Author : korpehn


Reply
Reply
 
Thread Tools Display Modes
Mcejn's Avatar
Old (#1)
Hey all, my name's Martin Ocejo and I had the awesome chance to work on the new Sonic the Hedgehog game while at Big Red Button. I don't know if any of us have posted work, but here's hoping a few others chime in.

The game shipped last year on Wii U. Though our team had to deal with what has to have been one of the most intense production schedules in game dev history, I'm pretty proud at what we were able to accomplish on the art team. I can't imagine pulling it off with any other group of guys, all the props & love in the world to them.

Every level shot is a team effort, though the shots posted below try to focus on areas or scenes that display work I did for the game.

If you want to see more than is posted here, I've uploaded extra images+texture flats to my artstation (as well as some cool zbrush brushes): https://www.artstation.com/artist/martin































martin ocejo - Blizzard Entertainment

artstation
Offline , triangle, 453 Posts, Join Date Apr 2009, Location Los Angeles  
   Reply With Quote

Mcejn's Avatar
Old (#2)






























martin ocejo - Blizzard Entertainment

artstation
Offline , triangle, 453 Posts, Join Date Apr 2009, Location Los Angeles  
   Reply With Quote

Mcejn's Avatar
Old (#3)








https://cdn.artstation.com/p/assets/...jpg?1429510012























martin ocejo - Blizzard Entertainment

artstation
Offline , triangle, 453 Posts, Join Date Apr 2009, Location Los Angeles  
   Reply With Quote

Mcejn's Avatar
Old (#4)






























martin ocejo - Blizzard Entertainment

artstation
Offline , triangle, 453 Posts, Join Date Apr 2009, Location Los Angeles  
   Reply With Quote

Mcejn's Avatar
Old (#5)






























martin ocejo - Blizzard Entertainment

artstation
Offline , triangle, 453 Posts, Join Date Apr 2009, Location Los Angeles  
   Reply With Quote

Mcejn's Avatar
Old (#6)






























martin ocejo - Blizzard Entertainment

artstation
Offline , triangle, 453 Posts, Join Date Apr 2009, Location Los Angeles  
   Reply With Quote

Mcejn's Avatar
Old (#7)






























martin ocejo - Blizzard Entertainment

artstation
Offline , triangle, 453 Posts, Join Date Apr 2009, Location Los Angeles  
   Reply With Quote

Mcejn's Avatar
Old (#8)






























martin ocejo - Blizzard Entertainment

artstation
Offline , triangle, 453 Posts, Join Date Apr 2009, Location Los Angeles  
   Reply With Quote

Mcejn's Avatar
Old (#9)




























martin ocejo - Blizzard Entertainment

artstation
Offline , triangle, 453 Posts, Join Date Apr 2009, Location Los Angeles  
   Reply With Quote

Mcejn's Avatar
Old (#10)












Few sample scenes:









Lastly, you can download a few neat brushes I like to use on my artstation: https://www.artstation.com/artwork/free-zbrushes









That's all for now. Thanks for viewing!
martin ocejo - Blizzard Entertainment

artstation
Offline , triangle, 453 Posts, Join Date Apr 2009, Location Los Angeles  
   Reply With Quote

Ged's Avatar
Old (#11)
wow massive amount of work, thanks for sharing! tiling texture assets look pretty cool! good brushes too! How did you guys manage to get so much done under such pressure? any tips and tricks used to pump out assets faster or build levels quicker etc?
Offline , veteran polycounter, 4,461 Posts, Join Date Feb 2007, Location UK  
   Reply With Quote

SUPAVISI's Avatar
Old (#12)
Beautiful work!
Offline , line, 52 Posts, Join Date Apr 2013,  
   Reply With Quote

praetus's Avatar
Old (#13)
This looks great. I really love that it all feels so painterly. What was your approach for texturing? Do you use something like Substance or dDo or do you go for more of a hand painted approach for coloring?
Michael Barrington | Lead 3D Modeller |
Portfolio
The Stoncecore!
Troll
Offline , dedicated polycounter, 1,480 Posts, Join Date Jun 2006, Location Newport News, VA Send a message via AIM to praetus  
   Reply With Quote

HitmonInfinity's Avatar
Old (#14)
My finger hurts from all the scrolling. Great work!
Offline , polycounter, 852 Posts, Join Date Apr 2010, Location Dallas TX, United States  
   Reply With Quote

Torch's Avatar
Old (#15)
Damn nice modeling, that sci fi interior!
Phil Mehr - 3D Character Artist

PORTFOLIO
Online , veteran polycounter, 2,894 Posts, Join Date Jul 2010, Location London, UK  
   Reply With Quote

nickcomeau's Avatar
Old (#16)
I'm lovin' how this game is looking, seriously great work! And the brush set is pretty sick too.
Current WIP

My portfolio/resume: www.nickcomeau.com
Offline , spline, 172 Posts, Join Date Jan 2015, Location Nashua, NH Send a message via Skype™ to nickcomeau  
   Reply With Quote

slosh's Avatar
Old (#17)
Great stuff man! What sort of schedule were you guys under?
Senior Character Artist
DayBreak Games
Portfolio
artstation
Offline , polycounter, 1,243 Posts, Join Date Feb 2008, Location california  
   Reply With Quote

atomander's Avatar
Old (#18)
Beautiful sculpts! I particularly love the rocks and foliage. Thank you for sharing.
Offline , spline, 144 Posts, Join Date Jul 2013,  
   Reply With Quote

Fenyce's Avatar
Old (#19)
There's some awesome stuff in here! I really like the sculpts! And some of the texture work is also really stunning! (some of the foliage and some of those scifi tiles really got me!)
Offline , polygon, 711 Posts, Join Date Jan 2013, Location Germany  
   Reply With Quote

Mcejn's Avatar
Old (#20)
Thanks everyone! Truly means a lot.

@Ged: The easiest method was to just come up with a shared library/kits we could all use to rapidly populate areas of the game. From large blockout pieces, to more final assets that would be used to setdress the levels. These were then tweaked and fitted to whichever level they were intended to be used for. For texturing, usually after a level had gone through a 1st pass modeling phase, the two artists working on it would start creating tiling textures, then one would get a kit up and running as quickly as possible while the other started the 2nd pass of the level.

Other than that it was pretty standard - we just had to work as smart we could and re-use as much as possible.

@slosh: Not sure what I'm allowed to say, even now, but every artist had to carry a lot of responsibility. For a full level that nearly any other studio would give you months to complete, we had a fraction of that. Really had to get it "right" on the first try, not really any time for iteration and polish.

@praetus: Most of us used a combination of nDo and standard painting techniques, on top of any highpoly bakes (where needed). I'd say the majority of work that was done was 70/30 in terms of handpainted vs photo/procedural texturing. I'll probably upload a test PSD of the process sometime soon.

Thanks again everyone. There's more to come!
martin ocejo - Blizzard Entertainment

artstation
Offline , triangle, 453 Posts, Join Date Apr 2009, Location Los Angeles  
   Reply With Quote

proximity's Avatar
Old (#21)
So awesome i was thinking about doing a sonic themed portfolio piece and this is exactly the kind of inspiration i needed!

Thanks
Offline , line, 83 Posts, Join Date Oct 2009,  
   Reply With Quote

JasonLavoie's Avatar
Old (#22)
Loving the quality! Orb would eat this all up!
Offline , veteran polycounter, 2,602 Posts, Join Date Jan 2005, Location Toronto, Ontario  
   Reply With Quote

gsokol's Avatar
Old (#23)
Fantastic work! Love seeing the sculpts.

Thanks for sharing!
George Sokol
Environment Artist @ Volition
Portfolio
Art Blog

Current WIP: [WIP] [UE4] - Skirmish - scifi corridor
Offline , dedicated polycounter, 1,662 Posts, Join Date Feb 2010, Location Champaign, IL USA Send a message via Skype™ to gsokol  
   Reply With Quote

Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2015, Jelsoft Enterprises Ltd.

Copyright 1998-2014 Polycount