現在のこのページの情報は、BuildCraft 6.1.1 Early Version (for Minecraft 1.7.10)時のものに更新中です。
| MOD名 |
BuildCraft |
| 製作者 |
SpaceToad、BuildCraft Team |
| 配布場所 |
http://www.mod-buildcraft.com |
| 前提MOD |
【Minecraft Forge】 |
| 最新バージョン |
BuildCraft 6.1.1 Early Version BuildCraft 5.0.7 |
| 使用BiomeID |
2個 |
| SMP対応 |
○ |
| srg化 |
× |
目次
BuildCraftについて
SpaceToad氏作成による、現代建築の為の様々な機械&設備を追加するMOD。
拡張MOD製作を助ける専門のAPIが公開されており、他作者の手のよる拡張MODが多いのも特徴。
方向性の似たIndustrialCraftと比べると、より土木建築関連に特化している。
更新情報
BuildCraft 6.1.1 Early Version
- #1986 Improve robot functional animations [SpaceToad]
- #1986 Add delivery robot [SpaceToad]
- #1973 Add crafting robot [SpaceToad]
- #1965 Updated logging to log4j2 [Parker8283]
BuildCraft 5.0.7
- #1935 finished port to 1.7.10 [adudney]
- #1918 fixed laser data not existing in some cases [tambry]
- #1905 fixed ghost facades from pre-6.0.x worlds [tambry]
- #1894 prevent a possible crash when rendering a marker [tambry]
- #1893 parameterization and cleanup! [tambry]
- #1887 Replace .getAABBPool() and .getWorldVec3Pool() for 1.7.10 compatibility [tambry]
- #1872 made sure Version IMC message is also sent after init phase enhancement [Dynious]
- #1871 added Version Checker integration and fixed changelog grabbing feature [Dynious]
- #1870 fix Floodgates [da3dsous]
|
+ | | 過去の更新情報 |
過去の更新情報
BuildCraft 6.1 Early Version
- #1960 crash when placing a blueprint on the construction maker [ninehous]
- #1950 more accurate aiming of the lasers [AEnterprise]
- #1942 interface to select area from map [SpaceToad]
- #1937 redesigned texture state system [Itaros]
- #1932 add support for giving items a color when calling injectItem [simon816]
- #1930 schematic for pipe miss support for sided gates [SpaceToad]
- #1928 update BC to MC 1.7.10 [adudney]
- #1926 “Bucher” Robot should be called “Butcher” [SpaceToad]
- #1925 implement robot butcher [SpaceToad]
- #1924 implement robot shovelman [SpaceToad]
- #1922 implement a harvester robot [SpaceToad]
- #1921 implement robot lifecyle [SpaceToad]
- #1916 fixed Unix builds [Prototik]
- #1915 implement a miner robot [SpaceToad]
- #1913 implement a bomber robot [SpaceToad]
- #1911 implement a knight robot [SpaceToad]
- #1910 fix ghost facades from pre-6.0.x worlds [tambry]
- #1908 implement a builder robot [SpaceToad]
- #1907 implement a carrier robot [SpaceToad]
- #1903 fix triggers with parameters [SpaceToad]
- #1902 implement closing pipe action [SpaceToad]
- #1897 Split implementation of “energy requested” trigger [SpaceToad]
- #1892 improve style with generic parametrization [tambry]
- #1886 support for multiple gates per pipe [Prototik]
- #1885 use ItemStack sensitive version of hasContainerItem() [tambry]
- #1883 code cleanup [tambry]
- #1882 implement a special paper to record a location + side [SpaceToad]
- #1880 implement a emerald gate [SpaceToad]
- #1879 update to new version of Forge [tambry]
- #1877 implement a robot control station [SpaceToad]
- #1876 implement a robot cutting leaves [SpaceToad]
- #1874 implement a planter robot [SpaceToad]
- #1873 improve robots performance and safety [SpaceToad]
- #1869 implement lumberjack robot [SpaceToad]
- #1868 implement robot station mutual exclusion [SpaceToad]
- #1867 Implement robot energy requirements [SpaceToad]
- #1864 fix builder fluid support [Prototik]
- #1863 fix transparent facade item texture [Prototik]
- #1862 make Builder support fluids via containers/pipes [Prototik]
- #1861 cleanup in recipe code enhancement [SpaceToad]
- #1859 fixed oil and fuel opacity [tambry]
- #1858 add advanced integration recipe [Prototik]
- #1856 INBT serializable for @NetworkData [Prototik]
- #1850 next impovements of MjAPI [Prototik]
- #1846 implement a first test framework [SpaceToad]
- #1835 fix in EntityRobotPicker [viliml]
- #1834 further enhancements to energy system [Prototik]
- #1819 add support for transparent facades [Prototik]
- #1818 really advanced phased facades [Prototik]
- #1817 minor graphical problems with half activated gates [SpaceToad]
- #1797 migrate engines / wooden kinesis pipe to new MjAPI [Prototik]
- #1776 fixes wire flicker when changing redstone output of gates [Humungus]
- #1732 implement robots [SpaceToad]
BuildCraft 6.0.18
- #1982 remove landmark’s levitation. [Prototik]
- #1979 fixed crashes with third party mods and facades [tterrag1098]
- #1969 fix builder/filler not rendering if player is too far away [ganymedes01]
- #1967 fixed US grammar [61352151511]
- #1961 fixed US grammar [61352151511]
BuildCraft 6.0.17
BuildCraft 6.0.16
- #1854 fix tile marker crash [Prototik]
- #1852 fix pump crash [Prototik]
- #1848 energy converter crash [Prototik]
- #1842 take into account blueprints with no ids [SpaceToad]
- #1833 fix canFill/canDrain in tanks [Prototik]
- #1831 Fix possible NPE in FacadeItemRenderer [Prototik]
BuildCraft Beta 6.0.15
- #1827 fixed power distribution [SpaceToad]
- #1826 fixed wooden engines not powering pipes [SpaceToad]
BuildCraft Beta 6.0.14
- #1824 wooden pipes should be able to interract again with older power machines [SpaceToad]
- #1823 possible issues with Facades [Prototik]
- #1821 fix potential NPE in AssemblyTable [Prototik]
- #1820 fix potential NPE in blueprints bug-minor [Prototik]
- #1815 fixed minor crashes with blueprints [SpaceToad]
- #1812 errors when removing blueprint too early from library [SpaceToad]
- #1811 problems with the blueprint deployer [SpaceToad]
- #1810 make Converter block works with pipes [Prototik]
- #1808 “Phased” Facades localization [dmillerw]
- #1746 fixed various power transmission issues [SpaceToad]
BuildCraft Beta 6.0.13
- #1799 fix drain method causing dupe glitches [M3gaFr3ak]
- #1794 glass should be considered standalone block [SpaceToad]
- #1792 remove unnecessary extends for ISidedBatteryProvider [Prototik]
- #1791 refinery doesn’t get emptied in blueprints [SpaceToad]
- #1790 blueprints don’t remove liquid from pumps [SpaceToad]
- #1789 quarries should not remove bedrock [SpaceToad]
- #1786 migrate to Forge’s fake player management [SpaceToad]
BuildCraft Beta 6.0.12
- #1785 improve consistency of schematic API naming [SpaceToad]
- #1784 fix crashes when using reflexion with pipes [undergroundminer3]
- #1783 fix NPE in Box.extendToEncompass [SpaceToad]
- #1782 fix tile marker crashes [SpaceToad]
- #1781 support for IO modes in MjAPI enhancement [Prototik]
- #1780 fix possible crash while scrolling through facades [SpaceToad]
- #1779 improve blueprint behavior when blocks are missing [SpaceToad]
- #1778 enhance default behavior of id translation [SpaceToad]
BuildCraft Beta 6.0.11
- #1771 fixed engines orientation when building [SpaceToad]
- #1769 minor tweaks in schematic containing liquid [SpaceToad]
- #1768 add kind selection to the MJ Api providers [Prototik]
- #1767 add fallback facade loading for support migration from 5.0.x [Prototik]
- #1765 add support for sided batteries in MJ API [Prototik]
- #1761 fix partial state info glitches in AND gates bug-minor [Prototik]
- #1760 fix stacking of blueprints [Prototik]
- #1757 extract battery interface into IBatteryObject enhancement [Prototik]
- #1756 added possibility of implementing different energy kinds [SpaceToad]
- #1753 white-listed blocks for Applied Energetics enhancement [SpaceToad]
- #1750 add configuration to allow to remove certain block recipes [SpaceToad]
- #1749 draw half of indicator for AND gates when not all triggers active [Prototik]
- #1745 fixed inventories in BuildCraft schematics [SpaceToad]
- #1744 fix comparator requirements for builder [Prototik]
- #1743 fix energy load and save in builders [Prototik]
- #1742 update MJ API doc and improve implementation [Prototik]
- #1739 fix server crash while drop items in stripes pipe [Prototik]
- #1738 disable/enable page buttons in blueprint library enhancement [tambry]
- #1736 fix GuiBlueprintLibrary.java style error [ninehous]
- #1735 fix redstone lamp deleted by builder [SpaceToad]
- #1734 enable/disable delete button in library [tambry]
- #1733 fix blueprints not being uploaded when shift-clicked [tambry]
- #1730 removed handling of custom items in TravelingItem [SpaceToad]
- #1729 removed tallgrass recording in blueprints [SpaceToad]
- #1728 implement On/Off actions for all tables enhancement [Prototik]
- #1727 using XDG for retrieving downloads dir on Linux/Mac [Prototik]
- #1724 dont’ break other mods’ gui s when holding a pipe [undergroundminer3]
- #1207 quarry arm sides using wrong textures [SpaceToad]
BuildCraft Beta 6.0.10
- #1722 fix server crash when dropping objects [SpaceToad]
- #1721 allow architect GUI textbox to receive repetitive keys [tambry]
- #1720 focus textfield when opening architect GUI [tambry]
- #1719 make some blueprint library slots output slots enhancement [tambry]
- #1718 temporary re-install old architect graphics [SpaceToad]
- #1717 added library blueprint folders and allow configuration [SpaceToad]
- #1716 change visibility for the things in TravelingItem [Prototik]
- #1715 localize update messages [Prototik]
- #1713 use regular textbox for architect and more flexible naming [SpaceToad]
- #1712 architect doesn’t store any air blocks [SpaceToad]
- #1711 fix average power consumption computation [Prototik]
- #1710 fix library eating stacked blueprints [SpaceToad]
- #1709 reactivating version check messages [SpaceToad]
- #1708 architect output is not writable anymore [tambry]
- (#1705 ignore some Eclipse preferences [tambry])
- (#1704 fixed a typo [tambry])
- #1702 fixed crash when building a blueprint with missing blocks [SpaceToad]
- #1701 fixed starting position for builder [SpaceToad]
BuildCraft Beta 6.0.9
- #1700 make blocking gate triggers by plugs enhancement [Prototik]
- #1699 make all blank blueprints and templates stack to 16 enhancement [tambry]
- #1698 fix rendering of blueprints and templates in player hands [tambry]
- #1697 fixed laser dot created when placing a laser [tambry]
- #1695 improved code style checker [jk-5]
- #1691 fix for the blueprint deployer [AEnterprise]
- #1690 improved auto style checks with travis [jk-5]
- #1688 implemented convertors between the old and new energy APIs [Prototik]
- #1687 fixed pumps [Prototik]
- #1686 itegrated auto style checks with travis [Prototik]
- #1685 enable style check in gradle [Prototik]
- #1684 improved gradle build when no localisation installed [anti344]
- #1682 architect options are now localized [SpaceToad]
BuildCraft Beta 6.0.8
- #1679 fix facade saving in worlds [SpaceToad]
- #1676 reorganization of creative tabs [Prototik]
- #1675 support splash potion and other objects in stripe pipes [SpaceToad]
- #1673 added a blueprint expander for modders in the API [SpaceToad]
- #1672 fix direction for dropped items bug-minor [Prototik]
- #1671 fix errors when recording grass in blueprints [SpaceToad]
- #1668 fix location of block placement by stripe pipes [SpaceToad]
- #1667 removed final on TravelingItem class [SpaceToad]
- #1666 add MjAPI.getEnergyStored()/maxCapacity() [Prototik]
- #1664 added possibility to require specific energy in schematics [SpaceToad]
- #1662 implemented and enforced common coding standard [SpaceToad]
- #1661 enhancements to stripe pipe, support shears, arrows and buckets [Prototik]
- #1660 fixed building ordering for sand and gravel [SpaceToad]
- #1659 fixed building ordering for liquid [SpaceToad]
- #1658 added work-related integration table triggers [Prototik]
- #1657 fixed iron pipes directing to void inventories [Prototik]
- #1656 fixed building post-processing [SpaceToad]
- #1655 fixed builder state load with paths [SpaceToad]
- #1654 split api in a separate folder to check API build consistency [Prototik]
- #1652 fixed builder trying to build outside of world limits [SpaceToad]
- #1651 fixed redstone building [SpaceToad]
- #1650 pipes are now building with other standalone blocks [SpaceToad]
- #1618 builder save now works for filler and quarry [SpaceToad]
- #1594 add ways to register explicit support for blocks / items in blueprints [SpaceToad]
- #1587 builders now loose their power if not used for some time [SpaceToad]
- #1578 moved all classes to the new energy framework [SpaceToad]
- #1577 fixed quarry algorithms and network synchronization [SpaceToad]
- #1564 stripe pipes are now more expensive [SpaceToad]
- #1514 vertical paths now build properly [SpaceToad]
- #1509 schematics can now block blueprints creation [SpaceToad]
BuildCraft 6.0.7
- #1642 implemented Phased/Advanced [dmillerw]
- #1640 fixed quarry arm building [SpaceToad]
- #1639 fixed stalling graphic [SpaceToad]
- #1632 fixed quarry dropping frames [SpaceToad]
- #1629 fixed laser animation [SpaceToad]
- #1626 fixed various fillers [SpaceToad]
- #1625 fixed NPE in energy API [AlexIIL]
- #1623 builders now save their destroying items [SpaceToad]
- #1622 builders properly clear out location of flowing water [SpaceToad]
- #1620 fixed building sequence for the builder [SpaceToad]
- #1617 fix support for bed in blueprints bug-minor [SpaceToad]
- #1615 removed innerclass references in API [SpaceToad]
- #1614 blueprint library now properly support templates [SpaceToad]
- #1610 fix server crash bug-major [robin4002]
- #1607 added NextGen achievements [TXX59]
- #1606 added creative engines [dmillerw]
- #1604 fixed cylinder filler crash [SpaceToad]
- #1603 implemented first elements of new graphic blocks [dmillerw]
- #1601 implemented bucket emptying in survival [SpaceToad]
- #1598 fix horizon filler pattern [SpaceToad]
- #1597 fix support for cactus in blueprint [SpaceToad]
- #1585 fix top of doors not properly cleared [SpaceToad]
- #1580 fix support for trip wire, skull, anvil and ender chests [SpaceToad]
- #1575 builder now save the items in process of being built [SpaceToad]
- #1562 architect now allows to cancel clearing out air blocks [SpaceToad]
BuildCraft NextGen Pre Alpha 6.0.6
- #1602 fixed latest forge load crash (EXTER7)
- #1592 fixed rendering of partially transparent facades enhancement (dmillerw)
- #1579 improved box selection for engines and lasers (anti344)
- #1478 fixed pipe transparency bug (dmillerw)
BuildCraft NextGen Pre Alpha 6.0.5
- #1571 block breaking takes different energy depending on hardness
- #1565 fixed item id translation for inventories
- #1561 fixed quarry
- #1558 fixed ore behavior in builder, now recorded as stone
- #1555 builder now accepts items coming from pipes
- #1546 fixed achitect UI when not connected
- #1545 fixed blueprint names in SMP
- #1503 builders now consume items in survival
- #1501 non-replaceable blocks aren’t replaced by builder anymore
- #1497 building animation has been changed
BuildCraft NextGen Pre Alpha 6.0.4
- #1557 inventories are now properly processed in blueprints
- #1541 added blueprints recording options, rotation and “simple” blueprints
- #1539 fixed handling of corps and land in blueprints
- #1538 fixed engine direction when building blueprints
- #1536 pipes are emptied when recorded by blueprints
- #1535 fixed doors in blueprints
- #1517 added support for entities in blueprints, such as frames or minecarts
BuildCraft NextGen Pre Alpha 6.0.3
- #1527 added support for fire blocks in blueprints
- #1522 fixed some crashes when using the builder
- #1521 added protection against certain categories of world corruption, related to wrong tiles
- #1519 added support for comparator in blueprints
- #1518 added support for hopper in blueprints
- #1516 added support for rails in blueprints
- #1515 added support for direction pipe actions in blueprints
- #1513 (re)fixed the filler. Note that the filler doesn’t use items provided yet, but creates bricks. To be fixed in the next release.
- #1510 added support for flowing water in blueprints
- #1508 added support for portals in blueprints
- #1491 finished the re-implementation of the stripes pipe
BuildCraft NextGen Pre Alpha 6.0.2
- #1507 Inventories are now properly processed by blueprints, keeping their contents and adding these in requirements
- #1506 Fixed wooden buttons
- #1494 Fixed stairs handling
- #1492 Fixed filler
- #1490 Re-implemented path markers
- #1489 Re-implemented templates
BuildCraft NextGen Pre Alpha 6.0.1
- #1487 builders requirements now show properly in the builder (but are ineffective)
- #1484 large blueprint take much less memory
- #1482 library actions (next, prev, delete) now work properly
- #1481 wood rotation is now fixed
- #1477 large blueprint take much less time to process
- #1476 nameless blueprints don’t crash anymore.
BuildCraft NextGen Pre Alpha 6.0.0
履歴不明(ビルダー関連追加)
BuildCraft 5.0.6
- #1855 massive packet leakage [SpaceToad]
- #1707 inconsistent pipe connection bans [SandGrainOne]
BuildCraft 5.0.5
- #1637 Allow oil generation on more biome, with possible configuration [CrustyJew]
- #1584 Added protection in case of world corruption [Robin4002]
- #1583 Removed minor buildnumber [AbrarSyed]
- #1576 Fixed fluid pipe crashing world [anti344]
- #1569 Biome Ids are auto assigned [fabricator77]
- #1568 Fix crash in BiomeInitializer when used in non standard WorldTypes [fabricator77]
- #1563 Fix flood gates when creating finite liquids [Thutmose]
- #1468 Tranceparency is not rendered correctly on facades [Cisien]
BuildCraft Beta 5.0.4
- #1530 Fix fluid icon ‘compressing’ (anti344)
- #1505 Fix pipe middle-button pick (anti344)
- #1495 Fix quarry chasing water (AEnterprise)
- #1470 Restore bucket handler so empty buckets fill correctly (fabricator77)
- Fix oil worldgen for stone-like blocks (CovertJaguar)
- Fix flowing lava matching (CovertJaguar)
BuildCraft Beta 5.0.3
- #1462 – added support for more facades and implemented blacklist [Cisien]
- #1459 – gates crashing on servers [Cisien]
- #1458 – oil prevents village generation [fabricator77]
- #1461 – incorrect name for lasers [Cisien]
- #1414 – pipes shouldn’t drop facades or plugs in creative mods [SpaceToad]
BuildCraft Beta 5.0.2
- #1454 facades crash when loading with some mods like Mo’s creatures [SpaceToad]
- #1447 can’t place a BuildCraft block on servers [SpaceToad]
BuildCraft Beta 5.0.1
- #1450 fixed facade names depending on their contents [viliml]
- #1448 moved BuildCraft builds to gradle [AbrarSyed]
- #1444 fixed bugs with facades in conjunction with some mods such as Mo’s Creatures [SpaceToad]
- #1441 moved to an updated language asset structure [robin4002]
- #1439 fixed problems related to graphical particles in oil [SpaceToad]
- #1438 force new biome id [SpaceToad]
- #1437 fixed crashes with filler [SpaceToad]
- #1435 fixed text problems with gates and extensions [robin4002]
BuildCraft Beta 5.0.0
履歴不明(1.7.2対応)
Buildcraft 4.2.2
- New: Iron Fluid Pipes now get orientation triggers as well. (Speiger)
- Fix: Engines no longer drop double the items. (CovertJaguar)
- Fix: Filler Pattern selection is less derpy. (CovertJaguar)
- Fix: Desert Oil Biome should decorate. (CovertJaguar)
- Fix: Advanced Crafting Table now properly supports custom IRecipes with variable outputs. (CovertJaguar)
Buildcraft 4.2.1
- Fix: Gold and Void Item Pipes work properly again. (SandGrainOne)
Buildcraft 4.2.0
- New: Added Emzuli Pipe, a Gate controlled Extraction Pipe. (SandGrainOne/CovertJaguar)
- Change: Fillers no longer have a "crafting" grid, and can be controlled via Gates. (CovertJaguar)
- Change: Oil Springs produce 4x as much Oil as before. (CovertJaguar)
- Change: Pumps can be disabled by applying a Redstone signal. (CovertJaguar)
- Change: Allow draining of Fuel from Combustion Engines. (CovertJaguar)
- Change: Renamed Lapis Pipe to Lazuli Pipe. (CovertJaguar)
- Fix: Register all remaining Items properly with FML so that they will survive a 1.6->1.7 world upgrade. (CovertJaguar)
- Fix: Players can now see pipes placed by other players. (CovertJaguar)
- Fix: Block Harvesting now calls the appropriate new Forge Events. (DemoXin)
- Fix: Fixed Oil and Fuel Fluid localizations. (CovertJaguar)
- Fix: Diazuli Pipe should now better handle overflow situations similar to how the Diamond Pipe works. (CovertJaguar)
- API: Added API package and dependency information for new FML features. Should reduce API conflicts going forward. (cpw)
- API: Rewrote Filler Pattern API. (CovertJaguar)
- API: Added a new function to the Assembly Table recipe API that supports the Ore Dictionary. (taelnia/CovertJaguar)
- API: Moved ILaserTarget to the API so that addons can now create blocks that accept power from Lasers. (CovertJaguar)
Buildcraft 4.1.2
- Change: Filtered Buffer Triggers can now be applied to any inventory. (CovertJaguar)
- Fix: Fix tiny derp that was causing massive net spam and chunk rerenders on pipes with plugs. (Player/CovertJaguar)
- Fix: Optimize Pipe World Renderer to render less faces. (Player)
Buildcraft 4.1.1
- New: Massive rework of Pipe/Player interactions with improvements to selection, Gate/Wire/Facade/Plug placement and removal, Facade rendering and more. (CovertJaguar)
- New: Added config options for fluid fuel values. (CovertJaguar)
- Change: Move Gate/Wire rending to the Pipe TESR, should improve fps when lots of Gates are used. (CovertJaguar)
- Change: Reduce burn time of fluid fuels. (Player)
- Change: Fuel/Oil explode if placed in the Nether. (CovertJaguar)
- Fix: Fix version check so it isn't giving wrong results. (CovertJaguar)
- Fix: Add missing zero to Wooden Engine pump speed. (CovertJaguar)
- Fix: Increase Gate response time. (CovertJaguar)
Buildcraft 4.1.0
- New: Added Iron Kinesis Pipe. (CovertJaguar)
- New: Added Non-Round Robin mode to Emerald Item Pipe. (Flow86)
- New: Pipes have tool tips now. (CovertJaguar)
- New: Added config option for update check (Prototik)
- New: Added config option for Oil Well proclivity. (sadris)
- New: Added config options for various Quarry/Mining Well tweaks/nerfs. (CovertJaguar)
- New: Added config options for Colorblind mode. (Krapht)
- Change: Reworked Combustion Engine heat mechanics. (CovertJaguar)
- Fix: Fixed Quarries in the Nether (cpw)
- Fix: Autarchic Gate single pulses are now more reliable. (cpw)
- Fix: Laser's hadWork trigger should work correctly now. (CovertJaguar)
- Fix: Refineries no longer forget their filters. (CovertJaguar)
- Fix: Pumps can now pump Oil out of Oceans again. (CovertJaguar)
- And: Various other small fixes/tweaks.
Buildcraft 4.0.2
- Changed: Pump will not remove water blocks if more than 9 blocks of water are available to improve performance. (CovertJaguar)
- Changed: Refinery filters are now autoset by the first fluid inserted. They can be reset with wrench + shift-click. (CovertJaguar)
- Changed: Power perdition on lasers halved. (CovertJaguar)
- Changed: Transport pipes will not connect to sides without inventory access anymore. (ganymedes01)
- Bugfix: Fix several issues related to setting doDaylightCycle=false. (Krapht)
- Bugfix: Tweak to pipe rendering. (IteMeElConquistador)
- Bugfix: Additional NPE check on pumps. (SandGrainOne)
- Bugfix: Power tweaks. (Flow86, CovertJaguar)
- Bugfix: Added flood gate recipe. (CovertJaguar)
- Bugfix: Localization for assembly table. (enkunkun)
- Bugfix: Minor tweaks and bugfixes to wrenches, pipe rendering, fluid icons. (CovertJaguar)
Buildcraft 4.0.1
- Bugfix: Fixed a critical issue with the safetime tracker.
- Bugfix: Fixed a dupe glitch in the automatic work bench.
Buildcraft 4.0.0
- Updated: Newer Forge, fluid system and Minecraft 1.6.2. (CovertJaguar)
- Added: Lapis Transport Pipe. Can colour-mark items passing through it. (CovertJaguar)
- Added: Daizuli Transport Pipe. Acts similar to an iron pipe for colour-marked transport items. (CovertJaguar)
- Added: Flood Gate. A reverse pump. (CovertJaguar)
- Bugfixes: Several. (Several Contributors)
- API: Improved and streamlined all APIs related to pipes and pipe connections. (CovertJaguar)
Buildcraft 3.7.2
- Added: Filtered Buffer. See
http://www.youtube.com/watch?v=-Fusb7bEQW4 (SandGrainOne)
- Changed: Added colour modifier support to facades. (CovertJaguar)
- Changed: Tweaked selection box for plugs to make it easier to place plugs even on adjacent pipes. (CovertJaguar)
- Bugfix: Fixed log rotation recipes for facades again. (cpw)
- Bugfix: Fixed edge case where the ACT might not consider items as crafting equivalents if those were registered multiple times with the ore dictionary.
Buildcraft 3.7.1
- Changed: Reduced oil spawns in deserts. (CovertJaguar)
- Bugfix: Fixed an issue with wooden conductive pipes. Pipes now only request when power when it is needed somewhere in the system.
Buildcraft 3.7.0
- Added: Horizontal filler pattern. (CovertJaguar)
- Added: Quartz transport and conductive pipes. Transport has half the friction of stone and won't connect to stone or cobblestone. Conductive has 64 MJ/t capacity. (CovertJaguar)
- Changed: Redone mechanics for conductive pipes. No more explosions, no more power loops, no more loss over distance. Type of pipe now determines max carried power. (CovertJaguar)
- Changed: Buffed Automatic Crafting Table. (CovertJaguar)
- Changed: Support for metadata >= 16 on facade calls. (Binnie)
- Changed: Multiple engines can now connect to a single wooden pipe.
- Changed: Some tweaks to oils, oil biomes. (CovertJaguar)
- Changed: Combustion engines accept liquids via right-click. (CovertJaguar)
- Changed: Flatten pattern now less stupid. (CovertJaguar)
- Changed: Some filler changes. (immibis)
- Bugfix: Mining well breaks pipes when invalidated. (CovertJaguar)
- Bugfix: Wooden pipes now render power. (CovertJaguar)
- Bugfix: Markers are now less derpy. (CovertJaguar)
- Bugfix: Fixed minor AWB gui issue. (CovertJaguar)
- Bugfix: Fixed ACT eating Minium Stones. (CovertJaguar)
- Bugfix: Fixed dupe bug. (SandGrainOne)
Buildcraft 3.6.0
- Added: Oil biomes! Additional changes to oil generation. (CovertJaguar)
- Added: Pump control list. Can be used to prohibit the pumping of specific liquids in specific dimensions. (immibis)
- Changed: Rewrote the Auto Crafting Table from the ground up. Now called "Auto Workbench". 100 % compatible with vanilla hoppers. Items that cannot stack can't be used in them anymore. They will not pull from adjacent inventories anymore, use hoppers/chutes instead. Crafting now has a time cost, the auto workbench does however not require power. (CovertJaguar)
- Changed: Improved oil physics to produce behaviour between water and lava. (CovertJaguar)
- Changed: Oil is now flammable. (viliml, Krapht, CovertJaguar)
- Changed: Stirling engine only accepts valid fuels from pipes. Combustion engines accepts liquids containers and ice.
- Bugfix: Several fixes to the laser crafting table. (CovertJaguar)
- Bugfix: Pipe wire state now persists on reload. (target-san)
- Bugfix: Removed builder crafting recipe, builder from creative inventory. (mcrobin4002, SirSengir)
- Bugfix: Disabled grass facades. (Krapht)
- Bugfix: Fixed crash on facade removal. (Flow86)
- Bugfix: Fixed addToRandomInventory. (Flow86, CovertJaguar)
Buildcraft 3.5.3
- Bugfix: Several fixes to behaviour of pipes. Fixed a crashbug. (CovertJaguar, Player)
Buildcraft 3.5.2
- Added: Pipe plugs. (Krapht)
- Added: Config option to disable oil springs. (CovertJaguar)
- Changed: Some more tweaks to oil spawn. Oil lakes now also spawn in taiga biomes. (CovertJaguar)
- Changed: Fire is now considered a soft block. (CovertJaguar)
- Changed: Pipes with missing info are now deleted. (CovertJaguar)
- Changed: Vanilla ISided support for extraction pipes. (h/t immibis)
- Bugfix: Filler flatten pattern no longer stopped by flowers. (CovertJaguar)
- Bugfix: Possibly fixed power pipe load issues. (CovertJaguar)
Buildcraft 3.5.1
- Added: Oil springs. (CovertJaguar)
- Changed: Several improvements to oil spawn. Oil lakes can now also spawn in other biomes. (CovertJaguar)
- Changed: Better API for pipe connections. (Krapht, Flow86)
- Changed: Moved block registration to FML. (CovertJaguar)
- Changed: Decreased packet size for pipe synch. (Krapht)
- Changed: Wrenches now also use Forge's rotation methods. (CovertJaguar)
- Changed: Proper blending when rendering liquids in tanks or pipes. (CovertJaguar)
- Changed: Several updates to fluid blocks. (CovertJaguar)
- Changed: Added synching of NBT data for items in pipes. (davboecki)
- Changed: Improved refinery render. (CovertJaguar)
- Changed: Renamed the hopper to chute. (CovertJaguar)
- Changed: Some minor optimizations to engines and their rendering. (CovertJaguar)
- Bugfix: Fixed redstone engine lockups. (CovertJaguar)
- Bugfix: Fixed gate rendering. (Krapht)
- Bugfix: Fixed NPE when destroying markers. (Prototik)
- Bugfix: Added correct particle textures for engines. (viliml)
- Bugfix: Include all metadata versions when generating facades. (Krapht)
- Bugfix: Fix pipe textures not being refreshed correctly when switching texture packs. (Krapht)
- Bugfix: Fixed several bad texture bindings in TESRs. (CovertJaguar)
- Bugfix: Iterate over all inventory slots and do not stop on first invalid slot when inserting via pipes. (Need4Speed402)
- API: IMC calls to ban oil from certain biomes or allow oil lakes in them. (CovertJaguar, h/t Aroma1997)
Buildcraft 3.5.0
- Updated: Minecraft 1.5.1. (Krapht/cpw/CovertJaguar/Flow86)
- Changed: Hopper fill speed.
- Bugfix: Block update is now triggered when placing/removing a facade. (Techjar)
Buildcraft 3.4.4
- Changed: Improved pipe interaction, pipe selection. Gate GUI will only open if the actual gate has been clicked. (Player)
- Bugfix: Fixed pipes not respecting an inventory's maximum stack limit. (powercrystals)
- Bugfix: Fixed a possible endless look when interacting with inventories. (immibis)
- Bugfix: Fixed possible crash with other mods interacting with the advanced assembly table. (Player)
Buildcraft 3.4.3
- Added: Glass facades. (Krapht)
- Changed: Autoarchic gates now always pulse at a single, fast rate. (cpw)
- Bugfix: Vines now marked as soft blocks. (CovertJaguar)
- Bugfix: Prevented crash if world gen is disabled. (CovertJaguar)
- Bugfix: Fixed NPE when liquid in tank has ceased to exist. (Krapht)
- Bugfix: Fixed /buildcraft not working in SSP. (viper283)
- Bugfix: Fixed tank filling. (CovertJaguar)
- Bugfix: Pipe items now registered with FML. (CovertJaguar)
- Bugfix: Version check now threaded. (Pahimar)
- Localization: Several updates to locations. (Contributors)
Buildcraft 3.4.2
- Added: Creative tab for BC items.
- Added: 3D rendering of items in pipes. (cpw)
- Removed: Functionality from builder until it can be fixed to prevent world corruption. (pahimar)
- Bugfix: Fixed fuel burning in combustion engines. Yielded one tick too much energy before. (snyke7)
- Bugfix: Fixed quarries breaking bedrock. (CovertJaguar)
- Bugfix: Pipe gui closes when pipe is destroyed. (aznhe21)
- Bugfix: Fixed display issues due to overflow on combustion engines. (psxlover)
- Bugfix: Added a sanity to check to emerald pipes to prevent crashes when another mod returns an invalid itemstack.
Buildcraft 3.4.1
- Added: Emerald transport and liquid pipes. (CovertJaguar)
- Added: Spring water source blocks at bedrock level.
- Changed: Wood pipe and redstone engine recipes now use wood from the ore dictionary.
- Changed: Coordinates of invalid pipes are now logged. (agaricusb)
- Bugfix: Fixed item drops on world load. (davboecki)
- Bugfix: Proper side checking for liquid pipe connections. (King_Lemming)
Buildcraft 3.4.0
- Upgraded: MC 1.4.7
- Changed: Filler function to stop its use asa mining tool. Empties from the top down, items dropped from it only last a second. (cpw)
- Changed: Gates and pipe wires now available earlier for other mods. (Flow86)
- Changed: Pipes now replace grass, vines, etc. when placed. (tcooc)
- Changed: onInventoryChanged() now called when adding to an IInventory. (MrTJP)
- Bugfix: Fixed issues with the hopper and NBT data. (CovertJaguar)
- Bugfix: Fixed NBT data not synching in diamond pipe gui.
- Bugfix: Pipe items should now display smoother. (aznhe21)
- Bugfix: Filler flatten now works above 128 height. (DeliciousJaffa)
- Bugfix: Stacked tanks will not store different liquids anymore. (kemurphy)
Buildcraft 3.3.0
- Updated: Minecraft 1.4.6.
- Added: Oil and fuel to liquid dictionary. (CovertJaguar)
- Added: Update version check. (SirSengir)
- Changed: Improved performance of conductive pipes. (CovertJaguar)
- Changed: Moved default block ids for oil to 1520 and 1521. (narc0tiq)
- Changed: ACT now plays item breaking sound when a tool breaks. (pahimar)
- Changed: Improved performance of all pipes in cpu and network bandwith usage. (CovertJaguar)
- Bugfix: Updated ACT to correctly handle container items. (pahimar)
- Bugfix: Partially fixed incorrect bee rendering in pipes. (SirSengir)
- Bugfix: Fixed decrStackSize bug on the ACT. (CovertJaguar)
- Bugfix: Fixed an issue that caused some combustion engines to refuse new fuel. (gishicrafter)
- Bugfix: Fixed potential NPEs on engine. (Nevercast)
- Bugfix: Fixed liquid pipes getting stuck client side. (Nevercast)
- API: Refinery recipe list can now be queried. (narc0tiq)
Buildcraft 3.2.2
- Changed: Refactored quarry algorithm for efficiency to reduce CPU usage. (cpw)
- Changed: Several improvements to the bandwith usage especially on liquid pipes. (CovertJaguar)
- Changed: Pipes are slightly harder to break. Not quite as hard as in the 1.8.1 version though. (Nevercast)
- Changed: Moved default item ids out of <4k range. Make sure to keep your configs for old saves! (CovertJaguar)
- Bugfix: Fixed an issue that could cause negative stacksizes in engine inventories. (CovertJaguar)
- Bugfix: Fixed an exploit which caused autarchic gates to be able to power wooden conductive pipes. (CovertJaguar)
- Bugfix: Fixed minor lighting issue in some guis. (tcooc)
- Bugfix: Several minor issues related to liquids with metadata. (Nevercast, gishicrafter)
- Bugfix: Fixed a potential NPE when a mod liquid was removed but some of it still remained in pipes. (CovertJaguar)
- Bugfix: Action state should be displayed correctly in gate gui. (Nevercast)
- Bugfix: Fixed potential crash when addon liquid pipes do not conform to volume limits of BC pipes. (denoflions)
- Bugfix: Resolved an issue with facade IMCs. (CovertJaguar)
Buildcraft 3.2.1
- API: Inventory triggers can now be ISided.
- Changed: Improvements to reduce bandwith used for pipe updates and size of liquid pipe updates.
- Changed: Localization definitions can now inherit from other definition files. (psxlover's PR.)
- Bugfix: Fixed tooltips updating only on click in gate interface.
- Bugfix: Fixed laser placement. (psxlover's PR.)
- Bugfix: Combustion engine, refinery and pump should be able to handle metadata based liquids now. (gishicrafter's PR.)
- Bugfix: Fixed incorrect handling of power providers on quarries. (tcooc's PR.)
- Bugfix: Trees growing should not destroy pipes anymore. (tcooc's PR.)
- Bugfix: Now using Forge autoassign for block and item ids. (AtomicStryker's PR.)
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BuildCraftの導入方法
- 指定されているフォルダの中に、ダウンロードしたBuildCraftをjarファイルのままコピー&貼り付けする。
- マインクラフトを起動、ログインしてタイトル画面まで進めたなら導入成功。
◆マルチプレイ(他人のサーバーにログインして遊ぶ場合)
- 上記の手順に従って、シングルプレイ用に BuildCraftを導入する。
- サーバー主側から指定がある場合は、指示通りにコンフィグファイルを修正し、BuildCraft以外のMODも導入する。
- 対象のサーバーにログイン。
◆マルチプレイ(自分でサーバーを建てる場合)
minecraft_server.jarのDL方法や、MOD導入以前の初期設定の仕方については「マルチプレイ」のページを参照。そもそもサーバー建てが初めての場合は、いきなりMODを導入せずに、バニラの状態で問題なく動作するかを確認する事。
前提として「
MOD解説/MinecraftForge」に従って【Minecraft Forge】を導入する。
- 指定されているフォルダの中に、ダウンロードしたBuildCraftをjarファイルのままコピー&貼り付けする。
- サーバーを起動。正常に起動し、MOD内容が反映されていれば導入は終了。
対応環境
BuildCraft 6.1.1 Early Version
- ◆Minecraft 1.7.10
- Minecraft Forge 10.12.1.1079+
BuildCraft 6.0.18
- ◆Minecraft 1.7.10
- Minecraft Forge 10.13.0.1179+
BuildCraft 5.0.7
- ◆Minecraft 1.7.10
- Minecraft Forge 10.13.0.1179+
Buildcraft 4.2.2
- ◆Minecraft 1.6.4
- Minecraft Forge 9.11.1.953 ~ 9.11.1.965
|
+ | | 過去の対応環境 |
BuildCraft 4.1.2
- ◆Minecraft 1.6.2, 1.6.4
- Minecraft Forge 9.10.1.871 ~ 9.11.1.953
BuildCraft 4.0.2
- ◆Minecraft 1.6.2
- Minecraft Forge 9.10.0.807 ~ 9.10.1.871
BuildCraft 3.7.2
- ◆Minecraft 1.5.2
- Minecraft Forge 7.8.0.710 ~ 7.8.1.738
BuildCraft 3.4.3
- ◆Minecraft 1.4.7
- Minecraft Forge 6.6.0.507 ~ 6.6.2.534
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追加ブロック・アイテム・レシピ一覧
◆LogisticsPipes解説(専用ページ)
詳細解説
1.エンジン詳細マニュアル
(→木エンジン、石エンジン、鉄エンジン、蓄熱と廃熱、冷却、爆発の防ぎ方、油田について)
2.パイプ詳細マニュアル
(→アイテム用パイプ、液体用パイプ、エネルギー用パイプ、特殊パイプの活用法、ダイヤパイプを使った擬似挿入パイプ)
5.ゲート詳細マニュアル
(→精密作業台、レーザー、チップ、ワイヤー、ゲート、ゲート活用法、他MODとの提携も含めた全設定条件一覧)
configファイルからの設定変更
MOD導入後に生成されるコンフィグファイルの中身を書き変えることで、設定を変更できる。
(
ファイル内におけるItemIDは、実際のゲーム内におけるIDより-256した数値で記載されているので注意
)
| 項目 |
説明 |
| biomes |
バイオームIDの設定 |
| general |
一般的な設定 |
|MIDDLE:BGCOLOR(lightgreen):B:burnOil=初期設定ではtrue。黒オイルや金オイルの可燃性についての設定。
| B:client.colorblindmode=false |
Set to true to enable alternate textures
5.0.4のみの設定
|
| B:consumeWater=false |
set to true if the Pump should consume water |
| B:current.continuous=false |
set to true for allowing machines to be driven by continuous current |
| B:dropBrokenBlocks=true |
set to false to prevent fillers from dropping blocks. |
| S:facade.blacklist |
Blocks listed here will not have facades created. The format is modid:blockname. For mods with a character, the value needs to be surrounded with quotes. |
| B:filler.destroy=false |
If true, Filler will destroy blocks instead of breaking them. |
| I:filler.lifespan.other=6000 |
Lifespan in ticks of items dropped by the filler from non-tough blocks (those that can be broken by hand) |
| I:filler.lifespan.tough=20 |
Lifespan in ticks of items dropped by the filler from 'tough' blocks (those that can't be broken by hand) |
| D:fuel.fuel.combustion=1.0 |
adjust energy value of Fuel in Combustion Engines |
| D:fuel.oil.combustion=1.0 |
adjust energy value of Oil in Combustion Engines |
| I:itemLifespan=1200 |
the lifespan in ticks of items dropped on the ground by pipes and machines, vanilla = 6000, default = 1200 |
| D:mining.cost.multipler=1.0 |
cost multiplier for mining operations, range (1.0 - 10.0) high values may render engines incapable of powering machines directly |
| I:mining.depth=256 |
how far below the machine can mining machines dig, range (2 - 256), default 256 |
| B:mining.enabled=true |
disables the recipes for automated mining machines |
| B:modifyWorld=true |
set to false if BuildCraft should not generate custom blocks (e.g. oil) |
| I:network.stateRefreshPeriod=40 |
delay between full client sync packets, increasing it saves bandwidth, decreasing makes for better client syncronization. |
| I:network.updateFactor=10 |
increasing this number will decrease network update frequency, useful for overloaded servers |
| D:oilWellGenerationRate=1.0 |
Probability of oil well generation |
| D:pipes.durability=0.25 |
How long a pipe will take to break |
| I:pipes.groupItemsTrigger=32 |
when reaching this amount of objects in a pipes, items will be automatically grouped |
| S:power.framework=buildcraft.energy.PneumaticPowerFramework |
|
| S:pumping.controlList=+/*/*,+/-1/lava |
Allows admins to whitelist or blacklist pumping of specific fluids in specific dimensions. Eg. "-/-1/Lava" will disable lava in the nether. "-/*/Lava" will disable lava in any dimension. "+/0/*" will enable any fluid in the overworld. Entries are comma seperated, banned fluids have precedence over allowed ones.Default is "+/*/*,+/-1/Lava" - the second redundant entry ("+/-1/lava") is there to show the format. |
| B:quarry.one.time.use=false |
Quarry cannot be picked back up after placement |
| B:trackNetworkUsage=false |
5.0.4のみの設定
|
B:update.check=true S:version=5.0.4 S:version=6.0.4 |
set to true for version check on startup |
| S:woodenPipe.item.exclusion |
|
| S:woodenPipe.liquid.exclusion |
|
| worldgen |
ワールド生成に関する設定 |
| B:oilSprings=true |
|
| B:waterSpring=true |
|
編集用コメント
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wikiの編集が苦手な方は、以下のコメントフォームへ書き込んで頂ければ有志でページに取り込みます。
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|
+ | | 上記の内容を守れる方のみご利用ください。 |
上記の内容を守れる方のみご利用ください。
|