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.NET: One week of Open Source (CLR coming early next year) (blogs.msdn.com)
Voloskaya が 9 時間 前 投稿
残りのコメントをみる →
[–]begui -94 ポイント-93 ポイント-92 ポイント 2 時間 前 (34子コメント)
People actually use .net?
[–]ohyesyodo 34 ポイント35 ポイント36 ポイント 2 時間 前 (0子コメント)
That's a good way of showing your ignorance.
[–]passaddhi 16 ポイント17 ポイント18 ポイント 1 時間 前 (8子コメント)
I do and love it.
[–]herple_derpskin 2 ポイント3 ポイント4 ポイント 1 時間 前* (7子コメント)
I really hated it when I first started with it a few months ago but I pushed through and I really like .NET, MVC, and Razor now. I have a feeling that most people that don't like it gave up too early.
[–]jortgonfreit 3 ポイント4 ポイント5 ポイント 1 時間 前 (4子コメント)
ASP.NET MVC is very fun to use.
[–]herple_derpskin 1 ポイント2 ポイント3 ポイント 1 時間 前 (3子コメント)
I agree. Especially with Bootstrap taking care of the heavy lifting when it comes to the UI. Perfect for devs that don't have an eye for aesthetics.
I can't really say if the whole package is better than anything else since I haven't used other frameworks in depth, but from my limited experience I think it'd be hard to trump .NET.
[–]jortgonfreit 0 ポイント1 ポイント2 ポイント 42 分 前 (2子コメント)
I do enjoy Django a lot.
My main development is done with ASP.NET MVC though. I leverage bootstrap in conjunction with Angularjs and have never had more fun developing applications. Angularjs isn't like Javascript at all. It's a front-end framework made for back-end developers.
With Angularjs I find myself rarely using razor anymore. Most of my apps are SPA and everything is sent through Angular.
[–]herple_derpskin 0 ポイント1 ポイント2 ポイント 35 分 前 (1子コメント)
I've been meaning to give Django a try since I generally stick to Python whenever I can.
Should I go ahead and keep learning Razor or do you think I should switch to Angular?
[–]jortgonfreit 0 ポイント1 ポイント2 ポイント 28 分 前 (0子コメント)
Razor is not a Javascript framework. So it's hard to say you should switch from that over to angularjs. I still use razor, but not as much.
Angularjs is still worth learning though. But do whatever works for you. If you do learn it you definitely won't regret it.
[–]mithrandirbooga 7 ポイント8 ポイント9 ポイント 1 時間 前 (0子コメント)
I have a feeling most people who hate it do so because they have been told to. Almost every person I've seen criticizing it has never even used it.
[–]am0x 0 ポイント1 ポイント2 ポイント 8 分 前 (0子コメント)
I worked in various languages and MVC's. I started with java programming in school, moved to python/Django for my first job, then to php/codeigniter. MY current job uses .NET MVC and using VS with it has been totally painless.
[+]semperverus スコアが基準値未満のコメント-45 ポイント-44 ポイント-43 ポイント 2 時間 前 (23子コメント)
Unfortunately, yes. A lot.
[–]ohyesyodo 8 ポイント9 ポイント10 ポイント 2 時間 前 (22子コメント)
Tell me please, why is this unfortunate?
[+]semperverus スコアが基準値未満のコメント-23 ポイント-22 ポイント-21 ポイント 2 時間 前* (21子コメント)
Because there is another VM out there already that is what .NET wants to be and the reason .NET exists (was copied from, rather). That language has worked on all OSes for eons and has a solid foundation in doing so. I can see how .NET would offer certain integrated features for Windows, but... only for windows.
As a Linux user and a gamer (stuck with a windows dual boot for now), this hurts a little, because XNA kind of got really prevalent.
On the plus side, maybe now XNA can do stuff in Linux now?
EDIT: Let me clarify the XNA statement. I mean for getting old XNA games ported to Linux/SteamOS. I know it's dead. I know how long it has been dead for.
[–]veraxAlea 7 ポイント8 ポイント9 ポイント 1 時間 前 (1子コメント)
The real plus side is that finally the JVM and Java gets some "real" competition. As a Java dev, this is hopefully good news. If it isn't good news, then lets just switch to .Net and C#. No need to stick to a development platform for religious reasons.
[–]semperverus 1 ポイント2 ポイント3 ポイント 1 時間 前 (0子コメント)
This is actually a really solid point.
[–]Eirenarch 15 ポイント16 ポイント17 ポイント 1 時間 前 (0子コメント)
Well maybe if people supporting the other VM had created a language that it at least comparable to C# and a UI framework that makes it easy to develop high quality desktop apps for Windows people wouldn't use .NET
[–]antiduh 12 ポイント13 ポイント14 ポイント 1 時間 前 (2子コメント)
Except that Java as a language is starting to show its age. Generics were implemented using type erasure, which is awful. Lambdas are a mess because of the checked exceptions model. Nothing close to the event model in c#, instead we have to use inheritance.
I loved Java in college, but c# really outshines it in many ways.
[–]Eirenarch 1 ポイント2 ポイント3 ポイント 1 時間 前 (0子コメント)
We can't excuse checked exceptions with the age of the language. It was pretty much Java designers trying to be cool or something and failing. Also note their stubbornness as they still refuse to simply remove them and relief the language and the devs of the burden.
[–]vattenpuss 0 ポイント1 ポイント2 ポイント 45 分 前 (0子コメント)
What's the point of static typing if you don't have checked exceptions?
What are the problems with type erasure? Sure it prevents some more dynamic things, but it's hardly "awful".
[–]agentlame 6 ポイント7 ポイント8 ポイント 1 時間 前* (8子コメント)
Most of these releases have to do with ASP.Net So this is more about Linux as a web server than replacing Java for cross-platform apps.
Also, Java may have been around for a long time, but in its much shorter life C#/.Net has moved rapidly to add new features to the platform and language. C# 1.0 and Java were comparable in a lot of ways, but C# has innovated and improved the language on a consistent and fast bases--compared to Java.
I have nothing against Java, but working on Android apps feels COBOL--in Java's verbosity--coming from a .Net background.
Besides, just about every technology ever invented has shown that competition in the same space spurs innovation. And Java could use a swift kick in the ass.
XNA has been dead for a few years, but Unity is already cross-platform and a much better .Net solution Linux gaming. And arguably, SharpDX is already a more robust platform than XNA ever was--plus it's MIT licensed.
EDIT I don't think people should be downvoting you for this comment. Unlike the one-line antags in this thread, at least you bothered to make a point and ask fair questions.
[–]semperverus -3 ポイント-2 ポイント-1 ポイント 1 時間 前 (7子コメント)
I don't mind the downvotes. I kind of stopped caring about karma about 10,000-15,000 karma ago.
And as for XNA, I'm thinking in terms of getting old games ported to Linux/SteamOS. Not new games.
[–]agentlame 1 ポイント2 ポイント3 ポイント 1 時間 前 (1子コメント)
Meh, the list of games that were even made for XNA. I suspect if there was any real demand they'd be better off ported to Unity. Any XNA implementation for Linux bootstrapped to OpenGL is gonna be shit anyways.
[–]semperverus 0 ポイント1 ポイント2 ポイント 1 時間 前 (0子コメント)
Would actually kill to have ilomilo on anything but the windows 8 app store or Xbox 360...
[–]Eirenarch 0 ポイント1 ポイント2 ポイント 1 時間 前 (4子コメント)
I have heard MonoGame works reasonably well.
[–]semperverus 0 ポイント1 ポイント2 ポイント 1 時間 前 (3子コメント)
This is actually good to know. I knew Mono was a thing, but from what I understood, certain proprietary libraries aren't available in Mono, limiting what it can do. But if MonoGame is a near-1:1 replacement, that's awesome.
[–]Eirenarch 0 ポイント1 ポイント2 ポイント 1 時間 前 (2子コメント)
People who used it say the work to port an XNA game to MonoGame is reasonable. The shining example is the game Bastion which is ported on everything using MonoGame. Of course devs of older games are not likely to go back and port to Linux but this is not .NET's fault. They simply do not care about the platform. They didn't care back then when they chose XNA and they did not care now when they refuse to do the work to port. Now if the problem is that Linux users simply do not spend enough money or that devs are stupid is up to interpretation. Guess which interpretation I favor :)
[–]semperverus -1 ポイント0 ポイント1 ポイント 1 時間 前 (1子コメント)
I'm guessing the second one ;)
[–]wllmsaccnt 3 ポイント4 ポイント5 ポイント 1 時間 前 (0子コメント)
.Net's VM might not be quite as good as Java's VM, but c# is more advanced than Java and the .Net standard libraries are often easier to use.
This in itself will not give XNA capability to run on Linux. XNA was based on wrapping unmanaged code and a lot of Visual Studio tooling.
[–]ohyesyodo 5 ポイント6 ポイント7 ポイント 1 時間 前 (0子コメント)
So you don't want people to use .NET, because the alternative which you prefer (which .NET "wants to be") is not good enough to be used by most game studios, despite being open source and cross platform for eons. Did I get that right? That's fucking stupid.
[–]georgevella 2 ポイント3 ポイント4 ポイント 1 時間 前 (2子コメント)
XNA is dead, for a while now.
[–]semperverus 0 ポイント1 ポイント2 ポイント 1 時間 前 (1子コメント)
I'm aware. I'm thinking more along the lines of, say, getting XNA games ported to Linux (Magicka, for example). I'm not talking about future games.
[–]jstedfast 0 ポイント1 ポイント2 ポイント 1 時間 前 (0子コメント)
MonoGame is a Mono port of XNA and works on Linux. In fact, many of the popular Steam games that run on Linux are using MonoGame.
I don't play too many games, but I know that Bastion, for example, runs on Mono using MonoGame.
[–]pmckizzle 0 ポイント1 ポイント2 ポイント 1 時間 前 (0子コメント)
xna might be dead but I still make weekend games in it for fun. Its an incredible software Im sad it got axed
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[–]begui -94 ポイント-93 ポイント-92 ポイント (34子コメント)
[–]ohyesyodo 34 ポイント35 ポイント36 ポイント (0子コメント)
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[–]herple_derpskin 2 ポイント3 ポイント4 ポイント (7子コメント)
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[+]semperverus スコアが基準値未満のコメント-45 ポイント-44 ポイント-43 ポイント (23子コメント)
[–]ohyesyodo 8 ポイント9 ポイント10 ポイント (22子コメント)
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