¥Þ¥¤¥ó¥¯¥é¥Õ¥È¤È¤¤¤¦¥²¡¼¥à¤Î°Ç¤Ã¤Æ¤¤¤¦¥µ¡¼¥Ð¡¼

  • 4·î20Æü¤Ë¼è¤ê´º¤¨¤º¹¹¿·¡£¥Ð¡¼¥¸¥ç¥ó¡Ö0.817¡×¤ÇÊѤï¤Ã¤¿Éôʬ¤Ë¤ÏÀÖ¤Ç[0.817]¤Èµ­½Ò¤·¤Æ¤ª¤¯¡£
CrackShot¤Î¥Ð¡¼¥¸¥ç¥ó¤¬¡Ö0.817¡×¤È»þ¤Ë¸ø¼°¤ÎWiki¤òÃÕÀۤʱѸìÎϤÇÆüËܸ첽¤·¤¿¤â¤Î¤Ç¤¹¡£
¥Ð¡¼¥¸¥ç¥ó¥¢¥Ã¥×¤µ¤ì¤ë¤È¿¾¯ÆâÍƤ¬³ú¤ß¹ç¤ï¤Ê¤¯¤Ê¤ë²ÄǽÀ­¤¬¤¢¤ê¤Þ¤¹¡£

ºÇ¿·ÈǤËÂбþ¤µ¤»¤Þ¤·¤¿¡£
2013/10/16 nowa

¿§¡¹È´¤±¤Æ¤¤¤ë½ê¤Ê¤É¤ò½¤Àµ¡¦ÄɲÃÅù¤·¤Þ¤·¤¿¡£
2013/11/12 mutton

Ìܼ¡



¾¤Î¥Ú¡¼¥¸


CrackShot¤Î¥¤¥ó¥¹¥È¡¼¥ë

¥³¥Þ¥ó¥É¤È¥Ñ¡¼¥ß¥Ã¥·¥ç¥ó

Á´¥â¥¸¥å¡¼¥ë¤Î¥ê¥¹¥È

¥µ¥¦¥ó¥É¥¿¥¤¥×¤Î¥ê¥¹¥È

¥â¥Ö¥¿¥¤¥×¤Î¥ê¥¹¥È

¤Ï¤¸¤á¤Ë

¤³¤Î¥Ú¡¼¥¸¤Ïñ¤Ë»²¹Í»ñÎÁ¤È¤·¤ÆÍøÍѤµ¤ì¤ë¤Ù¤­¤Ç¤¹¡£¤¤¤­¤Ê¤ê¥â¥¸¥å¡¼¥ë¤ÎÀâÌÀ¤ò¾å¤«¤é²¼¤Þ¤ÇÁ´¤ÆÆɤ⤦¤È¤¹¤ë¤³¤È¤Ï¡¢¼­½ñ¤òÆɤà¤Î¤ÈƱ¤¸»ö¤Ç¤¹¡£¤Þ¤º¡¢¡Ö´û¤ËÄ󶡤µ¤ì¤Æ¤¤¤ëÉð´ï¡×¤ÇÍ·¤ó¤Ç¤ß¤Æ¡¢¤½¤ÎÀßÄê¥Õ¥¡¥¤¥ë¤È¡ÖÁ´¥â¥¸¥å¡¼¥ë¤Î¥ê¥¹¥È¡×¤ò¸«¤ë¤³¤È¤ò´«¤á¤Þ¤¹¡£¤½¤·¤Æ¤Ê¤ó¤È¤Ê¤¯Ê¬¤«¤Ã¤Æ¤­¤¿¤Î¤Ê¤é¡¢Ìܼ¡¤«¤é¶½Ì£¤Î¤¢¤ëµ¡Ç½(¥â¥¸¥å¡¼¥ë)¤òõ¤·¤Æ¤ß¤ë¤È¤¤¤¤¤Ç¤·¤ç¤¦¡£

¥â¥¸¥å¡¼¥ë¤È¥Î¡¼¥É

ÀßÄê¥Õ¥¡¥¤¥ë¤òåºÎï¤ËÊݤĤˤϡ¢»ÈÍѤ·¤Æ¤¤¤Ê¤¤¥â¥¸¥å¡¼¥ë¤ä¥Î¡¼¥É¤Îµ­½Ò¤Ï¼è¤ê½ü¤¤¤Æ²¼¤µ¤¤¡£

ÃͤòÀßÄê¤ò¤·¤Ê¤±¤ì¤Ð¡¢Á´¤Æ¤Î¡ÖBullet_Spread(½¸ÃÆÀ­)¡×¥Î¡¼¥É¤Ï¥Ç¥Õ¥©¥ë¥È¤Î¡Ö0(ºÇ¹â¤ÎÀºÅÙ)¡×¤Ë¤Ê¤ê¤Þ¤¹¡£¤½¤¦¤·¤¿¤¯¤Ê¤¤¤Î¤Ê¤é¡¢¡ÖBullet_Spread:¡×¤ä¡ÖZoom_Bullet_Spread:¡×¤ËÃͤòÀßÄꤹ¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¡£

Ãí¡§¡Ötrue¡×¤Þ¤¿¤Ï¡Öfalse¡×¤Î¿¿µ¶ÃͤòÀßÄꤹ¤ëÁ´¤Æ¤Î¥Î¡¼¥É¤Ï¡¢¥Ç¥Õ¥©¥ë¥È¤Ç¡Öfalse¡×¤ËÀßÄꤵ¤ì¤Þ¤¹¡£¤·¤¿¤¬¤Ã¤Æ¡¢¡Öfalse¡×¤Ë¤·¤¿¤¤¾ì¹ç¤Ïñ¤Ëºï½ü¤¹¤ì¤Ð¤¤¤¤¤Î¤Ç¤¹¡£

¡Öweapons¡×¥Õ¥©¥ë¥À

CrackShot¤Ï¡Öweapons¡×Æâ¤Ë¤¢¤ëÀßÄê¥Õ¥¡¥¤¥ë¤òÆɤ߹þ¤à¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£¥Õ¥¡¥¤¥ë̾¤Ï¼«Í³¤Ë¤Ä¤±¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£Éð´ï¤´¤È¤ËÀßÄê¥Õ¥¡¥¤¥ë¤òʬ¤±¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£¤Þ¤¿¡¢°ì¤Ä¤Î¥Õ¥¡¥¤¥ë¤ËÊ£¿ô¤ÎÉð´ï¤ÎÀßÄê¤ò½ñ¤¯¤³¤È¤â¤Ç¤­¤Þ¤¹¤·¡¢Á´¤Æ¤ÎÉð´ï¤ÎÀßÄê¤ò°ì¤Ä¤Î¥Õ¥¡¥¤¥ë¤Ë¤Þ¤È¤á¤ë¤³¤È¤â¤Ç¤­¤Þ¤¹¡£

¥¢¥¤¥Æ¥àID

¥¢¥¤¥Æ¥àID¤òÄ´¤Ù¤ëºÝ¤Ë¤Ï¡Ö¤³¤Á¤é¤Î¥¦¥§¥Ö¥µ¥¤¥È¡×¤¬ÌòΩ¤Ä¤Ç¤·¤ç¤¦¡£

Ãí¡§¥¢¥¤¥Æ¥àID¤Ë¥À¥á¡¼¥¸Ãͤò»ÈÍѤ¹¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£Î㤨¤Ð¡Ö98~2¡×¤Èµ­½Ò¤¹¤ì¤Ð¡¢¤Ò¤Ó¤ÎÆþ¤Ã¤¿ÀÐ¥ì¥ó¥¬¤òɽ¤»¤Þ¤¹¡£

Ç­¤Ç¤â¤ï¤«¤ë¡ÖDelay(ÃÙ±ä»þ´Ö)¡×¤ÎÀâÌÀ

Á´¤Æ¤Î¡ÖDelay(ÃÙ±ä»þ´Ö)¡×¤ÎÀßÄê¤Ï¡Öticks¡×¤È¸À¤¦Ã±°Ì¤Ë¤è¤Ã¤Æ¹Ô¤¤¤Þ¤¹¡£20 ticks¤Ï1ÉäÈƱ¤¸Ä¹¤µ¤Ç¤¹¡£

Îý½¬ÌäÂꡧ120 ticks¤Ï²¿ÉäÈƱ¤¸¤Ç¤¹¤«¡©6ÉäǤ¹¤Í¡£¤ï¤«¤é¤Ê¤¤¤Ï¤º¤¬¤¢¤ê¤Þ¤»¤ó¡£

±î¤Ç¤â¤ï¤«¤ë¡ÖDamage(¥À¥á¡¼¥¸)¡×¤ÎÀâÌÀ

¥Î¡¼¥É¤Ë¡ÖDamage(¥À¥á¡¼¥¸)¡×¤òÀßÄꤹ¤ëºÝ¤Ï¡¢¡Ö¥Ï¡¼¥È1¤Ä¡×¤Ï¡ÖȾʬ¤Î¥Ï¡¼¥È2¤Äʬ¡×¤Ç¤¢¤ë¤³¤È¤òǰƬ¤ËÃÖ¤¯É¬Íפ¬¤¢¤ê¤Þ¤¹¡£

²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡

Á´¤Æ¤Î²»¤Ï¡ÖSOUND-VOLUME-PITCH-DELAY¡×¤È¸À¤¦½ñ¼°¤Çɽ¤·¤Þ¤¹¡£¡ÖSOUND¡×¤Ï²»¤Î¼ïÎà¡£¡ÖVOLUME¡×¤Ï²»Î̤ò0-2¤ÎÃͤÇÀßÄꤷ¤Þ¤¹¡£¡ÖPITCH¡×¤Ï²»¤Î¥Ô¥Ã¥Á(²»¤Î¹â¤µ)¤ò0-2¤ÎÃͤÇÀßÄꤷ¤Þ¤¹¡£¡ÖDELAY¡×¤Ï²»¤¬ÌĤëÁ°¤ÎÃÙ±ä¤ò¡Öticks¡×¤ÇÀßÄꤷ¤Þ¤¹¡£
¥Ç¥Õ¥©¥ë¥È¤Î²»¤Ï¡¢¡ÖPITCH¡×¤È¡ÖVOLUME¡×¤¬¡Ö1¡×¤Ë¤Ê¤ê¤Þ¤¹¡£
»È¤¤¤¿¤¤²»¤Ï¡ÖÁ´¥µ¥¦¥ó¥É¥ê¥¹¥È¡×¤ò¸«¤ë¤ÈÎɤ¤¤Ç¤·¤ç¤¦¡£

ʸ»úÎó¤ÎÆüìÊÑ¿ô¤Ë¤Ä¤¤¤Æ

¤¹¤Ù¤Æ¤Îʸ»úÎó¤Ï¡¢Æä˻ØÄꤷ¤Ê¤¤¸Â¤ê¡¢¼«Æ°Åª¤ËÂбþ¤¹¤ë¤â¤Î¤ËÊÑ´¹¤µ¤ì¤ë¡¢4¤Ä¤ÎÆÃÊ̤ÊÊÑ¿ô¤òÍøÍѽÐÍè¤Þ¤¹¡£
<shooter> - ¤³¤ì¤Ï¡¢¼Í·â¼Ô¤Î̾Á°¤ËÊÑ´¹¤µ¤ì¤Þ¤¹¡£
<victim> - ¤³¤ì¤Ï¡¢µ¾À·¼Ô¤Î̾Á°¤ËÊÑ´¹¤µ¤ì¤Þ¤¹¡£
<damage> - ¤³¤ì¤Ï¡¢¹ç·×¥À¥á¡¼¥¸¤ËÊÑ´¹¤µ¤ì¤Þ¤¹¡£
<flight> - ¤³¤ì¤Ï¡¢ÃƤιç·×ÈôæÆ»þ´Ö¤ËÊÑ´¹¤µ¤ì¤Þ¤¹¡£
Î㡧¤¢¤ëÉð´ï¤Î¡ÖHit_Events:¡×¥â¥¸¥å¡¼¥ë¤Ë¡ÖMessage_Shooter: "¤¢¤Ê¤¿¤Ï <victim> ¤Ë <damage> ¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤Þ¤·¤¿¡ª ¤¢¤Ê¤¿¤Î̾Á°¤Ï <shooter> ¤Ç¤¹¡ª"¡×¤ÈÀßÄꤷ¤¿¤È¤¹¤ë¡£¤³¤ÎÉð´ï¤Ç¡Ö¤è¤¤¤Þ¤¤¡×¤¬¡Ö¤¤¤Þ¤è¤¤¡×¤ò·â¤Á¡¢¡Ö20¡×¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤¿¤È¤¹¤ë¡£¤¹¤ë¤È¤è¤¤¤Þ¤¤¤Ï¡Ö¤¢¤Ê¤¿¤Ï ¤¤¤Þ¤è¤¤ ¤Ë 20 ¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤Þ¤·¤¿¡ª ¤¢¤Ê¤¿¤Î̾Á°¤Ï ¤è¤¤¤Þ¤¤ ¤Ç¤¹¡ª¡×¤È¤¤¤¦¥á¥Ã¥»¡¼¥¸¤ò¼õ¤±¼è¤ë¡£

ʸ»úÎó¤Î¥«¥é¡¼¥³¡¼¥É¤Ë¤Ä¤¤¤Æ

¤¹¤Ù¤Æ¤Îʸ»úÎó¤Ï¡¢ÀßÄê¤Ë¥«¥é¡¼¥³¡¼¥É¡Ö&<?>¡×¤òÍøÍѤǤ­¤Þ¤¹¡£

Ãí¡§Ê¸»úÎó¤ò¡Ö"¡×¤Ç°Ï¤ó¤Ç²¼¤µ¤¤¡£¡ÖMessage_Victim: "&e¤ä¤¢¡¢¸µµ¤¡©"¡×¤È¤¤¤¦É÷¤Ëʸ»úÎó¤ò°Ï¤ó¤Ç²¼¤µ¤¤¡£
¥³¡¼¥É  ·ë²Ì

&0      Black
&1      Dark Blue
&2      Dark Green
&3      Dark Aqua
&4      Dark Red
&5      Purple
&6      Gold
&7      Gray
&8      Dark Gray
&9      Blue
&a      Green
&b      Aqua
&c      Red
&d      Light Purple
&e      Yellow
&f      White
&k      ÉÔµ¬Â§¤Ëʸ»ú¤òÊѹ¹¤¹¤ë¡£
&l      ÂÀ»ú¤Ë¤¹¤ë¡£
&m      ¼è¾ÃÀþ¤ò°ú¤¯¡£
&n      ²¼Àþ¤ò°ú¤¯¡£
&o      ¼ÐÂΤˤ¹¤ë¡£
&r      ľÁ°¤«¤é¤Î¥¹¥¿¥¤¥ë¤ò̵¸ú¤Ë¤¹¤ë¡£¤³¤ì°Ê¹ß¡¢¥Æ¥­¥¹¥È¤ÏÄ̾ïÄ̤ê¤Ëɽ¼¨¤µ¤ì¤ë¡£

¤¤¤¯¤Ä¤âÀßÄê¤Ç¤­¤ëÃÍ

²¼¤Î¹àÌܤϡ¢Ãͤ¬¤¤¤¯¤Ä¤âÀßÄê½ÐÍè¤Þ¤¹¡£
  • Sounds_Acquired: <sound1>,<sound2>,<sound3>
  • Firework_Shoot: <firework1>,<firework2>
  • Make_Victim_Run_Commmand: <command1>|<command2>|<command3>
¤¤¤¯¤Ä¤«¤ÎÃͤò¶èÀÚ¤ëʸ»ú¤Ë¤ÏÃí°Õ¤òʧ¤Ã¤Æ²¼¤µ¤¤¡£ÆÃÊ̤ÊÄê¤á¤¬¤Ê¤¤¸Â¤ê¡¢Ä̾ï¤Ï¡Ö,¡×¤«¡Ö|¡×¤Ç¶èÀÚ¤ë¤Ï¤º¤Ç¤¹¡£

¥â¥¸¥å¡¼¥ë¥ê¥¹¥È


Weapon title(Éð´ï̾)

BUKI_NO_NAMAE:
¤³¤ì¤Ï¡¢¡Ö/shot get <weapon>¡×¥³¥Þ¥ó¥É¤ä¡¢¡Öcrackshot.<action>.<weapon>¡×¤È¤¤¤Ã¤¿¥Ñ¡¼¥ß¥Ã¥·¥ç¥ó¤ÎÀßÄê¤Ç»ÈÍѤµ¤ì¤ë̾Á°¤Ç¤¹¡£¡Ö/shot list¡×¥³¥Þ¥ó¥É¤Çɽ¼¨¤µ¤ì¤ëÉð´ï̾¤â¤³¤³¤ÇÀßÄꤷ¤¿¤â¤Î¤Ë¤Ê¤ê¤Þ¤¹¡£¤³¤³¤ÇÀßÄꤹ¤ëÉð´ï̾¤Ï¾¤ÎÉð´ï¤È½ÅÊ£¤·¤Æ¤Ï¤¤¤±¤Þ¤»¤ó¡£¥¹¥Ú¡¼¥¹¤ò´Þ¤ó¤Ç¤Ï¤¤¤±¤Þ¤»¤ó¡£Éð´ï¤ÎÀßÄê¤Î°ìÈֺǽé¤Î¹Ô¤Ë½ñ¤«¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£

Î㡧¾åµ­¤ÎÉð´ï¤ò½Ð¤¹¥³¥Þ¥ó¥É¤Ï¡Ö/shot get BUKI_NO_NAMAE¡×¤È¤Ê¤ê¤Þ¤¹¡£¤³¤Î¥³¥Þ¥ó¥É¤Î»ÅÍͤòµö²Ä¤¹¤ë¥Ñ¡¼¥ß¥Ã¥·¥ç¥ó¤Ï¡Öcrackshot.use.BUKI_NO_NAMAE¡×¤È¤Ê¤ê¤Þ¤¹¡£

Item information(¥¢¥¤¥Æ¥à¤Î¾ðÊó)

    Item_Information:
        Item_Name: <¥¢¥¤¥Æ¥à̾>
        Item_Type: <¥¢¥¤¥Æ¥àID> OR <¥¢¥¤¥Æ¥àID~¥À¥á¡¼¥¸ÃÍ>
        Item_Lore: "<1¹ÔÌÜ>|<2¹ÔÌÜ>|<3¹ÔÌÜ>|<4¹ÔÌÜ> ... |<9001¹ÔÌÜ>"
        Inventory_Control: <group>,(...)
        Melee_Mode: <true/false>
        Melee_Attachment: <Éð´ï¤Î̾Á°>
        Attachment:
            Type: <main/accessory>
            Info: <Éð´ï¤Î̾Á°>
            Toggle_Delay: <ticks>
            Sounds_Toggle: <²»>,(...)
        Enchantment_To_Check: <¥¨¥ó¥Á¥ã¥ó¥È-¥ì¥Ù¥ë>
        Skip_Name_Check: <true/false>
        Remove_Unused_Tag: <true/false>
        Sounds_Acquired: <²»>,(...)
        Hidden_From_List: <true/false>

Item_Name:(ɽ¼¨Ì¾)
¥¢¥¤¥Æ¥à¤òÁªÂò¤·¤¿»þ¤Ëɽ¼¨¤µ¤ì¤ë̾Á°¤òÀßÄꤷ¤Þ¤¹¡£¿§¡¹¤È¥¢¥ì¤Ê¤Î¤Çɬ¤ºÌ¾Á°¤Ë¤Ï¿§¤òÉÕ¤±¤Þ¤·¤ç¤¦¡£

Î㡧¡Ö"&e²«¿§¤¤É½¼¨Ì¾"¡×¤³¤Î¤è¤¦¤Ë¥«¥é¡¼¥³¡¼¥É¤Îyellow¡Ö&e¡×¤ò»È¤¦¤³¤È¤Çʸ»úɽ¼¨¤ò²«¿§¤¯½ÐÍè¤Þ¤¹¡£

Item_Type:(¥¢¥¤¥Æ¥àID)
¤â¤È¤È¤Ê¤ë¥¢¥¤¥Æ¥à¤òÀßÄꤷ¤Þ¤¹¡£¸«¤¿Ìܤ¬¡Ö¹ü¡×¤Ç¤¢¤Ã¤ÆÍߤ·¤¤¤Î¤Ê¤é¤Ð¡ÖItem_Type: 352¡×¤ÈÀßÄꤷ¤Þ¤·¤ç¤¦¡£

Ãí¡§¥À¥á¡¼¥¸Ãͤò»ÈÍѽÐÍè¤Þ¤¹¡£Î㤨¤Ð¥Ô¥ó¥¯¤ÎÀ÷ÎÁ¤ò»ØÄꤷ¤¿¤±¤ì¤Ð¡ÖItem_Type: 351~9¡×¤ÈÀßÄꤷ¤Þ¤·¤ç¤¦¡£

Item_Lore:(ÀâÌÀÍó)
¤³¤ì¤Ï¡¢¥¢¥¤¥Æ¥à¤Ë¥Þ¥¦¥¹¥«¡¼¥½¥ë¤ò½Å¤Í¤¿»þ¤Ëɽ¼¨¤µ¤ì¤ëÀâÌÀ¤òÀßÄꤹ¤ë¤â¤Î¤Ç¤¹¡£²þ¹Ô¤·¤¿¤¤»þ¤Ï¡Ö|¡×¤ò»ÈÍѤ·¤Þ¤¹¡£

Î㡧¡ÖItem_Name: "&e¤³¤³¤Ï1¹ÔÌܤǤ¹¡£|&e¤³¤³¤Ï2¹ÔÌܤǤ¹¡£|&e¤³¤³¤Ï3¹ÔÌܤǤ¹¡£"¡×

Inventory_Control:(½Æ¤ÎÀ©¸Â)
½Æ¤Î»ý¤Æ¤ë¿ô¤ÎÀ©¸Â¤ò³Ý¤±¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£¤³¤Î¥Î¡¼¥É¤ÎÀßÄê¤Ë¤Ï¡¢CrackShot¥Õ¥©¥ë¥ÀÆâ¤Ë¤¢¤ë¡Ögeneral¡×¥Õ¥©¥ë¥À¤ÎÀßÄ꤬ɬÍפǤ¹¡£¡Ögeneral¡×¥Õ¥©¥ë¥À¤Î¡ÖInventory_Contorl¡×¥â¥¸¥å¡¼¥ë¤Ë²¼µ­¤Ë±è¤Ã¤¿ÀßÄê¤ò½ñ¤­¹þ¤ó¤Ç¤¯¤À¤µ¤¤¡£
    <group>:
        Limit: <amount>
        Message_Exceeded: <message>
        Sounds_Exceeded: <²»>,(...)
<group>¤Ë¤Ï¹¥¤­¤Ê̾Á°¤òÆþ¤ì¤Æ¤¯¤À¤µ¤¤¡£Â¾¤Î̾Á°¤È½ÅÊ£¤·¤Ê¤¤¤è¤¦¤Ë¤·¤Æ¤¯¤À¤µ¤¤¡£¡ÖLimit¡×¤Ë¤Ï¤³¤ÎÀ©¸Â¤¬¤µ¤ì¤Æ¤¤¤ëÉð´ï¤ÎºÇÂç½ê»ý¿ô¤Ç¤¹¡£¤³¤Î¿ô¤òĶ¤¨¤ë¤È·â¤Æ¤Ê¤¯¤Ê¤ê¤Þ¤¹¡£¡ÖMessage_Exceeded¡×¤Ë¤Ï¡¢¡ÖLimit¡×¤ÇÀßÄꤷ¤¿¿ô¤è¤ê¿¤¯¤ÎÉð´ï¤ò»ý¤Á¡¢·â¤È¤¦¤È¤·¤¿¤È¤­¤Ë¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸¤Ç¤¹¡£¡ÖSounds_Exceeded¡×¤Ï¡ÖLimit¡×¤ÇÀßÄꤷ¤¿¿ô¤è¤ê¿¤¯¤ÎÉð´ï¤ò»ý¤Á¡¢·â¤È¤¦¤È¤·¤¿¤È¤­¤ËÌĤ벻¤Ç¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Î㡧
    primary_weapons:
        Limit: 1
        Message_Exceeded: "&e¥á¥¤¥óÉð´ï¤ò1¤Ä°Ê¾å¥Û¥Ã¥È¥Ð¡¼¤Ë½ê»ý¤¹¤ë¤³¤È¤Ïµö¤µ¤ì¤Þ¤»¤ó¡ª"
        Sounds_Exceeded: LAVA_POP-1-1-0

¤³¤ÎÀßÄê¤Ç¡¢Éð´ï¤Ë¡ÖInventory_Control: primary_weapons¡×¤È¤·¤¿¾ì¹ç¡¢¡Öprimary_weapons¡×¤ÎÉð´ï¤¬2¤Ä°Ê¾å¥Û¥Ã¥È¥Ð¡¼¤Ë¤¢¤ë¤È¤­¤Ë·â¤È¤¦¤È¤¹¤ë¤È¡¢¡Ö¥á¥¤¥óÉð´ï¤ò1¤Ä°Ê¾å¥Û¥Ã¥È¥Ð¡¼¤Ë½ê»ý¤¹¤ë¤³¤È¤Ïµö¤µ¤ì¤Þ¤»¤ó¡ª¡×¤È¤¤¤¦¥á¥Ã¥»¡¼¥¸¤ò¼õ¤±¼è¤ê¡¢LAVA_POP¤Î²»¤òʹ¤¯¤Ç¤·¤ç¤¦¡£

Melee_Mode:(ÂÇ·âÉð´ï)
¡Ötrue¡×¤Ë¤¹¤ì¤Ð¡¢¼Í·â¤¹¤ë¤Î¤Ç¤Ï¤Ê¤¯¡¢º¸¥¯¥ê¥Ã¥¯¤Ç²¥¤Ã¤¿¾ì¹ç¤Ë¤Î¤ß¼Í·â¤¹¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£ÃƤϸ«¤¨¤Ê¤¯¤Ê¤ë¤Î¤ÇShooting¹àÌܤΡÖProjectile_Type¡×¤ÏɬÍפʤ¤¤Ç¤·¤ç¤¦¡£

Melee_Attachment:(ÂÇ·âÉð´ïÅëºÜ)
Ä̾ï¤Î½Æ¤ËÂÇ·âÉð´ï¤òÅëºÜ¤¹¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£ÂÇ·âÉð´ï¤È¤·¤ÆÅëºÜ¤¹¤ëÉð´ï¤Ï¡¢¡ÖMelee_Mode¡×¤ÎÀßÄ꤬¤µ¤ì¤Æ¤¤¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¡£

Î㡧Yoimai¤È¤¤¤¦Éð´ï¤Ë¡ÖMelee_Attachment: Imaiyo¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢Yoimai¤Ï½Æ¤È¤·¤Æ·â¤Æ¡¢²¥¤Ã¤¿»þ¤ËImaiyo¤Î¸ú²Ì¤¬È¯´ø¤µ¤ì¤Þ¤¹¡£

Attachment:¡Ê½ÆÅëºÜ)
Ä̾ï¤Î½Æ¤Ë¤µ¤é¤Ë½Æ¤òÅëºÜ¤¹¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£¡ÖType¡×¤Ë¤Ï¡¢<main>¤«¡¢<accessory>¤ò½ñ¤­¹þ¤ó¤Ç¤¯¤À¤µ¤¤¡£<main>¤Ï´ðËܤȤʤë½Æ¤Ë¡¢<accessory>¤Ï<main>¤ËÅëºÜ¤µ¤»¤ëÉð´ï¤Ë½ñ¤­¹þ¤ó¤Ç¤¯¤À¤µ¤¤¡£¥Ç¥Õ¥©¥ë¥ÈÉð´ï¤Î¡ÖCarbine¡×¤È¡ÖM320¡×¤ÎÀßÄê¤ò¸«¤ì¤Ð¤¹¤°¤Ë¤ï¤«¤ë¤Ç¤·¤ç¤¦¡£¡ÖInfo¡×¤Ï¡¢¡ÖType¡×¤¬<main>¤Î»þ¤À¤±É¬Íפˤʤê¤Þ¤¹¡£¤³¤³¤Ë¤ÏÅëºÜ¤¹¤ëÉð´ï¤Ç¡¢¡ÖType¡×¤¬<accessory>¤ÎÉð´ï¤Î̾Á°¤ò½ñ¤­¹þ¤ó¤Ç¤¯¤À¤µ¤¤¡£¡ÖToggle_Delay¡×¤Ë¤Ï¡¢½Æ¤òÀÚ¤êÂؤ¨¤ë¤È¤­¤Î´Ö³Ö¤ò<ticks>¤ÇÀßÄꤷ¤Æ¤¯¤À¤µ¤¤¡£¤³¤ÎÀßÄê¤Ï¡ÖType¡×¤¬<accessory>¤ÎÉð´ï¤Ë¤âɬÍפǤ¹¡£¡ÖSounds_Toggle¡×¤ÏÉð´ï¤òÀÚ¤êÂؤ¨¤¿»þ¤Ëʹ¤³¤¨¤ë²»¤òÀßÄꤷ¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Enchantment_To_Check:(¥¨¥ó¥Á¥ã¥ó¥ÈÆâÍƤÇÉð´ï¤Ë¼«Æ°ÊÑ´¹)
¤³¤ì¤Ï¡¢¥¢¥¤¥Æ¥àID¤È¥¨¥ó¥Á¥ã¥ó¥È¤ÎÆâÍƤ¬°ìÃפ·¤¿»þ¤Ë¡¢¼«Æ°Åª¤ËÉð´ï¤ËÊÑ´¹¤¹¤ëÀßÄê¤ò¤¹¤ë¤â¤Î¤Ç¤¹¡£¤¦¤Þ¤¯ÀßÄꤹ¤ì¤ÐMobArena¤äPVPArena¤ÇǤ°Õ¤ÎÉð´ï¤òÅо줵¤»¤ë¤³¤È¤¬½ÐÍè¤ë¤Ç¤·¤ç¤¦¡£Î㤨¤Ð¤³¤Î¥µ¡¼¥Ð¤Ê¤é¡¢EpicBoss¤ÎÍî¤È¤¹¥¢¥¤¥Æ¥à¤Î¥¨¥ó¥Á¥ã¥ó¥È¤È¤³¤Î¥Î¡¼¥É¤ò¤¦¤Þ¤¯ÀßÄꤹ¤ì¤Ð¡¢¥Ü¥¹¥â¥Ö¤¬CrackShot¤Çºî¤Ã¤¿Éð´ï¤òÍî¤È¤¹¤è¤¦¤Ë¤â¤Ç¤­¤Þ¤¹¡£¤³¤ÎÀßÄê¤Ï¾¤ÎÉð´ï¤È½ÅÊ£¤·¤Ê¤¤¤è¤¦¤Ë¤·¤Þ¤·¤ç¤¦¡£

Î㡧¡ÖYoimai¡×¤È¤¤¤¦Éð´ï¤Ë¡ÖItem_Type: 351~202¡×¤È¡ÖEnchantment_To_Check: ARROW_DAMAGE-5¡×¤òÀßÄꤹ¤ë¤È¤·¤Þ¤¹¡£¤¹¤ë¤È¡¢¥¢¥¤¥Æ¥àID¤¬¡Ö351~202(À÷ÎÁ¤Î¥À¥á¡¼¥¸Ãͤ¬202¤Îʪ)¡×¤Ç¡ÖARROW_DAMAGE-5(µÝ¤Î¥À¥á¡¼¥¸Áý²Ã¥ì¥Ù¥ëV)¡×¤Î¥¢¥¤¥Æ¥à¤Ï¥²¡¼¥àÃæ¡¢¾ï¤Ë¡ÖYoimai¡×¤È¤¤¤¦Éð´ï¤Ë¼«Æ°Åª¤ËÊÑ´¹¤µ¤ì¤Þ¤¹¡£
¥¨¥ó¥Á¥ã¥ó¥È¤Î¥ê¥¹¥È:

ARROW_DAMAGE
ARROW_FIRE
ARROW_INFINITE
ARROW_KNOCKBACK
DAMAGE_ALL
DAMAGE_ARTHROPODS
DAMAGE_UNDEAD
DIG_SPEED
DURABILITY
FIRE_ASPECT
KNOCKBACK
LOOT_BONUS_BLOCKS
LOOT_BONUS_MOBS
OXYGEN
PROTECTION_ENVIRONMENTAL
PROTECTION_EXPLOSIONS
PROTECTION_FALL
PROTECTION_FIRE
PROTECTION_PROJECTILE
SILK_TOUCH
THORNS
WATER_WORKER

Skip_Name_Check:(¥¢¥¤¥Æ¥àID¤ÇÉð´ï¤Ë¼«Æ°ÊÑ´¹)
¡Ötrue¡×¤Ë¤¹¤ë¤ÈÍ­¸ú¤Ë¤Ê¤ê¤Þ¤¹¡£¤³¤ì¤Ï¡¢¾åµ­¤Î¡ÖEnchantment_To_Check:¡×¤È»÷¤Æ¤¤¤Þ¤¹¡£¤³¤Á¤é¤Ï¥¢¥¤¥Æ¥àID¤µ¤¨°ìÃפ·¤Æ¤¤¤ì¤ÐÉð´ï¤Ë¼«Æ°ÊÑ´¹¤·¤Æ¤·¤Þ¤¤¤Þ¤¹¡£¤³¤ÎÀßÄê¤Ï¾¤ÎÉð´ï¤È½ÅÊ£¤·¤Ê¤¤¤è¤¦¤Ë¤·¤Þ¤·¤ç¤¦¡£

Î㡧¡ÖImayoi¡×¤È¤¤¤¦Éð´ï¤Ë¡ÖItem_Type: 351~203¡×¤È¡ÖSkip_Name_Check: true¡×¤òÀßÄꤹ¤ë¤È¡¢¥¢¥¤¥Æ¥àID¤¬¡Ö351~203(À÷ÎÁ¤Î¥À¥á¡¼¥¸Ãͤ¬203¤Îʪ)¡×¤Î¥¢¥¤¥Æ¥à¤Ï¥²¡¼¥àÃæ¡¢¾ï¤Ë¡ÖImayoi¡×¤È¤¤¤¦Éð´ï¤Ë¼«Æ°Åª¤ËÊÑ´¹¤µ¤ì¤Þ¤¹¡£

Sounds_Acquired:(¹ØÆþ»þ¤Î²»)
´ÇÈÄ¥·¥ç¥Ã¥×¤ÇÇã¤Ã¤¿»þ¡¢¡Ö/shot get¡×¥³¥Þ¥ó¥É¤ÇÉð´ï¤ò³ÍÆÀ¤·¤¿»þ¤Ëʹ¤³¤¨¤ë²»¤òÀßÄꤷ¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Remove_Unused_Tag:(«¡ß»¤òºï½ü¤¹¤ë¤«¤É¤¦¤«)
Éð´ï¤Ë¤Ä¤¤¤Æ¤¤¤ë«¡ß»¤òºï½ü¤¹¤ë¤«¤É¤¦¤«ÀßÄꤷ¤Þ¤¹¡£true¤Ç«¡ß»¤¬¾Ã¤¨¤Þ¤¹¡£

Hidden_From_List:(¥ê¥¹¥È¤«¤é±£¤¹)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢¡Ö/shot list¡×¥³¥Þ¥ó¥É¤ò»È¤Ã¤¿»þ¤Î°ìÍ÷¤Ëɽ¼¨¤µ¤ì¤Ê¤¯¤Ê¤ê¤Þ¤¹¡£

Shooting(¼Í·â)

    Shooting:
        Disable: <true/false>
        Right_Click_To_Shoot: <true/false>
        Cancel_Left_Click_Block_Damage: <true/false>
        Cancel_Right_Click_Interactions: <true/false>
        Delay_Between_Shots: <ticks>
        Recoil_Amount: <amount>
        Projectile_Amount: <amount>
        Projectile_Type: <snowball/arrow/egg/grenade/flare/fireball/witherskull/splash/energy>
        Projectile_Subtype: <itemID> OR <itemID~data> OR <RANGE-RADIUS-WALLS-VICTIMS>
        Remove_Arrows_On_Impact: <true/false>
        Removal_Or_Drag_Delay: <ticks-true/false>
        Projectile_Speed: <amount>
        Projectile_Damage: <amount>
        Projectile_Incendiary:
            Enable: <true/false>
            Duration: <ticks>
        Bullet_Spread: <amount>
        Reset_Fall_Distance: <true/false>
        Sounds_Projectile: <sound>,(...)
        Sounds_Shoot: <sound>,(...)

Disable:(¼Í·âµ¡Ç½Ìµ¸ú²½)
¡Ötrue¡×¤Ë¤¹¤ë¤È¼Í·âµ¡Ç½¤Ï´°Á´¤Ë̵¸ú¤Ë¤Ê¤ê¤Þ¤¹¡£¥é¥¤¥ª¥Ã¥È¥·¡¼¥ë¥É¤ä¥°¥ì¥Í¡¼¥ÉÅù¤ÎÉð´ï¤òºî¤ëºÝ¤Ï¤Õ¤Ä¤¦¤Ï̵¸ú¤Ë¤¹¤ë¤Ç¤·¤ç¤¦¡£

Right_Click_To_Shoot:(±¦¥¯¥ê¥Ã¥¯¤Ç¼Í·â)
¥Ç¥Õ¥©¥ë¥È¤Ç¤Ïº¸¥¯¥ê¥Ã¥¯¤Ç¼Í·â¤Ç¡¢±¦¥¯¥ê¥Ã¥¯¤Ï¾È½à´ï(ÇÜΨ»ØÄê²Ä)¤Î»ÈÍѤǤ¹¡£¡Ötrue¡×¤Ë¤¹¤ë¤È¤³¤ì¤¬µÕ¤Ë¤Ê¤ê¤Þ¤¹¡£

Ãí¡§¤Û¤È¤ó¤É¤Î¾ì¹ç¤Ï¡¢±¦¥¯¥ê¥Ã¥¯¤Ç¼Í·â»þ¤Î¤ßÍ­¸ú¤Î¥Õ¥ë¥ª¡¼¥È¥Þ¥Á¥Ã¥¯(¥Þ¥¦¥¹¤ò²¡¤·¤Ã¤Ñ¤Ê¤·¤Ç·â¤Æ¤ë)¤òÀßÄꤹ¤ë¤Î¤Ë»È¤¤¤Þ¤¹¡£º¸¥¯¥ê¥Ã¥¯¤Ï²¡¤·¤Ã¤Ñ¤Ê¤·¤Ë¤·¤Æ¤âñȯ¤·¤«ÂǤƤޤ»¤ó¡£

Cancel_Left_Click_Block_Damage:(Éð´ï»ÈÍÑ»þ¤Î¥Ö¥í¥Ã¥¯Ç˲õ¤Î̵¸ú²½)
¡Ötrue¡×¤Ë¤¹¤ì¤Ð¡¢Éð´ï¤ò»ý¤Ã¤¿¾õÂ֤Ǥϥ֥í¥Ã¥¯¤òÇ˲õ¤¹¤ë¤³¤È¤¬¤Ç¤­¤Ê¤¯¤Ê¤ê¤Þ¤¹¡£¤³¤ì¤ÏÀïÁè¤ËÇ®Ã椷¤¹¤®¤ë¤¢¤Þ¤ê¡¢°Õ¿Þ¤»¤º·úÃÛʪ¤òÇ˲õ¤¹¤ë¤³¤È¤òËɤ®¤Þ¤¹¡£

Cancel_Right_Click_Interactions:(±¦¥¯¥ê¥Ã¥¯¤Ç¤ÎºîÍѤÎ̵¸ú²½)
¡Ötrue¡×¤Ë¤¹¤ì¤Ð¡¢Éð´ï¤ò¼ê¤Ë»ý¤Ã¤Æ¤¤¤ë´Ö¡¢¥É¥¢¤ò³«¤±¤ë¡¢¥¹¥¤¥Ã¥Á¤ò²¡¤¹¤Ê¤É¤ÎºîÍѤò̵¸ú²½¤Ç¤­¤Þ¤¹¡£Éð´ï¼«ÂΤ¬ÀßÃ֤Ǥ­¤¿¤ê¡¢¿©¤Ù¤ë¤³¤È¤¬¤Ç¤­¤ë¤â¤Î¤Ç¤¢¤ë¾ì¹ç¡¢¤½¤ÎºîÍѤâ̵¸ú²½¤Ç¤­¤Þ¤¹¡£°Õ¿Þ¤»¤ºÀßÃÖ¤·¤¿¤ê¿©¤Ù¤Æ¤·¤Þ¤Ã¤¿¤ê¤ÇÉð´ï¤¬¾Ã¼º¤¹¤ë¤³¤È¤òËɤ²¤Þ¤¹¡£

Delay_Between_Shots:(Ï¢¼Í®ÅÙ)
ÃƤÎȯ¼Í¤Èȯ¼Í¤Î´Ö³Ö(¡ÖDelay(ÃÙ±ä»þ´Ö)¡×)¤ò¡Öticks¡×¤ÇÀßÄê½ÐÍè¤Þ¤¹¡£

Recoil_Amount:(È¿Æ°)
Àµ¤ÎÃͤòÀßÄꤹ¤ì¤Ð¡¢¼Í·â¼ê¤ÏÈ¿Æ°¤Ç¸åÂष¤Þ¤¹¡£Éé¤ÎÃͤòÀßÄꤹ¤ë¤È¡¢¼Í·â¼ê¤ÏÁ°Êý¤Ø°ú¤­´ó¤»¤é¤ì¤Þ¤¹¡£

Ãí¡§Î㤨¤Ð¡¢¡ÖRecoil_Amount: 40¡×¤Ê¤É¤È¤¤¤¦¿ôÃͤòÀßÄꤹ¤ë¤È¼Í·â¼ê¤Ï¶õ¤òÈô¤Ö¤È¤¤¤Ã¤Æ¤¤¤¤¤Û¤É¤ÎÈ¿Æ°¤ò¼õ¤±¤ë»ö¤Ë¤Ê¤ë¡£¤Ê¤Î¤Ç¡Ö1-30¡×¤Î¿ôÃͤòÀßÄꤹ¤ë¤³¤È¤ò¿ä¾©¤¹¤ë¡£¤¬¡¢¼«Í³¤Ë¼Â¸³¤¹¤ë¤Î¤âÎɤ¤¤À¤í¤¦¡£(¤¢¤Þ¤êÈ¿Æ°¤ÇÈô¤Ó¤¹¤®¤ë¤È¡¢Èô¹Ô¥Á¡¼¥È¸¡½Ð¤Ë°ú¤Ã¤«¤«¤ë¡£)

Projectile_Amount:(°ìÅ٤μͷâ¤Ç½Ð¤ëÃƴݤÎÎÌ(»¶ÃƽƸþ¤±))
1¤Ä¤Î¼ÂÊñ¤Çȯ¼Í¤Ç¤­¤ëÃƴݤοô¤ò»ØÄꤹ¤ë¡£»¶ÃƽƤϰìÈÌŪ¤Ë1¤è¤ê¿¤¯¤Î¿ôÃͤòÀßÄꤹ¤ë¤³¤È¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£

Projectile_Type:(ÃƤμïÎà)
¼¡¤Ë¼¨¤¹5¤Ä¤ÎÃͤ«¤éÀßÄê½ÐÍè¤Þ¤¹¡§snowball, egg, arrow, grenade, flare
  • snowball - ¤ÏÄ̾ï¤ÎÃƤȤ·¤ÆºÇ¤â¿ä¾©¤µ¤ì¤Þ¤¹¡£
  • arrow - ¤Ï¤Û¤È¤ó¤É¤ÎÀßÄê¤ò´°Á´¤Ë̵»ë¤·¤Þ¤¹¡£¤½¤·¤Æ¡¢Ìð¤Î®Å٤˴ð¤Å¤¤¤¿¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¤Ç¤·¤ç¤¦¡£
  • egg - ¤ÏÁ´¤¯¿ä¾©¤µ¤ì¤Þ¤»¤ó¡£·Ü¤ÎÀֻҤΤ褦¤Ë»È¤¤Êª¤Ë¤Ê¤ê¤Þ¤»¤ó¡£
  • grenade - ¤Ï»ØÄê»þ´Ö¸å¤ËÇúȯ¤¹¤ë¼êÜØÃƤò¡¢¥¢¥¤¥Æ¥à¤ò¥É¥í¥Ã¥×¤¹¤ë·Á¤ÇÅꤲ¤Þ¤¹¡£¤³¤ì¤ÏÃÏÌ̤ʤɤؤξ×ÆͤÇÇúȯ¤Ï¤·¤Þ¤»¤ó¡£¡ÖExplosions:¡×¤ª¤è¤Ó¡ÖLightning:¡×¥â¥¸¥å¡¼¥ë¤ÎÀßÄê¤Ë¤â¤È¤Å¤¤¤ÆÇúȯ¤·¤Þ¤¹¡£
  • flare - ¤Ï¡Ögrenade¡×¤Ë»÷¤Æ¤¤¤Þ¤¹¡£Åꤲ¤¿¸å¡¢Çúȯ¤¹¤ëÂå¤ï¤ê¤Ë°ìÄê»þ´Ö¸å¶õ½±(¹Ò¶õ»Ù±ç)¤¬¸Æ¤Ð¤ì¤Þ¤¹¡£¡ÖAirstrikes:¡×¤ÇÀßÄꤷ¤Þ¤¹¡£
  • fireball - ¤Ï¥¬¥¹¥È¤¬Èô¤Ð¤·¤Æ¤¯¤ë¤è¤¦¤Ê²Ð¤Î¶Ì¤Ç¤¹¡£
  • witherskull - ¤Ï¥¦¥£¥¶¡¼¤¬Èô¤Ð¤·¤Æ¤¯¤ë¹õ¤¤Æ¬¤Ç¤¹¡£
  • energy - ¤Ï¸«¤¨¤Þ¤»¤ó¤¬¡¢´ÓÄÌ¡¢ÈϰϤʤɤòÀßÄê¤Ç¤­¤Þ¤¹¡£
  • splash - ¤Ï¥¹¥×¥é¥Ã¥·¥å¥Ý¡¼¥·¥ç¥ó¤Ç¤¹¡£ÃåÃÆÃÏÅÀ¤Î¹­ÈϰϤ˸ú²Ì¤¬¤¢¤ê¤Þ¤¹¡£
Íפ¹¤ë¤Ë¡¢»È¤¦¤Ù¤­¹àÌܤϼ¡¤Î3¤Ä¤Î¤ß¤Ç¤¹¡§snowball, grenade, flare

Projectile_Subtype:(grenade¤äflare¡¢splash¡¢energy¤ÎÀßÄê)
¡ÖProjectile_Type:¡×¤ò¡Ögrenade¡×¤«¡Öflare¡×¤Ë¤·¤¿»þ¤Î¤ßÀßÄ꤬ɬÍפǤ¹¡£ÃÏÌ̤ËÍî¤È¤¹¥¢¥¤¥Æ¥à¤Î¸«¤¿Ìܤò¡¢¥¢¥¤¥Æ¥àID¤Ç»ØÄꤷ¤Þ¤·¤ç¤¦¡£
¡ÖProjectile_Type:¡×¤ò¡Ösplash¡×¤Ë¤·¤¿¾ì¹ç¡¢·â¤Ä¥¹¥×¥é¥Ã¥·¥å¥Ý¡¼¥·¥ç¥ó¤Î¿§¤ò¥¢¥¤¥Æ¥àID¤Ç»ØÄꤷ¤Þ¤·¤ç¤¦¡£
¡ÖProjectile_Type:¡×¤ò¡Öenergy¡×¤Ë¤·¤¿¾ì¹ç¡¢Æüì¤ÊÀßÄ꤬ɬÍפǤ¹¡£½ñ¼°¤Ï¡ÖRANGE-RADIUS-WALLS-VICTIMS¡×¤Ç¤¹¡£RANGE¤Ë¤Ï½Ä¤ÎÈϰϤò¡¢RADIUS¤Ë¤Ï²£¤ÎÈϰϤò¿ô»ú¤Ç»ØÄꤷ¤Þ¤·¤ç¤¦¡£WALLS¤Ë¤Ï¡¢ÊɤδÓÄ̤ò¤¹¤ë¤«¤É¤¦¤«¤Ç¤¹¡£NONE¤Ç´ÓÄ̤ò¥ª¥Õ¤Ë¤·¡¢ALL¤ÇÁ´¤Æ¤ÎÊɤò´ÓÄ̤·¤Þ¤¹¡£´ÓÄ̤Ǥ­¤ë¥Ö¥í¥Ã¥¯¿ô¤ò»ØÄꤷ¤¿¤¤¾ì¹ç¤Ï¡¢¿ô»ú¤ò»ØÄꤷ¤Þ¤·¤ç¤¦¡£VICTIMS¤Ïµ¾À·¼Ô¤ò´ÓÄ̤¹¤ë¤«¤É¤¦¤«¤Ç¤¹¡£0¤Ç¤¹¤Ù¤Æ¤Îµ¾À·¼Ô¤ò´ÓÄ̤·¤Þ¤¹¡£´ÓÄ̤¹¤ëµ¾À·¼Ô¤Î¿ô¤ò»ØÄꤷ¤¿¤¤¾ì¹ç¤Ï¿ô»ú¤ò»ØÄꤷ¤Þ¤·¤ç¤¦¡£

Ãí¡§¸«¤¿ÌܤòÀÖ¤¤ÍÓÌӤˤ·¤¿¤¤»þ¤Ï¡¢¡ÖProjectile_Subtype: 35~14¡×¤È¤¹¤ì¤ÐÎɤ¤¤Ç¤¹¡£
Î㡧energy¤ÎÀßÄê¤Ç¡¢½Ä¤ÎÈϰϤò5¡¢²£¤ÎÈϰϤò2¡¢Êɤò10¥Ö¥í¥Ã¥¯´ÓÄÌ¡¢µ¾À·¼Ô¤ò¤¹¤Ù¤Æ´ÓÄ̤Ȥ¤¤¦ÀßÄê¤Ë¤·¤¿¤¤»þ¤Ï¡Ö5-2-10-0¡×¤È¤¹¤ì¤ÐÎɤ¤¤Ç¤¹¡£

Remove_Arrows_On_Impact:(arrow¤Î»þ¤ËÃåÃÆ»þ¤ÎÌð¤ò¾Ã¤¹)
¡ÖProjectile_Type:¡×¤ò¡Öarrow¡×¤Ë¤·¤¿»þ¤Î¤ßÀßÄ꤬¤Ç¤­¤Þ¤¹¡£¡Ötrue¡×¤Ë¤¹¤ì¤ÐÌð¤ÏÃåÃƤÈƱ»þ¤Ë¾ÃÌǤ·¤Þ¤¹¡£

Removal_Or_Drag_Delay:(°ìÄê»þ´Ö·Ð²á¸åÃƤ¬¾Ã¤¨¤ë)
ticks¤Ë¤ÏÃƤ¬¾Ã¤¨¤ë¤Þ¤Ç¤Î»þ´Ö¤òtick¤ÇÀßÄꤷ¤Þ¤·¤ç¤¦¡£true¤Ë¤¹¤ì¤Ð¡¢ticks¤ÇÀßÄꤷ¤¿»þ´Ö·Ð²á¸å¤ËÃƤϺï½ü¤µ¤ì¤Þ¤¹¡£false¤Ë¤¹¤ì¤Ð¡¢ticks¤ÇÀßÄꤷ¤¿»þ´Ö·Ð²á¸åÃƤήÅÙ¤¬ÂçÉý¤Ë¸º¾¯¤·¤Þ¤¹¡£

Î㡧¡ÖRemoval_Or_Drag_Delay: 4-true¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢È¯¼Í¤Î4ticks¸å¤ËÃƤϺï½ü¤µ¤ì¤Þ¤¹¡£
Îã2¡§¡ÖRemoval_Or_Drag_Delay: 3-false¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢È¯¼Í¤Î3ticks¸å¤ËÃƤήÅÙ¤ÏÂçÉý¤Ë¸º¾¯¤·¤Þ¤¹¡£

Projectile_Speed:(ÃÆ®)
ȯ¼Í¤µ¤ì¤¿ÃƤήÅÙ¤òÀßÄꤷ¤Þ¤¹¡£0-100¤ÎÃͤ¬¿ä¾©¤µ¤ì¤Þ¤¹¡£100¤è¤ê®¤¤Â®Å٤ǰÜÆ°¤¹¤ë¤â¤Î¤Ï¤ª¤½¤é¤¯Ê̼¡¸µ¤Ø¤¤¤Ã¤Æ¤·¤Þ¤ï¤ì¤ë¤Ç¤·¤ç¤¦¡£

Projectile_Damage:(¥À¥á¡¼¥¸)
Ãƴݤ¬Í¿¤¨¤ë¥À¥á¡¼¥¸¤ÎÃͤòÀßÄꤷ¤Þ¤¹¡£

Projectile_Incendiary:(¾Æ°ÐÃÆ)
ÃåÃÆ»þ¤ËŨ¤òdz¤ä¤¹ÃƤ˽ÐÍè¤Þ¤¹¡£¡ÖEnable: true¡×¤ÇÍ­¸ú¤Ë¤Ê¤ê¤Þ¤¹¡£¡ÖDuration: <ticks>¡×¤ÇÃåÃƸå¤ËŨ¤¬Ç³¤¨Â³¤±¤ë»þ´Ö¤òÀßÄê½ÐÍè¤Þ¤¹¡£¡ÖDuration: 60¡×¤È¤¹¤ì¤Ð3ÉôÖdz¤¨Â³¤±¤ë»ö¤Ë¤Ê¤ê¤Þ¤¹¡£

Bullet_Spread:(½¸ÃÆÀ­)
¤³¤ì¤ÏÀµ³ÎÀ­¤È¸À¤¦¤è¤ê¤â¤É¤ì¤À¤±ÃƤ¬³È»¶¤¹¤ë¤«¤òÀßÄꤹ¤ë¤È¤¤¤Ã¤¿¤Û¤¦¤¬Àµ¤·¤¤¤Ç¤·¤ç¤¦¡£¡Ö0¡×¤¬ºÇ¤âÀµ³Î¤ËÈô¤Ó¤Þ¤¹¡£¡Ö0-10¡×¤ÎÃͤ¬¿ä¾©¤µ¤ì¤Þ¤¹¡£10¤è¤ê¿¤¯¤ÎÃͤòÀßÄꤹ¤ë¤ÈÃƤϼ«¿È¤Î¸åÊý¤Ë¤¹¤éÈô¤ó¤Ç¤¤¤¯¤Ç¤·¤ç¤¦¡£

Reset_Fall_Distance:(ȯ¼Í¤ÎÅÙ¤ËÍî²¼µ÷Î¥¤ò¥ê¥»¥Ã¥È)
¡Ötrue¡×¤Ë¤¹¤ë¤ÈÍ­¸ú¤Ë¤Ê¤ë¡£È¿Æ°¤Î¤¢¤ë½Æ¤Ë¤ª¤¤¤Æ¡¢Íî²¼Ãæ¤ËÃÏÌ̤˸þ¤«¤Ã¤ÆÂǤĤÈÉ⤤¤¿¤è¤¦¤Ë¤Ê¤ë¤¬¤³¤Î¹àÌܤ¬Í­¸ú¤Ë¤Ê¤Ã¤Æ¤¤¤Ê¤¤¤È¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¡£·â¤ÄÅÙ¤ËÍî²¼µ÷Î¥¤ò¥ê¥»¥Ã¥È¤¹¤ë¤À¤±¤Ê¤Î¤Ç¡¢È¿Æ°¤Î¤Ê¤¤½Æ¤ÇÍî²¼Ãæ¤Ë¶õ¤Ë¸þ¤«¤Ã¤Æ½Æ¤ò·â¤Ã¤Æ¤â¥À¥á¡¼¥¸¤ò¼õ¤±¤ë¤³¤È¤¬¤Ê¤¯¤Ê¤ë¡£

Sounds_Projectile:(ÅêÚ³²»)[0.817]
¼êÜØÃƤʤɤòÅꤲ¤¿»þ¤ËÌĤ餹²»¤òÀßÄê½ÐÍè¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Sounds_Shoot:(ȯˤ²»)
ȯ¼Í¤·¤¿»þ¤Î²»¤òÀßÄê½ÐÍè¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Sneak(¤·¤ã¤¬¤ß)

    Sneak:
        Enable: <true/false>
        No_Recoil: <true/false>
        Bullet_Spread: <amount>
        Sneak_Before_Shooting: <true/false>

Enable:(¤·¤ã¤¬¤ß¤ÎÍ­¸ú²½)
¡Ötrue¡×¤ÇÍ­¸ú²½¤¹¤ë¤È¡¢°Ê²¼¤Î¹àÌܤòÀßÄê½ÐÍè¤Þ¤¹¡£

No_Recoil:(¤·¤ã¤¬¤ßÃæ¤ÎÈ¿Æ°¤ò̵¤¯¤¹)
¡Ötrue¡×¤Ë¤¹¤ì¤Ð¡¢¤·¤ã¤¬¤ßÃæ¤ÎÈ¿Æ°¤¬¤Ê¤¯¤Ê¤ê¤Þ¤¹¡£¤·¤ã¤¬¤ßÃæ¤Î¼Í·â»þ¤ËÈ¿Æ°¤Ç¸å¤í¤Ë²¼¤¬¤Ã¤¿¤ê(¤¢¤ë¤¤¤ÏÁ°¤Ë¿ä¤·¿Ê¤á¤é¤ì¤¿¤ê)¤·¤Ê¤¯¤Ê¤ê¤Þ¤¹¡£

Bullet_Spread:(¤·¤ã¤¬¤ßÃæ¤Î½¸ÃÆÀ­)
¤·¤ã¤¬¤ó¤Ç¤¤¤ë»þ¤Î¡¢ÃƤν¸ÃÆÀ­¤òÀßÄꤷ¤Þ¤¹¡£¤·¤ã¤¬¤ó¤Ç¤¤¤ë»þ¤Î¤Û¤¦¤¬½¸ÃƤ¹¤ë¤Î¤¬°ìÈÌŪ¤Ç¤·¤ç¤¦¡£

Sneak_Before_Shooting:
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢¥¹¥Ë¡¼¥¯¤·¤Æ¤¤¤ë»þ¤·¤«È¯¼Í¤Ç¤­¤Ê¤¯¤Ê¤ê¤Þ¤¹¡£

Burst fire(¥Ð¡¼¥¹¥È¼Í·â)

    Burstfire:
        Enable: <true/false>
        Shots_Per_Burst: <amount>
        Delay_Between_Shots_In_Burst: <ticks>

Enable:(¥Ð¡¼¥¹¥È¼Í·â¤ÎÍ­¸ú²½)
¡Ötrue¡×¤ÇÍ­¸ú²½¤¹¤ë¤È¡¢°Ê²¼¤Î¹àÌܤòÀßÄê½ÐÍè¤Þ¤¹¡£

Ãí¡§²ÐÎϤι⤤Éð´ï¤Ë¤Ï»È¤ï¤ì¤ë¤Ù¤­¤Ç¤¹¡£

Shots_Per_Burst:(°ìÅÙ¤Ëȯ¼Í¤¹¤ëÃƤοô)
°ìÅ٤μͷâ¤Çȯ¼Í¤µ¤ì¤ëÃƤοô¤òÀßÄꤷ¤Þ¤¹¡£¡ÖProjectile_Amount:¡×¤È¤Ï°ã¤¤¡¢ÃƤò¾ÃÈñ¤·¤Þ¤¹¡£

Delay_Between_Shots_In_Burst:(¥Ð¡¼¥¹¥È¥·¥ç¥Ã¥È´Ö¤ÎÃÙ±ä)
¥Ð¡¼¥¹¥È¥·¥ç¥Ã¥È´Ö¤ÎÃÙ±ä»þ´Ö¤òÀßÄꤷ¤Þ¤¹¡£3ÅÀ¥Ð¡¼¥¹¥È¤Î¾ì¹ç¡¢¤³¤ÎÃͤòŬÀڤˤ¹¤ë¤³¤È¤Ç3ȯƱ»þ¤Ç¤Ï¤Ê¤¯¡¢3ȯ¤òÏ¢¼Í¤·¤¿¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£¡ÖProjectile_Amount:¡×¤È¤Ï°ã¤¤¤Þ¤¹¡£

Ammo(ÃÆÌô)

    Ammo:
        Enable: <true/false>
        Ammo_Item_ID: <¥¢¥¤¥Æ¥àID>
        Take_Ammo_Per_Shot: <true/false>
        Sounds_Out_Of_Ammo: <sound>,(...)
        Sounds_Shoot_With_No_Ammo: <sound>,(...)

Enable:(ÃÆÌô¤ÎÍ­¸ú²½)
¡Ötrue¡×¤ÇÍ­¸ú²½¤¹¤ë¤È¡¢°Ê²¼¤Î¹àÌܤòÀßÄê½ÐÍè¤Þ¤¹¡£

Ammo_Item_ID:(ÃÆÌô¤Ë»È¤¦¥¢¥¤¥Æ¥àID)
ÃÆÌô¤È¤·¤Æ»ÈÍѤµ¤ì¡¢¾ÃÌפµ¤ì¤ë¥¢¥¤¥Æ¥à¤ò»ØÄꤷ¤Þ¤¹¡£

Take_Ammo_Per_Shot:(ȯ¼Í¤´¤È¤ËÃÆÌô¤¬É¬ÍפǤ¢¤ë¤«)
¡Ötrue¡×¤Ë¤·¤¿¾ì¹çȯ¼Í¤´¤È¤ËÃÆÌô¤¬É¬Íפˤʤ롣¡ÖAmmo_Item_ID: 263¡×¤ÈÃÆÌô¤¬Ãº¤ËÀßÄꤵ¤ì¤Æ¤¤¤ë¾ì¹ç¡¢Ãº¤ò½ê»ý¤·¤Æ¤¤¤Ê¤±¤ì¤Ðȯ¼Í¤¹¤ë¤³¤È¤¬½ÐÍè¤Ê¤¤¡£Éð´ï¤Î¤Îɽ¼¨Ì¾¤«¤é¤·¤ÆÃƤ¬ÁõŶ¤µ¤ì¤Æ¤¤¤ë¤è¤¦¤Ë¸«¤¨¤Æ¤¤¤Æ¤â¤³¤Î¹àÌܤòÍ­¸ú¤Ë¤·¤¿¾ì¹ç¤Ï¡¢ÃÆÌô¤ò½ê»ý¤·¤Æ¤¤¤Ê¤¤¤Èȯ¼Í¤Ç¤­¤Ê¤¤¡£


Sounds_Out_Of_Ammo:(¼ê»ý¤Á¤ÎÃÆÌô¤¬Ìµ¤¯¤Ê¤Ã¤¿»þ¤ËÌĤ벻)
¡ÖTake_Ammo_Per_Shot¡×¤òÍ­¸ú¤Ë¤·¤Æ¤¤¤ë»þ¤Ï¡¢¼Í·â¤·¤Æ¤¤¤ëÃæ¤Ç¥¤¥ó¥Ù¥ó¥È¥ê¤«¤éÃÆÌô¥¢¥¤¥Æ¥à¤¬Ìµ¤¯¤Ê¤Ã¤¿»þ¤ËÌĤ벻¤ò¡¢¸å½Ò¤Î¡ÖTake_Ammo_On_Reload¡×¤ÎÊý¤òÍ­¸ú¤Ë¤·¤Æ¤¤¤ë»þ¤Ï¥ê¥í¡¼¥É»þ¤Ë¥¤¥ó¥Ù¥ó¥È¥ê¤«¤éÃÆÌô¥¢¥¤¥Æ¥à¤¬Ìµ¤¯¤Ê¤Ã¤Æ¡¢¤â¤¦¼¡¤Î¥ê¥í¡¼¥É¤¬½ÐÍè¤Ê¤¤¤È¤¤¤¦»þ¤ËÌĤ벻¤òÀßÄꤹ¤ë¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Sounds_Shoot_With_No_Ammo:(ÃÆÀÚ¤ì¤Ë¤â¤«¤«¤ï¤é¤ºÈ¯¼Í¤·¤è¤¦¤È¤·¤¿»þ¤ËÌĤ벻)
²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Reload(¥ê¥í¡¼¥É)

    Reload:
        Enable: <true/false>
        Reload_Amount: <amount>
        Reload_With_Mouse: <true/false>
        Starting_Amount:  <amount>
        Reload_Bullets_Individually: <true/false>
        Take_Ammo_On_Reload: <true/false>
        Take_Ammo_As_Magazine: <true/false>
        Reload_Duration: <ticks>
        Sounds_Out_Of_Ammo: <sound>,(...)
        Sounds_Reloading: <sound>,(...)
        Dual_Wield¡§
            Single_Reload_Duration¡§
            Sounds_Single_Reload¡§
            Sounds_Shoot_With_No_Ammo¡§

Enable:(¥ê¥í¡¼¥É¤ÎÍ­¸ú²½)
¡Ötrue¡×¤ÇÍ­¸ú²½¤¹¤ë¤È¡¢¥ê¥í¡¼¥É¤Î¹àÌܤòÀßÄê½ÐÍè¤Þ¤¹¡£¤Þ¤¿¡¢°Ê²¼¤ÎÊѹ¹ÅÀ¤â¤¢¤ê¤Þ¤¹¡£
  • ¡ÖQ¡×¥­¡¼¤Ï¥¢¥¤¥Æ¥à¤Î¥É¥í¥Ã¥×¤Ç¤Ï¤Ê¤¯¡¢¥ê¥í¡¼¥É¤Ë»È¤ï¤ì¤ë¤è¤¦¤Ë¤Ê¤ë¡£
  • ¥¢¥¤¥Æ¥à¤ò¥É¥í¥Ã¥×¤·¤¿¤¤»þ¤Ï¡¢¥¤¥ó¥Ù¥ó¥È¥ê²èÌ̤ò³«¤¤¤Æ¡¢¥Þ¥¦¥¹¤ÇÏȳ°¤ØÊü¤ê½Ð¤»¤ÐÎɤ¤¡£
  • ¡Ö/shot reload¡×¥³¥Þ¥ó¥É¤Ç¥ê¥í¡¼¥É¤Ç¤­¤ë¡£

Reload_Amount:(ÁõŶÎÌ)
¤³¤ÎÃͤÏ1ÅÙ¤ËÁõŶ¤¹¤ëÎ̤ò·èÄꤷ¤Þ¤¹¡£¤Ä¤Þ¤ê¥Þ¥¬¥¸¥ó¤ÎÍÆÎ̤ÎÀßÄê¤Ç¤¹¡£

Reload_With_Mouse:
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢¡ÖQ¡×¤Ç½Æ¤ò¥ê¥í¡¼¥É¤¹¤ë¤Î¤Ç¤Ï¤Ê¤¯¡¢¥Þ¥¦¥¹¤Îº¸¤«±¦¤Ç¥ê¥í¡¼¥É¤Ç¤­¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£¤½¤·¤Æ¡ÖQ¡×¤ò²¡¤¹¤È¤½¤Î¤Þ¤Þ½Æ¤òÅꤲ¼Î¤Æ¤ë¤Ç¤·¤ç¤¦¡£

Starting_Amount:
¡Ö/shot get ***¡×¤Ê¤É¤Ç³ÍÆÀ¤·¤¿½Æ¤ÎºÇ½é¤ÎÁõÃÆ¿ô¤òÀßÄê¤Ç¤­¤Þ¤¹¡£
Î㡧¡ÖReload_Amount¡§30¡×¡ÖStarting_Amount¡§15¡×¤ÈÀßÄꤷ¤¿¾ì¹ç¡¢¤½¤Î½Æ¤ò¥³¥Þ¥ó¥É¤Ç¼õ¤±¼è¤Ã¤¿»þ¤Ë¤ÏÃÆÌô¤¬15ȯÁõÃƤµ¤ì¤Æ¤¤¤Æ¡¢¤½¤ì¤ò¥ê¥í¡¼¥É¤¹¤ì¤Ð30ȯ¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£

Reload_Bullets_Individually:(ÃƤò1¤Ä¤º¤Ä¥ê¥í¡¼¥É¤¹¤ë¤«)
¡Ötrue¡×¤Ë¤¹¤ë¤ÈÍ­¸ú¡£¥ê¥í¡¼¥É¤ò¤Þ¤È¤á¤Æ¹Ô¤ï¤º¡¢1ȯ¤º¤ÄÁõŶ¤·¤Æ¤¤¤¯¡£¥·¥ç¥Ã¥È¥¬¥ó¡¢¥Ü¥ë¥È¥¢¥¯¥·¥ç¥ó¥é¥¤¥Õ¥ë¡¢¥ê¥Ü¥ë¥Ð¡¼¤Ê¤É¤Ë»È¤ï¤ì¤ë¤Ç¤·¤ç¤¦¡£

Take_Ammo_On_Reload:(¥ê¥í¡¼¥É»þ¤ËÃÆÌô¥¢¥¤¥Æ¥à¤ò¾ÃÌפ¹¤ë¤«)
Á°½Ò¤Î¡ÖAmmo¡×¥â¥¸¥å¡¼¥ë¤Î¡ÖTake_Ammo_Per_Shot¡×¥Î¡¼¥É¤Ë¤è¤¯»÷¤Æ¤¤¤ë¡£¤³¤Á¤é¤Ï¡¢¼Í·â¤´¤È¤Ë¥¤¥ó¥Ù¥ó¥È¥ê¤ÎÃÆÌô¤ò¾ÃÌפ¹¤ë¤Î¤Ç¤Ï¤Ê¤¯¡¢¥ê¥í¡¼¥É»þ¤ËÃÆÌô¤ò¾ÃÌפ¹¤ë¡£¥ê¥í¡¼¥É¤µ¤¨¤·¤Æ¤ª¤±¤ÐÃÆÌô¤¬¥¤¥ó¥Ù¥ó¥È¥ê¤Ë̵¤¯¤Æ¤â¥ê¥í¡¼¥É¤·¤¿Ê¬¤Ïȯ¼Í¤Ç¤­¤ë¡£

Ãí¡§¤³¤Î¥Î¡¼¥É¤Ï¡ÖAmmo¡×¥â¥¸¥å¡¼¥ë¤Î¾ðÊó(ÃÆÌô¤Î¥¢¥¤¥Æ¥àID)¤Ë°Í¸¤·¤Æ¤¤¤Þ¤¹¡£¤³¤Î¥Î¡¼¥É¤òÍ­¸ú¤Ë¤·¤¿¾ì¹ç¤Ï¡¢¡ÖAmmo¡×¥â¥¸¥å¡¼¥ë¤Î¡ÖTake_Ammo_Per_Shot¡×¥Î¡¼¥É¤Ï̵¸ú¤Ë¤¹¤ë¤Ù¤­¤Ç¤¹¡£

Take_Ammo_As_Magazine:(¥Þ¥¬¥¸¥óñ°Ì¤Î¥ê¥í¡¼¥É)
Á°½Ò¤Î¡ÖAmmo¡×¥â¥¸¥å¡¼¥ë¤Î¡ÖTake_Ammo_Per_Shot¡×¥Î¡¼¥É¤Ë¤è¤¯»÷¤Æ¤¤¤ë¡£¡Ötrue¡×¤Ë¤¹¤ì¤Ð¡¢¤½¤ÎÉð´ï¤Ï1¤Ä¤ÎÃÆÌô¤Ç¥Þ¥¬¥¸¥óñ°Ì¤Ç¥ê¥í¡¼¥É¤µ¤ì¤ë¤è¤¦¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£
Ãí¡§¤³¤Î¥Î¡¼¥É¤Ï¡ÖAmmo¡×¥â¥¸¥å¡¼¥ë¤Î¾ðÊó(ÃÆÌô¤Î¥¢¥¤¥Æ¥àID)¤Ë°Í¸¤·¤Æ¤¤¤Þ¤¹¡£¤³¤Î¥Î¡¼¥É¤òÍ­¸ú¤Ë¤·¤¿¾ì¹ç¤Ï¡¢¡ÖAmmo¡×¥â¥¸¥å¡¼¥ë¤Î¡ÖTake_Ammo_Per_Shot¡×¥Î¡¼¥É¤Ï̵¸ú¤Ë¤¹¤ë¤Ù¤­¤Ç¤¹¡£
Î㡧¡ÖReload_Amount:30¡×¡¢¡ÖTake_Ammo_As_Magazine:true¡×¤ÈÀßÄꤷ¤¿¾ì¹ç¡¢¤¿¤Ã¤¿°ì¤Ä¤ÎÃÆÌô¤Ç30ȯ¤ò¥ê¥í¡¼¥É¤¹¤ë¤Ç¤·¤ç¤¦¡£

Reload_Duration:(¥ê¥í¡¼¥É¤Ë¤«¤«¤ë»þ´Ö)
¡Öticks¡×¤Ç»ØÄꤷ¤Þ¤¹¡£

Sounds_Out_Of_Ammo:(Éð´ï¤ËÁõŶ¤µ¤ì¤¿ÃƤ¬Àڤ줿»þ¤Î²»)
Éð´ï¤ËÁõŶ¤µ¤ì¤¿ÃƤ¬Àڤ줿»þ¡¢¥Þ¥¬¥¸¥ó¤ÎÃæ¿È¤¬¶õ¤Ë¤Ê¤Ã¤¿»þ¤ËÌĤ벻¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Ãí¡§¡ÖAmmo:¡×¥â¥¸¥å¡¼¥ë¤Î¡ÖSounds_Out_Of_Ammo:¡×¥Î¡¼¥É¤Èº®Æ±¤·¤Ê¤¤¤Ç²¼¤µ¤¤¡£¤³¤Á¤é¤Ï¤Þ¤À¥ê¥í¡¼¥É¤¬¤Ç¤­¤ë¤È¤¤¤¦¾õ¶·¤Ç¤¢¤Ã¤Æ¤â¡¢Éð´ï¤ËÁõŶ¤µ¤ì¤¿ÃƤ¬Àڤ줿»þÅÀ¤Ç²»¤¬¤Ê¤ê¤Þ¤¹¡£

Sounds_Reloading:(¥ê¥í¡¼¥É¤·»Ï¤á¤¿»þ¤ËÌĤ벻)
²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Dual_Wield:
¡ÖItem_Information¡×¥â¥¸¥å¡¼¥ë¤Î¡ÖDual_Wield¡×¥Î¡¼¥É¤ò¡Ötrue¡×¤·¤¿¾ì¹ç¤Î¤ßÀßÄê¤Ç¤­¤Þ¤¹¡£¡ÖSingle_Reload_Duration¡×¤Ë¤ÏÊÒÊý¤Î½Æ¤Î¥ê¥í¡¼¥É¤ËɬÍפʻþ´Ö¤òtick¤ÇÀßÄꤷ¤Þ¤¹¡£¡ÖSounds_Single_Reload¡×¤Ë¤ÏÊÒÊý¤Î½Æ¤ò¥ê¥í¡¼¥É¤·»Ï¤á¤¿»þ¤ËÌĤ벻¤Ç¡¢¡ÖSounds_Shoot_With_No_Ammo¡×¤Ë¤ÏÊÒÊý¤Î½Æ¤ËÁõŶ¤µ¤ì¤¿ÃƤ¬Àڤ줿»þ¤ËÌĤ벻¤Ç¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Firearm Action(½Æ¤Îµ¡¹½)

    Firearm_Action:
        Type: <slide/bolt/lever/pump/break/revolver>
        Open_Duration: <ticks>
        Close_Duration: <ticks>
        Sound_Open: <sound>,(...)
        Sound_Close: <sound>,(...)

Type:(¥¿¥¤¥×)
²¼µ­¤Î6¤Ä¤ÎÃͤ«¤é°ì¤Ä¤ò»ØÄꤹ¤ë¡£¤Þ¤¿¡¢¤³¤Î¹àÌܤλØÄê¤Ï¶¯À©Åª¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó(½ñ¤«¤Ê¤¯¤Æ¤âÎɤ¤)¡£
  • ¡Öslide¡×
    ¥¹¥é¥¤¥É¼°¤òƳÆþ¤¹¤ë¡£¥Ô¥¹¥È¥ë¡¢¥»¥ß¥ª¡¼¥È¥Þ¥Á¥Ã¥¯¡¢¥Õ¥ë¥ª¡¼¥È¥Þ¥Á¥Ã¥¯¤ËŬ¤·¤Æ¤¤¤Þ¤¹¡£
  • ¡Öbolt¡×¡Ölever¡×
    ¥Ü¥ë¥È¥¢¥¯¥·¥ç¥ó¡¢¤Þ¤¿¤Ï¡¢¥ì¥Ð¡¼¥¢¥¯¥·¥ç¥ó¤òƳÆþ¤¹¤ë¡£
  • ¡Öpump¡×
    ¥Ý¥ó¥×¥¢¥¯¥·¥ç¥ó¤òƳÆþ¤¹¤ë¡£
  • ¡Öbreak¡×¡Örevolver¡×
    ÃæÀޤ켰¥·¥ç¥Ã¥È¥¬¥ó¡¢¥°¥ì¥Í¡¼¥É¥é¥ó¥Á¥ã¡¼¡¢¥ê¥Ü¥ë¥Ð¡¼¤ËŬ¤·¤Æ¤¤¤ë¤À¤í¤¦¡£
Ãí¡§¡Öpump¡×¡Öbolt¡×¡Ölever¡×¤òÁª¤ó¤À¾ì¹ç¤Ë¤Ï¡¢È¯¼Í¤Î´Ö³Ö¤ò»ØÄꤹ¤ë¤Î¤Ë¡ÖShooting:¡×¥â¥¸¥å¡¼¥ë¤Î¡ÖDelay_Between_Shots:¡×¥Î¡¼¥É¤Ç¤Ï¤Ê¤¯¡¢Ëܥ⥸¥å¡¼¥ë¤Î¡ÖOpen_Duration¡×µÚ¤Ó¡ÖClose_Duration¡×¥Î¡¼¥É¤òÂå¤ï¤ê¤Ë»ÈÍѤ·¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£

Open_Duration:(³«¤¯ÃÙ±ä»þ´Ö)
(bolt/lever/pump/...)¤ò³«¤¯¤È¤­¤ÎÃÙ±ä»þ´Ö¤ò»ØÄꤷ¤Þ¤¹¡£¡Öslide¡×¤Ë¤ÏɬÍפʤ¤¤«¤â¤·¤ì¤Þ¤»¤ó¡£

Close_Duration:(ÊĤ¸¤ëÃÙ±ä»þ´Ö)
(bolt/lever/pump/slide/...)¤òÊĤ¸¤ë¤È¤­¤ÎÃÙ±ä»þ´Ö¤ò»ØÄꤷ¤Þ¤¹¡£

Sound_Open:(³«¤¯²»)
³«¤¯²»¤ò»ØÄꤷ¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Sound_Close:(ÊĤ¸¤ë²»)
ÊĤ¸¤ë²»¤ò»ØÄꤷ¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Scope(¥¹¥³¡¼¥×)

    Scope:
        Enable: <true/false>
        Night_Vision: <true/false>
        Zoom_Amount: <amount>
        Zoom_Bullet_Spread: <amount>
        Zoom_Before_Shooting: <true/false>
        Sounds_Toggle_Zoom: <sound>,(...)

Enable:(¥¹¥³¡¼¥×¤ÎÍ­¸ú²½)
¡Ötrue¡×¤ÇÍ­¸ú²½¤¹¤ë¤È¡¢°Ê²¼¤Î¹àÌܤòÀßÄê½ÐÍè¤Þ¤¹¡£

Night_Vision:(°Å»ë)
¥¹¥³¡¼¥×¤òÇÁ¤­¤³¤ó¤À»þ¤Ë°Å»ë¥Ý¡¼¥·¥ç¥ó¤ò°û¤ó¤À¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£

Zoom_Amount:(ÇÜΨ)
¿ôÃͤ¬¹â¤¤¤Û¤ÉÇÜΨ¤¬¹â¤¤¡£Ã±½ã¤Ë²¿ÇܤȤ¤¤¦ÏäǤϤʤ¤¤è¤¦¤Ç¤¹¡£¡Ö10¡×¤ÎÀßÄê¤Î½Æ¤â¤¢¤ê¤Þ¤¹¤¬¡¢¡Ö1-5¡×¤Î¿ôÃͤ¬¿ä¾©¤µ¤ì¤Æ¤¤¤Þ¤¹¡£

Zoom_Bullet_Spread:(³ÈÂç»þ¤Î½¸ÃÆÀ­)
¥¹¥³¡¼¥×»ÈÍÑ»þ¤ÎÃƤν¸ÃÆÀ­¤ò»ØÄꤷ¤Þ¤¹¡£

Zoom_Before_Shooting:
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢¥¹¥³¡¼¥×¤òÇÁ¤¤¤Æ¤¤¤ë»þ¤·¤«È¯¼Í¤Ç¤­¤Ê¤¯¤Ê¤ê¤Þ¤¹¡£

Sounds_Toggle_Zoom:(¥¹¥³¡¼¥×¤òÇÁ¤­¤³¤ó¤À»þ¤Î²»)
²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Riot shields(¥é¥¤¥ª¥Ã¥È¥·¡¼¥ë¥É)

    Riot_Shield:
        Enable: <true/false>
        Do_Not_Block_Projectiles: <true/false>
        Do_Not_Block_Melee_Attacks: <true/false>
        Durability_Based_On_Damage: <true/false>
        Durability_Loss_Per_Hit: <amount>
        Forcefield_Mode: <true/false>
        Sounds_Blocked: <sound>,(...)
        Sounds_Break: <sound>,(...)

Enable:(¥é¥¤¥ª¥Ã¥È¥·¡¼¥ë¥É¤ÎÍ­¸ú²½)
¡Ötrue¡×¤Ç¥é¥¤¥ª¥Ã¥È¥·¡¼¥ë¥É¤È¤·¤Æ»ÈÍѤ¹¤ë¤³¤È¤ò²Äǽ¤Ë¤·¤Þ¤¹¡£¥é¥¤¥ª¥Ã¥È¥·¡¼¥ë¥É¤Ï¡¢±¦¥¯¥ê¥Ã¥¯¤Ç¹½¤¨¤Æ¤¤¤ë»þ¤Ë´°Á´¤Ë¹¶·â¤òËɤ®¤Þ¤¹¡£¤³¤ì¤Ï¡Ö·õ¡×¤Ç¤Î¤ß»È¤¦¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£

Do_Not_Block_Projectiles:(±óµ÷Î¥¹¶·â(½Æ¤äµÝ¡©)¤òËɤ°¤«)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢±óµ÷Î¥¹¶·â¤òËɤ²¤Ê¤¯¤Ê¤ë¡£

Do_Not_Block_Melee_Attacks:(ÍðÆ®¡©(±óµ÷Î¥¤Ç¤Ï¤Ê¤¯ÉáÄ̤˲¥¤Ã¤¿»þ¤Î¡©)¥À¥á¡¼¥¸¤òËɤ°¤«)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢Ëɤ²¤Ê¤¯¤Ê¤ë¡£

Durability_Based_On_Damage:(Âѵ×Ãͤθº¾¯¤Ë¥À¥á¡¼¥¸¤ò²ÃÌ£¤¹¤ë¤«)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢²¼µ­¤Î¡ÖDurability_Loss_Per_Hit:¡×¤Ç¤ÎÂѵ×Ãͤθº¾¯Î̤˥À¥á¡¼¥¸¤ÎÎ̤ò²ÃÌ£¤¹¤ë¡£¡ÖDu***Durability_Loss_Per_Hit: 10¡×¤Î¾õÂÖ¤ÇËܥΡ¼¥É¤ò¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢4¤Î¥À¥á¡¼¥¸¤ò¥é¥¤¥ª¥Ã¥È¥·¡¼¥ë¥É¤ÇËɤ¤¤À»þ¤Ë¡¢4¡ß10¤Ç40¤ÎÂѵ×Ãͤ¬ºï¤é¤ì¤ë¤è¤¦¤Ë¤Ê¤ë¡£

Durability_Loss_Per_Hit:(¹¶·â¤òËɤ¤¤À»þ¤ÎÂѵ×Ãͤθº¾¯ÎÌ)
1²ó¹¶·â¤ò¼õ¤±¤¿»þ¤Ë¸º¤ëÂѵ×ÃͤÎÎ̤òÀßÄꤹ¤ë¡£

Forcefield_Mode:(Á´Êý¸þ¥¬¡¼¥È¥â¡¼¥É)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢Á´¤Æ¤ÎÊý¸þ¤Î¹¶·â¤òËɤ²¤ë¤è¤¦¤Ë¤Ê¤ë¡£(¥Ç¥Õ¥©¥ë¥È¤Ç¤ÏÁ°Êý¤Î¤ß)

Sounds_Blocked:(¹¶·â¤òËɤ¤¤À»þ¤Î²»)
²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Sounds_Break:(¥é¥¤¥ª¥Ã¥È¥·¡¼¥ë¥É¤¬²õ¤ì¤¿»þ¤Î²»)
²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Weapon stores(´ÇÈÄ¥·¥ç¥Ã¥×)

    SignShops:
        Enable: <true/false>
        Price: <itemID-amount>
        Sign_Gun_ID: <unique number>

Enable:(´ÇÈÄ¥·¥ç¥Ã¥×¤ÎÍ­¸ú²½)
¡Ötrue¡×¤ÇÍ­¸ú²½¤¹¤ë¤È¡¢°Ê²¼¤Î¹àÌܤòÀßÄê½ÐÍè¤Þ¤¹¡£

Price:(²Á³Ê(¥¢¥¤¥Æ¥à¤È¿ôÎ̤ò»ØÄꤹ¤ëʪ¡¹¸ò´¹))
¡ÖPrice: 35~1-12¡×¤ÈÀßÄꤹ¤ë¤È¥ª¥ì¥ó¥¸¿§¤ÎÍÓÌÓ12¸Ä¤Ç¹ØÆþ¤Ç¤­¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£

Sign_Gun_ID:(Éð´ïÈÖ¹æ)
¡Ö1-999¡×¤Î¾¤ÎÉð´ï¤È½ÅÊ£¤·¤Ê¤¤ÈÖ¹æ¤òÍ¿¤¨¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£

Custom crafting recipes(¥ª¥ê¥¸¥Ê¥ë¥ì¥·¥Ô)

    Crafting:
        Enable: <true/false>
        Shaped: <true/false>
        Ingredients: <ingredients>

Enable:(¥«¥¹¥¿¥à¥ì¥·¥Ô¤ÎÍ­¸ú²½)
¡Ötrue¡×¤ÇÍ­¸ú²½¤¹¤ë¤È¡¢°Ê²¼¤Î¹àÌܤòÀßÄê½ÐÍè¤Þ¤¹¡£¥×¥ì¥¤¥ä¡¼¤¬¥¯¥é¥Õ¥È¤¹¤ë¤¿¤á¤Ë¤Ï¡Öcrackshot.craft.<weapon>¡×¤Î¥Ñ¡¼¥ß¥Ã¥·¥ç¥ó¤¬É¬ÍפǤ¹¡£

Shaped:(ºàÎÁ¤ÎÇÛÃÖ¤¹¤ë°ÌÃÖ¤òÌ䤦¤«)
¡Ötrue¡×¤ÇÍ­¸ú²½¤¹¤ë¤È¡¢ºàÎÁ¤òÀµ³Î¤Ê·Á¤ËÇÛÃÖ¤·¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£¤Þ¤¿¡¢·Á¤òÀßÄꤹ¤ë¤¿¤á¤Ë9¤ÄÁ´¤Æ¤ÎÀßÄê¤òÆþÎϤ·¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£

Ingredients:(ºàÎÁ)
¥ì¥·¥Ô¤ÎºàÎÁ¤ò»ØÄꤷ¤Þ¤¹

¡ÖShaped: true¡×¤Î»þ¤ÎÎ㡧

¾å¤Î²èÁü¤Î¥ì¥·¥Ô¤òÎã¤ËÀâÌÀ¤·¤Þ¤¹¡£¥¯¥â¤ÎÁã¤Î¥¢¥¤¥Æ¥àID¤Ï¡Ö30¡×¡¢¤Ò¤Ó¤ÎÆþ¤Ã¤¿ÀÐ¥ì¥ó¥¬¤Ï¡Ö98~2¡×¤Ç¤¹¡£²¿¤âÃÖ¤«¤Ê¤¤¤È¤³¤í¤Ï¡Ö0¡×¤Ç¤¹¡£¡ÖIngredients: 30,0,98~2,0,30,0,98~2,98~2,30¡×¤È¤¹¤ì¤Ð¾å¤Î²èÁü¤Î¥ì¥·¥Ô¤Ë¤Ê¤ê¤Þ¤¹¡£·«¤êÊÖ¤·¤Þ¤¹¤¬¡¢¡Ö¡ÖShaped: true¡×¤Î»þ¡×¤Ï9¤ÄÁ´¤Æ¤ÎÃͤòÆþÎϤ·¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£

¡ÖShaped: false¡×¤Î»þ¤ÎÎ㡧

¾å¤Î²èÁü¤Î¥ì¥·¥Ô¤òÎã¤ËÀâÌÀ¤·¤Þ¤¹¡£ÀФΥ¢¥¤¥Æ¥àID¤Ï¡Ö1¡×¡¢¥¯¥â¤ÎÁã¤Ï¡Ö30¡×¤Ç¤¹¡£¤³¤Î¾ì¹ç¡ÖIngredients: 30,30,1¡×Åù¤ÈÆþÎϤ¹¤ì¤Ð·Á¤ò»ØÄꤷ¤Ê¤¤¥ì¥·¥Ô¤Î´°À®¤Ç¤¹¡£ÃÖ¤¯·Á¤ò»ØÄꤷ¤Ê¤¤¤Î¤Ç¥¢¥¤¥Æ¥àID¤ò½ñ¤¯½çÈ֤ϽÅÍפǤϤ¢¤ê¤Þ¤»¤ó¡£¡ÖIngredients: 1,30,30¡×¡ÖIngredients: 30,30,1¡×¡ÖIngredients: 30,1,30¡×¤Î¤¤¤º¤ì¤â¾å¤Î²èÁü¤Î¥ì¥·¥Ô¤È¤·¤Æµ¡Ç½¤¹¤ë¤Ç¤·¤ç¤¦¡£

Region checks(»ÈÍѾì½ê¤Î¥Á¥§¥Ã¥¯)

    Region_Check:
        Enable: <true/false>
        World_And_Coordinates: <worldname,X1,Y1,Z1,X2,Y2,Z2>|(...)
        Message_Of_Denial: <message>

Enable:(»ÈÍѾì½ê¤Î¥Á¥§¥Ã¥¯¤òÍ­¸ú¤Ë¤¹¤ë)
¡Ötrue¡×¤ÇÍ­¸ú²½¤¹¤ë¤È¡¢°Ê²¼¤Î¹àÌܤÇÀßÄꤷ¤¿ÎΰèÆâ¤Î¤ß¤ÇÉð´ï¤ò»ÈÍѽÐÍè¤Þ¤¹¡£

World_And_Coordinates:(¥ï¡¼¥ë¥É¤ÈºÂɸ¤Î»ØÄê)
¡Öworldname¡×¤Ë¤Ï¥ï¡¼¥ë¥É̾¤ò»ØÄꤷ¤Æ²¼¤µ¤¤¡£¤³¤Î¥µ¡¼¥Ð¤Î¾ì¹ç¡Öhome¡×¡Öhome_nether¡×¡Öhome_the_end¡×Åù¤ò»ØÄꤷ¤Þ¤¹¡£¡ÖX1,Y1,Z1¡×¤Ë¤ÏÎΰè¤Î1¤ÄÌܤγѤκÂɸ¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£¡ÖX2,Y2,Z2¡×¤Ë¤ÏÎΰè¤Î2¤ÄÌܤγѤκÂɸ¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£WorldEdit¤ÇÈÏ°ÏÁªÂò¤ò¤¹¤ë»þ¤ÈƱ¤¸Í×ÎΤǤ¹¡£ºÂɸ¤Ë¤Ï¾®¿ôÅÀ°Ê²¼¤Î¿ôÃͤÏÆþÎϤǤ­¤Þ¤»¤ó¤Î¤Ç¡¢É¬¤ºÀ°¿ô¤ò»ØÄꤷ¤Æ²¼¤µ¤¤¡£Ê£¿ô¤ÎÎΰè¤ò»ØÄꤹ¤ë¾ì¹ç¤Ï¡Ö|¡×¤Ç¶èÀڤäƲ¼¤µ¤¤¡£

Message_Of_Denial:(»È¤¨¤Ê¤¤¤È¤­¤Î¥á¥Ã¥»¡¼¥¸)
Îΰ賰¤Ç¡¢»È¤¨¤Ê¤¤¤È¤­¤ËÉð´ï¤Î½êÍ­¼Ô¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸¤Ç¤¹¡£ÆüìÊÑ¿ô¤ò¥µ¥Ý¡¼¥È¤·¤Þ¤»¤ó¡£

Custom death messages(¥«¥¹¥¿¥à»àË´¥á¥Ã¥»¡¼¥¸)

    Custom_Death_Message:
        Normal: <message>
        HeadShot: <message>

Normal:(Ä̾ï»àË´»þ¤Î¥á¥Ã¥»¡¼¥¸)
µ¾À·¼Ô¤¬¤³¤ÎÉð´ï¤Ë¤è¤Ã¤Æ»¦¤µ¤ì¤¿»þ¤Ë¡¢¥µ¡¼¥ÐÁ´ÂΤËή¤ì¤ë¥á¥Ã¥»¡¼¥¸¤ò»ØÄꤷ¤Þ¤¹¡£¤³¤Î¥á¥Ã¥»¡¼¥¸¤Ë¤Ï <flight> ¤È <damage> ¤ÎÆüìÊÑ¿ô¤¬»ÈÍѽÐÍè¤Þ¤»¤ó¡£

HeadShot:(¥Ø¥Ã¥É¥·¥ç¥Ã¥È»àË´»þ¤Î¥á¥Ã¥»¡¼¥¸)
¤³¤Î¹àÌܤϤޤÀÄɲ䵤ì¤Æ¤¤¤Þ¤»¤ó¤¬¡¢¾­ÍèŪ¤Ëµ¾À·¼Ô¤¬¤³¤ÎÉð´ï¤Î¥Ø¥Ã¥É¥·¥ç¥Ã¥È¤Ë¤è¤Ã¤Æ»¦¤µ¤ì¤¿»þ¤Ë¡¢¥µ¡¼¥ÐÁ´ÂΤËή¤ì¤ë¥á¥Ã¥»¡¼¥¸¤ò»ØÄê¤Ç¤­¤ë¤è¤¦¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£

Headshots(¥Ø¥Ã¥É¥·¥ç¥Ã¥È)

    Headshot:
        Enable: <true/false>
        Bonus_Damage: <amount>
        Message_Shooter: <message>
        Message_Victim: <message>
        Sounds_Shooter: <sound>,(...)
        Sounds_Victim: <sound>,(...)

Enable:(¥Ø¥Ã¥É¥·¥ç¥Ã¥È¤òÍ­¸ú¤Ë¤¹¤ë)
¡Ötrue¡×¤Ç¡¢Ãƴݤ¬¡¢Æ¬¤Ë¤¢¤¿¤Ã¤¿»þ¤Î¤³¤È¤ò¹Íθ¤·¤Þ¤¹¡£

Bonus_Damage:(¥Ü¡¼¥Ê¥¹¥À¥á¡¼¥¸)
¥Ø¥Ã¥É¥·¥ç¥Ã¥È»þ¤Ë²Ã»»¤µ¤ì¤ë¥À¥á¡¼¥¸¤òÀßÄꤷ¤Þ¤¹¡£

Message_Shooter:(¼Í·â¼ê¤Ø¤Î¥á¥Ã¥»¡¼¥¸)
¥Ø¥Ã¥É¥·¥ç¥Ã¥È»þ¤Ë¼Í·â¼ê¤ØÁ÷¤é¤ì¤ë¥á¥Ã¥»¡¼¥¸¤ò»ØÄꤷ¤Þ¤¹¡£

Message_Victim:(µ¾À·¼Ô¤Ø¤Î¥á¥Ã¥»¡¼¥¸)
¥Ø¥Ã¥É¥·¥ç¥Ã¥È»þ¤Ëµ¾À·¼Ô¤ØÁ÷¤é¤ì¤ë¥á¥Ã¥»¡¼¥¸¤ò»ØÄꤷ¤Þ¤¹¡£

Sounds_Shooter:(¼Í·â¼ê¤ØÁ÷¤ë²»)
¥Ø¥Ã¥É¥·¥ç¥Ã¥È»þ¤Ë¼Í·â¼ê¤ØÁ÷¤é¤ì¤ë²»¤ò»ØÄꤷ¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Sounds_Victim:(µ¾À·¼Ô¤ØÁ÷¤ë²»)
¥Ø¥Ã¥É¥·¥ç¥Ã¥È»þ¤Ëµ¾À·¼Ô¤ØÁ÷¤é¤ì¤ë²»¤ò»ØÄꤷ¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Backstabs(¥Ð¥Ã¥¯¥¹¥¿¥Ö(Çظ夫¤é¤Î¹¶·â¡©))

    Backstab:
        Enable: <true/false>
        Bonus_Damage: <amount>
        Message_Shooter: <message>
        Message_Victim: <message>
        Sounds_Shooter: <sound>,(...)
        Sounds_Victim: <sound>,(...)

Enable:(¥Ð¥Ã¥¯¥¹¥¿¥Ö¤òÍ­¸ú¤Ë¤¹¤ë)
¡Ötrue¡×¤Ç¡¢Ãƴݤ¬¡¢µ¾À·¼Ô¤ÎÇظ夫¤éÅö¤¿¤Ã¤¿»þ¤Î¤³¤È¤ò¹Íθ¤·¤Þ¤¹¡£

Bonus_Damage:(¥Ü¡¼¥Ê¥¹¥À¥á¡¼¥¸)
¥Ð¥Ã¥¯¥¹¥¿¥Ö»þ¤Ë²Ã»»¤µ¤ì¤ë¥À¥á¡¼¥¸¤òÀßÄꤷ¤Þ¤¹¡£

Message_Shooter:(¼Í·â¼ê¤Ø¤Î¥á¥Ã¥»¡¼¥¸)
¥Ð¥Ã¥¯¥¹¥¿¥Ö»þ¤Ë¼Í·â¼ê¤ØÁ÷¤é¤ì¤ë¥á¥Ã¥»¡¼¥¸¤ò»ØÄꤷ¤Þ¤¹¡£

Message_Victim:(µ¾À·¼Ô¤Ø¤Î¥á¥Ã¥»¡¼¥¸)
¥Ð¥Ã¥¯¥¹¥¿¥Ö»þ¤Ëµ¾À·¼Ô¤ØÁ÷¤é¤ì¤ë¥á¥Ã¥»¡¼¥¸¤ò»ØÄꤷ¤Þ¤¹¡£

Sounds_Shooter:(¼Í·â¼ê¤ØÁ÷¤ë²»)
¥Ð¥Ã¥¯¥¹¥¿¥Ö»þ¤Ë¼Í·â¼ê¤ØÁ÷¤é¤ì¤ë²»¤ò»ØÄꤷ¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Sounds_Victim:(µ¾À·¼Ô¤ØÁ÷¤ë²»)
¥Ð¥Ã¥¯¥¹¥¿¥Ö»þ¤Ëµ¾À·¼Ô¤ØÁ÷¤é¤ì¤ë²»¤ò»ØÄꤷ¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Critical hits(¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È)

    Critical_Hits:
        Enable: <true/false>
        Bonus_Damage: <amount>
        Chance: <percentage>
        Message_Shooter: <message>
        Message_Victim: <message>
        Sounds_Shooter: <sound>,(...)
        Sounds_Victim: <sound>,(...)

Enable:(¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È¤òÍ­¸ú¤Ë¤¹¤ë)
¡Ötrue¡×¤Ç¡¢³ÎΨ¤Çµ¯¤³¤ë¡¢¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È¤òÍ­¸ú¤Ë¤·¤Þ¤¹¡£

Bonus_Damage:(¥Ü¡¼¥Ê¥¹¥À¥á¡¼¥¸)
¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Ë²Ã»»¤µ¤ì¤ë¥À¥á¡¼¥¸¤òÀßÄꤷ¤Þ¤¹¡£

Chance:(³ÎΨ)
¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È¤Îµ¯¤³¤ë³ÎΨ¤ò»ØÄꤷ¤Þ¤¹¡£¡Ö1-100¡×¤ÎÃͤò»ØÄꤷ¤Þ¤¹¡£¡Ö100¡×¤Ï¡Ö100%(ɬ¤ºµ¯¤³¤ë)¡×¤ò°ÕÌ£¤·¤Þ¤¹¡£

Message_Shooter:(¼Í·â¼ê¤Ø¤Î¥á¥Ã¥»¡¼¥¸)
¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Ë¼Í·â¼ê¤ØÁ÷¤é¤ì¤ë¥á¥Ã¥»¡¼¥¸¤ò»ØÄꤷ¤Þ¤¹¡£

Message_Victim:(µ¾À·¼Ô¤Ø¤Î¥á¥Ã¥»¡¼¥¸)
¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Ëµ¾À·¼Ô¤ØÁ÷¤é¤ì¤ë¥á¥Ã¥»¡¼¥¸¤ò»ØÄꤷ¤Þ¤¹¡£

Sounds_Shooter:(¼Í·â¼ê¤ØÁ÷¤ë²»)
¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Ë¼Í·â¼ê¤ØÁ÷¤é¤ì¤ë²»¤ò»ØÄꤷ¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Sounds_Victim:(µ¾À·¼Ô¤ØÁ÷¤ë²»)
¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Ëµ¾À·¼Ô¤ØÁ÷¤é¤ì¤ë²»¤ò»ØÄꤷ¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Summon entities(¾¤´­)

    Spawn_Entity_On_Hit:
        Enable: <true/false>
        Chance: <percentage>
        EntityType_Baby_Explode_Amount: <entity-baby-explode-amount>,(...)
        Make_Entities_Target_Victim: <true/false>
        Timed_Death: <ticks>
        Entity_Disable_Drops: <true/false>
        Message_Shooter: <message>
        Message_Victim: <message>

Enable:(¾¤´­¤òÍ­¸ú¤Ë¤¹¤ë)
¡Ötrue¡×¤Ç¡¢³ÎΨ¤Çµ¯¤³¤ë¡¢¾¤´­¤òÍ­¸ú¤Ë¤·¤Þ¤¹¡£

Chance:(³ÎΨ)
¾¤´­¤Îµ¯¤³¤ë³ÎΨ¤ò»ØÄꤷ¤Þ¤¹¡£¡Ö1-100¡×¤ÎÃͤò»ØÄꤷ¤Þ¤¹¡£¡Ö100¡×¤Ï¡Ö100%(ɬ¤ºµ¯¤³¤ë)¡×¤ò°ÕÌ£¤·¤Þ¤¹¡£

Mob_Name:(¥â¥Ö¤Î¥«¥¹¥¿¥à¥Í¡¼¥à)
̾»¥¤ÇÉÕ¤±¤¿¤è¤¦¤Ê̾Á°¤òÀßÄꤹ¤ë¤³¤È¤¬¤Ç¤­¤Þ¤¹¡£¤³¤Î¥Î¡¼¥É¤Ï¥ª¥×¥·¥ç¥ó¤Ê¤Î¤ÇÀßÄꤷ¤Ê¤¯¤Æ¤âÎɤ¤¤Ç¤¹¡£
Ãí¡§¥â¥Ö¤ÎID¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¥â¥Ö¤ÎID¤Ï²¼µ­¤Î¡ÖEntityType¡×¤ÇÀßÄꤷ¤Þ¤¹¡£

EntityType_Baby_Explode_Amount:(¾¤´­¤¹¤ë¥â¥Ö¤ÎÀßÄê)
¾¤´­¤¹¤ë¥â¥Ö¤ÎÀßÄê¤ò¤·¤Þ¤¹¡£
  • ¡Öentity¡×¤Ë¤Ï¥â¥Ö¤Î̾Á°¤òÆþÎϤ·¤Æ²¼¤µ¤¤¡£¡Ö¥â¥Ö¥¿¥¤¥×¡×¤Î¥Ú¡¼¥¸¤ò»²¹Í¤Ë¤·¤Æ²¼¤µ¤¤¡£
  • ¡Öbaby¡×¤Ë¤Ï¤½¤ì¤¬ÍÄÂΤǤ¢¤ë¤«¤É¤¦¤«¤òtrue¤«false¤Ç»ØÄꤷ¤Æ²¼¤µ¤¤¡£true¤ÇÍÄÂΤˤʤê¤Þ¤¹¡£
  • ¡Öexplode¡×¤Ë¤Ï¾¤´­¤·¤¿¥â¥Ö¤¬»àË´¤¹¤ëºÝ¤ËÇúȯ¤¹¤ë¤«¤É¤¦¤«¤ò»ØÄꤷ¤Þ¤¹¡£true¤«false¤Ç»ØÄꤷ¤Æ²¼¤µ¤¤¡£true¤ÇÇúȯ¤·¤Þ¤¹¡£
  • ¡Öamount¡×¤Ë¤Ï¾¤´­¤µ¤ì¤ëÎ̤ò»ØÄꤷ¤Æ²¼¤µ¤¤¡£
  • Ê£¿ô¤Î¼ïÎà¤Î¥â¥Ö¤ò¾¤´­¤·¤¿¤¤¾ì¹ç¤Ï¡Ö,¡×¤Ç¶èÀڤäƲ¼¤µ¤¤¡£

Î㡧¡ÖEntityType_Baby_Explode_Amount: PIG-TRUE-TRUE-4¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢»àË´»þ¤ËÇúȯ¤¹¤ë4ɤ¤Î»ÆÆÚ(PIG¤ÎÍÄÂÎ)¤¬¾¤´­¤µ¤ì¤ë¤Ç¤·¤ç¤¦¡£

Ãí¡§»àË´»þ¤ÎÇúȯȾ·Â¤Ï2(TNT¤ÎȾʬ)¤Ç¤¹¡£¡Öbaby¡×¤ò¡Ötrue¡×¤Ë¤·¤¿¥¯¥ê¡¼¥Ñ¡¼¤ÏÍë¤òÅ»¤Ã¤¿¥¯¥ê¡¼¥Ñ¡¼(½ê°âµð¾¢)¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£

àôËö¡§¥¾¥ó¥Ó¤È¥¾¥ó¥Ó¥Ô¥Ã¥°¥Þ¥ó¤âÍÄÂΤò»ý¤Á¤Þ¤¹¡£

Make_Entities_Target_Victim:(µ¾À·¼Ô¤ò¥¿¡¼¥²¥Ã¥È¤Ë¤¹¤ë¤«)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢¾¤´­¤µ¤ì¤¿¥â¥Ö¤Ïµ¾À·¼Ô¤òÄɤ¤¤«¤±²ó¤¹¤Ç¤·¤ç¤¦¡£

Timed_Death:(¾¤´­¤µ¤ì¤¿¥â¥Ö¤¬»à¤Ì¤Þ¤Ç¤Î»þ´Ö)
¾¤´­¤µ¤ì¤¿¥â¥Ö¤¬»àË´¤¹¤ë¤Þ¤Ç¤Î»þ´Ö¡Öticks¡×¤ò»ØÄꤷ¤Þ¤¹¡£

Entity_Disable_Drops:(¾¤´­¤µ¤ì¤¿¥â¥Ö¤¬¥É¥í¥Ã¥×¤¹¤ë¤«)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢»àË´¤·¤¿¥â¥Ö¤Ï¥¢¥¤¥Æ¥à¤ä·Ð¸³Ãͤò¥É¥í¥Ã¥×¤·¤Þ¤»¤ó¡£

Message_Shooter:(¼Í·â¼ê¤ØÁ÷¤ë¥á¥Ã¥»¡¼¥¸)
¾¤´­»þ¤Ë»þ¤Ë¼Í·â¼ê¤ØÁ÷¤é¤ì¤ë¥á¥Ã¥»¡¼¥¸¤ò»ØÄꤷ¤Þ¤¹¡£

Message_Victim:(µ¾À·¼Ô¤ØÁ÷¤ë¥á¥Ã¥»¡¼¥¸)
¾¤´­»þ¤Ë»þ¤Ëµ¾À·¼Ô¤ØÁ÷¤é¤ì¤ë¥á¥Ã¥»¡¼¥¸¤ò»ØÄꤷ¤Þ¤¹¡£

Flight time(ÈôæÆ»þ´Ö)

    Damage_Based_On_Flight_Time:
        Enable: <true/false>
        Bonus_Damage_Per_Tick: <amount>
        Minimum_Damage: <amount>
        Maximum_Damage: <amount>

Enable:(ÈôæÆ»þ´Ö¤òÍ­¸ú¤Ë¤¹¤ë)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢È¯¼Í¸å¤Ë¡¢µ¾À·¼Ô¤ØÃåÃƤ¹¤ë¤Þ¤Ç¤Î»þ´Ö¤ò¡¢Í¿¤¨¤ë¥À¥á¡¼¥¸¤Ë¹Íθ¤¹¤ë¤³¤È¤òÍ­¸ú¤Ë¤·¤Þ¤¹¡£

Bonus_Damage_Per_Tick:(ÃåÃƤ¹¤ë¤Þ¤Ç¤Î»þ´Ö¤Ë¤è¤ë¥À¥á¡¼¥¸¤ÎÁý¸º)
ȯ¼Í¸å¡¢ÃåÃƤ¹¤ë¤Þ¤Ç¤Î´Ö(ÈôæÆÃæ)¤Î¡Ötick¡×Ëè¤ËÁý¸º¤¹¤ë¥À¥á¡¼¥¸¤ò»ØÄꤷ¤Þ¤¹¡£Éé¤ÎÃͤòÆþÎϤ¹¤ì¤Ð¡¢É¸Åª¤Ø¤Îµ÷Î¥¤¬±ó¤¤¤Û¤ÉÍ¿¤¨¤ë¥À¥á¡¼¥¸¤¬¾¯¤Ê¤¯¤Ê¤ê¤Þ¤¹¡£Àµ¤ÎÃͤòÆþÎϤ¹¤ë¤È¡¢É¸Åª¤Ø¤Îµ÷Î¥¤¬±ó¤¤¤Û¤É¤ËÍ¿¤¨¤ë¥À¥á¡¼¥¸¤¬Â礭¤¯¤Ê¤ë¤Ç¤·¤ç¤¦¡£

Minimum_Damage:(¡ÖBonus_Damage_Per_Tick¡×¤¬Í­¸ú¤Ë¤Ê¤ëºÇÄã¸Â¤Î¥À¥á¡¼¥¸)
¡ÖBonus_Damage_Per_Tick¡×¤¬Í­¸ú¤Ë¤Ê¤ëºÇÄã¸Â¤Î¥À¥á¡¼¥¸¤òÀßÄꤷ¤Þ¤¹¡£

Î㡧¡ÖMinimum_Damage: 10¡×¡ÖBonus_Damage_Per_Tick: 2¡×¤ÈÀßÄꤷ¤Æ¡¢ÃåÃƤ¹¤ë¤Þ¤Ç¤Ë¡Ö4 ticks¡×³Ý¤«¤Ã¤¿¤È¤·¤Þ¤¹¡£¤¹¤ë¤ÈËÜÍè¤Ï¡Ö8¡×¤Î¥À¥á¡¼¥¸¤¬²Ã»»¤µ¤ì¤ë»ö¤Ë¤Ê¤ê¤Þ¤¹¤¬¡¢8¤Ï10̤Ëþ¤Ê¤Î¤Ç¡¢¥Ü¡¼¥Ê¥¹¥À¥á¡¼¥¸¤Ï²Ã»»¤µ¤ì¤Þ¤»¤ó¡£

Maximum_Damage:(¡ÖBonus_Damage_Per_Tick¡×¤è¤Ã¤Æ²Ã»»¤µ¤ì¤ëºÇÂç¸Â¤Î¥À¥á¡¼¥¸)
¡ÖBonus_Damage_Per_Tick¡×¤è¤Ã¤Æ²Ã»»¤µ¤ì¤¦¤ëºÇÂç¸Â¤Î¥À¥á¡¼¥¸¤òÀ©¸Â¤·¤Þ¤¹¡£

Î㡧¡ÖMaximum_Damage: 5¡×¡ÖBonus_Damage_Per_Tick: 2¡×¤ÈÀßÄꤷ¤Æ¡¢ÃåÃƤ¹¤ë¤Þ¤Ç¤Ë¡Ö4 ticks¡×³Ý¤«¤Ã¤¿¤È¤·¤Þ¤¹¡£¤¹¤ë¤ÈËÜÍè¤Ï¡Ö8¡×¤Î¥À¥á¡¼¥¸¤¬²Ã»»¤µ¤ì¤ë»ö¤Ë¤Ê¤ê¤Þ¤¹¤¬¡¢8¤Ï5¤è¤êÂ礭¤¤¤Î¤Ç¡¢¡Ö5¡×¤Î¥À¥á¡¼¥¸¤Î¤ß¤¬¥Ü¡¼¥Ê¥¹¥À¥á¡¼¥¸¤È¤·¤Æ²Ã»»¤µ¤ì¤Þ¤¹¡£

Airstrikes(¶õ½±(¹Ò¶õ»Ù±ç))

    Airstrikes:
        Enable: <true/false>
        Flare_Activation_Delay: <ticks>
        Particle_Call_Airstrike: <particle-effect>,(...)
        Message_Call_Airstrike: <message>
        Block_Type: <itemID> OR <itemID~data>
        Area: <amount>
        Distance_Between_Bombs: <amount>
        Height_Dropped: <amount>
        Vertical_Variation: <amount>
        Horizontal_Variation: <amount>
        Multiple_Strikes:
            Enable: <true/false>
            Number_Of_Strikes: <amount>
            Delay_Between_Strikes: <ticks>
        Sounds_Airstrike: <sound>,(...)

Enable:(¶õ½±(¹Ò¶õ»Ù±ç)¤òÍ­¸ú¤Ë¤¹¤ë)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢Ä̾ï¤Î¼Í·â»þ(Projectile_Type¤¬(snowball, egg, arrow)¤Î»þ)¤Ë¡¢¶õ½±¤¬Í×ÀÁ¤µ¤ì¤ë¤è¤¦¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£Projectile_Type¤ò¡Öflare¡×¤ËÀßÄꤹ¤ì¤Ð¡¢Éð´ï¤ò¼êÜØÃƤΤ褦¤ËÅꤲ¤¿¸å¤ËÍ×ÀÁ¤µ¤ì¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£

Flare_Activation_Delay:(¶õ½±¤¬¸Æ¤Ð¤ì¤ë¤Þ¤Ç¤ÎÃÙ±ä)
¡ÖProjectile_Type: flare¡×¤ÈÀßÄꤵ¤ì¤Æ¤¤¤ë»þ¤Î¤ßÀßÄê½ÐÍè¤Þ¤¹¡£Éð´ï¤òÅꤲ¤¿¸å¤Ë¶õ½±¤¬¸Æ¤Ð¤ì¤ë¤Þ¤Ç¤ÎÃÙ±ä»þ´Ö¤ò¡Öticks¡×¤ÇÀßÄꤷ¤Þ¤¹¡£

Particle_Call_Airstrike:(¶õ½±¤¬¸Æ¤Ð¤ì¤¿»þ¤Î¡Ö¥Ñ¡¼¥Æ¥£¥¯¥ë¥¨¥Õ¥§¥¯¥È¡×)
¶õ½±¤¬¸Æ¤Ð¤ì¤¿»þ¤Î¥Ñ¡¼¥Æ¥£¥¯¥ë¥¨¥Õ¥§¥¯¥È¤òÀßÄꤷ¤Þ¤¹¡£Åꤲ¤¿¥¢¥¤¥Æ¥à¤Î°ÌÃÖ(¤¢¤ë¤¤¤ÏÃåÃÆÃÏÅÀ)¤Ë¥¨¥Õ¥§¥¯¥È¤¬¸½¤ì¤Þ¤¹¡£¥Ñ¡¼¥Æ¥£¥¯¥ë¥¨¥Õ¥§¥¯¥È¤Î½ñ¼°¤Ï¡ÖParticle effects¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Message_Call_Airstrike:(¶õ½±¤¬¸Æ¤Ð¤ì¤¿»þ¤Ë¸Æ¤ó¤À¤â¤Î¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸¡£)
¶õ½±¤¬¸Æ¤Ð¤ì¤¿»þ¤Ë¡¢¡Ö¶õ½±¤ò¸Æ¤ó¤À¿Í¡×¤Ë¥á¥Ã¥»¡¼¥¸¤òÁ÷¤ê¤Þ¤¹¡£ÆüìÊÑ¿ô¤Ï <shooter> ¤Î¤ß¤¬»È¤¨¤Þ¤¹¡£

Block_Type:(ÇúÃƤ諤¿ÌÜ)
¾å¶õ¤«¤éÅê²¼¤µ¤ì¤ÆÍè¤ë¤Ç¤¢¤í¤¦¥¢¥¤¥Æ¥à¤Î¸«¤¿Ìܤò»ØÄꤷ¤Þ¤¹¡£

Î㡧¡ÖBlock_Type: 35~4¡×¤ÈÀßÄꤹ¤ì¤Ð²«¿§¤¤ÍÓÌÓ¤¬ÇúÃƤȤ·¤ÆÅê²¼¤µ¤ì¤Æ¤­¤Þ¤¹¡£

Area:(¶õÇú¤¹¤ëÎΰè(ÇúÃƤοô))
ÇúÃƤÏÀµÊý·Á¤Î¸ëÈ×Ìܾõ¤ËÍî¤È¤µ¤ì¤Þ¤¹¡£¡ÖArea: 5¡×¤È¤¹¤ë¤È5¡ß5=25¸Ä¤ÎÇúÃƤòÍî¤È¤·¤Þ¤¹¡£¡ÖArea: 2¡×¤È¤¹¤ë¤È2¡ß2=4¸Ä¤ÎÇúÃƤòÍî¤È¤·¤Þ¤¹¡£¤³¤Î¥Î¡¼¥É¤Ç¤ÏÀµÊý·Á¤Î°ìÊÕ¤ÎŤµ¤ò»ØÄꤷ¤Þ¤¹¡£

Distance_Between_Bombs:(ÇúÃƤÈÇúÃƤδֳÖ)
Íî¤È¤µ¤ì¤ëÇúÃƤÈÇúÃƤδ֤ε÷Î¥¤ò»ØÄꤷ¤Þ¤¹¡£¡Ö0¡×¤Ë¤¹¤ë¤È´Ö¤ÏÁ´¤¯Ìµ¤¯¤Ê¤ê°ì¤Ä¤Î²ô¤È¤·¤ÆÍî¤È¤µ¤ì¤ë¤Ç¤·¤ç¤¦¡£¡Ö1¡×¤Ë¤¹¤ë¤ÈÇúÃƤÏ1¥Þ¥¹Ëè¤ËÇÛÃÖ¤µ¤ìå°Ýß¾õÂÖ¤ÇÍî¤Á¤Æ¤¯¤ë¤Ç¤·¤ç¤¦¡£¡Ö2¡×¤Ë¥»¥Ã¥È¤¹¤ë¤ÈÇúÃƤÈÇúÃƤδ֤Ë1¥Þ¥¹¤Î¶õ´Ö¤¬¶õ¤±¤é¤ì¤ë¤Ç¤·¤ç¤¦¡£

Height_Dropped:(ÇúÃƤ¬Íî¤Á¤Æ¤¯¤ë¹â¤µ)
ÇúÃƤ¬Åê²¼¤µ¤ì¤ëÃåÃÆÃÏÅÀ¤«¤é¤Î¹â¤µ¤ò»ØÄꤷ¤Þ¤¹¡£

Î㡧¡Ö100¡×¤Ë¥»¥Ã¥È¤¹¤ì¤ÐÃåÃÆÃÏÅÀ¤«¤é100¥Ö¥í¥Ã¥¯¾å¶õ¤«¤éÇúÃƤ¬Åê²¼¤µ¤ì¤Æ¤­¤Þ¤¹¡£

Vertical_Variation:(¿âľÊý¸þ¤Î¥é¥ó¥À¥àÀ­)
ÇúÃƤÈÇúÃƤοâľÊý¸þ¤Î´Ö³Ö¤Î¥é¥ó¥À¥àÀ­¤òÀßÄꤷ¤Þ¤¹¡£

Horizontal_Variation:(¿åÊ¿Êý¸þ¤Î¥é¥ó¥À¥àÀ­)
ÇúÃƤÈÇúÃƤοåÊ¿Êý¸þ¤Î´Ö³Ö¤Î¥é¥ó¥À¥àÀ­¤òÀßÄꤷ¤Þ¤¹¡£

Multiple_Strikes:(Ê£¿ô²ó¤ËÅϤë¶õÇú)
  • Enable: - ¡Ötrue¡×¤ÇÍ­¸ú¤Ë¤·¤Þ¤¹¡£
  • Number_Of_Strikes: - ²¿²ó¶õÇú¤ò¹Ô¤¦¤«»ØÄꤷ¤Þ¤¹¡£
  • Delay_Between_Strikes: - ÇúÃƤÎÅê²¼¤ÈÅê²¼¤Î´Ö³Ö¤ò¡Öticks¡×¤Ç»ØÄꤷ¤Þ¤¹¡£

Sounds_Airstrike:
¶õ½±¤¬¸Æ¤Ð¤ì¤¿»þ¤Î²»¤ò»ØÄꤷ¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Explosive devices(µ¯ÇúÁõÃÖ)

    Explosive_Devices:
        Enable: <true/false>
        Device_Type: <landmine> OR <remote> OR <trap> OR <itembomb>
        Device_Info: <information>
        Sounds_Deploy: <sound>,(...)
        Remote_Place_Anywhere: <true/false>
        Message_Disarm: <message>
        Message_Trigger_Placer: <message>
        Message_Trigger_Victim: <message>
        Sounds_Alert_Placer: <sound>,(...)
        Sounds_Trigger: <sound>,(...)

Enable:(µ¯ÇúÁõÃÖ¤òÍ­¸ú¤Ë¤¹¤ë¤«)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢²¼µ­¤Î¤è¤¦¤Ê¤â¤Î¤Î¤¿¤á¤Îµ¯ÇúÁõÃÖ¤¬Í­¸ú¤Ë¤Ê¤ê¤Þ¤¹¡£
  • ÃÏÍë(landmines) - ÀÜ¿¨¤Ë¤è¤êÇúȯ¤¹¤ë¥Þ¥¤¥ó¥«¡¼¥È¡£PvP¤¬¥ª¥Õ¤À¤ÈÍøÍѤǤ­¤Ê¤¤¡£
  • ¥ê¥â¥³¥óÇúÃÆ(remote) - ±ó³ÖÁàºî¤ÇÇúÇˤ¹¤ë¤³¤È¤Î¤Ç¤­¤ëƬ¤È¤Ê¤ë¡£PvP¤¬¥ª¥Õ¤À¤ÈÍøÍѤǤ­¤Ê¤¤(¥ª¡¼¥Ê¡¼°Ê³°¤ÎÇ˲õ»þ¤Ë²õ¤»¤Ê¤¤¤¬Çúȯ¤·¤Ê¤¤¡¢µ¯Çú¤·¤Æ¤â¥À¥á¡¼¥¸¤òÍ¿¤¨¤é¤ì¤Ê¤¤¡£)¡£
  • æ«(trap) - ¥Ç¥£¥¹¥Ú¥ó¥µ¡¼¤«¤éȯ¼Í¤µ¤ì¤ë¤ÈÇúȯ¡¢¤³¤Î¥¢¥¤¥Æ¥à¤¬Æþ¤Ã¤¿¥Á¥§¥¹¥È¤ò³«¤¯¤ÈÇúȯ¡¢¤³¤Î¥¢¥¤¥Æ¥à¤ò½¦¤¦¤ÈÇúȯ¤¹¤ë¡£¥Á¥§¥¹¥È¤ò³«¤¯¡¢¥¢¥¤¥Æ¥à¤ò½¦¤¦¤È¸À¤¦µ¯Çú¤ÏPvP¤¬¥ª¥Õ¤À¤ÈÍøÍѤǤ­¤Ê¤¤(¥Ç¥£¥¹¥Ú¥ó¥µ¡¼¤«¤éȯ¼Í¤µ¤ì¤¿»þ¤ÎÇúȯ¤Ï¥À¥á¡¼¥¸Í­¤ê¤Ã¤Ý¤¤)¡£
  • ¥ê¥â¥³¥óÇúÃÆ(itembomb) - ¾åµ­remote¤Î¥¢¥¤¥Æ¥à¥Ð¡¼¥¸¥ç¥ó¡£
Ãí¡§Çúȯ¤ÎÀ­¼Á¤ò·èÄꤹ¤ë¤¿¤á¤Ë¤Ï¡¢¡ÖExplosions¡×¥â¥¸¥å¡¼¥ë¤òÀßÄꤹ¤ëɬÍפ¬¤¢¤ê¤Þ¤¹¡£

Device_Type:(ÁõÃ֤μïÎà)
°Ê²¼¤Î3¤Ä¤ÎÃͤò»ØÄê¤Ç¤­¤ë¡£
  • landmine - ÃÏÍ롣Ũ¤È¤ÎÀÜ¿¨¤Ë¤è¤êÇúȯ¤¹¤ë¥Þ¥¤¥ó¥«¡¼¥È¤Ç¤¹¡£ÀßÃÖ¤·¤¿ÃÏÍë¤Ï¡¢¥µ¡¼¥Ð¡¼¤¬ºÆµ¯Æ°¤·¤Æ¤â¸úÎϤ¬¼º¤ï¤ì¤Ê¤¤¤Ç¤·¤ç¤¦¡£¤Þ¤¿¡¢Ãƴݤ˷⤿¤ì¤¿»þ¤âÇúȯ¤¹¤ë¤Ç¤·¤ç¤¦¡£ÀßÃÖ¤·¤¿¿Í¤¬¥ª¥ó¥é¥¤¥ó¤Ê¤é¤Ð¡¢¥Õ¥ì¥ó¥É¥ê¡¼¥Õ¥¡¥¤¥¢(Åö¥µ¡¼¥Ð¤Ç¤Ïmcmmo¤Î¥Ñ¡¼¥Æ¥£¤Ç¤â¥Õ¥ì¥ó¥É¥ê¡¼¥Õ¥¡¥¤¥¢Í­¸ú¤Ê¤Î¤Ç¡¢PvP¥ï¡¼¥ë¥É°Ê³°¤Ç¤Ï»È¤¨¤Ê¤¤¤È¤¤¤¦Ç§¼±¤ÇÎɤ¤¤Ï¤º¡£)¤Ç¤¢¤ë¤«¤Î¥Á¥§¥Ã¥¯¤¬¹Ô¤ï¤ì¡¢¡ÖFactions¡×¤ä¡ÖPVPArena¡×¤È¸À¤Ã¤¿Â¾¤Î¥×¥é¥°¥¤¥ó¤Ë¤è¤Ã¤ÆÄ󶡤µ¤ì¤ë¡¢Å¨¤Ç¤¢¤ë¤«¥Á¡¼¥à¤Ç¤¢¤ë¤«¤Î¼±Ê̤ò²Äǽ¤Ë¤¹¤ë¤Ç¤·¤ç¤¦¡£ÃÏÍë¤Ï¡¢¸Ä¿Í¤Îºâ»º¤ò¼é¤ë¤¿¤á¤Ë»ÈÍѤǤ­¤Þ¤¹¡£ÃÏÍ뤬»à¤Ë»ê¤é¤·¤á¤ë¤Û¤É¤Î°ÒÎϤ«¡¢¤½¤¦¤Ç¤Ê¤¤¤«¤Ï¡¢ÀßÄ꼡Âè¤Ç¤·¤ç¤¦¡£
  • remote - ¥ê¥â¥³¥óÇúÃÆ¡£Ç¡²¿¤Ê¤ë°ÌÃÖ¤«¤é¤â±ó³ÖÁàºî¤Çµ¯Çú¤Ç¤­¤ë¡¢Çúȯ¤¹¤ë¥â¥Ö¤ÎƬ(¥¹¥Æ¥£¡¼¥Ö)¤òÀßÃÖ¤¹¤ë¤â¤Î¤Ç¤¹¡£¥Õ¥ì¥ó¥É¥ê¡¼¥Õ¥¡¥¤¥¢¤Î¥Á¥§¥Ã¥¯¤¬¹Ô¤ï¤ì¤ë¡£ÀßÃÖ¤·¤¿ËܿͰʳ°¤ÏÇ˲õ¤Ç¤­¤Ê¤¤¡£ËܿͰʳ°¤¬Ç˲õ¤¹¤ë¤ÈÇúȯ¤¹¤ë¡£¤³¤ÎÁõÃÖ¤ÏÀßÃÖ¤¹¤ë¤â¤Î¤Ê¤Î¤Ç¡ÖItem_Information¡×¥â¥¸¥å¡¼¥ë¤Î¡ÖItem_Type¡×¤Ë¤ÏÀßÃ֤Ǥ­¤ë¤â¤Î¤ò»ØÄꤷ¤Ê¤±¤ì¤Ð¤Ê¤é¤Ê¤¤¡£¡ÖAmmo¡×¥â¥¸¥å¡¼¥ë¤È¡ÖOne_Time_Use¡×¥Î¡¼¥É¤È¤Î¸ß´¹À­¤ò»ý¤Ä¡£
  • trap - æ«¡£¤³¤Î¥¢¥¤¥Æ¥à¤¬Æþ¤Ã¤¿¥Á¥§¥¹¥È¤¬(¥ª¡¼¥Ê¡¼°Ê³°¤Ë¤è¤Ã¤Æ)³«¤«¤ì¤ë»þ¡¢¥Ç¥£¥¹¥Ú¥ó¥µ¡¼¤«¤éȯ¼Í¤µ¤ì¤ë»þ¡¢¥ª¡¼¥Ê¡¼°Ê³°¤Î¥×¥ì¥¤¥ä¡¼¤Ë¤è¤Ã¤Æ½¦¤¤¾å¤²¤é¤ì¤ë»þ¤ËÇúȯ¤·¤Þ¤¹¡£¥×¥ì¥¤¥ä¡¼¤¬¤³¤Î¥¢¥¤¥Æ¥à¤ËÂФ·¤Æ¥ª¡¼¥Ê¡¼¤ÎÅÐÏ¿¤ò¤¹¤ë¤Þ¤Ç¤Ï櫤Ȥ·¤Æµ¡Ç½¤·¤Þ¤»¤ó¡£¥ª¡¼¥Ê¡¼¤Ï¼«Ê¬¼«¿È¤Î櫤òºîÆ°¤µ¤ì¤ë¤³¤È¤Ï½ÐÍè¤Ê¤¤¤Ç¤·¤ç¤¦¡£¥Ç¥£¥¹¥Ú¥ó¥µ¡¼¤«¤éȯ¼Í¤µ¤ì¤ë¤È¥Ç¥£¥¹¥Ú¥ó¥µ¡¼¤Î¿¿¾å¤òÃæ¿´¤ËÇúȯ¤·¤Þ¤¹¡£¥Ç¥£¥¹¥Ú¥ó¥µ¡¼¤«¤éȯ¼Í¤µ¤ì¤Æ¤â¤³¤Î¥¢¥¤¥Æ¥à¤Ï¾Ã¤¨¤Ê¤¤¤Ç¤·¤ç¤¦¡£Ìµ¸Â¤ËÇúȯ¤·¤Þ¤¹¡£°Ê²¼¤³¤Î¥µ¡¼¥Ð¡¼¤Ë¤Ï´Ø·¸¤Ê¤¤µ­½Ò¡§¤³¤ì¤â¤Þ¤¿¡¢¥ª¡¼¥Ê¡¼¤¬¥ª¥ó¥é¥¤¥ó¤Î»þ¤Ë¸Â¤ê¥Õ¥ì¥ó¥É¥ê¡¼¡¦¥Õ¥¡¥¤¥¢¤Î¥Á¥§¥Ã¥¯¤¬¹Ô¤ï¤ì¤Þ¤¹¡£Æ±ÌÁ¤Î¥×¥ì¥¤¥ä¡¼¤Ï¥Á¥§¥¹¥È¤ò³«¤¯¡¢½¦¤¤¾å¤²¤ë¤È¤¤¤Ã¤¿Æ°ºî¤Ç櫤òºîÆ°¤µ¤»¤Ê¤¤¤Ç¤·¤ç¤¦¡£
  • itembomb - ¥ê¥â¥³¥óÇúÃÆ¡£Ç¡²¿¤Ê¤ë°ÌÃÖ¤«¤é¤â±ó³ÖÁàºî¤Çµ¯Çú¤Ç¤­¤ë¡¢Çúȯ¤¹¤ë¥¢¥¤¥Æ¥à¤òÀßÃÖ¤¹¤ë¤â¤Î¤Ç¤¹¡£¥µ¡¼¥ÐºÆµ¯Æ°»þ¤Ëitembomb¤ÏÁ´¤Æºï½ü¤µ¤ì¤Þ¤¹¡£¡ÖAmmo¡×¥â¥¸¥å¡¼¥ë¤È¡ÖOne_Time_Use¡×¥Î¡¼¥É¤È¤Î¸ß´¹À­¤ò»ý¤Ä¡£

Device_Info:(³ÆÁõÃÖ¤ÎÀßÄê)
¤³¤Î¥Î¡¼¥É¤ËÀßÄꤹ¤ë¤Ù¤­ÃͤϡÖDevice_Type¡×¤Ë¤è¤Ã¤Æ°Û¤Ê¤ê¤Þ¤¹¡£
  • landmine - ½ñ¼°¤Ï¡Ö<itemID>¡×¤«¡Ö<itemID~data>¡×¤È¤Ê¤ê¤Þ¤¹¡£¤³¤Î¥Î¡¼¥É¤ÏÃÏÍë¤È¤Ê¤Ã¤Æ¤¤¤ë¥Þ¥¤¥ó¥«¡¼¥È¤ÎÃæ¤ËÆþ¤Ã¤Æ¤¤¤ë(¾èµÒ)¥¢¥¤¥Æ¥à¤ò»ØÄꤹ¤ë¤â¤Î¤Ç¤¹¡£ÃÏÍë¤òµ¡Ç½¤µ¤»¤ë¤¿¤á¤Ë¤Ïɬ¤ºÀßÄꤷ¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£
  • remote - ½ñ¼°¤Ï¡ÖAmount-UniqueID-Headname¡×¤Ç¤¹¡£¡ÖAmount¡×¤ÏÀßÃÖ¤¹¤ë¤³¤È¤Î¤Ç¤­¤ë±ó³ÖÇúÃƤοô¤Ç¤¹¡£¡ÖUniqueID¡×¤Ï2ʸ»ú¤Ç¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£¤½¤·¤Æ¾¤Î¡Öremote¡×Éð´ï¤È½ÅÊ£¤·¤Ê¤¤¸ÇÍ­¤Î¤â¤Î¤Ç¤Ê¤±¤ì¤Ð¤Ê¤ê¤Þ¤»¤ó¡£¡ÖHeadname¡×¤ÏÇúÃƤε¯Çú»þ¤Ëɽ¼¨¤µ¤ì¤ëƬ¤ò¥×¥ì¥¤¥ä¡¼Ì¾¤Ë¤è¤Ã¤ÆÀßÄꤷ¤Þ¤¹¡£Î㡧¡ÖDevice_Info: 2-1A-TheStabbyBunny¡×¤Ï±ó³ÖÇúÃƤò2¸Ä¤Þ¤ÇÀßÃÖ½ÐÍè¤Æ¡¢µ¯Çú»þ¤Ë¸«¤¿Ìܤ¬¡ÖTheStabbyBunny¡×¤È¸À¤¦¥×¥ì¥¤¥ä¡¼¤ÎƬ¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£
  • trap - ½ñ¼°¤Ï¡ÖChest-Pickup-Dispenser-Reusable-NoItemDespawn¡×¤Ç¤¹¡£ÆüËܸì¤À¤È¡Ö¥Á¥§¥¹¥È-½¦¤Ã¤¿»þ-¥Ç¥£¥¹¥Ú¥ó¥µ¡¼-ºÆÍøÍÑ-»þ´Ö·Ð²á¸å¤Î¾ÃÌǡפǤ·¤ç¤¦¤«¡£¤½¤ì¤¾¤ì¤Ë¡Ötrue¡×¤«¡Öfalse¡×¤¬Æþ¤ê¤Þ¤¹¡£¡ÖChest¡×¡ÖPickup¡×¡ÖDispenser¡×¤Ï¤½¤ì¤¾¤ì¡¢æ«¥¢¥¤¥Æ¥à¤¬Æþ¤Ã¤¿¥Á¥§¥¹¥È¤ò³«¤±¤¿»þ¡¢½¦¤Ã¤¿»þ¡¢¥Ç¥£¥¹¥Ú¥ó¥µ¡¼¤«¤éȯ¼Í¤µ¤ì¤¿»þ¤ËÇúȯ¤¹¤ë¤«¤É¤¦¤«¤òÀßÄꤷ¤Þ¤¹(true¤ÇÇúȯ¤¹¤ë)¡£¡ÖReusable¡×¤ÏÇúȯ¤·¤¿¥¢¥¤¥Æ¥à¤¬ºÆÍøÍѲÄǽ(櫤κîÆ°¸å¤Ë¾ÃÌǤ·¤Ê¤¤)¤«¤É¤¦¤«¤òÀßÄꤷ¤Þ¤¹¡£¡Ötrue¡×¤ÇºîÆ°¸å¤â¾ÃÌǤ·¤Ê¤¤¤Ç¤·¤ç¤¦¡£¡ÖNoItemDespawn¡×¤Ï¥É¥í¥Ã¥×¤·¤¿æ«¥¢¥¤¥Æ¥à¤¬°ìÄê»þ´Ö¸å¤Ë¾ÃÌǤ¹¤ë¤«¤É¤¦¤«¤òÀßÄê½ÐÍè¤Þ¤¹¡£¡Ötrue¡×¤Ë¤¹¤ë¤È¥¢¥¤¥Æ¥à¤Ï±Ê±ó¤Ë¾ÃÌǤ·¤Ê¤¤¤Ç¤·¤ç¤¦¡£¤³¤ì¤ÏÃÏÍ븶¤òºî¤ë¤Î¤ËÌòΩ¤Ä¤Ç¤·¤ç¤¦¡£Î㡧¡ÖDevice_Info: true-true-true-false-false¡×¤È¤¹¤ë¤È¡¢¥Á¥§¥¹¥È¤ò³«¤¯¡¢½¦¤Ã¤¿¡¢¥Ç¥£¥¹¥Ú¥ó¥µ¡¼¤«¤éȯ¼Í¤µ¤ì»þ¤ËÇúȯ¤·¤Æ¡¢Çúȯ¸å¤Ï¾ÃÌǤ·¡¢æ«¤òÍî¤È¤·¤Æ»þ´Ö¤¬·Ð¤Ä¤È¾ÃÌǤ·¤Æ¤·¤Þ¤¦¤È¤¤¤¦ÀßÄê¤Ë¤Ê¤ê¤Þ¤¹¡£
  • itembomb - ½ñ¼°¤Ï¡ÖAmount,Speed,Before,After¡×¤Ç¤¹¡£¡ÖAmount¡×¤Ï1ÅÙ¤ËÀßÃ֤Ǥ­¤ë±ó³ÖÇúÃƤοô¤Ç¤¹¡£¡ÖSpeed¡×¤Ï±ó³ÖÇúÃƤòÅꤲ¤ë¥¹¥Ô¡¼¥É¤Ç¤¹¡£¿ôÃͤ¬Â礭¤¤Äø±ó¤¯¤ØÅꤲ¤é¤ì¤Þ¤¹¡£¡ÖBefore¡×¤ÏÀßÃÖ¤¹¤ë¥¢¥¤¥Æ¥àID¡¢¡ÖAfter¡×¤Ïµ¯Çú¸å¤Î¥¢¥¤¥Æ¥àID¤Ç¤¹¡£Îã:¡ÖDevice_Info: 2,10,336,405¡×¤Ï±ó³ÖÇúÃƤò2¸Ä¤Þ¤ÇÀßÃ֤Ǥ­¤Æ¡¢10¤Î¥¹¥Ô¡¼¥É¤Ç±ó³ÖÇúÃƤòÅꤲ¡¢±ó³ÖÇúÃƤΥ¢¥¤¥Æ¥à¤ÏÎû´¤¡¢µ¯Çú¸å¤Î±ó³ÖÇúÃƤΥ¢¥¤¥Æ¥à¤Ï¥Í¥¶¡¼Îû´¤¤Ë¤Ê¤ê¤Þ¤¹¡£

Sounds_Deploy:(ÀßÃÖ»þ¤Î²»)
ÁõÃÖ¤òŸ³«¤·¤¿»þ¤ËÌĤ벻¤ò»ØÄꤷ¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£
  • landmine(ÃÏÍë)¤Î¾ì¹ç¤Ï¡¢ÀßÃÖ¤·¤¿»þ¤Î²»¤Ç¤¹¡£
  • remote(¥ê¥â¥³¥óÇúÃÆ)¤Î¾ì¹ç¤Ï¡¢Æ¬¤òÀßÃÖ¤·¤¿»þ¤Î²»¤Ç¤¹¡£
  • trap(æ«)¤Î¾ì¹ç¤Ï¡¢¥ª¡¼¥Ê¡¼¤òÅÐÏ¿¤·¤¿»þ¤ËÌĤ벻¤Ç¤¹¡£
  • itembomb(¥ê¥â¡¼¥ÈÇúÃÆ)¤Î¾ì¹ç¤Ï¡¢±ó³ÖÇúÃƤòÅꤲ¤¿»þ¤Î²»¤Ç¤¹¡£

Remote_Place_Anywhere:(Êݸî̵»ë)
¡ÖItem_Type:¡×¤¬¡Öremote¡×¤Î»þ¤Î¤ßÀßÄê¤Ç¤­¤Þ¤¹¡£¡Ötrue¡×¤Ë¤¹¤ë¤È±ó³ÖÇúÃƤÎƬ¤òÊݸî¤ò̵»ë¤·¤ÆÃÖ¤±¤ë¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£
Message_Disarm:(remote¸ÂÄê¡¢½üµî»þ¤Î¥á¥Ã¥»¡¼¥¸)
¡ÖDevice_Type: remote¡×¤ËÀßÄꤷ¤¿»þ¤Î¤ßÀßÄê½ÐÍè¤Þ¤¹¡£ÀßÃÖ¤·¤¿¥ê¥â¥³¥óÇúÃƤòÇ˲õ¤·¤Æ½üµî¤·¤¿»þ¤Ë¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸¤Ç¤¹¡£ÆüìÊÑ¿ô¤Ï»È¤¨¤Þ¤»¤ó¡£

Message_Trigger_Placer:(µ¯Çú»þ¤ËÀßÃÖ¼Ô¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸)
ÁõÃ֤ε¯Çú»þ¤ËÀßÃÖ¤·¤¿¥×¥ì¥¤¥ä¡¼¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸¤Ç¤¹¡£ÆüìÊÑ¿ô¤Î<flight>¤È<damage>¤Ï»È¤¨¤Þ¤»¤ó¡£

Message_Trigger_Victim:(µ¯Çú»þ¤Ëµ¾À·¼Ô¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸)
ÁõÃ֤ε¯Çú»þ¤Ëµ¾À·¼Ô¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸¤Ç¤¹¡£æ«¥Á¥§¥¹¥È¤ò³«¤¤¤¿¼Ô¡¢¥ê¥â¥³¥óÇúÃƤÇÇúÇˤµ¤ì¤¿¼Ô¤Ê¤É¤¬¼õ¤±¼è¤ê¤Þ¤¹¡£ÆüìÊÑ¿ô¤Î<flight>¤È<damage>¤Ï»È¤¨¤Þ¤»¤ó¡£

Sounds_Alert_Placer:(µ¯Çú»þ¤ËÀßÃÖ¼Ô¤¬¼õ¤±¼è¤ë²»)
ÁõÃ֤ε¯Çú»þ¤ËÀßÃÖ¤·¤¿¥×¥ì¥¤¥ä¡¼¤¬¼õ¤±¼è¤ë²»¤Ç¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Sounds_Trigger:(µ¯Çú»þ¤Î²»)
ÁõÃ֤ε¯Çú»þ¤ËÌĤ벻¤Ç¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Cluster bombs(¥¯¥é¥¹¥¿¡¼ÇúÃÆ)[0.817]

    Cluster_Bombs:
        Enable: <true/false>
        Bomblet_Type: <itemID> OR <itemID~data>
        Delay_Before_Split: <ticks>
        Number_Of_Splits: <amount>
        Number_Of_Bomblets: <amount>
        Speed_Of_Bomblets: <amount>
        Delay_Before_Detonation: <ticks>
        Detonation_Delay_Variation: <ticks>
        Particle_Release: <particle-effect>,(...)
        Sounds_Release: <sound>,(...)
Enable:(¥¯¥é¥¹¥¿¡¼ÇúÃƤÎÍ­¸ú²½)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢¤¢¤é¤æ¤ëÉð´ï¤Ë¤è¤Ã¤Æ°ú¤­µ¯¤³¤µ¤ì¤ëÇúȯ¤Ï¡¢¥¯¥é¥¹¥¿¡¼ÇúÃƤ¬Çúȯ¤·¤¿°·¤¤¤Ë¤Ê¤ë¡£¤¿¤À¤·¡ÖAirstrikes¡×½ê°â¶õÇú¤Ë¤è¤Ã¤Æ°ú¤­µ¯¤³¤µ¤ì¤¿Çúȯ¤Ï¥¯¥é¥¹¥¿¡¼²½¤·¤Ê¤¤¡£¤¿¤À¤Ç¤µ¤¨¶õÇú¤ÏÂô»³¤ÎÇúÃƤòÍî¤È¤¹¤Î¤Ë¡¢¥¯¥é¥¹¥¿¡¼²½¤·¤¿¤éÂçÊѤʤ³¤È¤Ë¤Ê¤ë¤«¤é¤À¡£

Bomblet_Type:(¾®·¿ÇúÃƤ諤¿ÌÜ)
ßÚÎö¤·¤¿¾®·¿ÇúÃƤ諤¿Ìܤò¡¢¥¢¥¤¥Æ¥àID¤Ç»ØÄꤹ¤ë¡£

Delay_Before_Split:(ÇúÃƤ¬Ê¬Îö¤¹¤ë¤Þ¤Ç¤Î»þ´Ö)
ȯ¼Í¸å¡¢Ê£¿ô¤Î¾®·¿ÇúÃƤËʬÎö¤¹¤ë¤Þ¤Ç¤Î»þ´Ö¤ò¡Öticks¡×¤Ç»ØÄꤹ¤ë¡£Ê£¿ôÃʳ¬¤ÇʬÎö¤¹¤ë¾ì¹ç¡¢³ÆÃʳ¬¤´¤È¤Ë»ØÄꤷ¤¿»þ´Ö¤À¤±Ãٱ䤹¤ë¡£

Number_Of_Splits:(²¿Ãʳ¬Ê¬Îö¤¹¤ë¤«)
ÉáÄ̤Ï1Ãʳ¬¤È¤¤¤¦¤³¤È¤Ç1¤òÀßÄꤹ¤ì¤Ð¤¤¤¤¤Ç¤·¤ç¤¦¡£

Î㡧¡ÖNumber_Of_Splits: 2¡×¡¢¡ÖNumber_Of_Bomblets: 10¡×¤ÈÀßÄꤷ¤¿¤Ê¤é¤Ð¡¢ºÇ½é¤ËÅêÚ³¤·¤¿1¸Ä¤ÎÇúÃƤÏ10¸Ä¤ËʬÎö¤·¡¢¹¹¤Ë¤½¤ì¤¬10¸Ä¤ËʬÎö¤·¡¢¹ç·×¤Ç100¸Ä¤Î¾®·¿ÇúÃƤ¬Çúȯ¤¹¤ë¤³¤È¤Ë¤Ê¤ê¤Þ¤¹¡£10¤Î2¾è¤È¤¤¤¦¤³¤È¤Ç¤¹¤Í¡£

Number_Of_Bomblets:(²¿¸Ä¤Î¾®·¿ÇúÃƤËʬÎö¤¹¤ë¤«)
Êü¤Ã¤¿ÇúÃƤϡ¢¤³¤Î¥Î¡¼¥É¤Ç»ØÄꤷ¤¿¿ô¤Î¾®·¿ÇúÃƤËʬÎö¤·¤Þ¤¹¡£

Speed_Of_Bomblets:(ʬÎö¤·¤¿¾®·¿ÇúÃƤΰÜư®ÅÙ)
¤³¤ÎÃͤ¬Â礭¤¤¤Û¤É¡¢Ê¬Îö¤·¤¿¾®·¿ÇúÃƤϱ󤯤ËÈô¤ó¤Ç¤¤¤¯¤Ç¤·¤ç¤¦¡£

Delay_Before_Detonation:(¾®·¿ÇúÃƤ¬Çúȯ¤¹¤ë¤Þ¤Ç¤Î»þ´Ö)
ʬÎö¤·¤¿¾®·¿ÇúÃƤ¬Çúȯ¤¹¤ë¤Þ¤Ç¤Î»þ´Ö¤ò¡Öticks¡×¤Ç»ØÄꤹ¤ë¡£

Detonation_Delay_Variation:(Çúȯ¤Þ¤Ç¤Î»þ´Ö¤Î¥é¥ó¥À¥à²½)
¤³¤³¤Ç»ØÄꤷ¤¿»þ´Ö¤ÎÈϰϤÀ¤±¡¢¾®·¿ÇúÃƤ¬Çúȯ¤¹¤ë¤Þ¤Ç¤Î»þ´Ö¤¬ÊѲ½¤¹¤ë¡£ÆÍÁ³Çúȯ¤¹¤ë¾®·¿ÇúÃƤȡ¢ÃÙ¤ì¤ÆÇúȯ¤¹¤ë¾®·¿ÇúÃƤòºÆ¸½¤¹¤ë¤³¤È¤¬¤Ç¤­¤ë¡£

Î㡧¡ÖDelay_Before_Detonation: 40¡×¡¢¡ÖDetonation_Delay_Variation: 20¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢¾®·¿ÇúÃƤ¬Çúȯ¤¹¤ë¤Þ¤Ç¤Î»þ´Ö¤Ï2¡Þ1ÉäȤʤê¤Þ¤¹¡£

Particle_Release:(ʬÎö»þ¤Î¥Ñ¡¼¥Æ¥£¥¯¥ë¥¨¥Õ¥§¥¯¥È)
ÇúÃƤ¬Ê¬Îö¤¹¤ë¤È¤­¤Î¥Ñ¡¼¥Æ¥£¥¯¥ë¥¨¥Õ¥§¥¯¥È¤ò»ØÄꤷ¤Þ¤¹¡£¥Ñ¡¼¥Æ¥£¥¯¥ë¥¨¥Õ¥§¥¯¥È¤Î½ñ¼°¤Ï¡ÖParticle effects¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Sounds_Release:(ʬÎö»þ¤Î²»)
ÇúÃƤ¬Ê¬Îö¤¹¤ë¤È¤­¤Î²»¤ò»ØÄꤷ¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Shrapnel(¥Ö¥í¥Ã¥¯»¶ÃÆ)

    Shrapnel:
        Enable: <true/false>
        Block_Type: <itemID> OR <itemID~data>
        Amount: <amount>
        Speed: <amount>
        Place_Blocks: <true/false>
Enable:(¥Ö¥í¥Ã¥¯»¶ÃÆÍ­¸ú²½)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢Çúȯ¤Ç¥Ö¥í¥Ã¥¯¤¬¶õ¤òÉñ¤¦¤è¤¦¤Ë¤Ê¤ê¤Þ¤¹¡£

Block_Type:(»¶ÃƤ¹¤ë¥Ö¥í¥Ã¥¯)
»¶ÃƤ¹¤ë¥Ö¥í¥Ã¥¯¤ò¥¢¥¤¥Æ¥àID¤Ç»ØÄꤷ¤Þ¤·¤ç¤¦¡£ÀßÃ֤Ǥ­¤Ê¤¤¥¢¥¤¥Æ¥à¤ÎID¤ò»ØÄꤹ¤ë¤ÈÉÔ¶ñ¹ç¤òµ¯¤³¤·¤ÆÇúȯ¤·¤Þ¤»¤ó¡£

Î㡧¡ÖBlock_Type: 35~4¡×¤È¤¹¤ë¤È¡¢²«¿§¤ÎÍÓÌÓ¤ò»¶ÃƤ·¤Þ¤¹¡£

Amount:(»¶ÃƤ¹¤ë¥Ö¥í¥Ã¥¯¤Î¿ô)
»¶ÃƤ¹¤ë¥Ö¥í¥Ã¥¯¤Î¿ô¤ò¿ô»ú¤Ç»ØÄꤷ¤Þ¤·¤ç¤¦¡£

Speed:(»¶ÃƤ¹¤ë¥Ö¥í¥Ã¥¯¤Î®¤µ)
»¶ÃƤ¹¤ë¥Ö¥í¥Ã¥¯¤Î®¤µ¤ò¿ô»ú¤Ç»ØÄꤷ¤Þ¤·¤ç¤¦¡£¤³¤Î¿ôÃͤ¬Â礭¤¤Äø±ó¤¯¤Ø¥Ö¥í¥Ã¥¯¤¬Èô¤ó¤Ç¤¤¤­¤Þ¤¹¡£

Place_Blocks:(¥Ö¥í¥Ã¥¯ÀßÃÖ)
¥Ç¥Õ¥©¥ë¥È¤Ç¤Ï»¶ÃƤ·¤¿¥Ö¥í¥Ã¥¯¤ÏÃåÃϤÈƱ»þ¤Ë¾Ã¤¨¤Æ¤·¤Þ¤¤¤Þ¤¹¤¬¡¢¤³¤Î¥Î¡¼¥É¤ò¡Ötrue¡×¤Ë¤¹¤ë¤È»¶ÃƤ·¤¿¥Ö¥í¥Ã¥¯¤ÏÃåÃϤÈƱ»þ¤ËÀßÃÖ¤µ¤ì¤Þ¤¹¡£

Explosions(Çúȯ)

    Explosions:
        Enable: <true/false>
        Knockback: <amount>
        Ignite_Victims: <ticks>
        Damage_Multiplier: <percentage>
        Enable_Friendly_Fire: <true/false>
        Enable_Owner_Immunity: <true/false>
        Explosion_No_Damage: <true/false>
        Explosion_Potion_Effect: <potioneffect>,(...)
        Explosion_No_Grief: <true/false>
        Explosion_Radius: <amount>
        Explosion_Incendiary: <true/false>
        Explosion_Delay: <ticks>
        On_Impact_With_Anything: <true/false>
        Projectile_Activation_Time: <ticks>
        Message_Shooter: <message>
        Message_Victim: <message>
        Sounds_Shooter: <sound>,(...)
        Sounds_Victim: <sound>,(...)
        Sounds_Explode: <sound>,(...)
Enable:(Çúȯͭ¸ú²½)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢ÃƴݤÏŨ¤ËÅö¤¿¤ë¤ÈÇúȯ¤òµ¯¤³¤¹¤Ç¤·¤ç¤¦¡£¥°¥ì¥Í¡¼¥É¾ì¹ç¤ÏÅꤲ¤¿¥¢¥¤¥Æ¥à¤¬»ØÄꤷ¤¿»þ´Ö(»ØÄꤷ¤Ê¤¤¤È¼ê¸µ¤ÇÇúȯ¤·¤Þ¤¹)¸å¤ËÇúȯ¤¹¤ë¤Ç¤·¤ç¤¦¡£

Knockback:(¥Î¥Ã¥¯¥Ð¥Ã¥¯)
Çúȯ¤Î¥Î¥Ã¥¯¥Ð¥Ã¥¯¤òÀßÄꤷ¤Þ¤¹¡£¿ôÃͤ¬Â礭¤¤Äø±ó¤¯¤Ø¿á¤ÃÈô¤Ó¤Þ¤¹¡£

Î㡧¡ÖKnockback: -10¡×¤È¤¹¤ë¤È¡¢Èï³²¼Ô¤ÏÇúȯ¤ÎÃæ¿´¤Ø°ú¤­´ó¤»¤é¤ì¤ë¤Ç¤·¤ç¤¦¡£

Ignite_Victims:(±ä¾Æ»þ´Ö)
0¤è¤êÂ礭¤ÊÃͤòÀßÄꤹ¤ë¤È¡¢Çúȯ¤Ë´¬¤­¹þ¤Þ¤ì¤¿µ¾À·¼Ô¤Ïdz¤¨¾å¤¬¤ë¤Ç¤·¤ç¤¦¡£Ç³¤¨¤ë»þ´Ö¤ò¡Öticks¡×¤Ç»ØÄꤷ¤Þ¤¹¡£

Ãí¡§¡ÖExplosion_Incendiary:¡×¤ÏÇ˲õ¤µ¤ì¤¿¥Ö¥í¥Ã¥¯¤¬Ç³¤¨¾å¤¬¤ë¤«¤É¤¦¤«¤Ç¤¹¡£º®Æ±¤·¤Ê¤¤¤Ç²¼¤µ¤¤¡£

Damage_Multiplier:(Çúȯ¥À¥á¡¼¥¸)
Ä̾ï¤Î¤ÎÇúȯ¤ÈÈæ³Ó¤·¤Æ¡¢²¿¥Ñ¡¼¥»¥ó¥È¤Î¥À¥á¡¼¥¸¤Ë¤¹¤ë¤«¡£

Î㡧¡Ö50¡×¤È¤¹¤ì¤ÐÄ̾ï¤ÎÇúȯ¤ÎȾʬ¤Î¥À¥á¡¼¥¸¤Ë¤Ê¤ë¡£¡Ö200¡×¤Ë¤¹¤ì¤ÐÄ̾ï¤ÎÇúȯ¤Î2ÇܤΥÀ¥á¡¼¥¸¤Ë¤Ê¤ë¡£¤¿¤À¤·¡¢¡Ö0¡×¤ËÀßÄꤷ¤Æ¤â´°Á´¤Ë¥À¥á¡¼¥¸¤ò¤Ê¤¯¤¹¤³¤È¤Ï½ÐÍè¤Ê¤¤¡£

Enable_Friendly_Fire:(¥Õ¥ì¥ó¥É¥ê¡¼¥Õ¥¡¥¤¥¢)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢¥Õ¥ì¥ó¥É¥ê¡¼¥Õ¥¡¥¤¥¢¤¬Í­¸ú¤Ë¤Ê¤ê¡¢Æ±ÌÁ¼Ô¤Ë¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¤Ç¤·¤ç¤¦¡£

Enable_Owner_Immunity:(¼Í¼ê¤¬¥À¥á¡¼¥¸¤ò¼õ¤±¤Ê¤¤¤«)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢¼Í¼ê¤Ï¥À¥á¡¼¥¸¤â¥Ý¡¼¥·¥ç¥ó¸ú²Ì(ÀßÄꤵ¤ì¤Æ¤¤¤ë¾ì¹ç)¤â¼õ¤±¤Ê¤¤¤Ç¤·¤ç¤¦¡£

Explosion_No_Damage:(¥À¥á¡¼¥¸Ìµ¸ú²½)
¡Ötrue¡×¤Ë¤¹¤ë¤ÈÇúȯ¤Ë¤è¤ë¥À¥á¡¼¥¸¤¬Ìµ¤¯¤Ê¤ê¤Þ¤¹¡£¤·¤«¤·¥Ý¡¼¥·¥ç¥ó¸ú²Ì¤Ï¼õ¤±¼è¤ë¤Ç¤·¤ç¤¦¡£

Explosion_Potion_Effect:(¥Ý¡¼¥·¥ç¥ó¸ú²Ì)
Çúȯ¤Ë´¬¤­¹þ¤Þ¤ì¤¿µ¾À·¼Ô¤Ë¥Ý¡¼¥·¥ç¥ó¸ú²Ì¤òÍ¿¤¨¤Þ¤¹¡£¾ã³²Êª¤Ë±£¤ì¤¿Å¨¤Ë¤ÏÍ¿¤¨¤Þ¤»¤ó¡£½ñ¼°¤Ï¡ÖPotion effects(¥Ý¡¼¥·¥ç¥ó¸ú²Ì)¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Explosion_No_Grief:(ÃÏ·ÁÇ˲õ¤Î̵¸ú²½)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢Çúȯ¤Ë¤è¤ëÃÏ·ÁÇ˲õ¤¬Ìµ¸ú²½¤µ¤ì¤Þ¤¹¡£

Explosion_Radius:(ÇúȯȾ·Â)
Çúȯ¤ÎȾ·Â¡£

Ãí¡§TNT¤ÏÇúȯȾ·Â¤Ï4¤Ç¤¹¡£¡Ö1-10¡×¤ÎÃͤ¬¿ä¾©¤µ¤ì¤Þ¤¹

Explosion_Incendiary:(Ãå²Ð)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢Ç˲õ¤µ¤ì¤¿¥Ö¥í¥Ã¥¯¤Î¤¤¤¯¤Ä¤«¤Ë²Ð¤¬¤Ä¤¯¤Ç¤·¤ç¤¦¡£¡ÖExplosion_No_Grief: true¡×¤Î¾ì¹ç¤Ï¥Ö¥í¥Ã¥¯¤¬Ç˲õ¤µ¤ì¤Ê¤¤¤¿¤áµ¡Ç½¤·¤Þ¤»¤ó¡£

Ãí¡§¡ÖIgnite_Victims:¡×¤Ïµ¾À·¼Ô¤òdz¤ä¤¹¤â¤Î¤Ç¤¹¡£º®Æ±¤·¤Ê¤¤¤Ç²¼¤µ¤¤¡£

Explosion_Delay:(Çúȯ¤Þ¤Ç¤ÎÃÙ±ä»þ´Ö)
Çúȯ¤ÎÁ°¤ÎÃÙ±ä»þ´Ö¤ò¡Öticks¡×¤Ç»ØÄꤷ¤Þ¤¹¡£Ä̾ï¤ÎÃƴݤËÃÙ±ä»þ´Ö¤ò»ØÄꤹ¤ë¤È¡¢Ç´Ãå¼êÜØÃƤΤ褦¤Ë½ÐÍè¤Þ¤¹¡£É¸Åª¤ò·â¤Ã¤¿¸å»ØÄê»þ´Ö¸å¤ËÇúȯ¤·¤Þ¤¹¡£¼êÜØÃÆ(granede)¤Î¾ì¹ç¤ÏÅꤲ¤¿¸å¤ËÇúȯ¤¹¤ë¤Þ¤Ç¤Î»þ´Ö¤ò»ØÄꤷ¤Þ¤¹¡£

On_Impact_With_Anything:(¤¢¤é¤æ¤ë¤â¤Î¤Ë¾×ÆÍ»þ¤ËÇúȯ)
¥Ç¥Õ¥©¥ë¥È¤Ç¤ÏÀ¸¤­¤¿É¸Åª¤ò·â¤Ã¤¿»þ¤Î¤ßÇúȯ¤òµ¯¤³¤·¤Þ¤¹¡£¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢¥Ö¥í¥Ã¥¯(ÃÏÌ̤ä·ú¤ʪ)¤Ë¾×Æͤ·¤¿»þ¤âÇúȯ¤·¤Þ¤¹¡£¤³¤Î¥Î¡¼¥É¤Ï¡Ö¼êÜØÃÆ(granede)¡×¤Ë¤ÏÅö¤Æ¤Ï¤Þ¤ê¤Þ¤»¤ó¡£

Projectile_Activation_Time:
¡ÖOn_Impact_With_Anything: true¡×¤ËÀßÄꤷ¤¿»þ¤Î¤ß¤³¤Î¥Î¡¼¥É¤ÏƯ¤­¤Þ¤¹¡£È¯¼Í¸å¤Ë¤³¤Î¥Î¡¼¥É¤Ç»ØÄꤷ¤¿»þ´Ö¤¬·Ð²á¤¹¤ë¤Þ¤Ç¤Ï¾×ÆÍ»þ¤Ë¤âÇúȯ¤·¤Ê¤¤¤Ç¤·¤ç¤¦¡£

»ÈÍÑË¡¡§¥°¥ì¥Í¡¼¥É¥é¥ó¥Á¥ã¡¼¤Ê¤É¤Ë»È¤¨¤ë¤Ç¤·¤ç¤¦¡£¤³¤Î¹àÌܤòÀßÄꤹ¤ì¤Ð¡¢¤¢¤ëÄøÅÙ¤ÎÂÚ¶õ»þ´Ö¤¬¤Ê¤¤¤ÈÇúȯ¤·¤Þ¤»¤ó¡£Â­¸µ¤Ëȯ¼Í¤·¤Æ¤âÇúȯ¤òµ¯¤³¤µ¤Ê¤¤¤Ç¤·¤ç¤¦¡£

Message_Shooter:(Çúȯ¤Î¼Í·â¼ê¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸)
Çúȯ¤¬Áê¼ê¤Ë¥À¥á¡¼¥¸¤òÍ¿¤¨¤¿»þ¤Ë¼Í·â¼ê¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸¤Ç¤¹¡£

Message_Victim:(Çúȯ¤Îµ¾À·¼Ô¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸)
²¿¼Ô¤«¤¬·â¤Ã¤¿Çúȯ¤Îµ¾À·¼Ô¤È¤Ê¤Ã¤¿»þ¤Ë¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸¤Ç¤¹¡£

Sounds_Shooter:(Çúȯ¤Î¼Í·â¼ê¤¬Ê¹¤¯²»)
Çúȯ¤Ë¤è¤Ã¤ÆÁê¼ê¤Ë¥À¥á¡¼¥¸¤òÍ¿¤¨¤¿»þ¤Ë¤³¤Î²»¤òʹ¤­¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Sounds_Victim:(Çúȯ¤Îµ¾À·¼Ô¤¬Ê¹¤¯²»)
Çúȯ¤Ë¤è¤Ã¤Æ¥À¥á¡¼¥¸¤òÉé¤Ã¤¿¾ì¹ç¤Ë¤³¤Î²»¤òÄ°¤­¤Þ¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

àôËö¡§¥Ç¥Õ¥©¥ë¥È¤ÎÉð´ï¡ÖFlashbang¡×¤Ç¼ªÌĤê¤Îɽ¸½¤Ë»È¤ï¤ì¤Æ¤¤¤Þ¤¹¡£¤³¤ÎÉð´ï¤Ç¤ÏÇúȯ¤Î¸å¤Ë²»¤¬À¸¤¸¤ë¤Ç¤·¤ç¤¦¡£

Sounds_Explode:(Çúȯ»þ¤Î²»)
Çúȯ¤¬µ¯¤³¤Ã¤¿»þ¤ËÌĤ벻¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Ãí¡§TNT¤ÎÇúȯ²»¤Ë¼è¤Ã¤ÆÂå¤ï¤ë¤â¤Î¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£Äɲ䵤ì¤ë²»¤Ç¤¹¡£

Lightning(Íë)

    Lightning:
        Enable: <true/false>
        No_Damage: <true/false>
        On_Impact_With_Anything: <true/false>
Enable:(Íë¤ÎÍ­¸ú²½)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢Å¨¤ËÃåÃƤ·¤¿»þ¤ËÍ뤬Íî¤È¤µ¤ì¤Þ¤¹¡£

Ãí¡§¡Ögrenade¡×¤È¸ß´¹À­¤ò»ý¤Á¤Þ¤¹¡£¼êÜØÃƤ¬Çúȯ¤¹¤ë¤È¤­¤ËÍ뤬Íî¤È¤µ¤ì¤Þ¤¹¡£

No_Damage:(¥À¥á¡¼¥¸¤Î̵¸ú²½)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢Íë¤Î¥À¥á¡¼¥¸¤¬Ìµ¤¯¤Ê¤ê¤Þ¤¹¡£

On_Impact_With_Anything:
¥Ç¥Õ¥©¥ë¥È¤Ç¤ÏÀ¸¤­¤¿É¸Åª¤ò·â¤Ã¤¿»þ¤Î¤ßÍîÍë¤òµ¯¤³¤·¤Þ¤¹¡£¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢¥Ö¥í¥Ã¥¯(ÃÏÌ̤ä·ú¤ʪ)¤Ë¾×Æͤ·¤¿»þ¤âÍîÍ뤷¤Þ¤¹¡£¤³¤Î¥Î¡¼¥É¤Ï¡Ö¼êÜØÃÆ(granede)¡×¤Ë¤ÏÅö¤Æ¤Ï¤Þ¤ê¤Þ¤»¤ó¡£

Potion effects(¥Ý¡¼¥·¥ç¥ó¸ú²Ì)

    Potion_Effects:
        Activation: <head,back,crit,hit,shoot,reload>
        Potion_Effect_Shooter: <POTIONTYPE-DURATION-LEVEL>,(...)
        Potion_Effect_Victim: <POTIONTYPE-DURATION-LEVEL>,(...)
¡ÖPOTIONTYPE¡×¤Ë»È¤¦¤³¤È¤Î¤Ç¤­¤ëÃͤΥꥹ¥È:
BLINDNESS
CONFUSION
DAMAGE_RESISTANCE
FAST_DIGGING
FIRE_RESISTANCE
HARM
HEAL
HUNGER
INCREASE_DAMAGE
INVISIBILITY
JUMP
NIGHT_VISION
POISON
REGENERATION
SLOW
SLOW_DIGGING
SPEED
WATER_BREATHING
WEAKNESS
WITHER

Activation:(¥Ý¡¼¥·¥ç¥ó¸ú²Ì¤¬Í¿¤¨¤é¤ì¤ë½ÐÍè»ö)
¥Ý¡¼¥·¥ç¥ó¸ú²Ì¤¬Í¿¤¨¤é¤ì¤ë½ÐÍè»ö¤ò»ØÄꤷ¤Þ¤¹¡£¡Öhead¡×¤Ï¥Ø¥Ã¥É¥·¥ç¥Ã¥È¡¢¡Öback¡×¤Ï¥Ð¥Ã¥¯¥¹¥¿¥Ö¡¢¡Öcrit¡×¤Ï¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È¡¢¡Öhit¡×¤ÏÉáÄ̤ι¶·â»þ¡¢¡Öshoot¡×¤Ï½Æ¤ò·â¤Ã¤¿»þ¡¢¡Öreload¡×¤Ï¥ê¥í¡¼¥É¤Î½ªÎ»»þ¤Ë¤Ë¥Ý¡¼¥·¥ç¥ó¸ú²Ì¤¬Í¿¤¨¤é¤ì¤Þ¤¹¡£

Î㡧¡ÖActivation: back,crit¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢¥Ð¥Ã¥¯¥¹¥¿¥Ö¤Þ¤¿¤Ï¡¢¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Ë¥Ý¡¼¥·¥ç¥ó¸ú²Ì¤¬Í¿¤¨¤é¤ì¤Þ¤¹¡£

Potion_Effect_Shooter:(¼Í·â¼ê¤ËÍ¿¤¨¤é¤ì¤ë¥Ý¡¼¥·¥ç¥ó¸ú²Ì)
¡ÖPOTIONTYPE¡×¤Ï¥Ý¡¼¥·¥ç¥ó¤Î¼ïÎà¡£¡ÖDURATION¡×¤Ï¸ú²Ì¤Î·Ñ³»þ´Ö¤òticks¤Ç»ØÄꤷ¤Þ¤¹¡£¡ÖLEVEL¡×¤Ï¥Ý¡¼¥·¥ç¥ó¤Î¥ì¥Ù¥ë¤ò»ØÄꤷ¤Þ¤¹¡£EpicBossÀ½ºî¥á¥â¤Î¥Ý¡¼¥·¥ç¥ó¤Ë¤Ä¤¤¤Æ¤Î¹àÌܤ¬»²¹Í¤Ë¤Ê¤ë¤«¤â¤·¤ì¤Þ¤»¤ó¡£

Î㡧¡ÖPotion_Effect_Victim: SLOW-1200-3,BLINDNESS-60-1¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢µ¾À·¼Ô¤Ï¡¢60ÉôÖÆß²½¤Î¥Ý¡¼¥·¥ç¥ó¥ì¥Ù¥ë­·¤Î¸ú²Ì¤Ç°Üư®ÅÙ¤¬ÃÙ¤¯¤Ê¤ê¡¢3ÉôÖÌÕÌܾõÂ֤ˤʤê¤Þ¤¹¡£

Potion_Effect_Victim:(µ¾À·¼Ô¤ËÍ¿¤¨¤é¤ì¤ë¥Ý¡¼¥·¥ç¥ó¸ú²Ì)
¾åµ­¤ÈƱ¤¸½ñ¼°¤Ç¡¢µ¾À·¼Ô¤ËÍ¿¤¨¤é¤ì¤ë¥Ý¡¼¥·¥ç¥ó¸ú²Ì¤òÀßÄꤷ¤Þ¤¹¡£

Particle effects(¥Ñ¡¼¥Æ¥£¥¯¥ë¥¨¥Õ¥§¥¯¥È(γ»Ò¤¬Èô¤ÖÍÍ»Ò))

    Particles:
        Enable: <true/false>
        Particle_Player_Shoot: <particle-effect>,(...)
        Particle_Terrain: <true/false>
        Particle_Impact_Anything: <particle-effect>,(...)
        Particle_Hit: <particle-effect>,(...)
        Particle_Headshot: <particle-effect>,(...)
        Particle_Critical: <particle-effect>,(...)
        Particle_Backstab: <particle-effect>,(...)

<particle-effect>¤Î½ñ¤­Êý:
²¼µ­¤Î6¼ïÎà¤Î¥Ñ¡¼¥Æ¥£¥¯¥ë¥¨¥Õ¥§¥¯¥È¤¬¤¢¤ê¤Þ¤¹¡£
  • ¡Ösmoke¡× - ±ì¤Î¥¨¥Õ¥§¥¯¥È¡£
  • ¡Ölightning¡× - Íë¤Î¥¨¥Õ¥§¥¯¥È¡£¥¨¥Õ¥§¥¯¥È¤Ê¤Î¤Ç¥À¥á¡¼¥¸¤Ï¤Ê¤¤¡£
  • ¡Öexplosion¡× - Çúȯ¤Î¥¨¥Õ¥§¥¯¥È¡£¥¨¥Õ¥§¥¯¥È¤Ê¤Î¤Ç¥À¥á¡¼¥¸¤Ï¤Ê¤¤¡£
  • ¡Öpotion_splash-<number>¡× - ¥¹¥×¥é¥Ã¥·¥å¥Ý¡¼¥·¥ç¥ó¤òÅꤲ¤¿»þ¤Î¥¨¥Õ¥§¥¯¥È¤òɽ¼¨¤·¤Þ¤¹¡£<number>¤Ï¥Ý¡¼¥·¥ç¥ó¤Î¿§¤ò¼¨¤·¤Þ¤¹¡£¿§¤Ë¤Ä¤¤¤Æ¤Ï¤³¤Á¤é¤Î¡Ö¡Ö¥Ý¡¼¥·¥ç¥ó¸ú²Ì¡×¥Ó¥Ã¥È¡×¡×¤ò»²¹Í¤Ë¤·¤Æ²¼¤µ¤¤¡£¤³¤Îɽ¤Î10¿Ê¿ô¤ÎÃͤ¬<number>¤ËÆþ¤ê¤Þ¤¹¡£
  • ¡Öblock_break-<blockID>¡× - ¤Ï»ØÄꤷ¤¿¥Ö¥í¥Ã¥¯¤¬Ç˲õ¤µ¤ì¤¿»þ¤Î¥¨¥Õ¥§¥¯¥È¤òɽ¼¨¤·¤Þ¤¹¡£<blockID>¤Ë¤Ï¥Ö¥í¥Ã¥¯¤ÎID¤ò»ØÄꤷ¤Æ¤¯¤À¤µ¤¤¡£
  • ¡Öflames-<amount>¡× - ¥â¥Ö¥¹¥Ý¥Ê¡¼¤Î±ê¤Î¥¨¥Õ¥§¥¯¥È¤Ç¤¹¡£<amount>¤Ë¤Ï¤Ê¤Ë¤«¤·¤é¤Î¿ô¤òÆþ¤ì¤Þ¤·¤ç¤¦¡£¤·¤«¤·¤É¤ó¤Ê¿ô¤òÆþ¤ì¤è¤¦¤È¸«¤¿ÌܤÏÁ´¤ÆƱ¤¸¤Ç¤¹¡£¤·¤«¤·¿ô¤òÆþ¤ì¤Ê¤¤¤È²¿¤âɽ¼¨¤µ¤ì¤Þ¤»¤ó¡£

Enable:(¥Ñ¡¼¥Æ¥£¥¯¥ë¥¨¥Õ¥§¥¯¥È¤ÎÍ­¸ú²½)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢¥Ñ¡¼¥Æ¥£¥¯¥ë¥¨¥Õ¥§¥¯¥È¤¬Í­¸ú²½¤µ¤ì²¼µ­¥Î¡¼¥É¤ÎÀßÄ꤬ȿ±Ç¤µ¤ì¤Þ¤¹¡£

Particle_Player_Shoot:(¼Í·â¼ê¤Î¥¨¥Õ¥§¥¯¥È)
¼Í·â»þ¤Ë¡¢¼Í·â¼ê¤Î°ÌÃÖ¤Ëɽ¼¨¤µ¤ì¤ë¥¨¥Õ¥§¥¯¥È¤Ç¤¹¡£

Particle_Terrain:(ÆüìÇ˲õ¥¨¥Õ¥§¥¯¥È)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢Arrow¤äEgg¡¢SnowballÅù¤ÎÃåÃÆÃÏÅÀ¤Ë¥Ö¥í¥Ã¥¯¤Ë¹ç¤Ã¤¿Ç˲õ¥¨¥Õ¥§¥¯¥È¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£

¥Ò¥ó¥È¡§¤³¤Î¥Î¡¼¥É¤ò¡Ötrue¡×¤Ë¤·¤¿½Æ¤ÇÁð¥Ö¥í¥Ã¥¯¤ò·â¤Ä¤ÈÁð¥Ö¥í¥Ã¥¯¤ÎÇ˲õ¥¨¥Õ¥§¥¯¥È¡¢´ÝÀФò·â¤Ä¤È´ÝÀФÎÇ˲õ¥¨¥Õ¥§¥¯¥È¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£
Ãí¡§¤¢¤¯¤Þ¤Ç¥¨¥Õ¥§¥¯¥È¤Ê¤Î¤Ç¡¢¥Ö¥í¥Ã¥¯¤ÎÇ˲õ¤Ï¤µ¤ì¤Þ¤»¤ó¡£

Particle_Hit:(µ¾À·¼Ô¤Î¥¨¥Õ¥§¥¯¥È)
·â¤¿¤ì¤¿µ¾À·¼Ô¤Î°ÌÃÖ¤Ëɽ¼¨¤µ¤ì¤ë¥¨¥Õ¥§¥¯¥È¤Ç¤¹¡£

Particle_Impact_Anything:(¾×ÆÍ»þ¤Î¥¨¥Õ¥§¥¯¥È)
ÃÏÌ̤ä·ú¤ʪ¤Ê¤É¤Î¤Ê¤Ë¤«¤·¤é¤Î¥Ö¥í¥Ã¥¯¤Ë¾×Æͤ·¤¿»þ¤Ëɽ¼¨¤µ¤ì¤ë¥¨¥Õ¥§¥¯¥È¤Ç¤¹¡£

Particle_Headshot:(¥Ø¥Ã¥É¥·¥ç¥Ã¥È»þ¤Îµ¾À·¼Ô¤Î¥¨¥Õ¥§¥¯¥È)
¥Ø¥Ã¥É¥·¥ç¥Ã¥È»þ¤Ë¡¢·â¤¿¤ì¤¿µ¾À·¼Ô¤Î°ÌÃÖ¤Ëɽ¼¨¤µ¤ì¤ë¥¨¥Õ¥§¥¯¥È¤Ç¤¹¡£

Particle_Critical:(¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Îµ¾À·¼Ô¤Î¥¨¥Õ¥§¥¯¥È)
¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Ë¡¢·â¤¿¤ì¤¿µ¾À·¼Ô¤Î°ÌÃÖ¤Ëɽ¼¨¤µ¤ì¤ë¥¨¥Õ¥§¥¯¥È¤Ç¤¹¡£

Particle_Backstab:(¥Ð¥Ã¥¯¥¹¥¿¥Ö»þ¤Îµ¾À·¼Ô¤Î¥¨¥Õ¥§¥¯¥È)
¥Ð¥Ã¥¯¥¹¥¿¥Ö»þ¤Ë¡¢·â¤¿¤ì¤¿µ¾À·¼Ô¤Î°ÌÃÖ¤Ëɽ¼¨¤µ¤ì¤ë¥¨¥Õ¥§¥¯¥È¤Ç¤¹¡£

Fireworks(²Ö²Ð)

    Fireworks:
        Enable: <true/false>
        Firework_Player_Shoot: <firework>,(...)
        Firework_Explode: <firework>,(...)
        Firework_Hit: <firework>,(...)
        Firework_Headshot: <firework>,(...)
        Firework_Critical: <firework>,(...)
        Firework_Backstab: <firework>,(...)

<firework>¤Î½ñ¤­Êý:
<firework>¤Î½ñ¼°¤Ï¡ÖTYPE-TRAIL-FLICKER-R-G-B¡×¤È¤Ê¤ê¤Þ¤¹¡£
  • TYPE - ¤Ë¤Ï²Ö²Ð¤Î¼ïÎà¡¢¡ÖBALL¡×¡ÖBALL_LARGE¡×¡ÖBURST¡×¡ÖCREEPER¡×¡ÖSTAR¡×¤Î¤¤¤º¤ì¤«¤ò»ØÄꤷ¤Þ¤¹¡£
¡ÖBALL¡×¤ÏÄ̾ï¤Î²Ö²Ð¡£¡ÖBALL_LARGE¡×¤Ï¥Õ¥¡¥¤¥ä¡¼¥Á¥ã¡¼¥¸¤òÍѤ¤¤¿Â礭¤Ê²Ö²Ð¤Ç¤¹¡£¡ÖBURST¡×¤Ï±©¤òÍѤ¤¤¿ÃƤ±¤ë²Ö²Ð¤Ç¤¹¡£¡ÖCREEPER¡×¤ÏMOB¤ÎƬ¤òÍѤ¤¤¿¥¯¥ê¡¼¥Ñ¡¼¤Î²Ö²Ð¤Ç¤¹¡£¡ÖSTAR¡×¤Ï¶â²ô¤òÍѤ¤¤¿À±·Á¤Î²Ö²Ð¤Ç¤¹¡£
  • TRAIL - ¤Ïtrue¤«false¤ò»ØÄꤷ¤Þ¤¹¡£¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢¥À¥¤¥ä¥â¥ó¥É¤òÍѤ¤¤¿»þ¤Î¤è¤¦¤ËÈø¤ò°ú¤¯»ÄÁü¤¬É½¼¨¤µ¤ì¤Þ¤¹¡£
  • FLICKER - ¤Ïtrue¤«false¤ò»ØÄꤷ¤Þ¤¹¡£¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢¥°¥í¥¦¥¹¥È¡¼¥ó¥À¥¹¥ÈÍѤ¤¤¿»þ¤Î¤è¤¦¤Ë¡¢Çúȯ¸å¤ËÅÀÌǤ·¥Ñ¥é¥Ñ¥é²»¤ò½Ð¤·¤Þ¤¹¡£
  • R-G-B ¤Ë¤Ï¿§(RGB)¤ò»ØÄꤷ¤Þ¤¹¡£¡Ö0-255¡×¤ÎÃͤǻØÄꤷ¤Þ¤·¤ç¤¦¡£

Î㡧¡ÖFirework_Headshot: CREEPER-TRUE-TRUE-255-128-64¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢¥¯¥ê¡¼¥Ñ¡¼¤Î·Á¤Ç¡¢Èø¤ò°ú¤­¡¢ÅÀÌǤ¹¤ë¡¢¥ª¥ì¥ó¥¸¿§¤Î²Ö²Ð¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£

Enable:(²Ö²Ð¤òÍ­¸ú¤Ë¤¹¤ë)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢²Ö²Ð¤¬Í­¸ú²½¤µ¤ì²¼µ­¥Î¡¼¥É¤ÎÀßÄ꤬ȿ±Ç¤µ¤ì¤Þ¤¹¡£

Firework_Player_Shoot:(¼Í·â¼ê¤Î²Ö²Ð)
¼Í·â»þ¤Ë¡¢¼Í·â¼ê¤Î°ÌÃÖ¤Ëɽ¼¨¤µ¤ì¤ë²Ö²Ð¤Ç¤¹¡£

Firework_Explode:(Çúȯ¤Î²Ö²Ð)
ÃåÃÆ»þ¡¢Çúȯ¤ÎÃæ¿´¤Î°ÌÃÖ¤Ëɽ¼¨¤µ¤ì¤ë²Ö²Ð¤Ç¤¹¡£

Firework_Hit:(µ¾À·¼Ô¤Î²Ö²Ð)
·â¤¿¤ì¤¿µ¾À·¼Ô¤Î°ÌÃÖ¤Ëɽ¼¨¤µ¤ì¤ë²Ö²Ð¤Ç¤¹¡£

Firework_Headshot:(¥Ø¥Ã¥É¥·¥ç¥Ã¥È»þ¤Îµ¾À·¼Ô¤Î²Ö²Ð)
¥Ø¥Ã¥É¥·¥ç¥Ã¥È»þ¤Ë¡¢·â¤¿¤ì¤¿µ¾À·¼Ô¤Î°ÌÃÖ¤Ëɽ¼¨¤µ¤ì¤ë²Ö²Ð¤Ç¤¹¡£

Firework_Critical:(¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Îµ¾À·¼Ô¤Î²Ö²Ð)
¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Ë¡¢·â¤¿¤ì¤¿µ¾À·¼Ô¤Î°ÌÃÖ¤Ëɽ¼¨¤µ¤ì¤ë²Ö²Ð¤Ç¤¹¡£

Firework_Backstab:(¥Ð¥Ã¥¯¥¹¥¿¥Ö»þ¤Îµ¾À·¼Ô¤Î²Ö²Ð)
¥Ð¥Ã¥¯¥¹¥¿¥Ö»þ¤Ë¡¢·â¤¿¤ì¤¿µ¾À·¼Ô¤Î°ÌÃÖ¤Ëɽ¼¨¤µ¤ì¤ë²Ö²Ð¤Ç¤¹¡£

Special abilities(ÆÃÊ̤ʸú²Ì)

    Abilities:
        Super_Effective¡§ <entity-multiplier>,(...)
        Death_No_Drop¡§ <true/false>
        Bonus_Drops: <itemID>,(...)
        Reset_Hit_Cooldown: <true/false>
        Knockback: <amount>
        No_Fall_Damage: <true/false>
        Hurt_Effect: <true/false>
        No_Vertical_Recoil: <true/false>
        Jetpack_Mode¡§ <true/false> 
        Break_Blocks¡§ <whitelist-block1,block2,block3,(...)>

Super_Effective:(ÆÃÄê¤Î¥â¥Ö¤Ë¥À¥á¡¼¥¸)
¡Öentity¡×¤Ë²¼µ­¤ÎEntityID¡¢¡Ömultiplier¡×¤Ë¤Ï¿ôÃͤò½ñ¤­¹þ¤ß¤Þ¤¹¡£À°¿ô¤ÇÇÜ¡¢¾¯¿ô¤Ç%¤Ë¤Ê¤ê¤Þ¤¹¡£
Bat
Blaze
Cave_Spider
Chicken
Cow
Creeper
Ender_Dragon
Enderman
Ghast
Giant
Horse
Iron_Golem
Magma_Cube
Mushroom_Cow
Ocelot
Pig
Pig_Zombie
Player
Sheep
Silverfish
Skeleton
Slime
Snowman
Spider
Squid
Villager
Witch
Wither
Wolf
Zombie
Î㡧¡ÖSuper_Effective: PLAYER-0,WITHER-4,ZOMBIE-0.75¡×¤Ï¡¢¥×¥ì¥¤¥ä¡¼¤Ë¤Ï¥À¥á¡¼¥¸¤¬Ìµ¤¯¡¢¥¦¥£¥¶¡¼¤Ë4ÇܤΥÀ¥á¡¼¥¸¡¢¥¾¥ó¥Ó¤Ë75%¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤Þ¤¹¡£

Death_No_Drop:(½Æ¤Î¥í¥¹¥È̵¤·)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢»à¤ó¤Ç¤â¤³¤Î¥Î¡¼¥É¤òÀßÄꤷ¤¿½Æ¤Ï¥É¥í¥Ã¥×¤·¤Þ¤»¤ó¡£

Bonus_Drops:(¥Ü¡¼¥Ê¥¹¥É¥í¥Ã¥×)
¤³¤ÎÀßÄê¤ò¤·¤¿Éð´ï¤Ë¤è¤Ã¤ÆÅݤ·¤¿¥â¥Ö¤«¤é¥É¥í¥Ã¥×¤¹¤ë¥¢¥¤¥Æ¥à¤ò»ØÄꤷ¤Þ¤¹¡£¥×¥ì¥¤¥ä¡¼¤òÅݤ·¤¿»þ¤ÏÅö¤Æ¤Ï¤Þ¤ê¤Þ¤»¤ó¡£

Î㡧¡ÖBonus_Drops: 264,98,352¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢Åݤ·¤¿¥â¥Ö¤Ï¥À¥¤¥ä¥â¥ó¥É¡¢ÀÐ¥ì¥ó¥¬¡¢¹ü¤ò¥É¥í¥Ã¥×¤¹¤ë¤Ç¤·¤ç¤¦¡£

Reset_Hit_Cooldown:(̵Ũ»þ´Ö̵¸ú²½)
Ũ¤ò¹¶·â¤¹¤ë¤È¡¢¹¶·â¤·¤¿Ä¾¸å¤Î°ì½Ö¤Î´Ö¤Ï̵Ũ»þ´Ö¤È¤Ê¤ê¹¶·â¤¬Ä̤ê¤Þ¤»¤ó¡£¤³¤Î¥Î¡¼¥É¤ò¡Ötrue¡×¤Ë¤¹¤ì¤Ð¡¢ÌµÅ¨»þ´Ö¤ò̵¸ú¤Ë¤·¤ÆϢ³¤Ç¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¤³¤È¤¬½ÐÍè¤ë¤Ç¤·¤ç¤¦¡£

´Ê·é¡§¥·¥ç¥Ã¥È¥¬¥ó¤Ê¤É¤ÎÊ£¿ô¤ÎÃƤòƱ»þ¤ËÅö¤Æ¤ë¤³¤È¤Ë¤è¤ê¥À¥á¡¼¥¸¤òÍ¿¤¨¤ë¤è¤¦¤ÊÉð´ï¤Ï¡¢¤³¤Î¥Î¡¼¥É¤ò¡Ötrue¡×¤Ë¤¹¤ë¤³¤È¤¬É¬¿Ü¤Ç¤·¤ç¤¦¡£¤½¤¦¤Ç¤Ê¤±¤ì¤ÐÌò¤ËΩ¤Á¤Þ¤»¤ó¡£

Knockback:(¥Î¥Ã¥¯¥Ð¥Ã¥¯)
·â¤¿¤ì¤¿µ¾À·¼Ô¤¬¸å¤í¤ØÈô¤ÖÎ̤ò»ØÄꤷ¤Þ¤¹¡£¡Ö1-10¡×¤ÎÃͤ¬¿ä¾©¤µ¤ì¤Þ¤¹¡£Éé¤ÎÃͤòÆþ¤ì¤ë¤³¤È¤â¤Ç¤­¤Þ¤¹¡£¤³¤Î¾ì¹çµ¾À·¼Ô¤Ï¼Í·â¼ê¤Ø°ú¤­´ó¤»¤é¤ì¤ë¤Ç¤·¤ç¤¦¡£

No_Fall_Damage:(Íî²¼¥À¥á¡¼¥¸Ìµ¸ú)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢¤³¤ÎÉð´ï¤ò»ý¤Ä¥×¥ì¥¤¥ä¡¼¤ÏÍî²¼¥À¥á¡¼¥¸¤ò¼õ¤±¤Ê¤¤¤Ç¤·¤ç¤¦¡£
Hurt_Effect:(¼Í·â¤¹¤ë»þ¤Ë¥À¥á¡¼¥¸¤ò¼õ¤±¤¿»þ¤ÎÍѤˤʤ뤫)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢¤³¤ÎÉð´ï¤ò¼Í·â¤·¤¿»þ¤Ë¥À¥á¡¼¥¸¤ò¼õ¤±¤¿»þ¤ÎÍѤˤʤë¤Ç¤·¤ç¤¦¡£¤¿¤À¤·¡¢¥¨¥Õ¥§¥¯¥È¤À¤±¤Ê¤Î¤Ç¥À¥á¡¼¥¸¤Ï¤¢¤ê¤Þ¤»¤ó¡£
No_Vertical_Recoil:(²¼¤Ë¼Í·â¤·¤¿»þÈ¿Æ°¤¬Æ¯¤¯¤«¤É¤¦¤«
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢²¼¤Ë¼Í·â¤·¤¿»þ¤ÎÈ¿Æ°¤¬Ìµ¤¯¤Ê¤ë¤Ç¤·¤ç¤¦¡£

Jet_pack:(¥¸¥§¥Ã¥È¥Ñ¥Ã¥¯)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢Ã±¤Ë¡ÖShooting¡×¥â¥¸¥å¡¼¥ë¤Î¡ÖRecoil_Amount¡×¤¬È¿Å¾¤¹¤ë¤À¤±¤Ç¤¹¡£

Break_Blocks:(¥Ö¥í¥Ã¥¯Ç˲õ)
Àã¶ÌÅù¤¬ÃåÃƤ·¤¿¥Ö¥í¥Ã¥¯¤¬Ç˲õ¤µ¤ì¤Þ¤¹¡£¡ÖWhitelist¡×¤Ë¤Ï¡Ötrue¡×¤Çºï½ü¡¢¡Öfalse¡×¤ÇÅÐÏ¿¤È¤Ê¤ê¤Þ¤¹¡£block1Åù¤Ë¤Ï¡¢³ºÅö¤Î¥¢¥¤¥Æ¥àID(ÀßÃ֤Ǥ­¤ë¤â¤Î)¤ò»ØÄꤷ¤Æ¤¯¤À¤µ¤¤¡£

Î㡧¡Öfalse-18,20,102¡×¤ÇÍդȥ¬¥é¥¹¤ÈÈÄ¥¬¥é¥¹¤ò½ü¤¤¤¿Á´¤Æ¤Î¥Ö¥í¥Ã¥¯¤òÇ˲õ¤·¤Þ¤¹¡£
Îã2:¡Ötrue-1,12¡×¤Ç¾Æ¤­ÀФȺ½¥Ö¥í¥Ã¥¯¤À¤±Ç˲õ¤·¤Þ¤¹¡£

Hit events(ÃåÃÆ¥¤¥Ù¥ó¥È)

    Hit_Events:
        Enable: <true/false>
        Message_Shooter: <message>
        Message_Victim: <message>
        Sounds_Impact: <sound>,(...)
        Sounds_Shooter: <sound>,(...)
        Sounds_Victim: <sound>,(...)

Enable:(ÃåÃÆ¥¤¥Ù¥ó¥È¤ÎÍ­¸ú²½)
¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢ÃåÃÆ¥¤¥Ù¥ó¥È¤¬Í­¸ú²½¤µ¤ì²¼µ­¥Î¡¼¥É¤ÎÀßÄ꤬ȿ±Ç¤µ¤ì¤Þ¤¹¡£

Ãí¡§¤³¤Î¥Î¡¼¥É¤ÏÃåÃƤ¹¤ëÅ٤˥á¥Ã¥»¡¼¥¸¤¬Î®¤ì¤ë¤Î¤ÇŬÀڤ˻ÈÍѤ·¤Ê¤±¤ì¤Ð¥¹¥Ñ¥à¤Î¤è¤¦¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£¤³¤Î¥Î¡¼¥É¤ÎŬÀڤʻÈÍÑÎã¤Î°ì¤Ä¤ÏÇ´Ãå¼°¼êÜØÃƤ¬¡¢Å¨¤Ë¤¯¤Ã¤Ä¤¤¤¿»þ¤Ë¥á¥Ã¥»¡¼¥¸¤òή¤¹¤È¤¤¤Ã¤¿¤â¤Î¤Ç¤·¤ç¤¦¡£

Message_Shooter:(ÃåÃÆ»þ¤Ë¼Í·â¼ê¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸)
ÃåÃÆ»þ¤Ë¼Í·â¼ê¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸¤Ç¤¹¡£

Message_Victim:(µ¾À·¼Ô¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸)
ÃåÃÆ»þ¤Ëµ¾À·¼Ô¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸¤Ç¤¹¡£

Sounds_Impact:(¾×ÆÍ»þ¤ËÌĤ벻)
Ãƴݤ¬²¿¤«¤·¤é¤Î¥Ö¥í¥Ã¥¯¤Ë¾×Æͤ·¤¿»þ¤Ë¤Ê¤ë²»¤Ç¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Sounds_Shooter:(ÃåÃÆ»þ¤Ë¼Í·â¼ê¤¬¼õ¤±¼è¤ë²»)
ÃåÃÆ»þ¤Ë¼Í·â¼ê¤¬¼õ¤±¼è¤ë²»¤Ç¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Sounds_Victim:(µ¾À·¼Ô¤¬¼õ¤±¼è¤ë²»)
ÃåÃÆ»þ¤Ëµ¾À·¼Ô¤¬¼õ¤±¼è¤ë²»¤Ç¤¹¡£²»¤Î½ñ¼°¤Ï¡Ö²»¤Î¥«¥¹¥¿¥Þ¥¤¥ºÊýË¡¡×¤Î¹àÌܤò¸«¤Æ²¼¤µ¤¤¡£

Extras(¤½¤Î¾¤ÎÀßÄê)

    Extras:
        One_Time_Use: <true/false>
        Disable_Underwater: <true/false>
        Make_Victim_Run_Commmand: <command>|(...)
        Make_Victim_Speak: <message>
        Run_Console_Command: <command>|(...)

One_Time_Use:(»È¤¤¼Î¤Æ)
¼êÜØÃƤΤ褦¤ÊÉð´ï¤Ø¤Î»ÈÍѤ¬¹â¤¯¿ä¾©¤µ¤ì¤Þ¤¹¡£¡Ötrue¡×¤Ë¤¹¤ì¤Ð¡¢°ìÅÙ»ÈÍѤ·¤¿Éð´ï¤Ï¾Ã¤¨µî¤ë¤Ç¤·¤ç¤¦¡£Ä̾ï¤Î½Æ¤Ê¤É¤Çtrue¤Ë¤·¤Æ¤·¤Þ¤¦¤È°ì²ó¤Î¼Í·â¤ÇÉð´ï¤¬¾Ã¤¨¤Æ¤·¤Þ¤¤¤Þ¤¹¡£

¡ÖExplosive devices¡×¥â¥¸¥å¡¼¥ë¤Ç¡ÖDevice_Type: remote¡×¤ÈÀßÄꤷ¤¿¥ê¥â¥³¥óÇúÃƤˤª¤¤¤Æ¡¢¤³¤Î¥Î¡¼¥É¤ò¡Ötrue¡×¤Ë¤·¤¿¾ì¹ç¤Ï¡¢°Ê²¼¤Î¤è¤¦¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£
  • ¥ê¥â¥³¥óÇúÃƤòÀßÃÖ¤·¤Æµ¯Çú¤·¤¿¸å¤Ë¡¢ÇúÃƤ¬ºÆ½¼Å¶¤µ¤ì¤ë¤Î¤òËɤ°¡£
  • ¤½¤·¤Æ¡¢ÇúÃƤÎÀßÃÖ²Äǽ¿ô¤¬0¤ËÅþ㤷¤¿¾õÂ֤ǡ¢ºÇ¸å¤Îµ¯Çú¤ò¤¹¤ë¤È¥ê¥â¥³¥óÇúÃÆÁõÃÖ¤ÏÇ˲õ¤µ¤ì¤ë¤Ç¤·¤ç¤¦¡£

Disable_Underwater:(¿åÃæ¤Ç¤Î»ÈÍÑÉÔ²Ä)
¡Öture¡×¤Ë¤¹¤ë¤È¡¢¿åÃæ¤ÇÉð´ï¤¬»ÈÍѤǤ­¤Ê¤¯¤Ê¤ê¤Þ¤¹¡£Éð´ï¤òÇ˲õ¤¹¤ë¤ï¤±¤Ç¤Ï¤¢¤ê¤Þ¤»¤ó¡£¿åÃæ¤À¤È°ì»þŪ¤Ë»ÈÍѤǤ­¤Ê¤¯¤¹¤ë¤Î¤Ç¤¹¡£

Make_Victim_Run_Commmand:(µ¾À·¼Ô¤ËÂǤ¿¤»¤ë¥³¥Þ¥ó¥É)
µ¾À·¼Ô¤¬ÈïÃƤ·¤¿ºÝ¤ËÂǤĥ³¥Þ¥ó¥É¤ò»ØÄꤷ¤Þ¤¹¡£¥³¥Þ¥ó¥É¤ÎƬ¤Ë¤Ä¤±¤ë¡Ö/¡×¤Ï¾Êά¤·¤Þ¤¹¡£Ê£¿ô¹Ô¤Î¥³¥Þ¥ó¥É¤òÂǤľì¹ç¤Ï¡Ö|¡×¤Ç¶èÀÚ¤ê¤Þ¤¹¡£ÆüìÊÑ¿ô¤¬»È¤¨¤Þ¤¹¡£

Î㡧¡ÖMake_Victim_Run_Commmand: ci|me ÈïÃƤʤ¦|pay <shooter> 10¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢µ¾À·¼Ô¤Ï¡Öci¡×¥³¥Þ¥ó¥É¤Ç¼«¤é¤Î¥¤¥ó¥Ù¥ó¥È¥ê¡¼¤ò¶õ¤Ë¤·¤Æ¡¢¡Öme¡×¥³¥Þ¥ó¥É¤ÇÈïÃƤʤ¦¤È¼«¤é¤Î¾õÂÖ¤òȯ¿®¤·¤Þ¤¹¡£¤½¤·¤Æ¼Í·â¼ê¤Ë10±ß»Ùʧ¤¦¤Ç¤·¤ç¤¦¡£

Make_Victim_Speak:(µ¾À·¼Ô¤ËÂǤ¿¤»¤ë¥Á¥ã¥Ã¥È)
µ¾À·¼Ô¤¬ÈïÃƤ·¤¿ºÝ¤ËÂǤĥÁ¥ã¥Ã¥È¤ÎÆâÍƤòÀßÄꤷ¤Þ¤¹¡£ÆüìÊÑ¿ô¤¬»ÈÍѽÐÍè¤Þ¤¹¡£

Î㡧¡ÖMake_Victim_Speak: "»ä(<victim>)¤Ï<shooter>¤Ë·â¤¿¤ì¤Æ<damage>¥À¥á¡¼¥¸¤òÉ餤¤Þ¤·¤¿¡£"¡×¤ÈÀßÄꤹ¤ì¤Ðµ¾À·¼Ô¤ÏÎäÀŤʼ«¸ÊʬÀϤò¥Á¥ã¥Ã¥È¤ÇÏ乤Ǥ·¤ç¤¦¡£

Run_Console_Command:(¥³¥ó¥½¡¼¥ë¥³¥Þ¥ó¥É¤Î¼Â¹Ô)
¡ÖMake_Victim_Speak:¡×¤ÈƱ¤¸Í×ÎΤǡ¢µ¾À·¼Ô¤¬·â¤¿¤ì¤¿ºÝ¤Ë¥³¥ó¥½¡¼¥ë¥³¥Þ¥ó¥É¤ò¼Â¹Ô¤·¤Þ¤¹¡£¥³¥ó¥½¡¼¥ë¥³¥Þ¥ó¥É¤Ê¤Î¤Ç¥í¥°¥¤¥óÃæ¤Î¥×¥ì¥¤¥ä¡¼¤Ç¤Ê¤¤¤È»È¤¨¤Ê¤¤¥³¥Þ¥ó¥É¤Ï»È¤¨¤Þ¤»¤ó¡£¥³¥ó¥½¡¼¥ë¥³¥Þ¥ó¥É¤Ê¤Î¤Ç¥Ñ¡¼¥ß¥Ã¥·¥ç¥ó¤Ê¤É¤Ï¸ºß¤»¤º¤É¤ó¤Ê¥³¥Þ¥ó¥É¤Ç¤â»È¤¨¤ë¤Ç¤·¤ç¤¦¡£ÆüìÊÑ¿ô¤¬»ÈÍѽÐÍè¤Þ¤¹¡£

Î㡧¡ÖRun_Console_Command: kick <shooter> ½Æ¤òÀ¸¤­Êª¤Ë¸þ¤±¤Æ¤Ï¤¤¤±¤Þ¤»¤ó¡ª¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢¤¢¤é¤æ¤ëÀ¸¤­Êª¤ò½Æ¤Ç·â¤Ã¤¿»þ¡¢¼Í·â¼ê¤Ï¥µ¡¼¥Ð¡¼¤«¤é¥­¥Ã¥¯¤µ¤ì¡Ö½Æ¤òÀ¸¤­Êª¤Ë¸þ¤±¤Æ¤Ï¤¤¤±¤Þ¤»¤ó¡ª¡×¤È¤¤¤¦¥á¥Ã¥»¡¼¥¸¤ò¼õ¤±¼è¤ë¤Ç¤·¤ç¤¦¡£

±¦¥á¥Ë¥å¡¼

Wiki¤ò¤Ï¤¸¤á¤ë

¥Þ¥¤¥Ú¡¼¥¸

¥á¥ó¥Ð¡¼Ê罸¡ª