このタイトルは2009年に発売されたGame for Window Live 版を Steam に対応させた製品です。 Steam ストア上でUNTOLD STORIES BUNDLE を購入することで BIOHAZARD5 ALTERNATIVE EDITION と同じ内容のコンテンツになります。
ユーザーレビュー: 非常に好評 (2,814 件のレビュー)
リリース日: 2009年9月15日

このアイテムをウィッシュリストへの追加、フォロー、興味なしとチェックするには、サインインしてください。

Resident Evil 5 を購入する

WEEKEND DEAL! 残り時間:

-66%
¥ 1,990
¥ 676

Resident Evil 5 Gold Edition を購入する

Includes Untold Stories DLC

WEEKEND DEAL! 残り時間:

-30%
¥ 2,990
¥ 2,093

このゲームが含まれるパッケージ

Resident Evil 4/5/6 Pack を購入する

3 アイテムを同梱: resident evil 4 / biohazard 4, Resident Evil 6 / Biohazard 6, Resident Evil™ 5/ Biohazard 5®

プロモーション価格! 5月19日 まで

このゲーム用のダウンロードコンテンツ

 

キュレーターによりおすすめされています

"Good port. Decent amount of options and GFWL was finally removed. Performance is great and the K/M controls are good."

最新の更新 全て表示(4)

5月11日

Patch #1 Now Available

Patch Notes

  • Save data and GFWL Achievements migration functionality is now live. To begin the import process, simply click the "Import Windows Live Profile" from the OPTIONS menu and sign into your existing GFWL profile/account when prompted.
  • Lighting has been fixed (fixed problem with offset lighting)
  • Fixed unlocking issues when upgrading to Gold Edition
  • Fixed unlocking costumes and Extra Figures
  • Various data (graphics and audio) fixes:
    • Missing flowers in Chapter 5-1
    • Missing gun case in Chapter 5-2
    • Jill's hair in "Desperate Escape"
    • Jill's voiceover audio in "Desperate Escape"
    • Sheva's teeth in Fairy Tale outfit
    • Barry's voiceover for melee attacks
    • Background music for Chapter 4-2
  • Enhanced Nvidia support (switched back to re5dx9.exe to take advantage of Nvidia's driver side optimization)
  • Fixed Leaderboard display if your score wasn't in the top 100
  • AI enemies do a better job pathfinding
  • Matchmaking for multiplayer games no longer filters out potential participants
  • Fixed some Russian, Polish, and Czech text bugs (including the Help screen for Versus mode)

85 件のコメント 詳細を見る

3月26日

"Gold Edition" Content Now Available!

Good news! RE5's long-requested "Gold Edition" content is finally coming to PCs as part of the game's conversion to Steamworks. And by "finally coming," I mean it's out now!

If you already own regular RE5 through either Steam or a boxed retail Games For Windows Live, you can acquire a free Steamworks copy of the base game and then purchase the new Gold Edition content for $14.99.

If you don't own RE5 in any form, you can pick up the entire game (RE5 + Gold Edition content) at a discount price for a limited time. The standard RE5 is also still available, and is also on sale.

For those who didn't already know, Gold Edition was originally released for Xbox 360 and PS3 back in March 2010 - making this week the game's fifth anniversary. Gold Edition collected all the DLC released to that point, including a versus mode, four new costumes, Mercenaries Reunion and two new story-based chapters.

"Lost in Nightmares" takes place prior to RE5, with Chris and Jill on a mission to apprehend Umbrella founder Oswald Spencer. "Desperate Escape" takes place near the end of RE5, teaming Jill with BSAA agent Josh Stone. Mercenaries Reunion adds even more characters to the mode, including Barry Burton and Rebecca Chambers.

This anniversary is also perfectly timed with the release of Resident Evil Revelations 2, which completed its episodic release last week in conjunction with the disc version launch. While we won't spoil anything here, players and eagle-eyed fans may have already noticed some possible connections with Resident Evil 5...

Please note that if you have the GFWL version, you can certainly continue playing. All of our applicable GFWL titles continue to support the features and will function normally. To continue playing on GFWL though, you must maintain a separate installation using the GFWL activation key.

Here’s an overview of some of the basic Qs you might have:

Q: If I already have the GFWL version of the game, can I get the Steamworks version?

A: If you purchased a retail package GFWL version, you can use the GFWL activation code and redeem it on Steam to get a free copy of the full Steamworks-enabled version. Those who have already purchased the game on Steam or through other online distributors selling Steam keys will automatically be upgraded to the full Steamworks edition.

If you purchased a digital copy directly from the Microsoft GFWL marketplace, you can continue to enjoy RE5 on GFWL. Unfortunately, we cannot accommodate a Steamworks transfer for these folks as there is no authentication option available. However, all of our applicable GFWL titles continue to support the features and will function normally. To continue playing on GFWL, you must maintain a separate installation using the GFWL activation key.

Q. Will my save data be compatible with the new Steamworks version?

A. We’ve implemented a save data and Achievements migration tool that’s built right into each game. The tool will allow you to transfer progress from GFWL to Steam. However, the game will require that you install and sign into the GFWL client since the game needs to authenticate unlocked Achievements recorded on the GFWL service. Those who wish to start the game from scratch can skip the GFWL client installation entirely since the save/Achievement migration is optional.

Note the GFWL save data and achievement migration tool will be ready after launch; please stay tuned for an announcement on the official Steam forum.

Q: Will the new Steamworks versions support any Steam features? (Steam Trading Cards, Steam Achievements, Steam Cloud, leaderboards, etc.)

A: RE5 and RE5: GE will support the standard suite of Steamworks features including Matchmaking, Achievements, Leaderboards, and Cloud save. Trading Cards will be available shortly after launch.

Q: Will previous DLC carryover from GFWL to Steam?

A: Unfortunately, DLC content purchased directly from Microsoft’s GFWL Marketplace store will not carry over to Steam due to the lack of CD/activation key. Those who wish to play the game with their DLC can continue to do so with the GFWL version of the game installation and under the GFWL service.

Q: How do I access “Lost in Nightmares” and “Desperate Escape” extra episodes?

A: You must complete Chapter 3-1 in the main campaign to unlock “Lost in Nightmare” and complete the full campaign on any difficulty to unlock “Desperate Escape.”

274 件のコメント 詳細を見る

このゲームについて

Games For Windows Live からのセーブデータの引き継ぎがゲーム内でできるようになりました。
オプションメニューから 『WINDOWS LIVE のプロフィールの引き継ぎ』を選択することでデータの移行が可能になっております。

※但し2回目以降 引き継ぎメニューを選択すると Games For Windows Live 側のデータが優先して上書きされてしまいますのでご注意ください。

Resident Evil 5 Gold Edition は Biohazard 5 Alternative Edition の洋題であり、
コンテンツの内容は全く同一のものになります。

[ストーリー概要]

ラクーン事件の後、アンブレラの崩壊により生物兵器はテロリストたちの手に渡り、世界にはバイオテロが蔓延した。
責任問題を恐れた製薬企業連盟は、対バイオテロ部隊「BSAA」を組織、鎮圧活動を行う。
洋館事件から10年後、主人公クリス・レッドフィールドがバイオテロの脅威にさらされた灼熱の大地、アフリカでシリーズ最大の恐怖に遭遇する。

[詳細]

このタイトルは2009年に発売されたGame for Window Live 版を
Steam に対応させた製品です。

Steam ストア上でUNTOLD STORIES BUNDLE を購入することで
BIOHAZARD5 ALTERNATIVE EDITION と同じ内容のコンテンツになります。

[注意事項]

  • Games for Windows版に搭載されていたNVIDIA GeForce 3D Visionには対応しておりません
  • オンラインでのマッチングが前提の為、オフラインでの画面分割プレイには対応しておりません。
  • Games for Windows Live版からのセーブ・実績の引き継ぎが可能です。
    Games for Windows Live版で日本語製品版をプレイしていた場合には、Steam 上でも日本語設定
    をしたうえで、引き継ぎを行ってください。言語が違う設定の場合には上手く引き継げない場合があります。

システム要件

    • Supported OS: Windows 7
    • Processor: Intel Core™ 2 Quad 2.4GHz or better, AMD Phenom™ II x4 3.4GHZ or better
    • Memory: 4GB or better
    • Graphics: 512 MB VRAM, NVIDIA® GeForce 9800 series or better, ATI Radeon HD 7770 or better
    • Display: Minimum 800 x 600 pixel resolution
    • Sound: DirectSound Compatible (DirectX 9.0c or higher)
    • DirectX®: DirectX 9.0c / Shader 3.0 or better
    • Hard Drive: 15 GB free hard drive space
    • Peripherals: Keyboard and mouse
    Internet connection required for game activation.
    • Supported OS: Windows 7
    • Processor: Intel Core™ i5-3570 or better, AMD Phenom™ II x4 3.4GHZ or better
    • Memory: 4GB or better
    • Graphics: 512 MB VRAM, NVIDIA(R) GeForce® GTX 650 or better, ATI Radeon HD 7770 or better
    • Display: Minimum 1280 x 720 pixel resolution
    • Sound: DirectSound Compatible (DirectX 9.0c or higher)
    • DirectX®: DirectX 9.0c / Shader 3.0 or better
    • Hard Drive: 15 GB free hard drive space
    • Peripherals: Keyboard and mouse, controller supported
    Internet connection required for game activation.
参考になったカスタマーレビュー
141 人中 114 人 (81%) がこのレビューが参考になったと投票しました
7 人がこのレビューが面白いと投票しました
記録時間: 14.5 時間
投稿日: 3月31日
おま値じゃない・・・だと・・・

PC版バイオハザード5のSteam版。アフリカを舞台に脳筋クリスが相棒のシェバと道中、マトリックスになったりGears of WarになったりするハチャメチャTPSゲーム。犯人はウェスカー。
まだ一般的なTPSの要素を取り入れきれておらず、4と同じくエイム時は移動できなかったり、ダッシュ時に平行移動できなかったりと操作に古臭さが見受けられる。
今までおま国で日本からは開発できなかったが、ゲームタイトルも日本語版のバイオハザード5となり日本からでも開発できるようになった。
かつてのPC版バイオハザード5はGame for Windows Liveを使用していたが今回からSteamworks対応となり、忌々しい認証問題はもちろんのことSteam実績やSteamクラウドにも対応となり利便性は大きく向上し、今までPC版には配信されてこなかったDLCも遂にリリースされ、完全版と言っていい内容。ただし、DirectX 10バージョンが削除されDX9版のみの収録となっている。同じくDX9とDX10が別々に収録されていたロストプラネットやデビルメイクライ4とは違い、バイオ5はバージョンによる画質の差はあまりないので大した問題ではないが。
価格も北米価格と差がないし、やればできるじゃないか、カプコン・・・
ってこれじゃ、スクエニと同じく不良改心過大評価現象じゃねぇか!!!
このレビューは参考になりましたか? はい いいえ 面白い
20 人中 15 人 (75%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 208.1 時間
投稿日: 3月30日
実はこれが初めてのバイオハザードです。
とても綺麗なグラフィックですし、おま国も解除されるということで、買って損はないと思います。DLCもでたもんね。
Co-opも可能ですが、通信環境によっては特定の動作にかなり時間がかかります。(アイテムを拾うとか)
どうしようもないです。ですが、AIとやるよりかはCo-opでやるのが一番ですので、気の合う人にプレゼントするのもいいと思います!
このレビューは参考になりましたか? はい いいえ 面白い
15 人中 11 人 (73%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 40.8 時間
投稿日: 4月2日
PS3版を400時間やり込んだくらいの好きなゲームです。
今回晴れてSteamで出たのでやってみたのですが、
PC版特有のバグなのか、それとも高いfpsによる弊害なのかわかりませんが、細かい点が劣化してるように感じました。

まず、ただでさえアホなAIが更にアホになってます。
遠くで同じところをグルグル周回して全然こちらに来てくれない、熱線に自分から突っ込んでいく、急に棒立ちになる・・・
そして敵がかなり高確率で角に引っかかり、その場で動かなくなってしまうことが何回も何回も何回もありました。自分が操作してても結構引っかかります。
引っかかると言えば、敵がジャンプして出現する箇所で、ジャンプして何かに引っかかって下に戻ってしまう光景も見かけました。
AIとプレイ中、武器を要求・交換できなくなっているのも凄くイライラしました。オンラインで出来ないのはわかりますが、何故シングルでも出来ないようにしたんでしょうか?
それともPC版では何か別の設定をしなければ解除されないとかそういった感じなのでしょうか。よくわかりません。

以上の項目はPS3版では九分九厘体験しなかった項目です(引っかかることはたまにありましたが、数える程度です)
従来のPC版に元々あった事なのか、それともSteam版にて初めて発動したものかはわかりませんが、
単なるバグならば早急に対処してほしいものです。


このレビューは参考になりましたか? はい いいえ 面白い
6 人中 4 人 (67%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 49.4 時間
投稿日: 4月15日
バイオ4→バイオ6とやってずっとやりたかったバイオ5がPC版で出たということで購入しプレイしたところ、普通に面白かった。個人的にはバイオ6よりもこっちのほうが面白かった。ただ、クラッシュすることがあるのでそこだけ不満かな。
このレビューは参考になりましたか? はい いいえ 面白い
16 人中 8 人 (50%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 187.8 時間
投稿日: 3月30日
ストーリーが面白い。
出てくる強敵は倒せたら楽しいし二人で通信プレイすればもっと楽しくなる。
個人的には満足しました
このレビューは参考になりましたか? はい いいえ 面白い
424 人中 372 人 (88%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 130.1 時間
投稿日: 2014年11月20日
MINI REVIEW – RESIDENT EVIL 5

Details
Developer: Capcom
Engine: MT Framework
Genre: Action
Mode: Single-player / Co-op
Release year: 2009

The Good
☺A blast to play with a partner
☺Cutscenes are short, sweet and done right
☺Fun shooting mechanics and satisfying melee attacks
☺A huge selection of different upgradable weapons
☺Unlockables, higher difficulties and co-op arena mode add replay value

The Bad
☹A.I. Controlled partner is incredibly irritiating and dull
☹Later action heavy chapters are boring

Worth Noting
  • Finally the game has been patched from GFWL to Steamworks! You're also able to purchase the long waited Gold Edition content for the game, which was originally made exclusively for consoles.

  • This game isn't anything about survival horror anymore. It's more of an action game. In my opinion, this isn't really a bad thing. Games can't stay the same forever and they have to evolve and change one way or another. I had pretty fun time playing it, actually.

  • I'm 100% serious of what I said about the A.I. controlled partner. For the best possible experience, please play the game with a friend or even with a random guy. A.I. controlled partner will often heal you when healing isn't a necessary, it will get in your line of sight and it will also waste your hard earned valuable ammunation.

The Verdict: "Worth playing"

"Have a fun ride playing the game with a friend or otherwise you'll throw the keyboard out the window because of that dull A.I. controlled Sheva."


If you liked this review or want to see more recommended games, be sure to follow our curator group: Follow Original Curator Group

Check out the Original Network Groups. Win free games, make new friends on Steam, & more! Original Curators Group, Original Traders Group, & Original Giveaways Group
このレビューは参考になりましたか? はい いいえ 面白い
156 人中 128 人 (82%) がこのレビューが参考になったと投票しました
180 人がこのレビューが面白いと投票しました
記録時間: 1.5 時間
投稿日: 3月28日
Chris Redfield's arms are bigger than my future.
このレビューは参考になりましたか? はい いいえ 面白い
90 人中 70 人 (78%) がこのレビューが参考になったと投票しました
1人がこのレビューが面白いと投票しました
記録時間: 25.4 時間
投稿日: 3月26日
♥♥♥♥♥♥♥ THANKS CAPCOM
game just moved to Steamworks, finally after the struggle, its real.
Gold edition - check
working coop - BIG CHECK
now we can all experience the RE5 in its full beauty.
thanks again Capcom.
このレビューは参考になりましたか? はい いいえ 面白い
59 人中 44 人 (75%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 79.2 時間
投稿日: 2月16日
I've easily logged 500 hours on the Xbox 360 and I'm coming to the conclusion I will be spending another 500+ hours here on Steam. One of my favourite games of all time - with mercenaries and helping newbies with missions gives this game a bunch of replay value.

On Xbox the quicktime events were quite easy - sure you might miss one by accident but holy mother of ♥♥♥♥ on pc it is another story. Never has my heart pounded so fast dreading what combination will be next: e and v? what kinda combonation is that? especially when you have 1/2 a second to react to it and when in co-op and you ♥♥♥♥ it up.. it has to be one of the lowest moments in your life.

Anyway, maybe it's because I'm just bad with a keyboard - you guys might find it easy but for me.. god damn.
Like I said one of my favourite games of all time and the quicktime event just gives me something new to master.

10/10 Complete global saturation
このレビューは参考になりましたか? はい いいえ 面白い
44 人中 35 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 164.6 時間
投稿日: 3月26日
This is still, to this day, the best co-op experience I've ever had in a complete game. Over 1,000 hours on the 360 version, and somewhere close to that between Steam, GFWL, and retail PC disc versions of this game, I'm still enjoying every minute this game is running on any system.

But the important thing to add here is that finally, after about 5 years, the long-awaited Gold Edition content has made its way to PC (and GFWL has been replaced with Steamworks integration). Lost in Nightmares, Desperate Escape, Mercenaries Reunion, Versus, and most importantly, Warrior Chris / Heavy Metal Chris, all in 60fps here on the PC version.

A giant majority of my total hours spent in this game have been in the extra game mode, Mercenaries and Mercenaries Reunion; this is a unique time attack mode where you aim to kill a set number of enemies, breaking time bonuses and getting melee kills for additional time as you progress to complete the stage. With 18 characters / costumes across both Mercenaries and Mercenaries Reunion, as well as three variations of each of the 8 stages (Merc, Reunion, and No Mercy), there is plenty of content to keep you playing and having a good time, single player. But throw that all in with the option to play Duo for these modes (as well as the game's feature co-op campaign), and you've added hundreds of hours of additional gameplay with a co-op partner.

Lost in Nightmares, one of the Gold Edition campaigns which takes place in the flashback sequence where Chris loses his partner Jill Valentine, is one of the many highlights of the game. Like a love letter to their fans, Lost in Nightmares includes a handful of throwbacks and references to old-school Resident Evil flare (cranks, traps, a piano, and an easter egg featuring classic fixed-camera angles for the beginning segment of the campaign, to name a few). It makes me hopeful for the future of the Resident Evil franchise, and it's the most enjoyable add-on content I've ever played.

I have nothing bad to say about this game, and endless good things to say. Since its release in 2009, I've been in love with Resident Evil 5, and I don't think the love for this game will ever die.
このレビューは参考になりましたか? はい いいえ 面白い
23 人中 20 人 (87%) がこのレビューが参考になったと投票しました
9 人がこのレビューが面白いと投票しました
記録時間: 44.4 時間
投稿日: 4月3日
9/10
+ Great action
+ Great soundtrack
+ The Mercenaries mode is tons of fun
+ No Games For Windows Live
+ Graphics are good
+ Awesome in co-op
- Barely any horror
- the partner AI sometimes is really annoying

In this game I:
• Killed a zombie whose model looked a lot like Joseph Stalin. And he was carrying a sickle.
• Killed a zombie whose model resembled Captain Jack
• Witnessed Chris Redfield punch and headbutt a rock in a volcano while fighting his nemesis, who turned into a cyborg zombie undead Alex Mercer
• Threw a rotten egg at a zombie and killed him
• Play as a muscular white guy, killing hundreds of black zombies in Africa. Not racist at all
• Heard Albert Wesker, the badass villain of Resident Evil, say "You will give me an egg"
このレビューは参考になりましたか? はい いいえ 面白い
32 人中 23 人 (72%) がこのレビューが参考になったと投票しました
2 人がこのレビューが面白いと投票しました
記録時間: 17.5 時間
投稿日: 4月7日
The same Resi 5 that you've known for 6 years, now with a litany of new issues after migrating to Steamworks.
Stay away until it gets a patch- this game is BUSTED right now.

A few examples:
  • Highest-level AA (C16XQ) doesn't function at all
  • Random crashes to desktop (ex. during the cutscene after a boss fight)
  • Can't exchange weapons with partner in single-player
  • Mismatched button prompts in menus (Keyboard prompts when using a controller)
  • Objects missing from the game world (flowers at the start of 5-1)
  • Misaligned lens flares
  • No stages or characters unlocking in Mercenaries, despite repeated A-ranks
  • Aiming your gun using the Lost in Nightmares DLC classic camera easter egg is broken for Mouse and Keyboard
  • No laser sight when using Mouse & Keyboard
  • Missing the promised migration tool for GFWL saves
  • Splitscreen co-op mod no longer works, no official implementation
  • Road Warrior Chris and Business Sheva (originally PC-exclusive costumes) have been locked away behind the Gold Edition DLC
  • Gold Edition DLC is way too expensive. For 90% of the cost of the main game, you get two story chapters, some costumes, a mercenaries variant and some online vs modes that will die out very quickly. This content is 5 years old, but is being treated like a brand-new release from a price standpoint.

At the time of writing (roughly a week and a half after release), Capcom has yet to respond to the enormous number of bug reports in the community forum. Considering that the RE1 remaster still hasn't seen a patch for its framerate issues in the 2.5 months it's been out, you should be very wary of this.
I can't stress this enough- don't give up your hard-earned cash until the game is in a release-worthy state.

EDIT: As of April 10th, Capcom has responded to the community's call for local co-op and 3D support by making the original GFWL version available through Steam's branch system.

Not only is this an incredibly lazy solution, it also doesn't work for any of the Steamworks-only Gold Edition content. It would be a nice hold-over if the development team were working on official implementations of the missing features, but the official steam community forum thread makes no mention of such things.

To me, this indicates that the 'Fix Co-Op' and 'Fix 3D' boxes on Capcom's to-do list have been checked, and that they are moving on. Don't buy this if you're looking for a port that treats the PC platform with respect- you won't find it here.
このレビューは参考になりましたか? はい いいえ 面白い
17 人中 14 人 (82%) がこのレビューが参考になったと投票しました
記録時間: 51.9 時間
投稿日: 4月2日
Why am I even here reviewing Resident Evil 4?
Everyone already knows this game is totally awesome and...oh wait.
This review is supposed to be for RE5.
Hmm...

Depending on who you talk to, RE5 is either a respectable entry in the franchise, just another bro-op shooter, or the beginning of the end. I belong to the "I think RE5 is simply a great game" camp. It's entertaining, has a lot of good ideas, and how can anyone not love Mercenaries? With the recent transition to Steam I had to give the game another (3-4) playthroughs and tell you all about it.

"Uroborus will be released into the atmosphere ensuring complete global saturation."
This memetic line -- spoken by a man with evil eyes -- from one of the few unskippable scenes in the entirety of RE5 explains the plot. I can't recall any of the rest. Capcom used to develop arcade games, so every now and then these storylines seep into their console titles. While it's easy to write this game off as dumb action movie shlock, I think we have to look deeper. After all, dumb action movies are released every day, yet hardly any of them are on the level of Die Hard.

Let's start with the most important aspect: the mechanics. Yep, it's that word again. Everytime I review a crappy beatemup on Steam I have to mention the mechanics. Capcom has made some of the best beatemups ever: Aliens Vs Predator, Cadillacs & Dinosaurs, Final Fight, Dungeons & Dragons, and so on. They've attained mastery of mechanics as far as I'm concerned. With this knowledge, they can do everything from fighting games to third-person shooters. When somebody puts out a crappy beatemup, I know that they have no business making a game in any other genre (except for maybe a turn-based RPG).

But what is mechanics? Everyone has their own definition, but I look at it as the player's relationship with the world. This covers every action, no matter how subtle. This can be everything from the height and arc of Mario's jump, to what happens when a flying axe is shot, or how much space is necessary for a mayor to dodge a punch. Great mechanics work when you never notice them. It's supposed to be seamless, so when you dodge a thousand bullets in a 2D shooter, you feel like you've been doing it since birth.

The most prominent aspect of these great mechanics is in how the weapons feel. Each gun has its own characteristics, and using them properly is exciting and rewarding. Majini also respond appropriately depending on where you shoot them and what they're doing. This goes beyond shooting them in the head or in the knees to setup a melee attack. There's other tricks like clipping a shoulder, which causes their arm to fly back. This can be useful if an enemy is carrying dynamite, and it's just out of the player's sights.

It also can't be stressed enough how effective unrealistic or overly "gamey" mechanics can be. When you're surrounded by monsters in any other game, your first instinct isn't to punch the one that's staggering. In RE5 however, that maneuver can buy you precious invulnerability. All too often, videogames give you these cool techniques you can perform, but they leave you open to attack, so they're never used. Providing an incentive is key, it empowers the player, makes them more willing to take risks, and thus have more fun. In the interest of balance, not every game should function in this manner, but it suits the later RE games extremely well.

In keeping with the arcade game theme, RE5 is best-described as a compatibility shooter. Cooperative? That's the term I'd use to describe Borderlands or something. Sometime in the late 90s/ early 00s, Arcade light-gun developers like Sega & Namco started pushing the compatibility aspect. When you played a light-gun shooter like Let's Go! Jungle or Deadstorm Pirates, end-of-level ratings weren't given just to you. When you played with a friend, a loved-one, or even a complete stranger, it was the relationship that was rated. This meant that if you were doing stuff like hogging all of the enemies or allowing your partner to take damage, you and your partner would get punished with a lower rating. In a way, two people that performed admirably in a light-gun game could be considered lifetime best-friends, lovers, etc.

RE5 is designed along those same lines, that's what makes it a compatibility shooter. The next time you play RE5, keep an eye on your partner. Sure there are plenty of moments that force the co-op angle, like the shared QTEs, or those times where you have to cover your partner while they do something, but I'm talking about all of the subtle aspects. For example, note the laser-sights. This isn't just a holdover from RE4. You can see where your partner is aiming, so you know when to cover their back. Enemies tend to come from multiple directions, so situations where you do the lion's share of the work are few and far between. Over time you develop a sense of what your partner is thinking. You know when they have a situation handled, or when they need to be bailed out.

There's also the context-sensitive B button. When you give someone a herb, pressing the B button will say "Thank you", and you'll hear some variant of "Nice!" when your partner nails a sweet headshot. Typically, when you perform some action in spectacular fashion, you'll see "Great!" pop up on-screen or hear it spoken (My personal favorite is "Nice Driving" in Daytona USA. This is a holdover from the arcade days. Arcade games are short, and your actions have immediate consequences. When you do something right, the game pats you on the head. RE5 is designed so that you and your partner are expected to pat each other on the head, thus we have the B button.

RE5's campaign is altogether solid, but it has some definite mis-steps. Boss-fights in RE games tend to be generally hit or miss. More often than not they're about taking advantage of clumsy AI path-finding or shooting large glowing targets with the magnum. RE5 has all this, and a bullet-sponge turret boss to boot. There's also the 5-2 boss, which screams "Use a rocket launcher on me". Also, while not-zombies with guns aren't a huge deal to me, they're a massive pain in Professional mode. This, combined with the ridiculous short revival time (you have to be right on top of your partner to save them), is just annoying. For the most part though I think RE5 is solidly put-together. It pushes the compatibility elements quite well.

Mercenaries is absolutely perfect. There's no need for a wall of text to explain why.

Altogether, RE5 is a very satisfying game. Give it another go if you haven't already.
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記録時間: 4.7 時間
投稿日: 3月4日
i have no friends to play it with
8/10
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44 人中 28 人 (64%) がこのレビューが参考になったと投票しました
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記録時間: 43.5 時間
投稿日: 3月26日
No more GFWL!
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記録時間: 52.5 時間
投稿日: 3月28日
"Wesker's mother..."
- Chris Redfield

After destroying Umbrella corporacy, Chris Redfield travels to Africa to stop bioterorism. He meets his new partner Sheva Alomar. Together, they reveal mysteries about Umbrella...

PROS
+Story
+Characters
+Plot twists
+Some zombies look like a Stalin xD
+Now working achievements
+Urobananas

CONS
-Control settings
-Price of DLC
-Quick time evets that makes you rage

9/10
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24 人中 16 人 (67%) がこのレビューが参考になったと投票しました
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記録時間: 87.4 時間
投稿日: 4月11日
Sheva Alomar! Need to say more? don't think so :D
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30 人中 19 人 (63%) がこのレビューが参考になったと投票しました
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記録時間: 29.5 時間
投稿日: 4月1日
Best Item Managment Simulator to this day.
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10 人中 8 人 (80%) がこのレビューが参考になったと投票しました
記録時間: 14.3 時間
投稿日: 4月30日
Okay single player game but great coop game.
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記録時間: 101.4 時間
投稿日: 4月20日
☑ Overall amazing game!
☑ Co-op in all chapters including DLC
☑ Two sexy lead characters (Chris & Sheva)
☑ Excella
☑ Mercenaries, No Mercy & Reunion
☑ Versus
☑ Rotten Eggs!
What's not to like?
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