Huge Rebel Shipyard
Comments48
318pages on
this wiki
this wiki
Spoiler warning: The following contains spoilers for the game. Continue at your own risk if you do not mind ruining some fun of the game. |
This is a Random Event.
Occurs in:
- Rebel Stronghold
at a non-distress beacon. The Long-Range Scanners will detectno ship presence
You arrive at the beacon to find yourself in a huge Rebel shipyard, scaffolding and construction drones filling the sector! The entire system looks devoted to ship construction, the nearby planets and moons ruthlessly mined to harvest resources for a ship of immense size...
- Look around.
2nd Rebel Flagship, under construction
- Warning lights flash as scans identify the gigantic ship under construction - it's a second Rebel Flagship! This must be the secret shipyards where the first one was built, and you've accidentally stumbled across it! Even in its weakened state, the Rebel ship powers up... get ready, you've got a hell of a fight on your hands.
- Fight a 'Flagship Construction'-class Rebel ship, a re-vamped 3rd phase Rebel Flagship.
- Crew dead: You detect no more lifesigns on the incomplete Flagship. You'd expect a ship of that size to have more security measures, but perhaps their computer systems aren't complete yet.
- Ship destroyed: No event text, but still yields same rewards.
- Pillage the ship for supplies.
- While the second flagship was not yet finished, it doesn't make the battle any less of a victory... and you've crippled the Rebel fleet's strength considerably! While you don't overstay your welcome, you quickly salvage choice bits of metal, drones, and even an unusual object or two from the wreckage and prepare to jump!
- Receive high scrap, a random weapon, 5 fuel, 5 missiles, 5 drones, and the Rebel fleet is delayed for 2 jumps.
- As you are leaving you detect an interesting Federation ship signal. Apparently the Rebels were reverse engineering the advanced weaponry on a prototype Federation cruiser. You don't know how they captured the ship intact but you program its FTL drive to return the ship to the nearest Federation base. You just hope it gets there unharmed.
- Federation Cruiser unlock.
- As you are leaving you detect an interesting Federation ship signal. Apparently the Rebels were reverse engineering the advanced weaponry on a prototype Federation cruiser. You don't know how they captured the ship intact but you program its FTL drive to return the ship to the nearest Federation base. You just hope it gets there unharmed.
- Receive high scrap, a random weapon, 5 fuel, 5 missiles, 5 drones, and the Rebel fleet is delayed for 2 jumps.
- While the second flagship was not yet finished, it doesn't make the battle any less of a victory... and you've crippled the Rebel fleet's strength considerably! While you don't overstay your welcome, you quickly salvage choice bits of metal, drones, and even an unusual object or two from the wreckage and prepare to jump!
- Pillage the ship for supplies.
- Fight a 'Flagship Construction'-class Rebel ship, a re-vamped 3rd phase Rebel Flagship.
- Warning lights flash as scans identify the gigantic ship under construction - it's a second Rebel Flagship! This must be the secret shipyards where the first one was built, and you've accidentally stumbled across it! Even in its weakened state, the Rebel ship powers up... get ready, you've got a hell of a fight on your hands.
- Leave immediately.
- You feel the mission is the highest priority and it's too risky to stay in such a dangerous location.
Trivia
Edit
This event is called "FLAGSHIP_CONSTRUCTION" in the data files.