New Blackrock Cards: Lava Shock & Axe Flinger
Hero Rotation Update, No Sylvanas This Week, Pax 2015 Interviews
March 9 Hotfixes, Blue Posts, Blue Tweets, Overwatch Interviews, Costumes Update
Update 5:00 PM EDT: added skill changes and Cow Level references!
Update 5:15 PM EDT: added "New in Patch 2.2 strings".
Update 5:45 PM EDT: added new Legendary Affix Changes and new Affixes.
Update 5:50 PM EDT: added string changes for Bloodshard cap, new Bounties, Messages, and Flavor Text
PTR 2.2 Patch 3 - New Set changes
A new Patch has appeared on the PTR. Check out the changes below!
The following information is datamined and may contain errors! None of this is official yet.
We will be updating this post while we continue datamining. New updates will be posted at the top, so check back often!
Cow Level!
- Totally Not A Cow Level
- Easter_Egg_World_Buff_0_desc: We are willing to concede that there may or may not be a cow level...
- p2_TotallyNotACowLevel_Portal: Leads to a place that does not exist. The Burning Hells are not responsible for events that transpire there. If you claim to have been to this place, you will be called a liar. Void where prohibited.
- p2_TotallyNotACowLevel: Not the Cow Level
- px_TotallyNowACowLevel_Boss: Bovine Potentate
- TreasureGoblin_Anniversary_Event: Hoofin' It
- TreasureGoblin_Anniversary_Event: Herald to the Queen
- px_TotallyNowACowLevel_Boss: The Cow Queen
New and Updated Set Bonuses
- Bul Kathos's Oath 2 pieces: No longer gives STR and +10 Max Fury, and no longer randomly casts Whirlwind. Now during Whirlwind you gain 30% increased attack speed and movement speed, and passively increases Fury Generation by 10.
- Natalya's Vengeance 2 pieces: No longer gives DEX and +10 Max Discipline. Now reduces the cooldown of Rain of Vengeance by 1 second each time you cast a primary skill and by 2 seconds each time you cast a Hatred spender.
- Natalya's Vengeance 4 pieces: No longer reduces the cooldown of Rain of Vengeance. Now Rain of Vengeance deals 100% increased damage.
- Natalya's Vengeance 6 pieces: No longer increases Rain of Vengeance damage by 800%. Now after casting Rain of Vengeance, deal 400% increased damage and take 30% reduced damage for 5 seconds.
- Immortal King's Call 4 pieces: No longer makes Ancients deal 600% weapon damage in an area. Now reduces the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury spent.
- Immortal King's Call 6 pieces: No longer increases Wrath of the Berserker duration when Ancients deal damage. Now increases damage by 500% while both Wrath of the Berserker and Call of the Ancients are active.
- Tal Rasha's Elements 6 pieces: Attacks increase your damage by 175% (up from 75%) for 6 (up from 3) seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. Adding a stack refreshes the duration.
- Zunimassa's Haunt 2 pieces: No longer gives +INT and +30 Mana per kill. Now makes your Fetish Army last until they die.
- Zunimassa's Haunt 3 pieces: Seems to have been removed.
- Zunimassa's Haunt 4 pieces: No longer makes Fetish Army last until they die (this is now a 2p bonus). Now you and your pets take 2% less damage for every Fetish you have alive.
- Zunimassa's Haunt 6 pieces: Now enemies hit by your Mana spenders take 150% (up from 100%) more damage from your pets for 4 seconds.
- Raiment of the Jade Harvester 2 pieces: No longer gives +INT. Now: When Haunt lands on an enemy already affected by Haunt, it instantly deals 5 seconds worth of Haunt damage.
- Raiment of the Jade Harvester 4 pieces: No longer increases Mana Regeneration. Now gives Soul Harvest the effect of every rune.
- Firebird's Finery 4 pieces: Now works with all Fire spells (instead of only Signature Fire Spells) and makes the explosion deal 400% (up from 250%) weapon damage.
- Bastions of Will 2 pieces: No longer increases damage based on how much resource you have. Now after casting a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
- Raiment of a Thousand Storms 4 pieces: No longer increases the damage of Dashing Strike. Now Dashing Strike spends 50 Spirit, but refunds a Charge when it does.
- Raiment of a Thousand Storms 6 pieces: No longer refunds the charge cost of Dashing Strike for 50 spirit. Now Spirit Generators increase the weapon damage of Dashing Strike to 8750% (up from 5000%)for 3 seconds.
- Wrath of the Wastes 2 pieces: No longer increases Rend damage by 400%. Now increases the damage of Rend by 500% and its duration to 15 seconds.
- Wrath of the Wastes 4 pieces: No longer increases Rend duration. Now during Whirlwind you gain 40% damage reduction.
- Wrath of the Wastes 6 pieces: No longer increases Whirlwind damage. Now Whirlwind gains the effect of the Dust Devils rune and Dust Devils damage is increased to 2500% weapon damage.
- Delsere's Magnum Opus 2 pieces: Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of Slow Time by 2 (up from 1) seconds.
- Delsere's Magnum Opus 4 pieces: Enemies affected by your Slow Time take 2000% (up from 1250%) weapon damage every second.
- Delsere's Magnum Opus 6 pieces: Enemies affected by your Slow Time take 750% (up from 500%) more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse abilities.
- Unhallowed Essence 4 pieces: Gain 20% (down from 40%) damage reduction and deal 20% increased damage (added) for 4 seconds if no enemy is within 10 yards of you.
- Unhallowed Essence 6 pieces: Your generators and Multishot deal 15% (up from 10%) increased damage for every point of Discipline you have.
Skill Changes
Barbarian
- Call of the Ancients
- Duty to the Clan : The Ancients' damage is now Cold (from Lightning).
Demonhunter
- Smoke Screen Cooldown: 1.5 (down from 3) seconds / Now this ability does not start its cooldown until after its effects expire.
- Vanishing Powder : Remove the Discipline cost but increase the cooldown to 6 (down from 8) seconds.
- Rain of Vengeance
- Anathema : Deals damage over 2 (down from 5) seconds.
- Flying Strike : Deals damage over 4 (down from 5) seconds.
- Stampede : Deals damage over 3 (down from 6) seconds.
Monk
- Serenity Cooldown: 16 (down from 20) seconds. Now this ability does not start its cooldown until after its effects expire.
WitchDoctor
- Summon Zombie Dogs
- Chilled to the Bone (from Final Gift) : Enemies who hit or are hit by your Zombie Dogs are Chilled for 2 seconds and take 10% increased damage from all sources (reworked from dropping health globes).
- Haunt
- Consuming Spirit : The spirit returns 4291 (up from 2682) Life per second. Now deals Fire damage.
- Hex
- Jinx : Increases the magnitude of the hex to 20% additional damage. (rewording)
- Soul Harvest
- Languish : Increase your Armor by 30% (added) and reduce the movement speed of harvested enemies by 80% for 5 seconds. (no longer reduces enemy attack speed)
- Spirit Walk Cooldown: 12 (down from 15) seconds. Now this ability does not start its cooldown until after its effects expire.
Wizard
- Slow Time
- Point of No Return : Enemies that enter or leave the Slow Time area are stunned for 3 seconds (up from 1).
X1_Crusader
- Laws of Hope Cooldown: 30 seconds / Active: Empower the Law, surrounding you and your allies in a shield for 5 (up from 3) seconds that absorbs up to 124128 damage.
- Promise of Faith (from Stop Time): Active: Empowering the Law also reduces all non-Physical damage taken by 25% (reworked from pausing health loss).
String changes
New in Patch 2.2
- p2_2_BodyLegendaryItems: Act now and we’ll throw in over 50 new Legendary Items, including: New gems! Weapons! Rings! Three brand new 6 piece sets and 5 revamped sets with brand new powers! A new legendary potion! And three new legendary gems!
- p2_2_BodyTreasureGoblins: And the new Treasure Goblins keep coming! The Gilded Baron! The Insufferable Miscreant! And, last but not least, the Gelatinous Sire! Kill them all in the name of Akarat and collect their unique treasures!
- p2_2_TitleLegendaryItems string1: Legendary Items p2_2_TitleBounties: More Bounties and New Type
- p2_2_BodyBounties: You say you want more bounties? Well, we’ve got ‘em! In addition to 24 new Standard Bounties, we’ve also got the never before seen Exploration Bounties! Must be experienced to be believed!
Bloodshard Cap increasable
- Bloodshard: The maximum number of Blood Shards you can carry can be increased by achieving a new Greater Rift solo personal best.
New Bounties
- Quest_px_Bounty_A1_Highlands_Camp_ResurgentCult
- Quest_px_Bounty_A1_SpiderCaves_Camp_Cocoon.txt: Slay the spiders guarding each Royal Cocoon
- Quest_px_Bounty_A1_Wilderness_Camp_TemplarPrisoners.txt: Free the captured villagers and slay the Templar guarding them in the Weeping Hollow.
- Quest_px_Bounty_A2_Aqueducts_Kill_Grool.txt: Kill Grool in the Eastern Channel Level 1.
- Quest_px_Bounty_A2_Aqueducts_Kill_OtziTheCursed.txt: Kill Otzi the Cursed in the Western Channel Level 1.
- Quest_px_Bounty_A2_Aqueducts_Kill_StingingDeathSwarm.txt: Kill the Stinging Death Swarm in the Western Channel Level 1.
- Quest_px_Bounty_A2_Aqueducts_Kill_Yakara.txt: Kill Yakara in the Eastern Channel Level 1.
- Quest_px_Bounty_A2_StingingWinds_Camp_CaldeumPrisoners.txt
- Quest_px_Bounty_A3_Ramparts_Camp_CatapultCommander.txt: Activate the Catapults: {done}/{needed}
- Quest_px_Bounty_A4_GardensOfHope_Camp_TrappedAngels.txt
- Quest_px_Bounty_A4_Spire_Camp_HellPortals.txt
- Quest_px_Bounty_A5_WestmarchFire_Camp_DeathOrbs.txt
- Quest_x1_Event_Horde_RadiantChapel.txt Desc
Messages
- Bounty_Camp_WorthamMilitia_Join: A Wortham Militiaman has joined your party.
- Bounty_Camp_Skeleton_Join: A Skeletal Minion has joined your party.
- Bounty_Camp_IronWolves_Join: An Iron Wolf has joined your party.
- Bounty_Camp_BastionKeepGuards_Join: Two Bastion's Keep Sentries have joined your party.
Flavor Text
- Unique_Gem_018_x1: After the defeat of Malthael, Diadra the Scholar wandered the world. She studied the gem cutters of Xiansai, and brought their secrets back to Westmarch. Bane of the Stricken is the first gem to come out of her Westmarch workshop.
- Unique_Gem_021_x1: Adventurers used to speak fondly of splint mail armor that would freeze their opponents in place. The sickly gem cutter, Zhong Yi Rou heard these tales and set out to create a gem that could do the same."I'll make a few modifications all my own, yes I will," she was heard to mutter.
- P2_Unique_Belt_01: Vengeance always comes crashing down.
- P2_Unique_Belt_02: Witch doctors learned long ago that some spirits wish to visit our world, and that the correct cloth will act as a beacon to them. [PH]
- P2_Unique_Belt_05: The Crusader Haull traveled with three others; Inhora, Drakon, and Roland. They shared knowledge and wine. While instructing his apprentice in the application of Justice the next day, Haull was struck by an insight, and set to work modifying his belt.
- P2_Unique_Bracer_003: These ancient bracers belonged to the barbarian berserker Mortick, who believed them to be lucky and never took them off. In later years, enemies always gave him a wide berth, likely due to his battlefield prowess.
- P2_Unique_Mighty_2H_001: A mighty symbol of Tyrael, the archangel of Justice, though never actually used by him. Stolen from the Courts of Justice in the High Heavens by renegade angels.
- P2_Unique_Orb_003: The Triumvirate is composed of the three basic elements of creation.
- P2_Unique_Ring_02: This finger belonged to an Umbaru priest who had lost his legs and would summon smaller gargantuans to carry him to rituals. Although he has long since gone to Mbwiru Eikura, his finger remains a conduit to his strange practices.
- P2_Unique_Ring_04: Long ago, a great conclave of mage-smiths convened during a blizzard to channel their collective energy into a single artifact, forging a powerful ring that bestowed upon the wielder mastery over all of the elements.
- P2_Unique_Wand_002: An old Skartaran legend tells of Orpheus rescuing his wife from the underworld using this wand.
- HealthPotionLegendary_09: "Some of you claimed I lost the touch during my sojourn in the King's dungeon. To you I say, this potion amplifies healing and puts the lie to your feckless assertions! Yes, I'm back, lackies!" -Royal Apothecary Jentulf in his weekly address to the Society of Apothecaries.
Legendary Affix Changes
ItemPassivePowerDescriptions.txt
- X1_Legendary_Potion_09: Increases healing from all sources by [VALUE] for 5 seconds. (new)
- P2_ItemPassive_Unique_Ring_052: Your Signature Spells increase the damage of Arcane Orb by [VALUE] for 3 seconds, stacking up to 3 times. (new)
- P2_ItemPassive_Unique_Ring_054: Haunt releases [VALUE] extra spirit. (new)
- P2_ItemPassive_Unique_Ring_055: When Haunt lands on an enemy already affected by Haunt, it instantly deals [VALUE] seconds worth of Haunt damage. (new)
- P2_ItemPassive_Unique_Ring_056: Soul Harvest gains the effect of every rune. (new)
- P2_ItemPassive_Unique_Ring_057: After casting a resource-spending attack, deal [VALUE]% increased damage for 5 seconds. (new)
- P2_ItemPassive_Unique_Ring_059: Hammer of the Ancients returns [VALUE] Fury if it hits 3 or less enemies. (new)
- ItemPassive_Unique_Ring_709_x1 Rain of Vengeance also summons a crashing beast that deals [VALUE]% weapon damage. (reworked from reduces damage while Rain of Vengeance is active)
- ItemPassive_Unique_Ring_913_x1 Reduce the cooldown of Rain of Vengeance by 1 (down from 2) second each time you cast a primary skill and by 2 (down from 3) seconds each time you cast a Hatred spender.
- ItemPassive_Unique_Gem_018U_x1 Allied players, followers, and pets also benefit from this effect. (rewording)
- ItemPassive_Unique_Gem_021_x1 Your cold skills now apply chill effects and your chill effects now slow enemy movement by an additional [VALUE]%. (formula changed)
- P2_ItemPassive_Unique_Ring_042 When your Shield Bash hits 3 or less enemies, its damage is increased by [VALUE]% and 25% (down from 50%) of its Wrath Cost is refunded.
- P2_ItemPassive_Unique_Ring_038 Gain [VALUE]% increased damage to a single element for 4 (down from 5) seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
- ItemPassive_Unique_Axe_1H_005_p2 [VALUE]% chance to Smite enemies for 600-750% (down from 1500-1800%) weapon damage as Lightning when you hit them.
- ItemPassive_Unique_Shoulder_002_p2 [VALUE] chance to explode in a fan of knives for 750-950% (down from 1000%) weapon damage when hit.
- ItemPassive_Unique_Ring_664_p2 The first time an elite pack damages you, gain an absorb shield equal to [VALUE]% of your maximum Life for 10 seconds. (reworked from giving shield when 3 or more enemies were nearby)
- ItemPassive_Unique_Mace_2H_009_p2 Casting a Lightning skill charges you with Lightning, causing you to deal [VALUE] weapon damage as Lightning every second for 5 seconds to nearby enemies. (reworked from activating when you are hit)
- P2_ItemPassive_Unique_Ring_050 Your Fire (no longer only Signature) Spells cause up to 3 enemies to explode, dealing [VALUE]% weapon damage as Fire to enemies within 10 yards.
- ItemPassive_Unique_Mojo_003_p2: A Zombie Dog is automatically summoned to your side every [VALUE] seconds. (Homunculus - may be a buff to the time required to summon)
the whirlwind set looks promising now.
The bul kathos set...does this mean that when you use the skill whirlwind, you get 30% increased attack speed and movement speed, and passively increases Fury Generation by 10? If so, thats rather interesting in combination with the set.
That's what we get from its new text. That the set will buff Whirlwind (the skill) on its own account without giving you a Whirlwind effect. Maybe the effect is still there, but we can't tell yet.
That solves alot of the problems with ww-barbs today. Cant wait to see how it ends up.
Now if they could make rend castable while spinning, it would be perfect
So every single set bonus is "deal more damage" or "enemy takes more damage", or in rare cases, reduce cooldown.. interesting legendaries for sure, totally changes the gameplay.
Just when I think I'm getting bored with the game, they give a cow level anniversary bonus and set changes that make me drool. Well, I guess I better start farming up the existing sets so I have some choices once the patch gets here.
I agree. I'm really interested to see the Tal Rasha changes in action.
Jesus...this patch keeps getting better. They are really listening. AWESOME! Can't wait for it.
I still don't think that the Wastes 2 piece set encourages the use of Rend on the bar. They need to change the bonus for the 2 pieces set. I would like to see "Increases the damage radius of whirlwind by X yards."
I think Rend could be an interesting skill, but it needs to have it's own set. I would get rid of the Thorns of the Invoker and repurpose it as Blood of the Invoker set.
2pc: Your Thorns damage is increased by XXX,XXX and hits all enemies in a 20 yard radius. (Thorns damage scales with your highest elemental bonus.)
4pc: Rend gains the effect of every rune. Enemies affected by rend have XX% slower attack speed.
6pc: Enemies that die from thorns damage cast rend upon all near by enemies on death.
Ideal use of this set would be to make your enemies bleed to death and/or kill themselves. You could pair this with Lamentation to stack rend and Hack to ensure each attack is dealing thorns damage to trigger the 6 piece bonus.
Make sure you try out the Wastes set updates and provide feedback on the PTR forums. They've been listening to players concerns over there quite a bit and the more feedback the better.
Only 150 on the wd and still have to spam mana spenders and use the belt for the build to make it actually work?? Even though it's not apart of the set??? Great job blizzard. I'm glad you noticed what i mention about the final gift though and pretty much copied every bit of it for what i made up on the forums except the actual name i suggested. You even took the idea i had about making frostburn working with pets. Could give somebody credit every once in a while for doing what you should be doing and making real ideas for the game.