評価の高い 200 件のコメント表示する 500

[–]DevilDemyx 3963 ポイント3964 ポイント  (187子コメント)

This comment by /u/Martel732 raises five well thought out points that I think capture the essence of our concerns accurately.

  1. It is changing a system that has been working fine. Modders aren't an oppressed class working without benefit. Modders choose to work on mods for many reasons: fun, practice, boredom, the joy of creating something. And gamers appreciate their contributions. While, some gamers may feel entitled most understand that if a modder is unable to continue the mod may be abandoned. Donations may or may not help but they are an option. This system has for years made PC gaming what it is. Modding in my opinion is the primary benefit of PC gaming over console. Changing a functional system is dangerous and could have unintended consequences.

  2. Now that people are paying for mods they will feel entitled for these mods to continue working. If a free mod breaks and isn't supported that is fine because there is no obligation for it to continue working. If someone pays though they will expect the mod to be updated and continue working as the base game is updated. Furthermore, abandoned but popular mods are often revived by other people; if these mods are paid then the original creator may not want people to profit off of updated versions of their mod.

  3. Related to the above paid mods may reduce cooperative modding. Many mods will borrow elements from other mods; usually with permission. Having paid mods will complicate things. Someone who makes a paid mod will be unlikely to share his/her work with others. What if someone freely share's his/her mod and someone incorporates it into a paid mod? Does the first mod's owner deserve compensation, does the second modder deserve the full revenue. This makes modding more politically complicated and may reduce cooperation.

  4. This may reduce mods based off of copyrighted works. There is a very good chance that any paid mod based off of a copyrighted work will be shutdown. Modders could still release free mods of this nature but it complicates the issue. Many mods based on copyrighted materials borrow (usually with permission) from other mods to add improvements. If these other mods are paid then the original creators likely won't let them use it. Additional many modders may now ignore copyrighted mods in order to make mods that they may profit on.

  5. Steam/the developer are taking an unfairly large portion of the profit. Steam and the Developers are offering nothing new to the situation. Steam is already hosting the mods and the developer already made the game. They now wish to take 75% of all profit from the mod. If the market gets flooded by low-quality paid mods, the modders will likely make very little and the quality of the game will not be increased. However, Steam and the Developers will make money off of no work on there part.

EDIT: So this got a lot more attention than I expected and someone even gilded my comment. I usually dislike edits like this BUT if you agree with the concerns listed here please note that I didn't originally write them, so if you want to show your appreciation also go to the original comment linked at the top and upvote/gild that guy!

[–]YahwehNoway 126 ポイント127 ポイント  (2子コメント)

In addition, paid DLC from literally every other source whether it be LoL/DotA2 skins, map packs, gun skins, expansion packs, etc. Are all expected to work both by themselves AND with each other. Imagine if in say, the sims 3, you bought expansions X Y and Z because the three appealed to you. A few days after purchase your game starts crashing and you learn that it's because expansion X is incompatible with expansion Z. Imagine the fucking shitstorm that would bring. Based on the current setup for paid mods, this WILL happen and it is NOT acceptable. Paying for content should always mean that it WILL work in conjunction with any other paid content for the same game and it is expected that when paying for a product, the consumer does not have to handle QA testing.

[–]thedeathsheep 868 ポイント869 ポイント  (24子コメント)

Point 3 is most important. Seriously the beauty of modding in Skyrim is the fact that we can run more than 100 mods at a time. If modders stop collaborating with each other because of this pay/free divide, that's it. We'd be trading this unique experience for maybe a quality increase?

And this quality increase is completely suspect. Skyrim ain't like DOTA2. There's mods ranging from weapon mods to gameplay mods to quest mods! And even an amatuer quest mod is far more complex than the most professional weapon mod. The problem we have now is that people don;t make quest mods. Paying them isn't solving this because it's more efficient to get paid doing weapon mods than quest mods.

So ultimately this whole thing solves nothing but wrecks everything.

[–]WhatGravitas 270 ポイント271 ポイント  (7子コメント)

It's not just collaboration, it's also about "sum greater than the parts". Wyre's essay on Cathedral vs Parlor modding explains that a lot more eloquently than I can.

Paid mods really inhibits re-mixing of mods to build bigger, better mods. On top of that, taking apart existing mods is a way how beginning modders often figure out how to mod in the first place - again, much harder.

Finally, legacy support: sometimes, modders disappear. With freely available mods, other people often pick up "abandoned" mods and fix them, update them and more - which is especially important for a game like Skyrim that was launched years ago.

[–]Awesomenimity 19 ポイント20 ポイント  (0子コメント)

YES! Legacy support! Skyrim wouldn't be as popular without the mods, and not many will support a mod for years as a hobby. Some take over after others leave and the community gets better as a result of it! Impossible if mods are charged for.

[–]wingbreaker 61 ポイント62 ポイント  (6子コメント)

Point 3 is already increasingly the case, several creators of modding resources have hidden their files from the nexus due to their worries over the setup of this system.

It should be emphasized that this is a very real consequence, if possibly temporary (theoretically.)

[–]pessimistic_platypus 17 ポイント18 ポイント  (5子コメント)

The competition problem could be big. Worse are people who just sell other people's mods. (Then come people who rip others' mods, then have the original taken down by Steam.)

[–]Traiklin 14 ポイント15 ポイント  (4子コメント)

This is what I know is going to happen.

Just look at the play store or iTunes to see how many variations of the same game are on there with the only difference being a skin change.

[–]Yare_Owns 480 ポイント481 ポイント  (33子コメント)

Steam/the developer are taking an unfairly large portion of the profit. Steam and the Developers are offering nothing new to the situation. Steam is already hosting the mods and the developer already made the game. They now wish to take 75% of all profit from the mod. If the market gets flooded by low-quality paid mods, the modders will likely make very little and the quality of the game will not be increased. However, Steam and the Developers will make money off of no work on there part.

I'm a business developer in the game industry. My thoughts on this to Gabe and Valve, from elsewhere in the thread:

You should give a fair share back to the people building the mods then. Right now [Valve+Bethesda] are charging like a [platform+publisher] combo, when you (combined) are only functioning as a platform. [Amazon + book publisher] or [console + game publisher] take 75-80% or more, but a publisher also fronts the cost and risk of building the content, promotes the content, advertises the content, and so on. If Bethesda wanted a publisher's cut from mods, they should front the dev cost and risk, buy or fund some mods, and package them up on Steam as paid DLC.

Mods requiring Skyrim to exist does not make Bethesda a special snowflake. Sony built an entire console and operating system (and ongoing live ops cost) in addition to their marketplace, and they only charge 30% despite all of that foundation required to consume the content in that ecosystem. Same for Google+Android, Apple+iTunes+iOS+iDevice, and on and on.

The value proposition to modders here is pretty fucked. Good for you guys if you can get away with it, but this is literally the Worst Deal for content creators I've ever seen in any digital marketplace, and I sincerely hope the effort fails in its current form.

[–]AzurewynD 10 ポイント11 ポイント  (0子コメント)

This cuts right to the core of a huge issue at hand. Very well said.

There are quite a few people out there who are going as far as to argue that the revenue share in its current form is generous and far better than the norm. This is a pretty excellent summation as to why that isn't necessarily true.

[–]EtherMan 146 ポイント147 ポイント  (18子コメント)

Regarding 2, they will not only feel entitled, but also ARE entitled. A seller has a responsibility to make sure that the product they sell work at the time of sale and for a reasonable period that is expected for the type of product. For software, this has generally been ruled to be about 2 years, meaning that mod developers if they wish to stop, they would have to pull the mod, and then STILL CONTINUE supporting it, for two whole years after that. Or repay everyone that bought it in the last two years for anyone that wishes it. Basically, the legal system surrounding sales, goes directly contrary to how modding communities generally work.

[–]odinzeus 68 ポイント69 ポイント  (15子コメント)

All the great mods I know are made by multiple modders working with eachother. With money involved modding becomes competitive scene and cooperation will be pretty much dead.

[–]68Cadillac 70 ポイント71 ポイント  (5子コメント)

I agree for the most part with all 5 points.

But for number 2. If I ever paid for a Mod I would expect that it will work, forever, with any and all future updates to the base game. If the Mod breaks and is not updated in a timely manner (e.g. < 3 weeks) I would expect a refund.

[–]Schwock93 47 ポイント48 ポイント  (0子コメント)

This is a great post that will not be addressed. Gabe would rather answer fluff questions with politically correct answers. Mods are going to be officially ruined because modders are going to put the bare minimum amount into their mods, and everyone will charge because there is no reason not to.

[–]THESALTEDPEANUT 4035 ポイント4036 ポイント  (611子コメント)

What do you think about a donate button for mods?

[–]BumbleBee392 750 ポイント751 ポイント  (26子コメント)

That would be good, that way if the MOD is bad or broken you lose nothing and if it's good you can donate after downloading. With pay what you want you still have to decide upfront.

[–]theswordsecho 8 ポイント9 ポイント  (3子コメント)

I've heard they have a 24-hour return policy when purchasing mods. I would still prefer a donate button though.

[–]113mac113 115 ポイント116 ポイント  (6子コメント)

I'd rather this over a pay to play feature. It'd work a lot better.

[–]Not_dr_phil 1687 ポイント1688 ポイント  (94子コメント)

Considering valve is a company that owes many of its early games to mods, do you think that if you had to pay 5 dollars for the original Counter Strike, or Dota mod, would they have ever taken off?

Edit: Also, whos decision was it to start this system? Bethesda, valve, or the mod makers themselves?

Have you approached any other companies regarding this?

[–]Happless 1790 ポイント1791 ポイント  (145子コメント)

Why was it that a "pay-to-download" system was used over a "donate" button, such as the ones seen on the Nexus website?

[–]2th 849 ポイント850 ポイント  (25子コメント)

Or even a slider from free to whatever with the ability to decide where the money goes similar to Humble Bundle?

[–]yklef 165 ポイント166 ポイント  (18子コメント)

Because Valve can't legally take a cut from donations.

[–]sndzag1 38 ポイント39 ポイント  (1子コメント)

Sure they can. It's not a donation like a charity. If you want to just give money to a company (and creators) at any point for any reason, you can.

They can't legally write it off on taxes as a charity or something. It's considered income.

[–]Kid__Killer__McGee 9 ポイント10 ポイント  (6子コメント)

Why not? I'm curious. Isn't that essentially what websites like kickstarter are doing?

[–]Mace_Dragon 819 ポイント820 ポイント  (94子コメント)

What sort of quality control can we expect from Valve aside from those enforced by the emerging community?

EDIT: With this time gap, I guess I can clarify my question. What's the approval system going to be for turning a mod into a Paid Mod? What is the role of Valve in getting a mod approved and what is the community's responsibility? Is Valve or the community combing through mod files to verify originality or plagiarism? (And I mean texture files, hair files, original assests, etc.)

[–]Footstompshonie 1149 ポイント1150 ポイント  (56子コメント)

Seeing as there is currently a $100 mod for horse genitalia, I'd expect none.

[–]Mace_Dragon 33 ポイント34 ポイント  (7子コメント)

If it's solely on the community to determine things, I worry about any sort of mob mentality or abuse to the system from troll groups.

[–]AnOnlineHandle 147 ポイント148 ポイント  (21子コメント)

No there isn't. Mods submitted for review are not mods for sale. The only mods for sale are the ones that Valve initially approved.

[–]VoidInsanity 271 ポイント272 ポイント  (11子コメント)

So you are saying the HD $100 horse cock is Valve approved?

[–]polartechie 100 ポイント101 ポイント  (2子コメント)

Wait, there's horse cock? I thought it was just horse vagina. How much is it again?

[–]sndzag1 36 ポイント37 ポイント  (4子コメント)

Everyone saw a screenshot and assumed it was for sale. No one actually looked to see if they could purchase it.

Welcome to .. uh, whatever this is.

[–]Thisbymaster 65 ポイント66 ポイント  (3子コメント)

If you are looking for Gabe's Comments you will need to look at his profile as he is getting downvoted so much.

[–]Pirate43 1420 ポイント1421 ポイント  (65子コメント)

Hiya Gabe,

I think this forbes about the paid mods issue does a decent job creating a case against the monetization of mods. Primarily they are that:

  • The split is completely unreasonable. The fact that 45% of the profit from a mod goes to the developer of the game only encourages the release of broken and unfinished games because the developer will get paid when a member of the community fixes it for them.
  • There's no way to prevent people from purchasing a mod, and reselling it at a cheaper price or even giving it away for free.
  • People mod games for the love of the game and not to make money from it. Not only will "$5 sword skins" stigmatize the modding community, but they can overshadow the quality mods that actually expand games in a meaningful way.

What was the rationality behind the current implementation of mod monetization?

EDIT: The point about already-happening mod-piracy is partially incorrect, but the end-result that it will be rampant still stands.

[–]pchc_lx 58 ポイント59 ポイント  (4子コメント)

your first point is hugely relevant to community code patches like UKSP. there are literally thousands of bug fixes in that "mod".

imagine bethesda getting paid from it o_O

[–]UnDutch 392 ポイント393 ポイント  (2子コメント)

What was the rationality behind the current implementation of mod monetization?

$$

[–]robnowelljr 17 ポイント18 ポイント  (0子コメント)

The rationale for monetizing is money. Go figure.

[–]NexusDark0ne 5124 ポイント5125 ポイント x2 (1269子コメント)

Hi Gabe, Robin, owner of Nexus Mods here. Sorry to hear about the issue with your eye.

Can you make a pledge that Valve are going to do everything to prevent, and never allow, the "DRMification" of modding, either by Valve or developers using Steam's tools, and prevent the concept of mods ONLY being allowed to be uploaded to Steam Workshop and no where else, like ModDB, Nexus, etc.?

Edit, for clarity in the question:

For example, if Bethesda wanted to make modding for Fallout 4/TES 6 limited to just Steam Workshop, or even worse, just the paid Workshop, would Valve veto this and prevent it from happening?

[–]CardholderLeeM 813 ポイント814 ポイント  (17子コメント)

Thanks mate. I'll continue using nexus just for this

[–]aiusepsi 606 ポイント607 ポイント  (175子コメント)

Valve's never, in 10 years, required exclusivity of games or DLC on Steam. Why would they require it for mods?

[–]GabeNewellBellevueConfirmed Valve CEO[S] 1503 ポイント1504 ポイント  (152子コメント)

Exclusivity is a bad idea for everyone. It's basically a financial leveraging strategy that creates short term market distortion and long term crying.

[–]Bucksid8 604 ポイント605 ポイント  (62子コメント)

Like when people use Steam exclusively. Then when they pull shit like this we have no one else to turn to because the rest of the companies are even bigger assholes!

[–]OpticalData 99 ポイント100 ポイント  (5子コメント)

But what you've done in essence is create an 'exclusive' pockets deep Skyrim modding community.

I remember growing up as a kid spending days going through sites like Armada2files and Bridgecommanderfiles.etc searching for fun new additions to my game to augment the experience.

Now as I'm sure you're aware, most kids don't get a lot of money. If filefront had made it so developers could charge for their mods I wouldn't have been able to have half the experiences I did have. While now I am an adult if I really wanted to pay £5 for a different colour of horse I could, those younger than me (and many people here) cannot afford that.

The big reaction to this isn't that it's a bad idea to compensate mod creators for their hard work. It's that it's a slippery slope and if Valve who is usually praised for it's good business practice begins doing it it won't be long before we see other develops take what you've done and twist it further so we get things like Battlefront Stormtrooper skin £5 .etc

By enabling this 'charging for mods' process you're creating an exclusivity market, exclusive to those that can afford to pay and as said it's an extremely slippery slope and nobody thought Valve would be the first to step down it.

I also just don't see why you're doing this, you've said yourself that the modding community is a key part of PC gaming, hell Valves reputation for cherry picking the best talent from emerging communities and making them full time developers for titles such as Team Fortress speak for itself.

But charging for mods puts an end to all that, it creates a further incentive for the developer sure but it takes yet another incentive away from the consumer and many mods that may have been ground breaking may never push 100 downloads because of it.

[–]GabeNewellBellevueConfirmed Valve CEO[S] 2759 ポイント2760 ポイント  (866子コメント)

Hi, Robin.

In general we are pretty reluctant to tell any developer that they have to do something or they can't do something. It just goes against our philosophy to be dictatorial.

With that caveat, we'd be happy to tell developers that we think they are being dumb, and that will sometimes help them reflect on it a bit.

In the case of Nexus, we'd be happy to work with you to figure out how we can do a better job of supporting you. Clearly you are providing a valuable service to the community. Have you been talking to anyone at Valve previously?

[–]NexusDark0ne 2935 ポイント2936 ポイント  (296子コメント)

Hi Gabe,

Interesting answer, it's a shame you wouldn't put your foot down in support of the modding community in this case, but I appreciate your candour on the topic.

Alden got in contact about a month ago RE: the Nexus being listed as a Steam Service Provider. For any users following this closely, you can read my opinions on the topic in a 5,000 word news post I made today at http://www.nexusmods.com/games/news/12459/? (I appreciate you probably don't have the time to read my banal twitterings on the topic, Gabe!).

He has my email address if anyone needs to contact me. I built the Nexus from the ground up, 14 years ago, to be completely free of outside investment or influence from third-parties and to be completely self-sustaining, but there's no reason why we can't talk.

[–]Phenomenon101 978 ポイント979 ポイント  (32子コメント)

Jesus I just want to support you for what you stand for. Where is the donate button for you?

[–]Pommy356 630 ポイント631 ポイント  (13子コメント)

I believe this is it friend.

[–]Awesomenimity 183 ポイント184 ポイント  (8子コメント)

I love people that provide links for the lazy ones, me included!

[–]Nuwave 58 ポイント59 ポイント  (0子コメント)

Oh yea! Nexus is totally the only reason I ever got into modding Skyrim. I even bought the premium membership because nexus is so awesome! Totally forgot I did until now!

NexusDarkone: Thanks so much for all your hardwork,

Gabe: Thanks for opening up to us on this subject!

[–]GwynLord0fCinder 22 ポイント23 ポイント  (1子コメント)

Nice throwaway, Rob ;-)

[–]Pommy356 32 ポイント33 ポイント  (0子コメント)

[–]Eclipse027 54 ポイント55 ポイント  (0子コメント)

[–]Elianora 39 ポイント40 ポイント  (0子コメント)

Get Nexus Premium :)

[–]centurioresurgentis 10 ポイント11 ポイント  (1子コメント)

nexusmods.com

Buy a premium account, it'll help keep the site up.

[–]_supernovasky_ 168 ポイント169 ポイント  (3子コメント)

He has my email address if anyone needs to contact me. I built the Nexus from the ground up, 14 years ago, to be completely free of outside investment or influence from third-parties and to be completely self-sustaining, but there's no reason why we can't talk.

PLEASE maintain this.

[–]PSYCOMAN27 21 ポイント22 ポイント  (0子コメント)

Nexus is the best man. Keep up the good work.

[–]GabeNewellBellevueConfirmed Valve CEO[S] 1142 ポイント1143 ポイント  (209子コメント)

I went and read it. I thought it was good.

The one thing I'd ask you to think about is your request to put our foot down. We would be reluctant to force a game developer to do "x" for the same reason we would be reluctant to force a mod developer to do "x." It's just not a good idea. For example we get a lot of pressure to police the content on Steam. Shouldn't there be a rule? How can any decent person approve of naked trees/stabbing defenseless shrubberies? It turns out that everything outrages somebody, and there is no set of possible rules that satisfies everyone. Those conversations always turn into enumerated lists of outrageous things. It's a lot more tractable, and customer/creator friendly to focus on building systems that connect customers to the right content for them personally (and, unfortunately, a lot more work).

So, yes, we want to provide tools for mod authors and to Nexus while avoiding coercing other creators/gamers as much as possible.

[–]NexusDark0ne 394 ポイント395 ポイント  (46子コメント)

If there's anyone who understands your plight in being pressured in to more conservative policing of content based on personal views, beliefs and opinions, it's me. The Nexus is known to host some of the most liberal content out there and we're lambasted for it on many sides. Some game devs won't even touch us because of it. But my personal opinion remains the same, irrespective of whether I agree with or like the content (and there's plenty of stuff on the Nexus I'm really not a fan of), if I take down one file for insulting certain sensitivities, where do I draw the line? Who's line? My line? Your line? So yeah, you're preaching to the choir on that one.

However, we're not talking about limiting types of content, we're talking about the functionality of Steam being used to fundamentally change a principle tenet of the modding community that's existed since the very beginning. That is, the principle that the sharing of mods can be free and open to everyone, if they so wish, and that that choice remains squarely in the hands of the people who develop those mods. Please, do not misunderstand me, I believe I've made myself clear that if certain mod platforms want to explore paid modding then they can, for better or for worse, but I am categorically against the concept of mods only being allowed to be shared online, with others, through only one platform. I'm against the concept of modders not having a choice. While a lot of melodrama has ensued from Valve and Bethesda's actions this week, I absolutely believe that you would be destroying a key pillar of modding if you were to allow your service to be used in such a way.

I appreciate you cannot dictate what developers do outside and off of Steams services, but Steam is Valve's service, and you can control how your service is used.

[–]qhfreddy 16 ポイント17 ポイント  (1子コメント)

This.

I would be horrified to see mods be turned into externalized DLC. Publishers already have enough money on their hands, they should be putting it into the devs to release games that actually work, not cutting away dev costs so they can get other people outside to do their work.

[–]274Below 21 ポイント22 ポイント  (5子コメント)

Forgive me if I'm missing something, but:

That is, the principle that the sharing of mods can be free and open to everyone, if they so wish, and that that choice remains squarely in the hands of the people who develop those mods.

Is that not currently the case? The mod author has complete discretion with respect to charging for what they create. If they want to publish it in multiple places, they can.

Would you be able to tell me simply why this is such a big deal/problem?

[–]NexusDark0ne 24 ポイント25 ポイント  (1子コメント)

That's exactly right. This is all about keeping it that way, and ensuring that isn't changed.

[–]Speech500 142 ポイント143 ポイント  (21子コメント)

There's a difference between policing controversial games and removing games that literally do not function.

[–]NRGT 11 ポイント12 ポイント  (0子コメント)

brb, off to greenlight with naked trees stabbing defenseless shrubbery the game.

[–]plinkopenguin 114 ポイント115 ポイント  (12子コメント)

By "policing", most of us are saying you need to stop allowing completely unfinished and buggy games into Steam, not censoring things that people find offensive.

[–]roeder 68 ポイント69 ポイント  (0子コメント)

Implying you can actually get in touch with Steam customer support.

[–]Blazespark 546 ポイント547 ポイント  (309子コメント)

Donation button. A donation would work.

Why, Gabe. Why are you ignoring any question when it comes to a donation button?

[–]sectionizer 35 ポイント36 ポイント  (0子コメント)

10 point dodge right there my friend
but can we get an answer now?

[–]meow-- 101 ポイント102 ポイント  (0子コメント)

Make a donation button. Remove sales of mods.

[–]thorkellthetall 205 ポイント206 ポイント  (1子コメント)

Nice, 10/10 redirection of the conversation.

[–]MorganFreeman7 178 ポイント179 ポイント  (6子コメント)

Have you been talking to anyone at Valve previously?

NO! NOW HE'S GOING FOR OUR NEXUS MODS! SOMEBODY STOP HIM

[–]James1o1o 760 ポイント761 ポイント  (42子コメント)

In general we are pretty reluctant to tell any developer that they have to do something or they can't do something. It just goes against our philosophy to be dictatorial.

Oh please. It's that reluctancy that has made Steam the cesspool for Early Access that it is. Valve/Steam has the power to tell developers/publishers. Why not use that for good? If you guys actually cared, you could fix nearly all the problems that we put up with. Someone publishes a game that is broken, they don't fix it, yet you will happily sell their sequels or other games?

With that caveat, we'd be happy to tell developers that we think they are being dumb, and that will sometimes help them reflect on it a bit.

As opposed to the users and customers telling Valve they are being dumb and then you guys are going:

http://i.imgur.com/K5WMi8u.gif

EDIT:

Clearly you are providing a valuable service to the community. Have you been talking to anyone at Valve previously?

It's a trap.

[–]PotCounts 34 ポイント35 ポイント  (4子コメント)

It's a trap.

I can't stop laughing at this.

I really do wish something can be done about the incredibly poor state of some Early Access games. While a quality test should work well I am unsure if there are flaws to this idea.

[–]MacTechReviews 108 ポイント109 ポイント  (3子コメント)

I've always been using Nexus (way more flexibility than Steam workshop), and will continue to use it to show my discontent with Steam Workshop.

[–]TheAlbinoAmigo 30 ポイント31 ポイント  (0子コメント)

This needs answering more than anything else, simply so that I know whether I will only get mods from Nexus/ModDB, or if I will simply never download them which will be the case if mods get restricted to Steam.

Buy them? No. Donate? Yeah, if they're quality.

[–]joepasquale 736 ポイント737 ポイント  (126子コメント)

any plans on reviewing the system?

[–]GabeNewellBellevueConfirmed Valve CEO[S] 1446 ポイント1447 ポイント  (125子コメント)

Sure. We review stuff all the time. I'm here as part of that process.

[–]tomme25 131 ポイント132 ポイント  (6子コメント)

Man, just remove it and save pc-modding.

[–]Scaary_Mike 547 ポイント548 ポイント  (98子コメント)

Must have been interesting getting off a plane and suddenly thrown into an internet shitstorm. I'm really glad that you take the time to actually listen to what the community says, it really sets Valve apart from a lot of companies.

[–]siccoblue 311 ポイント312 ポイント  (13子コメント)

He owns valve, I'm sure he's well versed in internet shitstorms haha

[–]nhomewarrior 1281 ポイント1282 ポイント  (49子コメント)

I'm sure he's here for damage control, not quality assurance.

[–]me_so_pro 367 ポイント368 ポイント  (13子コメント)

He is here, that alone can be appreciated. Let the future judge about a positive outcome.

[–]Pylons 238 ポイント239 ポイント  (5子コメント)

There are really a few issues I have with this, but these are the two most pressing:

1: Adding a profit incentive will discourage collaboration on the large scale that currently exists in Skyrim.

Modding skyrim isn't about one mod, or even a dozen great mods, it's about 50-100 small mods working together to create a new experience. The only reason this was able to happen is because of the open collaboration between mod authors - helping eachother create patches to prevent conflicts, to even creating entire patchers designed to add new functionality to the game. Will this happen in a system where paid mods are the norm? Will people be as willing to share information when they benefit from using it only exclusively in their mod?

2: The community wasn't brought in on this discussion at ALL.

According to Chesko, this all started with an email from Valve with a Bethesda employee CC'd, and he had to sign an NDA - this was the exact wrong way to roll out this change. People are surprised, there's confusion, certain modders have become almost hated and had their reputations ruined overnight. You really needed to bring the community in on the discussion of monetizing mods.

All in all, I'm most worried about the pandora's box this opens with regard to future bethesda games - if a motive for profit exists from the beginning, will the mod scene for Fallout 4 or the Elder Scrolls 6 be as inventive and high-quality as the one for Skyrim is?

[–]the_man_Sam 659 ポイント660 ポイント  (247子コメント)

I think that this whole debacle has created a split in the Skyrim community with modders angry at each other for "selling out" and the players mad at the modders because we see it as a cash grab, and everybody's pissed at you and Bethesda. The community plus the mods have kept this game alive for four years and now we're all mad at each other and I feel this will be a clusterfuck to the end. Whenever that will be. However you end this, I hope you do it for the right reasons.

[–]Timestogo 934 ポイント935 ポイント  (282子コメント)

Isn't the 75% cut seen as a bit high?

Also, there were reports of discussions of mods being deleted or not being accessible, are negative discussions being censored?

[–]GabeNewellBellevueConfirmed Valve CEO[S] 1617 ポイント1618 ポイント  (171子コメント)

The pay-outs are set by the owner of the game that is being modded.

As I said elsewhere, if we are censoring, it's dumb, ineffective, and will stop.

[–]shadofx 1354 ポイント1355 ポイント  (125子コメント)

Well mods like SkyUI cost a dollar and the majority of that should go to the modder.

It makes no sense to reward Bethesda for designing a horrible UI.

What's stopping them from releasing a new game with numerous bugs and little content and just wait for the modders to fix things? Make bank twice for less effort?

EDIT: Exaggerating of course. The point is now Bethesda doesn't need to fix their bugs, their fans will do it for them and they'll get paid more than before. Hell, Bethesda should be paying the modders, not the other way around.

[–]Kantham 326 ポイント327 ポイント  (6子コメント)

It makes no sense to reward Bethesda for designing a horrible UI.

Out of all the problems listed from people on the matter, this ONE assertion reaches out to me the most.

[–]nassij 108 ポイント109 ポイント  (108子コメント)

Valve takes 30% cut. The rest is Bethesda + Modder.

[–]cautiously_exuberant 208 ポイント209 ポイント  (97子コメント)

Which is still more than the modder gets (25%).

[–]AnOnlineHandle 318 ポイント319 ポイント  (76子コメント)

Which is apparently way more than say a writer who gets to work on the star wars universe gets (something like 7% according to some reports). If you're going to piggy back on somebody else's IP, work, fanbase, advertising, etc, and not make your own original product, you're not going to be the one getting to claim creating the most value in the sale. They existed without you, but you could never have existed without them.

[–]Lypropos 49 ポイント50 ポイント  (10子コメント)

You make a valid point. I didn't think of it like that.

Suddenly I'm not so opposed.

[–]ewokskick 23 ポイント24 ポイント  (2子コメント)

Holy shit an internet argument that ended with someone changing their opinion. I feel like I've seen it all now.

[–]AOMRocks20 109 ポイント110 ポイント  (1子コメント)

gabe dude i don't think people like this idea

[–]Yehaw4Jihad 651 ポイント652 ポイント  (19子コメント)

The paid Workshop banner is gone from the front page, then if you actually navigate your way to the mods, you will find the discussions censored.

There is also multiple screenshots of people getting banned from making any negative comments towards this system. (I won't post those for the sake of sticking to facts and screenshots I personally took or know to be true.)

So tell me, please Mr. Newell how "open" is this supposed to look to us gamers?

Edit: more pics

[–]benserwa 115 ポイント116 ポイント  (5子コメント)

There was so much spam and vicious insulting going on, I have a hard time believing most of the people who got banned weren't acting up in other threads.

[–]simjanes2k 758 ポイント759 ポイント  (39子コメント)

My only question is:

Did you guys really not see the backlash coming? Like really, not at all?

[–]Dartkun 325 ポイント326 ポイント  (23子コメント)

"We're going to take something that was free and make it not free and there will be zero negative ramifications!"

You can make the argument that SkyUI updating to 5.0 wouldn't have happened without being compensated for it and that 4.1 is still for free but look at the mods like Skyforge Weapons / Shield. Unchanged mods that were taken off the Nexus and put onto this Paywall system. That is definitely taking something that was free and charging for it.

[–]McHadies 15 ポイント16 ポイント  (2子コメント)

And the worst part is now authors are encouraged to abandon the Nexus so someone can't upload their mod to Steam for profit.

[–]TheAscended 2645 ポイント2646 ポイント x2 (1171子コメント)

Coming from someone who has modded games including skyrim... Modding is something that should continue to be a free community driven structure. Adding money into the equation makes it a business not a community. With all the drama that has happened it is clear that this will poison modding in general and will have the opposite effect on modding communities than intended.

[–]tgl3 968 ポイント969 ポイント  (53子コメント)

Agreed. The moment it becomes a business, it gets shady as hell (see; popups in mods to advertise paid version and mods costing more than the game itself). It'd be nice if it didn't, but people are people and money is money.

This is before you start realising that a mod can break at any point, and there's no requirement of the dev to fix it. Refunds can only be done within 24 hours so if a mod breaks at 30 hours you're out of luck.

Add in people ripping and re-uploading free mods as their own, and it's ruining what modding community there was really fast.

Personally, I'd love each mod to have a "donate" option on the workshop page instead. I know modding can be a lot of work, and I'd love to have the option to send money to the creators (and have done via Nexus), but a forced payment is already causing issues...

[–]poopah444 77 ポイント78 ポイント  (3子コメント)

God, that popup thing is sickening. I would delete the mod and never look back.

[–]LesFuries 7 ポイント8 ポイント  (0子コメント)

Already ahead of ya.

[–]TheRileyss 123 ポイント124 ポイント  (35子コメント)

Damn, that mod is that expensive? Sure it's a nice addition.. But almost €5 is WAY to overboard. There are full games for less

[–]rindindin 65 ポイント66 ポイント  (3子コメント)

Gotta milk that dolla dolla.

[–]SaucyShitlord 18 ポイント19 ポイント  (21子コメント)

Yes, that's why this is a problem. No one wants to pay 1-5/mod. Very few players could afford a proper mod list. Modding as we know it will die.

[–]simjanes2k 104 ポイント105 ポイント  (0子コメント)

This is probably the most accurate short description I've seen yet. Way too many people arguing about silly details or tangential arguments.

It hurts gaming overall because it changes the fundamental balance between content creators.

[–]asirah 160 ポイント161 ポイント  (22子コメント)

This. A lot of high profile mod authors have pulled content from the nexus and will continue to do so as long as this system is in place

[–]CarbonDe 9 ポイント10 ポイント  (2子コメント)

That sounds like they are punishing Nexus for something Valve did.

[–]WiseHalmon 8 ポイント9 ポイント  (1子コメント)

Possibly worried about their mods being monetized and not wanting to deal with submitting take-down requests for the rest of their life.

[–]Alebon227 48 ポイント49 ポイント  (1子コメント)

The decision to monetize mods is just going to flood the modding scene with hordes of artistically stifled modelers and coders who have just discovered a new outlet to regurgitate content either stolen from Nexus or based off of shitty pop culture references for the tiny stipend they receive after Valve and Bethesda's 75% cut. Since the only way to actually make a profit off of a model like that is to churn out more and more content, suddenly good content is going to go unnoticed under the crushing weight of a thousand $1.99 mods that add a different Kingdom Hearts keyblade to some shop in Windhelm.

The modding community has only existed and prospered because of its detachment from that thing we call the root of all evil. A "donate" button is the only fair way to handle this. Steam workshop could have been a beautifully crafted, integrated module for sharing user-made content in an ad-free space built-in to the platform we already use to buy our games. Currently, it's just another microtransaction shop tarnishing the last place online I don't have to look at those; single player games.

[–]Mogazee 28 ポイント29 ポイント  (0子コメント)

I've supported Valve for as long as you guys existed, backed almost ever single move you made and blindly trusted the company to do justice to PC gamers.

With that said, I can't help but feel betrayed by this recent move.

Does Valve, and you in particular, not see what this does to the PC gaming scene as a whole? Mods are already being removed from Nexus in order to be exclusive to Steam, which while being very good for you guys its literally one of the worst things for the consumer.

Why in the world couldn't you guys simply add a "Donate" button instead? I REALLY want to believe that you guys will remove the system and instead instate of "Donate" button but I'm honestly losing every hope of this ever happening.

Do you guys honestly not see just how much this damages the PC scene?

[–]doucheplayer 221 ポイント222 ポイント  (9子コメント)

yo when is steam going to get 24/7 dedicated customer support?

[–]lolthr0w 152 ポイント153 ポイント  (0子コメント)

yo when is steam going to get 24/7 dedicated customer support?

FTFY.

[–]Blunderthug 44 ポイント45 ポイント  (3子コメント)

Can you just... change it back?

[–]mcdonaldsculture 122 ポイント123 ポイント  (8子コメント)

Hi Gabe. In this thread mod creator Chesko detailled how Valve has taken away his control over his own creations.

He used stolen content from another mod in his paid mod, and claims that Valve told him that this was okay to do. The backlash from this has made him try and take down his mods but he reports Valve will not let him do this, to his own mods (albeit with some of other people's assets in them).

Just to be clear, the conversation reported by him was as follows:

[Valve] Officer Mar 25 @ 4:47pm Usual caveat: I am not a lawyer, so this does not constitute legal advice. If you are unsure, you should contact a >lawyer. That said, I spoke with our lawyer and having mod A depend on mod B is fine--it doesn't matter if mod A >is for sale and mod B is free, or if mod A is free or mod B is for sale.

So my questions are:

1: Does Valve indeed condone the unpermitted use of content from free mods in paid mods?

2: Did Valve indeed take control away from Chesko over his own paid mods?

[–]dingoperson2 9 ポイント10 ポイント  (1子コメント)

That's a question about mod dependencies. That's no problem - like the use of a third party windscreen wiper can legally depend on you owning a first party car that it fits on. It's not a question about taking content from other mods.

There's no way a lawyer would have said that taking content from free or paid mod B is fine.

[–]BAZfp 7 ポイント8 ポイント  (1子コメント)

This wasn't talking about using stolen content at all, this was about DEPENDING on OTHER content. Completely different ballgame

[–]Pinstar 351 ポイント352 ポイント  (22子コメント)

Mods are works done by the community of their own volition without expectation of payment. A game's value is increased by the presence of a robust modding community, as its longevity and re-playability are increased at 0 cost to the developer.

Now you want to take these mods, give 45% of the money paid for them to the developer for something that was already enhancing their game and thus making it more attractive to people who might have not yet purchased it.

Example:

Crusader Kings II was released by Paradox Interactive. While it does has some paid DLC (made by the developers) it is also open to non-paid mods. One of the most popular mods out there is the Game of Thrones mod, which transforms the game from a game about Europe to the fictional world presented in the novels.

To a person who doesn't really care about Medieval Europe, but who might be a fan of GoT, this mod has suddenly made this game a more attractive purchase option. Thus, at no cost to the developer, the potential market for this game has increased.

The moment you put payments into a mod, then fights over whom is using who's assets begin. Many mods are created using derived and shared assets from other mods. They aren't done to steal from the original, but merely add to it.

Say I make a custom shield mod, and somebody makes a custom shield store mod, that uses my shield (among many other assets). Can the shield store mod be sold without my consent? On the flipside, can I object to the entire shield store mod on the basis that a small portion of it borrows my asset? When you consider the hundreds of different assets that can be used between mods, ownership issues become a mess. A mess that does not exist if mods are free.

Please: Reverse this policy, and add a donation button to the mods. See exactly what Nexus is doing for the mods hosted on their site. That would make things right in my opinion.

(Edit: A letter)

[–]miss_katie_love 54 ポイント55 ポイント  (5子コメント)

Once they start charging for that mod, watch GRRM jump in for his slice of the pie.

[–]sadistmushroom 11 ポイント12 ポイント  (1子コメント)

Paradox has vaguely stated that they probably won't let modders charge for games. But they did state that they would be interested in finding a way for modders to be compensated for their work.

[–]GabeNewellBellevueConfirmed Valve CEO[S] 1680 ポイント1681 ポイント  (328子コメント)

I'm sitting in a coffee shop for the next two hours, so I will try to get as many issues addressed in that time as I can.

[–]DoesYourCatMeow 1386 ポイント1387 ポイント  (134子コメント)

What's up with all the banning and censoring of people complaining about this feature? How can you consider this to be 'open'?

[–]GabeNewellBellevueConfirmed Valve CEO[S] 2784 ポイント2785 ポイント  (124子コメント)

Well, if we are censoring people, that's stupid. I'll get that to stop. On top of it being stupid, it doesn't work (see Top Gear forums on Jeremy Clarkson).

[–]kijib 1040 ポイント1041 ポイント  (60子コメント)

hi gabe, recently I was community banned by what I assume was a Valve mod for 1 week

regardless of whether or not you feel I deserved it, I also lost ALL MY COMMUNITY POSTS (threads, comments on forums, screenshot comments, profile comments) that had nothing to do with my ban

I feel this was unnecessary and would like to know if you can reverse it, I am also not the only person this has happened to

this is my account, thanks http://steamcommunity.com/id/kijib

[–]GabeNewellBellevueConfirmed Valve CEO[S] 1706 ポイント1707 ポイント  (53子コメント)

On it.

[–]jaju123 613 ポイント614 ポイント  (12子コメント)

Some other dudes were perma-banned for protesting this change too. Not just one week.

[–]linknewtab 209 ポイント210 ポイント  (6子コメント)

Do you have any proof that they were banned just for protesting? You know, death threats aren't a legitimate form of protest.

[–]ragan651 27 ポイント28 ポイント  (0子コメント)

I have no doubt many of the bans are from people being jackasses. But the number of of the bans and the perception being given of it is unacceptable, especially in light of the situation.

[–]devDorito 80 ポイント81 ポイント  (2子コメント)

protesting

Or shitposting about it? There's a difference from being a prick and being upset about it.

[–]jundis 40 ポイント41 ポイント  (0子コメント)

This is what gets me about this whole situation. I've seen so many people complaining about how they got banned after commenting on the issue, or how they got banned for posting to a mod discussion.

I can guarantee you Valve does not have the resource to scan through and ban all actual discussions on the topic. And no, posting the middle finger ASCII copypasta is not contributing, it is spam and you should be banned.

[–]VincentOfEngland 37 ポイント38 ポイント  (0子コメント)

I know your business model is rather unconventional and doesn't rely on a heirachal system. So were paid mods a collective decision?

[–]TychoX 216 ポイント217 ポイント  (13子コメント)

What about picking winners and losers by giving the paid mods extra large ads on the workshop?

[–]TeamAquaAdminMatt 18 ポイント19 ポイント  (0子コメント)

Yep, There are people getting week long bans for speaking against the paid mods

[–]himmatsj 56 ポイント57 ポイント  (5子コメント)

How can you lock the workshop discussion for the paid mods for people who paid for them only? How can we see if they are any good? We're basically forced to buy the mod blind.

[–]Hypheran 18 ポイント19 ポイント  (1子コメント)

I have heard of one or two people (unconfirmed) getting Steam Community banned, which would be on Valve (afaik), but I was under the impression that the majority of the bans were being done only in the Skyrim section, which would be... Bethesda, not Valve. I may be wrong though.

Also, as usual there are people getting legitimately banned (e.g. from spamming) who are lying and claiming they got unfairly banned. Not saying everyone is, but that always happens and I've already seem one or two examples of it.

[–]Sir-Cthulhu 142 ポイント143 ポイント  (102子コメント)

If you want to keep heading that way with mods, are you planing to do anything about stolen content ? What about quality tests ? The thing with mods is that they can fail and crash and you usually install them at your own risks. Plus, some mods are not compatible with each other. Will you do anything about it ? Quality test for everything uploaded ? What about pricing ?

[–]_supernovasky_ 246 ポイント247 ポイント  (25子コメント)

As a consumer, let me just put you through the mindset that I have gone through in the past 24 hours. 24 hours ago, I could play skyrim with 100 mods for free, and some of the mods were great - the great ones, I'd donate to.

Now, one of the most core mods, skyui, is behind a paywall. For the consumer, 100 mods just went from free to 80+ dollars should everyone follow suit and charge .50-$1.00.

This move was entirely initiated by Bethesda and Steam. The modders to this point seem to have been perfectly content simply asking for donations. Greed has literally been injected into the equation.

[–]psyonik-jeff 92 ポイント93 ポイント  (0子コメント)

Nice to see you here, addressing this issue directly.

I sent you this email yesterday, detailing moral hazard that may occur as a result of paid mods. Basically, companies could design their game worse to get more revenue.

Mr. Newell,

Valve has created a moral hazard for gaming companies by selling mods.

Modders often make unofficial patches. If mod devs put their unofficial patches behind a paywall, it incentivizes game devs to never completely fix their game or to intentionally break it so they can get a cut from the sales of these patches, creating a hidden cost for the game not listed in its retail price. This logic extends to a lesser extent to making poor game mechanic and balance design decisions, making subpar graphics, and creating inconveniences for the player.

It just so happens that Skyrim has four unofficial patches--one for the base game and each expansion--that are considered mandatory to install before doing any modding, and highly recommended even without mods. It also has several overhaul mods to fix game mechanics and balance, a plethora of graphical improvement mods, and at least one that lets you enchant items in the most commonly used player home (Breezehome in Whiterun) instead of having to travel to the other side of the city to do so.

I urge you to reconsider your company's decision to offer paid mods.

[–]JesusofBorg 137 ポイント138 ポイント  (3子コメント)

Two days ago there was no demand for paid mods. Outside of your little secret meetings and emails the idea of paying for mods was considered absolutely absurd. This has been proven time and time again with things like Mod Donations as well as The Sims. Nobody donates to modders because nobody wants to pay for mods. Nobody buys the Sims paid mods because nobody wants to pay for mods. In fact, where the Sims is concerned, there is a large piracy movement in place specifically to steal the paid mods so that the demand for free mods is filled.

So here we have a community that is so adamant about mods being free that they are willing to steal them to keep them that way. And then suddenly, under the guise of "Making Modding Better!", you begin supplying something for which there is literally a negative demand. And upon doing so you generate a backlash so big that you've got a petition with 100,000+ signatures on it saying "Stop this now!", along with multiple threads in multiple forums with thousands of participants also saying "Stop this now!", and yet your decision is to keep it in place and "see how it works out"?

And on top of that massive negative backlash, you've also got people stealing other's mods and putting them behind your workshop paywall. So not only have you begun supplying something for which there is no demand, not only have you driven a wedge into PC Gaming, but you've opened the door to piracy, theft, and fraud.

How, exactly, are these the actions of a good or generous person/entity?

[–]kaysn 251 ポイント252 ポイント  (25子コメント)

  • 25% cut and no remittance until $100 is made. That doesn't sound like it's to support the modder now is it?

  • Respected modders have sunk into money grabbing leeches. Pop up adds in a mod of all things!

  • A lot of known modders are leaving and being replaced by money-grabbing opportunists.

  • Modders issuing take down notices on fellow modders that used some assets from their mod. Most mods are co-dependent. Already, big names of Skyrim mods have been sullied.

  • Content theft. What's to stop a random user from going over at Nexus and re-uploading them in the Workshop?

  • Mod piracy has become a thing. All paid mods listed at the Workshop have already been re-uploaded somewhere else.

  • Mods in Nexus being pulled because of said piracy. Or re-uploaded to the Workshop for money.

  • Censoring. Bans, removing the ability to rate paid mods, locking out paid mods' threads.

  • No support when a mod breaks the game. We have to ask the author to please fix it.

  • A 24 hour refund, really? It takes a whole lot longer to see if a mod breaks something.

The community is now a wreck.

[–]Hokido 9 ポイント10 ポイント  (0子コメント)

The fact that mod piracy is now a thing is absolutely INSANE to me. This whole thing has just divided a community that was tight knit and self sufficient in its moderation. I'm worried that it's going to turn into the xbox live indie arcade, where there was literally a thousand cheap minecraft ripoffs smothering everything.

[–]DukeSigmundOfAgatha 48 ポイント49 ポイント  (1子コメント)

Gabe this comment will be long and I don't know if you'll respond, but here it is anyway.

This issue of monitization creates so many points of abuse and demonstrates a firm lack of ethics on the part of everyone involved.

1. There is no one who benefits from these transactions other than you or Bethesda.

  • You claim that this is helping modders by giving them a revenue stream, but what you don't address is that this turns previously hobbyist work into a product.

  • As a product, consumers have expectations (rightfully so) that products they purchase must work and be worth the amount charged. This means that these paid modders will be the only ones who shoulder the burden and backlash anytime something in their mod either breaks or conflicts with another mod. Thus these modders for a measly 25% are roped into doing massive amounts of required updating and patching or or will have their reputation dragged through the mud by angry consumers.

  • These products, which are effectively outsourced DLC, place all the fiscal responsibility onto the modders who shoulder the start up cost, before they can begin selling the mod in the hope of recouping their losses. Meanwhile Bethesda and you (Valve) simply profit of these works which you invested nothing into. This encourages cheaper more shallow mods from those who begin with the intent of making a "career" off of modding.

  • Any problems that due arise as a result of a bad or broken mod now are negatively harming a paid consumer. Whereas before, if a mod broke something it was understandable due to its free nature, now mods must be ensured as working correctly or you are selling a defective product.

  • By taking a 75% cut of these mods you and Bethesda are effectively asking a modder to pay you to add value to your platform and Bethesda's game

  • The "returns" you offer punish the consumer because any money put into the Steam store that they refund is locked within the store replacing it with your "funny money". I realize that there is not a way for you to truly refund the purchaser without incurring bank fees, but this system is abusive.

2. The modding community has always working in such a way where most extensive/impressive mods were the result of massive amounts of collaborations between the modding community.

  • This has already occurred as a problem with Skyrim where Art of the Catch was using another modders work as a basis for its own.

  • By adding money into the equation there will now be infighting and paranoia by those modders who want to get paid versus those who expect their products to be free and don't want their work used as the basis for someone else's paid mod.

  • Additionally in the case of such a widespread support mod such as Skyrim Script Extender (they are choosing not to sell it), it would be unfair for it to be sold because doing so would require every consumer to purchase it in order to purchase any other mod that required it thus increasing the amount which players are being forced to spend. Additionally it increases the effective price of all these secondary mods which again, only benefits you and Bethesda.

3. There is very little value in many of the products being offered versus the game's official content.

  • The 2 major official expansions for Skyrim released at a price point of $20. The shadow scale set mod is being sold for $2. This means that I could buy one suit of armor for 1/10th the price of an expansion build by a professional team which has new characters, quests, voice acting, items, abilities, (in the case of Dawnguard) new weapon types.

  • The way this system works modders will always be incentivized to overprice their own work or contribution because they only ever see 25% of the product, in a market which is going to become highly competitive in fighting over players funds. This means either the modders will need to maintain high prices with less sales to make a return, or more sales at a lower price point. Both cases where only you and Bethesda are making any real profit.

4. There is no oversight within this system. Both in terms of preventing content theft, but also any level of quality assurance on the part of the products.

  • Mods are not the same thing as user created content in the cases of TF2, CSGO, or Dota2. All of those games are currently selling art assets which must be approved by you, integrated into the game by you, and you (Valve) are responsible in ensuring that they work properly.

  • Mods by nature can be as simple as a re-skin (very similar to the aforementioned user created assets), but can be as complex as a professional piece of DLC (such as Falskaar for Skyrim). There is a massive difference in the requirements between maintaining those two different mods which you and Bethesda are washing your hands of and allowing the modders to take the blame.

Gabe, the modding community has existed since before Steam, and I don't believe that the majority of modders will move onto your paying platform. However what you are doing now is going to hurt both the modding scene's stability as well as negatively effect consumer perspectives of modding in what looks like a clear attempt at opening your own company up to a new exploitative revenue stream.

[–]CajunCarnie 169 ポイント170 ポイント  (65子コメント)

Gabe, what is Valve doing to address the issues of people ripping mods from places like Nexus and putting them up on the Steam Workshop, even though they didn't make the mod?

[–]Astamir 15 ポイント16 ポイント  (0子コメント)

"Skyrim is a great example of a game that has benefitted enormously from the MODs. The option for paid MODs is supposed to increase the investment in quality modding, not hurt it." - Gabe

Can we talk about this a bit more? Because this seems to be the root of the problem. I think you were ill-advised on the economic impacts of monetization of something that was once free. I fear Varoufakis' departure has left a hole in Valve's understanding of human behaviour and economics.

Costs and rewards can take many forms, not just financial forms, and when you push one specific "currency type" (pride/guilt, money and social capital can all fit into this concept) as a means to acquire a service or product, you push out the others, sometimes for a long time.

There's actually a study on day-cares in Israel that illustrates that point really well. Many people know it from Freakonomics and/or some form of low-level Econ class. To summarize; parents often came to get their children late, forcing day-care employees to stay at work longer than their scheduled hours, creating problems. Following the idea that financial costs are deeply linked to human incentives, the day-care centers elected to put a financial price on late pick-ups, in order to discourage them. The complete opposite happened. Because of the appearance of the financial cost associated with the late pick-ups, parents stopped feeling the moral cost of being late and negatively impacting the day-cares' workers. They felt entitled to being late as long as they paid. The problem grew worse.

What's the link to this current predicament? By opening monetization of mods you're going to push away modders who made things for their personal pride and/or social capital, and you'll bring in those who make things solely for money. This won't just make the old modders sad, it'll make your workshops an absolute shitfest. Actual modders will get their mods stolen, it'll take massive manhours to try and regulate the market, and the quality modders will simply move on to other things, disgusted. What you'll be left with is the typical app store shovelware, with the customer raging as he tries to find a mod that's actually worth acquiring. Everybody loses, even the scammers (who only lose time).

I truly think you should consider the proposal to let people donate to modders. Valve and the devs can still get a cut of revenue (say 40%) and everyone will be happy about it. Why you didn't go with this option is, to be very honest, rather surprising.

ps: I'm available to work on these things with you guys since I'm finishing my M.Sc. like... right now.

[–]CaneCraft 192 ポイント193 ポイント  (5子コメント)

Gabe. This system is not working. The implementation is completely idiotic and needs a complete overhaul. Cancel the experiment; it's already lost you a ton of money and goodwill. Your actions have already killed tons of popular mods, and more to come -- SkyUI is becoming paid-only, which is a mod that thousands of other mods rely on. We are losing uncountable content overnight.

And you are answering softball questions on /r/gaming.

This is utterly disappointing.

Now, for some questions and specifics.

PROBLEM 1.

  • 1) 75% of the revenue goes to Valve and the publisher.

This is one of the most important problems people have with this. People already bought the game, mods (and the existence of mods) help sell the games just by existing, and now you (and Bethesda) want to dip into the wallets of consumers years after the game has stopped receiving any kind of update.

And you do this by completely shafting the people who want to make content, by offering a measly 25% for doing - let's face it - all of the design and artwork most of the time.

Why? Why this, instead of a donation button? Why this instead of a Patreon model? If you want to get people used to the idea that paying for mods is a thing they want to be doing, you should nudge them in the direction of the guy who is making money off of modding Cities: Skylines right now. That's working.

This isn't about making modders get paid for their work. If it was, a Patreon system to get people into the idea would be much, much more effective. This isn't about wanting modders to get paid. Valve and Bethesda take a MASSIVE cut off the work of someone else, and you couldn't justify that under a Patreon model.

Is this just because you want people to get used to paying for mods ahead of time, so that when the time comes - and it is fast approaching - where, for certain games, ALL mods on the workshop will be paid-only, that practice will be much more accepted?

PROBLEM 2.

  • There is zero quality control. It is currently buyer beware, and Valve is offering refunds for obvious and immediate scams or abuses of the system -- within a 24 hour period after purchasing.

This is another problem. Your laissez fair attitude towards content in your workshop, however laudable you may think it is, means that most of the content on the store will be shitty skins, useless trinkets, or - as we've already seen - early-access mods with benefits given to people who buy them early, and in-game popups asking players to pay for and use the paid version of the mod they are using.

We are seeing a lot of mods that used to be free, but now aren't -- and we are seeing mods that were uploaded without the consent of the original creator. And the only thing we can do about this is report it, that your legendary customer service may occasionally take a peek at it?

That's what you're selling us?

Intermediate and longevity problems:

PROBLEM 1.

  • Mods have all sorts of compatibility issues. When modders come together to work on things for free, you get the Nexus, a place where modders collaborate and offer solutions to compatibility issues with other people's mods.

There is no such system in place on Steam, and modders are under no obligation to make their mods compatible with anyone else's, nor offer support for people who have these issues. They are not required to fix anything broken.

Once the game updates, will the mod remain compatible? Frequently the answer is no, as API changes are frequent and things break on a regular basis. Like the above situation, modders are under no obligation to patch their mod to work with the latest game (and it would be unreasonable to expect it). You are buying something that may be entirely transient.

Like with point one, when mods are free, modders are much more likely to collaborate with each other, offer patches, offer compatibility updates, and generally rely on each other's content. Very frequently, mods have other mods as requirements and dependencies. SkyUI is the most prominent example right now.

SkyUI is a mod that has been around since the beginning. It is a UI overhaul that adds a lot of accessibility and functionality.

Thousands of mods rely on SkyUI to work.

And the creator just said SkyUI will now be paid-only.

Under this new system, content creators will be tempted to scramble for air time and popularity. They will be better off if they do not promote or rely on other mods at all, or do anything that can hurt the sales of their own content. They may even engage in anti-consumer practices. That is what is happening here. This limits the overall quality of content and hurts the consumer.

What happens if SkyUI refuses people to make money off their work for free? What happens if paid content depends on free content from elsewhere when they are under no obligation to share their revenue with their dependencies? I don't think Steam has any idea what is going to happen here.

Also, how will you determine the legality of not only the actual mods, but of the games themselves once mods are front and centre as a selling point on Steam? How will you deal with mods using unlicensed names of people, vehicles, guns, or other gaming characters? How will you deal with regional problems with mods introducing (or reintroducing) cut content that is illegal in some countries, but not others?

This is not a stable environment.

I think this is a humongous misstep from Valve. PC mods being free is a large part of why so many games have enjoyed such longevity for so long, and putting everyone on an even playing field so to speak is why I love the PC platform on the whole. Additionally, I have problems with the heavily abusable system to the incredibly skewed monetization (with 75% of the revenue going to Valve and the game publisher rather than the person who did the work on the mod).

Everyone completely hates your system, Gabe. Shut it down, come up with something better.

[–]Darrian 143 ポイント144 ポイント  (7子コメント)

From a practical perspective, the problems I have with it are these -

  • The most popular mods right now (including SkyUI) are mods that fix bad design in the original game. SkyUI is going behind a paywall, and it promotes bad design in games and rewards the developers for fixes the community makes.

  • The share the modders get is way too low. 25% is a joke.

  • Stolen content. Modders now need to spend a portion of their time skimming the workshop to make sure their mods aren't being hosted without their permission.

  • It is hurting the mod community directly, people are taking down their mods that have been free for years on sharing sites like Nexus because they are worried about others using their mod without permission, or they are doing so in protest, or they are doing so in preparation to put it behind a paywall.

  • There is no guarantee these mods will be supported and will work with our games after updates, which is acceptable if they're free, not so much if we've paid for them.

From the emotional perspective... the modding scene was really cool. It was beautiful to see people doing something for fun to make a game they loved better, and cooperating with others for the sake of enjoyment. Many mods relied on other mods and were packed together showing this big collaborative effort, and over night all those people have turned on each other due to some cashing in, others protesting those cashing in by removing their mods from those modpacks and refusing for them to be used, it's all toxic. Overnight. Yeah, people didn't always get along, but this is ridiculous.

People keep saying "modders deserve to be compensated for their hard work" and if you feel that way, nexus has or is implementing a donation system. Use it. But no, I disagree that they deserve payment. Just because you work hard on something doesn't mean you necessarily deserve a paycheck for doing it. People do lots of things that require a hell of a lot of time and effort, such as leading gaming communities, running guilds, hell, even playing some games can be hard work to be the best. That doesn't mean everybody should be paid for it. The mod community was beautiful because of what it was and throwing money into the situation does nothing to make it better.

[–]OverHaze 14 ポイント15 ポイント  (1子コメント)

For the entire history of PC modding the mods have been free. On Thursday you changed that, you effectively made mods DLC and people hate DLC.

Fact is something was always going to set this off. For 10 year now (since the launch of the 360) gamers have seen more and more things that where once free locked behind pay wall. Map packs, skins, cheats.This was perceived as another one of them and proved to be the preverbal straw.

Gaming is already the most expensive of the major entertainment mediums and publishers seem to be looking for more and more ways to make it even more so. Basically its an unwelcome change to to a fundamental pillar of the PC gaming community (that many worry could destroy it) that comes off as greedy and we aren't all made of money..

[–]punnotattended 13 ポイント14 ポイント  (0子コメント)

"You have to stop thinking that you're in charge and start thinking that you're having a dance. We used to think we're smart [...] but nobody is smarter than the internet. [...] One of the things we learned pretty early on is 'Don't ever, ever try to lie to the internet - because they will catch you. They will de-construct your spin. They will remember everything you ever say for eternity.'"

-- Gabe Newell

[–]jjake101 47 ポイント48 ポイント  (3子コメント)

Please can we have a donation system instead...? hiding mods behind a paywall is just... wrong...

Also you might wanna look at this petition with nearly 100k signatures https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop

[–]gshurik 13 ポイント14 ポイント  (2子コメント)

If this essentially doesn't work, are you willing to scrap the idea?

I'm worried that Valve has put too much work into it, to scrap it. I feel like the community would be a lot more accepting of an experiment that didn't work, than a project that completely fails.

[–]Houdini_Dees_Nuts 24 ポイント25 ポイント  (7子コメント)

How can you sell non-refundable micro transactions with no guarantee that they will function?

[–]ItWasDumblydore 98 ポイント99 ポイント  (2子コメント)

Here is whats wrong that I can already see.

  1. People can easily steal mods from nexus, and have done so the problem is it can take days to weeks to get to customer service. Now you have to deal with people stealing mods.

  2. 24 hour refund, What happens if someone patches their mod and it no longer works with another mod you have or period, guess what your fucked. Here's the major problem if a mod works on the standard vanilla game with 0 mods but messes up with certain mods. You cant get a refund, there is no quality control because if you take the mod because everyone who has a lot of mods cant use it but those with very little can your in a lose lose situation giving the middle finger to one of the user groups.

  3. Quality Control, how are we going to know we get a good mod, people can do some shady deals like going hey this is a beta without everything in it... slightly patch fix it then boom drop the mod 1/10th done.

  4. Legality Issues, people are making Frostmourne and other intellectual properties/copy rights, how are you going to deal with it if the lawyers pick on you or the mod maker? Because now they're making money off it, there is no grey area within the mods right now as Valve/Bethesda/Mod maker are directly profiting from it. This goes back to number 1 how would you have the power to moderate it efficiently when it can take weeks to get customer support

[–]Vercadi 10 ポイント11 ポイント  (0子コメント)

Why can't we just have a donate button where we send all our leftover steam wallet money?

[–]Eselgee 10 ポイント11 ポイント  (1子コメント)

Hi Gabe,

Issue 1

You may already be aware, but right now the Skyrim (Paid) Mod Workshop is getting filled with quite a few re-uploads of popular mods by people other than their authors.

Many authors have been forced to remove their mods from places like the Steam Workshop and Nexus Mods because others are profiting from their work or ruining their reputation due to the backlash against paid mods.

How do you plan on dealing with this?

Issue 2

My other MAJOR concern with paid mods for Skyrim in particular is the sheer number of dependencies that mods require in order to run properly. These are things like SKSE (code / scripting database), Wrye Bash (mod compiler for unifying multiple mods in the same category), Boss Mods (for properly deciding and sorting mod load orders), SkyUI (complete UI overhaul that many other mods rely on) and many more.

I cannot see paid mods in the workshop doing anything but stifling mod development in the future if even ONE of these mods become a paid mod (which is already the case for SkyUI). This means that 100s of mods that use this as a dependency are now behind a paywall.

How do you plan on dealing with the complexity of mod dependencies in the Workshop? Will there be warnings if you try to buy a mod and you don't own another mod it requires? Is this something Steam can even track?

Issue 3

What prevents people from simply decompiling mods and removing DRM-esque features? Given DMCA's do not cover mods.

Mod ESPs are purposely made to be easily edited and viewed. I've already edited several mods that added certain ads or limitations to their free version to force people to buy the paid one.

Right now I don't publish them merely out of respect of their original authors, however I've already gotten plenty of messages ACTIVELY ENCOURAGING me to upload these to Nexus Mods in order to bypass Steam's paywall. In fact, what prevents me or ANYONE from re-uploading all the paid mods to Nexus Mods? Fair use dictates that there is no legal limitation.

tl;dr: So far the system seems horribly thought out - it seems like a money grab for content that is (or will be - I guarantee it) readily and FREELY available elsewhere. It undermines collaboration in mod creation and destroys fair-use principles that many mods relied on. From a legal standpoint, mod piracy is unenforceable.

So in short, what gives??

[–]Constantineus 328 ポイント329 ポイント  (123子コメント)

Please Gabe please don't turn the core of pc into an EA dream project. You of all people should know how much this means to us .

[–]PathlessBullet 21 ポイント22 ポイント  (0子コメント)

Remove pay walls.

Add a flashing neon "donate" button to mod pages that brings up an interface esque of Humble Bundle's.


Pay What You Want: ($5) ($10) ($50) ($100) (Custom Amount)

Choose where your money goes:

  • Steam Tip
  • Bethesda Tip
  • Mod Author/Team

There. Humble Bundle, Inc. even beta tested it for you.

[–]chrissystardust 1022 ポイント1023 ポイント  (153子コメント)

Just to correct a lot of misinformation out there, can you please confirm:

  1. Free mods still exist on the Workshop.

  2. Modders can continue to release their content for free on the Workshop.

[–]GabeNewellBellevueConfirmed Valve CEO[S] 1167 ポイント1168 ポイント  (108子コメント)

Correct.

[–]_supernovasky_ 279 ポイント280 ポイント  (89子コメント)

What happens when you have a mod that was free that goes paid, such as with nexus mod manager? SkyUI would be one example.

What happens with mods that are dependent on other mods that suddenly go paid?

[–]topplehat 114 ポイント115 ポイント  (61子コメント)

Sounds like you have to pay for them at that point then.

[–]TeamAquaAdminMatt 85 ポイント86 ポイント  (10子コメント)

There's apparently a mod for free on the workshop(Midas Magic) which added something that causes a 4% chance to cause a popup when you cast a spell telling people to buy the paid version. What do you think of that?

[–]MrPoundsign 42 ポイント43 ポイント  (2子コメント)

I think you should uninstall that mod.

[–]speedisavirus 10 ポイント11 ポイント  (1子コメント)

He already said Valve prefers not to tell developers what to do with their software. This is one of those things the developer chose to do and I doubt they are going to tell them to stop.

[–]chandlerj333 52 ポイント53 ポイント  (6子コメント)

I don't think he needs to "confirm" that, it explicitly states that setting a price is optional and the free mod workshop still exists and is easily accessible.

[–]lucben999 41 ポイント42 ポイント  (0子コメント)

You heavily criticized Microsoft for their power grab with Windows 8 but now you're doing the same to the modding community, except we don't have the backing of a multimillion dollar corporation to fight back.

As futile as this request probably is, I'd like you to strop trying to monopolize and monetize mods, it's utterly repugnant.

[–]BlobfishKing 27 ポイント28 ポイント  (3子コメント)

This change.org petition is currently almost at 100,000 votes. If their were enough votes, would consider shutting down the paid mod system? Edit: Change.org petition: https://www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop

[–]Annonimbus 579 ポイント580 ポイント  (36子コメント)

ITT: Nothing will change; PR Buzzwords;

[–]Paulius01 58 ポイント59 ポイント  (12子コメント)

Yeah he just keeps dodging the questions that matter like a true PR bullshitter, but watch reddit eat that shit up anyway and keep the valve circlejerk going.

[–]BraXzy 39 ポイント40 ポイント  (6子コメント)

Do you truly believe that paid mods can coexist peacefully alongside free, hobbyist ones?

[–]CRiZiZ 17 ポイント18 ポイント  (0子コメント)

I dont want to be mean, because i really love steam and i didn't torrent a single game in the last 8 years because of it, but, every day passes, i start thinking that steam doesn't care about gamers anymore, but more with the money. You make so much money with the store, skins, cards, etc and now you want to take profit, a lot of profit, of something that people put their time and work to give to other people, and ruin a whole community. Banning people on the discussion boards, removing donation links and asking modders to ask a price for their mods looks something really bad to me. (Why dont you improve your steam support, that got an "F" ... I had to wait 1 month until i got a e-mail back to solve my problem last time.)

[–]Blazespark 48 ポイント49 ポイント  (4子コメント)

Why.

Why were paid mods even a thing to begin with.

Why not just put a donate button, instead of taking 75% of the modder's payment.

What was the point?

[–]Choo_poo_in_ma_shoe 9 ポイント10 ポイント  (0子コメント)

There is a pretty good Forbes article (http://www.forbes.com/sites/insertcoin/2015/04/24/valves-paid-skyrim-mods-are-a-legal-ethical-and-creative-disaster/) that hits most of the major issues with this new rollout. I think a response on each of these issues would go a long way towards helping the community see where Valve stands and help reduce the animosity towards steam that is at least in part, imo, due to lack of knowing Valve's position and opinion.

[–]devast8ndiscodave 9 ポイント10 ポイント  (0子コメント)

You just created mod piracy, good job!

https://www.youtube.com/watch?v=pMhfbLRoGEw

[–]adamck 116 ポイント117 ポイント  (67子コメント)

Is 25% profit a normal amount for content creators in comparable situations? I see a lot of people complaining about the cut Valve and Bethesda receive.

[–]Nargoz 40 ポイント41 ポイント  (0子コメント)

[–]DraeonDaemon 468 ポイント469 ポイント  (33子コメント)

It's clear Gabe is here as a PR move and playing daft. He's answering only easy and nonthreatening question.

Gabe; This is a terrible thing that is destroying the collaborative effort of modding. Everyone is already stealing mods and creating their own walled gardens so others don't steal their mods. It's not been even two days and we've lost hundreds of mods. You're transforming modding into a cold business. Charging for mods will kill modding in the long term. It will push modding under wings of corporations and turn it into a corporate funded 3rd party DLC released as a paid "mod" to fix games broken by publishers themselves for extra "mod" buck. This is an anti consumer and anti modding move and an all around greedy move by Valve. Even if you changed the ration to 90% profit for modders and 10% for Valve and co because you need to apear nice - it's still no fix. All the above problems will hurl PC gaming into a nightmare. This needs to go away completely IMO. In any case, if you don't change this - maybe allow an optional donate button - I and many others feel that Valve is putting PC gaming on a track to kill it. We will stop using steam and buying video games published on it. Instead, we'll pirate. Piracy is a distribution problem - and new policy of your distribution is that problem. If you were serious, you'd consider this argument, maybe respond - but you won't since it doesn't fit your horrifying cyberpunk vision of information as money and existence itself being a virtueless commodity.

If you're going all in because you're dead set on your idea, if you're going to f*ck us all, at least let us sell our game guides and reviews. Hurry up! They're also community products. This is the next step of your master plan, right?

Absolutely disgusting.

[–]DoctorSteve 98 ポイント99 ポイント  (5子コメント)

There is NO way he just found out about this.

[–]btwinch 30 ポイント31 ポイント  (1子コメント)

ITT: Damage control, nothing meaningful

[–]LaronX 111 ポイント112 ポイント  (14子コメント)

Here are a few people would dying to know and you probably won't answer.

  • Why exactly did anyone at valve or your legal advisers think it is a good idea to essentially put no check on uploading the mods?

  • What are the plans to combat the issues Greenlight and early accesses have from also coming to this system?

  • Who and why did decide on the $100 earned before payout? What happens to the money of the people that doesn't reach that limit?

  • Who thought it was a bright idea to surprise people with suddenly charging for content that was for free? Why was it done? So people won't get modes before hand?

  • How o you justify Valves pretty big cut for basically providing and upload service despite benefiting from the content created?

[–]BKGaming_ 34 ポイント35 ポイント  (2子コメント)

Gabe,

I like to hear your reply to Forbes calling this a "A Legal, Ethical And Creative Disaster". I'd like to know what plans Steam has to protect mod content that is submitted by people that do not own them, and why it should be the communities job to police this and not Steams. I'd like to know why donation wasn't considered which would have caused less issues. I'd like to know how you expect to keep all this in check when mods are built around sharing of ideas and content by many people, many of which don't share the view that mods should be paid for. Or what you got to say to prominent modders in the Steam community calling this out as being bad thing and not a good thing.

http://www.forbes.com/sites/insertcoin/2015/04/24/valves-paid-skyrim-mods-are-a-legal-ethical-and-creative-disaster/

EDIT: I'd also like to know why Steam users shouldn't just pack up and go to GOG or another competitor where there not being nickel'd and dimed for all there worth.

[–]that_mn_kid 35 ポイント36 ポイント  (9子コメント)

Here's my question:

Will you consider a voluntary donation system on the Steam Workshop?

To clarify: an option to set price as low as zero and as high as determined by the modder. All modders can upload to the workshop. There is no paid section. Valve can place a tip jar on all mods uploaded (perhaps let the modder opt out of the tip jar), starting at $0. The customers can decide whether or not to tip.

And here are some ranting and raving:

I am incredibly frustrated by the lack transparency in this endeavor, especially so with the rollout.

One of the featured authors, Chesko, had brought to light the fact that Valve was not giving authors all the facts regarding the rollout. Chesko is not the only one. Other modders have come out against the paid Workshop mods:

http://www.reddit.com/r/skyrimmods/comments/33tz6q/official_sw_monetization_discussion_thread_day_3/

From Chesko's piece, it seems like Valve knew there would be backlash from the community. Valve asked the invited modders to keep things quiet (a gentle gag order if you will). Well, The Skyrim community is at each other's throat now, and it's on Valve (and Bethesda).

You talk of building a healthy modding community. Just know this:

Valve and Bethesda have done more harm than good.

48 hours ago, our community was marked by cooperation and goodwill. Now, we are at each others' throats because Valve and Bethesda saw a way to capitalize on the effort of the modding community. People have picked side. The people who opted into the paid Workshop are vilified by the community. It's a goddamn shame. The people who opted in rightfully deserve compensation, but this is all so much cloak and dagger. The old guards feel betrayed.

A healthy community also requires work from you. As of right now, in the Under Review section, there are mods with stolen content waiting to be approved. Can Valve guarantee that free mods will not be stolen and sold on the Workshop? I ask because the curation of Greenlight and Early Access is piss-poor at best.

**Valve initiated this endeavor, is willing to take a cut but is not willing to moderate this. Going back to Chesko's piece, Valve gave fuck-all about other modders' permission regarding to borrowing assets in for-profit mod.

Valve threw Chesko under the bus. Valve and Bethesda's money grubbing is at the crux of the Skyrim modding community's fallout.

Valve ask the customers to "post politely and notify the author" about broken mods after the 24-hr refund window. We all know this accomplishes zilch with Early Access and Greenlight games. Nothing is stopping it from happening with mods. I presume it would be even worse as mods are developed with smaller teams with even less (it's close to zero already with Early Acess and Greenlight) oversight from Valve.

You speak of being data driven, look at the bottom of the Skyrim's store page, that should tell you enough about the current situation.

[–]FooFootheShoo 37 ポイント38 ポイント  (9子コメント)

Anyone else feel Gabe is only selecting easy questions and/or beating around the bush by not providing actual answers?

[–]MonkahBoy 475 ポイント476 ポイント  (38子コメント)

Gabe,

With the new addition of paid modding (and your forced seventy-five percent cut) on Steam, I fear you're only becoming more and more willing to screw over your playerbase in exchange for monetary funds. The following are issues that have arisen over the past two years that are morally wrong or far too monetarily based.

  1. Trading Cards; a fun and innovative idea that's absolutely tarnished once it becomes more about how much money you're giving to Valve, instead of playing the games and unlocking achievements.

  2. Seasonal events; another fun and innovative idea that's absolutely tarnished once it becomes more about how much money you're giving to Valve, instead of participating in event activities and having fun.

  3. Steam Greenlight is incredibly inefficient, often times more or less scamming players for products that are unprofessionally maintained and will never be completed, or are simply subpar games to begin with. Valve's lack of quality control on Greenlight allows for cheap marketing tactics and developer abandonment.

  4. Steam's refund policy is absolute garbage, and we know this because even EA, the absolute kings of greedy bastards, have a more lenient and chill refund policy than Steam's.

  5. Nearly all of Valve's popular games involve and often focus on microtransactions (hats, weapon skins, etc.) instead of actual game content. Valve takes every opportunity to turn fun game mechanics into money grinders, instead of simply letting a game's item acquisition be through enjoyable means-- like just about every ethical company in the games market.

  6. Valve's almost unquestioned allowance of developers censoring reviews on their products. Why exactly does Valve see this as acceptable developer behavior?

  7. Valve's response to the paid-mod crisis hasn't been silence-- they've been censoring ratings and closing discussions that relate to people's issues with their update, as if to simply shove their middle finger in our faces. Rather than negotiate to form a better and more fair update, they simply stop people from showing their disagreement.

  8. Valve's lack of organization and ability to keep promises. Between Half-Life 3, Diretide, and the constant 'Valve Times' that the company is so well known for, it's amazing how Valve has yet to take responsibility for the promises that they make.

  9. Steam Gems. Started as a terrible fundraising concept, ended as a terrible fundraising concept. In lieu of a fun seasonal event, Valve introduced bidding for games (that almost always cost more than the game itself) and held events based on how much people bidded.

  10. Valve's support system is low-tier and often takes weeks to process the simplest of requests. God forbid you actually have a problem that isn't Googleable, because the chances of you getting a response by the end of the year are laughable.

  11. The final straw itself; Valve's implementation of a morally bankrupt system that forbids mod developers to take donations simply so that all revenue, even if in the form of a gift, has to go through the 75% cut.

Your unethical policies have begun to greatly concern me and many other users, and are making Steam a less and less desirable platform for us all.

Thank you for your time.

[–]rodgercattelli 7 ポイント8 ポイント  (0子コメント)

Requiring payment to use mods I think negatively impacts the community. But I understand Valve's position that this could create value for modders, community, and developers. The issue comes in that for many years the modding community has been built upon and based on goodwill between modders, the community, and the developers. A lot of people see modding as a right, something that they deserve to do, which only the developers have a true right to say. Many in the community feel they have a right to mods for free, which considering the work it takes to create a mod, can be seen as unfair to the modder. The modder extends the developer's game, though, generating additional sales due to a longer game life. The community gets more content. The only one in the loop not getting something is the modder. With paid mods, the modder has a chance to get something. The downfall is that many in the community like to simply try mods. We experiment. Other modders piggyback on mods, making use of tools and resources in one mod for their own purposes.

So I have a string of questions:

  1. When modders piggyback off of another mod, making use of resources from someone else's mod to implement their own, will Valve do anything to enforce mod compatibility and mod updates? If mod1 is updated so that mod2 breaks because mod2 relies on material in mod1 that is no longer there, will Valve force the developer of mod2 to update it?

  2. If a dispute arises between a modder and the community over a paid mod, will Valve step in to resolve the issue?

  3. If a modder's work is stolen and reposted for sale, will Valve respond to DMCA notifications? If so, will Valve be prepared to remove the content and issue refunds to persons who illegally purchased stolen material? If not, how will Valve deal with what amounts to illgeally distributing stolen goods and facilitating that distribution?

  4. Why is Valve allowing paid mods instead of encouraging donations for mods?

  5. What was the process which started this route? Was it initiated by Valve, Modders, or Bethesda?

  6. If the paid mods program is scrapped, will Valve issue refunds to persons who purchased paid mods?

  7. How will Valve fairly and equally promote paid versus free mods?

  8. Will Valve force users to make use of mods through Steam only or will Valve allow mod usage in games regardless of the mod's status on Steam?

Thank you for your time.

[–]temerian 7 ポイント8 ポイント  (0子コメント)

Are you going to do quality control for mods?

[–]LoLvsT_T 7 ポイント8 ポイント  (0子コメント)

Why not ask for community feedback before going on with the change. If only for how to do implement the system best, as the current implementation (unpopular as it) is just utter rubbish with numerous problems, be it mods that use other mods, mods that use copyrighted material, stolen or ea mods. The whole thing seems like a mess.

[–]Declinedgrunt 53 ポイント54 ポイント  (84子コメント)

What was the thought behind monetizing mods? Was to help the mod creators or to get a bit more money for things that used to be free?

[–]Kingovtrolls88 21 ポイント22 ポイント  (0子コメント)

I am really upset that I was banned from commenting for simply voicing my opinion that modding should stay free.. I spent ample effort to make sure it was not derogatory in any way. It was simply my opinion on the philosophy and history of modding.

[–]Nick12506 6 ポイント7 ポイント  (0子コメント)

What do you think about how people are removing free mods and are now charging for them without adding additions to it?

[–]robpsychobob 7 ポイント8 ポイント  (1子コメント)

Mods have got to remain free. Every single one of them. The best possible solution is a "Pay what you want" system that starts at $0.00 and cannot be changed by anyone.

The Modders, Valve and Developers would still make money with this system and it would be more money then they were making when it was completely free. The most important thing is that absolutely nobody would have their gaming experience ruined just because they couldn't afford the mods.

This is not about getting things for free it's about keeping gaming more about the gaming experience and less about the money.

Skyrim is a perfect example. The majority will agree that, with exception to the first time, Skyrim is not an enjoyable experience without mods.

Many people will also agree that they use far more than 10, 20 or even 50 mods when they play Skyrim. So paying for the amount of mods they need for their personal experience could become incredibly expensive.

Forced payments, directly or indirectly, will have a negative impact on the gaming experience for many players. That is exactly the opposite of what gaming is and should be about.

All you need to do is give the community the tools to make these "pay what you want" purchases easily accessible right on the mod's workshop page.

I believe this system would still allow for a huge amount of success for the mod creators and gaming industry as a whole. Everyone wins.