• S&P/TSX 
    15,625.73 67.56 (0.43%)
  • Dow Jones 
    17,098.45 18.88 (0.11%)
  • NASDAQ 
    4,580.27 22.58 (0.50%)
  • TSX Venture 
    1,023.99 1.62 (0.16%)

S&P/TSX COMPOSITE INDEX     15,625.73  67.56  (0.4342%)

Open15625.73
High15632.58
Low15516.47
Close15,558.17
52 Wk High15,653.38
52 Wk Low12,652.95
ExchangeTOR

DOW JONES INDUSTRIAL AVERAGE     17,098.45  18.88  (0.1105%)

Open17098.45
High17110.42
Low17035.38
Close17,079.57
52 Wk High17,153.80
52 Wk Low14,719.43
Exchange

NASDAQ COMPOSITE INDEX     4,580.27  22.58  (0.4953%)

Open4580.271
High4580.271
Low4553.782
Close4,557.70
52 Wk High4,547.24
52 Wk Low3,573.57
ExchangeNASDAQ

S&P/TSX VENTURE COMPOSITE INDEX     1,023.99  1.62  (0.1585%)

Open1023.99
High1026.97
Low1016.81
Close1,022.37
52 Wk High1,050.26
52 Wk Low883.52
ExchangeTOR

Sexism, misogyny and online attacks: It’s a horrible time to consider yourself a ‘gamer’

Anita Sarkeesian's Feminist Frequency examines common tropes in video games.
ScreenshotAnita Sarkeesian's Feminist Frequency examines common tropes in video games. .
COMMENT
Feminist Frequency and Anita Sarkeesian’s latest video, Women as Background Decoration (part 2), is thought-provoking, eye-opening and most importantly accurate.
In her latest video Sarkeesian examines how non-playable female characters in video games are often only used as objects of sex and violence. She discusses notable titles like Hitman Absolution, Bioshock: Infinite, Watch_Dogs and massive franchises like the Grand Theft Auto and the God of War series.
In general, Feminist Frequency’s videos have opened my eyes to the disturbing manner women are frequently portrayed in video games in a way I’ve often never fully considered before, and in the future will likely change the critical lens I look at video games through.
The Adobe Flash Player or an HTML5 supported browser is required for video playback.
Get the latest Flash Player
Learn more about upgrading to an HTML5 browser
Unfortunately the video has been met with a wash of controversy and self-professed “real gamers,” afraid their beloved franchises will be influenced by the feminist masses (which is most certainly a good thing), have turned to various online communities, lashing out in hate-filled tantrums. Sometimes their disgust has bubbled up in very frightening ways and has gone so far as to dox — the act of releasing personal information on the internet — Sarkeesian’s home address and threaten her with horrifying physical violence.
Just for creating an intelligent video series that examines popular video game franchises from a feminist perspective, something that frequently occurs within other popular culture mediums, Sarkeesian has been driven out of her own home because of these death threats. For a group who frequently wants the medium of video games to be taken seriously, it seems strange that many people who identify as gamers are so unaccepting of criticism, especially of the feminist variety.
View image on Twitter

I usually don’t share the really scary stuff. But it’s important for folks to know how bad it gets [TRIGGER WARNING]

I’m safe. Authorities have been notified. Staying with friends tonight. I’m not giving up. But this harassment of women in tech must stop!

Even prominent figures in the video game industry like Tim Schafer, one of the creators of the Monkey Island adventure game series and owner of Double Fine Productions, were subsequently attacked for supporting Sarkeesian’s videos and her cause.
  1. I think everyone who makes games should watch this video from start to finish. http://youtu.be/5i_RPr9DwMA 

@TimOfLegend I think it's time to kill yourself Tim, you've outlived your welcome

@JonTronShow @TimOfLegend can you people just leave my games alone? No women gave a fuck about gaming pre 2005 can you fuck off please???—
Kamal Noor (@KNoor1997) August 26, 2014
.
  1. I think everyone who makes games should watch this video from start to finish. http://youtu.be/5i_RPr9DwMA 

@TimOfLegend @C418 imagine no violence EVER was shown to females in video games. this woudl just not work. welcome to reality.

Over the last few weeks, in light of the recent Feminist Frequency controversy and the fiasco that has stemmed from various online communities attacking indie game developer Zoe Quinn and her title Depression Quest, the term “gamer,” a word I once frequently identified with, has taken on increasingly negative connotations.
These gamers, who often frequent online video game communities’ comment sections, evangelizing what the term means in the context of their own twisted worldview, see themselves as the gatekeepers of the gaming community. They want to keep video games, now a multi-billion dollar industry enjoyed by a wide variety of people and genders, confined to solely focus on appealing to young men, a group that the gaming industry has already targeted for decades.
“Keep your feminist views out of my video games,” is a sentiment frequently repeated in various online gaming communities.
However, according to a recent Entertainment Software Association (EA) survey, more adult women (36%), actually play games than young males (17%) and this trend has been increasing incrementally since around 2005. In fact, the number of women playing games on mobile devices and consoles has risen to account for approximately 48% of the entire market.
In terms of the Zoe Quinn controversy, a complicated intertwining of mostly personal issues that have somehow burst into a very public harassment campaign, many of the individuals attacking her hide behind the guise of a crusade against journalistic corruption, and the idea of “taking back” video games from an army of “social justice warriors” and feminists, in order to justify their brutal attacks.
Handout/Ubisoft
Handout/Ubisoft Assassin’s Creed III Liberation is one of the few video games to depict women in a positive light, although even it is still problematic. .
Advertisement
.
They frequently cite how Quinn was in a relationship with a journalist at gaming news site Kotaku when an article mentioning her was published. Unsurprisingly their allegations and numerous angry, inflammatory YouTube videos, have been proven false, although Kotaku another popular gaming website, Polygon, have acquiesced to changing certain guidelines around transparency in coverage.
As someone who sees video games as a large part of their life and values the medium as more than just simple, silly “games,” the toxic attitude of much of the core gaming audience is disgusting and at times even terrifying.
Questioning the integrity of journalists who cover video games, an industry often more difficult to cover than many people tend to assume and that is also frequently heavily influenced by gaming PR, is a worthy cause, but pretending ensuring journalistic integrity is the focus behind the attacks on Quinn is laughable.
So as the gaming industry becomes increasingly aware of the often horrible way it frequently treats women, both as fictional characters in video games and in terms of game developers and even just working within the video game industry, the big question is: Where do we go from here?
Better video game story lines featuring female characters that go beyond just being love interests or figurative damsels in distress is a great place to start. Some titles have already begun to do this, most notably The Last of Us and the game’s expansion, Left Behind, where much of the game is focused on Ellie, an interesting, multi-dimensional young woman.
Square-Enix
Square-EnixThe recent Tomb Raider reboot is a for the most part positive example of video games progressing with how they depict women..
Lara Croft in the most recent Tomb Raider reboot, although some of the game was problematic, and Ubisoft’s Assassin’s Creed: Liberation, are two other notable titles. But examples of positive female characters in gaming are rare and this is a serious problem the industry suffers from.
It’s also important that people like myself and those that play games in general become increasingly aware of the gender biases present in many of the titles we enjoy so much.
Although the way I view games has changed and evolved over the years, particularly after watching Sarkeesian’s series, it’s still possible to enjoy and revere these titles, while still being critical of some of their more problematic issues, particularly when it comes to their portrayal of women.
.

Most Popular

Prev Next Loading...
.
We were unable to load Disqus. If you are a moderator please see our troubleshooting guide.
×
Join the discussion…

  • in this conversation
⬇ Drag and drop your images here to upload them.
Sign in with
or register with Disqus
?

Disqus is a conversation network

  • Disqus never moderates or censors. The rules on this community are its own.
  • Your email is safe with us. It's only used for moderation and optional notifications.
  • Don't be a jerk or do anything illegal. Everything is easier that way.
Be the first to comment.
  • EqualityEd 11 hours ago
    The gaming community has nothing to prove to a hyper judgmental media taking shots at vast swaths of humanity only connected by their love of gaming. These prominent women made names for themselves by bashing men. The fact this angers men should not come as a surprise nor their hostility to these antiquated feminist perspectives on gender which assume we must force everyone in the society into embracing a bundle of unproven social theories. This preachy moral authoritarianism is no better than the religious faiths who's moral authority once dominated society leading to all manner of oppression.
    The fact feminists have sufficient power in the gaming press wage war on their own male gaming readership shows gamers have good reason to fear a feminists infiltrating their industry. When all that's needed to justify maligning all male gamers is a single white lady playing victim to anonymous threats, men don't stand a chance of being treated fairly by the media regardless of their numbers.
      see more
      • HeatVision a day ago
        Good article, couple of quibbles:
        1) Video games is not a multi-million dollar industry, it's multi-Billion, forecasting to reach $100B in sales this year. Probably a type-o, but thought I would mention it, but on the other hand I suppose thousands of millions is still multi-million, so I guess you're still correct.
        2) There are definitely some people with warped ideas and it's a shame they feel so threatened by others expressing their opinions that they try to intimidate discussion or silence it all together, but I don't feel "...the toxic attitude of much of the core gaming audience..." reflects the majority of people playing games, even the so called "core" gamers. These people are clearly bullies and they're always the minority of any group they're in.
          see more
          Nothing for you here ... yet. But as you comment with Disqus and follow other Disqus users, you will start to receive notifications here, as well as a personalized feed of activity by you and the people you follow. So get out there and participate in some discussions!
          .
          .
          • Find a Story
          • Stock Search
          .
          .

          Tech Videos

          .

          More Post Arcade

          .
          .
          .
          .
          |© 2014 National Post, a division of Postmedia Network Inc. All rights reserved. Unauthorized distribution, transmission or republication strictly prohibited.
          Follow

          Get every new post delivered to your Inbox.
          Join 2,680 other followers
          SECURITY WARNING: Please treat the URL above as you would your password and do not share it with anyone. See the Facebook Help Center for more information.
          SECURITY WARNING: Please treat the URL above as you would your password and do not share it with anyone. See the Facebook Help Center for more information.
          Post Points
          Earn rewards for being a loyal National Post Reader
          .
          0%
          10%
          20%
          30%
          40%
          50%
          60%
          70%
          80%
          90%
          100%