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Release Notes | Flash Player® 15 AIR® 15

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  • Fixed Issues
  • New Features
  • Released Versions
  • Known Issues
  • Security Enhancements
  • Authoring Guidelines
  • Reporting a Bug
  • System Requirements
  • Runtime Version(s) History

September 23rd, 2014

Today's release resolves an issue in which some end users, when attempting to watch video from certain websites, experienced a failure to play the video, or an error message.  This release contains a fix that should significantly reduce the prevalence of video playback failure on sites where this problem previously occurred.

Today's release is for Flash Player for Microsoft Internet Explorer (ActiveX) only.

Current Flash Player users that have enrolled in the "Allow Adobe to install updates (recommended)" update option will receive this release automatically and silently within 24 hours.  Users that have selected the "Notify me to install updates" update option will receive an update notification dialog within 7 days from today.  Windows users will need to restart their system or log out and in to receive the notification dialog.

Please note that Windows 8.x customers can download this update manually from the appropriate link below:

  • Update for Internet Explorer Flash Player for Windows 8.1 (64-bit machine)
  • Update for Internet Explorer Flash Player for Windows 8.1 (32-bit machine)
  • Update for Internet Explorer Flash Player for Windows 8 (64-bit machine)
  • Update for Internet Explorer Flash Player for Windows 8 (32-bit machine)

 

September 9th, 2014

Welcome to the Flash Player 15 and AIR 15 release notes!  In today's scheduled release, we've updated both Flash Player and AIR with new and improved functionality, important bug fixes and security updates.  For full details, please see the appropriate sections below.

We hope you enjoy this release.  If you encounter any problems please us know by posting issues to our public bug database.  For installation or usage help, please visit our community forums for assistance.

Adobe Bug Database - https://bugbase.adobe.com
Flash Player Forums - http://forums.adobe.com/community/flashplayer
AIR Forums - http://forums.adobe.com/community/air

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Fixed Issues

Septempber 23rd, 2014

Flash Player

  • Windows - Resolved video failure/error that could occur on some sites
 

September 9th, 2014

AIR Bugs

  • Android - Auto resolve conflicting common library JARs and common resources for multiple ANEs. ADT will throw warning in case of auto-resolve. (3780590)
  • iOS8] - A notification dialog is coming after launching any AIR applications.( 3771162)
  • Android - StageText restrict = "A-Z" not blocked lowercase letters input. (3768302)
  • Android - Missing support for XXXHDPI icon on Android 4.4. (3730948)
  • iOS Fast Packager - Performance of apps degrades when packaged with fast packager. (3695884)
  • Android - Stage.restrict A-Z property gets applied to the programmatically entered text, on entering text via Keyboard with cursor placed at the end of text (3771860)
  • Android - StageText displayAsPassword displays text without mask in landscape on Android. (3745033)
  • iOS Fast Packager - "Compilation failed while executing: compile-abc" error pops out when packaging large AS code application. (3753783)
  • Android L – Rendering issues with Direct and GPU render mode. (3786719)
  • Failing to call Context3D.clear before drawing on every frame no longer throws a runtime error (3726980)
  • Poor AIR performance while starting app after restarting Windows OS (3690665)
  • ADL crashes when Workers attempt to open local shared object (3768436)
  • Context3D "driverInfo" property allocates a String on each call (3790478)
  • "requestContext3DMatchingProfiles" fails when user deactivated hardware acceleration (3760760)
  • StageVideo with camera doesn't work properly, no video is displayed. (3781244)
  • Multiple security and stability fixes

Flash Player Bugs

  • Failing to call Context3D.clear before drawing on every frame no longer throws a runtime error (3726980)
  • Sound.loadPCMFromByteArray now returns a valid Sound object (3104536, 3707118)
  • Firefox will now retain focus when Flash Player processes are launched (3223393)
  • Chrome Hardware Video Decoding is now on by default on Windows (3773054)
  • IE 10+ - Resolves an ExternalInterface problem affecting some content.  Internet Explorer is now identified using the Document Mode and not by looking for ‘MSIE’ in the User-Agent (3774298)
  • IE 10+ - The "Save As Type” field is correctly populated when invoking FileReference.download() using Internet Explorer in Enhanced Protected Mode (3795477)
  • Invoking password input during Full-Screen Interactive mode will no longer leave the IME disabled (3767785)
  • Safari 8 - Resolves an issue where the Settings UI could not be clicked on a small subset of content (3771417)
  • Win8.x - Flash content now scales dynamically when the zoom factor in Internet Explorer changes (3758981)
  • Win8.x ARM - Multiple Stage3D instances are now allowed in ARM-based Win8.x devices (3758934)
  • Win8.x - Premium content using the Adobe Video Engine will now prevent the screen from turning off in full-screen mode (3774297)
  • Win8.x - Flash content will be pre-rotated for portrait first devices with Multiplane Overlay support, saving power and CPU cycles. (3767662)
  • Win8.x - Chrome flash.globalization.String now works as expected (3679539)
  • Win8.x - Multitouch and Gesture events now as expected on devices that support multitouch (3766322)
  • Win8.x - Resolves a stability issue introduced by Microsoft KB2942844 (3772321)
  • Windows - Saved files with names longer than 2083 characters will no longer be discarded, and the names will be truncated to fit (3745055)
  • Windows - Resolves an issue where indexing vertex constants caused rendering artifacts on systems with DirectX 9 (3801664)
  • Multiple security and stability fixes
To the top

New Features

  • Relaxing Stage3D Render Target Clear

In previous versions of Stage3D, after switching the render texture through Context3D::setRenderToTexture, you were required to clear it before drawing. In this release, we're removing this limitation and optimizing the use of render textures. This change will allow you to further optimize and reuse depth and stencil buffers between different render textures.  For additional information, please see Relaxing Render Target Clear Operation in Stage 3D.

 

  • Improved support for browser zoom levels - Windows 8

Flash Player now has improved support for browser zoom factors other than 100% on Internet Explorer on Windows 8.x.  Devices, like the Microsoft Surface tablets, default to a zoom level of 150%.  In the past, this could cause problems with Flash Player and some 3D content.  With our new implementation, we can now scale the content and 3D buffers to keep everything aligned.  In addition, Flash Player introduces an option to render to an increased Stage3D back buffer, rather than scaling, on browser zoom to keep the resolution of the rendered content high. This option allows to the stage3D buffer to change in size in synch with the change in the browser zoom factor.  Developers are notified of this change with a new ZOOM_FACTOR_CHANGE event.

 

  • Flash Player Fullscreen Orientation Change - Windows

Flash Player will now detect and appropriately scale your content to fit best in a fullscreen display when your device orientation is changed.  This change is specific to Windows and is implemented across all browsers.  We're focusing on providing the best tablet experience possible.  A resize event will fire when in fullscreen mode and the device orientation changes.  Developers, if your content does not resize, you will need to handle the resize event appropriately.  For additional details, please see the Guide for Supporting Screen Orientation with Full-Screen Flash Player Content.

 

  • Hardware video decoding on Chrome (PPAPI) for Windows

We're pleased to announce that hardware video decoding is now enabled by default for Chrome users on Windows.  This feature will drastically reduce the CPU usage and improve performance on supported videos players.  We're working closely with Google to bring this feature to OS X and will provide additional details when available.

 

  • Automatic software fall back with StageVideo

Flash Player 15 now supports a Software version of StageVideo that provides an automatic failover to the software version when hardware StageVideo is not available. To leverage this automatic failover, the swf apps need to be compiled for Flash Player 15 and above.

When the swfs are compiled for Flash Player 15 and above, and when hardware StageVideo is unavailable, the app will get a StageVideoAvailability event as earlier, but instead of being "Unavailable" it will ALWAYS be "available", and the reason will always be "noError". The app will no longer need to implement a Video object failover as the failover is automatic inside flash player. The apps can still choose to use Video object instead of StageVIdeo if needed.

Hardware StageVideo availability is dependent on a number of factors, including:

Browser hardware rendering support: If available, all wMode based apps will support hardware StageVideo. If not available, wMode=direct based apps will be the only ones that will support hardware StageVideo, unless there are other exceptions, like the ones mentioned below.

On Windows:

IE11: IE has an accelerated pipeline and the FlashPlayer is HW accelerated in all wmode, so StageVideo should always be available. Note that the decision to use the HW accelerate rendering pipeline reside in IE.

Firefox: There is currently no HW accelerated pipeline available in Firefox on windows and only wMode direct will have StageVideo available all other wMode should generate a unavailable event.

Chrome: Pepper has HW acceleration in all wMode, but some restrictions apply. For example Chrome will refuse to use HW acceleration on Windows XP and it has its own driver blacklisting mechanism. It is also possible for the user to disable the HW acceleration in the settings panel. Chrome exposes a somewhat useful page to allow one to see the status of its gpu acceleration: chrome://gpu/

On Mac:

Safari: All wMode should expose StageVideo

Firefox: All wModes should expose StageVideo

Chrome: All wMode should expose StageVideo, with the same limitations as the windows version.

Driver version: Certain older drivers may not support hardware StageVideo

User settings: If a user turns off hardware acceleration, then hardware StageVideo will not be available

Full Screen: Hardware StageVIdeo is always available in Full Screen mode.

When the hardware StageVideo fails because of browser support, wMode, driver version or user settings, starting with Flash Player 15, SW StageVideo will be used automatically without needing any configuration or code in the app.

 

  • Stage3D “Standard” profile support for iOS and Android

In the Flash Runtime 14 release we introduced the Stage3D “Standard” profile which provided many advanced 3D features.  At that time, the “Standard” profile was only available on desktop platforms.  In the AIR 15 release we are extending this coverage to mobile platforms.  If a device supports OpenGL ES3, it can successfully request the “Standard” profile and use the same advanced features as the desktop platform.  For additional information, please see our Stage3D Standard Profile article.

 

  • StageText.drawViewPortToBitmapData now supports Retina displays

Currently, AIR will allow a bitmap with the same width/height of the StageText object to be passed into drawViewPortToBitmapData.  While fine for standard resolution displays, this is not sufficient for Apple's Retina HiDPI displays.  Based on customer feedback, we've altered the drawViewPortToBitmapData method to accept a doubled size BitmapData with StageText's view port on a Mac Retina display, and then draw a HiDPI image from the view port.

 

  • Improved Packaging Engine is now default - iOS

Starting AIR 15, new improved IPA packaging engine is now the default packaging mode when packaging for AOT targets ipa-app-store, ipa-test, ipa-ad-hoc and ipa-debug. If you encounter any packaging or runtime issues, please report at http://bugbase.adobe.com. To use the older packaging mode, use "-useLegacyAOT yes" in the ADT command, before the signing options. To learn more about the feature, please read Faster Compiling with AIR for iOS

 

  • AIR Gamepad Enhancements

AIR Gamepad feature enables the app developers to provide a second screen on Android mobile devices for the Flash based browser games. AIR Gamepad API enables Flash based browser apps to connect to a paired Android device running the AIR Runtime app and therefore allowing the Android devices to be used as game controllers or second-screen interfaces. Following enhancements are available starting AIR 15.

Multiplayer Support

Gyroscope Events

Magnetometer Events

Applying skin as AIR gamepad screen

To learn more about the feature and usage guidelines, please see Android Devices with AIR as Gamepads

 

  • AIR Cross Promotion

Adobe AIR 15 now supports cross promotion of AIR games for mobile devices. Cross promotions can be effective in saving some amount of advertising cost. With the right partnership, you gain access to a wider customer base with a demographic similar to that of your application.

This cross promotion is free and works on a credit system. All you need is to earn enough credit points by promoting other AIR games to begin your own promotion campaign.

The AIR SDK offers the new AdViewer API for promotion campaigns as a SWC, it provides functions to load and show in-game advertisements. You earn credit points for promoting AIR games by other developers based on ad impressions and clicks.

To learn more about the feature and usage guidelines, please see Cross Promotion of AIR Games for Mobile.

 
For a full list of features in Flash Player and AIR, including features introduced in previous releases, please review the document here
To the top

Released Versions

Deliverable Released Version
Flash Player Desktop (Win Internet Explorer) 15.0.0.167
Flash Player Desktop (Win Other Browsers) 15.0.0.152
Flash Player Desktop (Mac) 15.0.0.152
Flash Player Desktop (Linux) 11.2.202.406
Flash Player Extended Support Release 13 (Mac and Win) 13.0.0.244
Flash Player Desktop (Win 8) 15.0.0.167
Flash Player Desktop (Win 8.1) 15.0.0.167
Flash Player Desktop (Chrome) 15.0.0.152
AIR Desktop (Win) 15.0.0.249
AIR Desktop (Mac) 15.0.0.249
AIR Android 15.0.0.252
AIR SDK & Compiler(Win) 15.0.0.249
AIR SDK & Compiler(Mac) 15.0.0.249
AIR SDK(Win) 15.0.0.249
AIR SDK(Mac) 15.0.0.249
To the top

Known Issues

  • iOS - Error on packaging simulator application with iphoneSimulator6.1 SDK. (3812917)
  • iOS 8 - Audio stops playing once microphone access is requested. (3801262)
  • iOS Fast Packager - FPS reduces for Feathers Components Explorer app on iPad when packaged with fast packager. (3776055)
To the top

Security Enhancements

Security Bulletin Impacted Deliverables
APSB14-21 Adobe Flash Player and Adobe AIR
To the top

Authoring Guidelines

Authoring for Flash Player 15

To use the new Flash Player, you will need to target SWF version 26 by passing "-swf-version=26" as an extra compiler argument to the ASC 2.0 compiler.  Detailed directions are below.

  • Download the new playerglobal.swc for Flash Player 15
  • Download and install Flash Builder 4.7 from Creative Cloud: https://creative.adobe.com/products/flash-builder
  • Backup the existing AIR SDK if you need to restore it later then replace the bundled AIR SDK with the AIR 15 SDK.  To do this, unzip the AIR 15 SDK to this location:
    • MacOS: /Applications/Adobe Flash Builder 4.7/eclipse/plugins/com.adobe.flash.compiler_4.7.0.348297/AIRSDK
    • Windows: C:\Program Files\Adobe\Adobe Flash Builder 4.7 (64Bit)\eclipse\plugins\com.adobe.flash.compiler_4.7.0.349722\AIRSDK\
  • In Flash Builder, create a new project: File -> New -> project.
  • Open the project Properties panel (right-click and chose 'Properties'). 
  • Select ActionScriptCompiler from the list on the left.
  • Add "-swf-version=26" to the 'Additional compiler arguments' field.
    • This ensures the outputted SWF targets SWF version 26.  If you compile on the command-line and not in Flash Builder, you need to add the same compiler argument.
  • Ensure you have installed the new Flash Player 14 build in your browser.

Authoring for AIR 15 Update to the AIR 15 namespace

You must update your application descriptor file to the 15 namespace in order to access the new AIR 15 APIs and behavior. If your application does not require the new AIR 15 APIs and behavior, you are not required to update the namespace. However, we recommend all users start using the AIR 15 namespace even if you are not yet taking advantage of the new 15 capabilities. To update the namespace, change the xmlns attribute in your application descriptor to: <application xmlns="http://ns.adobe.com/air/application/15.0">

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Reporting a Bug

Found a bug? Please submit a bug to the Flash Player and Adobe AIR bug database.

Flash Player and AIR may leverage your graphics hardware to decode and play H.264 video. There may be video issues that can only be reproduced with your particular graphics hardware and driver. When reporting an issue involving video, it is essential to note your graphics hardware and driver, along with your operating system and browser (when using Flash Player), so that we can reproduce and investigate issues. Please be sure to include this information as described in Instructions for Reporting Video Playback Issues. Note: Due to the high volume of email we receive, we are unable to respond to every request.

Thank you for using Adobe® Flash Player® and AIR® and for taking the time to send us your feedback!

To the top

System Requirements

For the latest Flash Player system requirements please review the document here

For the latest AIR system requirements please review the document here 

To the top

Runtime Version(s) History

Release Date Runtime Version Security Enhancements
September 23rd, 2014 Flash Player (Windows ActiveX) 15.0.0.167  
September 9th, 2014 Flash Player (Win & Mac) 15.0.0.152
Flash Player (Linux) 11.2.202.406
Flash Player ESR (Win & Mac) 13.0.0.244
AIR Android 15.0.0.252
AIR Desktop & SDK 15.0.0.249
APSB14-21
August 12th, 2014 Flash Player (ActiveX, Mac NPAPI) 14.0.0.176
Flash Player (Win NPAPI) 14.0.0.179
Flash Player (PPAPI) 14.0.0.177
AIR Android 14.0.0.179
AIR Desktop & SDK 14.0.0.178
APSB14-18
July 8th, 2014 Flash Player Desktop (Win & Mac) 14.0.0.145
Flash Player Desktop (Linux) 11.2.202.394
Flash Player ESR (Win & Mac) 13.0.0.231
AIR (SDK & Android Runtime) 14.0.0.137
APSB14-17
June 10th, 2014 Flash Player Desktop (Win & Mac) 14.0.0.125
Flash Player Desktop (Linux) 11.2.202.378
Flash Player ESR (Mac & Win) 13.0.0.223
AIR (SDK & Runtme) 14.0.0.110
APSB14-16
May 13th, 2014 Flash Player Desktop (Win & Mac) 13.0.0.214
Flash Player Desktop (Linux) 11.2.202.359
Flash Player Enterprise (Mac & Win) 13.0.0.214
AIR (SDK & Runtme) 13.0.0.111
APSB14-14
April 28th, 2014 Flash Player Desktop (Win & Mac) 13.0.0.206
Flash Player Desktop (Linux) 11.2.202.356
Flash Player Enterprise (Mac & Win) 11.7.700.279
APSB14-13
April 16th, 2014 Flash Player Desktop (Mac) 13.0.0.201  
April 8th, 2014 Flash Player Desktop (Win & Mac) 13.0.0.182
Flash Player Desktop (Linux) 11.2.202.350
Flash Player Enterprise (Mac & Win) 11.7.700.275
AIR (SDK & Android) 13.0.0.83
APSB14-08
March 11th, 2014 Flash Player Desktop (Win & Mac) 12.0.0.77
Flash Player Desktop (Linux) 11.2.202.346
Flash Player Enterprise (Mac & Win) 11.7.700.272
AIR (SDK & Android) 4.0.0.1628
APSB14-08
February 20th, 2014 Flash Player Desktop (Win & Mac) 12.0.0.70
Flash Player Desktop (Linux) 11.2.202.341
Flash Player Enterprise (Mac & Win) 11.7.700.269
AIR (SDK & Android) 4.0.0.1628
APSB14-07
February 4th, 2014 Flash Player Desktop (Win & Mac) 12.0.0.44
Flash Player Desktop (Linux) 11.2.202.336
Flash Player Enterprise (Mac & Win) 11.7.700.261
APSB14-04
January 14th, 2014 Flash Player Desktop (Win & Mac) 12.0.0.38
Flash Player Desktop (Linux) 11.2.202.335
Flash Player Enterprise (Mac & Win) 11.7.700.260
AIR (Win, Mac, iOS, & Android) 4.0.0.1390
APSB14-02
December 10th, 2013 Flash Player Desktop (Win & Mac) 11.9.900.170
Flash Player Desktop (Linux) 11.2.202.332
Flash Player Enterprise (Mac & Win) 11.7.700.257
AIR (Win, Mac, iOS, & Android) 3.9.0.1380
APSB13-28
November 12th, 2013 Flash Player Desktop (Win & Mac) 11.9.900.152
Flash Player Desktop (Linux) 11.2.202.327
Flash Player Enterprise (Mac & Win) 11.7.700.252
AIR (Win, Mac, iOS, & Android) 3.9.0.1210
APSB13-26
October 8th, 2013 Flash Player Desktop (Win & Mac) 11.9.900.117
Flash Player Desktop (Linux)11.2.202.310
Flash Player Enterprise 11.7 (Mac and Win)11.7.700.242
AIR Desktop (Win & Mac) 3.9.0.1030
AIR Android 3.9.0.1060
AIR SDK & Compiler(Win & Mac) 3.9.0.1030
AIR SDK(Win & Mac) 3.9.0.1030
-
September 19th, 2013 Flash Player Desktop (Windows ActiveX): 11.8.800.175 -
September 13th, 2013 Flash Player Desktop (Windows ActiveX): 11.8.800.174 -
September 10th, 2013 Flash Player Desktop (Win & Mac): 11.8.800.168
Flash Player Desktop (Linux): 11.2.202.310
Flash Player Android (ICS): 11.1.115.81
Flash Player Android (Pre-ICS): 11.1.111.73
Flash Player Desktop (Chrome): 11.8.800.170
Flash Player Enterprise 11.7 (Mac & Win): 11.7.700.242
AIR Runtime and SDK (All Platforms): 3.8.0.1430
APSB13-21

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