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So can someone explain to me how the belt "Crashing Rain" works in terms of how it deals it damage.
I haven't found the item yet sadly. So I make a lot of assumptions on how it works. I updated an old google doc on various things. Note the all the final values assume that the total weapon damage hits the target, unless specified otherwise. Natalya's Currently: Well I think many players are aware by now, but currently icy trails is "bugged" on PTR. Let me explain before some of you guys get out the forks and pitches. Currently, the new "on-hit" mechanics on Natalya's and Focus + Restraint are suppose to work only on the first hit. Even Sentry (spitfire/CoT rune) worked as first hit. However Strafe -> Icy Trail cold DoT somehow ignores the first hit mechanic, and just activates the F&R and Nat's effect of "per hit" unconditionally. This leads to cooldown of RoV being reduced per tick, while your still in the middle of a casting animation of RoV. If you have a icy trail DoT on a pack of monsters, you can cast RoV @ over 3 aps. However as an average due to various other factors (like strafe casting, generator casting for full F&R buff), your average should be close to 2 APS on RoV casting. So yeah, super RoV spam cool yeah. Here is a spread on the damage output of Nat's. I used two cases: 1. Flying Strike in Solo 2. Shade in Group In both cases, I compared using the RoV belt, and not using the belt (assuming it gains the buff from 6pc nat's...?) https://docs.google.com/spreadsheets/d/1DxrwHbc1omBRaBEo0HBIrBelH09kHB9MO0uRVFBrmiQ/edit?usp=sharing Seriously...can I have vengeance in there already? Unhallowed Essence Currently: Woohoo new set yay~I still don't know the reason for this set, when gameplay wise, you execute it the same as M6, just minus the sentries. Well I'm not here to talk about gameplay, I'm here to talk about the other crap. So here it is: It's really amazing with the Kridershot + Meticulous Bolts combo. In fact, it can almost compete with the bugged use of icy trails in Natalya's Set. Natayla's is still a clear winner due to the RoV belt and the nature of this RoV spam. However, UE is EXTREMELY hard to gear for, due to the Kridershot and Meticulous Bolts. You must get: Meticulous Bolts: Now I've talked enough about Elemental Arrow. Let's talk about Multishot, since this is probably what many people are interested in. ***Multishot part of the set:*** So to be blunt, it's crap. It's so bad that in some situations, it's actually better NOT to use the new Deadman's Legacy, and instead use Spines of Seething Hatred with Chakram -> Shuriken Cloud for no-cast animation hatred regen. Calculations to this can be found in my spreadsheet here: https://docs.google.com/spreadsheets/d/17HGAqZ-4trHfUSRh9OM9FmKLShEOWZk-gcOmbR1ghCI/edit?usp=sharing Our best rune "Arsenal" is the best because of the massive amount of damage the rockets do combined with ballistics, even if it can only hit up to 3 targets. You have Deadman's Legacy which at best, lets Multishot hit twice below 60% HP. Well rockets don't work on this quiver. If you do the math with the assumption of uniform DPS, you will see that the Deadman's Legacy only buffs your DPS by 20% for 3 or less monsters. Without factoring the rockets, it will buff your DPS by 43%. The math can be found here: http://us.battle.net/d3/en/forum/topic/16490829337#4 Overall, Deadman's Legacy needs a buff. I don't need to give suggestions on how to do that, I'm sure anyone can figure it ideas. M6 Currently: Well woohoo that's our "pet" build right? Yeah pretty much at the moment, there isn't any need for this build for anything. It's just there since everything else is simply just better. GRs, T6, Bounties, whatever. M6 currently doesn't have a place that it really performs "well" in. On the other hand, it's not really crap either. When I did comparions to Multishot UE, they were very similar overall. Multishot UE had more player casted DPS than M6, which is more ideal for speed things like T6. Does this need a change? Then again the previous PTR patch was pretty cool when sentries also did x6 times damage. Here is an interesting chart I created showing the DPS of M6 with perfectly placed sentries and unlimited resource on Cluster Arrow. Observe that the numbers given here are lower than the Kridershot UE build (first google doc link). https://docs.google.com/spreadsheets/d/1FqztX_xrlEa6bYCx_YC7kf_m64wH15MxyY75wK8VnMs/edit#gid=1171027368 Conclusions (>^^)> Not much to say really... I wonder if anyone in here things these posts are useful? I barely play the PTR, I just test things and use a calculator lol
Edited by VocaloidNyan#1582 on 3/22/2015 11:23 AM PDT
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"You have Deadman's Legacy which at best, lets Multishot hit twice below 60% HP. Well rockets don't work on this quiver."
Rockets do hit enemies with less than xy% life twice. |
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Pretty sure I did a HP check with min = max dmg gear and it really didn't hit them twice Unless I did something wrong? >.< |
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Your N6 spreadsheets asks for an e-mail authorisation when i try to open it.
Regarding N6, yeah i'm not really happy either that cold is the best element only because of the trail, but maybe thats just me not liking the playstyle of getting close with mobs. What did you want to know about crashing rain? I have the belt, it acts like an instant meteor-like crater around where you casted RoV. Didint do any maths on which element it is and if it works with N6, though. Also if you ignore cold N6 that can probably do GR60 (i'm pretty sure they'll just remove the abillity of the trail to proc N2), fire N6 could probably go up to 55. Thats not too far from M6 which cleared 52. You say that UE can compete with ice N6, so i guess UE will be the best set on release (unless they do a last number tweak, which i'm not confidant they will) Meh, anyway i dont care, i'm staying fire N6 :3
Edited by Pyromancer#1509 on 3/22/2015 2:31 AM PDT
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Pretty sure I did a HP check with min = max dmg gear and it really didn't hit them twice I visually checked it in game - with dml quiver, there are two hits from rockets if mob is under xy% life. |
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Did a little bit of testing for Crashing Rain.
-3000-4000% weapon damage as stated -takes the element of your ROV -buffed by elemental damage -buffed by ROV damage in gear -buffed by 4pc Nats (doubles its damage to 6000-8000%) -buffed by 6pc Nats (30000-40000%) -12 yard radius? -Damage numbers don't always show up especially when used on a large group (which is why some people say it's single target but reviewing videos shows that it hits an area) -Doesn't appear to have an internal cooldown Some damage numbers I got while testing with a lv3 blue crossbow: Crashing Rain (3837%) crit w/ Nats pieces (around the same total dex), 0% ROV damage increase: 2pc - 160-180k average ~170k 4pc - 317-366k average ~341.5k 6pc - 1550-1842k average ~1696k 4pc + 10%ROV - 347-404k ~375.5k Evasive Fire - Focus side shots = 100% = 4.0-4.8k 6pc = 21-24k
Edited by Echoen#1556 on 3/22/2015 9:51 AM PDT
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I've not been on the PTR this time around, it came way too early for me, I'm still busy on live!
So yes, I find these posts very useful and am delighted to see this. I'm currently completely oblivious to the coming changes and with 2 weeks to go will certainly value any information you want to share <3 |
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I also find these posts useful.. I'm currently also interested in how the UE and N6 sets work for team play VS. Solo... meaning how does it differ.. which set is better for group play OR even.. are their advantages for group play 1 set has over the other..etc... |
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I did some testing on PTR, but didn't test UE on GR35 groups (because no clan). I didn't really like nats, but it looks better than UE and M6, doesn't really matter what you're doing. However, UE felt a lot better on T6 because it was "lazier" than nats and stuff dies in 1-2 hits. You can even keep taeguks up with UE (I'm bad at such things, but I kept max stacks against a guardian that took weeks to die). If I manage to get a working version of UE for GR35 fast clearing, I will go for it... For ranking, I believe it's safe to say "go nats". |
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So far, Crashing Rain seems to be a single-target, single-strike attack with bad eye candy. (at least, this was my opinion in the previous PTR patch) You really want someone in your team to pull them together. (i'm still testing Grim Reaper) Leonine+Emimei seems to meet that requirement (if you're a DH). This tactic seems to improve the small AoE runes of RoV. (The shorter uptime time for RoV gives them less time to run out of harms way.) |
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Fixed. The amount of damage strafe adds is so little in comparison to RoV, that you can ignore the fact that icy trails is a cold element. Thanks. You 100% sure it gets buffed by 4pc RoV?
Edited by VocaloidNyan#1582 on 3/22/2015 11:19 AM PDT
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Absolutely. The numbers back it up even when compared with evasive fire's side shots with 2, 4, and 6 pieces. What I'm unsure of is the radius. It's small for my taste, I can tell you that. Sick of testing Nats at the moment. Waiting on Blizzard's next move before I try to figure out a solo fire build that can survive jailer at 54 like cold. |
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If the post is coming from you Nyan, I thing it's always a good read.
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