評価の高い 200 コメント全て表示する 391

[–]2pu200 37 ポイント38 ポイント  (15子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hey Mr. Roosendaal, really excited for this, been hitting F5 for like a few hours now. Anyway, do you see blender ever being one of the main softwares used by film companies? Will it ever come to be known by leading artists, in the ranks of like Maya or 3Ds max? Because some people regard Blender as an amateur software, and artists using it aren't really taken seriously sometimes, even though blender is like the best (for me at least). Continue being awesome please, keep upgrading blender forever (make cycles faster please). Thank you Mr. Roosendaal!

[–]tonroosendaal[S] 48 ポイント49 ポイント  (14子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

The people who look down on Blender are not going to be using it ever. But the younger generation that's been growing up with it now are getting big too!

It's really a perception this. It's not so common that a specialist tool like Blender (which is targeted at people who want to be producing 3d content as a profession) is free (gratis) and open source.

Read my 2013 Siggraph report about how Blender is being perceived positively by industry now: http://archive.blender.org/blenderorg/blender-foundation/press/siggraph-2013/index.html

[–]sprkwd 11 ポイント12 ポイント  (10子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Pagemaker became the goto DTP over Quark because they gave it away to schools for free and an entire generation grew up knowing how to use it. Can you do something similar with a Blender Foundation Education... thing?

[–]tonroosendaal[S] 23 ポイント24 ポイント  (9子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

One of the (many, I got too many) ideas I have is to make a 'Blender 101' - a simplified and easy configurable 3D tool people can use in classes (or for 3d printing, etc). We need to make sure Blender's Python integration gets finished completely first, which is well on our midterm roadmap. I hope we can experiment with this during the Gooseberry project.

[–]MCHammondCom 12 ポイント13 ポイント  (4子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

shouldn't a simplified version of Blender not be called Blonder !?

[–]quollism 17 ポイント18 ポイント  (3子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Or "Blander"

[–]Axelwickm 24 ポイント25 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

What were the intentions with Blender when it first started to be developed?

[–]tonroosendaal[S] 50 ポイント51 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

We had enough money to buy 1 SGI in 1991 (costing 3 year salaries). Getting 3d software for it would cost a similar amount. So I took the challenge of developing own tools - and never stopped liking that.

[–]tonroosendaal[S] 18 ポイント19 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

I am doing this for over three hours already, will stop in 15 minutes. Thanks for the amazing experience!

[–]charliemcf 7 ポイント8 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

thank you for the dedication ton! :)

[–]stuffedchickensalad 16 ポイント17 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Are there any new features you can tell us about that will be implemented for the production of Gooseberry?

[–]tonroosendaal[S] 25 ポイント26 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

The biggest challenge is going to be to get our animation system and physics simulation system behave well. For cloth, fur, hair sims but also massive simulation.

[–]urbangardner 14 ポイント15 ポイント  (5子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hi. I have worked on Blender to make animations for one of the most prestigious institutions of India. We made the ammonia fountain experiment. Having no prior animation knowledge, me and 2 others managed to make an amazing video. The software is amazing and I wish you and Blender the very best.

Edit: our little project is now in the 6th year with students pushing the boundaries of Blender each year.

[–]tonroosendaal[S] 20 ポイント21 ポイント  (4子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Thanks! Can you share a link to this experiment here?

[–]urbangardner 11 ポイント12 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

http://www.youtube.com/watch?v=jvyO14qKnFo

I know this is no Big Buck Bunny. But this was the first step in our efforts to learn and teach Blender to people with little or no animation experience.

When we started off, we didn't know what a mesh was, lighting, camera, etc. Learned everything from scratch on Blender and made this as a demo animation. The objective was to educate the students on long chemical experiments, using animations, so as to reduce errors while actually performing them.

Students who are working on this project, are now using blender with the kinect to model and make interactive games. Its really amazing stuff. And I'm really excited about the future of Blender.

[–]Azumon 3 ポイント4 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

That's actually really awesome.

[–]2_STEPS_FROM_america 1 ポイント2 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

yes, please share link

[–]miki3d 15 ポイント16 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hello Ton! I'd like to share the fact that I am an Architect and discussed my master degree thesis using real time simulation models done in Blender with the Game Machine. This happened 10 years ago!

It was really nice to show the potential of that tool to all the public there and it's amazing what this software has become and can deliver.

Do you think there could be a way to make the use of Blender easier for Architectural modeling? Easy as in "Sketchup level" easy? That would be a godsend!

[–]tonroosendaal[S] 24 ポイント25 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

We always had and have a lot of architect users. They should keep speaking up to not get forgetten in software development! A good thing is that our Python API is getting very sophisticated, so people can make real high quality UIs and tools already. Did you see the 'fluid designer" for example?

http://www.blendernation.com/2014/03/12/fluid-designer-modifying-blenders-ui/

[–]GabrielHackett 13 ポイント14 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hello Ton! If Gooseberry doesn't happen, will you still continue developing and exploring the possibilities of the Blender Cloud? Also, will the cloud data include books as well as DVDs?

[–]tonroosendaal[S] 22 ポイント23 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Yep, Blender Cloud is there to stay. We already have more than enough subscribers to do amazing things. :) But not enough for a miracle!

[–]LexRC1 2 ポイント3 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Something truly wonderful and free. this is a miracle. Not only follow blender to be a great program, you are an inspiration, do not forget :)

[–]DavidMI 8 ポイント9 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Did you know that funding this would be such an ordeal when you made the choice?

[–]tonroosendaal[S] 19 ポイント20 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Yes I knew it would be very hard.

[–]delta_epsilon_zeta 5 ポイント6 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

But that didn't stop you from doing it of course! Why do something easy? :)

[–]sprkwd 12 ポイント13 ポイント  (3子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hi Ton.

I really like Blender as a product, but I really like the community behind it as well. What is the most interesting use of Blender that has surprised you the most?

Good luck with Gooseberry, I hope you reach your goal.

[–]tonroosendaal[S] 41 ポイント42 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

The community (the users and developers) are Blender's best feature yes!

Most surprising use of Blender... eh, NASA shares all their models on their site standard as .blend :) Really I get amazed every day by what people do!

[–]Baegus 5 ポイント6 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

I didn't even know about that! Holy crap that's amazing.

[–]2_STEPS_FROM_america 4 ポイント5 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Although a lot of them are not .blends, the fact that they use them at all is incredible!

[–]ogbog 8 ポイント9 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Blender's development is awesomely good. Got any tips for the GIMP?

What's Blender's most important new feature in one year, five years, ten years?

[–]tonroosendaal[S] 17 ポイント18 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

I can't speak for GIMP... I'm not active there. But what I like to emphasize here is that Blender really (honestly!) works a lot with artists on defining and designing the tools and UI. There's daily interaction of users and coders, all the time, in many places.

Where things go wrong is mostly when unfinished features (badly documented, or not self-explaining) make it in a release. Just because it's really hard to not do that - user demand can be very difficult to resist to. For experienced users such half-working tools are OK-ish, they just know how to find out themselves how it works. For new users or people coming from another 3d tool it's a real showstopper, too often.

Blender's new features: 1 year: animation dependency graph and physics 5-10 year: no idea :)

[–]LightBWK 8 ポイント9 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Ton, This is how we feel about Blender. https://www.youtube.com/watch?v=I1HaS8ZdjRM

[–]tonroosendaal[S] 11 ポイント12 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Some people meditate, others get massages. I blend.

[–]ninelives1 7 ポイント8 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

No question, just want to say thanks for introducing so many people to the 3d world!

[–]Artfunkel 16 ポイント17 ポイント  (8子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hi there. What happened to Valve's suggestion to get Blender on Steam? Is that still happening?

[–]Dostovel 7 ポイント8 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hello. Have you ever gone through a phase with Blender that it almost wasn't possible to maintain it as a fee software? Could Blender get so big and powerful that your hand could be forced to make it a paid software?

Thanks for giving us Blender Ton.

[–]tonroosendaal[S] 21 ポイント22 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

This is how Blender started. It first was in-house software in the 90ies. Then in the 98-02 period I tried a business with it. That didn't work out, and that's why Blender became open source in 2002.

Having Blender open source is not something I've regretted for a second. Especially when I discovered that open source development actually is just like "making your own in-house software" again. Working with creative people, on big creative challenges, and support them with tools and technology, is just the most amazing thing ever.

[–]pfhor 4 ポイント5 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Should probably be noted for people that don't know that the rights were bought with donations totalling 100k back in 2002. Can't believe it was that long ago, I had to check Wikipedia. Thanks for your amazing contribution to open source Ton and continued success!

[–]btcprox 8 ポイント9 ポイント  (5子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Just wondering, why choose Python to be integrated with Blender?

[–]tonroosendaal[S] 46 ポイント47 ポイント  (4子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Haha, that's a legendary story now.

Back in 1998 when we were investigating this, I asked both Perl and Python forums what they would advise. The feedback on Perl forums were all fully convinced of themselves and were quite negative about others. The feedback from Python coders was well balanced, they clearly know other script languages well. So - I decided to go for the nicest people, not the best technology. (Choosing for people you never regret.)

[–]quollism 10 ポイント11 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Thank you for not going with Perl. Thank you thank you thank you. Thank you again.

From: someone who has to support legacy Perl apps at their job.

[–]dativecase 7 ポイント8 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

I decided to go for the nicest people, not the best technology. (Choosing for people you never regret.)

You made my day with that bit of wisdom. Thanks.

[–]pfhor 2 ポイント3 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Haha, as someone that has a soft spot in his heart for Perl I think you made the right choice :)

[–]carpaithian 6 ポイント7 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Is alembic support planned for blender in this years development cycle?

[–]tonroosendaal[S] 9 ポイント10 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Yep. Important part of the Gooseberry animation film pipeline.

[–]MysterMoron 6 ポイント7 ポイント  (3子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hello Ton.

Can you give us an update on OpenCL support for AMD hardware?

[–]MCHammondCom 7 ポイント8 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

From what I have read, the problem is with AMD not Blender. But.... Blender have received a copy of the latest beta drivers from AMD and it "almost" works. AMD seem to be working on it now.

[–]tonroosendaal[S] 10 ポイント11 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Right - big steps forward, but not there yet.

[–]tweet-tweet-pew-pew 1 ポイント2 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

OpenCL does work currently under Linux - however many essential Cycles features (including environment lighting) do not work. Just run export CYCLES_OPENCL_TEST=all before Blender.

[–]sauraedron 5 ポイント6 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hi Ton sir, I think this has been asked before but still i would like to ask What about releasing the film in movie theatres.. any plans for that ?

[–]tonroosendaal[S] 8 ポイント9 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Yes of course, that's the option we want to keep - and then make sure the makers benefit. (And cloud members :)

[–]hero2bash 5 ポイント6 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

How is the BGE nowadays any plans or projects that will also put it in more of a spotlight?

[–]tonroosendaal[S] 8 ポイント9 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

There's several BGE related projects submitted for google summer of code. Unfortunately their policy is to not leak about that. But it will be quite nice!

Aside of that - there's a huge discussion and proposal on code.bledner.org blog. Check the post with 2014-2015 in title.

[–]BigFishJohn 5 ポイント6 ポイント  (3子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Will you extend the goosberry funding campaign to 30 more days I think that would be good enough to get it funded.

[–]tonroosendaal[S] 6 ポイント7 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

I'm not excluding this possiblity, but I would like to see evidence it works. The next 6 days will be important!

As for the PayPal refund deadline - I found out a little while ago that the 45 day deadline is for the client, for the merchant (us) there's a free refund possible up to 60 days.

[–]guzzti 11 ポイント12 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

diamonds, will it blend?

[–]tonroosendaal[S] 69 ポイント70 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Set IoR to 2.419

[–]pixaal 14 ポイント15 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

In my opinion, Blender's viewport is one of the weakest and oldest aspects of the program - are there any plans to A) speed it up, and B) have more control over what the animator sees in the viewport? I work in Maya every day, and the animators always insist we set up the character's shading so that they can see the skin textures, eye textures, clothing pattern etc. but without having to load all the textures in the entire scene.

[–]delta_epsilon_zeta 8 ポイント9 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

There is a plan to rewrite the Blender viewport, a student has worked on it for two Google Summer of Codes already. There's a proposal to finish the work in this year's GSoC.

The only information I could find about it was really technical, but here you are anyway: http://wiki.blender.org/index.php/User:Jwilkins

[–]tonroosendaal[S] 8 ポイント9 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Yep, and we really want this to be finished!

[–]dealmeidaromanelli 6 ポイント7 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hi Ton, greetings from Venezuela, especially since Rabipelao Studio, a animation studio using Blender as philosophy. First wish you the best for the Gooseberry project, you have great faith that this will be a success and will be a big step for Blender. My question is directed to the area of texture painting, I wondered when we have the option to paint symmetrical in real time, simply with a change of key symmetric to asymmetric. I await your response and would like to give him a ride to our networks Rabipelao Studio, Greetings.

www.rabipelao.com / https://www.facebook.com/RabipelaoStudio / https://twitter.com/RabipelaoStudio

[–]tonroosendaal[S] 2 ポイント3 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hey that's awesome! Please keep in touch with us - don't ever hesitate to mail me, and join the Blender Network on www.blendernetwork.org

[–]dfelinto 6 ポイント7 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

I'm not looking for a cheesy answer, but what does make it all worthy for you? I always wonder if you ever miss your business man days, back when Not-A-Number was behind Blender. Cheers :)

[–]ShowBlender 5 ポイント6 ポイント  (3子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Will Blender ever offer After Effects style compositing? An open-source alternative to AE is badly needed. Thanks for Blender. It is a great product!

[–]tonroosendaal[S] 18 ポイント19 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

There's several tools we badly need in our Compositor - especially to introduce a real 'canvas' where all the nodes/images locate in. And then allow to drag images around, scale/rotate. And then have it all interactive update, and... ;)

[–]ShowBlender 2 ポイント3 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

YES YES YES!!!!!!!

[–]artistcdmj 5 ポイント6 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Do you have a favorite past time to unwind from all the pressures of leading these giant projects and the Blender Community? Or do you enjoy it all so much that you are happily enveloped in it?

[–]tonroosendaal[S] 10 ポイント11 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

I read a lot of books, have two newspapers even (i'm old!). I watch movies and series (Thrones fan!). I have a PS3 (played all Uncharted games twice) and a Wii and 3DS (Zelda!!!). Love going out for dinners and explore the international kitchen.

[–]Wireheadking 4 ポイント5 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Do you have a list of stories you want to make films from or do you just invent them when you decide to make another one? Or does someone else entirely do that stuff?

[–]tonroosendaal[S] 10 ポイント11 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

For all previous projects I never did the story, but I did define a theme. Like "Funny and furry" or "fantasy with a girl hero" or "vfx scifi in amsterdam".

For gooseberry it is "Find out how to tell a story with 12 studios who should each be enabled to work in their own style - what they can do best."

[–]MCHammondCom 4 ポイント5 ポイント  (3子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

If you couldn't call Blender "Blender" for what ever reason what would have called it?

[–]tonroosendaal[S] 12 ポイント13 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

I would not have accepted that whatever reason in the first place!

[–]Sukrim 5 ポイント6 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

If you could get any of the larger other 3d software solutions out there (3ds max, maya, houdini, sketchup, cinema4d...) to donate their entire source code to blender (for analysis/integration), which one would you take and why?

[–]tonroosendaal[S] 7 ポイント8 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Interesting question! I'd be flipping coins between Maya and Houdini.

[–]spatatat 4 ポイント5 ポイント  (4子コメント)

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Hey Ton-- I am a teacher in an elementary school and I focus on design and technology. I've looked into blender as something my students could learn, but it seems tough to get into for the younger ones.

My question: do you have any designs for creating a more simplified, kid-friendly interface? Alternatively, do you know of any good resources for getting kids started with Blender and 3D?

Thanks for everything you guys do, it's awesome!

[–]Femaref 4 ポイント5 ポイント  (2子コメント)

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maybe google sketchup? The interface is very simplified as it's not a complete 3D tool, more for quick sketchups, but should be not so overwhelming at the start.

To get started with 3D stuff, you generally don't need all the possibilities blender offers.

[–]Worldsday 4 ポイント5 ポイント  (0子コメント)

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I work at a company that teaches Blender modeling and animation to children as young as 8. They can learn it! The trick is to customize the screen layout to make it as simple as possible (hide some headers, maybe switch some inputs, and merge all but the necessary windows) and have a very clear step-by-step process that guides a student through creating something. Give them too much freedom and you'll be troubleshooting 20 different projects, so be patient, but strict about the instructions.

The best part? You can tell them they can download Blender at home to nearly any desktop or laptop less than 6 years old.

[–]HiImLost 4 ポイント5 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

What's your favorite book?

[–]tonroosendaal[S] 9 ポイント10 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

The book I've read most time = Ender's Game.

[–]itsgonnagetweird 6 ポイント7 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

What's your preferred method for making coffee? I'm a French press kind of guy myself.

[–]tonroosendaal[S] 6 ポイント7 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

We have an espresso system here in office now. Really good stuff!

[–]MCHammondCom 4 ポイント5 ポイント  (2子コメント)

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Blender has single handily reshaped the 3D software market, the number and popularity of medium level tools bellow $250 has dropped massively in the last decade.

Do you see this as a positive or as a necessary consequence to Blenders success.

[–]tonroosendaal[S] 11 ポイント12 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

I agree we played a role, and I'm very sorry about that... the industry really needs diversity. Same reason why I'm so happy that there's still Modo, Houdini, Lightwave and C4D. They all rock.

[–]bikerpilot 6 ポイント7 ポイント  (3子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hey Ton, What's your favourite beer?

[–]tonroosendaal[S] 14 ポイント15 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

A local brewery around the corner makes "IJ Bier". Their best beer is "Natte", which is a 6.5% dark Belgian style "trappist".

[–]JeanMontambeault 1 ポイント2 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Good evening Mr Roosendaal,

How much would you say does the Gooseberry Project echoes within the Open Source and Open Content communities already? Are you already getting tangible support from their part?

[–]tonroosendaal[S] 8 ポイント9 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

I haven't heard enough echoes really, but I also didn't have time to listen everywhere! My strategy was to first work with our own community to really get the message told well and to get their support for it.

[–]FelixR1991 2 ポイント3 ポイント  (4子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hallo!

Now Reddit is mostly full of technically gifted people as yourself, but could you explain to me, a layman, what makes Blender so great? I imagine it having to do with the open-source-ness of the program, but since I am an outsider, is there really a big need for open source 3D creation suites?

[–]JtheNinja 8 ポイント9 ポイント  (2子コメント)

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Well, the non-open ones all have 4 digit sticker prices....

[–]thesishelp 4 ポイント5 ポイント  (0子コメント)

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They're really difficult for me to uninstall. They come with a lot of preset materials in the download which increases download size to higher levels.

Also I think the Blender UI is better, contrary to what others may say.

[–]-Sparkwoodand21- 7 ポイント8 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

A good non open source 3D creation kit costs about 4 grand. A year. But with blender you can also take the code and tweak it into something perfectly suited for you. Plus it can make animations, architectural renderings, movie VFX, game assets, science and history representations. And there's a good community behind it.

[–]charliemcf 4 ポイント5 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hi Ton,

I am a user concentrating on architecture. One of the main things that stops me from solely using blender is how it manages scenes/content.

-"Content and Asset Management" sounds promising! Could this perhaps lead to component/material/data libraries?

-Tears of Steel excited me with the levels of detail that went into (in particular the buildings) and I was wondering if this is somewhere where we could see progress in Gooseberry? Perhaps more modifiers - there is a very exciting floor/brick generator script in development.

-Lastly, cycles has greatly improved and has gotten to a very polished version now; would you be able to mention a little on how gooseberry will affect this?

Looking forward to the project; been following/using blender since 1.8 and can remember how exciting elephants dream was!!!

Veel succes, tot ziens! Charlie

[–]brotherlu 2 ポイント3 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hi Ton,
I am a mechanical engineer and have used blender for two years as a rough CAD tool, and have developed a plugin for it to help engineers model wings. Is there a chance that the Blender Institute would develop a CAD version of blender? if so/not why?
Thanks

[–]Ivan530 3 ポイント4 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Ton, I think you should push Cycles more because it's what make Blender different. Do you think openCL will be officially supported ? Not just for Cycles but also for simulations.

[–]delta_epsilon_zeta 2 ポイント3 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

The reason OpenCL hasn't been supported is a technical one, outside of the Blender Foundation's control. AMD's drivers haven't been able to handle the Cycles kernel.

I don't represent the Blender Foundation but I know their intention is not to only support Nvidia hardware!

[–]kenanb 3 ポイント4 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

hi Ton, did you receive my beer donation specifically for you to enjoy?

[–]tonroosendaal[S] 5 ポイント6 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Francesco just reminded me we have to go to drink that beer :)

[–]Photo_Editing 3 ポイント4 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

What's your view on the Blender Game Engine and would you ever think of having a new game project like 'Yo Frankie!'?

Thanks for the AMA!

[–]tonroosendaal[S] 2 ポイント3 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

I wrote a long post on code.blender.org about the GE future. But I'm not the (only) one who counts or decides... really, things only happen because they're possible and get enabled :)

Like for Gooseberry: there are over 30 companies (small studios) on my list who could be involved. Animation/film/advertisement/visualization is really Blender's strength - both based on professionals who use it as on developer attention and contributions we get.

For games - I know Blender is used a whole lot in the pipeline - for modeling, animation, layout or design. That's quite similar to doing things for animation or visualization. Most Blender game makers then export work to a specialist engine usually for a special platform even. That is really tough to do in open source. I have doubts we should even strive for it...

[–]MarkBTomlinson 4 ポイント5 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hi Ton. What is your favourite film and or director.

[–]tonroosendaal[S] 12 ポイント13 ポイント  (0子コメント)

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Magnolia, PT Anderson.

[–]Hardisk 6 ポイント7 ポイント  (7子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hi Mr.Roosendaal , I'm excited for this AMA and want to thanks you for this.

Here's a little background before my question, I'm a Visual-Effects artist, I used to work freelance and now run my own shop in Paris. I use every industry tool that exists from Cinema4D to Maya and Max. I have, admittedly, been a Blender hater for long (being unable to use it for serious work didn't help) but will try and have a neutral view on it for this question.

My question is in two part :

1) Do you think the Open Sourceness of Blender, while being a strength, can also be a con because I do feel that developers that are necessary for features tend to not know a lot about UI design and are against change in that matter (you just have to look at the forum post by Blender power-users whenever this subject is brought up)

2) What is your opinion of Andrew Price's presentation on why the Blender UI is currently the one point that is holding it back in the industry and the solutions he brings up.

Again, I may not like the software but I respect your work and hope for it to be in a state where one day I and countless other could be regular users !

[–]tonroosendaal[S] 3 ポイント4 ポイント  (5子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

1) I wouldn't know why we couldn't do the same or better with UIs as other programs? Just matter of growing, budgets, attracting better people to work on it. You could also compare Blender to in-house software though. Ever checked on what tools people use in Pixar, Dreamworks, Rhythm&Hues?

2) Just check on Andrew's conclusions why he was mistaken?

But further - as french person you should like the "Vive la difference" slogan! We cannot all like the same, do the same, use the same software either.

[–]47Toast 2 ポイント3 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

If Gooseberry won't be funded, do you plan to try again, probably smaller?

[–]tonroosendaal[S] 10 ポイント11 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

If we can't do Gooseberry we do something smaller - we have enough people on board for that already. But this is a topic to discuss when it's needed.

[–]MCHammondCom 2 ポイント3 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hi Ton Will the planned animation system improvements include improvements to the animation workflow/UI as well. The Transform properties and custom properties UI/interaction really need some love :p

[–]tonroosendaal[S] 6 ポイント7 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Yeah I see what you mean - i really don't like it how we only add more buttons or options. Smarter solutions are really possible - will keep poking everyone to use brains and creativity here!

[–]-Sparkwoodand21- 2 ポイント3 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

You ever thought of doing a paid support service for professional Blender users?

[–]fsiddi 6 ポイント7 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

There is actually a project for this, check out www.blendernetwork.org. On the site you can find professionals (individuals and companies) that provide Blender support.

[–]-Sparkwoodand21- 1 ポイント2 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Oh, didn't know that. Thanks Francesco.

[–]anonymous123421 2 ポイント3 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

What advice would you give to an aspiring graphic designer?

[–]tonroosendaal[S] 13 ポイント14 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

To learn that your work has the real value, not the result.

Become proficient and confident in creating work. That means: just do it a lot. All the time. Throw stuff away and don't look back. Only look forward to be working on the next thing. Because the real satisfaction is in the making :)

[–]anonymous123421 2 ポイント3 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Thank you very much!

[–]tweet-tweet-pew-pew 2 ポイント3 ポイント  (5子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Has everyone forgotten about Tears of Steel? :)

[–]tonroosendaal[S] 4 ポイント5 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Not me, it was a great project to work on! A great short film too with an amazing story and execution. I'm proud to have been working with Ian Hubert on it.

[–]Ivan530 4 ポイント5 ポイント  (3子コメント)

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"Memory overwrite in progress !" :)

[–]tweet-tweet-pew-pew 2 ポイント3 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

"It wasn't my fault... this time"

[–]GabrielHackett 3 ポイント4 ポイント  (1子コメント)

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"Could have gone worse"

[–]NNOTM 2 ポイント3 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hey, thanks for doing this AMA, and thanks for what you did for the 3D community!

Even though Blender is of course popular for it's features for 3D modeling and animation, there is also support for editing pictures (Compositor + the ability to draw textures) and a nice video sequence editor in there. What was the thought process behind including those non-3D features, and are there plans to bring those to a similar level in terms of availble features as the 3D section has or even plans to incorporate other "Off-topic" areas into Blender?

It's pretty amazing how many things can be done with that one program.

[–]tonroosendaal[S] 4 ポイント5 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

I always wanted to have a well integrated tool for 3d creation, where you can do whatever you like instanteously, interactive and without stupid windows popping up with forms to fill in! It's the design idea behind blender from start - a bit why it's called that way :)

[–]bbc_london 2 ポイント3 ポイント  (1子コメント)

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I know that Blender Internal renderer is going to die soon, but I still use it for speed reasons. However, Cycles also has speed and consistency advantages over BI. Will some of the speedy BI features like buffer shadows or approximate ambient occlusion make it to Cycles?

Since realtime rendering is more and more realistic, would you consider a more robust realtime renderer ala Cryengine, UE4 or Marmoset Toolbag just for rendering purpose only? Blender GLSL view is also limited in certain aspects and I would like some cascade buffer shadows, better reflection maps, etc

[–]tonroosendaal[S] 4 ポイント5 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Nah, Internal render is not going to die! We've just granted Tamito a dev fund contribution to work on Freestyle for example. A fast scanline render system will always have a use.

Next to that - there's a 2 year old project running to recode our viewport and drawing, which should allow it to become totally modern (opengl4, all the shaders you want etc).

[–]theduckfliesagain 2 ポイント3 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hi Ton! I'm no pro, but nonetheless I love Blender. What is your end-goal for Blender? Or where do you see it in a few years time? Thanks, and good luck with Gooseberry!!!

[–]tonroosendaal[S] 8 ポイント9 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

I don't have end-goals. I just think of ways how to run into troubles, and then how to get out of it.

[–]on_a_quest_for_glory 2 ポイント3 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

did you ever think of making blender a commercial software? wasn't money tempting enough? what is your grand philosophy regarding managing blender the way you've been doing?

thanks

[–]tonroosendaal[S] 2 ポイント3 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Blender started as commercial software! But as open source it's much more fun to work on it.

My grand philosophy is always that I want to realize something creative-technical - with other people. A feature film would just be so cool!

[–]J4nG 2 ポイント3 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Is the Blender Foundation looking to do any work on the Video Sequence Editor? I can use Blender for really all of my multimedia needs except for video editing, where it just falls short.

[–]tonroosendaal[S] 7 ポイント8 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

It's high on the list, but we have more on the list than developers can do :) One of the reasons to do a feature film is because I'm convinced we then get enough money and people to actually make such things happen. (And we need it ourselves even. You don't think we edit Gooseberry in AE or FCP?)

[–]Snumey 2 ポイント3 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

What is the best way to learn blender according to you?

[–]tonroosendaal[S] 5 ポイント6 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Just try and see what happens! Sitting next to someone else is best to learn it. Second best: get one of the video tutorials on youtube. Check on what CGCookie, BlenderGuru and CGMasters do. And so on! A lot of good training is available nowadays.

[–]tirril 2 ポイント3 ポイント  (1子コメント)

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Any things you have a dire wish to put in the blender software, but requires a heavier investment of developers then typically used?

[–]tonroosendaal[S] 5 ポイント6 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Using Gooseberry we can do a lot already.

But if you give me a couple of millions extra... I'd speed up the opengl/viewport project, finish the new interaction mode in Blender, get the android port finished, hire the awesomest ui coders ever. And start a Blender 3.0 too!

[–]oldgoals 2 ポイント3 ポイント  (4子コメント)

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Can you give some examples of updates blender may get from project gooseberry?

How did the number 640,000 come about?

I’m assuming that the main character is moving between dimensions or something, but it’s a bit odd that he seems to be by himself. Does he have companions for the trip?

Ever been by /r/blender?

Why isn't popular options like kickstarter not being used for gooseberry?

[–]-Sparkwoodand21- 4 ポイント5 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Kickstarter is not available in the Netherlands, where Blender is based.

[–]tonroosendaal[S] 2 ポイント3 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

The disadvantage of doing a teaser is that people try to interpret it too literally... it is really just and only a small teaser, done in spare time by people to present the project.

The number 640k usd is from 500k euro. The startup money to get our project running.

[–]MCHammondCom 1 ポイント2 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Ton has said before that Indigogo and Kickstarter were both considered. The problem is that neither support pledges with subscriptions and as the aim was to get lots of cloud subscribers it made little sense.

Read more: http://gooseberry.blender.org/faq-campaign-and-cloud-questions/

[–]bbc_london 2 ポイント3 ポイント  (2子コメント)

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Blender on Android when?

[–]tonroosendaal[S] 3 ポイント4 ポイント  (0子コメント)

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I wished I know. We need coders for it - it's a specialist job.

[–]quackyo 2 ポイント3 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hey Ton, what's your take on Sintel being wrongly taken down last week from YouTube by Sony/Google? Did they get back to you explaining what happened?

[–]tonroosendaal[S] 1 ポイント2 ポイント  (0子コメント)

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No I never had any reaction or explanation. Probably their lawyers telling to sit still and don't move.

[–]greg9973 2 ポイント3 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Thanks Ton for everything you've done for Blender and for your positively ambitious attitude in life, it's inspiring. The question: Are there any plans to implement promotional strategies for Blender in parallel with Open Movies? Strategies which would bring results in shorter times than big projects, like for instance videos describing Blender's features like the ones from Zbrush, or talk with educational institutions / universities to get Blender taught besides the actual industry standard softwares to avoid the "once got used discard the others" effect that happens today. Or other short term, easier to achieve promotional project?

[–]tonroosendaal[S] 4 ポイント5 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Don't we have a lot of good video tutorials already? These DVDs gave us in the past years even more income than the movie crowdfundings. It's why Blender Institute decided to move all of that into the Blender Cloud - selling plastic with data is not really working anymore in these days.

[–]greg9973 1 ポイント2 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Yes, there are very good video tutorials, I was talking about "feature introductory" videos that give an overall view of Blender. Zbrush's short videos are not tutorials they are rather short overviews of features that could give new (and not so new) users a big picture of Blender. Promotional as "advertising" Blender capabilities in a quick way rather than generating income. But that's just an idea, the question was about any kind of advertsing that could help in shorter periods in parallel with the big attention that Open Movies bring although in longer timeframes.

[–]tleisher 2 ポイント3 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

How do you decide on the writers/directors for your open movies? Do you have accept unsolicited material or pitches from someone who wants to write or direct one of the open movies?

[–]tonroosendaal[S] 4 ポイント5 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

I keep an eye on talent publishing work all the time. They then get contacted and we check together if we're on the same frequency.

[–]SimonCharles 2 ポイント3 ポイント  (2子コメント)

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First of all, I'd like to voice my appreciation for such a great 3d modeling program, I find it extremely intuitive. After just about 2 weeks of watching tutorials, I already feel like I could potentially model anything if I just practice a bit more. I used 3ds max a bit about 15 years ago, but the difficulty at the time put me off 3d modeling until now. Blender has reinvigorated my interest towards modelling, and it's the first 3d program that has made me feel that the only thing restricting my success is my own imagination.

My only question would be, have you heard of anyone starting a successful 3d modelling career at an older age? I'm already 31, so I feel that people who've used the program since their early teens will always be ahead, no matter how much I try.

Thanks again for such a great program!

[–]tonroosendaal[S] 8 ポイント9 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

I started NeoGeo animation studio on age 29. Coded Blender's first lines aged 34. There's hope for you :)

[–]SimonCharles 2 ポイント3 ポイント  (0子コメント)

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Great! That's inspiring to hear! :)

[–]Leeharveygaypoo 2 ポイント3 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hello Mr Roosendaal, just a quick few questions: 1. What are your favourite animated films 2. As a young aspiring film-maker hoping to one day make a animated film what tips can you give me to pursue this dream?

[–]tonroosendaal[S] 2 ポイント3 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

  1. Toystory 3
  2. Work, work, and work even harder. Dream and breath it.

[–]BigFishJohn 2 ポイント3 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Is the Blender cloud open source? If yes what software is it made of? And have you taught about having an Html5 versions of Blender in the cloud? Also any chance of incorporating media goblin in the cloud?

[–]fsiddi 4 ポイント5 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Yes the Blender Cloud software is open source. It's based on the Flask framework like MediaGoblin. It's still in development and open to go in many directions.

[–]quackyo 2 ポイント3 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

In the unfortunate case that Project Gooseberry doesn't meet the donation target, would you consider scaling it down to maybe a 30 mins short film instead of scraping down the whole thing? It's would stil be a step up from the foundation's previous movies, and would still help boost the development of Blender forward.

[–]tonroosendaal[S] 3 ポイント4 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

In a way, you could say we already made it 25-30% - so doing something shorter is possible. We have a good 'plan B'. But let's wait a week before deciding it.

[–]widerlens 2 ポイント3 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Do you expect that we'll ever see support for collaboration inside Blender?

Example: two people working on the same project, with changes from either of them showing up on both sides (the closest we have today is google docs for text). As you said, working alongside experienced user/artist (and not just watching) is the best way to learn...

[–]tonroosendaal[S] 6 ポイント7 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

The "Verse" project was doing this, it's still somewhere in maintenance even (try google). The main problem was always that it didn't work as well as you wished it would...

[–]carpaithian 4 ポイント5 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Will blender ever support DX11 and D3D? Also when will Blender integrate Open Subdiv 2.0? Thanks. :)

[–]tonroosendaal[S] 27 ポイント28 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

DirectX or Direct3D is for Microsoft systems only. I really prefer to devote ourselves to OpenGL, which benefits everyone. OpenSubdiv should be in a Blender release this summer - fingers crossed!

[–]quollism 4 ポイント5 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Would you rather fight a Big Buck Bunny-sized Frankie or a hundred Frankie-sized Big Buck Bunnies?

[–]Dostovel 4 ポイント5 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Who made the Blender logo? Can we play around with a re-design? Would you consider using it if it turns out good?

[–]tonroosendaal[S] 9 ポイント10 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

A design studio in UK did - forgot name - but quite a bit art-directed by me. I'm a big fan of high quality graphics design and branding/styling. Anything that's world class I'll be happy to consider. (Yes, that implies that I consider the current logo a world class example of good logo design!)

[–]DarkMew 4 ポイント5 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Oh! Are you aware that blender's being used in high schools in QLD, Australia? I can't speak for anywhere else. What's your opinion on that?

[–]tonroosendaal[S] 12 ポイント13 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Blender is being used in 100s if not 1000s of schools. That's awesome, and that's what open source is about.

I welcome teachers and educators to get involved - check blender.org!

[–]quollism 1 ポイント2 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

What's your favourite animated short and feature? Outside the Blender shorts, of course. :)

[–]tonroosendaal[S] 9 ポイント10 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

I don't just have one favorite... but for short films I'm a fan of Blur shorts (Gopher!) and Baginsky (Fallen Art). Feature animation film: Toy Story 3.

[–]volantk 1 ポイント2 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hey Ton! Long time user of Blender and supporter of the open movies here.

What is it like to oversee such a big project? You often have to resist pleas from the community to add feature X or Y, or change Z or W about Blender. It takes both a strong vision and development experience to keep everything on a course that is sustainable.

And where do you see Blender in 10 years?

[–]GabrielHackett 1 ポイント2 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

How confidant are you that Gooseberry will achive its goal? For the record, I am hoping beyond hope that this happens :)

[–]tonroosendaal[S] 2 ポイント3 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

It's probable, and I will be giving everything for it the next week! It's not a gamble or a game or so... it's just statistics. Can we, or can we not find enough people who think doing an open source and open producton film is a good plan.

[–]Carpetfizz 1 ポイント2 ポイント  (2子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hey Mr. Roosendaal! I've been using Blender since I was like 12 years old, and I just wanted to say that it aside from modeling and animation knowledge, it gave me "3D engine" in my mind where I could easily visualize geometry and shapes at school. Thanks for all your work!

[–]tonroosendaal[S] 6 ポイント7 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

That's great! I always remember what the great Ender said - the enemy's gate is down! :)

[–]2_STEPS_FROM_america 1 ポイント2 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Omg, you are now my favorite person ever. And I completely agree, both Ender's game and blender have allowed me to visualize objects and see how they work in my head without constraints such as gravity, or previous 'orientation'

[–]merlin_e 1 ポイント2 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hi Ton; Second Life builder, here. I have really appreciated the improvements made to blender lately; building is much easier nowadays. Thank you for your efforts. I'm curious if you've worked with Linden Labs at helping improve the building process?

[–]tonroosendaal[S] 3 ポイント4 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

We have a very active second life community, Machinimatrix, they're even one of the biggest supporters of the Gooseberry project.

I'd love to be in connection with Linden Labs (or have them support the Blender community more actively).

[–]Rorkimaru 1 ポイント2 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hi Ton,

I've been a huge fan of Blender for years and have always enjoyed doing small projects in it. I've found it to be a great source of entertainment over the years and would like to thank you for enabling me to learn and do things that I simply couldn't afford to do if I had to use one of the more expensive 3D packages.

I'm an actor and voice actor in Dublin, Ireland and I was wondering how you guys approach casting voice/live action talent for your shorts and for Gooseberry? Also will this be handled individually by the studios or is there a central process? I'm a huge fan of the open films and would love to have the opportunity to be involved in one some day.

Thank you for your work in Blender, it boasts an incredibly high standard for open software.

[–]notable_bro 1 ポイント2 ポイント  (3子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Hey Ton,

I've been using Blender for a couple months now, and it's pretty cool, even if I've had a few headaches with it. Can you recommend online courses, videos or books on how to use Blender?

Certain 3D modeling programs, such as Rhino, offer add-ons for specific professional applications, like jewelry or specific part modeling. Do you have any plans to expand Blender like this?

[–]tweet-tweet-pew-pew 2 ポイント3 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Blender has many addons for specialized items — such as bolts and landscapes. While I haven't actually used it, Sverchok can also be used for parametric item creation.

[–]GabrielHackett 1 ポイント2 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Try a subscription to The Blender Cloud :) its just $12 per month, all the best training and workshops from the Foundations e-shop are gradually being uploaded as we speak, a total value of around $480 give or take.

[–]odsdaniel 1 ポイント2 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

just wanna say thanks, what you do is awesome

[–]NorbitGorbit 1 ポイント2 ポイント  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

your crowdfund page looks like kickstarter but it looks like you created it yourself? is this crowdfunding platform free for others to use?

[–]fsiddi 2 ポイント3 ポイント  (0子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

Yes it's free software, but at the moment is tightly integrated with the whole Blender Cloud backend, so maybe not the best idea to use it right now.

[–][削除されました]  (1子コメント)

ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

[deleted]

    [–]GabrielHackett 1 ポイント2 ポイント  (0子コメント)

    ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

    When it comes to making feature length animated films, Gooseberry is completely breaking the mould. Its receiving almost no funding from investors. Different studios with different styles are working together in close collaboration, the team extends to around 80 artist (correct me if I'm wrong) while big production studios often work with up to three times that number. Often animated films (or any film for that matter) are worked on exclusively by the team, hidden from the public until the film is released. Gooseberry's production will be 100% open, so we can see it as it develops and shapes, from concept to final film. If Gooseberry succeeds it could be a testimony to a new way of movie creation, perhaps even the future of film making. If it fails, it'll not only be a shame but very, very sad :( whatever happens, something this unique is sure to have some impact on the history of film making. If the average Joe loves movies, then its a chance to make film history.

    [–]Rrraou 1 ポイント2 ポイント  (0子コメント)

    ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

    Good luck on gooseberry, I'm loving the storyline already. Mr Auvray looks like a great choice to direct it as well. His work shines with a sensitivity rarely seen in movies these days.

    Edit : question already answered in the thread.

    [–]upandrunning 1 ポイント2 ポイント  (1子コメント)

    ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

    I just wanted to say that I've been following/using blender since before the c-key and it's still one of the things I've admired most in my life.

    [–]tonroosendaal[S] 5 ポイント6 ポイント  (0子コメント)

    ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

    Thanks :)

    [–]hadphild 1 ポイント2 ポイント  (1子コメント)

    ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

    If money was no object. What would you do with Blender?

    [–]tonroosendaal[S] 6 ポイント7 ポイント  (0子コメント)

    ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

    Make a feature animation movie.

    [–]AmrKamel99 1 ポイント2 ポイント  (2子コメント)

    ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

    Dear Ton, Today i started spreading this graphic

    http://blenderartists.org/forum/showthread.php?333434-Project-Gooseberry-Coffee-Contribution

    Encouraging people who can't afford a blender cloud subscription to make a small contribution (even as little as the price of a cup of coffee) to help Project Gooseberry. Do you think this is a good idea? and could you use your reach to get this message across to more people?

    [–]tonroosendaal[S] 2 ポイント3 ポイント  (1子コメント)

    ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

    cool! If you can get 175 euro collected, I'll add that as a "BlenderArtists Coffee" credit :)

    [–]spect3r 1 ポイント2 ポイント  (0子コメント)

    ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

    No questions, just wanted to say thank you & how amazing Blender is - how far it has come since I starting it over 7 years ago. It's mind boggling that it supports almost every major function an artist could use, without having to shell out thousands for other software.... and in some cases; it's even more efficient and feature rich than some of the other suites.

    For those who dont know, in blender you can make: * non-biased raytracing rendering * GPU (cuda) accelerated rendering * Volumetrics * an extremely robust Physics system * extremly flexible node system * it's own game engine... * composting, animating, audio, video editing all in one.. * scultping including dynamic topology * particles including hair, smoke, flames, or whatever you want! * exporting to many various formats, and ability to use third party rendering engines if you so wish.

    And much, much, more.

    Take a peek at some of the things people have been doing with blender.

    I use blender at least 2-3 hours a day. From a hobbyist... thank you!!

    [–]mamarilmanson 1 ポイント2 ポイント  (2子コメント)

    ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

    After Gooseberry... would you make a big game project? A AAA game would be nice(perhaps heard of TitanFall)... both proving what blender can do and improving game engine tools for the job... I wish it will happen... :))

    [–]3pointedit 4 ポイント5 ポイント  (0子コメント)

    ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

    It's great to see a dedicated filmmaker pursuing a noble cause like this. When will you release Avatar 2?

    Oh is that the next AMA?

    [–]lshic 2 ポイント3 ポイント  (1子コメント)

    ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

    hoe much does it cost to have a 2000 theater wide release?

    [–]tonroosendaal[S] 12 ポイント13 ポイント  (0子コメント)

    ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

    Make a great movie first.

    [–][削除されました]  (3子コメント)

    ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

    [deleted]

      [–]tonroosendaal[S] 7 ポイント8 ポイント  (2子コメント)

      ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

      Magnolia

      [–][削除されました]  (1子コメント)

      ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

      [deleted]

        [–]GabrielHackett 1 ポイント2 ポイント  (0子コメント)

        ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

        Definitely a good film

        [–]Ibuprofin 1 ポイント2 ポイント  (1子コメント)

        ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

        Would you rather have a rhino sized hamster or a hamster sized rhino?

        [–]thusiasm 1 ポイント2 ポイント  (0子コメント)

        ごめんなさい。これは既にアーカイブしてあり、もう投票はできません。

        or rhino's nurbs system...