot less rare than they appear in CS.

[–]agilebeast1 11 ポイント12 ポイント  (1子コメント)

I've seen 'em only at my local old west saloon.

[–]siccoblue 1 ポイント2 ポイント  (0子コメント)

REACH FOR THE SKY, PARTNER

[–]grannskapet 0 ポイント1 ポイント  (0子コメント)

This man needs 144hz in his life.

[–]granger744 0 ポイント1 ポイント  (0子コメント)

that's awesome

[–]voltox3 0 ポイント1 ポイント  (0子コメント)

air horn sounds

[–]Moaz13 -2 ポイント-1 ポイント  (4子コメント)

OP, give the source of the gif at least you scumbag. Xpost from /r/GlobalOffensive

[–]siccoblue 2 ポイント3 ポイント  (3子コメント)

You should check out reddiquite sometime

[–]Moaz13 0 ポイント1 ポイント  (2子コメント)

What about it?

[–]sockgorilla 0 ポイント1 ポイント  (1子コメント)

[–]Moaz13 0 ポイント1 ポイント  (0子コメント)

I know what it is. Why do you mention it?

[–]Baby_venomm -1 ポイント0 ポイント  (0子コメント)

Never played CS but this turnedme on

[–]Segull -1 ポイント0 ポイント  (0子コメント)

Rekt

[–]ChromeLynx -1 ポイント0 ポイント  (0子コメント)

Wow. GG.

[–]gm4 -2 ポイント-1 ポイント  (0子コメント)

Man, ever since I got my new system I haven't seen anything CLOSE to 60 fps... constant 280-350 and it's amazing