Also: Requiring that trainer battles cannot be initiated without explicit consent, and giving the option to concede the battle rather than white out

Letting all wild Pokemon have access to moves and/or items that enable them to flee battles, and severely limiting moves/items/abilities that trap foes

Limiting the number of wild Pokemon a trainer can battle to fainting in a given time period

Allowing Pokemon to disobey commands that place them in severe danger, without repercussions (i.e. a pure water type being sent out against a grass or electric type), no matter the amount of badges the trainer has

Allowing Pokemon to leave the trainer at any time for any reason, without repercussions, unless under a formal contract that specifically states otherwise, and such contracts being extremely tightly regulated

Allowing Pokemon to freely choose when and, when applicable, into what to evolve, though trainers may still suggest evolution via locational leveling up or items

Allowing Pokemon to have non-heterosexual relationships (including the effectiveness of the move Attract) and to choose whether or not to breed individually instead of having this solely determined by egg group

Changing the language of Pokemon use by trainers to avoid terms of ownership and utilize terms of employment, and limiting how many Pokemon trainers can employ, instituting mandatory minimum wages and benefits, and requiring trainers to provide minimum numbers of hours for Pokemon employed by them

Mandatory education for trainers to promote responsible employer behavior

Pokemon getting access to education and being allowed to team up with/employ other Pokemon and challenge the league system to its highest levels

Special protections for shiny and legendary Pokemon to prevent abduction, mutilation (you think no one poaches shiny slowpoke tails?), forced labor, and reproductive coercion

Of course, all this makes life a million times harder for the player character.  However, the way the gameplay is designed, designed as an ultimately un-loseable player-focused game, is the literal definition of a structural system of oppression designed to benefit a small privileged class.  Structures of oppression are designed to make the privileged class(es) see sentient beings of unprivileged classes as objects or animals who have no right of consent and can be freely used or abused.  While I love the Pokemon games, it is important to realize that if a system like that were in place in the real world to the full extent that it is in the games, it would be a dystopia worse than the Hunger Games.  A more equitable game structure as presented in this and my earlier post would be very, very hard for the player character to “win,” but would be much more like a better version of real life for much of the world.  And it could potentially have such interesting things as gym leaders and champions who are Pokemon, and expedited knowledge of Pokemon because Pokemon are researching themselves, better heal items, movesets, and battle techniques, more diverse evolutions, and much more interesting gameplay.

  1. blake-schwarzenbach reblogged this from mediocre-latinist
  2. mediocre-latinist posted this