Please note: all of these examples, except for those in the last few sections, will only run on a modern 64-bit Linux installation.
Make sure both nasm and gcc are installed.
Our first program will use Linux system call 1 to write a message and Linux system call 60 to exit.
; ---------------------------------------------------------------------------------------- ; Writes "Hello, World" to the console using only system calls. Runs on 64-bit Linux only. ; To assemble and run: ; ; nasm -felf64 hello.asm && ld hello.o && ./a.out ; ---------------------------------------------------------------------------------------- global _start section .text _start: ; write(1, message, 13) mov rax, 1 ; system call 1 is write mov rdi, 1 ; file handle 1 is stdout mov rsi, message ; address of string to output mov rdx, 13 ; number of bytes syscall ; invoke operating system to do the write ; exit(0) mov eax, 60 ; system call 60 is exit xor rdi, rdi ; exit code 0 syscall ; invoke operating system to exit message: db "Hello, World", 10 ; note the newline at the end
$ nasm -felf64 hello.asm && ld hello.o && ./a.out Hello, World
Remember how in C execution seems to start with "main"? That's because the C library actually has
the _start
label inside itself! The code at _start
does some initialization,
then it calls main
, then it does some clean up, then it issues system call 60. So you
just have to implement main
. We can do that in assembly:
; ---------------------------------------------------------------------------------------- ; Writes "Hola, mundo" to the console using a C library. Runs on Linux or any other system ; that does not use underscores for symbols in its C library. To assemble and run: ; ; nasm -felf64 hola.asm && gcc hola.o && ./a.out ; ---------------------------------------------------------------------------------------- global main extern puts section .text main: ; This is called by the C library startup code mov rdi, message ; First integer (or pointer) argument in rdi call puts ; puts(message) ret ; Return from main back into C library wrapper message: db "Hola, mundo", 0 ; Note strings must be terminated with 0 in C
$ nasm -felf64 hola.asm && gcc hola.o && ./a.out Hola, mundo
When writing code for 64-bit Linux that integrates with a C library, you must follow the calling conventions, explained fully in the AMD64 ABI Reference. You can also get this information from Wikipedia. The most important points are:
rdi
, rsi
, rdx
,
rcx
, r8
, r9
.
xmm0
, xmm1
, xmm2
,
xmm3
, xmm4
, xmm5
, xmm6
, xmm7
.
[rsp]
, the first memory parameter is at
[rsp+8]
, etc.
rsp
must be aligned to a 16-byte boundary
before making a call. Fine, but the process of making a call pushes the return address (8 bytes) on
the stack, so when a function gets control, rsp
is not aligned. You have to make
that extra space yourself, by pushing something or subtracting 8 from rsp
.
rbp
, rbx
, r12
, r13
, r14
, r15
.
All others are free to be changed by the called function.
rax
or rdx:rax
, and floating point values are returned
in xmm0
or xmm1:xmm0
.
Here is a program that illustrates how registers have to be saved and restored:
; ----------------------------------------------------------------------------- ; A 64-bit Linux application that writes the first 90 Fibonacci numbers. To ; assemble and run: ; ; nasm -felf64 fib.asm && gcc fib.o && ./a.out ; ----------------------------------------------------------------------------- global main extern printf section .text main: push rbx ; we have to save this since we use it mov ecx, 90 ; ecx will countdown to 0 xor rax, rax ; rax will hold the current number xor rbx, rbx ; rbx will hold the next number inc rbx ; rbx is originally 1 print: ; We need to call printf, but we are using rax, rbx, and rcx. printf ; may destroy rax and rcx so we will save these before the call and ; restore them afterwards. push rax ; caller-save register push rcx ; caller-save register mov rdi, format ; set 1st parameter (format) mov rsi, rax ; set 2nd parameter (current_number) xor rax, rax ; because printf is varargs ; Stack is already aligned because we pushed three 8 byte registers call printf ; printf(format, current_number) pop rcx ; restore caller-save register pop rax ; restore caller-save register mov rdx, rax ; save the current number mov rax, rbx ; next number is now current add rbx, rdx ; get the new next number dec ecx ; count down jnz print ; if not done counting, do some more pop rbx ; restore rbx before returning ret format: db "%20ld", 10, 0
$ nasm -felf64 fib.asm && gcc fib.o && ./a.out 0 1 1 2 . . . 679891637638612258 1100087778366101931 1779979416004714189
This program is just a simple function that takes in three integer parameters and returns the maximum value.
; ----------------------------------------------------------------------------- ; A 64-bit function that returns the maximum value of its three 64-bit integer ; arguments. The function has signature: ; ; int64_t maxofthree(int64_t x, int64_t y, int64_t z) ; ; Note that the parameters have already been passed in rdi, rsi, and rdx. We ; just have to return the value in rax. ; ----------------------------------------------------------------------------- global maxofthree section .text maxofthree: mov rax, rdi ; result (rax) initially holds x cmp rax, rsi ; is x less than y? cmovl rax, rsi ; if so, set result to y cmp rax, rdx ; is max(x,y) less than z? cmovl rax, rdx ; if so, set result to z ret ; the max will be in rax
Here is a C program that calls the assembly language function.
/* * A small program that illustrates how to call the maxofthree function we wrote in * assembly language. */ #include <stdio.h> #include <inttypes.h> int64_t maxofthree(int64_t, int64_t, int64_t); int main() { printf("%ld\n", maxofthree(1, -4, -7)); printf("%ld\n", maxofthree(2, -6, 1)); printf("%ld\n", maxofthree(2, 3, 1)); printf("%ld\n", maxofthree(-2, 4, 3)); printf("%ld\n", maxofthree(2, -6, 5)); printf("%ld\n", maxofthree(2, 4, 6)); return 0; }
$ nasm -felf64 maxofthree.asm && gcc callmaxofthree.c maxofthree.o && ./a.out 1 2 3 4 5 6
You know that in C, main
is just a plain old function,
and it has a couple parameters of its own:
int main(int argc, char** argv)
Here is a program that uses this fact to simply echo the commandline arguments to a program, one per line:
; ----------------------------------------------------------------------------- ; A 64-bit program that displays its command line arguments, one per line. ; ; On entry, rdi will contain argc and rsi will contain argv. ; ----------------------------------------------------------------------------- global main extern puts section .text main: push rdi ; save registers that puts uses push rsi sub rsp, 8 ; must align stack before call mov rdi, [rsi] ; the argument string to display call puts ; print it add rsp, 8 ; restore %rsp to pre-aligned value pop rsi ; restore registers puts used pop rdi add rsi, 8 ; point to next argument dec rdi ; count down jnz main ; if not done counting keep going ret
$ nasm -felf64 echo.asm && gcc echo.o && ./a.out dog 22 -zzz "hi there" ./a.out dog 22 -zzz hi there
Note that as far as the C Library is concerned, command line
arguments are always strings. If you want to treat them as integers,
call atoi
. Here's a neat program to compute xy.
; ----------------------------------------------------------------------------- ; A 64-bit command line application to compute x^y. ; ; Syntax: power x y ; x and y are (32-bit) integers ; ----------------------------------------------------------------------------- global main extern printf extern puts extern atoi section .text main: push r12 ; save callee-save registers push r13 push r14 ; By pushing 3 registers our stack is already aligned for calls cmp rdi, 3 ; must have exactly two arguments jne error1 mov r12, rsi ; argv ; We will use ecx to count down form the exponent to zero, esi to hold the ; value of the base, and eax to hold the running product. mov rdi, [r12+16] ; argv[2] call atoi ; y in eax cmp eax, 0 ; disallow negative exponents jl error2 mov r13d, eax ; y in r13d mov rdi, [r12+8] ; argv call atoi ; x in eax mov r14d, eax ; x in r14d mov eax, 1 ; start with answer = 1 check: test r13d, r13d ; we're counting y downto 0 jz gotit ; done imul eax, r14d ; multiply in another x dec r13d jmp check gotit: ; print report on success mov rdi, answer movsxd rsi, eax xor rax, rax call printf jmp done error1: ; print error message mov edi, badArgumentCount call puts jmp done error2: ; print error message mov edi, negativeExponent call puts done: ; restore saved registers pop r14 pop r13 pop r12 ret answer: db "%d", 10, 0 badArgumentCount: db "Requires exactly two arguments", 10, 0 negativeExponent: db "The exponent may not be negative", 10, 0
$ nasm -felf64 power.asm && gcc -o power power.o $ ./power 2 19 524288 $ ./power 3 -8 The exponent may not be negative $ ./power 1 500 1 $ ./power 1 Requires exactly two arguments
Floating-point arguments go int the xmm registers. Here is a simple function for summing the values in a double array:
; ----------------------------------------------------------------------------- ; A 64-bit function that returns the sum of the elements in a floating-point ; array. The function has prototype: ; ; double sum(double[] array, uint64_t length) ; ----------------------------------------------------------------------------- global sum section .text sum: xorsd xmm0, xmm0 ; initialize the sum to 0 cmp rsi, 0 ; special case for length = 0 je done next: addsd xmm0, [rdi] ; add in the current array element add rdi, 8 ; move to next array element dec rsi ; count down jnz next ; if not done counting, continue done: ret ; return value already in xmm0
A C program that calls it:
/* * Illustrates how to call the sum function we wrote in assembly language. */ #include <stdio.h> #include <inttypes.h> double sum(double[], uint64_t); int main() { double test[] = { 40.5, 26.7, 21.9, 1.5, -40.5, -23.4 }; printf("%20.7f\n", sum(test, 6)); printf("%20.7f\n", sum(test, 2)); printf("%20.7f\n", sum(test, 0)); printf("%20.7f\n", sum(test, 3)); return 0; }
$ nasm -felf64 sum.asm && gcc sum.o callsum.c && ./a.out 26.7000000 67.2000000 0.0000000 89.1000000
The text section is read-only on most operating systems, so you might find the need for a data section. On most operating systems, the data section is only for initialized data, and you have a special .bss section for uninitialized data. Here is a program that averages the command line arguments, expected to be integers, and displays the result as a floating point number.
; ----------------------------------------------------------------------------- ; 64-bit program that treats all its command line arguments as integers and ; displays their average as a floating point number. This program uses a data ; section to store intermediate results, not that it has to, but only to ; illustrate how data sections are used. ; ----------------------------------------------------------------------------- global main extern atoi extern printf default rel section .text main: dec rdi ; argc-1, since we don't count program name jz nothingToAverage mov [count], rdi ; save number of real arguments accumulate: push rdi ; save register across call to atoi push rsi mov rdi, [rsi+rdi*8] ; argv[rdi] call atoi ; now rax has the int value of arg pop rsi ; restore registers after atoi call pop rdi add [sum], rax ; accumulate sum as we go dec rdi ; count down jnz accumulate ; more arguments? average: cvtsi2sd xmm0, [sum] cvtsi2sd xmm1, [count] divsd xmm0, xmm1 ; xmm0 is sum/count mov rdi, format ; 1st arg to printf mov rax, 1 ; printf is varargs, there is 1 non-int argument sub rsp, 8 ; align stack pointer call printf ; printf(format, sum/count) add rsp, 8 ; restore stack pointer ret nothingToAverage: mov rdi, error xor rax, rax call printf ret section .data count: dq 0 sum: dq 0 format: db "%g", 10, 0 error: db "There are no command line arguments to average", 10, 0
$ nasm -felf64 average.asm && gcc average.o && ./a.out 19 8 21 -33 3.75 $ nasm -felf64 average.asm && gcc average.o && ./a.out There are no command line arguments to average
Perhaps surprisingly, there's nothing out of the ordinary required to implement recursive functions. You just have to be careful to save registers, as usual.
; ---------------------------------------------------------------------------- ; An implementation of the recursive function: ; ; uint64_t factorial(uint64_t n) { ; return (n <= 1) ? 1 : n * factorial(n-1); ; } ; ---------------------------------------------------------------------------- global factorial section .text factorial: cmp rdi, 1 ; n <= 1? jnbe L1 ; if not, go do a recursive call mov rax, 1 ; otherwise return 1 ret L1: push rdi ; save n on stack (also aligns %rsp!) dec rdi ; n-1 call factorial ; factorial(n-1), result goes in %rax pop rdi ; restore n imul rax, rdi ; n * factorial(n-1), stored in %rax ret
An example caller:
/* * An application that illustrates calling the factorial function defined elsewhere. */ #include <stdio.h> #include <inttypes.h> uint64_t factorial(uint64_t n); int main() { for (uint64_t i = 0; i < 20; i++) { printf("factorial(%2lu) = %lu\n", i, factorial(i)); } return 0; }
$ nasm -felf64 factorial.asm && gcc -std=c99 factorial.o callfactorial.c && ./a.out factorial( 0) = 1 factorial( 1) = 1 factorial( 2) = 2 factorial( 3) = 6 factorial( 4) = 24 factorial( 5) = 120 factorial( 6) = 720 factorial( 7) = 5040 factorial( 8) = 40320 factorial( 9) = 362880 factorial(10) = 3628800 factorial(11) = 39916800 factorial(12) = 479001600 factorial(13) = 6227020800 factorial(14) = 87178291200 factorial(15) = 1307674368000 factorial(16) = 20922789888000 factorial(17) = 355687428096000 factorial(18) = 6402373705728000 factorial(19) = 121645100408832000
The XMM registers can do arithmetic on floating point values one opeation at a time or multiple operations at a time. The operations have the form:
operation xmmregister_or_memorylocation, xmmregister
For floating point addition, the instructions are:
addpd — do 2 double-precision additions addps — do just one double-precision addition, using the low 64-bits of the register addsd — do 4 single-precision additions addss — do just one single-precision addition, using the low 32-bits of the register
TODO - show a function that processes an array of floats, 4 at a time.
The XMM registers can also do arithmetic on integers. The instructions have the form:
operation xmmregister_or_memorylocation, xmmregister
For integer addition, the instructions are:
paddb — do 16 byte additions paddw — do 8 word additions paddd — do 4 dword additions paddq — do 2 qword additions paddsb — do 16 byte additions with signed saturation (80..7F) paddsw — do 8 word additions with unsigned saturation (8000..7FFF) paddusb — do 16 byte additions with unsigned saturation (00..FF) paddusw — do 8 word additions with unsigned saturation (00..FFFF)
TODO - SHOW AN EXAMPLE
TODO
First, please read Eli Bendersky's article That overview is more complete than my brief notes.
When a function is called the caller will first put the parameters in the correct
registers then issue the call
instruction. Additional parameters beyond those
covered by the registers will be pushed on the stack prior to the call. The call instruction puts
the return address on the top of stack. So if you have the function
int64_t example(int64_t x, int64_t y) { int64_t a, b, c; b = 7; return x * b + y; }
Then on entry to the function, x will be in edi, y will be in esi, and the return address will be on the top of the stack. Where can we put the local variables? An easy choice is on the stack itself, though if you have enough regsters, use those.
If you are running on a machine that respect the standard ABI, you can leave rsp where it is and access the "extra parameters" and the local variables directly from rsp for example:
+----------+ rsp-24 | a | +----------+ rsp-16 | b | +----------+ rsp-8 | c | +----------+ rsp | retaddr | +----------+ rsp+8 | caller's | | stack | | frame | | ... | +----------+
So our function looks like this:
global example section .text example: mov qword [rsp-16], 7 mov rax, rdi imul rax, [rsp+8] add rax, rsi ret
If our function were to make another call, you would have to adjust rsp to get out of the way at that time.
On Windows you can't use this scheme because if an interrupt were to occur, everything above the stack pointer gets plastered. This doesn't happen on most other operating systems because there is a "red zone" of 128 bytes past the stack pointer which is safe from these things. In this case, you can make room on the stack immediately:
example: sub rsp, 24
so our stack looks like this:
+----------+ rsp | a | +----------+ rsp+8 | b | +----------+ rsp+16 | c | +----------+ rsp+24 | retaddr | +----------+ rsp+32 | caller's | | stack | | frame | | ... | +----------+
Here's the function now. Note that we have to remember to replace the stack pointer before returning!
global example section .text example: sub rsp, 24 mov qword [rsp+8], 7 mov rax, rdi imul rax, [rsp+8] add rax, rsi add rsp, 24 ret
TODO
TODO