So I was cleaning up my hard drive and I found my copy pasta of what used to be the board sticky.Part 1:/3/'s Official README.TXThttp://freetexthost.com/nzjanyanw0If you're reading this, you probably got this linked to you because you posted aquestion that has already been asked many many times. Read ahead, and findyour answer.Scroll to the bottom for useful resource links.1.) "How do I get started in 3D?"There are many ways to get started, the quickest way is to actually startwith a 3D program. There are many to choose from, such as:-3DS Max-Cinema 4D,-Maya-Softimage XSI-Lightwave-Blender 3D (Free!)Once you obtain one the next step is to start with tutorials. There are manyon the net, they range from text and image tutorials to video tutorials. Youaren't going to find a tutorial for everything out there, but most will explaintechniques that you need to adapt in order for you to achieve whatever finalresult you want.2.) "Wow! That's a lot of programs! Which one is best? I heard ______ is best."You heard wrong, there is no one program that is better than the rest, it hasand always will be the skill level of the artist. Which program you choose issolely dependent on your own personal taste and which aspect of the 3D industryyou want to be involved in.Max and Maya are the most hyped and so therefore the most used,they have the most available documentation online. The interfaces havea steep learning curve, but there isn't any 3D program you can't learn if you takethe time to use it and follow some tutorials. Go with a generalized package, not aspecialist one.
Someone PLEASE tell me what I'm doing wrong. I just want to use Maya fur Grass effects and animate it like the wind is blowing on it. I'm aware PaintEffects has it, but I need to render with MentalRay. Also for some reason in Rendering menu set, I'm missing the entire Hair tab that a lot of tutorials mention, am I missing a plug in?Where should I go, /3/? This shouldn't be that difficult.
Your right it shouldn't but in the land of AutoDesk it is and always will be......clue: C4D/Arnold!
is it just me or does everyone think that c4d users are arty hipsters? not op btw
Use some dyamic effector like wind on the paint effects then convert the paint effects to geometry and leave the history behind.
>>476060I blame the low poly fad
I remeber seeing some quite sophisticated looking hentai GIFs were made by projecting 2D image on 3D geometry.Does anyone remember the artist name? I'm trying to find his blog again but with little success so far.
>>475639Probably Tsukiakari no Raspberry, Tinklebell, or similarThere's a thread about it right on the front page
>>475650No, he's talking about someone who projected a 2d image onto a plane, remade significant geometry in front of the plane along the projection, baked the projection and animated it. There was a blog with a guide and I think even a video. I don't have the url or any names, though.
IeiraHe made a tutorial and there were a few others who did the same
What are the specs of your main computer for 3DCG, what program do you use, and what do you think about it?
Maya 2014, Adobe CS 6, SpeedTree, UVLayout Pro, Bitmap2Material, Unity5. Aside from the RAM, it’s more horsepower than I need because I am doing realtime work, but I figure it’s gonna last me a while- I have had this machine since 2007 and it’s the best machine I have had.
>>475854i7 3770K at 4.5GHzGTX 680 8GB 2133MHz RAMMayaAfter EffectsPremiereZBrushLove learning Maya, yet to really step into ZBrush.Come render time for my classes, I batch rendered about 1000 frames all in a day on this one rig, while everyone else commandeered like 5+ Mac PCs to render about the same amount of frames all while not being that much more visually demanding if not less.
i78 ram850mBlenderZbrushSAI, Photoshop.Use Zbrush for texturing, Blender modeling, rendering. Photoshop for posteffect, SAI for sketching.
>>475854Hardware:Intel i7-4770k - stock16gb RAMGTX 770Software:Maya 2015/2016 - Love itAdobe Photoshop CS6 - Love it
>Blenderps thinking they're relevant
Why the hell does this happen? What is the correct way of adding support loops without the terrible artifacts? Please help me.
>>476026The fact that ngons can potentially be non planar is the reason they cause a lot of artifacts
>>476031>By not alligning the vertices that make the ngon.isn't the defintion of a polygon a plane formed by 3 or more vertices?
>>476039The definition has shifted over the ages. But essentially yes, which is why quad's and n-gons are still made up of triangles, you just don't see the edges of those triangles. When you make an n-gon or quad non-planar, you are forcing how those triangles will be generated, as you have reduced the possible variations of triangles that can retain that shape. When it is planar, any variation can work.So when you use an n-gon in a non-planar way, you are essentially putting triangles onto your surface that will smooth horribly. Quad's help solve this problem by working along-side the smoothing algorithm to implement a series of smoothing rules based on edge-flows. N-gons and triangles break edge-flow.
You can always conform your normals. Whenever I had weird shit like that I made sure I had good quads in the model, and then conformed the normals to get rid of anything else unwanted.
>>475866Look at good topo referenceYour top flat plane should have the same amount of edges as the top half of your cylinderYou have one big ass n-gon right thereThe problem isn't the n-gon itself however, it's the fact that it's there, which shows poor understanding of topological flow tl;drYou have two choices,>be a lazy fuck and keep doing it the way you're doing it>stop being a lazy fuck and have proper topo so that you can apply edge flow to your loops which automatically smoothens out the curve, fixing that idiotic bump
Post your works in progress. WIP etc
First time sculpting the human body. This is as far as I could get before hitting a roadblock. I have a few questions.The scale on my mesh is obviously off. Legs are disproportionate to the arms, torso is too long, etc. How can I fix this? Do I just eyeball it until it looks right?I've already defined the largest muscle and fat areas, and now don't know where to add more detail for when I start sculpting with higher subdvisions. Where can I find reference material to help with this?Any good retopologizing tutorials for zbrush or max?Is there a way to preview my mesh in zbrush that more closely resembles what I would see in max? I'm constantly switching between programs and adjusting things because the mesh looks different in both.
>>476094Here we go again.When it comes to proportions, you must remember that the full body is 7 times the length of the head. Follow this diagram.
>>476095Yep.I fucked myself by starting my sculpt with such an awkward pose, but I can make do with it.Time to sculpt a generic head for reference I guess?
>>476097Perhaps not necessarily. Try to measure how large the head would be, then compare it to your torso. Once you have done that, remember that the position of the hips is what matters, and not so much the length of the legs. Hope this image helps you.
>>476098The advice definitely helps. I didn't think of tracing over my image. I'll do that.
Hey dudes is more vram good for 3d modelling?There's gtx 960 for 4gb that I can use in blender. Saves me 100 bux compared to the gtx 970.
>>473745you must be referring to the inferior ati cards.blender can be set to utilize cuda in full now.
>>473007>>473020Serious response: (I'm not OP) that sounds great, and has made me stop and consider buying a new card til 2016, but don't you think it's likely to have problems since it's new?
>>473007>buzzwords buzzwords>ebic seriesUhm no, I'll just wait and see.
>>472927Kek'd, ty>>473007>blah blah blah DX12You know shit sir.
>>472917>gtx 970>inb4 3.5 GB maymay
how come no one is attempting to make an actual good 3d sex game? everything so far has been really lame and emotionless. the females are never stylized and always have creepy blank expressions. i figure a really well done sex game could be pretty profitable since everything else out there sucks. with unreal being free, and so many resources available, is no one really working on anything?
>>476017>rigged 3d characters for visual novelsAs a 3D modeler who's also a VN writer, I'm going to give you a word of advice.Jesse Jackson is more welcome at a Klan rally than CGI sprites are in the VN community. As it stands right now the scene is already overflowing with crummy otome games but at least the creators had to either convince or pay artists to make them reality. If you're aiming to make it so every retard with a debit card can download your assets into Unity and make visual novel development into the next coming of Poser porno webcomics, I will fucking end you.
>>473951over20lbsofpussyandass.blend
>>476017This needs to be unmade in Mount Doom.
>>476064Reminder that judeo christian believers are blind to the fact that their god is a vindictive ruthless fuck who commit horrible atrocities upon anyone who displease him.Pointing out to them that this fantasy character is also a loli loving autist really wont help, religious people are flawless and complete fanboi's.Like even fucking Harry Potter fans would stop to think if Harry murdered every firstborn child in Brittain to have the prime minister recognize him as the biggest G around.
>>476043There is no "easy" way around it. You must learn human anatomy, which is what is being presented in its most basic form in that video. Take a picture of a 2D character, and imagine how the muscle and bone topology would work for it, then draw it upon the image as shown. Understand anatomy, understand faces, understand the polygons you will need. You don't wanna be one of those "artists" who are only able to make alien faces, do you?
Is it possible in Blender to "anchor" (I guess?) certain vertices in an object to another object?I ask because I'm trying to create dynamic cables that have one end move when the arm of the object moves.
>>476074>this is the same as having a skinned mesh connected to 2 bonesnope.pic related.
>>476071Shift+W to bend, also chose individual origins.
>>476083Well I don't know blender as I said, but in max it is. Pic related.
>>476071There's a hook modifier. But you would get better result with an armature with some IK or a properly set up Softbody, as the others said.
>>476091I second this method
You wanna know what really grinds my gears, /3/?This:Blender, 3DS:+X = east+Y = north+Z = upC4D, Unity:+X = east+Y = up+Z = northMaya:Comment too long. Click here to view the full text.
>>475649now thats really stupid
>>475621>Where is ISO when you need them Anyone have the short of how it actually ended up like this from the first place and why it persisted?Seems like a really simple thing to standardize.
>>475716As a sidenote I always thought Z-up made most sense since depth could be any direction looking towards a horizon. But if depth is viewed as normal to the ground plane it's always up.Therefore I always thought Y-up is quite retarded, but you know what? I don't even care anymore. Fuck, they can make it X-up so nobody wins if they must, just make it the same in all applications.I'm with Op all the way, this thing has plagued my existence on numerous occasions.
>>475718>I always thought Z-upyes because basic human understanding of dimensions learns lateral movement before vertical movement.no baby learns to jump before it learns to crawl.
>>475718>>476080>Z-up makes most senseIndeed. I think the reason for Y-up is because when they teach you the maths they always explain this stuff in 2D on a blackboard hanging on a wallwith the standard XY labeling for the horizontal and vertical axis and keep stressing Z is a vector pointing into or out of the blackboard. So a lot of educated people come to think of the dimensions from this wall-mounted blackboard type perspective.
People, can consult good books about industrial design? My cars, tanks, rifles, some well, not right I think.
http://www.amazon.com/Sketching-12th-printing-Techniques-Designers/dp/9063691718http://www.amazon.com/Syd-Meads-Sentury-II-Mead/dp/1933492481/http://www.amazon.com/gp/product/1933492279http://www.amazon.com/Rapid-Viz-Method-Visualitzation-Ideas/http://www.amazon.com/Sketchbook-Black-Large-wire-o-Unlined/dp/B004MUFYKU/
step 1 ) observestep 2) drawstep 3) if you stop drawing you die
ITT: Post your greatest creation
>>476019Nice render but the grass that clips through the ball ruins it
>>476019add little bit of blur (fokus to the ball) and remove clipping grass
>>475840Yup. Animated it too.Speaking of which, I should make a model of the R.Y.N.O...
>>476019bake your pole normals, retopo the light maps and stop skipping leg day
>>475066it must be like an arrow.a massive manbeast dart ready to destroy anything that comes near it.like the sharpest jackhammer ever with a massive amount of fur like pubes sticking straight out but it's rough fur like a fucking werewolf would have.it must look mean, meaty, and menacing.prob about as thick as a wrist and hangs half it's tail length when flaccid.must be able to touch it's nipple when fully erect.that's a lycan cock.
Has anyone ever had the displeasure of using this filth to animate?
>>474229If you use daz software or bryce or anything pleb tier like that, literally kill yourself. Its cancerware.
>>474229It's good for teaching kids, since the booleans and materials are pretty damn predictable. I'm not sure why you'd use it for anything serious though.
>>474229I used it in high school 13 years ago. Never again.
1999 here. Pre-Daz, pre-Corel, MetaCreations OG.
>>474229>>474424Bryce is a fractal terrain generator first and foremost. DAZ bought it so they could feel like big boys and then they let it die when they got bored with it.I have no idea why you'd animate with it.Also, since the Israelis took over the company and ousted all the founders, DAZ has discouraged selling content that's Poser native despite that being the company's stated reason for existing.
Where do you guys go for your free textures?
>>475963CGTextures.com and Mayang.com have both been great for me.
>>475964>>475984These are great for photo textures but I've yet to find a site that offers free tile-able hand-painted textures of decent quality.
>>475963Use Puppet Warp when editing a texture found on google. That thing is a godsend.
Decent camera and walk around town.
>>475963google images.
What is your opinion on this channels 3D stuff?
Welcome to the wonderful world of Indian Nursery Rhymes.https://www.youtube.com/watch?v=zdE39rxwcDs
>>474725Did you know Peter Griffin has an Indian kid named Johnny?https://www.youtube.com/watch?v=df9JRoA9jko
>>474302Cool jpeg bro...
>>474725#PunjabiPride
https://www.youtube.com/watch?v=_peUxE_BKcUI don't just feel the pride of Indianimation, I can smell it