top 200 commentsshow all 364

[–]yasw 17 ポイント18 ポイント

As someone who doesnt know Dark Souls, is his criticism invalid or flawed or wrong? Because some of it at least seems to me to be valid criticism of poor game design, like the poor placement of the women you apparently need to talk to. I know the game is praised for not having hand holding and that is fine, but not treating the players like idiots does not mean you should seemingly try to trick them on purpose.

Do you need a wiki to play the game for the first time like he claims?

[–]MonarKay 15 ポイント16 ポイント

Some of his criticism is valid, but a lot of it isn't. The placement of the emerald herald is bad. The combat, however, isn't. The fact that he refuses to lock onto enemies and spends most of his "fighting" trying to lure enemies off of cliffs shows that he has absolutely no interest in playing the game the way it was meant to be played.

[–]midlifecrisi 5 ポイント6 ポイント

His point is the AI is really bad that he CAN play the entire game doing that

[–]Moaz13 4 ポイント5 ポイント

He doesn't seem to get that the best thing about this game is that it does not hand-hold and lets you discover yourself without using a guide.

[–]Grivas666 12 ポイント13 ポイント

It is for the most part wrong.Unfortunately Dark Souls II has a lot of design flaws,and falls into the trap of being difficult in unfair and stupid ways(most of the time).I would suggest watching bisnap if you want some actuall gameplay.For example,Dan says that there is no use for locking on enemies and that it makes it harder to hit them while the truth is that you should be locking on to EVERYTHING in fights.

[–]danpascooch 5 ポイント6 ポイント

There were a lot of things that weren't technically false but misinterpreted.

For example, when he laughs and says (paraphrasing) "haha this game is so hard I can just run past all the enemies", he's not wrong, but what he doesn't understand is that lost exp will mean he is screwed later down the road.

Another example, when he talked about the 75% health bar ring he was saying it removed the main penalty in the game for death and he didn't need the ring slot anyway. The thing about this is if he had explored areas thoroughly he WOULD have a lot of rings and he would have a harder time justifying spending a slot on the 75% ring.

I don't think he's wrong about most of what he said, but he is lacking the context to fully understand the consequences of some of these systems he thinks make no sense.

[–]draw_it_now 3 ポイント4 ポイント

I think part of the problem Dan has with the game is that the game demands you play thoroughly, whereas Dan would prefer to play at his own pace

[–]danpascooch 1 ポイント2 ポイント

It's not for everyone, he's allowed to dislike it, I just sometimes wish he wouldn't snap to calling certain things "bad game design" as if they are objectively illogical. There are some examples of truly bad game design in Dark Souls 2 but most of the things he mentioned weren't.

It's not a big deal, but I think that's where most the hate toward his Dark Souls videos stems from.

[–]Sorez 13 ポイント14 ポイント

You definitely don't need a wiki or guide in this game. The people who do either never talk to NPCs for guidance or help, or are just bad at exploring and checking their surroundings. Ofcourse, you can use a guide, but a part of the fun in the game is figuring out stuff yourself, and all of it's secrets (And the message system in the game helps you find said secrets)

And I personally think "Being set on an arduous path" is pretty self explanatory that it will be hard if you continue. Dark Souls is a game where you have to take in almost every detail, look around you, explore, read item descriptions for lore or information on what they do, or talk to NPCs for the lore or help.

If you're the kind of gamer that rushes through games with dialouge, text or just taking in your surroundings, Dark Souls is not the game for you, unless you want to try and change that.

[–]Daniel1709 4 ポイント5 ポイント

Yeah, I think this is a consequence of modern gaming requiring so little attention. If Dan knew to pay attention, I would hope he'd enjoy it more.

[–]Homicidal_Sheep 5 ポイント6 ポイント

No, this game is ALL about exploration. Using a wiki ruins it for you. (Unless you're like, really really stuck.)

Don't use this as a review. Watch someone who actually knows what the hell they're doing play the game. Also, they're not tricking the players on purpose. The stone you kneel to gives you THREE messages before it allows you to continue. That should be a warning. It's common sense to exhaust people's dialogues when you can.

[–]Lexusjjss 3 ポイント4 ポイント

I played both the first and second games completely blind for my first playthroughs. It's really not that bad, so long as you have a modicum of critical thinking and observation, which Dan appears to be missing.

[–]RjmanRj 2 ポイント3 ポイント

I think Dan had a lot of good points and a lot of not so good points. The Emerald Herald is a bit out of the way, but I didn't have any issues finding her or talking to her or getting the Estus Flask. I think a lot of why I didn't have many issues with this game is because I played the first Dark Souls (and loved it). It was just an inherent thought in my mind to explore all of the environments and exhaust all of the dialogue options of the NPCs, because that's just what you did in Dark Souls. I suppose one can argue that that's bad game design, and that anyone should be able to pick it up without prior experience, but I'm not in a position to say so.

As for needing a wiki to play, it's not necessary. There are some items (like the gifts in the beginning) that don't have immediately apparent uses, but I think some of the fun of playing is finding out what is used where and how.

[–]Zarkx 2 ポイント3 ポイント

No you don't I played and beat the entire game in the first 2 days of release and I didn't once use a wiki or outside help. Dan knows nothing about good game design this video showed me that more then any other.

ITS A RPG DAN YOU TALK TO PEOPLE ITS WHAT YOU FUCKING DO IN RPGs

I also want to add I beat it with no one to summon for help because unlike everyone else my games online was glitched and I couldn't play online for the first month and a half after it's release.

I have lost any respect I had for dans opinion about what a good game is. I am very disappointed in him especially for putting up a uninformed video of his opinions.

[–]Aiyon 2 ポイント3 ポイント

I wouldn't say Dan knows nothing about game design, but he definitely doesn't understand RPG design.

[–]B0ltzy 6 ポイント7 ポイント

Well, at least he figured out that you guys want his head on a stick.

[–]martinspp 25 ポイント26 ポイント

Someone post this video on /r/darksouls2 and watch the hardcore fans go apeshit.

[–]BigLittleSloth 3 ポイント4 ポイント

Just put the link to the video in the text post. There's tons of videos over there.

[–]N_Assassin72 4 ポイント5 ポイント

I can do that. May I?

[–]Winter_S 5 ポイント6 ポイント

For some reason, only text posts are allowed there.

You can't submit links

[–]knighmare 11 ポイント12 ポイント

Quite literally thats to deter people from making shit posts like "lol look at dis invasion" constantly and things like that for easy karma.

The community takes the game very seriously.

[–]Particular_Username 3 ポイント4 ポイント

I'm going to give it a try when I'm able, though.

[–]I_HAVE_SEEN_CAT 5 ポイント6 ポイント

[–]PabloTheOffender 1 ポイント2 ポイント

I'm siting here waiting for the comments.

[–]thijsje656 0 ポイント1 ポイント

I don't think it will get that much attention since the DLC package for DaS2 comes out tonight for PS3, and is released today for other consoles i believe. Also the title is pretty misleading, and posts like: 'why i love this game', are seen a lot there (i frequent the subreddit).

[–]anandbasi 6 ポイント7 ポイント

@Nerdcubed

Understandable. Dark Souls is a love/hate game. People either love it to bits (like me) or they hate it and want to destroy it. It is a game that encourages the use of guides for new players because it doesn't hold your hand in anyway shape or form. However gamers that like figuring out stuff for themselves can do that as well. You said that the game was not very interesting which is understandable because some of the levels were a bit boring in comparison to the original. However the original is vastly superior in every single way. I know that the PC port sucks HOWEVER you can patch it using mods. Maybe you should try the first game again (on consoles) to see if you get on with it a lot better.

Again, I completely accept that you did not like the game and I understand your opinion and point of view. However I think that you should try Dark Souls 1 again as it is better designed in every way and I reckon you would enjoy it more.

[–]Dodecka 20 ポイント21 ポイント

On the realisation at the 4 minute mark that, in his 30 hours, Dan never thought to try breaking that cart... I kinda lost all hope in the video.

Dark Souls/DkS2 isn't perfect by any means, but Trial By Bashing is practically Gaming 101. :\

[–]OhGezzz 27 ポイント28 ポイント

From the second I saw "offline mode" I knew this wasn't going to go well, then he picked sorcerer, then he said it would be more interesting, then he didn't go upstairs , then he didn't go for the ogre even though he picked sorcerer and then i realized he doesn't know he can break carts.

I'm 4 minutes in and it hurts to much.

[–]OhGezzz 8 ポイント9 ポイント

Covenant of the Champions... this'll be interesting

[–]OhGezzz 16 ポイント17 ポイント

The lock on is useless... this is going to be really good.

[–]OhGezzz 7 ポイント8 ポイント

Missed two bonfires. I didn't even notice, to busy laughing at the 15 hours of no levels thing.

[–]OhGezzz 5 ポイント6 ポイント

Picks sorcerer, doges around the feet of the enemy till they fall of a cliff, the funny part? Depraved is the perfect class for that.

[–]unomaly 1 ポイント2 ポイント

Holy shit, if nerd picked depraved he would have been doing a SL1 for 15 hours. For his FIRST RUN.

[–]OhGezzz 0 ポイント1 ポイント

Now that's a completes I would watch!

[–]Simschi 2 ポイント3 ポイント

My thoughts exactly

[–]jacefair109 3 ポイント4 ポイント

But in that, you see the point; the game doesn't tell you anything. He didn't KNOW that the game would be so much better if you play a melee class, or that you have to break the damn carts. I enjoy the game quite a lot. But you can see the real problem with the game in the fact that new players, like Dan, don't understand anything about how to make the game more fun.

[–]OhGezzz 2 ポイント3 ポイント

Isn't Dan the one that starts shouting when games are to easy, he starts shouting about Hand Holding with call of duty because it's linear and basic, then he plays a non-linear game and complains when he gets lost and doesn't explore, plays a game with hundreds of options when it comes to fighting and then roles around the enemy for 10 minutes with out pressing the attack button.

[–]jacefair109 [score hidden]

I didn't defend Dan. I told you, he's really bad at the game and everyone knows it. But that doesn't change the fact that there are huge, important parts of the game that you can just waltz past, and other parts of the game that will fuck you over, and you can't tell the difference, and it doesn't tell you. Sometimes the game has to hold your hand a LITTLE when you're a toddler, or you'll never learn to walk. He said he liked the boss fights, but there was a lot of crap it got wrong - like all the misleading, fucking-over-new-players stuff, and it not telling you ANYTHING, which is my main point.

[–]xoatl 14 ポイント15 ポイント

Bad Game Design

Time to watch Pat and Woolie.

[–]TheNightwing18x 2 ポイント3 ポイント

My first thought

[–]Winter_S 9 ポイント10 ポイント

If the game is designed badly, why is that a bad thing for Dan to point out?

[–]Calijor 15 ポイント16 ポイント

I think there is a lot of objectively bad game design in Dark Souls 2 but most of what he pointed out wasn't. In fact, the only thing he pointed out that I agreed with in terms of bad game design would be where the first level was, didn't make sense to me either.

[–]Knight_night 1 ポイント2 ポイント

So you don't agree that the person you have to talk to repeatedly but your never told to talk to repeatedly wasn't bad game design? (...that sentence made sentence right?)

[–]Calijor 5 ポイント6 ポイント

Not particularly, exhausting dialogue is standard RPG fare.

[–]Sorez 6 ポイント7 ポイント

Isnt exhausting NPC dialogue basically RPG Lesson 1?

[–]Knight_night 4 ポイント5 ポイント

From what I've learnt from being a gamer for some time, if it just says"press(button) to talk they only have one thing to say. normally they just say everything in one go or have a dialogue tree. (ninja'd for spelling)

[–]Onyxthegreat 9 ポイント10 ポイント

I'm glad he understands us Dark Souls loving lot a bit more now. :P

Also glad he got at least a bit of satisfaction out of it. Just a few things though:

Sorry, but in what RPG do you not exhaust an NPC's dialogue before moving on? I agree that going through four pieces of it before getting access to her services is a bit much, but eh. She doesn't have to relocate to be able to level up either; just keep talking to her.

Also, about the lock on system. It is designed for circle strafing, that's why it works this way. Actually not locking on is a viable strategy against a lot of enemies and some bosses that're fast and jump around a lot (Royal Rat Authority comes to mind).

[–]tommulmul 1 ポイント2 ポイント

People who aren't interested in the lore of a game don't read all the dialogue.

[–]Calijor 2 ポイント3 ポイント

In an RPG lots of quests are hidden in dialogue as well as access to people's shops, etc, it's standard fare for RPGs to at least click through the dialogue.

[–]tommulmul 0 ポイント1 ポイント

Hmm, i never pay much attention to the lore in RPGs and do just fine.

[–]BroadRaven [score hidden]

You don't have to pay attention to the lore to spam the talk button

[–]Stargazeer 1 ポイント2 ポイント

Yeah on the subject of npcs, often they dont stop talking with no sign of continuing. In the elder scrolls atleast you could see the remaining dialogue options so you couldnt miss much. But when an important game mechanic is hidden behind a series of dialogue you want to make it obvious to a player that you need to get to that point.

[–]Esbeon 12 ポイント13 ポイント

so..... on the one hand, I disagree with a lot of what Dan says. But on the other hand, i'm fairly cool with being described as a Klingon.

[–]Simschi 1 ポイント2 ポイント

Haha that is true.

[–]Mordit 11 ポイント12 ポイント

Lock on button

Absolutely useless

Oh my eye, my eye is twinging. I can't handle it. DAN, I CANT HANDLE THIS

[–]MonarKay 8 ポイント9 ポイント

[–]DonAuditore 4 ポイント5 ポイント

This doesn't feel like an FW video, it's like a 101.

[–]Calijor 3 ポイント4 ポイント

That's what I was thinking..

And to think that just earlier today someone made a thread about "FW is the old Plays"...

So dissapointed in this video really.

[–]WouldyoukindIy 19 ポイント20 ポイント

Dark Souls will never hold your hand for any aspect of the game. Keep going the "obvious" path and getting killed? Well stop going there! That's the noob trap, assuming the most obvious path is the one you're supposed to take.

Dark Souls allows you to waste your time doing something futile. It doesn't tell you to stop or to try something else, it expects you'll figure it out.

[–]Aragorn195 12 ポイント13 ポイント

So what you're saying is that Dark sousl expect you to think?

[–]Sorez 9 ポイント10 ポイント

Yes.

[–]DeathPants 5 ポイント6 ポイント

What?! What is this nonsense?! Thinking in a game?!

[–]Liudeius 4 ポイント5 ポイント

Klingons don't think!
I guess that's why Dan had a bad time, he assumed it was for Klingons, and acted like one.

[–]jacefair109 5 ポイント6 ポイント

But that's the issue - it takes that too far. It doesn't just expect you to think, it expects you to think with no facts for information. How are new players supposed to know that that isn't the way to go? How are new players supposed to know that the covanent makes it harder? The game fucks over new players by not even holding your hand when you're a toddler trying to learn to walk. (and for the record: I enjoyed the game. But I know how to play it.)

[–]Tyfighter152 3 ポイント4 ポイント

Dan says he played it for more than 30 hours, but he still hasn't grasped the core mechanics. I understand the game won't spell everything out for you, but after getting to level 70 he should understand that the game is teaching you how to play through your failures (which you lose next to nothing for BTW). Blaming it on bad game design is just an excuse for him not getting it.

[–]ReallyBigRocks 1 ポイント2 ポイント

He probably didn't get most of the mechanics because he spent the game sniping enemies from far away or having them throw themselves off cliffs, I have never played any of the souls games and it's obvious they were meant to be played as a melee character

[–]tommulmul 1 ポイント2 ポイント

That's fine, i don't play a game to waste time though.

[–]chillinin_ 14 ポイント15 ポイント

I love Dan, but he sucks at this game. If you want to watch a pretty in depth play though, check out the Two Best Friends play though on the Sw1tcher channel.

[–]unomaly 2 ポイント3 ポイント

Don't double roll.

[–]Virux99 6 ポイント7 ポイント

Dis is gonna b gud

[–]EsrYOhlR 4 ポイント5 ポイント

[–]Onyxthegreat 5 ポイント6 ポイント

[–]knighmare 5 ポイント6 ポイント

Actually its exactly a game thats designed to be played without a guide.

Half the fun is learning what could go wrong and adapting your strategy to win.

Im sorry you dont like it dan but I wouldnt call any of it bad design I think its quite brilliant.

[–]eljacko1 2 ポイント3 ポイント

Hang on a sec. (Keep in mind i haven't watched the full vid yet) but Dan you said it makes new people not want to play but it's the sequel so they'd have played and finished number 1 first and they'd probably be 'experienced' with what the games like. But what do i know. I can't even start number 1 without rage quitting.

[–]Sorez 3 ポイント4 ポイント

Actually, the 2nd game starts off incredibly easier compared to the first game, which literately threw a boss at your face in the tutorial area.

[–]Vytheros 0 ポイント1 ポイント

I found the Asylum Demon to be quite easy, even managing to get his sword on my second playthrough with Deprived

[–]blackboxorigins 0 ポイント1 ポイント

FUCKING ASSHOLE, IS WHAT HE WAS. NOT A BOSS.

[–]Vekete [score hidden]

How was he an asshole, other than his overly large ass. He was fairly easy if you had used the controls that the game tells you about when you're going through the area.

[–]Stargazeer 0 ポイント1 ポイント

Never ever assume someone has already played the previous games. Especially if you are relying on knowledge from the first. It is entirely possible that someone had heard or dark souks 1 getting famous and deciding they will play dark souls 2 because it was the newer game and getting that first. For example I didnt play all the other elder scrolls games before playing skyrim. Still a playable game.

[–]Bitchen_McChicken 2 ポイント3 ポイント

I love the crap out of dan, but I really don't understand something. He gets on games that don't have thinking. But then when he has to think and use skill he gets mad? Could someone explain?

[–]thijsje656 2 ポイント3 ポイント

His opinion on the game didn't improve that much since the first one, but i'm really glad he actually tried it out this time. I love Dark Souls, so i find it a real shame that Dan doesn't have the feel for the game, and i think his opinions are still a bit biased. Even though he does make some valid points about noob traps etc, the game is hard to get into, but it's so great once you do.

[–]GentlemanBork 2 ポイント3 ポイント

He likes Sniper Elite V2, but deslikes Dark Souls 2 because it got "shit design". I think i'm seeing a paradox here...

[–]Bendavcorr 3 ポイント4 ポイント

My god. Ive seen Dan play a game completely wrong, and misunderstand everything about it. but THIS, this was just painful to watch.

[–]Aiyon 2 ポイント3 ポイント

"This is not a game that's designed to be played without a guide"

Really? Then who made those guides? People who beat it without a guide.

The Covenant of Champions

I agree, that's not fair on new people. I mistook it for flavour text, and I've

"This being the first area is a bad place for it to be"

Not really? If you stopped running through every zone, and looked around, you'd find it.

Emerald herald placement

Yeah, I missed her twice. And making you talk to her multiple times without hinting that there's more to the conversation is stupid. I thought it was stupid in Dark Souls 1. If they have more to say, they should just say it.

So much flawed game design

It varies. Some design is brilliant, some is painful

This is what you get for not playing this game properly

No comment, Dan. No comment.

Emerald Herald reprise.

same as above.

Now he's fallen off, I get the experience

Yeah,.but not the items.

The 75% ring

Except if you had the other rings you'd realise there's more useful ones.

Spells are pretty damn strong

Yup. Gotta love spells. :3

Don't lock on, just roll

Or learn to roll properly, lock on, and fight them instead of being a wimp

This is the hardest game evrar

This is mostly spouted by people who play it the way you do. People who learnt to play it properly don't find it that hard.

It makes me kinda sad to run rings around them.

Then don't do it? Fight them properly?

I'm rolling round so I don't get the distance

Exactly, you do it so you can stay in combat range. It's designed for melee characters, so they can roll round someone to avoid being hit, then back off.

I kept playing it for those moments when I took some asshole down.

Yup, that's the fun.

"Every fight is fair"

With a few exceptions, in DaS 1 I'd have said I agreed with people saying that.

In this one? No, I agree with Dan. DaS 2 has a lot of noob traps and bullshit. Like, the fucking exploding zombies that have no hint that they explode.


It's funny, Dan's attitude of the game is like my attitude of this video. I didn't enjoy it, but I kept watching for the funny moments that made it worthwhile.

The thing is, I don't have anything against this video, not to the extent I did the first one.

The first one pissed me off because Dan was acting like the game was bad because he was playing it badly. This one, he actually went to the effort of trying to play it, rather than just dicking about and blaming the game when he died.

That and the rolling method is hilarious, I'm stealing it.

[–]jacefair109 2 ポイント3 ポイント

The real thing here is this: Yes, Dan is AWFUL at this game. We all agree. But in that lies the problem: the game takes not holding your hand too far. Even when you're a toddler, trying to learn to walk, it doesn't hold your hand. No new player will enjoy the game, because they won't know that the covanent makes it way harder; they won't know to smash the carts; they won't know that, if somewhere is hard, turn the fuck around and try somewhere else; they won't know that the sorcerer is boring as fuck, and that you should pick a different fucking class. So from the perspective of someone who already knows how the game works, it might just seem like he's an idiot. But almost nobody (except of course the people of Reddit, who are always perfect at everything :P) will know that stuff when they start.

[–]Stargazeer 0 ポイント1 ポイント

Probably the best put response yet. Congrats.

[–]Particular_Username 11 ポイント12 ポイント

I mean, I like Dan, but this is similar to the Tomb Raider video where he finished just before finding one of the tombs because there 'were no tombs'. He's just finding things to hate to find things to hate. I admit it's not the best game, and didn't deserve the praise it got (imo) but this made me cry.

[–]Calijor 3 ポイント4 ポイント

He did claim to kind of like it. So saying that he's just looking for things to hate is a bit unfair.

[–]Particular_Username 7 ポイント8 ポイント

I guess, but the ratio to like:dislike is about 1:100. This whole video is making me cringe, and every time something like this comes out I loose a little bit of respect for him.

[–]Calijor 2 ポイント3 ポイント

Basically if you cringe very much, avoid all RPGs that he does videos on, going to be very cringeworthy and with his new light-editing style it won't even be funny like his Skyrim video.

[–]TheNightwing18x 0 ポイント1 ポイント

Did he say anything he liked except killing a boss

[–]bob1001 3 ポイント4 ポイント

The new Tomb Raider wasn't a proper Tomb Raider. It was a decent enough game but the reason he didn't like it is because Square decided to focus on cover shooting and feelings rather than puzzle solving and tomb raiding

[–]thijsje656 3 ポイント4 ポイント

Completely agreed, but that doesn't remove the fact that as soon as Dan finds out he doesn't like a game, he's just gonna shit all over it and never give it another chance to crawl out under that pile of shit.

[–]itsinvalid 2 ポイント3 ポイント

Really, as someone who enjoys dark souls a lot I'd say for the most part his complaints where valid. Some like lock-on being useless where of course dumb. But things like leveling being hidden, the most obvious path being the much harder one, and the fact that what covenants do are very poorly explained, all seemed like very valid complaints to me.

[–]jacefair109 0 ポイント1 ポイント

He didn't like Tomb Raider because it was all cover-shooty and feelings instead of doing puzzles and shit. It wasn't a Tomb Raider game.

[–]Imjustmakingthisforo 4 ポイント5 ポイント

Everything he complains about is what I love about the game... So umm different strokes for different folks I guess.

[–]Dr_Dippy 0 ポイント1 ポイント

tlhIngan Hol: tugh qoH nachDaj je chevlu'ta'

I assume you can read this Klingon proverb then

[–]Bloodglory 13 ポイント14 ポイント

'Lock on is useless' I had to stop watching there. I don't even really like Dark Souls 2 but it was very clear to me that Dan should never play another RPG... Ever.

[–]scragar 6 ポイント7 ポイント

His argument was that without a lock on you get more distance, so it's safer. What he doesn't appear to have noticed is that most of the enemies are bigger than you, rolling around them for back attacks, rolling under their swings to avoid the sweeping attacks, and parry/riposte are all recommended strategies for staying alive.

[–]Vekete 1 ポイント2 ポイント

And if you want long range spell casting use the damned binoculars, don't just stand there.

[–]TheDeadSir 4 ポイント5 ポイント

I think Dark Souls 2 was kind of designed for people that played dark souls 1, because dan does not know anything, when i first played dark souls 2 it was relatively obvious compared to what he went through it seems.

[–]TheNightwing18x 4 ポイント5 ポイント

The most painful video i have seen of Dan's. I have 100 hours play time and counting

[–]Dr_Trintignant 6 ポイント7 ポイント

Oh god, here we go, we're not even 5 minutes in and he's called it boring, filled with shit and badly designed. And he's going easy mode, kill everything, sorc.

Didn't get Emerald Herald to bearer-seek-seek-lest

For someone who likes games with story, he sure is good at missing actual story. Exhausting dialogue trees is a mechanic that almost every RPG has. This series is no exception. Not a flaw in game design.

Wasted 20 hours dying in the tower of flame

Never crossed his mind to go and explore other areas. Also, 20 hours apparently isn't enough time to get good with the easiest build in the game.

Fucking Christ,

Lock on

Useless

Plays a sorc build

And then he shits on his own argument by missing soul arrows, because he wasn't. Locked. On.

Rolls, useless, badly designed

While locked on, hold the stick back and tap circle, congrats you have now done a backwards roll while locked on. Thus his biggest critique is his own fault because during 30 hours of play time he never figured that out.

I know what his actual problem is, he doesn't know how to play video games.

[–]Knight_night 2 ポイント3 ポイント

there is no dialogue tree. you just spam "press (button ) to talk" until the game suddenly says "you can level now".It looks like the first place. if i can't do the first part of an RPG i assume its because im awful and not that this is actualy a later part. also from what i saw hew was playing more of a "assisted suicide" build

[–]mothh9 1 ポイント2 ポイント

A lot of Youtubers that get paid to play games don't know how to play games, it is annoying to watch but after a while you get used to it unfortunately.

[–]ThatGuy9833 1 ポイント2 ポイント

I can't watch it atm, but I'm going to guess Dan doesn't like it?

[–]tommulmul 2 ポイント3 ポイント

Pretty much spot on.

[–]Calijor 1 ポイント2 ポイント

He sorta liked it apparently, just for the feeling of beating a boss, but he feels there's some bad game design.

[–]BigLittleSloth 1 ポイント2 ポイント

I can't explain why i love this game so much but it is definitely on of, if not my favorite, games of all time. But a reason i got into it was the lore that completely passes you by, the multiple small stories you can miss by not doing certain things. I would definitely recommend watching VaatiVidya on you tube for lore videos on the Souls series. They might get you interested in the game as well.

[–]aptcreep 1 ポイント2 ポイント

The thing I found annoying in the video is that he sums up Dark Souls based on Dark Souls 2. The first game is incredibly better. Every critizism he points out is valid, but only to DS2. None of those problems are encountered in the first one. TL;DR: I think I know why people liked Resident Evil 4 by playing Resident Evil 5.

[–]04whim 1 ポイント2 ポイント

I'm looking at that dislike bar and just praying we don't get a Stick of Truth repeat.

[–]JoshM_01 1 ポイント2 ポイント

This ain't going to go down well.

EDIT: Also, for God's sake people. Don't downvote opinions different to yours. It's just plain stupid.

[–]ZeamiEnnosuke 1 ポイント2 ポイント

Guys calm down and just realize that Dan is not a proper reviewer nor does he claim that this video is a review. All the flaws he points out are from his point of view, nothing more nothing less. He never says anything really bad about the people who like it (except you see the Klingon thing as something bad).

So what you should get from this game: He does not like, but somehow he still likes it.

[–]42undead2 1 ポイント2 ポイント

Ding ding! People don't realize this! They must have dark souls.;)

[–]Stargazeer 1 ポイント2 ポイント

Thank god, someone who gets it.

[–]Vekete [score hidden]

You have a good point but he should still inform himself more than not at all.

[–]ALXE1UP 1 ポイント2 ポイント

Valid opinions as a fan of the series I would be the first to point out the start of Dark Souls 2 is horrible its not a game that should have a open ended start. BUT, If he was complaining about the AI which is pretty poor in places why not try the same trick with the boss he raised the playforms for? Tip you can actually make the boss jump off the ledge.

[–]MangoTangoFox 1 ポイント2 ポイント

This is going in order of the points as they came up in the video, with some additional topics at the end.

  • You don't play 30 hours of Dark Souls 2, and not know that objects are breakable. You break the cart...
  • Talk to everything to exhaust dialogues. It's not a cake walk but it ensures you hear everything everyone has to say. You don't need a wiki, as long as you understand that people say and do important things.
  • Lock-on useless... On a sorcerer... Okay...
  • Experience from causing an enemy to fall off a cliff. The enemy wouldn't have done that, if you didn't trick them into doing so. Experience in games is supposed to emulate physical and mental advancement of a character. If the character practices dodging attacks and learns to trick enemies into killing themselves, shouldn't that character be improving?
  • The lock-on system does work, you're supposed to use it when necessary, and toggle it off to avoid the disadvantages. It's like most 3rd person shooters. Aiming allows you to aim and hit the enemy accurately, but may limit movement slightly. Not aiming usually allows for more mobility and movement in directions different from the camera's direction. You toggle between aiming and not when it makes sense, and the same goes for the lock-on here. Wind Waker works the same way, so why didn't he make a video ranting about that?
  • Melee Combat is FAR more satisfying than magic. It seems like he specifically only tried magic at all, so how can he assess the whole game based on just the gameplay of the magic? Especially when for most players, magic is used in conjunction with melee. You can choose exactly how much of the magic you want to use on each character. I don't think it's fair at all to judge the gameplay as a whole just based on a single class. Tons of MMOs, RPGs, and even things like ARPGs and MOBAs have bad character/heros/classes. And in the case of Dark Souls, choosing the sorcerer at the beginning means nothing. He could have very easily switched to a full melee build, without starting over. Anyway, Magic is easier if you know what you are doing because it relies less on timing, and more on planning. Certain magic builds can be extremely overpowered. Some melee weapons with buffs get close, but they usually require skilled dodging to even land the hits. I played with hexes on a later playthrough, and I two shot the Guardian Dragon Boss in less than 3 seconds, before he left the ground. No dodging, no nothing, just walked in and pressed R1 twice. With a melee weapon, even if it was strong enough to 1-shot it, I got those two shots off before you'd even come close to touching the dragon. In PVP, players know how to dodge magic, but bosses, especially really large ones, just don't. So while it might be annoying in PVP, it's not impossibly overpowered as it is PVE.

There are definitely issues with the game, but what he's complaining about aren't really the problems to complain about. The game is meant to be a mystery. So many games are extremely predictable, in everything from the story to the gameplay mechanics. Dark Souls is difficult, sure, but much of the design is about discovery. What items do, who people are, where to go, who to kill and who not to kill, etc. That's different from most modern games, and whether or not you like it, doesn't change the fact that it has a place in the industry. You can use a guide and have an optimal playthrough, or you can go through it blind and discover everything on your own. People like to play it differently, and they can do whatever they want. In other games, most are self explanatory to the point where using a guide and playing blind are barely different.

I put 70 hours into the game (~15 more than I did DS1) playing as both pure melee, pure magic, and a mix. Here's the main issues I had:

  1. Hitboxes. Certain things behave oddly, and it can be annoying at times. Practice dodging with the ogres at the very beginning of the game. Their swipes and spin-fall moves work fine, but their head chomp attack can completely miss you, and force you to warp back into their grab. You can definitely get around it if you know what you're doing, but that doesn't change the fact that it breaks all laws of physics and logic. There are other examples of the game as well, and you basically end up trying to dodge the thing that isn't even there, rather than the thing you see.
  2. Enemy variety. There's tons of depth to the game, but the boss and enemy designs were far too often humanoid. Artorias was awesome, and so was Ornstein, and hell, I actually really enjoy fighting large humanoid enemies with slower attacks, but I also want crazy monsters and such with attacks that are far different from standard weapons. There were tons of bosses, but they weren't that creative overall.
  3. Random loot drops. To put it simply, they cause grinding/farming, and change drastically and aren't effected by player skill. One player could get a whole set in 20 minutes, and for another it could take hours. That combined with the limited spawning and Ascetic mechanic makes for an annoying time for those who want to see, do, and collect everything in the game.
  4. Level design/complexity. Many of the areas are linear, with much less of the looping/connecting paths found in DS1. More puzzles would also be welcome as well. While I've not played it, many are saying the first DLC goes in that direction. I also feel while there was tons to see and explore, the variety of environments didn't vary enough.
  5. And this is just a problem I have with the entire series, but I still don't like the insta-saving mechanic. Luckily on PC you can very easily backup saves and name them by date with relevant info, but that's impossible on console. There are quite a few things you can do that are impossible to fix, and no backups means your only option is to live with it, or start over. It's not an issue in speed runs, but speed runs see only a tiny fraction of the content the game has to offer. If you do everything, it can take a long time. Having to re-do dozens of hours of playtime because of a simple mistake isn't a great idea. Consequences or whatever, sure, but F that. If someone wants to live with consequences, they can choose to delete the save, or only use the latest autosave. There's no reason to force console players into wasting gigantic amounts of their time in a game that's hard enough as it is.

Overall I enjoyed it more than Dark Souls 1, but not in all aspects. Visually and performance/port-wise (even vs SweetFX+DSFix+UncappedFramerate+Textures on #1), it's a far superior game. Level design was worse, but there were still some cool and interesting areas. The menus are a big improvement, and I enjoyed being able to teleport very early on. It's not better in every way, but it isn't worse in every way either, and is totally worth trying/playing for fans and for those who never tried #1. I also don't think the game is specifically and exclusively for people who want raw difficulty. There's a ton of content in the game, and overall it can really suck you in. Whether you're playing NG+ and Covenant of Champions with a crap weapon, or if you cheat with cheat engine to tone down the difficulty a bit, there's still tons to enjoy.

[–]PixelsHysteria [score hidden]

Everyone who has played this game and loves it, great, that's good. Dan did not. There's this website called YouTube where you can create content in video form and he posted his opinions on a game. Don't get angry over his thoughts. Yes, he may have not known all of the strategies for the game or the genre in general, but surely, if this game was designed well, then it would have told newcomers how to play the genre and the game? You could argue that this should not be what your first RPG is, it doesn't explains things it doesn't hold your hand. That's great, but surely the game should be playable for everyone without using a guide or walkthrough or without spending upon tedious hours trying to figure out that you have to talk to a person four times in order to access an essential part of the game. You'll all say that you should know to exhaust text, but Dan clearly didn't. This game is a complete trap to the new players to the genre or series. You can argue that you should play the games before it, and I'm a true believer of that with story based games but some aren't, but I played Portal 2 first and knew how to play it. All I'm saying is that you shouldn't keep saying that Dan is wrong because of this and that, he's entitled to an opinion which many of you seem to not get because you're all giving yours just as I am giving mine right now. Dan played the game wrong, but there shouldn't be a wrong way to play a game. If you are given the option to play a game a certain way but the experience is bad, it shouldn't be an option. Wow, that was far longer than intended. Oh well.

[–]daimolord [score hidden]

Attention procrastinators If you haven't realized DON'T EVER listen to Dans review of RPG or fantasy games....ever

[–]SandvichDISH [score hidden]

I'm going to start off by saying I'm a huge Dark Souls and Dark Souls 2 fan, with 246 hours clocked in the latter. But I also get what Dan is saying for a large portion of his criticisms. Here's what I thought of this video though:

First of all, the game is not made to be played with a guide. I completed my first playthrough in roughly 70 hours completely guide and spoiler free. It's simply made to be played by people who explore the game, pay attention to what NPCs are saying, play online so you don't miss the messages mechanic and read item descriptions.

I agree about the Covenant of Champions, someone who's never played Dark Souls 1 nor 2 wouldn't realise what it did. But it is a covenant, anybody who would've played Dark Souls (which is semi-expected in the sequel) would know what a covenant was and would know it wasn't necessary. But I absolutely get it if you've never played either.
But how about exploration. A word Dan clearly has never heard of. Dark Souls 2 is an RPG, exploration is part of the game. Running straight past majula is silly, you should explore your surroundings before you move on. Talking to NPCs is also expected. I agree it's strange that you need to talk to NPCs multiple times to get all their dialogue and sometimes to unlock their services, but in an RPG you are expected to talk to NPCs. It's absolutely essential to the story of the game, and if you would've talked to them one of them would've informed you about the area and where you could and should go.

I do agree however that it's too easy to walk to Heide's rather than the Forest of Fallen Giants, although there is no set order to play most of the game in. It's simply easier to start with FoFG.

Now here's where Dan's points start to become ridiculous. Lock-on is absolutely not useless. It's simply got a place and a time. Pick when you use it, pick when you don't. Lock on is great for close quarters melee combat or ranged attacks, but if you are trying to dodge freely, you lock off. Spending the entire game trying to get enemies to fall off cliffs should indicate you're doing something wrong. That's obviously not how anyone really expects you to play. The reason why you still get the enemies' souls when they fall off is because it would be very stupid if you were actively fighting them, only for the AI to clumsily fall off and giving you nothing. Magic is not a more interesting way to play as playing as a pure caster involves distancing yourself from melee combat, where a lot of the meat of the game lies. Hybrid melee-caster playstyles are already much more engaging. That being said, there is a huge variety in the types of magic you can find if you would explore and talk to more NPCs. There's MUCH more to the magic than shooty-shooty bolts.

Dan hit the nail on the head about defeating a difficult enemy or a difficult boss and it feeling rewarding, but he steals himself from a lot of that experience by playing the way he does. Sure you could technically win the game by playing everything safe and by luring all the enemies off cliffs when possible rather than fighting them, but don't blame the game when you don't find that experience especially interesting. You can absolutely freely choose your playstyle in Dark Souls and if your playstyle doesn't interest you, maybe you should try changing it up.

Another problem with Dan's playstyle is "offline mode". Multiplayer is intertwined in a very interesting way with singleplayer, and if he was online he would've seen more point to being human too, since it allows you to summon other players to help you. Playing online also allows another great part of the game to shine, which is messages. Players can leave abstract messages on the ground for each other by picking from a select number of words and sentences. They often give you advice on what to do or where to go and sometimes they're very clever and hilarious. Playing offline is simply cutting a great part of the game off without even trying it and it takes away from the game.

If you're reading this then thank you for listening to my rant! I still love you Dan, you're just a bit silly sometimes.

TL;DR: Dan has good points, and a lot of silly, stupid points. But I don't blame him for most of it. :D

[–]eetfukouijaaa [score hidden]

Why is the DS2 community so hard on Dan playing it the way he wants to? Is there actually a "proper" way to play it? I mean he can do whatever the hell he wants in the game can he?

[–]MurrayUK 6 ポイント7 ポイント

Couldn't get past 3 minutes. Painful to watch.

[–]Dunya89 6 ポイント7 ポイント

If he talked to all the npc he found, he would have found is way more easily imo.

[–]Bingcrusher 5 ポイント6 ポイント

What is with the Dark Souls community that they cant accept even the slightest amount of criticism about these games?

There is plenty of terrible design flaws this game has and everything Dan pointed out are good valid criticisms. But nope, for some reason people radically defend that bad game design and in most cases praise the company for it.

I really don't get some people

[–]leinadlink1 [score hidden]

Ok I'm a Dark Souls fan, I started with Dark Souls 1 and I liked it, once I understood it, because, Dark Souls is based in trial and error. Yep, as Dan said "that's sierra bad design" (Actually I don't think that sierra has bad design, because it was made like that to make the games last longer, at the time the game had limited space to work with and to extend the game time they had to do that kind of things...). But that design is actually quite good, because the game tells you almost nothing, or does it? Actually all you need to know is what's written in the instruction booklet/tutorial area and WHAT THE NPC'S TELL YOU (sorry, but I hate Dan's philosophy of "it's a rol game therefore, the story must be skipped") some of the npc's tell you where to go (the lady from majula for example (I think, I didn't play DaS 2 yet)) and some of them TELL YOU sidequests, yep they SAY the sidequest but nothing pops up telling you where to go and what to do, and the objectives you have, you have to remind the objectives. This makes the game more alive, not like some mmo's where you are only clicking "yes" every time you talk to an NPC.

But, I have to admit that some parts of the game are bad designed, (some boss fights and things like that) the game isn't perfect, but the thing is that this game it's not for EVERYONE. You have to play it with the mindset of paying ATTENTION (Thing that Dan usually dislikes). 90% of the traps are avoidable, and the champion covenant GIVES YOU 3 WARNINGS!!!!!! AND YOU CAN LEAVE IT WHEN YOU WANT!!!! If you didn't noticed, this game doesn't have a difficulty setting, thats because you choose your own difficulty (you can make it harder using bad weapons, joining the champions covenant, and there is a covenant to make it easier).

But hey, if you don't like this game that's ok. It's your opinion, everybody is special in it's own way, you know. And I still love Dan's videos, I just wanted to point that out
I just hope that Dan and the rest of the people understands the point of this game, and that this is a game for clingons (I DUNNO HOW TO TYPE THAT!!!!!!! OK?!?!?!) gamers and it isn't designed so much to the casual public, which I respect.

[–]Sorez 2 ポイント3 ポイント

Dan, all you had to do to get that item in the beginning was attack the cart and break it :P

[–]RedhandedMan 2 ポイント3 ポイント

I think Dan genuinely wants hate-mail.

[–]gittonsxv 2 ポイント3 ポイント

the simpsons vid has like 30 comments, this one in an hour has over 200... oh..my..god. i can understand the rage though, he said he put in over 30 hours of this game before this video and yet he sucks...hugely, he makes easy mistakes that most people would grow out of within a few hours let alone 30.

like, 3:58 really? you never once tried to break the god damned wooden cart? skipping the tutorial? well clearly you are skilled at the game... when you state "i started hating the game in majula" it sounds petty, ok the covenant thing is understandable but why the hell do you think that talking to a rock would start the game? it does not open a door or a path or anything... the first area is not in your face because the game expects you to learn and adapt and not hold your hand all the way though, i agree the emerald harrald is confusing...for about 15min...wait, you said you have to wait for her to move to level up?..ehh no you do not, she teaches you to talk to every ncp multiple times for stuff and progress, you should have worked that out in 30 hours of playing... every 3 minutes of this video is him saying something wrong, being bad at the game and gaming and not understanding how to play.

the dark souls community gets mad because it is often terrible players who never learn or have any patience that call the game a bad mess... and they love to make vids too.

EDIT, WHY WAS YOU IN THE COVENANT THE ENTIRE VIDEO WHEN YOU KNOW IT MAKES THE GAME SUPER HARDER?!

[–]Sorez 6 ポイント7 ポイント

Uhg, this is so painful to watch. Didnt realise he could break the cart, says lockon is useless, etc. D:

Also, the PC version is a really good Port, Dan. Completely playable with M+KB with no fixes.

[–]sambws 3 ポイント4 ポイント

dark souls 2 was much more boring than dark souls 1, in my opinion. the ideas were just bland and boring compared to the first one.

[–]reganthor 2 ポイント3 ポイント

I actually agreee, Dark Souls was a definitely better designed game than Dark Souls 2. Yahtzee from Zero Punctuation sums it up as more of the same, but not as great.

[–]Montizzzle 6 ポイント7 ポイント

Dan I have to say I am a fan, but you are a massive idiot.

[–]42undead2 4 ポイント5 ポイント

For having opinions?

[–]Calijor 12 ポイント13 ポイント

No, for being incorrect and misinformed about some things in the game.

And not knowing how to play an RPG.

[–]Sorez 6 ポイント7 ポイント

I can agree that Dan does not know how to play RPGs.

[–]Rajoovi1 0 ポイント1 ポイント

It's idiotic to have misinformed opinions on topics that one does not understand.

[–]Stargazeer 2 ポイント3 ポイント

Ughhh, really getting fed up of the people who forget that dan does have opinions and if he says something is bad it doesnt mean its bad for everyone. For those saying he is biased against dark souls, no hes not. Yes he is biased to most rpgs but that is a general thing. From what ive seen, read and from what hes put in his video dark souls is a very challenging game, he does not enjoy it as much as many other games as although it gives a sense of acomplishment to get there is potentially an dislikable experience. Oh and some of the stuff he points out is genuinely due to bad game design. People need to treat him as he is with this game. A total newbie. Dont yell at him saying that he should know these things from the last games or for reasons of whatever, or he should have done this or that. If the game requires you to know mechanics from past games that is bad game design, any way you put it it is a low level of bad design. He doesnt like the game... end.

[–]draw_it_now 0 ポイント1 ポイント

Foolish casual! Bring your opinions back home to your mummy, or would you like me to hold your hand to her?

Seriously, the hate Dan is getting for this Dark Souls business sounds like he's being bullied by the most unpopular kids in school.

[–]Vekete 3 ポイント4 ポイント

I really don't understand his videos for Dark Souls, he knows he doesn't like the game and doesn't like the genre, but he still tries to play it and complains about it when he already knows he won't like it.

[–]Paulk79s 9 ポイント10 ポイント

He played it because everyone was yelling at him to "Give the game a chance"

Which is what he did.

[–]draw_it_now 0 ポイント1 ポイント

That's how you review stuff. You try it, and give your verdict.

[–]Simschi 1 ポイント2 ポイント

How did you manage to play this game for 30 hours and think that the lock on is stupid? It's super useful! Also I think you really should've given the time to dark souls 1 as it is not that confusing at the start and just overall a better game (when there still was active multiplayer :/). I usually share your opinions but this time not so much. Whatever it's opinions I guess ;)

[–]Sigma117 0 ポイント1 ポイント

Active multiplayer with really bad netcoding >>

[–]Lukeax 1 ポイント2 ポイント

I don't see that just because he didn't know how to play the game, it makes it bad. Because I didn't expect it to be the best game in the world (and then be annoyed when it's not), I didn't get angry at the game because I made mistakes, I didn't spend hours trying to fool the AI, because that's not fun. :/

[–]bloper4 1 ポイント2 ポイント

As a darksouls fan with 100+ hours in dark souls and 200+ hours in dark souls 2 this saddens me, it was just painful to watch, I don't understand how he made so many mistakes I played ds 1 and ds 2 completely blind with no tutorial or wiki, it just baffles me how he is so bad, but he called me a Klingon so all is forgiven :D

[–]Liudeius 2 ポイント3 ポイント

We've all have that point in a game where we just can't beat a level, and rather than accepting error on our part, we lash out at the mechanics.

Unfortunately, for whatever reason, Dan has not made it past this point in the 30 hours he played.

[–]Liudeius 2 ポイント3 ポイント

Good job Dan, you’ve managed to point out that, Dark Souls II, like every other game in existence, has flaws.

On one hand, you’re a troll when it comes to the Souls series, on the other, you’re technically right about certain parts of Dark Souls 2. (DkS1 and DeS were far better from the tutorial perspective, they actually showed you the leveling/healing and when gates were opened, they told you, unlike DkS2 where I replayed the entire game to find the priestess opens a gate under specific conditions.)

Absolutely everything else you said is “I DON’T LIKE THIS AND I’M THE ONLY ONE WHO MATTERS SO YOU’RE ALL STUPID DOODY HEADS WHO DON’T KNOW GOOD MECHANICS.” You have given no objective arguments for why the mechanics are bad (Other than jump, which everyone ever considers bad).

From Software is a very niche, previously nearly unknown developer, and Demon’s Souls was an original IP which did not copy any trend in gaming at the time. So, which is more likely:
1) That Demon’s Souls succeeded because it was the next in a long line of sequels by a known developer.
Or 2) Demon’s Souls was a genuinely great game with good mechanics.

Yeah, it’s 2.
Maybe, maybe the reason you dislike the Souls series isn’t because they’re crap games, but because you just don’t get it. But no, you’re fine with saying Call of Duty, the definition of “success because it’s a sequel”, is a good series, yet you have to take time out of your schedule to shit on a series which has just fought its way into popularity from nothing because you don’t personally find it fun.
Dark Souls II was extremely well received by critics(1), yet you intentionally go out of your way to play it just to lambast it. You’re not playing the role of the one messiah with the vision of the truth who finally proves the Souls series sucks, you’re playing the role of the internet troll who can’t let anyone else have nice things just because you personally refuse to enjoy them.

(1)Better than it should have been in my opinion, but in this case, I realize that’s my opinion, and does not mean I should constantly go out of my way to mock it.

Side note: if you had taken Dark Souls 1 seriously rather than failing to murder friendly NPCs, a couple of your gripes with DkS2 would be resolved (nothing mechanically), DkS2 is often considered worse by fans than DeS and DkS (many of the higher ups for DeS/DkS weren’t involved with DkS2). Yatzhee has a surprisingly accurate evaluation of it (considering his normal “reviews”).

[–]Calijor 3 ポイント4 ポイント

I think that Dan's problem with his reviews of DS and DSII is that he doesn't understand RPGs rather than the game itself, which I totally get, but he made a huge mistake by making this video imo

At least the original video was humorous, this one was not.

[–]Liudeius 1 ポイント2 ポイント

That's something I don't get.
He says he doesn't like RPGs, but he has played and enjoyed games with all the elements in various configurations.

I take it he just doesn't like grinding, but grinding isn't what defines an RPG, it's just what a lot of turn based RPGs do for padding.

[–]LordUncleBob 0 ポイント1 ポイント

I found this video hilarious, did you not see all those dudes walking right the fuck off a cliff because they couldn't stop slowly swinging and walking forward?

[–]Sigma117 0 ポイント1 ポイント

Personally I found the jumping to be much better when mapped to L3, I had no issues with hitting it when I needed to (Though I did have issues with aiming the them, but it's never required as I recall).

[–]Liudeius 0 ポイント1 ポイント

I actually like the Dark Souls platforming personally (some of those hidden item jumps in DkS2 were really nice), but I have failed to jump a few times because when I click L3, I fall instead. On a game that's supposed to be as fair as possible, tight controls are important.

[–]Sigma117 0 ポイント1 ポイント

I've done that too, but I'm fairly sure that's because if you drain your stamina it stops you running for a few seconds, even if you have the stamina to do so. Can't jump unless you're running~

[–]reecegreen 3 ポイント4 ポイント

may the lord have mercy on dan's soul.

[–]Coupaholic 2 ポイント3 ポイント

Oh Dan...why?

[–]tommulmul 6 ポイント7 ポイント

Because he doesn't like the game.

[–][deleted]

[deleted]

    [–]Winter_S 0 ポイント1 ポイント

    Why is the in game keyboard set up like a phone keyboard?

    [–]RjmanRj 2 ポイント3 ポイント

    I'm pretty sure that's a PlayStation thing. I don't know why they did it, but it isn't a Dark Souls related problem.

    [–]KrisKorona 0 ポイント1 ポイント

    Thats a PS3 thing

    [–]Winter_S 2 ポイント3 ポイント

    Is there any reason for it?

    Surely a qwerty keyboard is the best option (it's a standard, afterall)

    [–]DonAuditore 1 ポイント2 ポイント

    No clue, the PS3 has a qwerty keyboard, so I don't know why it isn't used here.

    [–]KrisKorona 0 ポイント1 ポイント

    Blame Sony

    [–]Nightysin 0 ポイント1 ポイント

    it's overall less button imputs if you dont have to move from one side of the qwerty keyboard to the other.

    [–]yarnball420 0 ポイント1 ポイント

    What does FW mean? iv'e been off the nerdcubed boat for a while.

    [–]Scampwick 2 ポイント3 ポイント

    Fucks with, or fun with, if your mom's in the room

    [–]Calijor 1 ポイント2 ポイント

    Fucks With, apparently /u/monarkay 's mom was in the room haha.

    [–]MonarKay 0 ポイント1 ポイント

    Fun With

    Basically means he's just playing it, without an emphasis on reviewing it.

    [–]RedhandedMan 3 ポイント4 ポイント

    So, this video must be mislabeled then...

    [–]Virux99 1 ポイント2 ポイント

    Or fucks with when your mom is not in the room

    [–]Shieeeeeeeeeeeeeeet 0 ポイント1 ポイント

    Uh oh...

    [–]Virux99 0 ポイント1 ポイント

    Well i don't want his head on the spike that's extreme,maybe just his ear or something

    [–]SkyWolve 0 ポイント1 ポイント

    The Random button on the site is a little bit too good sometimes. I used after finishing this video and the first dark souls video came up.

    [–]Rajoovi1 0 ポイント1 ポイント

    I have to say that both Dark Souls games are not perfect. Both have a lot of flaws. Dark souls 1. for instance, was not properly polished to make sure they released on time. You can see a lack of polish from Anor Londo onwards. I don't know about Dark Souls 2, as I have not played it but from what I've seen, I disagree with quite a few design choices.In Dark Souls 1, the invasion system was broken, in my opinion. It allowed someone that was at least 10 levels above you to barge in on what you were doing to screw your shit up. Sure, you can prevent this by beating the area boss, or being hollow, but you can't summon help for the boss by being hollow. So it punished you for trying to interact with the community. In dark souls 2 this is made worse when you can be invaded while hollow too. So there is no way to prevent being invaded, save for disabling all online capability, so douchebags can fuck your shit up whenever they feel like it. Plus the decreasing health aspect adds an unnecessary difficulty spike, as the resources to restore it are finite. However Dan did pick up the biggest reason of why people play dark souls. It's exactly that feeling you get after you kick the teeth of a boss who has been handing you your ass on a platter for the past 5 hours.That feeling of triumph is big enough to keep people like me glued to the game.

    [–]Kinghillard 0 ポイント1 ポイント

    ghaH HoH!

    [–]HyruleSpy 0 ポイント1 ポイント

    Well, I never played the Dark Souls franchise or Demon Souls.... hm.... this may not be fun but it could be HILARIOUS to dick about in! Hm... maybe I will get them on sale(maybe DS 2 if its 70% off or more). I don't really have an opinion on the games since I never played them.

    [–]Duncaii 0 ポイント1 ポイント

    There are a lot of good points raised in this, but alternatively, if someone played Dark Souls 1 then moved onto DS2, they would expect this kind of stuff (like the rolling around without targetting or the Covenant of Champions).

    For the question that will likely arise of "What if DS2 is the first game of the series they've played?", why would you jump into Halo 4 without playing any of the first games. People who haven't played Dark Souls 1 and fully understood it's game mechanics completely deserve what they get in DS2, at least... In my opinion

    [–]cadd161 0 ポイント1 ポイント

    I had the super Mario bros. movie on VHS. :(

    [–]OhGezzz 0 ポイント1 ポイント

    Okay just finished the video, this is the point where the get good would come but no as far as I can tell he'd be pretty damn good and enjoy the game a lot more if things had gone any differently, he already has rolling pretty much down and just needs to learn how to use the lock on properly. Not picking a sorcerer and having to use the melee system would have done him a world of good, as would playing with the online enabled.

    Also... play the PC port it's way better.

    [–]ghostraded 0 ポイント1 ポイント

    I think the main reason Dan doesn't like this game is because he doesn't care for stories, nor RPG's so he doesn't really understand the idea of speaking to someone multiple times to progress, and he didn't exactly play properly most of the game (killing his enemies with the dodge move), and he played the sorcerer, which was a really one-button class.

    [–]Seamzo 0 ポイント1 ポイント

    Dayum, a lot of people disliked the video because of that comment about the Super-Mario movie

    [–]Bormer 0 ポイント1 ポイント

    Oh dear. I'm not one for being an overly dedicated fan-boy with a hard on for bashing the criticisms (or at least opinions) of someone on the topic of the game I love, but this shall be an exception, i'm afraid. I may have lost my place in Nerd-based heaven for having disliked my first Nerd video -_-

    [–]BigLittleSloth 0 ポイント1 ポイント

    • In this Reddit post:
    • People who like the game: "OH MY GOD YOU ARE SO STUPID AND WRONG AND NOW I HATE YOU"
    • People who haven't played the game: "NO YOU GUYS ARE WRONG THIS GAME IS SHIIIIIT AND SO ARE YOU"

    [–]RedGinger666 0 ポイント1 ポイント

    i want to see Dan fighting the Darklurker or the "throne watcher and throne defender"

    [–]bewesene[🍰] 0 ポイント1 ポイント

    Butthurtness makes me lol. SHAT AAAAAAAAAAAAAPPPPPP

    [–]Homicidal_Sheep 0 ポイント1 ポイント

    Just... no!

    There are SO many things Dan immediately thinks of as fact that are just wrong. Lock on is atrocious? Then don't lock on the entire time!
    Leveling is atrocious because you have to (do something that is common knowledge) exhaust her dialogue? All forms of leveling gets thrown out the window because of that? The AI is atrocious because YOU are cheating the system? Are you kidding me?

    Also, you usually kind of know that there's a boss coming up. Big mist door? Hint hint?

    The game design isn't bad because you need to (again, COMMON SENSE) exhaust someone's dialogue a bit. The game design isn't bad because you aren't playing the game right.

    Plus, Dan is missing one of the BIGGEST elements of this game! Online play!

    This game isn't "for Klingons" this game is for people who want a break from the "Okay, now listen here sweety! Press X whenever you like to continue! Okay? Please!" BS that's in a lot of modern games. This game is for people who want a challenge.

    As for the beginning part, you're facing BOTH the bonfire AND the other direction! Even newbies like this game. I came into Dark Souls II with a few hours of playing Dark Souls I. I still loved it. I was still able to PLAY it.

    I know I'm going to go to some sort of Reddit hell for disagreeing with Dan here, but I guess I just needed to say this.

    TL;DR: Dan is wrong on a lot of points here. He has his opinion - that's fine! - but some of his "facts" are wrong.

    [–]Ace0fBlades 0 ポイント1 ポイント

    I'm just gonna go check out what my fellow dark souls players think about Dan's new video...oh

    [–]theyawny [score hidden]

    I understand Dan's main concern with DS2 (and 1, on that note). There is a difference between not holding the player's hand and tossing them in to the game with no direction at all.

    Did old games do the latter? Sure. However old games also had about 1/1000 of the content of newer games, meaning there was a lot less room to get lost and end up screwing yourself because you missed something.

    I'm all for hard games. I hate the hand-holding that a lot of games do now. Arrows pointing to quest locations along with your journal, but I don't like to be purposely given vague instruction in order to add artificial difficulty. Give me Planescape or the old BG games and their methods any day.

    As an aside,I understand that DS is seemingly about the methodology and mastering the game, but to me having enemies that will just throw themselves off cliffs in a game released in 2014 is just lazy AI.

    [–]-Mumbles- [score hidden]

    Liked for Gorillaz
    Keep being sexy Dan

    [–]pave42 [score hidden]

    I hope dan doesn't play the binding of Isaac rebirth. I don't want him to talk shit about it being too hard, or needing a guide to know what the items do.

    [–]draw_it_now [score hidden]

    Jeez, the way people react to Dark Souls criticism is like being bullied by the most unpopular kids on the playground.