PPSh-41

Steam Profile
Payday 2 Level
V-100

Notice!

Skill Data

A maximum of 120 Skillpoints can be assigned.
A total of 226 (188%) Skillpoints have been used.

Mastermind Enforcer Technician Ghost
Tree unlocked? Yes Yes Yes Yes
Skills bought 16 21 19 15
Skillpoints spent 48 70 62 46

Tree Data

Mastermind Enforcer Technician Ghost
Control Freak

Basic 4 Skillpoints
Noise created by you intimidates civilians.
Ace 8 Skillpoints
Civilians remain intimidated
50%
longer.
Pistol Messiah

Basic 4 Skillpoints
When in bleedout, you are instantly revived if you kill an enemy with a pistol. You only have
1
charge. You will replenish your charge when you get out of custody.
Ace 8 Skillpoints
You gain an additional
2
charges. You will replenish your charges when you get out of custody.
Inspire

Basic 4 Skillpoints
You revive crew members
50%
faster. Shouting at your team-mates will increase their movement speed by
20%
for
10
seconds.
Ace 8 Skillpoints
There is a
75%
chance that you can revive crew members at a distance by shouting at them.
Black Marketeer

Basic 4 Skillpoints
Reduces the cost of all your purchases by
10%
.
Ace 8 Skillpoints
Further reduces the cost of all your purchases by
20%
and selling items is now
25%
more lucrative.
Gunslinger

Basic 4 Skillpoints
You reload pistols
50%
faster.
Ace 8 Skillpoints
You deal
50%
additional damage with pistols.
Kilmer

Basic 4 Skillpoints
Increases your reload speed with assault rifles and sniper rifles by
25%
.
Ace 8 Skillpoints
Your weapon accuracy while moving with assault rifles and sniper rifles is increased by
50%
and you can now reload your weapons while sprinting.
Stockholm Syndrome

Basic 4 Skillpoints
Nearby civilians have a chance of reviving you if you interact with them.
Ace 8 Skillpoints
Civilians reviving you have a chance of giving you ammunition.
Combat Doctor

Basic 4 Skillpoints
You can now place
2
doctor bags instead of just one.
Ace 8 Skillpoints
Your doctor bags have
2
additional charges each.
Joker

Basic 4 Skillpoints
You can convert a non-special enemy to fight on your side. This cannot be done during stealth and the enemy must have surrendered in order for you to convert it. You can only convert one non-special enemy at a time.
Ace 8 Skillpoints
The converted enemy gains
65%
more health and deals
45%
more damage.
Spotter

Basic 1 Skillpoint
Special enemies marked by you take
15%
additional damage.
Ace 3 Skillpoints
Unlocks the Spotter asset in the Job Overview menu. During stealth the Spotter will highlight guards for you and your crew.
Equilibrium

Basic 1 Skillpoint
Increases accuracy with pistols by
10%
and decreases the time it takes to pull and put away pistols by
50%
.
Ace 3 Skillpoints
Increases your rate of fire with pistols by
100%
.
Dominator

Basic 1 Skillpoint
You and your crew can now intimidate a non-special enemy. Less well trained enemies are easier to intimidate.
Ace 3 Skillpoints
The power and range of your intimidation is increased by
50%
.
Inside Man

Basic 1 Skillpoint
Reduces the asset costs in the Job Overview menu by
50%
.
Ace 3 Skillpoints
Unlocks special Inside Man assets in the Job Overview menu.
Fast Learner

Basic 1 Skillpoint
You gain
15%
more experience for finishing days and jobs.
Ace 3 Skillpoints
You and your crew gains
30%
more experience when you complete days and jobs.
Leadership

Basic 1 Skillpoint
You and your crew's weapon stability with pistols is increased by
25%
.
Ace 3 Skillpoints
You and your crew's weapon stability with all weapons is increased by
50%
.
Cable Guy

Basic 1 Skillpoint
You can cable tie hostages
75%
faster.
Ace 3 Skillpoints
Increases your supply of cable ties from
2
to
6
.
Combat Medic

Basic 1 Skillpoint
After you have revived a crew member, you receive a
25%
damage bonus for
10
seconds.
Ace 3 Skillpoints
Reviving a crew member gives them
30%
more health.
Endurance

Basic 1 Skillpoint
Increases your stamina by
100%
.
Ace 3 Skillpoints
Increases stamina for you and your crew by
50%
.
Unlocking the Mastermind

Unlock for 1 Skillpoint
The Mastermind is a manipulative leader who excels in situational control. Spending the first point in the Mastermind skill tree unlocks the ability to place the doctor bag deployable. The doctor bag can be used to regain health. The doctor bag has
2
charges in its basic state.
Overkill

Basic 4 Skillpoints
When you kill an enemy using a shotgun or saw, you receive a
75%
damage bonus for
5
seconds.
Ace 8 Skillpoints
The damage bonus now applies to all weapons, but the effect must still be triggered with the shotgun or saw.
Iron Man

Basic 4 Skillpoints
Unlocks the ability for you to wear the Improved Combined Tactical Vest.
Ace 8 Skillpoints
When you melee Shield enemies, they get knocked back by the sheer force. Run and shoot – you can now shoot from the hip while sprinting.
Carbon Blade

Basic 4 Skillpoints
You replace your saw blades with carbon blades, increasing your saw efficiency by
20%
.
Ace 8 Skillpoints
Attacking enemies with the OVE9000 portable saw wears it down
50%
less than before. Saws are
20%
more effective.
Hard Boiled

Basic 4 Skillpoints
Increases your shotgun weapon accuracy by
20%
when firing from the hip.
Ace 8 Skillpoints
Increases your weapon accuracy by
20%
when firing from the hip with all weapons.
Fully Loaded

Basic 4 Skillpoints
You total ammo capacity is increased by
25%
.
Ace 8 Skillpoints
Enemies drop
75%
more ammunition.
Portable Saw

Basic 4 Skillpoints
Unlocks the OVE9000 portable saw for you to use.
Ace 8 Skillpoints
Increases your saw blade amount by
1
.
Shotgun CQB

Basic 4 Skillpoints
Increases your shotgun reload speed by
50%
.
Ace 8 Skillpoints
Increases your shotgun steel sight speed by
125%
.
Ammunition Specialist

Basic 4 Skillpoints
You can now place
2
ammo bags instead of just one.
Ace 8 Skillpoints
Each ammo bag contains additional
200%
ammunition.
Berserker

Basic 4 Skillpoints
The lower your health, the more melee damage you do. When your health is below
25%
, you will do up to
250%
more melee and saw damage.
Ace 8 Skillpoints
When your health is below
25%
, you will do up to
100%
more damage with ranged weapons.
Shotgun Impact

Basic 1 Skillpoint
Your weapon stability with shotguns is increased by
25%
.
Ace 3 Skillpoints
You deal
35%
more damage with shotguns.
Stun Resistance

Basic 1 Skillpoint
Reduces the visual effect duration of flashbangs by
25%
.
Ace 3 Skillpoints
Further reduces the visual effect duration by
50%
.
Tough Guy

Basic 1 Skillpoint
Reduces your camera shake by
50%
when you are damaged by enemy fire.
Ace 3 Skillpoints
Your bleedout health is increased by
25%
.
Die Hard

Basic 1 Skillpoint
You can use your primary weapon in bleedout.
Ace 3 Skillpoints
Your armor recovers
15%
faster.
Underdog

Basic 1 Skillpoint
When you are surrounded by three enemies or more, you receive a
15%
damage bonus for
7
seconds.
Ace 3 Skillpoints
When you are surrounded by three enemies or more, you receive
15%
less damage from enemies for
7
seconds.
Pumping Iron

Basic 1 Skillpoint
Your melee attacks against non-special enemies deal
50%
more damage.
Ace 3 Skillpoints
Your melee attacks against special enemies deal
50%
more damage.
Oppressor

Basic 1 Skillpoint
Your weapons are
25%
more effective at threatening enemies.
Ace 3 Skillpoints
Your weapons are
50%
more effective at threatening enemies.
Bullet Storm

Basic 1 Skillpoint
Directly after you deploy an ammo bag, you can fire your weapon for
5
seconds without depleting your ammunition.
Ace 3 Skillpoints
You can fire
5
seconds longer without depleting your ammunition.
Transporter

Basic 1 Skillpoint
You move
50%
faster when carrying bags.
Ace 3 Skillpoints
You can throw bags
50%
further.
Unlocking the Enforcer

Unlock for 1 Skillpoint
The Enforcer is a violent criminal, usually employed by crime syndicates to execute jobs that no one else can. Spending the first point in the Enforcer skill tree unlocks the ability to place the ammo bag deployable. The ammo bag can be used to gain ammunition.
Sentry Tower Defense

Basic 4 Skillpoints
You can now place
2
sentry guns instead of just one.
Ace 8 Skillpoints
Your sentry gun damage is increased by
300%
.
Mag Plus

Basic 4 Skillpoints
Your weapon magazine capacity is increased by
5
rounds.
Ace 8 Skillpoints
Further increases your weapon magazine capacity by
10
rounds.
Bulletproof

Basic 4 Skillpoints
Improves your armor so you can absorb
50%
more damage.
Ace 8 Skillpoints
The armor recovery rate of you and your crew is increased by
25%
.
Sentry Combat Upgrade

Basic 4 Skillpoints
Your sentry gun receives
50%
extra ammunition.
Ace 8 Skillpoints
Your sentry gun receives a protective shield.
Shaped Charge

Basic 4 Skillpoints
Adds
3
more trip mines to your inventory.
Ace 8 Skillpoints
Trip mines can now be converted to shaped charges, used to breach certain safes and doors.
Shockproof

Basic 4 Skillpoints
Taser shock attacks on you backfire, knocking back the Taser.
Ace 8 Skillpoints
Interacting with an enemy Taser while he is electrocuting you will electrocute him, dealing
50%
damage to his health.
Sentry Targeting Package

Basic 4 Skillpoints
Your sentry gun accuracy is improved by
50%
.
Ace 8 Skillpoints
Your sentry gun rotational speed is increased by
150%
.
Blast Radius

Basic 4 Skillpoints
The radius of trip mine explosions are increased by
25%
.
Ace 8 Skillpoints
The radius is further increased by
50%
.
Silent Drilling

Basic 4 Skillpoints
Your drill makes
65%
less noise. Civilians and guards are less likely to hear your drill and sound the alarm.
Ace 8 Skillpoints
Your drill is silent. Civilians and guards have to see the drill in order to sound the alarm.
Sentry Gun

Basic 1 Skillpoint
Unlocks the sentry gun for you to use.
Ace 3 Skillpoints
Your sentry gun gains
150%
more health.
Improved Crafting

Basic 1 Skillpoint
Your cost of weapon crafting is reduced by
10%
.
Ace 3 Skillpoints
Your cost of mask crafting is reduced by
10%
.
Drill Sergeant

Basic 1 Skillpoint
Increases your drill speed by
15%
.
Ace 3 Skillpoints
Further increases your drill speed by
15%
.
Sharpshooter

Basic 1 Skillpoint
You are
20%
more accurate with all single shot weapons.
Ace 3 Skillpoints
Your weapon stability is increased with all rifles by
25%
.
Combat Engineer

Basic 1 Skillpoint
Allows you to turn trip mines on or off.
Ace 3 Skillpoints
Upgrades your trip mines with a sensor mode
Hardware Expert

Basic 1 Skillpoint
You fix the drill
25%
faster and you also deploy trip mines
20%
faster.
Ace 3 Skillpoints
Gives drill a
30%
chance to autorestart when it breaks down. You also deploy the sentry gun
50%
faster.
Rifleman

Basic 1 Skillpoint
Your snap to zoom
100%
faster with assault rifles and sniper rifles.
Ace 3 Skillpoints
Your weapon zoom level is increased by
25%
with assault rifles and sniper rifles.
Demolition Man

Basic 1 Skillpoint
Adds
1
more trip mine to your inventory.
Ace 3 Skillpoints
Decreases your trip mine deploy time by
20%
.
Nerves of Steel

Basic 1 Skillpoint
You take
50%
less damage while interacting with things.
Ace 3 Skillpoints
You can now use steel sight while in bleedout.
Unlocking the Technician

Unlock for 1 Skillpoint
The Technician is an expert in the practical application of criminal science, enjoying anything that goes BOOM! Spending the first point in the Technician skill tree unlocks the ability to place the trip mine deployable. The trip mine can be used to blow things up, like people and safes.
2
deployable trip mines are added to your inventory.
Camera Loop

Basic 4 Skillpoints
Interacting with a camera at close range will cause the camera to temporarily see a pre-recording for the next
10
seconds so you can sneak past it. Your crew can only loop
1
camera at a time.
Ace 8 Skillpoints
Camera loop duration is increased by
10
seconds.
ECM Feedback

Basic 4 Skillpoints
You can now interact with ECM jammers to cause a feedback loop. When interacted, the ECM jammer has a
50%-100%
chance to incapacitate enemies within
25
meters radius every
1.5
seconds. ECM feedback lasts
15-20
seconds.
Ace 8 Skillpoints
You will now instantly interact with a ECM jammer and the ECM feedback duration is increased by
25%
.
Moving Target

Basic 4 Skillpoints
You can now sprint while strafing.
Ace 8 Skillpoints
You can now sprint in any direction.
Lockpicking Expert

Basic 4 Skillpoints
Increases your lockpicking interaction speed by
25%
.
Ace 8 Skillpoints
You can now silently crack safes by hand. Further increases your lockpicking interaction speed by
25%
.
ECM Overdrive

Basic 4 Skillpoints
Your ECM jammer duration is increased by
25%
.
Ace 8 Skillpoints
Your ECM jammer can now also be used to open certain doors.
The Professional

Basic 4 Skillpoints
Weapon stability with silenced weapons is increased by
50%
.
Ace 8 Skillpoints
Your accuracy with silenced weapons is increased by
50%
and your snap to zoom is
100%
faster with silenced weapons.
Nine Lives

Basic 4 Skillpoints
You gain the ability to go into bleedout
1
more time before going into custody.
Ace 8 Skillpoints
When you get into bleedout, you have a
10%
chance to get right back up.
ECM Specialist

Basic 4 Skillpoints
You can now place
2
ECM jammers instead of just one.
Ace 8 Skillpoints
The ECM jammer duration is increased by
25%
and the ECM feedback duration lasts
25%
longer. The ECM jammer now delays the pager response time as long as the jammer is active.
Silent Killer

Basic 4 Skillpoints
You deal
15%
more damage with all silenced weapons.
Ace 8 Skillpoints
You deal
15%
more damage and have a
15%
chance to pierce enemy armor with silenced weapons.
Shinobi

Basic 1 Skillpoint
Your walk speed is increased by
25%
and your crouch speed is increased by
10%
.
Ace 3 Skillpoints
Enemies make
95%
less noise when shot or meleed to death.
Martial Arts

Basic 1 Skillpoint
You are
50%
more likely to knock down an enemy with a melee strike.
Ace 3 Skillpoints
You take
50%
less damage from all melee attacks because of training.
SMG Specialist

Basic 1 Skillpoint
Increases your reload speed of SMG weapons by
35%
.
Ace 3 Skillpoints
Increases your rate of fire with SMGs by
20%
.
Fast Hands

Basic 1 Skillpoint
You can pack and interact with loot bags
25%
faster.
Ace 3 Skillpoints
Further increases your pack and interaction speed with loot bags by
50%
.
Chameleon

Basic 1 Skillpoint
In casing mode, you can now mark guards, cameras and your concealment is increased by
25%
.
Ace 3 Skillpoints
You are
15%
less likely to be targeted when you are close to your crew members.
Cleaner

Basic 1 Skillpoint
You deal
5%
more damage against special enemies. You can now buy a body bag asset which contains
3
body bags that can be shared with your crew.
Ace 3 Skillpoints
1
additional body bag is added to your inventory.
Dead Presidents

Basic 1 Skillpoint
Adds
10%
value to loose cash that you pick up.
Ace 3 Skillpoints
Further adds
20%
value to loose cash that you pick up.
Sprinter

Basic 1 Skillpoint
The time before stamina regeneration starts is reduced by
25%
and the regeneration of stamina is increased by
25%
.
Ace 3 Skillpoints
Your sprint speed is increased by
25%
and you have a
25%
better chance dodging enemy fire while sprinting.
Cat Burglar

Basic 1 Skillpoint
You take
75%
less damage from falling.
Ace 3 Skillpoints
Your fall damage is reduced so that you only take armor damage from falling from non-fatal heights. Your custody time is reduced by
50%
.
Unlocking the Ghost

Unlock for 1 Skillpoint
The Ghost is a stealth artist, capable of grand theft without force or violence. Spending the first point in the Ghost skill tree unlocks the ability to use the electronic countermeasure equipment, also known as the ECM jammer. When used, the ECM jammer can open ATM machines and temporarily cancel out electronic devices such as cell phones and cameras.
1
ECM jammer is added to your inventory. An ECM jammer lasts
20
seconds.

Heist Data (Since approximatly GO Bank Update. Counts in days including escape days.)

Escape Data (Probably Broken)

Mask Data (Usage in played days)

Gadget Data (Usage per deployed gadget)


1754
ECM Jammer


1043
Trip Mine


957
Ammo Bag


939
Doctor Bag


608
Sentry Gun

Weapon Data (Usage in played days)

Primary

1015
OVE9000 Saw


508
AMR-16


447
CAR-4


381
Commando 553


201
M308


188
Reinfeld 880


143
AK.762 (?)


133
AK5


81
JP36


79
UAR


51
KSP


37
Mosconi 12G


34
R93


19
Izhma 12G


10
Eagle Heavy


9
AMCAR


9
Rattlesnake


7
Thanatos .50 cal


5
RPK


2
Brenner-21


0
AK (?)


0
Falcon (Broken)


0
Golden AK (Broken)


0
M1014 (Broken)


0
Raven (Broken)

Secondary

1078
Kobus 90


557
Compact-5


494
CMP


458
Locomotive 12G


445
Swedish K


361
Gruber Kurz


356
STRYK 18c


285
Incerceptor 45


244
Chimano Custom (?)


171
Chimano 88 (?)


169
Bronco .44


166
Deagle


164
Mark 10


151
Crosskill


106
SpecOps


48
Krinkov


35
Signature .40


21
Bernetti 9


10
Para


0
Street Sweeper (Broken)

Melee (Not working yet)

0
350K Brass Knuckles


0
Berger Combat Knife


0
Fists


0
K.L.A.S. Shovel


0
Krieger Blade


0
Survival Tomahawk


0
Telescopic Baton


0
Trautman Knife


0
URSA Knife


0
Utility Machete


0
Weapon Butt

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Credits

  • Tatsuto for making this site.
  • Ircza for cutting the skill images.
  • Spy for help with images and filling in the Skill texts.
  • Rhyzlak for help with mask variable research and escape screenshots.
  • TetisTiger for some level screenshots.
  • Overkill for the data that is used.
  • Steam for hosting the data sheets.