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- Ìܼ¡
- ¾¤Î¥Ú¡¼¥¸
- ¤Ï¤¸¤á¤Ë
- ¥â¥¸¥å¡¼¥ë¥ê¥¹¥È
- Weapon title(Éð´ï̾)
- Item information(¥¢¥¤¥Æ¥à¤Î¾ðÊó)
- Item_Name:(ɽ¼¨Ì¾)
- Item_Type:(¥¢¥¤¥Æ¥àID)
- Item_Lore:(ÀâÌÀÍó)
- Inventory_Control:(½Æ¤ÎÀ©¸Â)
- Melee_Mode:(ÂÇ·âÉð´ï)
- Melee_Attachment:(ÂÇ·âÉð´ïÅëºÜ)
- Attachment:¡Ê½ÆÅëºÜ)
- Enchantment_To_Check:(¥¨¥ó¥Á¥ã¥ó¥ÈÆâÍƤÇÉð´ï¤Ë¼«Æ°ÊÑ´¹)
- Skip_Name_Check:(¥¢¥¤¥Æ¥àID¤ÇÉð´ï¤Ë¼«Æ°ÊÑ´¹)
- Sounds_Acquired:(¹ØÆþ»þ¤Î²»)
- Remove_Unused_Tag:(«¡ß»¤òºï½ü¤¹¤ë¤«¤É¤¦¤«)
- Hidden_From_List:(¥ê¥¹¥È¤«¤é±£¤¹)
- Shooting(¼Í·â)
- Disable:(¼Í·âµ¡Ç½Ìµ¸ú²½)
- Right_Click_To_Shoot:(±¦¥¯¥ê¥Ã¥¯¤Ç¼Í·â)
- Cancel_Left_Click_Block_Damage:(Éð´ï»ÈÍÑ»þ¤Î¥Ö¥í¥Ã¥¯Ç˲õ¤Î̵¸ú²½)
- Cancel_Right_Click_Interactions:(±¦¥¯¥ê¥Ã¥¯¤Ç¤ÎºîÍѤÎ̵¸ú²½)
- Delay_Between_Shots:(Ï¢¼Í®ÅÙ)
- Recoil_Amount:(È¿Æ°)
- Projectile_Amount:(°ìÅ٤μͷâ¤Ç½Ð¤ëÃƴݤÎÎÌ(»¶ÃƽƸþ¤±))
- Projectile_Type:(ÃƤμïÎà)
- Projectile_Subtype:(grenade¤äflare¡¢splash¡¢energy¤ÎÀßÄê)
- Remove_Arrows_On_Impact:(arrow¤Î»þ¤ËÃåÃÆ»þ¤ÎÌð¤ò¾Ã¤¹)
- Removal_Or_Drag_Delay:(°ìÄê»þ´Ö·Ð²á¸åÃƤ¬¾Ã¤¨¤ë)
- Projectile_Speed:(ÃÆ®)
- Projectile_Damage:(¥À¥á¡¼¥¸)
- Projectile_Incendiary:(¾Æ°ÐÃÆ)
- Bullet_Spread:(½¸ÃÆÀ)
- Reset_Fall_Distance:(ȯ¼Í¤ÎÅÙ¤ËÍî²¼µ÷Î¥¤ò¥ê¥»¥Ã¥È)
- Sounds_Projectile:(ÅêÚ³²»)[0.817]
- Sounds_Shoot:(ȯˤ²»)
- Sneak(¤·¤ã¤¬¤ß)
- Burst fire(¥Ð¡¼¥¹¥È¼Í·â)
- Ammo(ÃÆÌô)
- Reload(¥ê¥í¡¼¥É)
- Enable:(¥ê¥í¡¼¥É¤Î͸ú²½)
- Reload_Amount:(ÁõŶÎÌ)
- Reload_With_Mouse:
- Starting_Amount:
- Reload_Bullets_Individually:(ÃƤò1¤Ä¤º¤Ä¥ê¥í¡¼¥É¤¹¤ë¤«)
- Take_Ammo_On_Reload:(¥ê¥í¡¼¥É»þ¤ËÃÆÌô¥¢¥¤¥Æ¥à¤ò¾ÃÌפ¹¤ë¤«)
- Take_Ammo_As_Magazine:(¥Þ¥¬¥¸¥óñ°Ì¤Î¥ê¥í¡¼¥É)
- Reload_Duration:(¥ê¥í¡¼¥É¤Ë¤«¤«¤ë»þ´Ö)
- Sounds_Out_Of_Ammo:(Éð´ï¤ËÁõŶ¤µ¤ì¤¿ÃƤ¬Àڤ줿»þ¤Î²»)
- Sounds_Reloading:(¥ê¥í¡¼¥É¤·»Ï¤á¤¿»þ¤ËÌĤ벻)
- Dual_Wield:
- Firearm Action(½Æ¤Îµ¡¹½)
- Scope(¥¹¥³¡¼¥×)
- Riot shields(¥é¥¤¥ª¥Ã¥È¥·¡¼¥ë¥É)
- Enable:(¥é¥¤¥ª¥Ã¥È¥·¡¼¥ë¥É¤Î͸ú²½)
- Do_Not_Block_Projectiles:(±óµ÷Î¥¹¶·â(½Æ¤äµÝ¡©)¤òËɤ°¤«)
- Do_Not_Block_Melee_Attacks:(ÍðÆ®¡©(±óµ÷Î¥¤Ç¤Ï¤Ê¤¯ÉáÄ̤˲¥¤Ã¤¿»þ¤Î¡©)¥À¥á¡¼¥¸¤òËɤ°¤«)
- Durability_Based_On_Damage:(Âѵ×Ãͤθº¾¯¤Ë¥À¥á¡¼¥¸¤ò²ÃÌ£¤¹¤ë¤«)
- Durability_Loss_Per_Hit:(¹¶·â¤òËɤ¤¤À»þ¤ÎÂѵ×Ãͤθº¾¯ÎÌ)
- Forcefield_Mode:(Á´Êý¸þ¥¬¡¼¥È¥â¡¼¥É)
- Sounds_Blocked:(¹¶·â¤òËɤ¤¤À»þ¤Î²»)
- Sounds_Break:(¥é¥¤¥ª¥Ã¥È¥·¡¼¥ë¥É¤¬²õ¤ì¤¿»þ¤Î²»)
- Weapon stores(´ÇÈÄ¥·¥ç¥Ã¥×)
- Custom crafting recipes(¥ª¥ê¥¸¥Ê¥ë¥ì¥·¥Ô)
- Region checks(»ÈÍѾì½ê¤Î¥Á¥§¥Ã¥¯)
- Custom death messages(¥«¥¹¥¿¥à»àË´¥á¥Ã¥»¡¼¥¸)
- Headshots(¥Ø¥Ã¥É¥·¥ç¥Ã¥È)
- Backstabs(¥Ð¥Ã¥¯¥¹¥¿¥Ö(Çظ夫¤é¤Î¹¶·â¡©))
- Critical hits(¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È)
- Summon entities(¾¤´)
- Enable:(¾¤´¤ò͸ú¤Ë¤¹¤ë)
- Chance:(³ÎΨ)
- Mob_Name:(¥â¥Ö¤Î¥«¥¹¥¿¥à¥Í¡¼¥à)
- EntityType_Baby_Explode_Amount:(¾¤´¤¹¤ë¥â¥Ö¤ÎÀßÄê)
- Make_Entities_Target_Victim:(µ¾À·¼Ô¤ò¥¿¡¼¥²¥Ã¥È¤Ë¤¹¤ë¤«)
- Timed_Death:(¾¤´¤µ¤ì¤¿¥â¥Ö¤¬»à¤Ì¤Þ¤Ç¤Î»þ´Ö)
- Entity_Disable_Drops:(¾¤´¤µ¤ì¤¿¥â¥Ö¤¬¥É¥í¥Ã¥×¤¹¤ë¤«)
- Message_Shooter:(¼Í·â¼ê¤ØÁ÷¤ë¥á¥Ã¥»¡¼¥¸)
- Message_Victim:(µ¾À·¼Ô¤ØÁ÷¤ë¥á¥Ã¥»¡¼¥¸)
- Flight time(ÈôæÆ»þ´Ö)
- Airstrikes(¶õ½±(¹Ò¶õ»Ù±ç))
- Enable:(¶õ½±(¹Ò¶õ»Ù±ç)¤ò͸ú¤Ë¤¹¤ë)
- Flare_Activation_Delay:(¶õ½±¤¬¸Æ¤Ð¤ì¤ë¤Þ¤Ç¤ÎÃÙ±ä)
- Particle_Call_Airstrike:(¶õ½±¤¬¸Æ¤Ð¤ì¤¿»þ¤Î¡Ö¥Ñ¡¼¥Æ¥£¥¯¥ë¥¨¥Õ¥§¥¯¥È¡×)
- Message_Call_Airstrike:(¶õ½±¤¬¸Æ¤Ð¤ì¤¿»þ¤Ë¸Æ¤ó¤À¤â¤Î¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸¡£)
- Block_Type:(ÇúÃƤ諤¿ÌÜ)
- Area:(¶õÇú¤¹¤ëÎΰè(ÇúÃƤοô))
- Distance_Between_Bombs:(ÇúÃƤÈÇúÃƤδֳÖ)
- Height_Dropped:(ÇúÃƤ¬Íî¤Á¤Æ¤¯¤ë¹â¤µ)
- Vertical_Variation:(¿âľÊý¸þ¤Î¥é¥ó¥À¥àÀ)
- Horizontal_Variation:(¿åÊ¿Êý¸þ¤Î¥é¥ó¥À¥àÀ)
- Multiple_Strikes:(Ê£¿ô²ó¤ËÅϤë¶õÇú)
- Sounds_Airstrike:
- Explosive devices(µ¯ÇúÁõÃÖ)
- Enable:(µ¯ÇúÁõÃÖ¤ò͸ú¤Ë¤¹¤ë¤«)
- Device_Type:(ÁõÃ֤μïÎà)
- Device_Info:(³ÆÁõÃÖ¤ÎÀßÄê)
- Sounds_Deploy:(ÀßÃÖ»þ¤Î²»)
- Remote_Place_Anywhere:(Êݸî̵»ë)
- Message_Disarm:(remote¸ÂÄê¡¢½üµî»þ¤Î¥á¥Ã¥»¡¼¥¸)
- Message_Trigger_Placer:(µ¯Çú»þ¤ËÀßÃÖ¼Ô¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸)
- Message_Trigger_Victim:(µ¯Çú»þ¤Ëµ¾À·¼Ô¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸)
- Sounds_Alert_Placer:(µ¯Çú»þ¤ËÀßÃÖ¼Ô¤¬¼õ¤±¼è¤ë²»)
- Sounds_Trigger:(µ¯Çú»þ¤Î²»)
- Cluster bombs(¥¯¥é¥¹¥¿¡¼ÇúÃÆ)[0.817]
- Enable:(¥¯¥é¥¹¥¿¡¼ÇúÃƤÎ͸ú²½)
- Bomblet_Type:(¾®·¿ÇúÃƤ諤¿ÌÜ)
- Delay_Before_Split:(ÇúÃƤ¬Ê¬Îö¤¹¤ë¤Þ¤Ç¤Î»þ´Ö)
- Number_Of_Splits:(²¿Ãʳ¬Ê¬Îö¤¹¤ë¤«)
- Number_Of_Bomblets:(²¿¸Ä¤Î¾®·¿ÇúÃƤËʬÎö¤¹¤ë¤«)
- Speed_Of_Bomblets:(ʬÎö¤·¤¿¾®·¿ÇúÃƤΰÜư®ÅÙ)
- Delay_Before_Detonation:(¾®·¿ÇúÃƤ¬Çúȯ¤¹¤ë¤Þ¤Ç¤Î»þ´Ö)
- Detonation_Delay_Variation:(Çúȯ¤Þ¤Ç¤Î»þ´Ö¤Î¥é¥ó¥À¥à²½)
- Particle_Release:(ʬÎö»þ¤Î¥Ñ¡¼¥Æ¥£¥¯¥ë¥¨¥Õ¥§¥¯¥È)
- Sounds_Release:(ʬÎö»þ¤Î²»)
- Shrapnel(¥Ö¥í¥Ã¥¯»¶ÃÆ)
- Explosions(Çúȯ)
- Enable:(Çúȯ͸ú²½)
- Knockback:(¥Î¥Ã¥¯¥Ð¥Ã¥¯)
- Ignite_Victims:(±ä¾Æ»þ´Ö)
- Damage_Multiplier:(Çúȯ¥À¥á¡¼¥¸)
- Enable_Friendly_Fire:(¥Õ¥ì¥ó¥É¥ê¡¼¥Õ¥¡¥¤¥¢)
- Enable_Owner_Immunity:(¼Í¼ê¤¬¥À¥á¡¼¥¸¤ò¼õ¤±¤Ê¤¤¤«)
- Explosion_No_Damage:(¥À¥á¡¼¥¸Ìµ¸ú²½)
- Explosion_Potion_Effect:(¥Ý¡¼¥·¥ç¥ó¸ú²Ì)
- Explosion_No_Grief:(ÃÏ·ÁÇ˲õ¤Î̵¸ú²½)
- Explosion_Radius:(ÇúȯȾ·Â)
- Explosion_Incendiary:(Ãå²Ð)
- Explosion_Delay:(Çúȯ¤Þ¤Ç¤ÎÃÙ±ä»þ´Ö)
- On_Impact_With_Anything:(¤¢¤é¤æ¤ë¤â¤Î¤Ë¾×ÆÍ»þ¤ËÇúȯ)
- Projectile_Activation_Time:
- Message_Shooter:(Çúȯ¤Î¼Í·â¼ê¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸)
- Message_Victim:(Çúȯ¤Îµ¾À·¼Ô¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸)
- Sounds_Shooter:(Çúȯ¤Î¼Í·â¼ê¤¬Ê¹¤¯²»)
- Sounds_Victim:(Çúȯ¤Îµ¾À·¼Ô¤¬Ê¹¤¯²»)
- Sounds_Explode:(Çúȯ»þ¤Î²»)
- Lightning(Íë)
- Potion effects(¥Ý¡¼¥·¥ç¥ó¸ú²Ì)
- Particle effects(¥Ñ¡¼¥Æ¥£¥¯¥ë¥¨¥Õ¥§¥¯¥È(γ»Ò¤¬Èô¤ÖÍÍ»Ò))
- <particle-effect>¤Î½ñ¤Êý:
- Enable:(¥Ñ¡¼¥Æ¥£¥¯¥ë¥¨¥Õ¥§¥¯¥È¤Î͸ú²½)
- Particle_Player_Shoot:(¼Í·â¼ê¤Î¥¨¥Õ¥§¥¯¥È)
- Particle_Terrain:(ÆüìÇ˲õ¥¨¥Õ¥§¥¯¥È)
- Particle_Hit:(µ¾À·¼Ô¤Î¥¨¥Õ¥§¥¯¥È)
- Particle_Impact_Anything:(¾×ÆÍ»þ¤Î¥¨¥Õ¥§¥¯¥È)
- Particle_Headshot:(¥Ø¥Ã¥É¥·¥ç¥Ã¥È»þ¤Îµ¾À·¼Ô¤Î¥¨¥Õ¥§¥¯¥È)
- Particle_Critical:(¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Îµ¾À·¼Ô¤Î¥¨¥Õ¥§¥¯¥È)
- Particle_Backstab:(¥Ð¥Ã¥¯¥¹¥¿¥Ö»þ¤Îµ¾À·¼Ô¤Î¥¨¥Õ¥§¥¯¥È)
- Fireworks(²Ö²Ð)
- Special abilities(ÆÃÊ̤ʸú²Ì)
- Super_Effective:(ÆÃÄê¤Î¥â¥Ö¤Ë¥À¥á¡¼¥¸)
- Death_No_Drop:(½Æ¤Î¥í¥¹¥È̵¤·)
- Bonus_Drops:(¥Ü¡¼¥Ê¥¹¥É¥í¥Ã¥×)
- Reset_Hit_Cooldown:(̵Ũ»þ´Ö̵¸ú²½)
- Knockback:(¥Î¥Ã¥¯¥Ð¥Ã¥¯)
- No_Fall_Damage:(Íî²¼¥À¥á¡¼¥¸Ìµ¸ú)
- Hurt_Effect:(¼Í·â¤¹¤ë»þ¤Ë¥À¥á¡¼¥¸¤ò¼õ¤±¤¿»þ¤ÎÍѤˤʤ뤫)
- No_Vertical_Recoil:(²¼¤Ë¼Í·â¤·¤¿»þÈ¿Æ°¤¬Æ¯¤¯¤«¤É¤¦¤«
- Jet_pack:(¥¸¥§¥Ã¥È¥Ñ¥Ã¥¯)
- Break_Blocks:(¥Ö¥í¥Ã¥¯Ç˲õ)
- Hit events(ÃåÃÆ¥¤¥Ù¥ó¥È)
- Extras(¤½¤Î¾¤ÎÀßÄê)
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Weapon title(Éð´ï̾)
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Custom_Death_Message: Normal: <message> HeadShot: <message>
Normal:(Ä̾ï»àË´»þ¤Î¥á¥Ã¥»¡¼¥¸)
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Headshots(¥Ø¥Ã¥É¥·¥ç¥Ã¥È)
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Backstab: Enable: <true/false> Bonus_Damage: <amount> Message_Shooter: <message> Message_Victim: <message> Sounds_Shooter: <sound>,(...) Sounds_Victim: <sound>,(...)
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Explosion_Delay:(Çúȯ¤Þ¤Ç¤ÎÃÙ±ä»þ´Ö)
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On_Impact_With_Anything:(¤¢¤é¤æ¤ë¤â¤Î¤Ë¾×ÆÍ»þ¤ËÇúȯ)
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Projectile_Activation_Time:
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Message_Shooter:(Çúȯ¤Î¼Í·â¼ê¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸)
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Message_Victim:(Çúȯ¤Îµ¾À·¼Ô¤¬¼õ¤±¼è¤ë¥á¥Ã¥»¡¼¥¸)
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Sounds_Shooter:(Çúȯ¤Î¼Í·â¼ê¤¬Ê¹¤¯²»)
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Sounds_Victim:(Çúȯ¤Îµ¾À·¼Ô¤¬Ê¹¤¯²»)
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Sounds_Explode:(Çúȯ»þ¤Î²»)
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Lightning(Íë)
Lightning: Enable: <true/false> No_Damage: <true/false> On_Impact_With_Anything: <true/false>
Enable:(Íë¤Î͸ú²½)
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No_Damage:(¥À¥á¡¼¥¸¤Î̵¸ú²½)
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On_Impact_With_Anything:
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Potion effects(¥Ý¡¼¥·¥ç¥ó¸ú²Ì)
Potion_Effects: Activation: <head,back,crit,hit,shoot,reload> Potion_Effect_Shooter: <POTIONTYPE-DURATION-LEVEL>,(...) Potion_Effect_Victim: <POTIONTYPE-DURATION-LEVEL>,(...)
¡ÖPOTIONTYPE¡×¤Ë»È¤¦¤³¤È¤Î¤Ç¤¤ëÃͤΥꥹ¥È:
BLINDNESS CONFUSION DAMAGE_RESISTANCE FAST_DIGGING FIRE_RESISTANCE HARM HEAL HUNGER INCREASE_DAMAGE INVISIBILITY JUMP NIGHT_VISION POISON REGENERATION SLOW SLOW_DIGGING SPEED WATER_BREATHING WEAKNESS WITHER
Activation:(¥Ý¡¼¥·¥ç¥ó¸ú²Ì¤¬Í¿¤¨¤é¤ì¤ë½ÐÍè»ö)
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Î㡧¡ÖActivation: back,crit¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢¥Ð¥Ã¥¯¥¹¥¿¥Ö¤Þ¤¿¤Ï¡¢¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Ë¥Ý¡¼¥·¥ç¥ó¸ú²Ì¤¬Í¿¤¨¤é¤ì¤Þ¤¹¡£
Î㡧¡ÖActivation: back,crit¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢¥Ð¥Ã¥¯¥¹¥¿¥Ö¤Þ¤¿¤Ï¡¢¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Ë¥Ý¡¼¥·¥ç¥ó¸ú²Ì¤¬Í¿¤¨¤é¤ì¤Þ¤¹¡£
Potion_Effect_Shooter:(¼Í·â¼ê¤ËÍ¿¤¨¤é¤ì¤ë¥Ý¡¼¥·¥ç¥ó¸ú²Ì)
¡ÖPOTIONTYPE¡×¤Ï¥Ý¡¼¥·¥ç¥ó¤Î¼ïÎà¡£¡ÖDURATION¡×¤Ï¸ú²Ì¤Î·Ñ³»þ´Ö¤òticks¤Ç»ØÄꤷ¤Þ¤¹¡£¡ÖLEVEL¡×¤Ï¥Ý¡¼¥·¥ç¥ó¤Î¥ì¥Ù¥ë¤ò»ØÄꤷ¤Þ¤¹¡£EpicBossÀ½ºî¥á¥â¤Î¥Ý¡¼¥·¥ç¥ó¤Ë¤Ä¤¤¤Æ¤Î¹àÌܤ¬»²¹Í¤Ë¤Ê¤ë¤«¤â¤·¤ì¤Þ¤»¤ó¡£
Î㡧¡ÖPotion_Effect_Victim: SLOW-1200-3,BLINDNESS-60-1¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢µ¾À·¼Ô¤Ï¡¢60ÉôÖÆß²½¤Î¥Ý¡¼¥·¥ç¥ó¥ì¥Ù¥ë·¤Î¸ú²Ì¤Ç°Üư®ÅÙ¤¬ÃÙ¤¯¤Ê¤ê¡¢3ÉôÖÌÕÌܾõÂ֤ˤʤê¤Þ¤¹¡£
Î㡧¡ÖPotion_Effect_Victim: SLOW-1200-3,BLINDNESS-60-1¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢µ¾À·¼Ô¤Ï¡¢60ÉôÖÆß²½¤Î¥Ý¡¼¥·¥ç¥ó¥ì¥Ù¥ë·¤Î¸ú²Ì¤Ç°Üư®ÅÙ¤¬ÃÙ¤¯¤Ê¤ê¡¢3ÉôÖÌÕÌܾõÂ֤ˤʤê¤Þ¤¹¡£
Potion_Effect_Victim:(µ¾À·¼Ô¤ËÍ¿¤¨¤é¤ì¤ë¥Ý¡¼¥·¥ç¥ó¸ú²Ì)
Particle effects(¥Ñ¡¼¥Æ¥£¥¯¥ë¥¨¥Õ¥§¥¯¥È(γ»Ò¤¬Èô¤ÖÍÍ»Ò))
Particles: Enable: <true/false> Particle_Player_Shoot: <particle-effect>,(...) Particle_Terrain: <true/false> Particle_Impact_Anything: <particle-effect>,(...) Particle_Hit: <particle-effect>,(...) Particle_Headshot: <particle-effect>,(...) Particle_Critical: <particle-effect>,(...) Particle_Backstab: <particle-effect>,(...)
<particle-effect>¤Î½ñ¤Êý:
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- ¡Ösmoke¡× - ±ì¤Î¥¨¥Õ¥§¥¯¥È¡£
- ¡Ölightning¡× - Íë¤Î¥¨¥Õ¥§¥¯¥È¡£¥¨¥Õ¥§¥¯¥È¤Ê¤Î¤Ç¥À¥á¡¼¥¸¤Ï¤Ê¤¤¡£
- ¡Öexplosion¡× - Çúȯ¤Î¥¨¥Õ¥§¥¯¥È¡£¥¨¥Õ¥§¥¯¥È¤Ê¤Î¤Ç¥À¥á¡¼¥¸¤Ï¤Ê¤¤¡£
- ¡Öpotion_splash-<number>¡× - ¥¹¥×¥é¥Ã¥·¥å¥Ý¡¼¥·¥ç¥ó¤òÅꤲ¤¿»þ¤Î¥¨¥Õ¥§¥¯¥È¤òɽ¼¨¤·¤Þ¤¹¡£<number>¤Ï¥Ý¡¼¥·¥ç¥ó¤Î¿§¤ò¼¨¤·¤Þ¤¹¡£¿§¤Ë¤Ä¤¤¤Æ¤Ï¤³¤Á¤é¤Î¡Ö¡Ö¥Ý¡¼¥·¥ç¥ó¸ú²Ì¡×¥Ó¥Ã¥È¡×¡×¤ò»²¹Í¤Ë¤·¤Æ²¼¤µ¤¤¡£¤³¤Îɽ¤Î10¿Ê¿ô¤ÎÃͤ¬<number>¤ËÆþ¤ê¤Þ¤¹¡£
- ¡Öblock_break-<blockID>¡× - ¤Ï»ØÄꤷ¤¿¥Ö¥í¥Ã¥¯¤¬Ç˲õ¤µ¤ì¤¿»þ¤Î¥¨¥Õ¥§¥¯¥È¤òɽ¼¨¤·¤Þ¤¹¡£<blockID>¤Ë¤Ï¥Ö¥í¥Ã¥¯¤ÎID¤ò»ØÄꤷ¤Æ¤¯¤À¤µ¤¤¡£
- ¡Öflames-<amount>¡× - ¥â¥Ö¥¹¥Ý¥Ê¡¼¤Î±ê¤Î¥¨¥Õ¥§¥¯¥È¤Ç¤¹¡£<amount>¤Ë¤Ï¤Ê¤Ë¤«¤·¤é¤Î¿ô¤òÆþ¤ì¤Þ¤·¤ç¤¦¡£¤·¤«¤·¤É¤ó¤Ê¿ô¤òÆþ¤ì¤è¤¦¤È¸«¤¿ÌܤÏÁ´¤ÆƱ¤¸¤Ç¤¹¡£¤·¤«¤·¿ô¤òÆþ¤ì¤Ê¤¤¤È²¿¤âɽ¼¨¤µ¤ì¤Þ¤»¤ó¡£
Enable:(¥Ñ¡¼¥Æ¥£¥¯¥ë¥¨¥Õ¥§¥¯¥È¤Î͸ú²½)
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Particle_Player_Shoot:(¼Í·â¼ê¤Î¥¨¥Õ¥§¥¯¥È)
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Particle_Terrain:(ÆüìÇ˲õ¥¨¥Õ¥§¥¯¥È)
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Particle_Hit:(µ¾À·¼Ô¤Î¥¨¥Õ¥§¥¯¥È)
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Particle_Impact_Anything:(¾×ÆÍ»þ¤Î¥¨¥Õ¥§¥¯¥È)
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Particle_Critical:(¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Îµ¾À·¼Ô¤Î¥¨¥Õ¥§¥¯¥È)
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Fireworks(²Ö²Ð)
Fireworks: Enable: <true/false> Firework_Player_Shoot: <firework>,(...) Firework_Explode: <firework>,(...) Firework_Hit: <firework>,(...) Firework_Headshot: <firework>,(...) Firework_Critical: <firework>,(...) Firework_Backstab: <firework>,(...)
<firework>¤Î½ñ¤Êý:
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Î㡧¡ÖFirework_Headshot: CREEPER-TRUE-TRUE-255-128-64¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢¥¯¥ê¡¼¥Ñ¡¼¤Î·Á¤Ç¡¢Èø¤ò°ú¤¡¢ÅÀÌǤ¹¤ë¡¢¥ª¥ì¥ó¥¸¿§¤Î²Ö²Ð¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£
- TYPE - ¤Ë¤Ï²Ö²Ð¤Î¼ïÎà¡¢¡ÖBALL¡×¡ÖBALL_LARGE¡×¡ÖBURST¡×¡ÖCREEPER¡×¡ÖSTAR¡×¤Î¤¤¤º¤ì¤«¤ò»ØÄꤷ¤Þ¤¹¡£
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- FLICKER - ¤Ïtrue¤«false¤ò»ØÄꤷ¤Þ¤¹¡£¡Ötrue¡×¤Ë¤¹¤ë¤È¡¢¥°¥í¥¦¥¹¥È¡¼¥ó¥À¥¹¥ÈÍѤ¤¤¿»þ¤Î¤è¤¦¤Ë¡¢Çúȯ¸å¤ËÅÀÌǤ·¥Ñ¥é¥Ñ¥é²»¤ò½Ð¤·¤Þ¤¹¡£
- R-G-B ¤Ë¤Ï¿§(RGB)¤ò»ØÄꤷ¤Þ¤¹¡£¡Ö0-255¡×¤ÎÃͤǻØÄꤷ¤Þ¤·¤ç¤¦¡£
Î㡧¡ÖFirework_Headshot: CREEPER-TRUE-TRUE-255-128-64¡×¤ÈÀßÄꤹ¤ì¤Ð¡¢¥¯¥ê¡¼¥Ñ¡¼¤Î·Á¤Ç¡¢Èø¤ò°ú¤¡¢ÅÀÌǤ¹¤ë¡¢¥ª¥ì¥ó¥¸¿§¤Î²Ö²Ð¤Ë¤Ê¤ë¤Ç¤·¤ç¤¦¡£
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Firework_Player_Shoot:(¼Í·â¼ê¤Î²Ö²Ð)
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Firework_Explode:(Çúȯ¤Î²Ö²Ð)
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Firework_Hit:(µ¾À·¼Ô¤Î²Ö²Ð)
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Firework_Headshot:(¥Ø¥Ã¥É¥·¥ç¥Ã¥È»þ¤Îµ¾À·¼Ô¤Î²Ö²Ð)
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Firework_Critical:(¥¯¥ê¥Æ¥£¥«¥ë¥Ò¥Ã¥È»þ¤Îµ¾À·¼Ô¤Î²Ö²Ð)
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Firework_Backstab:(¥Ð¥Ã¥¯¥¹¥¿¥Ö»þ¤Îµ¾À·¼Ô¤Î²Ö²Ð)
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Special abilities(ÆÃÊ̤ʸú²Ì)
Abilities: Super_Effective¡§ <entity-multiplier>,(...) Death_No_Drop¡§ <true/false> Bonus_Drops: <itemID>,(...) Reset_Hit_Cooldown: <true/false> Knockback: <amount> No_Fall_Damage: <true/false> Hurt_Effect: <true/false> No_Vertical_Recoil: <true/false> Jetpack_Mode¡§ <true/false> Break_Blocks¡§ <whitelist-block1,block2,block3,(...)>
Super_Effective:(ÆÃÄê¤Î¥â¥Ö¤Ë¥À¥á¡¼¥¸)
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Bat Blaze Cave_Spider Chicken Cow Creeper Ender_Dragon Enderman Ghast Giant Horse Iron_Golem Magma_Cube Mushroom_Cow Ocelot Pig Pig_Zombie Player Sheep Silverfish Skeleton Slime Snowman Spider Squid Villager Witch Wither Wolf ZombieÎ㡧¡ÖSuper_Effective: PLAYER-0,WITHER-4,ZOMBIE-0.75¡×¤Ï¡¢¥×¥ì¥¤¥ä¡¼¤Ë¤Ï¥À¥á¡¼¥¸¤¬Ìµ¤¯¡¢¥¦¥£¥¶¡¼¤Ë4ÇܤΥÀ¥á¡¼¥¸¡¢¥¾¥ó¥Ó¤Ë75%¤Î¥À¥á¡¼¥¸¤òÍ¿¤¨¤Þ¤¹¡£
Death_No_Drop:(½Æ¤Î¥í¥¹¥È̵¤·)
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Bonus_Drops:(¥Ü¡¼¥Ê¥¹¥É¥í¥Ã¥×)
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Reset_Hit_Cooldown:(̵Ũ»þ´Ö̵¸ú²½)
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Knockback:(¥Î¥Ã¥¯¥Ð¥Ã¥¯)
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No_Fall_Damage:(Íî²¼¥À¥á¡¼¥¸Ìµ¸ú)
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Break_Blocks:(¥Ö¥í¥Ã¥¯Ç˲õ)
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Hit events(ÃåÃÆ¥¤¥Ù¥ó¥È)
Hit_Events: Enable: <true/false> Message_Shooter: <message> Message_Victim: <message> Sounds_Impact: <sound>,(...) Sounds_Shooter: <sound>,(...) Sounds_Victim: <sound>,(...)
Enable:(ÃåÃÆ¥¤¥Ù¥ó¥È¤Î͸ú²½)
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Sounds_Victim:(µ¾À·¼Ô¤¬¼õ¤±¼è¤ë²»)
Extras(¤½¤Î¾¤ÎÀßÄê)
Extras: One_Time_Use: <true/false> Disable_Underwater: <true/false> Make_Victim_Run_Commmand: <command>|(...) Make_Victim_Speak: <message> Run_Console_Command: <command>|(...)
One_Time_Use:(»È¤¤¼Î¤Æ)
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