You know Age of Empires. You know its bugs. You know the fun playing it.
We are rewriting its engine in C++11 from scratch (GPLv3+). Including "modern" technologies like OpenGL and GLSL, we aim to create an exact clone (for now), using the original media files. This allows people using GNU/Linux to play the game natively, minus features, plus additional epic bugs (or was it vice versa?).
The code:
https://github.com/SFTtech/openage
Talk to us:
- IRC: #sfttech on freenode.org
- XMPP: openage@chat.sft.mx